all repos — mgba @ 5efacfa097d75f5fcd0672f8b98a1bcc36e4ccbb

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  1medusa alpha 2: (Future)
  2Features:
  3 - DS Audio: Add PSG audio
  4Bugfixes:
  5 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
  6 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
  7 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
  8 - DS Video: Capture with alpha bit set
  9 - DS Video: Bitmap sprites use alpha bit for transparent
 10 - DS GX: Fix 4-color texture coordinates
 11 - DS GX: Reset polygon attributes between buffer swaps
 12Misc:
 13 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
 14 - DS Memory: Ensure DS9 I/O is 8-byte aligned
 15 - ARM9: Implement SMLAW and SMULW
 16 - Qt: Add .nds files to the extension list in Info.plist
 17
 180.6.0: (Future)
 19Features:
 20 - GBA: Support printing debug strings from inside a game
 21 - GBA: Better cheat type autodetection
 22 - GB: Tile viewer
 23 - Sprite viewer
 24 - Debugging console
 25 - Improved memory viewer
 26 - GB: LR35902/GB-Z80 disassembler
 27 - Configuration of gamepad hats
 28 - Qt: Spanish translation (by Kevin López)
 29 - Add option for whether rewinding restores save games
 30 - Qt: German translation (by Lothar Serra Mari)
 31 - Savestates now contain any RTC override data
 32Bugfixes:
 33 - LR35902: Fix core never exiting with certain event patterns
 34 - GB Timer: Improve DIV reset behavior
 35 - GBA Memory: Improve initial skipped BIOS state
 36 - GBA BIOS: Implement BitUnPack
 37 - ARM7: Fix MLA/*MULL/*MLAL timing
 38 - GBA: Fix multiboot ROM loading
 39 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 40 - LR35902: Fix pc overflowing current region off-by-one
 41 - GB MBC: Fix ROM bank overflows getting set to bank 0
 42 - Qt: Fix timing issues on high refresh rate monitors
 43 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 44 - Util: Fix overflow when loading invalid UPS patches
 45 - Tools: Fix recurring multiple times over the same library
 46 - GBA I/O: Handle audio registers specially when deserializing
 47 - Util: Fix highest-fd socket not being returned by SocketAccept
 48 - Qt: Fix linking after some windows have been closed
 49 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 50 - Windows: Fix VDir.rewind
 51 - SDL: Fix game crash check
 52 - SDL: Fix race condition with audio thread when starting
 53 - GB: Fix flickering when screen is strobed quickly
 54 - FFmpeg: Fix overflow and general issues with audio encoding
 55 - Qt: Fix crash when changing audio settings after a game is closed
 56Misc:
 57 - SDL: Remove scancode key input
 58 - GBA Video: Clean up unused timers
 59 - Test: Add a basic test suite
 60 - GBA Video: Allow multiple handles into the same tile cache
 61 - VFS: Call msync when syncing mapped data
 62 - GBA Video, GB Video: Colors are now fully scaled
 63 - VFS: Allow truncating memory chunk VFiles
 64 - Debugger: Modularize CLI debugger
 65 - Core: Clean up some thread state checks
 66 - Debugger: Make building with debugging aspects optional
 67 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 68 - GBA Memory: Support reading/writing POSTFLG
 69 - Util: Add size counting to Table
 70 - Qt: Move last directory setting from qt.ini to config.ini
 71 - 3DS, PSP2, Wii: Last directory loaded is saved
 72 - GB Audio: Simplify envelope code
 73 - GB Audio: Improve initial envelope samples
 74 - Debugger: Add functions for read- or write-only watchpoints
 75 - GBA DMA: Refactor DMA out of memory.c
 76 - GBA DMA: Move DMAs to using absolute timing
 77 - All: Add C++ header guards
 78 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 79 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 80 - Qt: Improved HiDPI support
 81 - Qt: Expose configuration directory
 82 - Feature: Move game database from flatfile to SQLite3
 83 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 84 - VFS: Fix some minor VFile issues with FILEs
 85 - Core: Add generic checksum function
 86 - Feature: Support ImageMagick 7
 87 - All: Move time.h include to common.h
 88 - CMake: Add ability to just print version string
 89 - Qt: Merge "Save" and "OK" buttons in shader options
 90 - SDL: Automatically map controllers when plugged in
 91 - Qt: Automatically load controller profile when plugged in
 92 - OpenGL: Add xBR-lv2 shader
 93 - GBA, GB: ROM is now unloaded if a patch is applied
 94 - Util: Add 8-bit PNG write support
 95 - Qt: Rename "Resample video" option to "Bilinear filtering"
 96 - GBA Video: Optimize when BLD* registers are written frequently
 97 - Core: Cores can now have multiple sets of callbacks
 98 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 99 - Qt: Remove audio thread
100 - Qt: Remove audio buffer sizing in AudioProcessorQt
101 - Qt: Re-enable QtMultimedia on Windows
102 - FFmpeg: Return false if a file fails to open
