all repos — mgba @ 5ea104844d58095e3dc002d93074d3302976cae6

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "Display.h"
  21#include "GameController.h"
  22#include "GBAApp.h"
  23#include "GDBController.h"
  24#include "GDBWindow.h"
  25#include "GIFView.h"
  26#include "IOViewer.h"
  27#include "LoadSaveState.h"
  28#include "LogView.h"
  29#include "MultiplayerController.h"
  30#include "MemoryView.h"
  31#include "OverrideView.h"
  32#include "PaletteView.h"
  33#include "ROMInfo.h"
  34#include "SensorView.h"
  35#include "SettingsView.h"
  36#include "ShaderSelector.h"
  37#include "ShortcutController.h"
  38#include "VideoView.h"
  39
  40extern "C" {
  41#include "core/version.h"
  42#ifdef M_CORE_GB
  43#include "gb/gb.h"
  44#endif
  45#include "feature/commandline.h"
  46#include "util/nointro.h"
  47#include "util/vfs.h"
  48}
  49
  50using namespace QGBA;
  51
  52Window::Window(ConfigController* config, int playerId, QWidget* parent)
  53	: QMainWindow(parent)
  54	, m_log(0)
  55	, m_logView(new LogView(&m_log))
  56	, m_stateWindow(nullptr)
  57	, m_screenWidget(new WindowBackground())
  58	, m_logo(":/res/mgba-1024.png")
  59	, m_config(config)
  60	, m_inputController(playerId, this)
  61#ifdef USE_FFMPEG
  62	, m_videoView(nullptr)
  63#endif
  64#ifdef USE_MAGICK
  65	, m_gifView(nullptr)
  66#endif
  67#ifdef USE_GDB_STUB
  68	, m_gdbController(nullptr)
  69#endif
  70	, m_mruMenu(nullptr)
  71	, m_shortcutController(new ShortcutController(this))
  72	, m_playerId(playerId)
  73	, m_fullscreenOnStart(false)
  74	, m_autoresume(false)
  75{
  76	setFocusPolicy(Qt::StrongFocus);
  77	setAcceptDrops(true);
  78	setAttribute(Qt::WA_DeleteOnClose);
  79	m_controller = new GameController(this);
  80	m_controller->setInputController(&m_inputController);
  81	updateTitle();
  82
  83	m_display = Display::create(this);
  84	m_shaderView = new ShaderSelector(m_display, m_config);
  85
  86	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  87	m_logo = m_logo; // Free memory left over in old pixmap
  88
  89	m_screenWidget->setMinimumSize(m_display->minimumSize());
  90	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  91	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  92	m_screenWidget->setPixmap(m_logo);
  93	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  94	setCentralWidget(m_screenWidget);
  95
  96	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
  97	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
  98	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
  99	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 100	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 101	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 102	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 103	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 104		unsigned width, height;
 105		context->core->desiredVideoDimensions(context->core, &width, &height);
 106		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 107		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 108		QPixmap pixmap;
 109		pixmap.convertFromImage(currentImage);
 110		m_screenWidget->setPixmap(pixmap);
 111		m_screenWidget->setLockAspectRatio(width, height);
 112	});
 113	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 114#ifndef Q_OS_MAC
 115	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 116	connect(m_controller, &GameController::gameUnpaused, [this]() {
 117		if(isFullScreen()) {
 118			menuBar()->hide();
 119		}
 120	});
 121#endif
 122	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 123	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 124	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 125	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 126	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 127	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 128	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 129	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 130	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 131	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 132	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 133	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 134	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 135	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 136	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 137	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 138	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 139	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 140	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 141	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 142	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 143	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 144	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 145	connect(m_display, &Display::hideCursor, [this]() {
 146		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 147			m_screenWidget->setCursor(Qt::BlankCursor);
 148		}
 149	});
 150	connect(m_display, &Display::showCursor, [this]() {
 151		m_screenWidget->unsetCursor();
 152	});
 153	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 154
 155	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 156	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 157	m_focusCheck.setInterval(200);
 158
 159	m_shortcutController->setConfigController(m_config);
 160	setupMenu(menuBar());
 161}
 162
 163Window::~Window() {
 164	delete m_logView;
 165
 166#ifdef USE_FFMPEG
 167	delete m_videoView;
 168#endif
 169
 170#ifdef USE_MAGICK
 171	delete m_gifView;
 172#endif
 173}
 174
 175void Window::argumentsPassed(mArguments* args) {
 176	loadConfig();
 177
 178	if (args->patch) {
 179		m_controller->loadPatch(args->patch);
 180	}
 181
 182	if (args->fname) {
 183		m_controller->loadGame(args->fname);
 184	}
 185}
 186
 187void Window::resizeFrame(const QSize& size) {
 188	QSize newSize(size);
 189	m_screenWidget->setSizeHint(newSize);
 190	newSize -= m_screenWidget->size();
 191	newSize += this->size();
 192	resize(newSize);
 193}
 194
 195void Window::setConfig(ConfigController* config) {
 196	m_config = config;
 197}
 198
 199void Window::loadConfig() {
