src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#pragma once
7
8#include <QAction>
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15#include <memory>
16
17#include <mgba/core/thread.h>
18
19#include "InputController.h"
20#include "LoadSaveState.h"
21#include "LogController.h"
22struct mArguments;
23
24namespace QGBA {
25
26class AudioProcessor;
27class ConfigController;
28class CoreController;
29class CoreManager;
30class DebuggerConsoleController;
31class Display;
32class GDBController;
33class GIFView;
34class LibraryController;
35class LogView;
36class OverrideView;
37class SensorView;
38class ShaderSelector;
39class VideoView;
40class WindowBackground;
41
42class Window : public QMainWindow {
43Q_OBJECT
44
45public:
46 Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
47 virtual ~Window();
48
49 std::shared_ptr<CoreController> controller() { return m_controller; }
50
51 void setConfig(ConfigController*);
52 void argumentsPassed(mArguments*);
53
54 void resizeFrame(const QSize& size);
55
56 void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
57
58signals:
59 void startDrawing();
60 void shutdown();
61 void paused(bool);
62
63public slots:
64 void setController(CoreController* controller, const QString& fname);
65 void selectROM();
66#ifdef USE_SQLITE3
67 void selectROMInArchive();
68 void addDirToLibrary();
69#endif
70 void selectSave(bool temporary);
71 void selectPatch();
72 void enterFullScreen();
73 void exitFullScreen();
74 void toggleFullScreen();
75 void loadConfig();
76 void reloadConfig();
77 void saveConfig();
78
79 void loadCamImage();
80
81 void replaceROM();
82
83 void multiplayerChanged();
84
85 void importSharkport();
86 void exportSharkport();
87
88 void openSettingsWindow();
89
90 void startVideoLog();
91
92#ifdef USE_DEBUGGERS
93 void consoleOpen();
94#endif
95
96#ifdef USE_FFMPEG
97 void openVideoWindow();
98#endif
99
100#ifdef USE_MAGICK
101 void openGIFWindow();
102#endif
103
104#ifdef USE_GDB_STUB
105 void gdbOpen();
106#endif
107
108protected:
109 virtual void resizeEvent(QResizeEvent*) override;
110 virtual void showEvent(QShowEvent*) override;
111 virtual void closeEvent(QCloseEvent*) override;
112 virtual void focusInEvent(QFocusEvent*) override;
113 virtual void focusOutEvent(QFocusEvent*) override;
114 virtual void dragEnterEvent(QDragEnterEvent*) override;
115 virtual void dropEvent(QDropEvent*) override;
116 virtual void mouseMoveEvent(QMouseEvent*) override;
117 virtual void mousePressEvent(QMouseEvent*) override;
118 virtual void mouseReleaseEvent(QMouseEvent*) override;
119
120private slots:
121 void gameStarted();
122 void gameStopped();
123 void gameCrashed(const QString&);
124 void gameFailed();
125 void unimplementedBiosCall(int);
126
127 void reloadAudioDriver();
128 void reloadDisplayDriver();
129
130 void tryMakePortable();
131 void mustRestart();
132
133 void recordFrame();
134 void delimitFrames();
135 void showFPS();
136 void focusCheck();
137
138 void updateFrame();
139
140private:
141 static const int FPS_TIMER_INTERVAL = 2000;
142 static const int FRAME_LIST_INTERVAL = 100;
143 static const int FRAME_LIST_SIZE = 40;
144
145 void setupMenu(QMenuBar*);
146 void openStateWindow(LoadSave);
147
148 void attachWidget(QWidget* widget);
149 void detachWidget(QWidget* widget);
150
151 void appendMRU(const QString& fname);
152 void updateMRU();
153
154 void openView(QWidget* widget);
155
156 template <typename T, typename... A> std::function<void()> openTView(A... arg);
157 template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
158
159 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
160 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
161
162 void updateTitle(float fps = -1);
163
164 QString getFilters() const;
165 QString getFiltersArchive() const;
166
167 CoreManager* m_manager;
168 std::shared_ptr<CoreController> m_controller;
169 std::unique_ptr<AudioProcessor> m_audioProcessor;
170
171 std::unique_ptr<Display> m_display;
172 int m_savedScale;
173 // TODO: Move these to a new class
174 QList<QAction*> m_gameActions;
175 QList<QAction*> m_nonMpActions;
176 QList<QPair<QAction*, int>> m_platformActions;
177 QAction* m_multiWindow;
178 QMap<int, QAction*> m_frameSizes;
179 LogController m_log{0};
180 LogView* m_logView;
181#ifdef USE_DEBUGGERS
182 DebuggerConsoleController* m_console = nullptr;
183#endif
184 LoadSaveState* m_stateWindow = nullptr;
185 WindowBackground* m_screenWidget;
186 QPixmap m_logo{":/res/medusa-bg.jpg"};
187 ConfigController* m_config;
188 InputController m_inputController;
189 QList<int> m_frameList;
190 int m_frameCounter = 0;
191 QTimer m_fpsTimer;
192 QTimer m_frameTimer;
193 QList<QString> m_mruFiles;
194 QMenu* m_mruMenu = nullptr;
195 QMenu* m_videoLayers;
196 QMenu* m_audioChannels;
197#if defined(BUILD_GL) || defined(BUILD_GLES2)
198 std::unique_ptr<ShaderSelector> m_shaderView;
199#endif
200 bool m_fullscreenOnStart = false;
201 QTimer m_focusCheck;
202 bool m_autoresume = false;
203 bool m_wasOpened = false;
204 QString m_pendingPatch;
205 QString m_pendingState;
206 bool m_pendingPause = false;
207
208 bool m_hitUnimplementedBiosCall;
209
210 std::unique_ptr<OverrideView> m_overrideView;
211 std::unique_ptr<SensorView> m_sensorView;
212
213#ifdef USE_FFMPEG
214 VideoView* m_videoView = nullptr;
215#endif
216
217#ifdef USE_MAGICK
218 GIFView* m_gifView = nullptr;
219#endif
220
221#ifdef USE_GDB_STUB
222 GDBController* m_gdbController = nullptr;
223#endif
224
225#ifdef USE_SQLITE3
226 LibraryController* m_libraryView;
227#endif
228};
229
230class WindowBackground : public QWidget {
231Q_OBJECT
232
233public:
234 WindowBackground(QWidget* parent = 0);
235
236 void setPixmap(const QPixmap& pixmap);
237 void setSizeHint(const QSize& size);
238 virtual QSize sizeHint() const override;
239 void setDimensions(int width, int height);
240 void setCenteredAspectRatio(int width, int height);
241 void setLockIntegerScaling(bool lock);
242 void setLockAspectRatio(bool lock);
243
244 const QPixmap& pixmap() const { return m_pixmap; }
245
246protected:
247 virtual void paintEvent(QPaintEvent*) override;
248
249private:
250 QPixmap m_pixmap;
251 QSize m_sizeHint;
252 bool m_centered;
253 int m_aspectWidth;
254 int m_aspectHeight;
255 bool m_lockAspectRatio;
256 bool m_lockIntegerScaling;
257};
258
259}