103 - FFmpeg: Force MP4 files to YUV420P
104 - Qt: Make "Mute" able to be bound to a key
105 - Core: Restore sleep callback
106 - Qt: Add .gb/.gbc files to the extension list in Info.plist
107
108medusa alpha 1: (2017-04-08)
109Features:
110 - Partial DS Support
111Bugfixes:
112 - SDL: Prevent crash on cores with no audio
113 - ARM7: Decode MCR/MRC
114 - ARM7: Clean up instruction decoding for future expandability
115 - Core: Don't save state if core fails to serialize
116
1170.5.2: (2016-12-31)
118Bugfixes:
119 - All: Fix fullscreen config option being ignored
120 - ARM7: PSR mode bits should not get sign extended
121 - GB: Fix audio not being deinitialized
122 - GB: Fix crash when masking savedata
123 - GB: Properly initialize sramRealVf variable
124 - GB Audio: Fix serialization of channel 3 and NR52 properties
125 - GB Audio: Reset envelope timer when reseting sound channel
126 - GB MBC: Fix SRAM dangling pointer with RTC games
127 - GB MBC: Fix initializing MBC when no ROM is loaded
128 - GB Memory: Fix patching ROM bank 0
129 - GB Memory: Fix starting HDMAs during mode 0
130 - GB Memory: Fix HDMA5 value after DMA completes
131 - GB Video: Initialize LCDC in renderer
132 - GB Video: Hblank IRQs should mask LYC=LY IRQs
133 - GBA: Fix IRQs firing after already being cleared
134 - GBA: Only unhalt CPU if appropriate bit is set in IE
135 - GBA: Add savegame override for Crash Bandicoot 2
136 - GBA BIOS: Fix MidiKey2Freq BIOS reads
137 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
138 - GBA Cheats: Fix GameShark ROM patches
139 - GBA I/O: Mask off WAITCNT bits that cannot be written
140 - GBA Memory: Fix misaligned BIOS reads
141 - GBA Memory: Fix VCOUNT being writable
142 - GBA Video: Fix out of bounds sprite transforms
143 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
144 - Libretro: Fix disabling BIOS
145 - Libretro: Fix Game Boy savestates and audio
146 - Qt: Fix changing resolution of software renderer
147 - Qt: Fix setting overrides
148 - Qt: Fix cut off tiles and alignment issues in tile viewer
149 - Qt: Only reset window dimensions when first shown
150 - Qt: Fix Qt Multimedia audio driver on big endian
151 - Qt: Fix Apply button for key and controller configurations
152 - VFS: Fix resizing memory chunks when not needed
153 - Windows: Fix Unicode directory handling
154Misc:
155 - GB, GBA: Prevent loading null ROMs
156 - GB Audio: Initialize wave RAM to GBC values
157 - GB Memory: Reset ROM bank when loading a ROM
158 - PSP2: Improved controller rumble
159
1600.5.1: (2016-10-05)
161Bugfixes:
162 - Core: Fix importing save games as read-only
163 - FFmpeg: Fix encoding AAC
164 - GB: Fix invalid STOP behavior on Game Boy Color
165 - GB: Initialize audio properly
166 - GB: Properly clear KEY1 bit 0 when switching speeds
167 - GB: Properly unload save files when unloading a ROM
168 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
169 - GB MBC: Fix MBC7 when size is incorrectly specified
170 - GB MBC: Fix RTC access when no save file is loaded
171 - GB SIO: Don't auto-clock external shift clock
172 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
173 - GB Video: Fix video frames getting missed when LCDC is off
174 - GB Video: Clear screen when LCDC is off
175 - GBA Cheats: Fix holding onto pointers that may get invalidated
176 - GBA Cheats: Fix key-activated CodeBreaker cheats
177 - GBA Cheats: Fix uninitialized memory getting freed when saving
178 - GBA Hardware: Improve Game Boy Player rumble behavior
179 - GBA Memory: Fix several unused I/O register read values
180 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
181 - LR35902: Fix events running with the wrong cycle active
182 - Qt: Fix "close" button on Overrides view
183 - Qt: Fix saving overrides
184 - Qt: Fix directory set unloading when replacing the ROM
185 - Qt: Fix patch loading
186 - Qt: Fix crash when saving an override if a game isn't loaded
187 - Qt: Fix showing default display driver as OpenGL (force 1.x)
188 - SDL: Attach rumble in SDL frontend
189 - Util: Fix PNG identification on files too small to be a PNG
190Misc:
191 - All: Only update version info if needed
192 - All: Split out install locations for Libretro and OpenEmu
193 - FFmpeg: Encoding cleanup
194 - GB: Reset active region when reloading ROM
195 - GB Memory: Initialize RAM pattern for GBC
196 - GB Video: Improved video timings
197 - Qt: Manage window sizes slightly better
198 - Qt: Remember scale option independent of core dimensions
199
2000.5.0: (2016-09-19)
201Features:
202 - Game Boy support
203 - Support for encrypted CodeBreaker GBA cheats
204 - Emulation of Vast Fame protected GBA carts (taizou)
205 - Tile viewer
206 - Threaded rendering mode
207 - Libretro: Memory map and achievement support (leiradel)
208 - GUI: Add UI control remapping
209 - GUI: Add fast-forward
210 - Wii: 240p support