 200	const mCoreOptions* opts = m_config->options();
 201	reloadConfig();
 202
 203	// TODO: Move these to ConfigController
 204	if (opts->fpsTarget) {
 205		emit fpsTargetChanged(opts->fpsTarget);
 206	}
 207
 208	if (opts->audioBuffers) {
 209		emit audioBufferSamplesChanged(opts->audioBuffers);
 210	}
 211
 212	if (opts->sampleRate) {
 213		emit sampleRateChanged(opts->sampleRate);
 214	}
 215
 216	if (opts->width && opts->height) {
 217		resizeFrame(QSize(opts->width, opts->height));
 218	}
 219
 220	if (opts->fullscreen) {
 221		enterFullScreen();
 222	}
 223
 224	if (opts->shader) {
 225		struct VDir* shader = VDirOpen(opts->shader);
 226		if (shader) {
 227			m_display->setShaders(shader);
 228			m_shaderView->refreshShaders();
 229			shader->close(shader);
 230		}
 231	}
 232
 233	m_mruFiles = m_config->getMRU();
 234	updateMRU();
 235
 236	m_inputController.setConfiguration(m_config);
 237	m_controller->setUseBIOS(opts->useBios);
 238}
 239
 240void Window::reloadConfig() {
 241	const mCoreOptions* opts = m_config->options();
 242
 243	m_log.setLevels(opts->logLevel);
 244
 245	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 246	bool ok;
 247	int flags = saveStateExtdata.toInt(&ok);
 248	if (ok) {
 249		m_controller->setSaveStateExtdata(flags);
 250	}
 251
 252	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 253	flags = loadStateExtdata.toInt(&ok);
 254	if (ok) {
 255		m_controller->setLoadStateExtdata(flags);
 256	}
 257
 258	m_controller->setConfig(m_config->config());
 259	m_display->lockAspectRatio(opts->lockAspectRatio);
 260	m_display->filter(opts->resampleVideo);
 261
 262	if (opts->bios) {
 263		m_controller->loadBIOS(opts->bios);
 264	}
 265
 266	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 267}
 268
 269void Window::saveConfig() {
 270	m_inputController.saveConfiguration();
 271	m_config->write();
 272}
 273
 274void Window::selectROM() {
 275	QStringList formats{
 276		"*.gba",
 277		"*.gb",
 278		"*.gbc",
 279#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 280		"*.zip",
 281#endif
 282#ifdef USE_LZMA
 283		"*.7z",
 284#endif
 285		"*.agb",
 286		"*.mb",
 287		"*.rom",
 288		"*.bin"};
 289	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 290	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 291	if (!filename.isEmpty()) {
 292		m_controller->loadGame(filename);
 293	}
 294}
 295
 296void Window::replaceROM() {
 297	QStringList formats{
 298		"*.gba",
 299		"*.gb",
 300		"*.gbc",
 301#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 302		"*.zip",
 303#endif
 304#ifdef USE_LZMA
 305		"*.7z",
 306#endif
 307		"*.rom",
 308		"*.bin"};
 309	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 310	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 311	if (!filename.isEmpty()) {
 312		m_controller->replaceGame(filename);
 313	}
 314}
 315
 316void Window::multiplayerChanged() {
 317	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 318	int attached = 1;
 319	MultiplayerController* multiplayer = m_controller->multiplayerController();
 320	if (multiplayer) {
 321		attached = multiplayer->attached();
 322		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 323		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 324		m_playerId = multiplayer->playerId(m_controller);
 325	}
 326	if (m_controller->isLoaded()) {
 327		for (QAction* action : m_nonMpActions) {
 328			action->setDisabled(attached > 1);
 329		}
 330	}
 331}
 332
 333void Window::selectBIOS() {
 334	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 335	if (!filename.isEmpty()) {
 336		QFileInfo info(filename);
 337		m_config->setOption("bios", info.canonicalFilePath());
 338		m_config->updateOption("bios");
 339		m_config->setOption("useBios", true);
 340		m_config->updateOption("useBios");
 341		m_controller->loadBIOS(info.canonicalFilePath());
 342	}
 343}
 344
 345void Window::selectPatch() {
 346	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 347	if (!filename.isEmpty()) {
 348		m_controller->loadPatch(filename);
 349	}
 350}
 351
 352void Window::openView(QWidget* widget) {
 353	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 354	widget->setAttribute(Qt::WA_DeleteOnClose);
 355	widget->show();
 356}
 357
 358void Window::importSharkport() {
 359	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 360	if (!filename.isEmpty()) {
 361		m_controller->importSharkport(filename);
 362	}
 363}
 364
 365void Window::exportSharkport() {
 366	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 367	if (!filename.isEmpty()) {
 368		m_controller->exportSharkport(filename);
 369	}
 370}
 371
 372void Window::openSettingsWindow() {
 373	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 374	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 375	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 376	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 377	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 378	openView(settingsWindow);
 379}
 380
 381void Window::openOverrideWindow() {
 382	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 383	openView(overrideWindow);
 384}
 385
 386void Window::openSensorWindow() {
 387	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 388	openView(sensorWindow);
 389}
 390
 391void Window::openCheatsWindow() {
 392	CheatsView* cheatsWindow = new CheatsView(m_controller);
 393	openView(cheatsWindow);
 394}
 395
 396void Window::openPaletteWindow() {
 397	PaletteView* paletteWindow = new PaletteView(m_controller);
 398	openView(paletteWindow);
 399}
 400
 401void Window::openMemoryWindow() {
 402	MemoryView* memoryWindow = new MemoryView(m_controller);
 403	openView(memoryWindow);
 404}
 405
 406void Window::openIOViewer() {
 407	IOViewer* ioViewer = new IOViewer(m_controller);
 408	openView(ioViewer);
 409}
 410
 411void Window::openAboutScreen() {
 412	AboutScreen* about = new AboutScreen();
 413	openView(about);
 414}
 415
 416void Window::openROMInfo() {
 417	ROMInfo* romInfo = new ROMInfo(m_controller);
 418	openView(romInfo);
 419}
 420
 421#ifdef USE_FFMPEG
 422void Window::openVideoWindow() {
 423	if (!m_videoView) {
 424		m_videoView = new VideoView();
