src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/input.h>
51#include <mgba/internal/gb/video.h>
52#endif
53#ifdef M_CORE_GBA
54#include <mgba/internal/gba/gba.h>
55#include <mgba/internal/gba/input.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#ifdef M_CORE_DS
59#include <mgba/internal/ds/input.h>
60#endif
61#include "feature/commandline.h"
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65#ifdef M_CORE_GB
66#define SUPPORT_GB (1 << PLATFORM_GB)
67#else
68#define SUPPORT_GB 0
69#endif
70
71#ifdef M_CORE_GBA
72#define SUPPORT_GBA (1 << PLATFORM_GBA)
73#else
74#define SUPPORT_GBA 0
75#endif
76
77#ifdef M_CORE_DS
78#define SUPPORT_DS (1 << PLATFORM_DS)
79#else
80#define SUPPORT_DS 0
81#endif
82
83using namespace QGBA;
84
85Window::Window(ConfigController* config, int playerId, QWidget* parent)
86 : QMainWindow(parent)
87 , m_log(0)
88 , m_logView(new LogView(&m_log))
89 , m_stateWindow(nullptr)
90 , m_screenWidget(new WindowBackground())
91 , m_logo(":/res/medusa-bg.jpg")
92 , m_config(config)
93 , m_inputModel(new InputModel(this))
94 , m_inputController(m_inputModel, playerId, this)
95#ifdef USE_FFMPEG
96 , m_videoView(nullptr)
97#endif
98#ifdef USE_MAGICK
99 , m_gifView(nullptr)
100#endif
101#ifdef USE_GDB_STUB
102 , m_gdbController(nullptr)
103#endif
104#ifdef USE_DEBUGGERS
105 , m_console(nullptr)
106#endif
107 , m_mruMenu(nullptr)
108 , m_fullscreenOnStart(false)
109 , m_autoresume(false)
110 , m_wasOpened(false)
111{
112 setFocusPolicy(Qt::StrongFocus);
113 setAcceptDrops(true);
114 setAttribute(Qt::WA_DeleteOnClose);
115 m_controller = new GameController(this);
116 m_controller->setInputController(&m_inputController);
117 updateTitle();
118
119 m_display = Display::create(this);
120 m_shaderView = new ShaderSelector(m_display, m_config);
121
122 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
123 m_logo = m_logo; // Free memory left over in old pixmap
124
125 m_screenWidget->setMinimumSize(m_display->minimumSize());
126 m_screenWidget->setSizePolicy(m_display->sizePolicy());
127 int i = 2;
128 QVariant multiplier = m_config->getOption("scaleMultiplier");
129 if (!multiplier.isNull()) {
130 m_savedScale = multiplier.toInt();
131 i = m_savedScale;
132 }
133#ifdef USE_SQLITE3
134 m_libraryView = new LibraryView();
135 ConfigOption* showLibrary = m_config->addOption("showLibrary");
136 showLibrary->connect([this](const QVariant& value) {
137 if (value.toBool()) {
138 if (m_controller->isLoaded()) {
139 m_screenWidget->layout()->addWidget(m_libraryView);
140 } else {
141 attachWidget(m_libraryView);
142 }
143 } else {
144 detachWidget(m_libraryView);
145 }
146 }, this);
147 m_config->updateOption("showLibrary");
148
149 connect(m_libraryView, &LibraryView::accepted, [this]() {
150 VFile* output = m_libraryView->selectedVFile();
151 QPair<QString, QString> path = m_libraryView->selectedPath();
152 if (output) {
153 m_controller->loadGame(output, path.first, path.second);
154 }
155 });
156#elif defined(M_CORE_GBA)
157 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
158#endif
159 m_screenWidget->setPixmap(m_logo);
160 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
161 setCentralWidget(m_screenWidget);
162
163 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
164 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
165 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
166 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
167 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
168 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
169 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
170 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
171 unsigned width, height;
172 context->core->desiredVideoDimensions(context->core, &width, &height);
173 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
174 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
175 QPixmap pixmap;
176 pixmap.convertFromImage(currentImage);
177 m_screenWidget->setPixmap(pixmap);
178 m_screenWidget->setLockAspectRatio(width, height);
179 });
180 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
181#ifndef Q_OS_MAC
182 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
183 connect(m_controller, &GameController::gameUnpaused, [this]() {
184 if(isFullScreen()) {
185 menuBar()->hide();
186 }
187 });
188#endif
189 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
190 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
191 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
192 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
193 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
194 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
195 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
196 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
197 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
198 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
199 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
200 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
201 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
202 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
203 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
204 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
205 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
206 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
207 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
208 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
209 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
210 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
211 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
212 connect(m_display, &Display::hideCursor, [this]() {
213 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
214 m_screenWidget->setCursor(Qt::BlankCursor);
215 }
216 });
217 connect(m_display, &Display::showCursor, [this]() {
218 m_screenWidget->unsetCursor();
219 });
220
221 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
222 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
223 m_focusCheck.setInterval(200);
224
225 m_inputModel->setConfigController(m_config);
226 setupMenu(menuBar());
227
228#ifdef M_CORE_GBA
229 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
230#endif
231#ifdef M_CORE_GB
232 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
233#endif
234#ifdef M_CORE_DS
235 m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
236#endif
237 m_inputController.setupCallback(m_controller);
238}
239
240Window::~Window() {
241 delete m_logView;
242
243#ifdef USE_FFMPEG
244 delete m_videoView;
245#endif
246
247#ifdef USE_MAGICK
