all repos — mgba @ 5efacfa097d75f5fcd0672f8b98a1bcc36e4ccbb

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#endif
  21#include "CheatsView.h"
  22#include "ConfigController.h"
  23#include "DebuggerConsole.h"
  24#include "DebuggerConsoleController.h"
  25#include "Display.h"
  26#include "GameController.h"
  27#include "GBAApp.h"
  28#include "GDBController.h"
  29#include "GDBWindow.h"
  30#include "GIFView.h"
  31#include "InputModel.h"
  32#include "IOViewer.h"
  33#include "LoadSaveState.h"
  34#include "LogView.h"
  35#include "MultiplayerController.h"
  36#include "MemoryView.h"
  37#include "OverrideView.h"
  38#include "ObjView.h"
  39#include "PaletteView.h"
  40#include "ROMInfo.h"
  41#include "SensorView.h"
  42#include "SettingsView.h"
  43#include "ShaderSelector.h"
  44#include "TileView.h"
  45#include "VideoView.h"
  46
  47#include <mgba/core/version.h>
  48#ifdef M_CORE_GB
  49#include <mgba/internal/gb/gb.h>
  50#include <mgba/internal/gb/input.h>
  51#include <mgba/internal/gb/video.h>
  52#endif
  53#ifdef M_CORE_GBA
  54#include <mgba/internal/gba/gba.h>
  55#include <mgba/internal/gba/input.h>
  56#include <mgba/internal/gba/video.h>
  57#endif
  58#ifdef M_CORE_DS
  59#include <mgba/internal/ds/input.h>
  60#endif
  61#include "feature/commandline.h"
  62#include "feature/sqlite3/no-intro.h"
  63#include <mgba-util/vfs.h>
  64
  65#ifdef M_CORE_GB
  66#define SUPPORT_GB (1 << PLATFORM_GB)
  67#else
  68#define SUPPORT_GB 0
  69#endif
  70
  71#ifdef M_CORE_GBA
  72#define SUPPORT_GBA (1 << PLATFORM_GBA)
  73#else
  74#define SUPPORT_GBA 0
  75#endif
  76
  77#ifdef M_CORE_DS
  78#define SUPPORT_DS (1 << PLATFORM_DS)
  79#else
  80#define SUPPORT_DS 0
  81#endif
  82
  83using namespace QGBA;
  84
  85Window::Window(ConfigController* config, int playerId, QWidget* parent)
  86	: QMainWindow(parent)
  87	, m_log(0)
  88	, m_logView(new LogView(&m_log))
  89	, m_stateWindow(nullptr)
  90	, m_screenWidget(new WindowBackground())
  91	, m_logo(":/res/medusa-bg.jpg")
  92	, m_config(config)
  93	, m_inputModel(new InputModel(this))
  94	, m_inputController(m_inputModel, playerId, this)
  95#ifdef USE_FFMPEG
  96	, m_videoView(nullptr)
  97#endif
  98#ifdef USE_MAGICK
  99	, m_gifView(nullptr)
 100#endif
 101#ifdef USE_GDB_STUB
 102	, m_gdbController(nullptr)
 103#endif
 104#ifdef USE_DEBUGGERS
 105	, m_console(nullptr)
 106#endif
 107	, m_mruMenu(nullptr)
 108	, m_fullscreenOnStart(false)
 109	, m_autoresume(false)
 110	, m_wasOpened(false)
 111{
 112	setFocusPolicy(Qt::StrongFocus);
 113	setAcceptDrops(true);
 114	setAttribute(Qt::WA_DeleteOnClose);
 115	m_controller = new GameController(this);
 116	m_controller->setInputController(&m_inputController);
 117	updateTitle();
 118
 119	m_display = Display::create(this);
 120	m_shaderView = new ShaderSelector(m_display, m_config);
 121
 122	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 123	m_logo = m_logo; // Free memory left over in old pixmap
 124
 125	m_screenWidget->setMinimumSize(m_display->minimumSize());
 126	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 127	int i = 2;
 128	QVariant multiplier = m_config->getOption("scaleMultiplier");
 129	if (!multiplier.isNull()) {
 130		m_savedScale = multiplier.toInt();
 131		i = m_savedScale;
 132	}
 133#ifdef USE_SQLITE3
 134	m_libraryView = new LibraryView();
 135	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 136	showLibrary->connect([this](const QVariant& value) {
 137		if (value.toBool()) {
 138			if (m_controller->isLoaded()) {
 139				m_screenWidget->layout()->addWidget(m_libraryView);
 140			} else {
 141				attachWidget(m_libraryView);
 142			}
 143		} else {
 144			detachWidget(m_libraryView);
 145		}
 146	}, this);
 147	m_config->updateOption("showLibrary");
 148
 149	connect(m_libraryView, &LibraryView::accepted, [this]() {
 150		VFile* output = m_libraryView->selectedVFile();
 151		QPair<QString, QString> path = m_libraryView->selectedPath();
 152		if (output) {
 153			m_controller->loadGame(output, path.first, path.second);
 154		}
 155	});
 156#elif defined(M_CORE_GBA)
 157	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 158#endif
 159	m_screenWidget->setPixmap(m_logo);
 160	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 161	setCentralWidget(m_screenWidget);
 162
 163	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 164	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 165	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 166	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 167	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 168	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 169	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 170	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 171		unsigned width, height;
 172		context->core->desiredVideoDimensions(context->core, &width, &height);
 173		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 174		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 175		QPixmap pixmap;
 176		pixmap.convertFromImage(currentImage);
 177		m_screenWidget->setPixmap(pixmap);
 178		m_screenWidget->setLockAspectRatio(width, height);
 179	});
 180	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 181#ifndef Q_OS_MAC
 182	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 183	connect(m_controller, &GameController::gameUnpaused, [this]() {
 184		if(isFullScreen()) {
 185			menuBar()->hide();
 186		}
 187	});
 188#endif
 189	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 190	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 191	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 192	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 193	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 194	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 195	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 196	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 197	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 198	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 199	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 200	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 201	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 202	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 203	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 204	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 205	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 206	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 207	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 208	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 209	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 210	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 211	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 212	connect(m_display, &Display::hideCursor, [this]() {
 213		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 214			m_screenWidget->setCursor(Qt::BlankCursor);
