all repos — mgba @ 5f2d704eb01b52032c602cd473de91b059293df1

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/input.h>
 10#include <mgba/core/serialize.h>
 11#include <mgba/core/thread.h>
 12#include <mgba/debugger/debugger.h>
 13#include <mgba/internal/gba/input.h>
 14#include <mgba-util/configuration.h>
 15#include <mgba-util/formatting.h>
 16#include <mgba-util/vfs.h>
 17
 18#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 19#define GUI_MOD KMOD_GUI
 20#else
 21#define GUI_MOD KMOD_CTRL
 22#endif
 23
 24#define GYRO_STEPS 100
 25#define RUMBLE_PWM 16
 26#define RUMBLE_STEPS 2
 27
 28mLOG_DEFINE_CATEGORY(SDL_EVENTS, "SDL Events", "platform.sdl.events");
 29
 30DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 31
 32#if SDL_VERSION_ATLEAST(2, 0, 0)
 33static void _mSDLSetRumble(struct mRumble* rumble, int enable);
 34#endif
 35static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
 36static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
 37static int32_t _mSDLReadGyroZ(struct mRotationSource* rumble);
 38static void _mSDLRotationSample(struct mRotationSource* source);
 39
 40bool mSDLInitEvents(struct mSDLEvents* context) {
 41#if SDL_VERSION_ATLEAST(2, 0, 4)
 42	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 43#endif
 44	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 45		mLOG(SDL_EVENTS, ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 46	}
 47
 48#if SDL_VERSION_ATLEAST(2, 0, 0)
 49	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 50	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 51		mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 52	}
 53	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 54		mLOG(SDL_EVENTS, ERROR, "SDL video initialization failed: %s", SDL_GetError());
 55	}
 56#endif
 57
 58	SDL_JoystickEventState(SDL_ENABLE);
 59	int nJoysticks = SDL_NumJoysticks();
 60	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 61	if (nJoysticks > 0) {
 62		mSDLUpdateJoysticks(context, NULL);
 63		// Some OSes don't do hotplug detection
 64		if (!SDL_JoystickListSize(&context->joysticks)) {
 65			int i;
 66			for (i = 0; i < nJoysticks; ++i) {
 67				SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
 68				if (!sdlJoystick) {
 69					continue;
 70				}
 71				struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
 72				joystick->joystick = sdlJoystick;
 73				joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
 74#if SDL_VERSION_ATLEAST(2, 0, 0)
 75				joystick->id = SDL_JoystickInstanceID(joystick->joystick);
 76				joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
 77#else
 78				joystick->id = SDL_JoystickIndex(joystick->joystick);
 79#endif
 80			}
 81		}
 82	}
 83
 84	context->playersAttached = 0;
 85
 86	size_t i;
 87	for (i = 0; i < MAX_PLAYERS; ++i) {
 88		context->preferredJoysticks[i] = 0;
 89	}
 90
 91#if !SDL_VERSION_ATLEAST(2, 0, 0)
 92	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 93#else
 94	context->screensaverSuspendDepth = 0;
 95#endif
 96	return true;
 97}
 98
 99void mSDLDeinitEvents(struct mSDLEvents* context) {
100	size_t i;
101	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
102		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
103#if SDL_VERSION_ATLEAST(2, 0, 0)
104		SDL_HapticClose(joystick->haptic);
105#endif
106		SDL_JoystickClose(joystick->joystick);
107	}
108	SDL_JoystickListDeinit(&context->joysticks);
109	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
110}
111
112void mSDLEventsLoadConfig(struct mSDLEvents* context, const struct Configuration* config) {
113	context->preferredJoysticks[0] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 0);
114	context->preferredJoysticks[1] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 1);
115	context->preferredJoysticks[2] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 2);
116	context->preferredJoysticks[3] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 3);
117}
118
119void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
120#ifdef BUILD_PANDORA
121	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
122	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
123	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
124	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