 425		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 426		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 427		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 428		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 429		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 430	}
 431	m_videoView->show();
 432}
 433#endif
 434
 435#ifdef USE_MAGICK
 436void Window::openGIFWindow() {
 437	if (!m_gifView) {
 438		m_gifView = new GIFView();
 439		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 440		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 441		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 442		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 443		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 444	}
 445	m_gifView->show();
 446}
 447#endif
 448
 449#ifdef USE_GDB_STUB
 450void Window::gdbOpen() {
 451	if (!m_gdbController) {
 452		m_gdbController = new GDBController(m_controller, this);
 453	}
 454	GDBWindow* window = new GDBWindow(m_gdbController);
 455	openView(window);
 456}
 457#endif
 458
 459void Window::keyPressEvent(QKeyEvent* event) {
 460	if (event->isAutoRepeat()) {
 461		QWidget::keyPressEvent(event);
 462		return;
 463	}
 464	GBAKey key = m_inputController.mapKeyboard(event->key());
 465	if (key == GBA_KEY_NONE) {
 466		QWidget::keyPressEvent(event);
 467		return;
 468	}
 469	m_controller->keyPressed(key);
 470	event->accept();
 471}
 472
 473void Window::keyReleaseEvent(QKeyEvent* event) {
 474	if (event->isAutoRepeat()) {
 475		QWidget::keyReleaseEvent(event);
 476		return;
 477	}
 478	GBAKey key = m_inputController.mapKeyboard(event->key());
 479	if (key == GBA_KEY_NONE) {
 480		QWidget::keyPressEvent(event);
 481		return;
 482	}
 483	m_controller->keyReleased(key);
 484	event->accept();
 485}
 486
 487void Window::resizeEvent(QResizeEvent* event) {
 488	if (!isFullScreen()) {
 489		m_config->setOption("height", m_screenWidget->height());
 490		m_config->setOption("width", m_screenWidget->width());
 491	}
 492
 493	int factor = 0;
 494	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 495	if (m_controller->isLoaded()) {
 496		size = m_controller->screenDimensions();
 497	}
 498	if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
 499	    event->size().width() / size.width() == event->size().height() / size.height()) {
 500		factor = event->size().width() / size.width();
 501	}
 502	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 503		bool enableSignals = iter.value()->blockSignals(true);
 504		if (iter.key() == factor) {
 505			iter.value()->setChecked(true);
 506		} else {
 507			iter.value()->setChecked(false);
 508		}
 509		iter.value()->blockSignals(enableSignals);
 510	}
 511
 512	m_config->setOption("fullscreen", isFullScreen());
 513}
 514
 515void Window::showEvent(QShowEvent* event) {
 516	resizeFrame(m_screenWidget->sizeHint());
 517	QVariant windowPos = m_config->getQtOption("windowPos");
 518	if (!windowPos.isNull()) {
 519		move(windowPos.toPoint());
 520	} else {
 521		QRect rect = frameGeometry();
 522		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 523		move(rect.topLeft());
 524	}
 525	if (m_fullscreenOnStart) {
 526		enterFullScreen();
 527		m_fullscreenOnStart = false;
 528	}
 529}
 530
 531void Window::closeEvent(QCloseEvent* event) {
 532	emit shutdown();
 533	m_config->setQtOption("windowPos", pos());
 534	saveConfig();
 535	QMainWindow::closeEvent(event);
 536}
 537
 538void Window::focusInEvent(QFocusEvent*) {
 539	m_display->forceDraw();
 540}
 541
 542void Window::focusOutEvent(QFocusEvent*) {
 543	m_controller->setTurbo(false, false);
 544	m_controller->stopRewinding();
 545	m_controller->clearKeys();
 546}
 547
 548void Window::dragEnterEvent(QDragEnterEvent* event) {
 549	if (event->mimeData()->hasFormat("text/uri-list")) {
 550		event->acceptProposedAction();
 551	}
 552}
 553
 554void Window::dropEvent(QDropEvent* event) {
 555	QString uris = event->mimeData()->data("text/uri-list");
 556	uris = uris.trimmed();
 557	if (uris.contains("\n")) {
 558		// Only one file please
 559		return;
 560	}
 561	QUrl url(uris);
 562	if (!url.isLocalFile()) {
 563		// No remote loading
 564		return;
 565	}
 566	event->accept();
 567	m_controller->loadGame(url.toLocalFile());
 568}
 569
 570void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 571	if (event->button() != Qt::LeftButton) {
 572		return;
 573	}
 574	toggleFullScreen();
 575}
 576
 577void Window::enterFullScreen() {
 578	if (!isVisible()) {
 579		m_fullscreenOnStart = true;
 580		return;
 581	}
 582	if (isFullScreen()) {
 583		return;
 584	}
 585	showFullScreen();
 586#ifndef Q_OS_MAC
 587	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 588		menuBar()->hide();
 589	}
 590#endif
 591}
 592
 593void Window::exitFullScreen() {
 594	if (!isFullScreen()) {
 595		return;
 596	}
 597	m_screenWidget->unsetCursor();
 598	menuBar()->show();
 599	showNormal();
 600}
 601
 602void Window::toggleFullScreen() {
 603	if (isFullScreen()) {
 604		exitFullScreen();
 605	} else {
 606		enterFullScreen();
 607	}
 608}
 609
 610void Window::gameStarted(mCoreThread* context, const QString& fname) {
 611	MutexLock(&context->stateMutex);
 612	if (context->state < THREAD_EXITING) {
 613		emit startDrawing(context);
 614	} else {
 615		MutexUnlock(&context->stateMutex);
 616		return;
 617	}
 618	MutexUnlock(&context->stateMutex);
 619	foreach (QAction* action, m_gameActions) {
 620		action->setDisabled(false);
 621	}
 622	foreach (QAction* action, m_gbaActions) {
 623		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 624	}
 625	multiplayerChanged();
 626	if (!fname.isEmpty()) {
 627		setWindowFilePath(fname);
 628		appendMRU(fname);
 629	}
 630	updateTitle();
 631	unsigned width, height;
 632	context->core->desiredVideoDimensions(context->core, &width, &height);
 633	m_display->setMinimumSize(width, height);
 634	attachWidget(m_display);
 635
 636#ifndef Q_OS_MAC
 637	if (isFullScreen()) {
 638		menuBar()->hide();
 639	}
 640#endif
 641
 642	m_hitUnimplementedBiosCall = false;
 643	m_fpsTimer.start();
 644	m_focusCheck.start();
 645}
 646
 647void Window::gameStopped() {
 648	foreach (QAction* action, m_gbaActions) {
 649		action->setDisabled(false);
 650	}
 651	foreach (QAction* action, m_gameActions) {
 652		action->setDisabled(true);
 653	}
 654	setWindowFilePath(QString());