 215		}
 216	});
 217	connect(m_display, &Display::showCursor, [this]() {
 218		m_screenWidget->unsetCursor();
 219	});
 220
 221	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 222	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 223	m_focusCheck.setInterval(200);
 224
 225	m_inputModel->setConfigController(m_config);
 226	setupMenu(menuBar());
 227
 228#ifdef M_CORE_GBA
 229	m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
 230#endif
 231#ifdef M_CORE_GB
 232	m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBInputInfo);
 233#endif
 234#ifdef M_CORE_DS
 235	m_inputController.addPlatform(PLATFORM_DS, tr("DS"), &DSInputInfo);
 236#endif
 237	m_inputController.setupCallback(m_controller);
 238}
 239
 240Window::~Window() {
 241	delete m_logView;
 242
 243#ifdef USE_FFMPEG
 244	delete m_videoView;
 245#endif
 246
 247#ifdef USE_MAGICK
 248	delete m_gifView;
 249#endif
 250
 251#ifdef USE_SQLITE3
 252	delete m_libraryView;
 253#endif
 254}
 255
 256void Window::argumentsPassed(mArguments* args) {
 257	loadConfig();
 258
 259	if (args->patch) {
 260		m_controller->loadPatch(args->patch);
 261	}
 262
 263	if (args->fname) {
 264		m_controller->loadGame(args->fname);
 265	}
 266
 267#ifdef USE_GDB_STUB
 268	if (args->debuggerType == DEBUGGER_GDB) {
 269		if (!m_gdbController) {
 270			m_gdbController = new GDBController(m_controller, this);
 271			m_gdbController->listen();
 272		}
 273	}
 274#endif
 275}
 276
 277void Window::resizeFrame(const QSize& size) {
 278	QSize newSize(size);
 279#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 280	newSize /= m_screenWidget->devicePixelRatioF();
 281#endif
 282	m_screenWidget->setSizeHint(newSize);
 283	newSize -= m_screenWidget->size();
 284	newSize += this->size();
 285	resize(newSize);
 286}
 287
 288void Window::setConfig(ConfigController* config) {
 289	m_config = config;
 290}
 291
 292void Window::loadConfig() {
 293	const mCoreOptions* opts = m_config->options();
 294	reloadConfig();
 295
 296	// TODO: Move these to ConfigController
 297	if (opts->fpsTarget) {
 298		emit fpsTargetChanged(opts->fpsTarget);
 299	}
 300
 301	if (opts->audioBuffers) {
 302		emit audioBufferSamplesChanged(opts->audioBuffers);
 303	}
 304
 305	if (opts->sampleRate) {
 306		emit sampleRateChanged(opts->sampleRate);
 307	}
 308
 309	if (opts->width && opts->height) {
 310		resizeFrame(QSize(opts->width, opts->height));
 311	}
 312
 313	if (opts->fullscreen) {
 314		enterFullScreen();
 315	}
 316
 317	if (opts->shader) {
 318		struct VDir* shader = VDirOpen(opts->shader);
 319		if (shader) {
 320			m_display->setShaders(shader);
 321			m_shaderView->refreshShaders();
 322			shader->close(shader);
 323		}
 324	}
 325
 326	m_mruFiles = m_config->getMRU();
 327	updateMRU();
 328
 329	m_inputController.setConfiguration(m_config);
 330	m_controller->setUseBIOS(opts->useBios);
 331}
 332
 333void Window::reloadConfig() {
 334	const mCoreOptions* opts = m_config->options();
 335
 336	m_log.setLevels(opts->logLevel);
 337
 338	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 339	bool ok;
 340	int flags = saveStateExtdata.toInt(&ok);
 341	if (ok) {
 342		m_controller->setSaveStateExtdata(flags);
 343	}
 344
 345	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 346	flags = loadStateExtdata.toInt(&ok);
 347	if (ok) {
 348		m_controller->setLoadStateExtdata(flags);
 349	}
 350
 351	m_controller->setConfig(m_config->config());
 352	m_display->lockAspectRatio(opts->lockAspectRatio);
 353	m_display->filter(opts->resampleVideo);
 354
 355	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 356}
 357
 358void Window::saveConfig() {
 359	m_inputController.saveConfiguration();
 360	m_config->write();
 361}
 362
 363QString Window::getFilters() const {
 364	QStringList filters;
 365	QStringList formats;
 366
 367#ifdef M_CORE_GBA
 368	QStringList gbaFormats{
 369		"*.gba",
 370#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 371		"*.zip",
 372#endif
 373#ifdef USE_LZMA
 374		"*.7z",
 375#endif
 376		"*.agb",
 377		"*.mb",
 378		"*.rom",
 379		"*.bin"};
 380	formats.append(gbaFormats);
 381	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 382#endif
 383
 384#ifdef M_CORE_DS
 385	QStringList dsFormats{
 386		"*.nds",
 387#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 388		"*.zip",
 389#endif
 390#ifdef USE_LZMA
 391		"*.7z",
 392#endif
 393		"*.rom",
 394		"*.bin"};
 395	formats.append(dsFormats);
 396	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 397#endif
 398
 399#ifdef M_CORE_GB
 400	QStringList gbFormats{
 401		"*.gb",
 402		"*.gbc",
 403#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 404		"*.zip",
 405#endif
 406#ifdef USE_LZMA
 407		"*.7z",
 408#endif
 409		"*.rom",
 410		"*.bin"};
 411	formats.append(gbFormats);
 412	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 413#endif
 414
 415	formats.removeDuplicates();
 416	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 417	return filters.join(";;");
 418}
 419
 420QString Window::getFiltersArchive() const {
 421	QStringList filters;
 422
 423	QStringList formats{
 424#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 425		"*.zip",
 426#endif
 427#ifdef USE_LZMA
 428		"*.7z",
 429#endif
 430	};
 431	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 432	return filters.join(";;");
 433}
 434
 435void Window::selectROM() {
 436	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 437	if (!filename.isEmpty()) {
 438		m_controller->loadGame(filename);
 439	}
 440}
 441
 442#ifdef USE_SQLITE3
 443void Window::selectROMInArchive() {
 444	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 445	if (filename.isEmpty()) {
 446		return;
 447	}
 448	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 449	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 450		VFile* output = archiveInspector->selectedVFile();
 451		QPair<QString, QString> path = archiveInspector->selectedPath();
 452		if (output) {
 453			m_controller->loadGame(output, path.second, path.first);
 454		}
 455		archiveInspector->close();
 456	});
 457	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 458	archiveInspector->show();
 459}
 460
 461void Window::addDirToLibrary() {
 462	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 463	if (filename.isEmpty()) {
 464		return;
 465	}
 466	m_libraryView->addDirectory(filename);
 467}
 468#endif
 469
 470void Window::replaceROM() {
 471	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 472	if (!filename.isEmpty()) {
 473		m_controller->replaceGame(filename);
 474	}
 475}
 476
 477void Window::selectSave(bool temporary) {
 478	QStringList formats{"*.sav"};
 479	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 480	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 481	if (!filename.isEmpty()) {
 482		m_controller->loadSave(filename, temporary);
 483	}
 484}
 485
 486void Window::multiplayerChanged() {
 487	int attached = 1;