248 delete m_gifView;
249#endif
250
251#ifdef USE_SQLITE3
252 delete m_libraryView;
253#endif
254}
255
256void Window::argumentsPassed(mArguments* args) {
257 loadConfig();
258
259 if (args->patch) {
260 m_controller->loadPatch(args->patch);
261 }
262
263 if (args->fname) {
264 m_controller->loadGame(args->fname);
265 }
266
267#ifdef USE_GDB_STUB
268 if (args->debuggerType == DEBUGGER_GDB) {
269 if (!m_gdbController) {
270 m_gdbController = new GDBController(m_controller, this);
271 m_gdbController->listen();
272 }
273 }
274#endif
275}
276
277void Window::resizeFrame(const QSize& size) {
278 QSize newSize(size);
279#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
280 newSize /= m_screenWidget->devicePixelRatioF();
281#endif
282 m_screenWidget->setSizeHint(newSize);
283 newSize -= m_screenWidget->size();
284 newSize += this->size();
285 resize(newSize);
286}
287
288void Window::setConfig(ConfigController* config) {
289 m_config = config;
290}
291
292void Window::loadConfig() {
293 const mCoreOptions* opts = m_config->options();
294 reloadConfig();
295
296 // TODO: Move these to ConfigController
297 if (opts->fpsTarget) {
298 emit fpsTargetChanged(opts->fpsTarget);
299 }
300
301 if (opts->audioBuffers) {
302 emit audioBufferSamplesChanged(opts->audioBuffers);
303 }
304
305 if (opts->sampleRate) {
306 emit sampleRateChanged(opts->sampleRate);
307 }
308
309 if (opts->width && opts->height) {
310 resizeFrame(QSize(opts->width, opts->height));
311 }
312
313 if (opts->fullscreen) {
314 enterFullScreen();
315 }
316
317 if (opts->shader) {
318 struct VDir* shader = VDirOpen(opts->shader);
319 if (shader) {
320 m_display->setShaders(shader);
321 m_shaderView->refreshShaders();
322 shader->close(shader);
323 }
324 }
325
326 m_mruFiles = m_config->getMRU();
327 updateMRU();
328
329 m_inputController.setConfiguration(m_config);
330 m_controller->setUseBIOS(opts->useBios);
331}
332
333void Window::reloadConfig() {
334 const mCoreOptions* opts = m_config->options();
335
336 m_log.setLevels(opts->logLevel);
337
338 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
339 bool ok;
340 int flags = saveStateExtdata.toInt(&ok);
341 if (ok) {
342 m_controller->setSaveStateExtdata(flags);
343 }
344
345 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
346 flags = loadStateExtdata.toInt(&ok);
347 if (ok) {
348 m_controller->setLoadStateExtdata(flags);
349 }
350
351 m_controller->setConfig(m_config->config());
352 m_display->lockAspectRatio(opts->lockAspectRatio);
353 m_display->filter(opts->resampleVideo);
354
355 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
356}
357
358void Window::saveConfig() {
359 m_inputController.saveConfiguration();
360 m_config->write();
361}
362
363QString Window::getFilters() const {
364 QStringList filters;
365 QStringList formats;
366
367#ifdef M_CORE_GBA
368 QStringList gbaFormats{
369 "*.gba",
370#if defined(USE_LIBZIP) || defined(USE_ZLIB)
371 "*.zip",
372#endif
373#ifdef USE_LZMA
374 "*.7z",
375#endif
376 "*.agb",
377 "*.mb",
378 "*.rom",
379 "*.bin"};
380 formats.append(gbaFormats);
381 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
382#endif
383
384#ifdef M_CORE_DS
385 QStringList dsFormats{
386 "*.nds",
387#if defined(USE_LIBZIP) || defined(USE_ZLIB)
388 "*.zip",
389#endif
390#ifdef USE_LZMA
391 "*.7z",
392#endif
393 "*.rom",
394 "*.bin"};
395 formats.append(dsFormats);
396 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
397#endif
398
399#ifdef M_CORE_GB
400 QStringList gbFormats{
401 "*.gb",
402 "*.gbc",
403#if defined(USE_LIBZIP) || defined(USE_ZLIB)
404 "*.zip",
405#endif
406#ifdef USE_LZMA
407 "*.7z",
408#endif
409 "*.rom",
410 "*.bin"};
411 formats.append(gbFormats);
412 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
413#endif
414
415 formats.removeDuplicates();
416 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
417 return filters.join(";;");
418}
419
420QString Window::getFiltersArchive() const {
421 QStringList filters;
422
423 QStringList formats{
424#if defined(USE_LIBZIP) || defined(USE_ZLIB)
425 "*.zip",
426#endif
427#ifdef USE_LZMA
428 "*.7z",
429#endif
430 };
431 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
432 return filters.join(";;");
433}
434
435void Window::selectROM() {
436 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
437 if (!filename.isEmpty()) {
438 m_controller->loadGame(filename);
439 }
440}
441
442#ifdef USE_SQLITE3
443void Window::selectROMInArchive() {
444 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
445 if (filename.isEmpty()) {
446 return;
447 }
448 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
449 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
450 VFile* output = archiveInspector->selectedVFile();
451 QPair<QString, QString> path = archiveInspector->selectedPath();
452 if (output) {
453 m_controller->loadGame(output, path.second, path.first);
454 }
455 archiveInspector->close();
456 });
457 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
458 archiveInspector->show();
459}
460
461void Window::addDirToLibrary() {
462 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
463 if (filename.isEmpty()) {
464 return;
465 }
466 m_libraryView->addDirectory(filename);
467}
468#endif
469
470void Window::replaceROM() {
471 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
472 if (!filename.isEmpty()) {
473 m_controller->replaceGame(filename);
474 }
475}
476
477void Window::selectSave(bool temporary) {
478 QStringList formats{"*.sav"};
479 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
480 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
481 if (!filename.isEmpty()) {
482 m_controller->loadSave(filename, temporary);
483 }
484}
485
486void Window::multiplayerChanged() {
487 int attached = 1;
488 MultiplayerController* multiplayer = m_controller->multiplayerController();
489 if (multiplayer) {
490 attached = multiplayer->attached();
491 }
492 if (m_controller->isLoaded()) {
493 for (QAction* action : m_nonMpActions) {
494 action->setDisabled(attached > 1);
495 }
496 }
497}
498
499void Window::selectPatch() {
500 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
501 if (!filename.isEmpty()) {
502 m_controller->loadPatch(filename);
503 }
504}
505
506void Window::openView(QWidget* widget) {
507 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
508 widget->setAttribute(Qt::WA_DeleteOnClose);
509 widget->show();
510}
511
512void Window::importSharkport() {
513 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
514 if (!filename.isEmpty()) {
515 m_controller->importSharkport(filename);
516 }
517}
518
519void Window::exportSharkport() {