211 - 3DS: Adjustable screen darkening
212 - Ability to temporarily load a savegame
213 - Load specific files out of archives
214 - Automatic BIOS detection
215Bugfixes:
216 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
217 - Debugger: Fix GDB breakpoints
218 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
219 - GBA: Fix filehandle leak with savegames
220 - GBA: Timer 0 cannot be count up
221 - GBA: Count up timers should not count themselves
222 - GBA Memory: Fix mirror on non-overdumped Classic NES games
223 - GBA Memory: Fix ldm {pc}
224 - GBA Savedata: Fix savedata sync timer
225 - GBA Savedata: Only unmap savedata if present
226 - GBA Serialize: Savestates now properly store prefetch
227 - GBA Video: WIN0/1 take priority over OBJWIN
228 - GBA Video: Fix out-of-order OBJWIN
229 - PSP2: Fix GPU crash while exiting
230 - PSP2: Fix VSync
231 - PSP2: Fix accelerometer range
232 - PSP2: Actually load screen mode setting
233 - PSP2: Fix gyroscope direction
234 - PSP2: Delete threads after they return
235 - PSP2: Fix mapping/unmapping from not at 0
236 - Qt: Fix bug in software renderer scaling
237 - Qt: Fix hanging key press after disabling autofire
238 - Qt: Fix being unable to pause manually when using auto-pausing
239 - SDL: Fix axes being mapped wrong
240 - Util: Fix realloc semantics in utf16to8
241 - Util: Fix inserting too many items into a hash table
242 - VFS: Fix uninitialized varaible reading from 7z
243 - VFS: Fix reading multiple files from a 7z archive
244 - Wii: Fix framelimiting after a slowdown
245 - Wii: Fix garbage flash at startup
246Misc:
247 - 3DS: Use blip_add_delta_fast for a small speed improvement
248 - 3DS: Allow UTF-16 filenames
249 - 3DS: Port to using citro3D
250 - 3DS: Use system font for menus
251 - 3DS: Attempt to use Core 2 for threads
252 - 3DS: Adjustable filering
253 - 3DS: 3D banner
254 - All: Add QUIET parameter to silence CMake
255 - All: Faster memory read/write
256 - ARM7: Support forcing Thumb mode via MSR
257 - ARM7: Flush prefetch cache when loading CPSR via MSR
258 - ARM7: Clean up instruction decoding for future expandability
259 - Debugger: Support register and memory writes via GDB stub
260 - Debugger: Add software breakpoint support to gdb
261 - FFmpeg: Full support for libavcodec 56+
262 - GBA: Better debug logging if event processing breaks
263 - GBA Audio: Force audio DMAs to not increment destination
264 - GBA BIOS: Use custom ArcTan, not relying on OS
265 - GBA Hardware: Clean up dead code in GBP
266 - GBA Memory: Optimize stalling behavior
267 - GBA Memory: Optimize Load-/StoreMultiple
268 - GBA Savedata: Add realistic timing for EEPROM
269 - GBA Serialize: Savestates now store if CPU was halted
270 - GBA Video: Remove old slow path fallback
271 - GBA Video: Optimize sprite drawing
272 - GBA Video: Optimize mode 0 rendering
273 - GBA Video: Optimize compositing cases slightly
274 - GUI: Screenshot dimensions are now passed through
275 - GUI: Add back logging
276 - GUI: Only reload config if manually saved
277 - GUI: Increase scrolling speed
278 - OpenGL: Log shader compilation failure
279 - OpenGL: Add texSize uniform
280 - Qt: Make -g flag work in Qt build
281 - Qt: Simplify OpenGL context creation
282 - Qt: Thread startup improvements
283 - Qt: Make audio channel/video layer options shortcut mappable
284 - Qt: Remove some C99isms from C++ code
285 - Qt: Remove default autofire mappings
286 - Qt: Make reseting when pasued frame-accurate
287 - Qt: Rearchitect game closing codepath
288 - PSP2: Use system font for menus
289 - PSP2: Add rumble for PS TV
290 - PSP2: Add fit-to-height screen mode
291 - PSP2: Sync files per descriptor
292 - PSP2: Allow UTF-8 filenames
293 - PSP2: Screenshots are now saved into the Photo Gallery
294 - PSP2: Stop underclocking when menuing
295 - SDL: Increase default audio buffer size to 1024 samples
296 - SDL: More responsive rumble
297 - Util: Add Vector GetConstPointer
298 - Util: Add rtrim
299 - Util: Add endswith
300 - VFS: Improve zip file detection
301 - Wii: Add pixelated resample filter
302 - Windows: Add native VDir support
303 - Util: Add PRIz macro for libc versions that don't support %z
304 - GBA: Better debug logging if event processing breaks
305
3060.4.1: (2016-07-11)
307Bugfixes:
308 - All: Fix several file handle leaks
309 - All: Fix instruction tables getting zeroed when linking sometimes
310 - ARM7: Fix flags on SBC/RSC
311 - ARM7: Fix setting spsr privilege bits when spsr is empty
312 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
313 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
314 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
315 - GBA Memory: Fix executing code from OBJ region of VRAM
316 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
317 - GBA Serialize: Fix loading savegames from savestates
318 - OpenGL: Correct boolean vector strcmp strings for uniforms