 488	MultiplayerController* multiplayer = m_controller->multiplayerController();
 489	if (multiplayer) {
 490		attached = multiplayer->attached();
 491	}
 492	if (m_controller->isLoaded()) {
 493		for (QAction* action : m_nonMpActions) {
 494			action->setDisabled(attached > 1);
 495		}
 496	}
 497}
 498
 499void Window::selectPatch() {
 500	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 501	if (!filename.isEmpty()) {
 502		m_controller->loadPatch(filename);
 503	}
 504}
 505
 506void Window::openView(QWidget* widget) {
 507	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 508	widget->setAttribute(Qt::WA_DeleteOnClose);
 509	widget->show();
 510}
 511
 512void Window::importSharkport() {
 513	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 514	if (!filename.isEmpty()) {
 515		m_controller->importSharkport(filename);
 516	}
 517}
 518
 519void Window::exportSharkport() {
 520	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 521	if (!filename.isEmpty()) {
 522		m_controller->exportSharkport(filename);
 523	}
 524}
 525
 526void Window::openSettingsWindow() {
 527	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
 528	connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
 529	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 530	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 531	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 532	openView(settingsWindow);
 533}
 534
 535void Window::openAboutScreen() {
 536	AboutScreen* about = new AboutScreen();
 537	openView(about);
 538}
 539
 540template <typename T, typename A>
 541std::function<void()> Window::openTView(A arg) {
 542	return [=]() {
 543		T* view = new T(m_controller, arg);
 544		openView(view);
 545	};
 546}
 547
 548template <typename T>
 549std::function<void()> Window::openTView() {
 550	return [=]() {
 551		T* view = new T(m_controller);
 552		openView(view);
 553	};
 554}
 555
 556#ifdef USE_FFMPEG
 557void Window::openVideoWindow() {
 558	if (!m_videoView) {
 559		m_videoView = new VideoView();
 560		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 561		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 562		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 563		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 564		connect(m_controller, &GameController::gameStarted, [this]() {
 565			m_videoView->setNativeResolution(m_controller->screenDimensions());
 566		});
 567		if (m_controller->isLoaded()) {
 568			m_videoView->setNativeResolution(m_controller->screenDimensions());
 569		}
 570		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 571	}
 572	m_videoView->show();
 573}
 574#endif
 575
 576#ifdef USE_MAGICK
 577void Window::openGIFWindow() {
 578	if (!m_gifView) {
 579		m_gifView = new GIFView();
 580		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 581		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 582		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 583		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 584		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 585	}
 586	m_gifView->show();
 587}
 588#endif
 589
 590#ifdef USE_GDB_STUB
 591void Window::gdbOpen() {
 592	if (!m_gdbController) {
 593		m_gdbController = new GDBController(m_controller, this);
 594	}
 595	GDBWindow* window = new GDBWindow(m_gdbController);
 596	openView(window);
 597}
 598#endif
 599
 600#ifdef USE_DEBUGGERS
 601void Window::consoleOpen() {
 602	if (!m_console) {
 603		m_console = new DebuggerConsoleController(m_controller, this);
 604	}
 605	DebuggerConsole* window = new DebuggerConsole(m_console);
 606	openView(window);
 607}
 608#endif
 609
 610void Window::resizeEvent(QResizeEvent* event) {
 611	if (!isFullScreen()) {
 612		m_config->setOption("height", m_screenWidget->height());
 613		m_config->setOption("width", m_screenWidget->width());
 614	}
 615
 616	int factor = 0;
 617	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 618	if (m_controller->isLoaded()) {
 619		size = m_controller->screenDimensions();
 620	}
 621	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 622	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 623		factor = m_screenWidget->width() / size.width();
 624	} else {
 625		m_savedScale = 0;
 626	}
 627	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 628		bool enableSignals = iter.value()->blockSignals(true);
 629		iter.value()->setChecked(iter.key() == factor);
 630		iter.value()->blockSignals(enableSignals);
 631	}
 632
 633	m_config->setOption("fullscreen", isFullScreen());
 634}
 635
 636void Window::showEvent(QShowEvent* event) {
 637	if (m_wasOpened) {
 638		return;
 639	}
 640	m_wasOpened = true;
 641	resizeFrame(m_screenWidget->sizeHint());
 642	QVariant windowPos = m_config->getQtOption("windowPos");
 643	if (!windowPos.isNull()) {
 644		move(windowPos.toPoint());
 645	} else {
 646		QRect rect = frameGeometry();
 647		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 648		move(rect.topLeft());
 649	}
 650	if (m_fullscreenOnStart) {
 651		enterFullScreen();
 652		m_fullscreenOnStart = false;
 653	}
 654}
 655
 656void Window::closeEvent(QCloseEvent* event) {
 657	emit shutdown();
 658	m_config->setQtOption("windowPos", pos());
 659
 660	if (m_savedScale > 0) {
 661		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 662		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 663	}
 664	saveConfig();
 665	QMainWindow::closeEvent(event);
 666}
 667
 668void Window::focusInEvent(QFocusEvent*) {
 669	m_display->forceDraw();
 670}
 671
 672void Window::focusOutEvent(QFocusEvent*) {
 673	m_controller->setTurbo(false, false);
 674	m_controller->stopRewinding();
 675	m_controller->clearKeys();
 676}
 677
 678void Window::dragEnterEvent(QDragEnterEvent* event) {
 679	if (event->mimeData()->hasFormat("text/uri-list")) {
 680		event->acceptProposedAction();
 681	}
 682}
 683
 684void Window::dropEvent(QDropEvent* event) {
 685	QString uris = event->mimeData()->data("text/uri-list");
 686	uris = uris.trimmed();
 687	if (uris.contains("\n")) {
 688		// Only one file please
 689		return;
 690	}
 691	QUrl url(uris);
 692	if (!url.isLocalFile()) {
 693		// No remote loading
 694		return;
 695	}
 696	event->accept();
 697	m_controller->loadGame(url.toLocalFile());
 698}
 699
 700void Window::mouseMoveEvent(QMouseEvent* event) {
 701	if (!m_controller->isLoaded()) {
 702		return;
 703	}
 704	QPoint pos = event->pos();
 705	pos = m_screenWidget->mapFrom(this, pos);
 706	QSize dimensions = m_controller->screenDimensions();
 707	QSize viewportDimensions = m_display->viewportSize();
 708	QSize screenDimensions = m_screenWidget->size();
 709	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 710	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 711	m_controller->cursorLocation(x, y);
 712	event->accept();
 713}
 714
 715void Window::mousePressEvent(QMouseEvent* event) {
 716	if (event->button() != Qt::LeftButton) {
 717		return;
 718	}