520 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
521 if (!filename.isEmpty()) {
522 m_controller->exportSharkport(filename);
523 }
524}
525
526void Window::openSettingsWindow() {
527 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
528 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
529 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
530 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
531 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
532 openView(settingsWindow);
533}
534
535void Window::openAboutScreen() {
536 AboutScreen* about = new AboutScreen();
537 openView(about);
538}
539
540template <typename T, typename A>
541std::function<void()> Window::openTView(A arg) {
542 return [=]() {
543 T* view = new T(m_controller, arg);
544 openView(view);
545 };
546}
547
548template <typename T>
549std::function<void()> Window::openTView() {
550 return [=]() {
551 T* view = new T(m_controller);
552 openView(view);
553 };
554}
555
556#ifdef USE_FFMPEG
557void Window::openVideoWindow() {
558 if (!m_videoView) {
559 m_videoView = new VideoView();
560 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
561 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
562 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
563 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
564 connect(m_controller, &GameController::gameStarted, [this]() {
565 m_videoView->setNativeResolution(m_controller->screenDimensions());
566 });
567 if (m_controller->isLoaded()) {
568 m_videoView->setNativeResolution(m_controller->screenDimensions());
569 }
570 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
571 }
572 m_videoView->show();
573}
574#endif
575
576#ifdef USE_MAGICK
577void Window::openGIFWindow() {
578 if (!m_gifView) {
579 m_gifView = new GIFView();
580 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
581 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
582 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
583 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
584 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
585 }
586 m_gifView->show();
587}
588#endif
589
590#ifdef USE_GDB_STUB
591void Window::gdbOpen() {
592 if (!m_gdbController) {
593 m_gdbController = new GDBController(m_controller, this);
594 }
595 GDBWindow* window = new GDBWindow(m_gdbController);
596 openView(window);
597}
598#endif
599
600#ifdef USE_DEBUGGERS
601void Window::consoleOpen() {
602 if (!m_console) {
603 m_console = new DebuggerConsoleController(m_controller, this);
604 }
605 DebuggerConsole* window = new DebuggerConsole(m_console);
606 openView(window);
607}
608#endif
609
610void Window::resizeEvent(QResizeEvent* event) {
611 if (!isFullScreen()) {
612 m_config->setOption("height", m_screenWidget->height());
613 m_config->setOption("width", m_screenWidget->width());
614 }
615
616 int factor = 0;
617 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
618 if (m_controller->isLoaded()) {
619 size = m_controller->screenDimensions();
620 }
621 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
622 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
623 factor = m_screenWidget->width() / size.width();
624 } else {
625 m_savedScale = 0;
626 }
627 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
628 bool enableSignals = iter.value()->blockSignals(true);
629 iter.value()->setChecked(iter.key() == factor);
630 iter.value()->blockSignals(enableSignals);
631 }
632
633 m_config->setOption("fullscreen", isFullScreen());
634}
635
636void Window::showEvent(QShowEvent* event) {
637 if (m_wasOpened) {
638 return;
639 }
640 m_wasOpened = true;
641 resizeFrame(m_screenWidget->sizeHint());
642 QVariant windowPos = m_config->getQtOption("windowPos");
643 if (!windowPos.isNull()) {
644 move(windowPos.toPoint());
645 } else {
646 QRect rect = frameGeometry();
647 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
648 move(rect.topLeft());
649 }
650 if (m_fullscreenOnStart) {
651 enterFullScreen();
652 m_fullscreenOnStart = false;
653 }
654}
655
656void Window::closeEvent(QCloseEvent* event) {
657 emit shutdown();
658 m_config->setQtOption("windowPos", pos());
659
660 if (m_savedScale > 0) {
661 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
662 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
663 }
664 saveConfig();
665 QMainWindow::closeEvent(event);
666}
667
668void Window::focusInEvent(QFocusEvent*) {
669 m_display->forceDraw();
670}
671
672void Window::focusOutEvent(QFocusEvent*) {
673 m_controller->setTurbo(false, false);
674 m_controller->stopRewinding();
675 m_controller->clearKeys();
676}
677
678void Window::dragEnterEvent(QDragEnterEvent* event) {
679 if (event->mimeData()->hasFormat("text/uri-list")) {
680 event->acceptProposedAction();
681 }
682}
683
684void Window::dropEvent(QDropEvent* event) {
685 QString uris = event->mimeData()->data("text/uri-list");
686 uris = uris.trimmed();
687 if (uris.contains("\n")) {
688 // Only one file please
689 return;
690 }
691 QUrl url(uris);
692 if (!url.isLocalFile()) {
693 // No remote loading
694 return;
695 }
696 event->accept();
697 m_controller->loadGame(url.toLocalFile());
698}
699
700void Window::mouseMoveEvent(QMouseEvent* event) {
701 if (!m_controller->isLoaded()) {
702 return;
703 }
704 QPoint pos = event->pos();
705 pos = m_screenWidget->mapFrom(this, pos);
706 QSize dimensions = m_controller->screenDimensions();
707 QSize viewportDimensions = m_display->viewportSize();
708 QSize screenDimensions = m_screenWidget->size();
709 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
710 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
711 m_controller->cursorLocation(x, y);
712 event->accept();
713}
714
715void Window::mousePressEvent(QMouseEvent* event) {
716 if (event->button() != Qt::LeftButton) {
717 return;
718 }
719 if (!m_controller->isLoaded()) {
720 return;
721 }
722 mouseMoveEvent(event);
723 m_controller->cursorDown(true);
724}
725
726void Window::mouseReleaseEvent(QMouseEvent* event) {
727 if (event->button() != Qt::LeftButton) {
728 return;
729 }
730 if (!m_controller->isLoaded()) {
731 return;
732 }
733 mouseMoveEvent(event);
734 m_controller->cursorDown(false);
735}
736
737void Window::enterFullScreen() {
738 if (!isVisible()) {
739 m_fullscreenOnStart = true;
740 return;
741 }
742 if (isFullScreen()) {
743 return;
744 }
745 showFullScreen();
746#ifndef Q_OS_MAC
747 if (m_controller->isLoaded() && !m_controller->isPaused()) {
748 menuBar()->hide();
749 }
750#endif
751}
752
753void Window::exitFullScreen() {
754 if (!isFullScreen()) {
755 return;
756 }
757 m_screenWidget->unsetCursor();
758 menuBar()->show();
759 showNormal();