 655	updateTitle();
 656	detachWidget(m_display);
 657	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 658	m_screenWidget->setPixmap(m_logo);
 659	m_screenWidget->unsetCursor();
 660
 661	m_fpsTimer.stop();
 662	m_focusCheck.stop();
 663}
 664
 665void Window::gameCrashed(const QString& errorMessage) {
 666	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 667	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 668	                                     QMessageBox::Ok, this, Qt::Sheet);
 669	crash->setAttribute(Qt::WA_DeleteOnClose);
 670	crash->show();
 671}
 672
 673void Window::gameFailed() {
 674	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 675	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 676	                                    QMessageBox::Ok, this, Qt::Sheet);
 677	fail->setAttribute(Qt::WA_DeleteOnClose);
 678	fail->show();
 679}
 680
 681void Window::unimplementedBiosCall(int call) {
 682	if (m_hitUnimplementedBiosCall) {
 683		return;
 684	}
 685	m_hitUnimplementedBiosCall = true;
 686
 687	QMessageBox* fail = new QMessageBox(
 688	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 689	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 690	    QMessageBox::Ok, this, Qt::Sheet);
 691	fail->setAttribute(Qt::WA_DeleteOnClose);
 692	fail->show();
 693}
 694
 695void Window::tryMakePortable() {
 696	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 697	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 698	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 699	confirm->setAttribute(Qt::WA_DeleteOnClose);
 700	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 701	confirm->show();
 702}
 703
 704void Window::mustRestart() {
 705	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 706	                                      tr("Some changes will not take effect until the emulator is restarted."),
 707	                                      QMessageBox::Ok, this, Qt::Sheet);
 708	dialog->setAttribute(Qt::WA_DeleteOnClose);
 709	dialog->show();
 710}
 711
 712void Window::recordFrame() {
 713	m_frameList.append(QDateTime::currentDateTime());
 714	while (m_frameList.count() > FRAME_LIST_SIZE) {
 715		m_frameList.removeFirst();
 716	}
 717}
 718
 719void Window::showFPS() {
 720	if (m_frameList.isEmpty()) {
 721		updateTitle();
 722		return;
 723	}
 724	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 725	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 726	fps = round(fps) / 10.f;
 727	updateTitle(fps);
 728}
 729
 730void Window::updateTitle(float fps) {
 731	QString title;
 732
 733	m_controller->threadInterrupt();
 734	if (m_controller->isLoaded()) {
 735		const NoIntroDB* db = GBAApp::app()->gameDB();
 736		NoIntroGame game{};
 737		uint32_t crc32 = 0;
 738
 739		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 740	#ifdef M_CORE_GBA
 741		case PLATFORM_GBA: {
 742			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 743			crc32 = gba->romCrc32;
 744			break;
 745		}
 746	#endif
 747	#ifdef M_CORE_GB
 748		case PLATFORM_GB: {
 749			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 750			crc32 = gb->romCrc32;
 751			break;
 752		}
 753	#endif
 754		default:
 755			break;
 756		}
 757
 758		if (db && crc32) {
 759			NoIntroDBLookupGameByCRC(db, crc32, &game);
 760			title = QLatin1String(game.name);
 761		} else {
 762			char gameTitle[17] = { '\0' };
 763			mCore* core = m_controller->thread()->core;
 764			core->getGameTitle(core, gameTitle);
 765			title = gameTitle;
 766		}
 767	}
 768	MultiplayerController* multiplayer = m_controller->multiplayerController();
 769	if (multiplayer && multiplayer->attached() > 1) {
 770		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 771	}
 772	m_controller->threadContinue();
 773	if (title.isNull()) {
 774		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 775	} else if (fps < 0) {
 776		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 777	} else {
 778		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 779	}
 780}
 781
 782void Window::openStateWindow(LoadSave ls) {
 783	if (m_stateWindow) {
 784		return;
 785	}
 786	MultiplayerController* multiplayer = m_controller->multiplayerController();
 787	if (multiplayer && multiplayer->attached() > 1) {
 788		return;
 789	}
 790	bool wasPaused = m_controller->isPaused();
 791	m_stateWindow = new LoadSaveState(m_controller);
 792	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 793	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 794	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 795		detachWidget(m_stateWindow);
 796		m_stateWindow = nullptr;
 797		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 798	});
 799	if (!wasPaused) {
 800		m_controller->setPaused(true);
 801		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 802	}
 803	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 804	m_stateWindow->setMode(ls);
 805	attachWidget(m_stateWindow);
 806}
 807
 808void Window::setupMenu(QMenuBar* menubar) {
 809	menubar->clear();
 810	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 811	m_shortcutController->addMenu(fileMenu);
 812	installEventFilter(m_shortcutController);
 813	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 814	                    "loadROM");
 815	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 816	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 817	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 818
 819	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 820
 821	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 822	connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
 823	m_gameActions.append(romInfo);
 824	addControlledAction(fileMenu, romInfo, "romInfo");
 825
 826	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 827
 828	fileMenu->addSeparator();
 829
 830	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 831
 832	fileMenu->addSeparator();
 833
 834	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 835	loadState->setShortcut(tr("F10"));
 836	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 837	m_gameActions.append(loadState);
 838	m_nonMpActions.append(loadState);
 839	m_gbaActions.append(loadState);
 840	addControlledAction(fileMenu, loadState, "loadState");