319 - Qt: Fix sending gameStopped twice
320 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
321 - Qt: Fix initial state of key mapping
322 - Qt: Initialize m_useBios
323 - SDL: Fix joystick initialization on BSD
324 - SDL: Fix potential joystick crash in games with rumble
325 - SDL: Fix SDL 1.2 build
326 - SDL: Fix sporadic crash when deinitializing audio
327 - Shaders: Fix AGS-001 shader with some bad drivers
328 - Util: Use closesocket on Windows
329 - Util: Fix socket bind addresses
330 - VFS: Fix reading 7z archives without rewinding first
331 - VFS: VFileFromFD should not open directories
332 - Wii: Fix tilting direction
333 - Util: Fix realloc semantics in utf16to8
334Misc:
335 - All: Allow use of external minizip library
336 - Debugger: CLI debugger now exits when end-of-stream is reached
337 - FFmpeg: Update dependencies on Ubuntu
338 - GBA: Slightly optimize GBAProcessEvents
339 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
340 - GBA Video: Null renderer should return proper register values
341 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
342 - Qt: Add preset for DualShock 4
343 - Qt: Update 360 input profile on OS X to reflect newer drivers
344 - Qt: Remove use of NaN
345 - Qt: Canonicalize file paths when loading games
346 - Qt: Add refresh button to controller editing
347 - SDL: Remove default gamepad mappings
348 - Util: Fix intermittent build failure on OS X
349 - VFS: VFile.sync now updates modified time
350
3510.4.0: (2016-02-02)
352Features:
353 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
354 - I/O viewer
355 - Booting of multiboot images
356 - Customization of GIF recording
357 - Libretro: Cheat code support
358 - Support for GLSL shaders
359 - ROM information view
360 - Support for VBA-style cheat codes
361 - Savestates now store creation timestamps
362 - Key autofire
363 - Libretro: Allow blocking opposing directional input
364 - OpenEmu core for OS X
365 - Libretro: Settings for using BIOS and skipping intro
366 - Libretro: Customizable idle loop removal
367 - Implemented cycle counting for sprite rendering
368 - Cleaner, unified settings window
369 - Added a setting for pausing when the emulator is not in focus
370 - Customizable paths for save games, save states, screenshots and patches
371 - Controller hotplugging
372 - Ability to store save games and active cheats within savestates
373Bugfixes:
374 - ARM7: Fix sign of unaligned LDRSH
375 - ARM7: Fix decoding of some ARM ALU instructions with shifters
376 - Debugger: Fix watchpoints in gdb
377 - GBA: Fix warnings when creating and loading savestates
378 - GBA: Fix Iridion II savetype
379 - GBA BIOS: Fix misaligned CpuSet
380 - GBA Cheats: Fix cheats setting the Action Replay version
381 - GBA Hardware: Fix GPIO on big endian
382 - GBA Memory: Fix DMA register writing behavior
383 - GBA Memory: Fix DMAs triggering two cycles early
384 - Libretro: Fix aspect ratio
385 - Qt: Fix some potential crashes with the gamepad mapping
386 - Qt: Fix keys being mapped incorrectly when loading configuration file
387 - Util: Fix PowerPC PNG read/write pixel order
388 - Util: Fix excessive memory allocation when decoding a PNG
389 - VFS: Fix VFileReadline and remove _vfdReadline
390Misc:
391 - All: Improved PowerPC support
392 - All: Fix some undefined behavior warnings
393 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
394 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
395 - GBA: Implement bad I/O register loading
396 - GBA: Allow jumping to OAM and palette RAM
397 - GBA BIOS: Finish implementing RegisterRamReset
398 - GBA Config: Add "override" layer for better one-time configuration
399 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
400 - GBA Memory: Use a dynamically sized mask for ROM memory
401 - GBA Memory: Implement several unimplemented memory access types
402 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
403 - GBA RR: Starting from savestate now embeds the savegame
404 - GBA RR: Add preliminary SRAM support for VBM loading
405 - GBA RR: Add support for resets in movies
406 - GBA Video: Remove lastHblank, as it is implied
407 - Libretro: Use anonymous memory mappers for large blocks of memory
408 - Libretro: Add install target for libretro core
409 - Qt: Window size command line options are now supported
410 - Qt: Increase usability of key mapper
411 - Qt: Add 'Apply' button to settings window
412 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
413 - Qt: Allow use of modifier keys as input
414 - Qt: Optimize log viewer
415 - Qt: Added button for breaking into the GDB debugger
416 - Qt: Add box for showing duration of rewind
417 - SDL: Support fullscreen in SDL 1.2
418 - SDL: Allow GBASDLAudio to be used without a thread context
419 - Util: Use VFile for configuration
420 - Util: Add MutexTryLock
421
4220.3.2: (2015-12-16)
423Bugfixes:
424 - ARM7: Fix STRT/STRBT
425 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
426 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
427 - Libretro: Fix problems with rumble not turning off
428 - GBA: Fix idle skip state being retained between games
429 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
430 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
431 - GBA BIOS: Fix Sqrt sign
432 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
433 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
434 - GBA Memory: Fix DMA behavior for SRAM accesses
435 - GBA Memory: Fix Store8 to OBJ VRAM
436 - GBA Memory: Fix alignment of LDM/STM on SRAM
437 - GBA Memory: Fix unaligned out-of-bounds ROM loads
438 - GBA Memory: Fix timing of DMAs
439 - GBA Video: Fix _mix for 15-bit color
440 - GBA Video: Fix OAM and palette initialization
441 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
442 - Qt: Use safer isLoaded check in GameController
443 - Qt: Fix a race condition in PainterGL that could lead to a crash
444 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
445 - Qt: Fix font size in memory viewer
446 - Qt: Fix a crash in the memory viewer
447 - Qt: Add additional checks in CheatModel to prevent crashes
448 - Qt: Fix race condition with setting sample rate
449 - Qt: Fix crash when closing multiplayer windows
450 - Qt: Fix resetting while paused
451Misc:
452 - GBA Audio: Implement missing flags on SOUNDCNT_X register
453 - Qt: Add mute option to menu
454
4550.3.1: (2015-10-24)
456Bugfixes:
457 - ARM7: Fix instruction decoding of Thumb shifts
458 - GBA: Deinit savegame when unloading a ROM
459 - GBA: Fix BIOS check on big endian
460 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
461 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
462 - GBA Audio: Fix audio channels being silenced at the wrong time
463 - GBA Memory: Fix bad BIOS Load16 on big endian
464 - GBA Memory: Fix bad Load8 on big endian
465 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
466 - GBA Video: Fix edge case with sprite blend modes and semitransparency
467 - GBA Video: Fix objwin and blending interaction on sprites
468 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
469 - Libretro: Fix a memory leak with the render buffer
470 - Qt: Windows no longer spawn in the top left on first launch
471 - Qt: Fix install path of XDG desktop file with DESTDIR
472 - Qt: Fix drag and drop on Windows
473 - Qt: Reenable double buffering, as disabling it broke some Windows configs
474 - VFS: Fix return values of VFileFILE.read and .write
475Misc:
476 - All: Reset next event to cycles instead of zero to interrupt
477 - All: Add --version flag
478 - ARM7: Force disable LTO on two files to work around a GCC bug
479 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
480 - GBA: Better memory handling with PNG savestates
481 - GBA: Additional savestate sanity checks
482 - GBA: Check for cycle count being too high
483 - GBA Audio: Allow GBAAVStream to have no video callback
484 - GBA BIOS: Implement RegisterRamReset for SIO registers
485 - Qt: Remove useless help icons in dialogs
486 - Qt: Prevent savestate window from opening while in multiplayer
487 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
488 - Qt: Dropping multiplayer windows works more cleanly now
489
4900.3.0: (2015-08-16)
491Features:
492 - Ability to hide individual background layers, or OBJs
493 - Ability to mute individual audio channels
494 - Palette viewer and exporter
495 - Volume control
496 - More shortcuts are editable (e.g. quick save/load)
497 - Rewind now shows the frame after rewinding
498 - Import/Export of GameShark/Action Replay snapshots
499 - Add "Step backwards" item for single increment rewind
500 - Deadzone estimation for game controllers
501 - Analog inputs can be used for shortcuts
502 - Menu items for specific solar sensor brightness levels
503 - Remappable controls for tilt and gyroscope sensors
504 - Status messages for actions taken while a game is running (e.g. save/load state)
505 - Memory inspector
506 - Screensaver can now be suspended while a game is running
507 - Load/save the most recent savestate slot
508 - Support varible speed (PWM) rumble
509 - Ability to cap fast forward speed
510 - Finer control over FPS target
511 - Holdable shortcut for rewinding one frame at a time
512 - Ability to boot directly into the BIOS
513 - Preliminary support for yanking out the game pak while a game is running
514 - Thumb-drive mode by putting a file called portable.ini in the same folder
515 - Configurable display driver, between software and OpenGL
516 - Undo-able savestate loading and saving
517 - Controller profiles now store shortcut settings
518 - Default controller profiles for several common controllers
519 - Libretro now supports BIOS, rumble and solar sensor
520 - Implement BIOS call Stop, for sleep mode