 719	if (!m_controller->isLoaded()) {
 720		return;
 721	}
 722	mouseMoveEvent(event);
 723	m_controller->cursorDown(true);
 724}
 725
 726void Window::mouseReleaseEvent(QMouseEvent* event) {
 727	if (event->button() != Qt::LeftButton) {
 728		return;
 729	}
 730	if (!m_controller->isLoaded()) {
 731		return;
 732	}
 733	mouseMoveEvent(event);
 734	m_controller->cursorDown(false);
 735}
 736
 737void Window::enterFullScreen() {
 738	if (!isVisible()) {
 739		m_fullscreenOnStart = true;
 740		return;
 741	}
 742	if (isFullScreen()) {
 743		return;
 744	}
 745	showFullScreen();
 746#ifndef Q_OS_MAC
 747	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 748		menuBar()->hide();
 749	}
 750#endif
 751}
 752
 753void Window::exitFullScreen() {
 754	if (!isFullScreen()) {
 755		return;
 756	}
 757	m_screenWidget->unsetCursor();
 758	menuBar()->show();
 759	showNormal();
 760}
 761
 762void Window::toggleFullScreen() {
 763	if (isFullScreen()) {
 764		exitFullScreen();
 765	} else {
 766		enterFullScreen();
 767	}
 768}
 769
 770void Window::gameStarted(mCoreThread* context, const QString& fname) {
 771	MutexLock(&context->stateMutex);
 772	if (context->state < THREAD_EXITING) {
 773		emit startDrawing(context);
 774	} else {
 775		MutexUnlock(&context->stateMutex);
 776		return;
 777	}
 778	MutexUnlock(&context->stateMutex);
 779	int platform = 1 << context->core->platform(context->core);
 780#ifdef M_CORE_DS
 781	if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 782		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 783		                                    tr("DS support requires dumps of the BIOS and firmware."),
 784		                                    QMessageBox::Ok, this, Qt::Sheet);
 785		fail->setAttribute(Qt::WA_DeleteOnClose);
 786		fail->show();
 787		m_controller->closeGame();
 788		return;
 789	}
 790#endif
 791	foreach (QAction* action, m_gameActions) {
 792		action->setDisabled(false);
 793	}
 794	for (QPair<QAction*, int> action : m_platformActions) {
 795		action.first->setEnabled(action.second & platform);
 796	}
 797	multiplayerChanged();
 798	if (!fname.isEmpty()) {
 799		setWindowFilePath(fname);
 800		appendMRU(fname);
 801	}
 802	updateTitle();
 803	unsigned width, height;
 804	context->core->desiredVideoDimensions(context->core, &width, &height);
 805	m_display->setMinimumSize(width, height);
 806	m_screenWidget->setMinimumSize(m_display->minimumSize());
 807	if (m_savedScale > 0) {
 808		resizeFrame(QSize(width, height) * m_savedScale);
 809	}
 810	attachWidget(m_display);
 811	setMouseTracking(true);
 812
 813#ifndef Q_OS_MAC
 814	if (isFullScreen()) {
 815		menuBar()->hide();
 816	}
 817#endif
 818
 819	m_inputController.setPlatform(m_controller->platform());
 820
 821	m_hitUnimplementedBiosCall = false;
 822	m_fpsTimer.start();
 823	m_focusCheck.start();
 824}
 825
 826void Window::gameStopped() {
 827	for (QPair<QAction*, int> action : m_platformActions) {
 828		action.first->setDisabled(false);
 829	}
 830	foreach (QAction* action, m_gameActions) {
 831		action->setDisabled(true);
 832	}
 833	setWindowFilePath(QString());
 834	updateTitle();
 835	detachWidget(m_display);
 836	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 837	m_screenWidget->setPixmap(m_logo);
 838	m_screenWidget->unsetCursor();
 839#ifdef M_CORE_GB
 840	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 841#elif defined(M_CORE_GBA)
 842	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 843#endif
 844	m_screenWidget->setMinimumSize(m_display->minimumSize());
 845
 846	setMouseTracking(false);
 847	m_fpsTimer.stop();
 848	m_focusCheck.stop();
 849}
 850
 851void Window::gameCrashed(const QString& errorMessage) {
 852	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 853	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 854	                                     QMessageBox::Ok, this, Qt::Sheet);
 855	crash->setAttribute(Qt::WA_DeleteOnClose);
 856	crash->show();
 857}
 858
 859void Window::gameFailed() {
 860	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 861	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 862	                                    QMessageBox::Ok, this, Qt::Sheet);
 863	fail->setAttribute(Qt::WA_DeleteOnClose);
 864	fail->show();
 865}
 866
 867void Window::unimplementedBiosCall(int call) {
 868	if (m_hitUnimplementedBiosCall) {
 869		return;
 870	}
 871	m_hitUnimplementedBiosCall = true;
 872
 873	QMessageBox* fail = new QMessageBox(
 874	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 875	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 876	    QMessageBox::Ok, this, Qt::Sheet);
 877	fail->setAttribute(Qt::WA_DeleteOnClose);
 878	fail->show();
 879}
 880
 881void Window::tryMakePortable() {
 882	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 883	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 884	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 885	confirm->setAttribute(Qt::WA_DeleteOnClose);
 886	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 887	confirm->show();
 888}
 889
 890void Window::mustRestart() {
 891	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 892	                                      tr("Some changes will not take effect until the emulator is restarted."),
 893	                                      QMessageBox::Ok, this, Qt::Sheet);
 894	dialog->setAttribute(Qt::WA_DeleteOnClose);
 895	dialog->show();
 896}
 897
 898void Window::recordFrame() {
 899	m_frameList.append(QDateTime::currentDateTime());
 900	while (m_frameList.count() > FRAME_LIST_SIZE) {
 901		m_frameList.removeFirst();
 902	}
 903}
 904
 905void Window::showFPS() {
 906	if (m_frameList.isEmpty()) {
 907		updateTitle();
 908		return;
 909	}
 910	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 911	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 912	fps = round(fps) / 10.f;
 913	updateTitle(fps);
 914}
 915
 916void Window::updateTitle(float fps) {
 917	QString title;
 918
 919	m_controller->threadInterrupt();
 920	if (m_controller->isLoaded()) {
 921		const NoIntroDB* db = GBAApp::app()->gameDB();
 922		NoIntroGame game{};
 923		uint32_t crc32 = 0;
 924		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 925
 926		char gameTitle[17] = { '\0' };
 927		mCore* core = m_controller->thread()->core;
 928		core->getGameTitle(core, gameTitle);
 929		title = gameTitle;
 930
 931#ifdef USE_SQLITE3
 932		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 933			title = QLatin1String(game.name);
 934		}
 935#endif
 936	}
 937	MultiplayerController* multiplayer = m_controller->multiplayerController();
 938	if (multiplayer && multiplayer->attached() > 1) {
 939		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 940		for (QAction* action : m_nonMpActions) {
 941			action->setDisabled(true);
 942		}
 943	} else if (m_controller->isLoaded()) {
 944		for (QAction* action : m_nonMpActions) {
 945			action->setDisabled(false);
 946		}