 841
 842	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 843	saveState->setShortcut(tr("Shift+F10"));
 844	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 845	m_gameActions.append(saveState);
 846	m_nonMpActions.append(saveState);
 847	m_gbaActions.append(saveState);
 848	addControlledAction(fileMenu, saveState, "saveState");
 849
 850	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 851	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 852	m_shortcutController->addMenu(quickLoadMenu);
 853	m_shortcutController->addMenu(quickSaveMenu);
 854
 855	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 856	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 857	m_gameActions.append(quickLoad);
 858	m_nonMpActions.append(quickLoad);
 859	m_gbaActions.append(quickLoad);
 860	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 861
 862	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 863	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 864	m_gameActions.append(quickSave);
 865	m_nonMpActions.append(quickSave);
 866	m_gbaActions.append(quickSave);
 867	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 868
 869	quickLoadMenu->addSeparator();
 870	quickSaveMenu->addSeparator();
 871
 872	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 873	undoLoadState->setShortcut(tr("F11"));
 874	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 875	m_gameActions.append(undoLoadState);
 876	m_nonMpActions.append(undoLoadState);
 877	m_gbaActions.append(undoLoadState);
 878	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 879
 880	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 881	undoSaveState->setShortcut(tr("Shift+F11"));
 882	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 883	m_gameActions.append(undoSaveState);
 884	m_nonMpActions.append(undoSaveState);
 885	m_gbaActions.append(undoSaveState);
 886	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 887
 888	quickLoadMenu->addSeparator();
 889	quickSaveMenu->addSeparator();
 890
 891	int i;
 892	for (i = 1; i < 10; ++i) {
 893		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 894		quickLoad->setShortcut(tr("F%1").arg(i));
 895		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 896		m_gameActions.append(quickLoad);
 897		m_nonMpActions.append(quickLoad);
 898		m_gbaActions.append(quickLoad);
 899		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 900
 901		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 902		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 903		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 904		m_gameActions.append(quickSave);
 905		m_nonMpActions.append(quickSave);
 906		m_gbaActions.append(quickSave);
 907		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 908	}
 909
 910	fileMenu->addSeparator();
 911	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 912	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 913	m_gameActions.append(importShark);
 914	m_gbaActions.append(importShark);
 915	addControlledAction(fileMenu, importShark, "importShark");
 916
 917	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 918	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 919	m_gameActions.append(exportShark);
 920	m_gbaActions.append(exportShark);
 921	addControlledAction(fileMenu, exportShark, "exportShark");
 922
 923	fileMenu->addSeparator();
 924	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 925	connect(multiWindow, &QAction::triggered, [this]() {
 926		GBAApp::app()->newWindow();
 927	});
 928	addControlledAction(fileMenu, multiWindow, "multiWindow");
 929
 930#ifndef Q_OS_MAC
 931	fileMenu->addSeparator();
 932#endif
 933
 934	QAction* about = new QAction(tr("About"), fileMenu);
 935	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 936	fileMenu->addAction(about);
 937
 938#ifndef Q_OS_MAC
 939	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 940#endif
 941
 942	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 943	m_shortcutController->addMenu(emulationMenu);
 944	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 945	reset->setShortcut(tr("Ctrl+R"));
 946	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 947	m_gameActions.append(reset);
 948	addControlledAction(emulationMenu, reset, "reset");
 949
 950	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 951	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 952	m_gameActions.append(shutdown);
 953	addControlledAction(emulationMenu, shutdown, "shutdown");
 954
 955	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 956	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 957	m_gameActions.append(yank);
 958	m_gbaActions.append(yank);
 959	addControlledAction(emulationMenu, yank, "yank");
 960	emulationMenu->addSeparator();
 961
 962	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 963	pause->setChecked(false);
 964	pause->setCheckable(true);
 965	pause->setShortcut(tr("Ctrl+P"));
 966	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 967	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 968		pause->setChecked(true);
 969	});
 970	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 971	m_gameActions.append(pause);
 972	addControlledAction(emulationMenu, pause, "pause");
 973
 974	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 975	frameAdvance->setShortcut(tr("Ctrl+N"));
 976	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 977	m_gameActions.append(frameAdvance);
 978	m_nonMpActions.append(frameAdvance);
 979	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 980
 981	emulationMenu->addSeparator();
 982
 983	m_shortcutController->addFunctions(emulationMenu, [this]() {
 984		m_controller->setTurbo(true, false);
 985	}, [this]() {
 986		m_controller->setTurbo(false, false);
 987	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 988
 989	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 990	turbo->setCheckable(true);
 991	turbo->setChecked(false);
 992	turbo->setShortcut(tr("Shift+Tab"));
 993	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 994	addControlledAction(emulationMenu, turbo, "fastForward");
 995
 996	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 997	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 998	ffspeed->connect([this](const QVariant& value) {