521 - Automatically load patches, if found
522 - Improved video synchronization
523 - Configurable audio output sample rate
524Bugfixes:
525 - ARM7: Fix SWI and IRQ timings
526 - ARM7: Fix Thumb MUL timing
527 - ARM7: Fix timing of multiplies to use N cycles
528 - ARM7: ARMHotplugDetach should call deinit
529 - Debugger: Fix use-after-free in breakpoint clearing code
530 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
531 - GBA: Cap audio FIFO read size during deserialization
532 - GBA: Check for corrupted savestates when loading
533 - GBA: Check for improperly sized savestates when loading
534 - GBA: Check for savestates made from differently sized ROMs
535 - GBA: Fix calls to endian-independent loadstores
536 - GBA: Fix timing of reading from timer registers
537 - GBA: Ensure cycles never go negative
538 - GBA Audio: Force audio FIFOs to 32-bit
539 - GBA Audio: Fix audio pitch changing when adjusting buffer size
540 - GBA Audio: Fix sample order in audio channel 3
541 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
542 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
543 - GBA Memory: Improve Thumb open bus behavior
544 - GBA Memory: Fix potential DMA issue when loading a savestate
545 - GBA Memory: Fix load/store multiple video memory waitstates
546 - GBA SIO: Fix reseting when there are SIO devices attached
547 - GBA Video: Blended sprites should never have other effects applied
548 - GBA Video: Fix out-of-bounds tiles in mosaic
549 - GBA Video: Fix windows not affecting sprites
550 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
551 - GBA Video: Fix timing on first scanline
552 - Qt: Better cleanup when a game crashes
553 - Qt: Fix open ROM dialog filtering for archive formats
554 - Qt: Cap the maximum number of multiplayer windows
555 - Qt: Fix maximum year in sensor override
556 - Qt: Fix window being too tall after exiting fullscreen
557 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
558 - Qt: Fix analog buttons not getting unmapped
559 - Qt: Fix passing command line options
560 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
561 - SDL: Fix SDL build when OpenGL is missing
562 - Util: Allow loading IPS patches that grow the ROM
563 - VFS: Fix resource leaks if some allocations fail
564 - VFS: Fix line-reading to return proper values
565 - Video: Fix an issue with very long filenames
566 - Util: Fix formatting of floats
567Misc:
568 - All: Add --help flag for command line programs
569 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
570 - All: Enable static linking for Windows
571 - All: Enable static linking for OS X
572 - All: Threads are now named
573 - All: Proper handling of Unicode file paths
574 - ARM7: Add emulation for Undefined CPU mode
575 - ARM7: Reduce the size of the Thumb instruction table
576 - GBA: Add status log level
577 - GBA: GBARewind now returns how many states it has rewound
578 - GBA: SIO logging layer
579 - GBA BIOS: Stub out SoundBias
580 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
581 - GBA: Don't include GBACLIDebugger struct unless needed
582 - GBA: Savedata is now synced shortly after data finishes being written
583 - GBA: Process multiple timer events at once, if necessary
584 - GBA Audio: Implement audio reset for channels A/B
585 - GBA Audio: Process multiple audio events at once, if necessary
586 - GBA Hardware: Backport generic RTC source into core
587 - GBA Input: Allow axes and buttons to be mapped to the same key
588 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
589 - GBA SIO: Add a dummy driver for Normal mode
590 - GBA Thread: Add functionality for running callbacks on the GBA thread
591 - GBA Thread: Split GBASync into a separate file
592 - GBA Video: Refactor software renderer into separate files
593 - GBA Video: Slightly optimize mode 0 mosaic rendering
594 - Debugger: Free watchpoints in addition to breakpoints
595 - Qt: Handle saving input settings better
596 - Qt: Move GL frame drawing back onto its own thread
597 - Qt: Fast forward (held) option moved from Other to Emulation menu
598 - Qt: Show version info in window title
599 - Qt: Migrate multiplayer window handling into GBAApp
600 - Qt: Unified file opening and saving with last location
601 - Qt: Fix windows being resizable when they shouldn't have been
602 - Qt: Only hide cursor in full screen
603 - Qt: Replace pause-after-frame mutex with an atomic
604 - Qt: Add application icon and XDG desktop files
605 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
606 - Qt: Don't save window size when entering fullscreen
607 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
608 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
609 - Qt: Increase usability of key mapper
610 - Qt: Show checkmark for window sizes
611 - Qt: Set window path to loaded ROM
612 - Perf: Ability to load savestates immediately on launch