125	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
126	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
127	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
128	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
129	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
130	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
131#else
132	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
133	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
134	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
135	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
136	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
137	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
138	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
139	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
140	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
141	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
142#endif
143
144	struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
145	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
146	description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
147	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
148
149	mInputBindHat(inputMap, SDL_BINDING_BUTTON, 0, &GBAInputInfo.hat);
150}
151
152bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
153	player->joystick = 0;
154
155	if (events->playersAttached >= MAX_PLAYERS) {
156		return false;
157	}
158
159#if SDL_VERSION_ATLEAST(2, 0, 0)
160	player->rumble.d.setRumble = _mSDLSetRumble;
161	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
162	player->rumble.level = 0;
163	player->rumble.activeLevel = 0;
164	player->rumble.p = player;
165#endif
166
167	player->rotation.d.readTiltX = _mSDLReadTiltX;
168	player->rotation.d.readTiltY = _mSDLReadTiltY;
169	player->rotation.d.readGyroZ = _mSDLReadGyroZ;
170	player->rotation.d.sample = _mSDLRotationSample;
171	player->rotation.axisX = 2;
172	player->rotation.axisY = 3;
173	player->rotation.gyroSensitivity = 2.2e9f;
174	player->rotation.gyroX = 0;
175	player->rotation.gyroY = 1;
176	player->rotation.zDelta = 0;
177	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
178	player->rotation.p = player;
179
180	player->playerId = events->playersAttached;
181	events->players[player->playerId] = player;
182	size_t firstUnclaimed = SIZE_MAX;
183	size_t index = SIZE_MAX;
184
185	size_t i;
186	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
187		bool claimed = false;
188
189		int p;
190		for (p = 0; p < events->playersAttached; ++p) {
191			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
192				claimed = true;
193				break;
194			}
195		}
196
197		if (!claimed && firstUnclaimed == SIZE_MAX) {
198			firstUnclaimed = i;
199		}
200
201#if SDL_VERSION_ATLEAST(2, 0, 0)
202		char joystickName[34] = {0};
203		SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick), joystickName, sizeof(joystickName));
204#else
205		const char* joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
206		if (!joystickName) {
207			continue;
208		}
209#endif
210		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
211			index = i;
212			break;
213		}
214	}
215
216	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
217		index = firstUnclaimed;
218	}
219
220	if (index != SIZE_MAX) {
221		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
222
223#if SDL_VERSION_ATLEAST(2, 0, 0)
224		if (player->joystick->haptic) {
225			SDL_HapticRumbleInit(player->joystick->haptic);
226		}
227#endif
228	}
229
230	++events->playersAttached;
231	return true;
232}
233
234void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
235	if (player != events->players[player->playerId]) {
236		return;
237	}
238	int i;
239	for (i = player->playerId; i < events->playersAttached; ++i) {
240		if (i + 1 < MAX_PLAYERS) {
241			events->players[i] = events->players[i + 1];
242		}
243		if (i < events->playersAttached - 1) {
244			events->players[i]->playerId = i;
245		}
246	}
247	--events->playersAttached;
248	CircleBufferDeinit(&player->rotation.zHistory);
249}
250
251void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
252	mInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
253	if (context->joystick) {