 999		m_controller->setTurboSpeed(value.toFloat());
1000	}, this);
1001	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1002	ffspeed->setValue(QVariant(-1.0f));
1003	ffspeedMenu->addSeparator();
1004	for (i = 2; i < 11; ++i) {
1005		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1006	}
1007	m_config->updateOption("fastForwardRatio");
1008
1009	m_shortcutController->addFunctions(emulationMenu, [this]() {
1010		m_controller->startRewinding();
1011	}, [this]() {
1012		m_controller->stopRewinding();
1013	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
1014
1015	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1016	rewind->setShortcut(tr("`"));
1017	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1018	m_gameActions.append(rewind);
1019	m_nonMpActions.append(rewind);
1020	addControlledAction(emulationMenu, rewind, "rewind");
1021
1022	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1023	frameRewind->setShortcut(tr("Ctrl+B"));
1024	connect(frameRewind, &QAction::triggered, [this] () {
1025		m_controller->rewind(1);
1026	});
1027	m_gameActions.append(frameRewind);
1028	m_nonMpActions.append(frameRewind);
1029	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1030
1031	ConfigOption* videoSync = m_config->addOption("videoSync");
1032	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1033	videoSync->connect([this](const QVariant& value) {
1034		reloadConfig();
1035	}, this);
1036	m_config->updateOption("videoSync");
1037
1038	ConfigOption* audioSync = m_config->addOption("audioSync");
1039	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1040	audioSync->connect([this](const QVariant& value) {
1041		reloadConfig();
1042	}, this);
1043	m_config->updateOption("audioSync");
1044
1045	emulationMenu->addSeparator();
1046
1047	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1048	m_shortcutController->addMenu(solarMenu);
1049	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1050	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1051	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1052
1053	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1054	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1055	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1056
1057	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1058	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1059	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1060
1061	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1062	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1063	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1064
1065	solarMenu->addSeparator();
1066	for (int i = 0; i <= 10; ++i) {
1067		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1068		connect(setSolar, &QAction::triggered, [this, i]() {
1069			m_controller->setLuminanceLevel(i);
1070		});
1071		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1072	}
1073
1074	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1075	m_shortcutController->addMenu(avMenu);
1076	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1077	m_shortcutController->addMenu(frameMenu, avMenu);
1078	for (int i = 1; i <= 6; ++i) {
1079		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1080		setSize->setCheckable(true);
1081		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1082			showNormal();
1083			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1084			if (m_controller->isLoaded()) {
1085				size = m_controller->screenDimensions();
1086			}
1087			size *= i;
1088			resizeFrame(size);
1089			bool enableSignals = setSize->blockSignals(true);
1090			setSize->setChecked(true);
1091			setSize->blockSignals(enableSignals);
1092		});
1093		m_frameSizes[i] = setSize;
1094		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1095	}
1096	QKeySequence fullscreenKeys;
1097#ifdef Q_OS_WIN
1098	fullscreenKeys = QKeySequence("Alt+Return");
1099#else
1100	fullscreenKeys = QKeySequence("Ctrl+F");
1101#endif
1102	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1103
1104	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1105	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1106	lockAspectRatio->connect([this](const QVariant& value) {
1107		m_display->lockAspectRatio(value.toBool());
1108	}, this);
1109	m_config->updateOption("lockAspectRatio");
1110
1111	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1112	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1113	resampleVideo->connect([this](const QVariant& value) {
1114		m_display->filter(value.toBool());
1115	}, this);
1116	m_config->updateOption("resampleVideo");
1117
1118	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1119	ConfigOption* skip = m_config->addOption("frameskip");
1120	skip->connect([this](const QVariant& value) {
1121		reloadConfig();
1122	}, this);
1123	for (int i = 0; i <= 10; ++i) {
1124		skip->addValue(QString::number(i), i, skipMenu);
1125	}
1126	m_config->updateOption("frameskip");
1127
1128	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1129	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1130	if (!m_display->supportsShaders()) {
1131		shaderView->setEnabled(false);
1132	}
1133	addControlledAction(avMenu, shaderView, "shaderSelector");
1134
1135	avMenu->addSeparator();
1136
1137	ConfigOption* mute = m_config->addOption("mute");
1138	mute->addBoolean(tr("Mute"), avMenu);
1139	mute->connect([this](const QVariant& value) {
1140		reloadConfig();
1141	}, this);
1142	m_config->updateOption("mute");
1143
1144	QMenu* target = avMenu->addMenu(tr("FPS target"));
1145	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1146	fpsTargetOption->connect([this](const QVariant& value) {
1147		emit fpsTargetChanged(value.toFloat());
1148	}, this);
1149	fpsTargetOption->addValue(tr("15"), 15, target);
1150	fpsTargetOption->addValue(tr("30"), 30, target);
1151	fpsTargetOption->addValue(tr("45"), 45, target);
1152	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1153	fpsTargetOption->addValue(tr("60"), 60, target);
1154	fpsTargetOption->addValue(tr("90"), 90, target);
1155	fpsTargetOption->addValue(tr("120"), 120, target);
1156	fpsTargetOption->addValue(tr("240"), 240, target);
1157	m_config->updateOption("fpsTarget");
1158
