/* Copyright (c) 2013-2019 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BattleChipView.h" #include "ConfigController.h" #include "CoreController.h" #include "GBAApp.h" #include "ShortcutController.h" #include "Window.h" #include #include #include #include #include #include #include #include using namespace QGBA; BattleChipView::BattleChipView(std::shared_ptr controller, Window* window, QWidget* parent) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint) , m_controller(controller) , m_window(window) { QResource::registerResource(GBAApp::dataDir() + "/chips.rcc", "/exe"); QResource::registerResource(ConfigController::configDir() + "/chips.rcc", "/exe"); m_ui.setupUi(this); char title[9]; CoreController::Interrupter interrupter(m_controller); mCore* core = m_controller->thread()->core; title[8] = '\0'; core->getGameCode(core, title); QString qtitle(title); #if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0)) int size = QFontMetrics(QFont()).height() / ((int) ceil(devicePixelRatioF()) * 12); #else int size = QFontMetrics(QFont()).height() / (devicePixelRatio() * 12); #endif m_ui.chipList->setIconSize(m_ui.chipList->iconSize() * size); m_ui.chipList->setGridSize(m_ui.chipList->gridSize() * size); connect(m_ui.chipId, static_cast(&QSpinBox::valueChanged), m_ui.inserted, [this]() { m_ui.inserted->setChecked(Qt::Unchecked); }); connect(m_ui.chipName, static_cast(&QComboBox::currentIndexChanged), m_ui.chipId, [this](int id) { m_ui.chipId->setValue(m_chipIndexToId[id]); }); connect(m_ui.inserted, &QAbstractButton::toggled, this, &BattleChipView::insertChip); connect(m_ui.insert, &QAbstractButton::clicked, this, &BattleChipView::reinsert); connect(m_ui.add, &QAbstractButton::clicked, this, &BattleChipView::addChip); connect(m_ui.remove, &QAbstractButton::clicked, this, &BattleChipView::removeChip); connect(controller.get(), &CoreController::stopping, this, &QWidget::close); connect(m_ui.save, &QAbstractButton::clicked, this, &BattleChipView::saveDeck); connect(m_ui.load, &QAbstractButton::clicked, this, &BattleChipView::loadDeck); connect(m_ui.buttonBox->button(QDialogButtonBox::Reset), &QAbstractButton::clicked, m_ui.chipList, &QListWidget::clear); connect(m_ui.gateBattleChip, &QAbstractButton::toggled, this, [this](bool on) { if (on) { setFlavor(GBA_FLAVOR_BATTLECHIP_GATE); } }); connect(m_ui.gateProgress, &QAbstractButton::toggled, this, [this](bool on) { if (on) { setFlavor(GBA_FLAVOR_PROGRESS_GATE); } }); connect(m_ui.gateBeastLink, &QAbstractButton::toggled, this, [this, qtitle](bool on) { if (on) { if (qtitle.endsWith('E') || qtitle.endsWith('P')) { setFlavor(GBA_FLAVOR_BEAST_LINK_GATE_US); } else { setFlavor(GBA_FLAVOR_BEAST_LINK_GATE); } } }); connect(m_controller.get(), &CoreController::frameAvailable, this, &BattleChipView::advanceFrameCounter); connect(m_ui.chipList, &QListWidget::itemClicked, this, [this](QListWidgetItem* item) { QVariant chip = item->data(Qt::UserRole); bool blocked = m_ui.chipId->blockSignals(true); m_ui.chipId->setValue(chip.toInt()); m_ui.chipId->blockSignals(blocked); reinsert(); }); m_controller->attachBattleChipGate(); setFlavor(4); if (qtitle.startsWith("AGB-B4B") || qtitle.startsWith("AGB-B4W") || qtitle.startsWith("AGB-BR4") || qtitle.startsWith("AGB-BZ3")) { m_ui.gateBattleChip->setChecked(Qt::Checked); } else if (qtitle.startsWith("AGB-BRB") || qtitle.startsWith("AGB-BRK")) { m_ui.gateProgress->setChecked(Qt::Checked); } else if (qtitle.startsWith("AGB-BR5") || qtitle.startsWith("AGB-BR6")) { m_ui.gateBeastLink->setChecked(Qt::Checked); } } BattleChipView::~BattleChipView() { m_controller->detachBattleChipGate(); } void