254		mInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
255#if SDL_VERSION_ATLEAST(2, 0, 0)
256		char name[34] = {0};
257		SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(context->joystick->joystick), name, sizeof(name));
258#else
259		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
260		if (!name) {
261			return;
262		}
263#endif
264		mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
265
266		const char* value;
267		char* end;
268		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
269		int axis;
270		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", name);
271		if (value) {
272			axis = strtol(value, &end, 0);
273			if (axis >= 0 && axis < numAxes && end && !*end) {
274				context->rotation.axisX = axis;
275			}
276		}
277		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", name);
278		if (value) {
279			axis = strtol(value, &end, 0);
280			if (axis >= 0 && axis < numAxes && end && !*end) {
281				context->rotation.axisY = axis;
282			}
283		}
284		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", name);
285		if (value) {
286			axis = strtol(value, &end, 0);
287			if (axis >= 0 && axis < numAxes && end && !*end) {
288				context->rotation.gyroX = axis;
289			}
290		}
291		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", name);
292		if (value) {
293			axis = strtol(value, &end, 0);
294			if (axis >= 0 && axis < numAxes && end && !*end) {
295				context->rotation.gyroY = axis;
296			}
297		}
298		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", name);
299		if (value) {
300			float sensitivity = strtof_u(value, &end);
301			if (end && !*end) {
302				context->rotation.gyroSensitivity = sensitivity;
303			}
304		}
305	}
306}
307
308void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration* config) {
309	if (context->joystick) {
310#if SDL_VERSION_ATLEAST(2, 0, 0)
311		char name[34] = {0};
312		SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(context->joystick->joystick), name, sizeof(name));
313#else
314		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
315		if (!name) {
316			return;
317		}
318#endif
319		char value[16];
320		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
321		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
322		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
323		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", value, name);
324		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
325		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", value, name);
326		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
327		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", value, name);
328		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
329		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
330	}
331}
332
333void mSDLPlayerChangeJoystick(struct mSDLEvents* events, struct mSDLPlayer* player, size_t index) {
334	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
335		return;
336	}
337	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
338}
339
340void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration* config) {
341	// Pump SDL joystick events without eating the rest of the events
342	SDL_JoystickUpdate();
343#if SDL_VERSION_ATLEAST(2, 0, 0)
344	SDL_Event event;
345	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
346		if (event.type == SDL_JOYDEVICEADDED) {
347			SDL_Joystick* sdlJoystick = SDL_JoystickOpen(event.jdevice.which);
348			if (!sdlJoystick) {
349				continue;
350			}
351			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
352			joystick->joystick = sdlJoystick;
353			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
354			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
355#if SDL_VERSION_ATLEAST(2, 0, 0)
356			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
357#endif
358
359			size_t i;
360#if SDL_VERSION_ATLEAST(2, 0, 0)
361			char joystickName[34] = {0};
362			SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick->joystick), joystickName, sizeof(joystickName));
363#else
364			const char* joystickName = SDL_JoystickName(SDL_JoystickIndex(joystick->joystick));
365			if (joystickName)
366#endif
367			{
368				for (i = 0; (int) i < events->playersAttached; ++i) {