1159#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1160	avMenu->addSeparator();
1161#endif
1162
1163#ifdef USE_PNG
1164	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1165	screenshot->setShortcut(tr("F12"));
1166	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1167	m_gameActions.append(screenshot);
1168	addControlledAction(avMenu, screenshot, "screenshot");
1169#endif
1170
1171#ifdef USE_FFMPEG
1172	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1173	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1174	addControlledAction(avMenu, recordOutput, "recordOutput");
1175#endif
1176
1177#ifdef USE_MAGICK
1178	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1179	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1180	addControlledAction(avMenu, recordGIF, "recordGIF");
1181#endif
1182
1183	avMenu->addSeparator();
1184	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1185
1186	for (int i = 0; i < 4; ++i) {
1187		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1188		enableBg->setCheckable(true);
1189		enableBg->setChecked(true);
1190		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1191		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1192	}
1193
1194	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1195	enableObj->setCheckable(true);
1196	enableObj->setChecked(true);
1197	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1198	addControlledAction(videoLayers, enableObj, "enableOBJ");
1199
1200	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1201
1202	for (int i = 0; i < 4; ++i) {
1203		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1204		enableCh->setCheckable(true);
1205		enableCh->setChecked(true);
1206		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1207		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1208	}
1209
1210	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1211	enableChA->setCheckable(true);
1212	enableChA->setChecked(true);
1213	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1214	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1215
1216	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1217	enableChB->setCheckable(true);
1218	enableChB->setChecked(true);
1219	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1220	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1221
1222	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1223	m_shortcutController->addMenu(toolsMenu);
1224	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1225	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1226	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1227
1228	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1229	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1230	m_gbaActions.append(overrides);
1231	addControlledAction(toolsMenu, overrides, "overrideWindow");
1232
1233	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1234	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1235	addControlledAction(toolsMenu, sensors, "sensorWindow");
1236
1237	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1238	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1239	m_gameActions.append(cheats);
1240	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1241
1242#ifdef USE_GDB_STUB
1243	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1244	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1245	m_gbaActions.append(gdbWindow);
1246	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1247#endif
1248
1249	toolsMenu->addSeparator();
1250	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1251	                    "settings");
1252
1253	toolsMenu->addSeparator();
1254
1255	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1256	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1257	m_gameActions.append(paletteView);
1258	m_gbaActions.append(paletteView);
1259	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1260
1261	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1262	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1263	m_gameActions.append(memoryView);
1264	addControlledAction(toolsMenu, memoryView, "memoryView");
1265
1266	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1267	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1268	m_gameActions.append(ioViewer);
1269	m_gbaActions.append(ioViewer);
1270	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1271
1272	ConfigOption* skipBios = m_config->addOption("skipBios");
1273	skipBios->connect([this](const QVariant& value) {
1274		reloadConfig();
1275	}, this);
1276
1277	ConfigOption* useBios = m_config->addOption("useBios");
1278	useBios->connect([this](const QVariant& value) {
1279		m_controller->setUseBIOS(value.toBool());
1280	}, this);
1281
1282	ConfigOption* buffers = m_config->addOption("audioBuffers");
1283	buffers->connect([this](const QVariant& value) {
1284		emit audioBufferSamplesChanged(value.toInt());
1285	}, this);
1286
1287	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1288	sampleRate->connect([this](const QVariant& value) {
1289		emit sampleRateChanged(value.toUInt());
1290	}, this);
1291
1292	ConfigOption* volume = m_config->addOption("volume");
1293	volume->connect([this](const QVariant& value) {
1294		reloadConfig();
1295	}, this);
1296
1297	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1298	rewindEnable->connect([this](const QVariant& value) {
1299		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1300	}, this);
1301
1302	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1303	rewindBufferCapacity->connect([this](const QVariant& value) {
1304		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1305	}, this);
1306
1307	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1308	rewindBufferInterval->connect([this](const QVariant& value) {
1309		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1310	}, this);
1311
1312	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1313	allowOpposingDirections->connect([this](const QVariant& value) {
1314		m_inputController.setAllowOpposing(value.toBool());
1315	}, this);
1316
1317	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1318	saveStateExtdata->connect([this](const QVariant& value) {
1319		m_controller->setSaveStateExtdata(value.toInt());
1320	}, this);
