CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23 - Ability to boot directly into the BIOS
24 - Preliminary support for yanking out the game pak while a game is running
25 - Thumb-drive mode by putting a file called portable.ini in the same folder
26 - Configurable display driver, between software and OpenGL
27Bugfixes:
28 - ARM7: Fix SWI and IRQ timings
29 - GBA Audio: Force audio FIFOs to 32-bit
30 - GBA Memory: Improve Thumb open bus behavior
31 - VFS: Fix resource leaks if some allocations fail
32 - Video: Fix an issue with very long filenames
33 - GBA Video: Blended sprites should never have other effects applied
34 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
35 - Qt: Better cleanup when a game crashes
36 - Qt: Fix open ROM dialog filtering for archive formats
37 - ARM7: Fix Thumb MUL timing
38 - Qt: Cap the maximum number of multiplayer windows
39 - Qt: Fix maximum year in sensor override
40 - GBA: Cap audio FIFO read size during deserialization
41 - GBA: Check for corrupted savestates when loading
42 - GBA: Check for improperly sized savestates when loading
43 - GBA: Check for savestates made from differently sized ROMs
44 - GBA Video: Fix out-of-bounds tiles in mosaic
45 - GBA Memory: Fix potential DMA issue when loading a savestate
46 - GBA Audio: Fix audio pitch changing when adjusting buffer size
47 - SDL: Fix SDL build when OpenGL is missing
48 - ARM7: Fix timing of multiplies to use N cycles
49 - GBA: Fix calls to endian-independent loadstores
50 - GBA Video: Fix windows not affecting sprites
51 - VFS: Fix line-reading to return proper values
52 - GBA Memory: Fix load/store multiple video memory waitstates
53 - GBA: Fix timing of reading from timer registers
54 - Util: Allow loading IPS patches that grow the ROM
55 - GBA Audio: Fix sample order in audio channel 3
56 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
57 - ARM7: ARMHotplugDetach should call deinit
58 - Qt: Fix window being too tall after exiting fullscreen
59 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
60 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
61Misc:
62 - Qt: Handle saving input settings better
63 - Debugger: Free watchpoints in addition to breakpoints
64 - Qt: Move GL frame drawing back onto its own thread
65 - GBA: Add status log level
66 - GBA Thread: Add functionality for running callbacks on the GBA thread
67 - Qt: Fast forward (held) option moved from Other to Emulation menu
68 - All: Add --help flag for command line programs
69 - Qt: Show version info in window title
70 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
71 - GBA SIO: Add a dummy driver for Normal mode
72 - GBA: GBARewind now returns how many states it has rewound
73 - All: Enable static linking for Windows
74 - All: Enable static linking for OS X
75 - Qt: Migrate multiplayer window handling into GBAApp
76 - Qt: Unified file opening and saving with last location
77 - Qt: Fix windows being resizable when they shouldn't have been
78 - Qt: Only hide cursor in full screen
79 - Perf: Ability to load savestates immediately on launch
80 - Qt: Replace pause-after-frame mutex with an atomic
81 - Util: Allow disabling the threading code entirely
82 - GBA: SIO logging layer
83 - Qt: Add application icon and XDG desktop files
84 - GBA Thread: Split GBASync into a separate file
85 - SDL: Properly check for initialization
86 - SDL: Clean up initialization functions
87 - All: Threads are now named
88 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
89 - Qt: Don't save window size when entering fullscreen
90 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
91 - GBA Video: Refactor software renderer into separate files
92 - ARM7: Add emulation for Undefined CPU mode
93 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
94 - ARM7: Reduce the size of the Thumb instruction table
95 - GBA: Don't include GBACLIDebugger struct unless needed
96 - SDL: Clean up GL context
97 - GBA Audio: Implement audio reset for channels A/B
98 - GBA Hardware: Backport generic RTC source into core
99 - All: Proper handling of Unicode file paths
100 - GBA Video: Slightly optimize mode 0 mosaic rendering
101 - VFS: Add sync method to force syncing with backing
102 - GBA: Savedata is now synced shortly after data finishes being written
103
1040.2.1: (2015-05-13)
105Bugfixes:
106 - All: Fix sanitize-deb script not cleaning up after itself
107 - All: Fix dependencies for libavcodec on Debian-derived platforms
108 - ARM7: Handle writeback for PC in addressing modes 2 and 3
109 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