613 - SDL: Properly check for initialization
614 - SDL: Clean up initialization functions
615 - SDL: Clean up GL context
616 - Util: Allow disabling the threading code entirely
617 - VFS: Add sync method to force syncing with backing
618
6190.2.1: (2015-05-13)
620Bugfixes:
621 - All: Fix sanitize-deb script not cleaning up after itself
622 - All: Fix dependencies for libavcodec on Debian-derived platforms
623 - ARM7: Handle writeback for PC in addressing modes 2 and 3
624 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
625 - ARM7: Fix ARM multiply instructions when PC is a destination register
626 - Debugger: Fix use-after-free in breakpoint clearing code
627 - Debugger: Fix boundary conditions in tab completion
628 - GBA: Fix timers not updating timing when writing to only the reload register
629 - GBA: Fix rewind boundary conditions
630 - GBA: Add initial I/O register settings for background matrix registers
631 - GBA: Fix hang when loading a savestate if sync to video is enabled
632 - GBA: Handle out-of-bounds I/O access
633 - GBA: Fix bounds-checking on EEPROM access
634 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
635 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
636 - GBA Memory: Allow SRAM to be 64kB
637 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
638 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
639 - GBA Video: Fix second frame mode 5
640 - Perf: Fix race condition if a game crashes immediately on start
641 - Qt: Fix Display object leak when closing a window
642 - Qt: Fix .deb dependencies
643 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
644 - Qt: Fix window not regaining focus after exiting savestate window
645 - Qt: Fix regression where video would not record if the game had already started
646 - Qt: Fix potential crash if a gamepad causes focus to change
647 - Qt: Fix controller axis querying
648 - Qt: Fix multiplayer windows opening as the wrong size
649 - Qt: Fix controllers sometimes not loading the right profile
650 - SDL: Fix boundary conditions for joystick adjustments
651 - SDL: Allocate properly sized input maps
652 - SDL: Fix potential build issues when Qt and SDL2 are in use
653 - Util: Fix resource leak in UTF-8 handling code
654 - Util: Fix a null-pointer issue when attempting to delete a key
655 - VFS: Fix resource leaks if some allocations fail
656 - Video: Fix an issue with very long filenames
657Misc:
658 - GBA Memory: Soft-crash if jumping past the end of a ROM
659 - Qt: Show multiplayer numbers in window title
660 - Qt: Solar sensor can have shortcuts set
661
6620.2.0: (2015-04-03)
663Features:
664 - Support for gamepad axes, e.g. analog sticks or triggers
665 - Add scale presets for up to 6x
666 - Settings window
667 - Bilinear resampling option
668 - Add option to skip BIOS start screen
669 - List of recently opened games
670 - Support for games using the Solar Sensor
671 - Better audio resampling via blip-buf
672 - Game Pak overrides dialog for setting savetype and sensor values
673 - Support for games using the tilt sensor
674 - Remappable shortcuts for keyboard and gamepad
675 - Rewinding of emulation
676 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
677 - Support IPv6
678 - Save directory of last loaded file
679 - Support BPS patches
680 - Automatically detect and optimize out idle loops
681 - Configurable game overrides
682 - Support loading 7-Zip files
683 - Drag and drop game loading
684 - Cheat code support
685 - Runtime configurable audio driver
686 - Libretro core for use with RetroArch and other front-ends
687 - Controller profiles for setting different bindings for different controllers
688 - Ability to lock aspect ratio
689 - Local link cable support
690 - Ability to switch which game controller is in use per instance
691 - Ability to prevent opposing directional input
692 - Warning dialog if an unimplemented BIOS feature is called
693 - Debugger: Add CLI "frame", frame advance command
694 - Debugger: Add CLI functions for writing to memory
695 - Debugger: Add CLI functions for examining memory regions
696 - Debugger: Add CLI function for writing a register
697Bugfixes:
698 - ARM7: Extend prefetch by one stage
699 - ARM7: Fix cycle counting for loads
700 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
701 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
702 - GBA: Initialize gba.sync to null
703 - GBA: Fix timer initialization
704 - GBA Audio: Support 16-bit writes to FIFO audio
705 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
706 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
707 - GBA BIOS: Fix BIOS prefetch after reset
708 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
709 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
710 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
711 - GBA Memory: Fix I cycles that had been moved to ARM7 core