760}
761
762void Window::toggleFullScreen() {
763 if (isFullScreen()) {
764 exitFullScreen();
765 } else {
766 enterFullScreen();
767 }
768}
769
770void Window::gameStarted(mCoreThread* context, const QString& fname) {
771 MutexLock(&context->stateMutex);
772 if (context->state < THREAD_EXITING) {
773 emit startDrawing(context);
774 } else {
775 MutexUnlock(&context->stateMutex);
776 return;
777 }
778 MutexUnlock(&context->stateMutex);
779 int platform = 1 << context->core->platform(context->core);
780#ifdef M_CORE_DS
781 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
782 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
783 tr("DS support requires dumps of the BIOS and firmware."),
784 QMessageBox::Ok, this, Qt::Sheet);
785 fail->setAttribute(Qt::WA_DeleteOnClose);
786 fail->show();
787 m_controller->closeGame();
788 return;
789 }
790#endif
791 foreach (QAction* action, m_gameActions) {
792 action->setDisabled(false);
793 }
794 for (QPair<QAction*, int> action : m_platformActions) {
795 action.first->setEnabled(action.second & platform);
796 }
797 multiplayerChanged();
798 if (!fname.isEmpty()) {
799 setWindowFilePath(fname);
800 appendMRU(fname);
801 }
802 updateTitle();
803 unsigned width, height;
804 context->core->desiredVideoDimensions(context->core, &width, &height);
805 m_display->setMinimumSize(width, height);
806 m_screenWidget->setMinimumSize(m_display->minimumSize());
807 if (m_savedScale > 0) {
808 resizeFrame(QSize(width, height) * m_savedScale);
809 }
810 attachWidget(m_display);
811 setMouseTracking(true);
812
813#ifndef Q_OS_MAC
814 if (isFullScreen()) {
815 menuBar()->hide();
816 }
817#endif
818
819 m_inputController.setPlatform(m_controller->platform());
820
821 m_hitUnimplementedBiosCall = false;
822 m_fpsTimer.start();
823 m_focusCheck.start();
824}
825
826void Window::gameStopped() {
827 for (QPair<QAction*, int> action : m_platformActions) {
828 action.first->setDisabled(false);
829 }
830 foreach (QAction* action, m_gameActions) {
831 action->setDisabled(true);
832 }
833 setWindowFilePath(QString());
834 updateTitle();
835 detachWidget(m_display);
836 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
837 m_screenWidget->setPixmap(m_logo);
838 m_screenWidget->unsetCursor();
839#ifdef M_CORE_GB
840 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
841#elif defined(M_CORE_GBA)
842 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
843#endif
844 m_screenWidget->setMinimumSize(m_display->minimumSize());
845
846 setMouseTracking(false);
847 m_fpsTimer.stop();
848 m_focusCheck.stop();
849}
850
851void Window::gameCrashed(const QString& errorMessage) {
852 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
853 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
854 QMessageBox::Ok, this, Qt::Sheet);
855 crash->setAttribute(Qt::WA_DeleteOnClose);
856 crash->show();
857}
858
859void Window::gameFailed() {
860 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
861 tr("Could not load game. Are you sure it's in the correct format?"),
862 QMessageBox::Ok, this, Qt::Sheet);
863 fail->setAttribute(Qt::WA_DeleteOnClose);
864 fail->show();
865}
866
867void Window::unimplementedBiosCall(int call) {
868 if (m_hitUnimplementedBiosCall) {
869 return;
870 }
871 m_hitUnimplementedBiosCall = true;
872
873 QMessageBox* fail = new QMessageBox(
874 QMessageBox::Warning, tr("Unimplemented BIOS call"),
875 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
876 QMessageBox::Ok, this, Qt::Sheet);
877 fail->setAttribute(Qt::WA_DeleteOnClose);
878 fail->show();
879}
880
881void Window::tryMakePortable() {
882 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
883 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
884 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
885 confirm->setAttribute(Qt::WA_DeleteOnClose);
886 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
887 confirm->show();
888}
889
890void Window::mustRestart() {
891 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
892 tr("Some changes will not take effect until the emulator is restarted."),
893 QMessageBox::Ok, this, Qt::Sheet);
894 dialog->setAttribute(Qt::WA_DeleteOnClose);
895 dialog->show();
896}
897
898void Window::recordFrame() {
899 m_frameList.append(QDateTime::currentDateTime());
900 while (m_frameList.count() > FRAME_LIST_SIZE) {
901 m_frameList.removeFirst();
902 }
903}
904
905void Window::showFPS() {
906 if (m_frameList.isEmpty()) {
907 updateTitle();
908 return;
909 }
910 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
911 float fps = (m_frameList.count() - 1) * 10000.f / interval;
912 fps = round(fps) / 10.f;
913 updateTitle(fps);
914}
915
916void Window::updateTitle(float fps) {
917 QString title;
918
919 m_controller->threadInterrupt();
920 if (m_controller->isLoaded()) {
921 const NoIntroDB* db = GBAApp::app()->gameDB();
922 NoIntroGame game{};
923 uint32_t crc32 = 0;
924 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
925
926 char gameTitle[17] = { '\0' };
927 mCore* core = m_controller->thread()->core;
928 core->getGameTitle(core, gameTitle);
929 title = gameTitle;
930
931#ifdef USE_SQLITE3
932 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
933 title = QLatin1String(game.name);
934 }
935#endif
936 }
937 MultiplayerController* multiplayer = m_controller->multiplayerController();
938 if (multiplayer && multiplayer->attached() > 1) {
939 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
940 for (QAction* action : m_nonMpActions) {
941 action->setDisabled(true);
942 }
943 } else if (m_controller->isLoaded()) {
944 for (QAction* action : m_nonMpActions) {
945 action->setDisabled(false);
946 }
947 }
948 m_controller->threadContinue();
949 if (title.isNull()) {
950 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
951 } else if (fps < 0) {
952 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
953 } else {
954 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
955 }
956}
957
958void Window::openStateWindow(LoadSave ls) {
959 if (m_stateWindow) {
960 return;
961 }
962 MultiplayerController* multiplayer = m_controller->multiplayerController();
963 if (multiplayer && multiplayer->attached() > 1) {
964 return;
965 }
966 bool wasPaused = m_controller->isPaused();
967 m_stateWindow = new LoadSaveState(m_controller);
968 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
969 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
970 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
971 detachWidget(m_stateWindow);
972 m_stateWindow = nullptr;
973 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
974 });
975 if (!wasPaused) {