110 - ARM7: Fix ARM multiply instructions when PC is a destination register
111 - Debugger: Fix use-after-free in breakpoint clearing code
112 - Debugger: Fix boundary conditions in tab completion
113 - GBA: Fix timers not updating timing when writing to only the reload register
114 - GBA: Fix rewind boundary conditions
115 - GBA: Add initial I/O register settings for background matrix registers
116 - GBA: Fix hang when loading a savestate if sync to video is enabled
117 - GBA: Handle out-of-bounds I/O access
118 - GBA: Fix bounds-checking on EEPROM access
119 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
120 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
121 - GBA Memory: Allow SRAM to be 64kB
122 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
123 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
124 - GBA Video: Fix second frame mode 5
125 - Perf: Fix race condition if a game crashes immediately on start
126 - Qt: Fix Display object leak when closing a window
127 - Qt: Fix .deb dependencies
128 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
129 - Qt: Fix window not regaining focus after exiting savestate window
130 - Qt: Fix regression where video would not record if the game had already started
131 - Qt: Fix potential crash if a gamepad causes focus to change
132 - Qt: Fix controller axis querying
133 - Qt: Fix multiplayer windows opening as the wrong size
134 - Qt: Fix controllers sometimes not loading the right profile
135 - SDL: Fix boundary conditions for joystick adjustments
136 - SDL: Allocate properly sized input maps
137 - SDL: Fix potential build issues when Qt and SDL2 are in use
138 - Util: Fix resource leak in UTF-8 handling code
139 - Util: Fix a null-pointer issue when attempting to delete a key
140 - VFS: Fix resource leaks if some allocations fail
141 - Video: Fix an issue with very long filenames
142Misc:
143 - GBA Memory: Soft-crash if jumping past the end of a ROM
144 - Qt: Show multiplayer numbers in window title
145 - Qt: Solar sensor can have shortcuts set
146
1470.2.0: (2015-04-03)
148Features:
149 - Support for gamepad axes, e.g. analog sticks or triggers
150 - Add scale presets for up to 6x
151 - Settings window
152 - Bilinear resampling option
153 - Add option to skip BIOS start screen
154 - List of recently opened games
155 - Support for games using the Solar Sensor
156 - Better audio resampling via blip-buf
157 - Game Pak overrides dialog for setting savetype and sensor values
158 - Support for games using the tilt sensor
159 - Remappable shortcuts for keyboard and gamepad
160 - Rewinding of emulation
161 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
162 - Support IPv6
163 - Save directory of last loaded file
164 - Support BPS patches
165 - Automatically detect and optimize out idle loops
166 - Configurable game overrides
167 - Support loading 7-Zip files
168 - Drag and drop game loading
169 - Cheat code support
170 - Runtime configurable audio driver
171 - Libretro core for use with RetroArch and other front-ends
172 - Controller profiles for setting different bindings for different controllers
173 - Ability to lock aspect ratio
174 - Local link cable support
175 - Ability to switch which game controller is in use per instance
176 - Ability to prevent opposing directional input
177 - Warning dialog if an unimplemented BIOS feature is called
178 - Debugger: Add CLI "frame", frame advance command
179 - Debugger: Add CLI functions for writing to memory
180 - Debugger: Add CLI functions for examining memory regions
181 - Debugger: Add CLI function for writing a register
182Bugfixes:
183 - ARM7: Extend prefetch by one stage
184 - ARM7: Fix cycle counting for loads
185 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
186 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
187 - GBA: Initialize gba.sync to null
188 - GBA: Fix timer initialization
189 - GBA Audio: Support 16-bit writes to FIFO audio
190 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
191 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
192 - GBA BIOS: Fix BIOS prefetch after reset
193 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
194 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
195 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
196 - GBA Memory: Fix I cycles that had been moved to ARM7 core
197 - GBA Memory: Fix cycle counting for 32-bit load/stores
198 - GBA RR: Fix fallthrough error when reading tags from a movie
199 - GBA Thread: Fix possible hang when loading an archive
200 - GBA Thread: Fix possible deadlock in video sync
201 - Perf: Fix crash when the GBA thread fails to start
