all repos — mgba @ 5f2d704eb01b52032c602cd473de91b059293df1

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QAction>
  9#include <QDateTime>
 10#include <QElapsedTimer>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16#include <memory>
 17
 18#include <mgba/core/core.h>
 19#include <mgba/core/thread.h>
 20
 21#include "ActionMapper.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24#include "LogController.h"
 25struct mArguments;
 26
 27namespace QGBA {
 28
 29class AudioProcessor;
 30class ConfigController;
 31class CoreController;
 32class CoreManager;
 33class DebuggerConsoleController;
 34class Display;
 35class FrameView;
 36class GDBController;
 37class GIFView;
 38class LibraryController;
 39class LogView;
 40class OverrideView;
 41class SensorView;
 42class ShaderSelector;
 43class ShortcutController;
 44class VideoView;
 45class WindowBackground;
 46
 47class Window : public QMainWindow {
 48Q_OBJECT
 49
 50public:
 51	Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 52	virtual ~Window();
 53
 54	std::shared_ptr<CoreController> controller() { return m_controller; }
 55
 56	void setConfig(ConfigController*);
 57	void argumentsPassed(mArguments*);
 58
 59	void resizeFrame(const QSize& size);
 60
 61	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 62
 63signals:
 64	void startDrawing();
 65	void shutdown();
 66	void paused(bool);
 67
 68public slots:
 69	void setController(CoreController* controller, const QString& fname);
 70	void selectROM();
 71#ifdef USE_SQLITE3
 72	void selectROMInArchive();
 73	void addDirToLibrary();
 74#endif
 75	void selectSave(bool temporary);
 76	void selectState(bool load);
 77	void selectPatch();
 78	void enterFullScreen();
 79	void exitFullScreen();
 80	void toggleFullScreen();
 81	void loadConfig();
 82	void reloadConfig();
 83	void saveConfig();
 84
 85	void loadCamImage();
 86
 87	void replaceROM();
 88
 89	void multiplayerChanged();
 90
 91	void importSharkport();
 92	void exportSharkport();
 93
 94	void openSettingsWindow();
 95
 96	void startVideoLog();
 97
 98#ifdef USE_DEBUGGERS
 99	void consoleOpen();
100#endif
101
102#ifdef USE_FFMPEG
103	void openVideoWindow();
104	void openGIFWindow();
105#endif
106
107#ifdef USE_GDB_STUB
108	void gdbOpen();
109#endif
110
111protected:
112	virtual void resizeEvent(QResizeEvent*) override;
113	virtual void showEvent(QShowEvent*) override;
114	virtual void hideEvent(QHideEvent*) override;
115	virtual void closeEvent(QCloseEvent*) override;
116	virtual void focusInEvent(QFocusEvent*) override;
117	virtual void focusOutEvent(QFocusEvent*) override;
118	virtual void dragEnterEvent(QDragEnterEvent*) override;
119	virtual void dropEvent(QDropEvent*) override;
120	virtual void mouseMoveEvent(QMouseEvent*) override;
121	virtual void mousePressEvent(QMouseEvent*) override;
122	virtual void mouseReleaseEvent(QMouseEvent*) override;
123
124private slots:
125	void gameStarted();
126	void gameStopped();
127	void gameCrashed(const QString&);
128	void gameFailed();
129	void unimplementedBiosCall(int);
130
131	void reloadAudioDriver();
132	void reloadDisplayDriver();
133
134	void tryMakePortable();
135	void mustRestart();
136
137	void recordFrame();
138	void showFPS();
139	void focusCheck();
140
141	void updateFrame();
142
143private:
144	static const int FPS_TIMER_INTERVAL = 2000;
145	static const int MUST_RESTART_TIMEOUT = 10000;
146
147	void setupMenu(QMenuBar*);
148	void openStateWindow(LoadSave);
149
150	void attachWidget(QWidget* widget);
151	void detachWidget(QWidget* widget);
152
153	void appendMRU(const QString& fname);
154	void clearMRU();
155	void updateMRU();
156
157	void openView(QWidget* widget);
158
159	template <typename T, typename... A> std::function<void()> openTView(A... arg);
160	template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
161
162	Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
163	template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
164	Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
165
166	void updateTitle(float fps = -1);
167
168	QString getFilters() const;
169	QString getFiltersArchive() const;
170
171	CoreManager* m_manager;
172	std::shared_ptr<CoreController> m_controller;
173	std::unique_ptr<AudioProcessor> m_audioProcessor;
174
175	std::unique_ptr<Display> m_display;
176	int m_savedScale;
177
178	// TODO: Move these to a new class
179	ActionMapper m_actions;
180	QList<Action*> m_gameActions;
181	QList<Action*> m_nonMpActions;
182	QMultiMap<mPlatform, Action*> m_platformActions;
183	Action* m_multiWindow;
184	QMap<int, Action*> m_frameSizes;
185
186	LogController m_log{0};
187	LogView* m_logView;
188#ifdef USE_DEBUGGERS
189	DebuggerConsoleController* m_console = nullptr;
190#endif
191	LoadSaveState* m_stateWindow = nullptr;
192	WindowBackground* m_screenWidget;
193	QPixmap m_logo{":/res/medusa-bg.jpg"};
194	ConfigController* m_config;
195	InputController m_inputController;
196	QList<qint64> m_frameList;
197	QElapsedTimer m_frameTimer;
198	QTimer m_fpsTimer;
199	QTimer m_mustRestart;
200	QList<QString> m_mruFiles;
201	ShortcutController* m_shortcutController;
202#if defined(BUILD_GL) || defined(BUILD_GLES2)
203	std::unique_ptr<ShaderSelector> m_shaderView;
204#endif
205	bool m_fullscreenOnStart = false;
206	QTimer m_focusCheck;
207	bool m_autoresume = false;
208	bool m_wasOpened = false;
209	QString m_pendingPatch;
210	QString m_pendingState;
211	bool m_pendingPause = false;
212	bool m_pendingClose = false;
213
214	bool m_hitUnimplementedBiosCall;
215
216	std::unique_ptr<OverrideView> m_overrideView;
217	std::unique_ptr<SensorView> m_sensorView;
218	FrameView* m_frameView = nullptr;
219
220#ifdef USE_FFMPEG
221	VideoView* m_videoView = nullptr;
222	GIFView* m_gifView = nullptr;
223#endif
224
225#ifdef USE_GDB_STUB
226	GDBController* m_gdbController = nullptr;
227#endif
228
229#ifdef USE_SQLITE3
230	LibraryController* m_libraryView;
231#endif
232};
233
234class WindowBackground : public QWidget {
235Q_OBJECT
236
237public:
238	WindowBackground(QWidget* parent = 0);
239
240	void setPixmap(const QPixmap& pixmap);
241	void setSizeHint(const QSize& size);
242	virtual QSize sizeHint() const override;
243	void setDimensions(int width, int height);
244	void setCenteredAspectRatio(int width, int height);
245	void setLockIntegerScaling(bool lock);
246	void setLockAspectRatio(bool lock);
247	void filter(bool filter);
248
249	const QPixmap& pixmap() const { return m_pixmap; }
250
251protected:
252	virtual void paintEvent(QPaintEvent*) override;
253
254private:
255	QPixmap m_pixmap;
256	QSize m_sizeHint;
257	bool m_centered;
258	int m_aspectWidth;
259	int m_aspectHeight;
260	bool m_lockAspectRatio;
261	bool m_lockIntegerScaling;
262	bool m_filter;
263};
264
265}