712 - GBA Memory: Fix cycle counting for 32-bit load/stores
713 - GBA RR: Fix fallthrough error when reading tags from a movie
714 - GBA Thread: Fix possible hang when loading an archive
715 - GBA Thread: Fix possible deadlock in video sync
716 - Perf: Fix crash when the GBA thread fails to start
717 - Qt: Fix crash starting a GDB stub if a game isn't loaded
718 - Qt: Fix crash when adjusting settings after closing a game
719 - Qt: Fix crash when starting GDB stub after closing a game
720 - Qt: Fix patch loading while a game is running
721 - Qt: Fix crash when loading a game after stopping GDB server
722 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
723 - Qt: Fix crash when attempting to pause if a game is not running
724 - SDL: Properly clean up if a game doesn't launch
725 - Util: Fix sockets on Windows
726Misc:
727 - All: Enable link-time optimization
728 - Debugger: Watchpoints now work on STM/LDM instructions
729 - Debugger: Clean up GDB stub network interfacing
730 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
731 - Debugger: Merge Thumb BL instructions when disassembling
732 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
733 - Debugger: Watchpoints now report address watched (fixes #68)
734 - Debugger: Add support for soft breakpoints
735 - Debugger: Make I/O register names be addresses instead of values
736 - Debugger: Rename read/write commands
737 - GBA: Improve accuracy of event timing
738 - GBA: Add API for getting Configuration structs for overrides and input
739 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
740 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
741 - GBA: Move A/V stream interface into core
742 - GBA: Savestates now take into account savedata state machines (fixes #109)
743 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
744 - GBA Memory: Simplify memory API and use fixed bus width
745 - GBA Thread: Make GBASyncWaitFrameStart time out
746 - GBA Video: Start video at the last scanline instead of the first
747 - Qt: Optimize logo drawing
748 - Qt: Move frame upload back onto main thread
749 - Qt: Remember window position
750 - Qt: Double-clicking on the window toggles full screen
751 - Util: Use proper locale for reading and writing float values
752
7530.1.1: (2015-01-24)
754Bugfixes:
755 - ARM7: Fix LDM writeback to a register already written
756 - GBA: Fix timers 2 and 3 updating incorrectly
757 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
758 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
759 - GBA Audio: Properly initialize audio FIFO channels
760 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
761 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
762 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
763 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
764 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
765 - GBA BIOS: Fix HuffUnComp boundary conditions
766 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
767 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
768 - GBA Memory: Filter out top nybble of DMA addresses
769 - GBA Memory: Properly bounds-check VRAM accesses
770 - GBA Memory: Fix initial DMA state
771 - GBA Thread: Allow halted games to exit cleanly
772 - GBA Video: Fix blend issues with obscured middle layers
773 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
774 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
775 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
776 - GBA Video: Fix sprite boundary conditions with mosaic
777 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
778 - Qt: Fix issue with set frame sizes being the wrong height
779 - Qt: Fix emulator crashing when full screen if a game is not running
780 - Qt: Fix window focus issues
781 - Qt: Properly set default video recording settings
782 - Qt: Fix a race condition when a game crashes immediately
783 - Qt: Fix some cases where key mapping can break if focus is adjusted
784 - Qt: Fix crash if a game pauses before any frames are shown
785 - Debugger: Negative PC-relative loads now properly subtract the offset
786 - Debugger: Align PC-relative loads in Thumb
787 - Debugger: Fix watchpoints triggering too late
788 - Debugger: Fix binary print putting spaces between digits
789 - Video: Ensure FFmpeg encoder has audio frames
790 - Video: Fix uncompressed PCM audio recording
791 - Video: Fix FFmpeg crashing when the file extension is wrong
792 - Util: Fix SOCKET_FAILED macro
793Misc:
794 - GBA: Exit cleanly on FATAL if the port supports it
795 - GBA Memory: Implement 16- and 32-bit loads from SRAM
796 - Qt: Disable sync to video by default
797 - Qt: Handle a game crash without crashing
798 - Qt: Set default log level to FATAL, ERROR and WARN
799 - Qt: Clarify some phrasing in the menus
800 - Qt: Clear active buttons when focus is lost
801
8020.1.0: (2014-12-13)
803 - Initial release