202 - Qt: Fix crash starting a GDB stub if a game isn't loaded
203 - Qt: Fix crash when adjusting settings after closing a game
204 - Qt: Fix crash when starting GDB stub after closing a game
205 - Qt: Fix patch loading while a game is running
206 - Qt: Fix crash when loading a game after stopping GDB server
207 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
208 - Qt: Fix crash when attempting to pause if a game is not running
209 - SDL: Properly clean up if a game doesn't launch
210 - Util: Fix sockets on Windows
211Misc:
212 - All: Enable link-time optimization
213 - Debugger: Watchpoints now work on STM/LDM instructions
214 - Debugger: Clean up GDB stub network interfacing
215 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
216 - Debugger: Merge Thumb BL instructions when disassembling
217 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
218 - Debugger: Watchpoints now report address watched (fixes #68)
219 - Debugger: Add support for soft breakpoints
220 - Debugger: Make I/O register names be addresses instead of values
221 - Debugger: Rename read/write commands
222 - GBA: Improve accuracy of event timing
223 - GBA: Add API for getting Configuration structs for overrides and input
224 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
225 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
226 - GBA: Move A/V stream interface into core
227 - GBA: Savestates now take into account savedata state machines (fixes #109)
228 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
229 - GBA Memory: Simplify memory API and use fixed bus width
230 - GBA Thread: Make GBASyncWaitFrameStart time out
231 - GBA Video: Start video at the last scanline instead of the first
232 - Qt: Optimize logo drawing
233 - Qt: Move frame upload back onto main thread
234 - Qt: Remember window position
235 - Qt: Double-clicking on the window toggles full screen
236 - Util: Use proper locale for reading and writing float values
237
2380.1.1: (2015-01-24)
239Bugfixes:
240 - ARM7: Fix LDM writeback to a register already written
241 - GBA: Fix timers 2 and 3 updating incorrectly
242 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
243 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
244 - GBA Audio: Properly initialize audio FIFO channels
245 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
246 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
247 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
248 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
249 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
250 - GBA BIOS: Fix HuffUnComp boundary conditions
251 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
252 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
253 - GBA Memory: Filter out top nybble of DMA addresses
254 - GBA Memory: Properly bounds-check VRAM accesses
255 - GBA Memory: Fix initial DMA state
256 - GBA Thread: Allow halted games to exit cleanly
257 - GBA Video: Fix blend issues with obscured middle layers
258 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
259 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
260 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
261 - GBA Video: Fix sprite boundary conditions with mosaic
262 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
263 - Qt: Fix issue with set frame sizes being the wrong height
264 - Qt: Fix emulator crashing when full screen if a game is not running
265 - Qt: Fix window focus issues
266 - Qt: Properly set default video recording settings
267 - Qt: Fix a race condition when a game crashes immediately
268 - Qt: Fix some cases where key mapping can break if focus is adjusted
269 - Qt: Fix crash if a game pauses before any frames are shown
270 - Debugger: Negative PC-relative loads now properly subtract the offset
271 - Debugger: Align PC-relative loads in Thumb
272 - Debugger: Fix watchpoints triggering too late
273 - Debugger: Fix binary print putting spaces between digits
274 - Video: Ensure FFmpeg encoder has audio frames
275 - Video: Fix uncompressed PCM audio recording
276 - Video: Fix FFmpeg crashing when the file extension is wrong
277 - Util: Fix SOCKET_FAILED macro
278Misc:
279 - GBA: Exit cleanly on FATAL if the port supports it
280 - GBA Memory: Implement 16- and 32-bit loads from SRAM
281 - Qt: Disable sync to video by default
282 - Qt: Handle a game crash without crashing
283 - Qt: Set default log level to FATAL, ERROR and WARN
284 - Qt: Clarify some phrasing in the menus
285 - Qt: Clear active buttons when focus is lost
286
2870.1.0: (2014-12-13)
288 - Initial release