src/platform/qt/DebuggerConsoleController.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DebuggerConsoleController.h"
7
8#include "GameController.h"
9
10#include <QMutexLocker>
11
12#include <mgba/internal/debugger/cli-debugger.h>
13
14using namespace QGBA;
15
16DebuggerConsoleController::DebuggerConsoleController(GameController* controller, QObject* parent)
17 : DebuggerController(controller, &m_cliDebugger.d, parent)
18{
19 m_backend.d.printf = printf;
20 m_backend.d.init = init;
21 m_backend.d.deinit = deinit;
22 m_backend.d.readline = readLine;
23 m_backend.d.lineAppend = lineAppend;
24 m_backend.d.historyLast = historyLast;
25 m_backend.d.historyAppend = historyAppend;
26 m_backend.self = this;
27
28 CLIDebuggerCreate(&m_cliDebugger);
29 CLIDebuggerAttachBackend(&m_cliDebugger, &m_backend.d);
30}
31
32void DebuggerConsoleController::enterLine(const QString& line) {
33 QMutexLocker lock(&m_mutex);
34 m_lines.append(line);
35 if (m_cliDebugger.d.state == DEBUGGER_RUNNING) {
36 mDebuggerEnter(&m_cliDebugger.d, DEBUGGER_ENTER_MANUAL, nullptr);
37 }
38 m_cond.wakeOne();
39}
40
41void DebuggerConsoleController::attachInternal() {
42 mCore* core = m_gameController->thread()->core;
43 CLIDebuggerAttachSystem(&m_cliDebugger, core->cliDebuggerSystem(core));
44}
45
46void DebuggerConsoleController::printf(struct CLIDebuggerBackend* be, const char* fmt, ...) {
47 Backend* consoleBe = reinterpret_cast<Backend*>(be);
48 DebuggerConsoleController* self = consoleBe->self;
49 va_list args;
50 va_start(args, fmt);
51 self->log(QString().vsprintf(fmt, args));
52 va_end(args);
53}
54
55void DebuggerConsoleController::init(struct CLIDebuggerBackend* be) {
56 Backend* consoleBe = reinterpret_cast<Backend*>(be);
57 DebuggerConsoleController* self = consoleBe->self;
58}
59
60void DebuggerConsoleController::deinit(struct CLIDebuggerBackend* be) {
61 Backend* consoleBe = reinterpret_cast<Backend*>(be);
62 DebuggerConsoleController* self = consoleBe->self;
63}
64
65const char* DebuggerConsoleController::readLine(struct CLIDebuggerBackend* be, size_t* len) {
66 Backend* consoleBe = reinterpret_cast<Backend*>(be);
67 DebuggerConsoleController* self = consoleBe->self;
68 GameController::Interrupter interrupter(self->m_gameController, true);
69 QMutexLocker lock(&self->m_mutex);
70 while (self->m_lines.isEmpty()) {
71 self->m_cond.wait(&self->m_mutex);
72 }
73 self->m_last = self->m_lines.takeFirst().toUtf8();
74 *len = self->m_last.size();
75 return self->m_last.constData();
76
77}
78
79void DebuggerConsoleController::lineAppend(struct CLIDebuggerBackend* be, const char* line) {
80 Backend* consoleBe = reinterpret_cast<Backend*>(be);
81 DebuggerConsoleController* self = consoleBe->self;
82 self->lineAppend(QString::fromUtf8(line));
83}
84
85const char* DebuggerConsoleController::historyLast(struct CLIDebuggerBackend* be, size_t* len) {
86 Backend* consoleBe = reinterpret_cast<Backend*>(be);
87 DebuggerConsoleController* self = consoleBe->self;
88 GameController::Interrupter interrupter(self->m_gameController, true);
89 QMutexLocker lock(&self->m_mutex);
90 self->m_last = self->m_history.last().toUtf8();
91 return self->m_last.constData();
92}
93
94void DebuggerConsoleController::historyAppend(struct CLIDebuggerBackend* be, const char* line) {
95 Backend* consoleBe = reinterpret_cast<Backend*>(be);
96 DebuggerConsoleController* self = consoleBe->self;
97 GameController::Interrupter interrupter(self->m_gameController, true);
98 QMutexLocker lock(&self->m_mutex);
99 self->m_history.append(QString::fromUtf8(line));
100}