976 m_controller->setPaused(true);
977 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
978 }
979 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
980 m_stateWindow->setMode(ls);
981 attachWidget(m_stateWindow);
982}
983
984void Window::setupMenu(QMenuBar* menubar) {
985 menubar->clear();
986 QMenu* fileMenu = menubar->addMenu(tr("&File"));
987 m_inputModel->addMenu(fileMenu);
988 installEventFilter(&m_inputController);
989 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
990 "loadROM");
991#ifdef USE_SQLITE3
992 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
993 "loadROMInArchive");
994 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
995 "addDirToLibrary");
996#endif
997
998 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
999 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1000 m_gameActions.append(loadTemporarySave);
1001 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1002
1003 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1004
1005 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1006 connect(bootBIOS, &QAction::triggered, [this]() {
1007 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
1008 m_controller->bootBIOS();
1009 });
1010 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1011
1012 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1013
1014 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1015 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1016 m_gameActions.append(romInfo);
1017 addControlledAction(fileMenu, romInfo, "romInfo");
1018
1019 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1020
1021 fileMenu->addSeparator();
1022
1023 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1024
1025 fileMenu->addSeparator();
1026
1027 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1028 loadState->setShortcut(tr("F10"));
1029 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1030 m_gameActions.append(loadState);
1031 m_nonMpActions.append(loadState);
1032 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1033 addControlledAction(fileMenu, loadState, "loadState");
1034
1035 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1036 saveState->setShortcut(tr("Shift+F10"));
1037 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1038 m_gameActions.append(saveState);
1039 m_nonMpActions.append(saveState);
1040 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1041 addControlledAction(fileMenu, saveState, "saveState");
1042
1043 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1044 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1045 m_inputModel->addMenu(quickLoadMenu);
1046 m_inputModel->addMenu(quickSaveMenu);
1047
1048 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1049 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1050 m_gameActions.append(quickLoad);
1051 m_nonMpActions.append(quickLoad);
1052 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1053 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1054
1055 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1056 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1057 m_gameActions.append(quickSave);
1058 m_nonMpActions.append(quickSave);
1059 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1060 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1061
1062 quickLoadMenu->addSeparator();
1063 quickSaveMenu->addSeparator();
1064
1065 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1066 undoLoadState->setShortcut(tr("F11"));
1067 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1068 m_gameActions.append(undoLoadState);
1069 m_nonMpActions.append(undoLoadState);
1070 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1071 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1072
1073 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1074 undoSaveState->setShortcut(tr("Shift+F11"));
1075 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1076 m_gameActions.append(undoSaveState);
1077 m_nonMpActions.append(undoSaveState);
1078 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1079 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1080
1081 quickLoadMenu->addSeparator();
1082 quickSaveMenu->addSeparator();
1083
1084 int i;
1085 for (i = 1; i < 10; ++i) {
1086 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1087 quickLoad->setShortcut(tr("F%1").arg(i));
1088 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1089 m_gameActions.append(quickLoad);
1090 m_nonMpActions.append(quickLoad);
1091 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1092 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1093
1094 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1095 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1096 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1097 m_gameActions.append(quickSave);
1098 m_nonMpActions.append(quickSave);
1099 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1100 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1101 }
1102
1103#ifdef M_CORE_GBA
1104 fileMenu->addSeparator();
1105 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1106 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1107 m_gameActions.append(importShark);
1108 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1109 addControlledAction(fileMenu, importShark, "importShark");
1110
1111 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1112 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1113 m_gameActions.append(exportShark);
1114 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1115 addControlledAction(fileMenu, exportShark, "exportShark");
1116#endif
1117
1118 fileMenu->addSeparator();
1119 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1120 connect(multiWindow, &QAction::triggered, [this]() {
1121 GBAApp::app()->newWindow();
1122 });
1123 addControlledAction(fileMenu, multiWindow, "multiWindow");
1124
1125#ifndef Q_OS_MAC
1126 fileMenu->addSeparator();
1127#endif
1128
1129 QAction* about = new QAction(tr("About"), fileMenu);
1130 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1131 fileMenu->addAction(about);
1132
1133#ifndef Q_OS_MAC
1134 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1135#endif
1136
1137 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1138 m_inputModel->addMenu(emulationMenu);
1139 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1140 reset->setShortcut(tr("Ctrl+R"));
1141 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1142 m_gameActions.append(reset);
1143 addControlledAction(emulationMenu, reset, "reset");
1144
1145 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1146 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1147 m_gameActions.append(shutdown);