369					if (events->players[i]->joystick) {
370						continue;
371					}
372					if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
373						events->players[i]->joystick = joystick;
374						if (config && events->players[i]->bindings) {
375							mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
376						}
377						return;
378					}
379				}
380			}
381			for (i = 0; (int) i < events->playersAttached; ++i) {
382				if (events->players[i]->joystick) {
383					continue;
384				}
385				events->players[i]->joystick = joystick;
386				if (config && events->players[i]->bindings && joystickName) {
387					mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
388				}
389				break;
390			}
391		} else if (event.type == SDL_JOYDEVICEREMOVED) {
392			SDL_JoystickID ids[MAX_PLAYERS] = { 0 };
393			size_t i;
394			for (i = 0; (int) i < events->playersAttached; ++i) {
395				if (events->players[i]->joystick) {
396					ids[i] = events->players[i]->joystick->id;
397					events->players[i]->joystick = 0;
398				} else {
399					ids[i] = -1;
400				}
401			}
402			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
403				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
404				if (joystick->id == event.jdevice.which) {
405					SDL_JoystickListShift(&events->joysticks, i, 1);
406					continue;
407				}
408				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
409				int p;
410				for (p = 0; p < events->playersAttached; ++p) {
411					if (joystick->id == ids[p]) {
412						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
413					}
414				}
415				++i;
416			}
417		}
418	}
419#endif
420}
421
422static void _pauseAfterFrame(struct mCoreThread* context) {
423	context->frameCallback = 0;
424	mCoreThreadPauseFromThread(context);
425}
426
427static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
428	int key = -1;
429	if (!(event->keysym.mod & ~(KMOD_NUM | KMOD_CAPS))) {
430		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
431	}
432	if (key != -1) {
433		mCoreThreadInterrupt(context);
434		if (event->type == SDL_KEYDOWN) {
435			context->core->addKeys(context->core, 1 << key);
436		} else {
437			context->core->clearKeys(context->core, 1 << key);
438		}
439		mCoreThreadContinue(context);
440		return;
441	}
442	if (event->keysym.sym == SDLK_TAB) {
443		context->impl->sync.audioWait = event->type != SDL_KEYDOWN;
444		return;
445	}
446	if (event->keysym.sym == SDLK_BACKQUOTE) {
447		mCoreThreadSetRewinding(context, event->type == SDL_KEYDOWN);
448	}
449	if (event->type == SDL_KEYDOWN) {
450		switch (event->keysym.sym) {
451#ifdef USE_DEBUGGERS
452		case SDLK_F11:
453			if (context->core->debugger) {
454				mDebuggerEnter(context->core->debugger, DEBUGGER_ENTER_MANUAL, NULL);
455			}
456			return;
457#endif
458#ifdef USE_PNG
459		case SDLK_F12:
460			mCoreTakeScreenshot(context->core);
461			return;
462#endif
463		case SDLK_BACKSLASH:
464			mCoreThreadPause(context);
465			context->frameCallback = _pauseAfterFrame;
466			mCoreThreadUnpause(context);
467			return;
468#ifdef BUILD_PANDORA
469		case SDLK_ESCAPE:
470			mCoreThreadEnd(context);
471			return;
472#endif
473		default:
474			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
475				switch (event->keysym.sym) {
476#if SDL_VERSION_ATLEAST(2, 0, 0)
477				case SDLK_f:
478					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
479					sdlContext->fullscreen = !sdlContext->fullscreen;
480					sdlContext->windowUpdated = 1;
481					break;
482#endif
483				case SDLK_p:
484					mCoreThreadTogglePause(context);
485					break;
486				case SDLK_n:
487					mCoreThreadPause(context);
488					context->frameCallback = _pauseAfterFrame;
489					mCoreThreadUnpause(context);
490					break;
491				case SDLK_r:
492					mCoreThreadReset(context);
493					break;
494				default:
495					break;
496				}
497			}
498			if (event->keysym.mod & KMOD_SHIFT) {
499				switch (event->keysym.sym) {
500				case SDLK_F1:
501				case SDLK_F2:
502				case SDLK_F3:
503				case SDLK_F4:
504				case SDLK_F5:
505				case SDLK_F6:
506				case SDLK_F7:
507				case SDLK_F8:
508				case SDLK_F9:
509					mCoreThreadInterrupt(context);
510					mCoreSaveState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SAVEDATA | SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