 947	}
 948	m_controller->threadContinue();
 949	if (title.isNull()) {
 950		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 951	} else if (fps < 0) {
 952		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 953	} else {
 954		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 955	}
 956}
 957
 958void Window::openStateWindow(LoadSave ls) {
 959	if (m_stateWindow) {
 960		return;
 961	}
 962	MultiplayerController* multiplayer = m_controller->multiplayerController();
 963	if (multiplayer && multiplayer->attached() > 1) {
 964		return;
 965	}
 966	bool wasPaused = m_controller->isPaused();
 967	m_stateWindow = new LoadSaveState(m_controller);
 968	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 969	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 970	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 971		detachWidget(m_stateWindow);
 972		m_stateWindow = nullptr;
 973		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 974	});
 975	if (!wasPaused) {
 976		m_controller->setPaused(true);
 977		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 978	}
 979	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 980	m_stateWindow->setMode(ls);
 981	attachWidget(m_stateWindow);
 982}
 983
 984void Window::setupMenu(QMenuBar* menubar) {
 985	menubar->clear();
 986	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 987	m_inputModel->addMenu(fileMenu);
 988	installEventFilter(&m_inputController);
 989	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 990	                    "loadROM");
 991#ifdef USE_SQLITE3
 992	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 993	                    "loadROMInArchive");
 994	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 995	                    "addDirToLibrary");
 996#endif
 997
 998	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 999	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1000	m_gameActions.append(loadTemporarySave);
1001	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1002
1003	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1004
1005	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1006	connect(bootBIOS, &QAction::triggered, [this]() {
1007		m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
1008		m_controller->bootBIOS();
1009	});
1010	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1011
1012	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1013
1014	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1015	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1016	m_gameActions.append(romInfo);
1017	addControlledAction(fileMenu, romInfo, "romInfo");
1018
1019	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1020
1021	fileMenu->addSeparator();
1022
1023	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1024
1025	fileMenu->addSeparator();
1026
1027	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1028	loadState->setShortcut(tr("F10"));
1029	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1030	m_gameActions.append(loadState);
1031	m_nonMpActions.append(loadState);
1032	m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1033	addControlledAction(fileMenu, loadState, "loadState");
1034
1035	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1036	saveState->setShortcut(tr("Shift+F10"));
1037	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1038	m_gameActions.append(saveState);
1039	m_nonMpActions.append(saveState);
1040	m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1041	addControlledAction(fileMenu, saveState, "saveState");
1042
1043	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1044	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1045	m_inputModel->addMenu(quickLoadMenu);
1046	m_inputModel->addMenu(quickSaveMenu);
1047
1048	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1049	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1050	m_gameActions.append(quickLoad);
1051	m_nonMpActions.append(quickLoad);
1052	m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1053	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1054
1055	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1056	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1057	m_gameActions.append(quickSave);
1058	m_nonMpActions.append(quickSave);
1059	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1060	m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1061
1062	quickLoadMenu->addSeparator();
1063	quickSaveMenu->addSeparator();
1064
1065	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1066	undoLoadState->setShortcut(tr("F11"));
1067	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1068	m_gameActions.append(undoLoadState);
1069	m_nonMpActions.append(undoLoadState);
1070	m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1071	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1072
1073	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1074	undoSaveState->setShortcut(tr("Shift+F11"));
1075	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1076	m_gameActions.append(undoSaveState);
1077	m_nonMpActions.append(undoSaveState);
1078	m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1079	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1080
1081	quickLoadMenu->addSeparator();
1082	quickSaveMenu->addSeparator();
1083
1084	int i;
1085	for (i = 1; i < 10; ++i) {
1086		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1087		quickLoad->setShortcut(tr("F%1").arg(i));
1088		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1089		m_gameActions.append(quickLoad);
1090		m_nonMpActions.append(quickLoad);
1091		m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1092		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1093
1094		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1095		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1096		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1097		m_gameActions.append(quickSave);
1098		m_nonMpActions.append(quickSave);
1099		m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1100		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1101	}
1102
1103#ifdef M_CORE_GBA
1104	fileMenu->addSeparator();
1105	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1106	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1107	m_gameActions.append(importShark);
1108	m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1109	addControlledAction(fileMenu, importShark, "importShark");
1110
1111	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1112	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1113	m_gameActions.append(exportShark);
1114	m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1115	addControlledAction(fileMenu, exportShark, "exportShark");
1116#endif
1117
1118	fileMenu->addSeparator();
1119	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1120	connect(multiWindow, &QAction::triggered, [this]() {
1121		GBAApp::app()->newWindow();
1122	});
1123	addControlledAction(fileMenu, multiWindow, "multiWindow");