1148 addControlledAction(emulationMenu, shutdown, "shutdown");
1149
1150#ifdef M_CORE_GBA
1151 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1152 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1153 m_gameActions.append(yank);
1154 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1155 addControlledAction(emulationMenu, yank, "yank");
1156#endif
1157 emulationMenu->addSeparator();
1158
1159 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1160 pause->setChecked(false);
1161 pause->setCheckable(true);
1162 pause->setShortcut(tr("Ctrl+P"));
1163 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1164 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1165 pause->setChecked(true);
1166 });
1167 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1168 m_gameActions.append(pause);
1169 addControlledAction(emulationMenu, pause, "pause");
1170
1171 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1172 frameAdvance->setShortcut(tr("Ctrl+N"));
1173 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1174 m_gameActions.append(frameAdvance);
1175 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1176
1177 emulationMenu->addSeparator();
1178
1179 m_inputModel->addFunctions(emulationMenu, [this]() {
1180 m_controller->setTurbo(true, false);
1181 }, [this]() {
1182 m_controller->setTurbo(false, false);
1183 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1184
1185 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1186 turbo->setCheckable(true);
1187 turbo->setChecked(false);
1188 turbo->setShortcut(tr("Shift+Tab"));
1189 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1190 addControlledAction(emulationMenu, turbo, "fastForward");
1191
1192 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1193 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1194 ffspeed->connect([this](const QVariant& value) {
1195 m_controller->setTurboSpeed(value.toFloat());
1196 }, this);
1197 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1198 ffspeed->setValue(QVariant(-1.0f));
1199 ffspeedMenu->addSeparator();
1200 for (i = 2; i < 11; ++i) {
1201 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1202 }
1203 m_config->updateOption("fastForwardRatio");
1204
1205 m_inputModel->addFunctions(emulationMenu, [this]() {
1206 m_controller->startRewinding();
1207 }, [this]() {
1208 m_controller->stopRewinding();
1209 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1210
1211 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1212 rewind->setShortcut(tr("~"));
1213 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1214 m_gameActions.append(rewind);
1215 m_nonMpActions.append(rewind);
1216 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1217 addControlledAction(emulationMenu, rewind, "rewind");
1218
1219 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1220 frameRewind->setShortcut(tr("Ctrl+B"));
1221 connect(frameRewind, &QAction::triggered, [this] () {
1222 m_controller->rewind(1);
1223 });
1224 m_gameActions.append(frameRewind);
1225 m_nonMpActions.append(frameRewind);
1226 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1227 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1228
1229 ConfigOption* videoSync = m_config->addOption("videoSync");
1230 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1231 videoSync->connect([this](const QVariant& value) {
1232 m_controller->setVideoSync(value.toBool());
1233 }, this);
1234 m_config->updateOption("videoSync");
1235
1236 ConfigOption* audioSync = m_config->addOption("audioSync");
1237 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1238 audioSync->connect([this](const QVariant& value) {
1239 m_controller->setAudioSync(value.toBool());
1240 }, this);
1241 m_config->updateOption("audioSync");
1242
1243 emulationMenu->addSeparator();
1244
1245 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1246 m_inputModel->addMenu(solarMenu);
1247 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1248 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1249 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1250
1251 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1252 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1253 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1254
1255 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1256 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1257 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1258
1259 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1260 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1261 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1262
1263 solarMenu->addSeparator();
1264 for (int i = 0; i <= 10; ++i) {
1265 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1266 connect(setSolar, &QAction::triggered, [this, i]() {
1267 m_controller->setLuminanceLevel(i);
1268 });
1269 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1270 }
1271
1272 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1273 m_inputModel->addMenu(avMenu);
1274 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1275 m_inputModel->addMenu(frameMenu, avMenu);
1276 for (int i = 1; i <= 6; ++i) {
1277 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1278 setSize->setCheckable(true);
1279 if (m_savedScale == i) {
1280 setSize->setChecked(true);
1281 }
1282 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1283 showNormal();
1284 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1285 if (m_controller->isLoaded()) {
1286 size = m_controller->screenDimensions();
1287 }
1288 size *= i;
1289 m_savedScale = i;
1290 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1291 resizeFrame(size);
1292 bool enableSignals = setSize->blockSignals(true);
1293 setSize->setChecked(true);
1294 setSize->blockSignals(enableSignals);
1295 });
1296 m_frameSizes[i] = setSize;
1297 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1298 }
1299 QKeySequence fullscreenKeys;
1300#ifdef Q_OS_WIN
1301 fullscreenKeys = QKeySequence("Alt+Return");
1302#else
1303 fullscreenKeys = QKeySequence("Ctrl+F");
1304#endif
1305 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1306
1307 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1308 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1309 lockAspectRatio->connect([this](const QVariant& value) {
1310 m_display->lockAspectRatio(value.toBool());
1311 }, this);
1312 m_config->updateOption("lockAspectRatio");
1313
1314 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1315 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1316 resampleVideo->connect([this](const QVariant& value) {