1321
1322	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1323	loadStateExtdata->connect([this](const QVariant& value) {
1324		m_controller->setLoadStateExtdata(value.toInt());
1325	}, this);
1326
1327	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1328	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1329	exitFullScreen->setShortcut(QKeySequence("Esc"));
1330	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1331
1332	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1333	m_shortcutController->addMenu(autofireMenu);
1334
1335	m_shortcutController->addFunctions(autofireMenu, [this]() {
1336		m_controller->setAutofire(GBA_KEY_A, true);
1337	}, [this]() {
1338		m_controller->setAutofire(GBA_KEY_A, false);
1339	}, QKeySequence("W"), tr("Autofire A"), "autofireA");
1340
1341	m_shortcutController->addFunctions(autofireMenu, [this]() {
1342		m_controller->setAutofire(GBA_KEY_B, true);
1343	}, [this]() {
1344		m_controller->setAutofire(GBA_KEY_B, false);
1345	}, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1346
1347	m_shortcutController->addFunctions(autofireMenu, [this]() {
1348		m_controller->setAutofire(GBA_KEY_L, true);
1349	}, [this]() {
1350		m_controller->setAutofire(GBA_KEY_L, false);
1351	}, QKeySequence(), tr("Autofire L"), "autofireL");
1352
1353	m_shortcutController->addFunctions(autofireMenu, [this]() {
1354		m_controller->setAutofire(GBA_KEY_R, true);
1355	}, [this]() {
1356		m_controller->setAutofire(GBA_KEY_R, false);
1357	}, QKeySequence(), tr("Autofire R"), "autofireR");
1358
1359	m_shortcutController->addFunctions(autofireMenu, [this]() {
1360		m_controller->setAutofire(GBA_KEY_START, true);
1361	}, [this]() {
1362		m_controller->setAutofire(GBA_KEY_START, false);
1363	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1364
1365	m_shortcutController->addFunctions(autofireMenu, [this]() {
1366		m_controller->setAutofire(GBA_KEY_SELECT, true);
1367	}, [this]() {
1368		m_controller->setAutofire(GBA_KEY_SELECT, false);
1369	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1370
1371	m_shortcutController->addFunctions(autofireMenu, [this]() {
1372		m_controller->setAutofire(GBA_KEY_UP, true);
1373	}, [this]() {
1374		m_controller->setAutofire(GBA_KEY_UP, false);
1375	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1376
1377	m_shortcutController->addFunctions(autofireMenu, [this]() {
1378		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1379	}, [this]() {
1380		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1381	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1382
1383	m_shortcutController->addFunctions(autofireMenu, [this]() {
1384		m_controller->setAutofire(GBA_KEY_DOWN, true);
1385	}, [this]() {
1386		m_controller->setAutofire(GBA_KEY_DOWN, false);
1387	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1388
1389	m_shortcutController->addFunctions(autofireMenu, [this]() {
1390		m_controller->setAutofire(GBA_KEY_LEFT, true);
1391	}, [this]() {
1392		m_controller->setAutofire(GBA_KEY_LEFT, false);
1393	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1394
1395	foreach (QAction* action, m_gameActions) {
1396		action->setDisabled(true);
1397	}
1398}
1399
1400void Window::attachWidget(QWidget* widget) {
1401	m_screenWidget->layout()->addWidget(widget);
1402	m_screenWidget->unsetCursor();
1403	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1404}
1405
1406void Window::detachWidget(QWidget* widget) {
1407	m_screenWidget->layout()->removeWidget(widget);
1408}
1409
1410void Window::appendMRU(const QString& fname) {
1411	int index = m_mruFiles.indexOf(fname);
1412	if (index >= 0) {
1413		m_mruFiles.removeAt(index);
1414	}
1415	m_mruFiles.prepend(fname);
1416	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1417		m_mruFiles.removeLast();
1418	}
1419	updateMRU();
1420}
1421
1422void Window::updateMRU() {
1423	if (!m_mruMenu) {
1424		return;
1425	}
1426	m_mruMenu->clear();
1427	int i = 0;
1428	for (const QString& file : m_mruFiles) {
1429		QAction* item = new QAction(file, m_mruMenu);
1430		item->setShortcut(QString("Ctrl+%1").arg(i));
1431		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1432		m_mruMenu->addAction(item);
1433		++i;
1434	}
1435	m_config->setMRU(m_mruFiles);
1436	m_config->write();
1437	m_mruMenu->setEnabled(i > 0);
1438}
1439
1440QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1441	addHiddenAction(menu, action, name);
1442	menu->addAction(action);
1443	return action;
1444}
1445
1446QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1447	m_shortcutController->addAction(menu, action, name);
1448	action->setShortcutContext(Qt::WidgetShortcut);
1449	addAction(action);
1450	return action;
1451}
1452
1453void Window::focusCheck() {
1454	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1455		return;
1456	}
1457	if (QGuiApplication::focusWindow() && m_autoresume) {
1458		m_controller->setPaused(false);
1459	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1460		m_autoresume = true;
1461		m_controller->setPaused(true);
1462	}
1463}
1464
1465WindowBackground::WindowBackground(QWidget* parent)
1466	: QLabel(parent)
1467{
1468	setLayout(new QStackedLayout());
1469	layout()->setContentsMargins(0, 0, 0, 0);
1470	setAlignment(Qt::AlignCenter);
1471}
1472
1473void WindowBackground::setSizeHint(const QSize& hint) {
1474	m_sizeHint = hint;
1475}
1476
1477QSize WindowBackground::sizeHint() const {
1478	return m_sizeHint;
1479}
1480
1481void WindowBackground::setLockAspectRatio(int width, int height) {
1482	m_aspectWidth = width;
1483	m_aspectHeight = height;
1484}
1485
1486void WindowBackground::paintEvent(QPaintEvent*) {
1487	const QPixmap* logo = pixmap();
1488	if (!logo) {
1489		return;
1490	}
1491	QPainter painter(this);
1492	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1493	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1494	QSize s = size();
1495	QSize ds = s;
1496	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1497		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1498	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1499		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1500	}
1501	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1502	QRect full(origin, ds);
1503	painter.drawPixmap(full, *logo);
1504}