1124
1125#ifndef Q_OS_MAC
1126	fileMenu->addSeparator();
1127#endif
1128
1129	QAction* about = new QAction(tr("About"), fileMenu);
1130	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1131	fileMenu->addAction(about);
1132
1133#ifndef Q_OS_MAC
1134	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1135#endif
1136
1137	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1138	m_inputModel->addMenu(emulationMenu);
1139	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1140	reset->setShortcut(tr("Ctrl+R"));
1141	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1142	m_gameActions.append(reset);
1143	addControlledAction(emulationMenu, reset, "reset");
1144
1145	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1146	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1147	m_gameActions.append(shutdown);
1148	addControlledAction(emulationMenu, shutdown, "shutdown");
1149
1150#ifdef M_CORE_GBA
1151	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1152	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1153	m_gameActions.append(yank);
1154	m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1155	addControlledAction(emulationMenu, yank, "yank");
1156#endif
1157	emulationMenu->addSeparator();
1158
1159	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1160	pause->setChecked(false);
1161	pause->setCheckable(true);
1162	pause->setShortcut(tr("Ctrl+P"));
1163	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1164	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1165		pause->setChecked(true);
1166	});
1167	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1168	m_gameActions.append(pause);
1169	addControlledAction(emulationMenu, pause, "pause");
1170
1171	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1172	frameAdvance->setShortcut(tr("Ctrl+N"));
1173	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1174	m_gameActions.append(frameAdvance);
1175	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1176
1177	emulationMenu->addSeparator();
1178
1179	m_inputModel->addFunctions(emulationMenu, [this]() {
1180		m_controller->setTurbo(true, false);
1181	}, [this]() {
1182		m_controller->setTurbo(false, false);
1183	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1184
1185	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1186	turbo->setCheckable(true);
1187	turbo->setChecked(false);
1188	turbo->setShortcut(tr("Shift+Tab"));
1189	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1190	addControlledAction(emulationMenu, turbo, "fastForward");
1191
1192	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1193	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1194	ffspeed->connect([this](const QVariant& value) {
1195		m_controller->setTurboSpeed(value.toFloat());
1196	}, this);
1197	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1198	ffspeed->setValue(QVariant(-1.0f));
1199	ffspeedMenu->addSeparator();
1200	for (i = 2; i < 11; ++i) {
1201		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1202	}
1203	m_config->updateOption("fastForwardRatio");
1204
1205	m_inputModel->addFunctions(emulationMenu, [this]() {
1206		m_controller->startRewinding();
1207	}, [this]() {
1208		m_controller->stopRewinding();
1209	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1210
1211	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1212	rewind->setShortcut(tr("~"));
1213	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1214	m_gameActions.append(rewind);
1215	m_nonMpActions.append(rewind);
1216	m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1217	addControlledAction(emulationMenu, rewind, "rewind");
1218
1219	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1220	frameRewind->setShortcut(tr("Ctrl+B"));
1221	connect(frameRewind, &QAction::triggered, [this] () {
1222		m_controller->rewind(1);
1223	});
1224	m_gameActions.append(frameRewind);
1225	m_nonMpActions.append(frameRewind);
1226	m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1227	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1228
1229	ConfigOption* videoSync = m_config->addOption("videoSync");
1230	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1231	videoSync->connect([this](const QVariant& value) {
1232		m_controller->setVideoSync(value.toBool());
1233	}, this);
1234	m_config->updateOption("videoSync");
1235
1236	ConfigOption* audioSync = m_config->addOption("audioSync");
1237	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1238	audioSync->connect([this](const QVariant& value) {
1239		m_controller->setAudioSync(value.toBool());
1240	}, this);
1241	m_config->updateOption("audioSync");
1242
1243	emulationMenu->addSeparator();
1244
1245	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1246	m_inputModel->addMenu(solarMenu);
1247	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1248	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1249	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1250
1251	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1252	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1253	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1254
1255	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1256	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1257	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1258
1259	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1260	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1261	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1262
1263	solarMenu->addSeparator();
1264	for (int i = 0; i <= 10; ++i) {
1265		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1266		connect(setSolar, &QAction::triggered, [this, i]() {
1267			m_controller->setLuminanceLevel(i);
1268		});
1269		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1270	}
1271
1272	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1273	m_inputModel->addMenu(avMenu);
1274	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1275	m_inputModel->addMenu(frameMenu, avMenu);
1276	for (int i = 1; i <= 6; ++i) {
1277		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1278		setSize->setCheckable(true);
1279		if (m_savedScale == i) {
1280			setSize->setChecked(true);
1281		}
1282		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1283			showNormal();
1284			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1285			if (m_controller->isLoaded()) {
1286				size = m_controller->screenDimensions();
1287			}
1288			size *= i;
1289			m_savedScale = i;
1290			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1291			resizeFrame(size);
1292			bool enableSignals = setSize->blockSignals(true);
1293			setSize->setChecked(true);
1294			setSize->blockSignals(enableSignals);
1295		});
1296		m_frameSizes[i] = setSize;
1297		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1298	}
1299	QKeySequence fullscreenKeys;
1300#ifdef Q_OS_WIN
1301	fullscreenKeys = QKeySequence("Alt+Return");
1302#else
1303	fullscreenKeys = QKeySequence("Ctrl+F");