1317 m_display->filter(value.toBool());
1318 }, this);
1319 m_config->updateOption("resampleVideo");
1320
1321 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1322 ConfigOption* skip = m_config->addOption("frameskip");
1323 skip->connect([this](const QVariant& value) {
1324 reloadConfig();
1325 }, this);
1326 for (int i = 0; i <= 10; ++i) {
1327 skip->addValue(QString::number(i), i, skipMenu);
1328 }
1329 m_config->updateOption("frameskip");
1330
1331 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1332 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1333 if (!m_display->supportsShaders()) {
1334 shaderView->setEnabled(false);
1335 }
1336 addControlledAction(avMenu, shaderView, "shaderSelector");
1337
1338 avMenu->addSeparator();
1339
1340 ConfigOption* mute = m_config->addOption("mute");
1341 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1342 mute->connect([this](const QVariant& value) {
1343 reloadConfig();
1344 }, this);
1345 m_config->updateOption("mute");
1346 addControlledAction(avMenu, muteAction, "mute");
1347
1348 QMenu* target = avMenu->addMenu(tr("FPS target"));
1349 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1350 fpsTargetOption->connect([this](const QVariant& value) {
1351 emit fpsTargetChanged(value.toFloat());
1352 }, this);
1353 fpsTargetOption->addValue(tr("15"), 15, target);
1354 fpsTargetOption->addValue(tr("30"), 30, target);
1355 fpsTargetOption->addValue(tr("45"), 45, target);
1356 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1357 fpsTargetOption->addValue(tr("60"), 60, target);
1358 fpsTargetOption->addValue(tr("90"), 90, target);
1359 fpsTargetOption->addValue(tr("120"), 120, target);
1360 fpsTargetOption->addValue(tr("240"), 240, target);
1361 m_config->updateOption("fpsTarget");
1362
1363#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1364 avMenu->addSeparator();
1365#endif
1366
1367#ifdef USE_PNG
1368 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1369 screenshot->setShortcut(tr("F12"));
1370 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1371 m_gameActions.append(screenshot);
1372 addControlledAction(avMenu, screenshot, "screenshot");
1373#endif
1374
1375#ifdef USE_FFMPEG
1376 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1377 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1378 addControlledAction(avMenu, recordOutput, "recordOutput");
1379 m_gameActions.append(recordOutput);
1380#endif
1381
1382#ifdef USE_MAGICK
1383 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1384 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1385 addControlledAction(avMenu, recordGIF, "recordGIF");
1386#endif
1387
1388 avMenu->addSeparator();
1389 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1390 m_inputModel->addMenu(videoLayers, avMenu);
1391
1392 for (int i = 0; i < 4; ++i) {
1393 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1394 enableBg->setCheckable(true);
1395 enableBg->setChecked(true);
1396 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1397 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1398 }
1399
1400 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1401 enableObj->setCheckable(true);
1402 enableObj->setChecked(true);
1403 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1404 addControlledAction(videoLayers, enableObj, "enableOBJ");
1405
1406 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1407 m_inputModel->addMenu(audioChannels, avMenu);
1408
1409 for (int i = 0; i < 4; ++i) {
1410 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1411 enableCh->setCheckable(true);
1412 enableCh->setChecked(true);
1413 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1414 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1415 }
1416
1417 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1418 enableChA->setCheckable(true);
1419 enableChA->setChecked(true);
1420 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1421 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1422
1423 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1424 enableChB->setCheckable(true);
1425 enableChB->setChecked(true);
1426 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1427 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1428
1429 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1430 m_inputModel->addMenu(toolsMenu);
1431 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1432 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1433 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1434
1435 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1436 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1437 addControlledAction(toolsMenu, overrides, "overrideWindow");
1438
1439 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1440 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1441 addControlledAction(toolsMenu, sensors, "sensorWindow");
1442
1443 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1444 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1445 m_gameActions.append(cheats);
1446 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1447 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1448
1449 toolsMenu->addSeparator();
1450 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1451 "settings");
1452
1453 toolsMenu->addSeparator();
1454
1455#ifdef USE_DEBUGGERS
1456 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1457 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1458 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1459#endif
1460
1461#ifdef USE_GDB_STUB
1462 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1463 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1464 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1465 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1466#endif
1467 toolsMenu->addSeparator();
1468
1469 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1470 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1471 m_gameActions.append(paletteView);
1472 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1473 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1474
1475 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1476 connect(objView, &QAction::triggered, openTView<ObjView>());
1477 m_gameActions.append(objView);
1478 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1479 addControlledAction(toolsMenu, objView, "spriteWindow");
1480
1481 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1482 connect(tileView, &QAction::triggered, openTView<TileView>());
1483 m_gameActions.append(tileView);
1484 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1485 addControlledAction(toolsMenu, tileView, "tileWindow");