511					mCoreThreadContinue(context);
512					break;
513				default:
514					break;
515				}
516			} else {
517				switch (event->keysym.sym) {
518				case SDLK_F1:
519				case SDLK_F2:
520				case SDLK_F3:
521				case SDLK_F4:
522				case SDLK_F5:
523				case SDLK_F6:
524				case SDLK_F7:
525				case SDLK_F8:
526				case SDLK_F9:
527					mCoreThreadInterrupt(context);
528					mCoreLoadState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
529					mCoreThreadContinue(context);
530					break;
531				default:
532					break;
533				}
534			}
535			return;
536		}
537	}
538}
539
540static void _mSDLHandleMouseButton(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_MouseButtonEvent* event) {
541	if (event->button != SDL_BUTTON_LEFT) {
542		return;
543	}
544	int x = event->x;
545	int y = event->y;
546#if SDL_VERSION_ATLEAST(2, 0, 0)
547	int windowW;
548	int windowH;
549	SDL_GetWindowSize(sdlContext->window, &windowW, &windowH);
550	unsigned coreW;
551	unsigned coreH;
552	core->desiredVideoDimensions(core, &coreW, &coreH);
553	x = x * coreW / windowW;
554	y = y * coreH / windowH;
555#endif
556	core->setCursorLocation(core, x, y);
557	core->setCursorDown(core, event->state == SDL_PRESSED);
558}
559
560static void _mSDLHandleMouseMotion(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_MouseMotionEvent* event) {
561	int x = event->x;
562	int y = event->y;
563#if SDL_VERSION_ATLEAST(2, 0, 0)
564	int windowW;
565	int windowH;
566	SDL_GetWindowSize(sdlContext->window, &windowW, &windowH);
567	unsigned coreW;
568	unsigned coreH;
569	core->desiredVideoDimensions(core, &coreW, &coreH);
570	x = x * coreW / windowW;
571	y = y * coreH / windowH;
572#endif
573	core->setCursorLocation(core, x, y);
574}
575
576static void _mSDLHandleJoyButton(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
577	int key = 0;
578	key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
579	if (key == -1) {
580		return;
581	}
582
583	mCoreThreadInterrupt(context);
584	if (event->type == SDL_JOYBUTTONDOWN) {
585		context->core->addKeys(context->core, 1 << key);
586	} else {
587		context->core->clearKeys(context->core, 1 << key);
588	}
589	mCoreThreadContinue(context);
590}
591
592static void _mSDLHandleJoyHat(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyHatEvent* event) {
593	int allKeys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, -1);
594	if (allKeys == 0) {
595		return;
596	}
597
598	int keys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, event->value);
599
600	mCoreThreadInterrupt(context);
601	context->core->clearKeys(context->core, allKeys ^ keys);
602	context->core->addKeys(context->core, keys);
603	mCoreThreadContinue(context);
604}
605
606static void _mSDLHandleJoyAxis(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
607	int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
608	int newKeys = 0;
609	int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
610	if (key != -1) {
611		newKeys |= 1 << key;
612	}
613	clearKeys &= ~newKeys;
614	mCoreThreadInterrupt(context);
615	context->core->clearKeys(context->core, clearKeys);
616	context->core->addKeys(context->core, newKeys);
617	mCoreThreadContinue(context);
618
619}
620
621#if SDL_VERSION_ATLEAST(2, 0, 0)
622static void _mSDLHandleWindowEvent(struct mSDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
623	switch (event->event) {
624	case SDL_WINDOWEVENT_SIZE_CHANGED:
625		sdlContext->windowUpdated = 1;
626		break;
627	}
628}
629#endif
630
631void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const union SDL_Event* event) {
632	switch (event->type) {
633	case SDL_QUIT:
634		mCoreThreadEnd(context);
635		break;
636#if SDL_VERSION_ATLEAST(2, 0, 0)
637	case SDL_WINDOWEVENT:
638		_mSDLHandleWindowEvent(sdlContext, &event->window);
639		break;
640#else
641	case SDL_VIDEORESIZE:
642		sdlContext->newWidth = event->resize.w;
643		sdlContext->newHeight = event->resize.h;
644		sdlContext->windowUpdated = 1;
645		break;
646#endif
647	case SDL_KEYDOWN:
648	case SDL_KEYUP:
649		_mSDLHandleKeypress(context, sdlContext, &event->key);
650		break;
651	case SDL_MOUSEBUTTONDOWN:
652	case SDL_MOUSEBUTTONUP:
653		_mSDLHandleMouseButton(context->core, sdlContext, &event->button);