1304#endif
1305	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1306
1307	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1308	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1309	lockAspectRatio->connect([this](const QVariant& value) {
1310		m_display->lockAspectRatio(value.toBool());
1311	}, this);
1312	m_config->updateOption("lockAspectRatio");
1313
1314	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1315	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1316	resampleVideo->connect([this](const QVariant& value) {
1317		m_display->filter(value.toBool());
1318	}, this);
1319	m_config->updateOption("resampleVideo");
1320
1321	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1322	ConfigOption* skip = m_config->addOption("frameskip");
1323	skip->connect([this](const QVariant& value) {
1324		reloadConfig();
1325	}, this);
1326	for (int i = 0; i <= 10; ++i) {
1327		skip->addValue(QString::number(i), i, skipMenu);
1328	}
1329	m_config->updateOption("frameskip");
1330
1331	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1332	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1333	if (!m_display->supportsShaders()) {
1334		shaderView->setEnabled(false);
1335	}
1336	addControlledAction(avMenu, shaderView, "shaderSelector");
1337
1338	avMenu->addSeparator();
1339
1340	ConfigOption* mute = m_config->addOption("mute");
1341	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1342	mute->connect([this](const QVariant& value) {
1343		reloadConfig();
1344	}, this);
1345	m_config->updateOption("mute");
1346	addControlledAction(avMenu, muteAction, "mute");
1347
1348	QMenu* target = avMenu->addMenu(tr("FPS target"));
1349	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1350	fpsTargetOption->connect([this](const QVariant& value) {
1351		emit fpsTargetChanged(value.toFloat());
1352	}, this);
1353	fpsTargetOption->addValue(tr("15"), 15, target);
1354	fpsTargetOption->addValue(tr("30"), 30, target);
1355	fpsTargetOption->addValue(tr("45"), 45, target);
1356	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1357	fpsTargetOption->addValue(tr("60"), 60, target);
1358	fpsTargetOption->addValue(tr("90"), 90, target);
1359	fpsTargetOption->addValue(tr("120"), 120, target);
1360	fpsTargetOption->addValue(tr("240"), 240, target);
1361	m_config->updateOption("fpsTarget");
1362
1363#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1364	avMenu->addSeparator();
1365#endif
1366
1367#ifdef USE_PNG
1368	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1369	screenshot->setShortcut(tr("F12"));
1370	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1371	m_gameActions.append(screenshot);
1372	addControlledAction(avMenu, screenshot, "screenshot");
1373#endif
1374
1375#ifdef USE_FFMPEG
1376	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1377	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1378	addControlledAction(avMenu, recordOutput, "recordOutput");
1379	m_gameActions.append(recordOutput);
1380#endif
1381
1382#ifdef USE_MAGICK
1383	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1384	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1385	addControlledAction(avMenu, recordGIF, "recordGIF");
1386#endif
1387
1388	avMenu->addSeparator();
1389	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1390	m_inputModel->addMenu(videoLayers, avMenu);
1391
1392	for (int i = 0; i < 4; ++i) {
1393		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1394		enableBg->setCheckable(true);
1395		enableBg->setChecked(true);
1396		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1397		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1398	}
1399
1400	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1401	enableObj->setCheckable(true);
1402	enableObj->setChecked(true);
1403	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1404	addControlledAction(videoLayers, enableObj, "enableOBJ");
1405
1406	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1407	m_inputModel->addMenu(audioChannels, avMenu);
1408
1409	for (int i = 0; i < 4; ++i) {
1410		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1411		enableCh->setCheckable(true);
1412		enableCh->setChecked(true);
1413		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1414		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1415	}
1416
1417	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1418	enableChA->setCheckable(true);
1419	enableChA->setChecked(true);
1420	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1421	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1422
1423	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1424	enableChB->setCheckable(true);
1425	enableChB->setChecked(true);
1426	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1427	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1428
1429	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1430	m_inputModel->addMenu(toolsMenu);
1431	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1432	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1433	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1434
1435	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1436	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1437	addControlledAction(toolsMenu, overrides, "overrideWindow");
1438
1439	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1440	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1441	addControlledAction(toolsMenu, sensors, "sensorWindow");
1442
1443	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1444	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1445	m_gameActions.append(cheats);
1446	m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1447	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1448
1449	toolsMenu->addSeparator();
1450	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1451	                    "settings");
1452
1453	toolsMenu->addSeparator();
1454
1455#ifdef USE_DEBUGGERS
1456	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1457	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1458	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1459#endif
1460
1461#ifdef USE_GDB_STUB
1462	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1463	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1464	m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1465	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1466#endif
1467	toolsMenu->addSeparator();
1468
1469	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1470	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1471	m_gameActions.append(paletteView);
1472	m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1473	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1474
1475	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1476	connect(objView, &QAction::triggered, openTView<ObjView>());
1477	m_gameActions.append(objView);
1478	m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1479	addControlledAction(toolsMenu, objView, "spriteWindow");
