src/gba/renderers/software-bg.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba/renderers/software-private.h"
7
8#include <mgba/internal/gba/gba.h>
9
10#define MODE_2_COORD_OVERFLOW \
11 localX = x & (sizeAdjusted - 1); \
12 localY = y & (sizeAdjusted - 1); \
13
14#define MODE_2_COORD_NO_OVERFLOW \
15 if ((x | y) & ~(sizeAdjusted - 1)) { \
16 continue; \
17 } \
18 localX = x; \
19 localY = y;
20
21#define MODE_2_NO_MOSAIC(COORD) \
22 COORD \
23 uint32_t screenBase = background->screenBase + (localX >> 11) + (((localY >> 7) & 0x7F0) << background->size); \
24 mapData = ((uint8_t*) renderer->d.vramBG[screenBase >> VRAM_BLOCK_OFFSET])[screenBase & VRAM_BLOCK_MASK]; \
25 uint32_t charBase = background->charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8); \
26 pixelData = ((uint8_t*) renderer->d.vramBG[charBase >> VRAM_BLOCK_OFFSET])[charBase & VRAM_BLOCK_MASK]; \
27
28#define MODE_2_MOSAIC(COORD) \
29 if (!mosaicWait) { \
30 MODE_2_NO_MOSAIC(COORD) \
31 mosaicWait = mosaicH; \
32 } else { \
33 --mosaicWait; \
34 }
35
36#define MODE_2_LOOP(MOSAIC, COORD, BLEND, OBJWIN) \
37 for (outX = renderer->start; outX < renderer->end; ++outX) { \
38 x += background->dx; \
39 y += background->dy; \
40 \
41 uint32_t current = renderer->row[outX]; \
42 MOSAIC(COORD) \
43 if (pixelData) { \
44 COMPOSITE_256_ ## OBJWIN (BLEND, 0); \
45 } \
46 }
47
48#define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \
49 if (background->overflow) { \
50 if (mosaicH > 1) { \
51 MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
52 } else { \
53 MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
54 } \
55 } else { \
56 if (mosaicH > 1) { \
57 MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
58 } else { \
59 MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
60 } \
61 }
62
63void GBAVideoSoftwareRendererDrawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
64 int sizeAdjusted = 0x8000 << background->size;
65
66 BACKGROUND_BITMAP_INIT;
67
68 uint8_t mapData;
69 uint8_t pixelData = 0;
70
71 int outX;
72
73 if (!objwinSlowPath) {
74 if (!(flags & FLAG_TARGET_2)) {
75 DRAW_BACKGROUND_MODE_2(NoBlend, NO_OBJWIN);
76 } else {
77 DRAW_BACKGROUND_MODE_2(Blend, NO_OBJWIN);
78 }
79 } else {
80 if (!(flags & FLAG_TARGET_2)) {
81 DRAW_BACKGROUND_MODE_2(NoBlend, OBJWIN);
82 } else {
83 DRAW_BACKGROUND_MODE_2(Blend, OBJWIN);
84 }
85 }
86}
87
88void GBAVideoSoftwareRendererDrawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
89 BACKGROUND_BITMAP_INIT;
90
91 uint32_t color = renderer->normalPalette[0];
92
93 int outX;
94 for (outX = renderer->start; outX < renderer->end; ++outX) {
95 BACKGROUND_BITMAP_ITERATE(renderer->masterEnd, VIDEO_VERTICAL_PIXELS);
96
97 if (!mosaicWait) {
98 LOAD_16(color, ((localX >> 8) + (localY >> 8) * renderer->masterEnd) << 1, renderer->d.vramBG[0]);
99#ifndef COLOR_16_BIT
100 unsigned color32;
101 color32 = 0;
102 color32 |= (color << 3) & 0xF8;
103 color32 |= (color << 6) & 0xF800;
104 color32 |= (color << 9) & 0xF80000;
105 color32 |= (color32 >> 5) & 0x070707;
106 color = color32;
107#elif COLOR_5_6_5
108 uint16_t color16 = 0;
109 color16 |= (color & 0x001F) << 11;
110 color16 |= (color & 0x03E0) << 1;
111 color16 |= (color & 0x7C00) >> 10;
112 color = color16;
113#endif
114 mosaicWait = mosaicH;
115 } else {
116 --mosaicWait;
117 }
118
119 uint32_t current = renderer->row[outX];
120 if (!objwinSlowPath || (!(current & FLAG_OBJWIN)) != objwinOnly) {