654		break;
655	case SDL_MOUSEMOTION:
656		_mSDLHandleMouseMotion(context->core, sdlContext, &event->motion);
657		break;
658	case SDL_JOYBUTTONDOWN:
659	case SDL_JOYBUTTONUP:
660		_mSDLHandleJoyButton(context, sdlContext, &event->jbutton);
661		break;
662	case SDL_JOYHATMOTION:
663		_mSDLHandleJoyHat(context, sdlContext, &event->jhat);
664		break;
665	case SDL_JOYAXISMOTION:
666		_mSDLHandleJoyAxis(context, sdlContext, &event->jaxis);
667		break;
668	}
669}
670
671#if SDL_VERSION_ATLEAST(2, 0, 0)
672static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
673	struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
674	if (!sdlRumble->p->joystick || !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
675		return;
676	}
677	int8_t originalLevel = sdlRumble->level;
678	sdlRumble->level += enable;
679	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
680		int8_t oldLevel;
681		CircleBufferRead8(&sdlRumble->history, &oldLevel);
682		sdlRumble->level -= oldLevel;
683	}
684	CircleBufferWrite8(&sdlRumble->history, enable);
685	if (sdlRumble->level == originalLevel) {
686		return;
687	}
688	float activeLevel = ceil(RUMBLE_STEPS * sdlRumble->level / (float) RUMBLE_PWM) / RUMBLE_STEPS;
689	if (fabsf(sdlRumble->activeLevel - activeLevel) < 0.75 / RUMBLE_STEPS) {
690		return;
691	}
692	sdlRumble->activeLevel = activeLevel;
693	if (sdlRumble->activeLevel > 0.5 / RUMBLE_STEPS) {
694		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
695		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, activeLevel, 500);
696	} else {
697		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
698	}
699}
700#endif
701
702static int32_t _readTilt(struct mSDLPlayer* player, int axis) {
703	if (!player->joystick) {
704		return 0;
705	}
706	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
707}
708
709static int32_t _mSDLReadTiltX(struct mRotationSource* source) {
710	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
711	return _readTilt(rotation->p, rotation->axisX);
712}
713
714static int32_t _mSDLReadTiltY(struct mRotationSource* source) {
715	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
716	return _readTilt(rotation->p, rotation->axisY);
717}
718
719static int32_t _mSDLReadGyroZ(struct mRotationSource* source) {
720	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
721	float z = rotation->zDelta;
722	return z * rotation->gyroSensitivity;
723}
724
725static void _mSDLRotationSample(struct mRotationSource* source) {
726	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
727	SDL_JoystickUpdate();
728	if (!rotation->p->joystick) {
729		return;
730	}
731
732	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
733	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
734	union {
735		float f;
736		int32_t i;
737	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
738	if (isnan(theta.f)) {
739		theta.f = 0.0f;
740	} else if (theta.f > M_PI) {
741		theta.f -= 2.0f * M_PI;
742	} else if (theta.f < -M_PI) {
743		theta.f += 2.0f * M_PI;
744	}
745	rotation->oldX = x;
746	rotation->oldY = y;
747
748	float oldZ = 0;
749	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
750		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
751	}
752	CircleBufferWrite32(&rotation->zHistory, theta.i);
753	rotation->zDelta += theta.f - oldZ;
754}
755
756#if SDL_VERSION_ATLEAST(2, 0, 0)
757void mSDLSuspendScreensaver(struct mSDLEvents* events) {
758	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
759		SDL_DisableScreenSaver();
760	}
761	++events->screensaverSuspendDepth;
762}
763
764void mSDLResumeScreensaver(struct mSDLEvents* events) {
765	--events->screensaverSuspendDepth;
766	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
767		SDL_EnableScreenSaver();
768	}
769}
770
771void mSDLSetScreensaverSuspendable(struct mSDLEvents* events, bool suspendable) {
772	bool wasSuspendable = events->screensaverSuspendable;
773	events->screensaverSuspendable = suspendable;
774	if (events->screensaverSuspendDepth > 0) {
775		if (suspendable && !wasSuspendable) {
776			SDL_DisableScreenSaver();
777		} else if (!suspendable && wasSuspendable) {
778			SDL_EnableScreenSaver();
779		}
780	} else {
781		SDL_EnableScreenSaver();
782	}
783}
784#endif