1480
1481	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1482	connect(tileView, &QAction::triggered, openTView<TileView>());
1483	m_gameActions.append(tileView);
1484	m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1485	addControlledAction(toolsMenu, tileView, "tileWindow");
1486
1487	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1488	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1489	m_gameActions.append(memoryView);
1490	addControlledAction(toolsMenu, memoryView, "memoryView");
1491
1492#ifdef M_CORE_GBA
1493	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1494	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1495	m_gameActions.append(ioViewer);
1496	m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1497	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1498#endif
1499
1500	ConfigOption* skipBios = m_config->addOption("skipBios");
1501	skipBios->connect([this](const QVariant& value) {
1502		reloadConfig();
1503	}, this);
1504
1505	ConfigOption* useBios = m_config->addOption("useBios");
1506	useBios->connect([this](const QVariant& value) {
1507		m_controller->setUseBIOS(value.toBool());
1508	}, this);
1509
1510	ConfigOption* buffers = m_config->addOption("audioBuffers");
1511	buffers->connect([this](const QVariant& value) {
1512		emit audioBufferSamplesChanged(value.toInt());
1513	}, this);
1514
1515	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1516	sampleRate->connect([this](const QVariant& value) {
1517		emit sampleRateChanged(value.toUInt());
1518	}, this);
1519
1520	ConfigOption* volume = m_config->addOption("volume");
1521	volume->connect([this](const QVariant& value) {
1522		reloadConfig();
1523	}, this);
1524
1525	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1526	rewindEnable->connect([this](const QVariant& value) {
1527		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1528	}, this);
1529
1530	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1531	rewindBufferCapacity->connect([this](const QVariant& value) {
1532		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1533	}, this);
1534
1535	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1536	rewindBufferCapacity->connect([this](const QVariant& value) {
1537		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1538	}, this);
1539
1540	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1541	allowOpposingDirections->connect([this](const QVariant& value) {
1542		m_inputController.setAllowOpposing(value.toBool());
1543	}, this);
1544
1545	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1546	saveStateExtdata->connect([this](const QVariant& value) {
1547		m_controller->setSaveStateExtdata(value.toInt());
1548	}, this);
1549
1550	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1551	loadStateExtdata->connect([this](const QVariant& value) {
1552		m_controller->setLoadStateExtdata(value.toInt());
1553	}, this);
1554
1555	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1556	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1557	exitFullScreen->setShortcut(QKeySequence("Esc"));
1558	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1559
1560	foreach (QAction* action, m_gameActions) {
1561		action->setDisabled(true);
1562	}
1563}
1564
1565void Window::attachWidget(QWidget* widget) {
1566	m_screenWidget->layout()->addWidget(widget);
1567	m_screenWidget->unsetCursor();
1568	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1569}
1570
1571void Window::detachWidget(QWidget* widget) {
1572	m_screenWidget->layout()->removeWidget(widget);
1573}
1574
1575void Window::appendMRU(const QString& fname) {
1576	int index = m_mruFiles.indexOf(fname);
1577	if (index >= 0) {
1578		m_mruFiles.removeAt(index);
1579	}
1580	m_mruFiles.prepend(fname);
1581	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1582		m_mruFiles.removeLast();
1583	}
1584	updateMRU();
1585}
1586
1587void Window::updateMRU() {
1588	if (!m_mruMenu) {
1589		return;
1590	}
1591	for (QAction* action : m_mruMenu->actions()) {
1592		delete action;
1593	}
1594	m_mruMenu->clear();
1595	int i = 0;
1596	for (const QString& file : m_mruFiles) {
1597		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1598		item->setShortcut(QString("Ctrl+%1").arg(i));
1599		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1600		m_mruMenu->addAction(item);
1601		++i;
1602	}
1603	m_config->setMRU(m_mruFiles);
1604	m_config->write();
1605	m_mruMenu->setEnabled(i > 0);
1606}
1607
1608QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1609	addHiddenAction(menu, action, name);
1610	menu->addAction(action);
1611	return action;
1612}
1613
1614QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1615	m_inputModel->addAction(menu, action, name);
1616	action->setShortcutContext(Qt::WidgetShortcut);
1617	addAction(action);
1618	return action;
1619}
1620
1621void Window::focusCheck() {
1622	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1623		return;
1624	}
1625	if (QGuiApplication::focusWindow() && m_autoresume) {
1626		m_controller->setPaused(false);
1627		m_autoresume = false;
1628	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1629		m_autoresume = true;
1630		m_controller->setPaused(true);
1631	}
1632}
1633
1634WindowBackground::WindowBackground(QWidget* parent)
1635	: QLabel(parent)
1636{
1637	setLayout(new QStackedLayout());
1638	layout()->setContentsMargins(0, 0, 0, 0);
1639	setAlignment(Qt::AlignCenter);
1640}
1641
1642void WindowBackground::setSizeHint(const QSize& hint) {
1643	m_sizeHint = hint;
1644}
1645
1646QSize WindowBackground::sizeHint() const {
1647	return m_sizeHint;
1648}
1649
1650void WindowBackground::setLockAspectRatio(int width, int height) {
1651	m_centered = false;
1652	m_aspectWidth = width;
1653	m_aspectHeight = height;
1654}
1655
1656void WindowBackground::setCenteredAspectRatio(int width, int height) {
1657	m_centered = true;
1658	m_aspectWidth = width;
1659	m_aspectHeight = height;
1660}
1661
1662void WindowBackground::paintEvent(QPaintEvent*) {
1663	const QPixmap* logo = pixmap();
1664	if (!logo) {
1665		return;
1666	}
1667	QPainter painter(this);
1668	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1669	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1670	QSize s = size();
1671	QSize ds = s;
1672	if (m_centered) {
1673		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1674			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1675		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1676			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1677		}
1678	} else {
1679		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1680			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1681		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1682			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1683		}
1684	}
1685	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1686	QRect full(origin, ds);
1687	painter.drawPixmap(full, *logo);
1688}