121 unsigned mergedFlags = flags;
122 if (current & FLAG_OBJWIN) {
123 mergedFlags = objwinFlags;
124 }
125 if (!variant) {
126 _compositeBlendObjwin(renderer, outX, color | mergedFlags, current);
127 } else if (renderer->blendEffect == BLEND_BRIGHTEN) {
128 _compositeBlendObjwin(renderer, outX, _brighten(color, renderer->bldy) | mergedFlags, current);
129 } else if (renderer->blendEffect == BLEND_DARKEN) {
130 _compositeBlendObjwin(renderer, outX, _darken(color, renderer->bldy) | mergedFlags, current);
131 }
132 }
133 }
134}
135
136void GBAVideoSoftwareRendererDrawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
137 BACKGROUND_BITMAP_INIT;
138
139 uint16_t color = renderer->normalPalette[0];
140 uint32_t offset = 0;
141 if (GBARegisterDISPCNTIsFrameSelect(renderer->dispcnt)) {
142 offset = 0xA000;
143 }
144
145 int outX;
146 for (outX = renderer->start; outX < renderer->end; ++outX) {
147 BACKGROUND_BITMAP_ITERATE(renderer->masterEnd, VIDEO_VERTICAL_PIXELS);
148
149 if (!mosaicWait) {
150 color = ((uint8_t*)renderer->d.vramBG[0])[offset + (localX >> 8) + (localY >> 8) * renderer->masterEnd];
151
152 mosaicWait = mosaicH;
153 } else {
154 --mosaicWait;
155 }
156
157 uint32_t current = renderer->row[outX];
158 if (color && IS_WRITABLE(current)) {
159 if (!objwinSlowPath) {
160 _compositeBlendNoObjwin(renderer, outX, palette[color] | flags, current);
161 } else if (objwinForceEnable || (!(current & FLAG_OBJWIN)) == objwinOnly) {
162 color_t* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
163 unsigned mergedFlags = flags;
164 if (current & FLAG_OBJWIN) {
165 mergedFlags = objwinFlags;
166 }
167 _compositeBlendObjwin(renderer, outX, currentPalette[color] | mergedFlags, current);
168 }
169 }
170 }
171}
172
173void GBAVideoSoftwareRendererDrawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
174 BACKGROUND_BITMAP_INIT;
175
176 uint32_t color = renderer->normalPalette[0];
177 uint32_t offset = 0;
178 if (GBARegisterDISPCNTIsFrameSelect(renderer->dispcnt)) {
179 offset = 0xA000;
180 }
181
182 int outX;
183 for (outX = renderer->start; outX < renderer->end; ++outX) {
184 BACKGROUND_BITMAP_ITERATE(160, 128);
185
186 if (!mosaicWait) {
187 LOAD_16(color, offset + (localX >> 8) * 2 + (localY >> 8) * 320, renderer->d.vramBG[0]);
188#ifndef COLOR_16_BIT
189 unsigned color32 = 0;
190 color32 |= (color << 9) & 0xF80000;
191 color32 |= (color << 3) & 0xF8;
192 color32 |= (color << 6) & 0xF800;
193 color32 |= (color32 >> 5) & 0x070707;
194 color = color32;
195#elif COLOR_5_6_5
196 uint16_t color16 = 0;
197 color16 |= (color & 0x001F) << 11;
198 color16 |= (color & 0x03E0) << 1;
199 color16 |= (color & 0x7C00) >> 10;
200 color = color16;
201#endif
202 mosaicWait = mosaicH;
203 } else {
204 --mosaicWait;
205 }
206
207 uint32_t current = renderer->row[outX];
208 if (!objwinSlowPath || (!(current & FLAG_OBJWIN)) != objwinOnly) {
209 unsigned mergedFlags = flags;
210 if (current & FLAG_OBJWIN) {
211 mergedFlags = objwinFlags;
212 }
213 if (!variant) {
214 _compositeBlendObjwin(renderer, outX, color | mergedFlags, current);
215 } else if (renderer->blendEffect == BLEND_BRIGHTEN) {
216 _compositeBlendObjwin(renderer, outX, _brighten(color, renderer->bldy) | mergedFlags, current);
217 } else if (renderer->blendEffect == BLEND_DARKEN) {
218 _compositeBlendObjwin(renderer, outX, _darken(color, renderer->bldy) | mergedFlags, current);
219 }
220 }
221 }
222}