1486
1487 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1488 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1489 m_gameActions.append(memoryView);
1490 addControlledAction(toolsMenu, memoryView, "memoryView");
1491
1492#ifdef M_CORE_GBA
1493 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1494 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1495 m_gameActions.append(ioViewer);
1496 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1497 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1498#endif
1499
1500 ConfigOption* skipBios = m_config->addOption("skipBios");
1501 skipBios->connect([this](const QVariant& value) {
1502 reloadConfig();
1503 }, this);
1504
1505 ConfigOption* useBios = m_config->addOption("useBios");
1506 useBios->connect([this](const QVariant& value) {
1507 m_controller->setUseBIOS(value.toBool());
1508 }, this);
1509
1510 ConfigOption* buffers = m_config->addOption("audioBuffers");
1511 buffers->connect([this](const QVariant& value) {
1512 emit audioBufferSamplesChanged(value.toInt());
1513 }, this);
1514
1515 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1516 sampleRate->connect([this](const QVariant& value) {
1517 emit sampleRateChanged(value.toUInt());
1518 }, this);
1519
1520 ConfigOption* volume = m_config->addOption("volume");
1521 volume->connect([this](const QVariant& value) {
1522 reloadConfig();
1523 }, this);
1524
1525 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1526 rewindEnable->connect([this](const QVariant& value) {
1527 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1528 }, this);
1529
1530 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1531 rewindBufferCapacity->connect([this](const QVariant& value) {
1532 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1533 }, this);
1534
1535 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1536 rewindBufferCapacity->connect([this](const QVariant& value) {
1537 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1538 }, this);
1539
1540 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1541 allowOpposingDirections->connect([this](const QVariant& value) {
1542 m_inputController.setAllowOpposing(value.toBool());
1543 }, this);
1544
1545 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1546 saveStateExtdata->connect([this](const QVariant& value) {
1547 m_controller->setSaveStateExtdata(value.toInt());
1548 }, this);
1549
1550 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1551 loadStateExtdata->connect([this](const QVariant& value) {
1552 m_controller->setLoadStateExtdata(value.toInt());
1553 }, this);
1554
1555 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1556 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1557 exitFullScreen->setShortcut(QKeySequence("Esc"));
1558 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1559
1560 foreach (QAction* action, m_gameActions) {
1561 action->setDisabled(true);
1562 }
1563}
1564
1565void Window::attachWidget(QWidget* widget) {
1566 m_screenWidget->layout()->addWidget(widget);
1567 m_screenWidget->unsetCursor();
1568 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1569}
1570
1571void Window::detachWidget(QWidget* widget) {
1572 m_screenWidget->layout()->removeWidget(widget);
1573}
1574
1575void Window::appendMRU(const QString& fname) {
1576 int index = m_mruFiles.indexOf(fname);
1577 if (index >= 0) {
1578 m_mruFiles.removeAt(index);
1579 }
1580 m_mruFiles.prepend(fname);
1581 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1582 m_mruFiles.removeLast();
1583 }
1584 updateMRU();
1585}
1586
1587void Window::updateMRU() {
1588 if (!m_mruMenu) {
1589 return;
1590 }
1591 for (QAction* action : m_mruMenu->actions()) {
1592 delete action;
1593 }
1594 m_mruMenu->clear();
1595 int i = 0;
1596 for (const QString& file : m_mruFiles) {
1597 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1598 item->setShortcut(QString("Ctrl+%1").arg(i));
1599 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1600 m_mruMenu->addAction(item);
1601 ++i;
1602 }
1603 m_config->setMRU(m_mruFiles);
1604 m_config->write();
1605 m_mruMenu->setEnabled(i > 0);
1606}
1607
1608QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1609 addHiddenAction(menu, action, name);
1610 menu->addAction(action);
1611 return action;
1612}
1613
1614QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1615 m_inputModel->addAction(menu, action, name);
1616 action->setShortcutContext(Qt::WidgetShortcut);
1617 addAction(action);
1618 return action;
1619}
1620
1621void Window::focusCheck() {
1622 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1623 return;
1624 }
1625 if (QGuiApplication::focusWindow() && m_autoresume) {
1626 m_controller->setPaused(false);
1627 m_autoresume = false;
1628 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1629 m_autoresume = true;
1630 m_controller->setPaused(true);
1631 }
1632}
1633
1634WindowBackground::WindowBackground(QWidget* parent)
1635 : QLabel(parent)
1636{
1637 setLayout(new QStackedLayout());
1638 layout()->setContentsMargins(0, 0, 0, 0);
1639 setAlignment(Qt::AlignCenter);
1640}
1641
1642void WindowBackground::setSizeHint(const QSize& hint) {
1643 m_sizeHint = hint;
1644}
1645
1646QSize WindowBackground::sizeHint() const {
1647 return m_sizeHint;
1648}
1649
1650void WindowBackground::setLockAspectRatio(int width, int height) {
1651 m_centered = false;
1652 m_aspectWidth = width;
1653 m_aspectHeight = height;
1654}
1655
1656void WindowBackground::setCenteredAspectRatio(int width, int height) {
1657 m_centered = true;
1658 m_aspectWidth = width;
1659 m_aspectHeight = height;
1660}
1661
1662void WindowBackground::paintEvent(QPaintEvent*) {
1663 const QPixmap* logo = pixmap();
1664 if (!logo) {
1665 return;
1666 }
1667 QPainter painter(this);
1668 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1669 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1670 QSize s = size();
1671 QSize ds = s;
1672 if (m_centered) {
1673 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1674 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1675 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1676 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1677 }
1678 } else {
1679 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1680 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1681 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1682 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1683 }
1684 }
1685 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1686 QRect full(origin, ds);
1687 painter.drawPixmap(full, *logo);
1688}