BattleChipView::setFlavor(int flavor) { m_controller->setBattleChipFlavor(flavor); loadChipNames(flavor); } void BattleChipView::insertChip(bool inserted) { bool blocked = m_ui.inserted->blockSignals(true); m_ui.inserted->setChecked(inserted); m_ui.inserted->blockSignals(blocked); if (inserted) { m_controller->setBattleChipId(m_ui.chipId->value()); } else { m_controller->setBattleChipId(0); } } void BattleChipView::reinsert() { if (m_ui.inserted->isChecked()) { insertChip(false); m_next = true; m_frameCounter = UNINSERTED_TIME; } else { insertChip(true); } m_window->setWindowState(m_window->windowState() & ~Qt::WindowActive); m_window->setWindowState(m_window->windowState() | Qt::WindowActive); } void BattleChipView::addChip() { int insertedChip = m_ui.chipId->value(); if (insertedChip < 1) { return; } addChipId(insertedChip); } void BattleChipView::addChipId(int id) { QListWidgetItem* add = new QListWidgetItem(m_chipIdToName[id]); add->setData(Qt::UserRole, id); QString path = QString(":/exe/exe%1/%2.png").arg(m_flavor).arg(id, 3, 10, QLatin1Char('0')); if (!QFile(path).exists()) { path = QString(":/exe/exe%1/placeholder.png").arg(m_flavor); } add->setIcon(QPixmap(path).scaled(m_ui.chipList->iconSize())); m_ui.chipList->addItem(add); } void BattleChipView::removeChip() { qDeleteAll(m_ui.chipList->selectedItems()); } void BattleChipView::loadChipNames(int flavor) { QStringList chipNames; chipNames.append(tr("(None)")); m_chipIndexToId.clear(); m_chipIdToName.clear(); if (flavor == GBA_FLAVOR_BEAST_LINK_GATE_US) { flavor = GBA_FLAVOR_BEAST_LINK_GATE; } m_flavor = flavor; QFile file(QString(":/exe/exe%1/chip-names.txt").arg(flavor)); file.open(QIODevice::ReadOnly | QIODevice::Text); int id = 0; while (true) { QByteArray line = file.readLine(); if (line.isEmpty()) { break; } ++id; if (line.trimmed().isEmpty()) { continue; } QString name = QString::fromUtf8(line).trimmed(); m_chipIndexToId[chipNames.length()] = id; m_chipIdToName[id] = name; chipNames.append(name); } m_ui.chipName->clear(); m_ui.chipName->addItems(chipNames); } void BattleChipView::advanceFrameCounter() { if (m_frameCounter == 0) { insertChip(m_next); } if (m_frameCounter >= 0) { --m_frameCounter; } } void BattleChipView::saveDeck() { QString filename = GBAApp::app()->getSaveFileName(this, tr("Select deck file"), tr(("BattleChip deck file (*.deck)"))); if (filename.isEmpty()) { return; } QStringList deck; for (int i = 0; i < m_ui.chipList->count(); ++i) { deck.append(m_ui.chipList->item(i)->data(Qt::UserRole).toString()); } QSettings ini(filename, QSettings::IniFormat); ini.clear(); ini.beginGroup("BattleChipDeck"); ini.setValue("version", m_flavor); ini.setValue("deck", deck.join(',')); ini.sync(); } void BattleChipView::loadDeck() { QString filename = GBAApp::app()->getOpenFileName(this, tr("Select deck file"), tr(("BattleChip deck file (*.deck)"))); if (filename.isEmpty()) { return; } QSettings ini(filename, QSettings::IniFormat); ini.beginGroup("BattleChipDeck"); int flavor = ini.value("version").toInt(); if (flavor != m_flavor) { QMessageBox* error = new QMessageBox(this); error->setIcon(QMessageBox::Warning); error->setStandardButtons(QMessageBox::Ok); error->setWindowTitle(tr("Incompatible deck")); error->setText(tr("The selected deck is not compatible with this Chip Gate")); error->setAttribute(Qt::WA_DeleteOnClose); error->show(); return; } m_ui.chipList->clear(); QStringList deck = ini.value("deck").toString().split(','); for (const auto& item : deck) { bool ok; int id = item.toInt(&ok); if (ok) { addChipId(id); } } }