CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - GB: Partially fix timing for skipped BIOS
12 - GB MBC: Fix MBC1 mode changing behavior
13 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
18 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
19 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
20 - GBA Memory: Improve gamepak prefetch timing
21 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
22 - GBA SIO: Fix copying Normal mode transfer values
23 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
27 - SM83: Emulate HALT bug
28Other fixes:
29 - 3DS: Redo video sync to be more precise
30 - 3DS: Fix crash with libctru 2.0 when exiting
31 - All: Improve export headers (fixes mgba.io/i/1738)
32 - Core: Ensure ELF regions can be written before trying
33 - Debugger: Don't skip undefined instructions when debugger attached
34 - FFmpeg: Fix some small memory leaks
35 - FFmpeg: Fix encoding of time base
36 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
37 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
38 - Qt: Fix a race condition in the frame inspector
39 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
40 - mGUI: Fix closing down a game if an exit is signalled
41 - mVL: Fix injecting accidentally draining non-injection buffer
42 - SM83: Simplify register pair access on big endian
43 - VFS: Fix directory node listing on some filesystems
44Misc:
45 - 3DS: Use "wide mode" where applicable for slightly better filtering
46 - GB: Allow pausing event loop while CPU is blocked
47 - GBA: Allow pausing event loop while CPU is blocked
48 - Debugger: Keep track of global cycle count
49 - FFmpeg: Add looping option for GIF/APNG
50 - mGUI: Show battery percentage
51 - Qt: Renderer can be changed while a game is running
52 - Qt: Add hex index to palette view
53 - Qt: Add transformation matrix info to sprite view
54 - Util: Reset vector size on deinit
55
560.8.3: (2020-08-03)
57Emulation fixes:
58 - ARM: Fix LDM^ writeback to user-mode register
59 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
60 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
61 - GB MBC: Fix MBC1 RAM enable bit selection
62 - GB MBC: Fix MBC2 bit selection
63 - GB Memory: Fix OAM DMA from top 8 kB
64 - GB Video: Always initialize palette
65 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
66 - GBA Video: Fix invalid read in mode 4 mosaic
67 - GBA Video: Fix color of disabled screen
68 - SM83: Fix flags on little endian PowerPC
69Other fixes:
70 - 3DS: Fix garbage on borders of scaled screens
71 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
72 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
73 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
74 - CMake: Fix build with libzip 1.7
75 - CMake: Add missing dllexports.h file to dev installation
76 - GB Core: Fix extracting SRAM when none is present
77 - GBA: Fix leak if attempting to load BIOS multiple times
78 - GBA Memory: Fix instability on Wii when using AGBPrint
79 - GBA Savedata: Fix extracting save when not yet configured in-game
80 - Qt: Fix file handle leak on opening an invalid ROM
81 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
82 - Qt: Add missing option for Wisdom Tree in overrides list
83 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
84 - Util: Fix crash if PNG header fails to write
85 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
86 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
87Misc:
88 - FFmpeg: Use range coder for FFV1 to reduce output size
89 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
90 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
91
920.8.2: (2020-06-14)
93Emulation fixes:
94 - ARM: Fix timing on Thumb shift instructions
95 - GB: Fix GBC game registers after skipping BIOS
96 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
97 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
98 - GBA: Add missing RTC overrides for Legendz games
99 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
100 - GBA SIO: Fix Multiplayer busy bit
101 - GBA SIO: Fix double-unloading active driver
102 - GBA Timers: Fix deserializing count-up timers
103 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
104 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
105 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
106 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
107 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
108 - GBA Video: Fix sprite/backdrop blending regression
109Other fixes:
110 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
111 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
112 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
113 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
114 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
115 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
116 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
117 - GBA: Reject incorrectly sized BIOSes
118 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
119 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
120 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
121Misc:
122 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
123 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
124 - Qt: Disable Replace ROM option when no game loaded
125 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
126 - Qt: Set icon for Discord Rich Presence
127 - Qt: Show a warning when save file can't be opened
128
1290.8.1: (2020-02-16)
130Emulation fixes:
131 - GB Serialize: Fix timing bug loading channel 4 timing
132 - GBA: Fix multiboot entry point while skipping BIOS
133 - GBA BIOS: Fix undefined instruction HLE behavior
134 - GBA DMA: Fix invalid audio DMA parameters
135 - GBA Memory: Misaligned SRAM writes are ignored
136 - GBA Serialize: Fix serializing DMA transfer register
137 - GBA Serialize: Fix audio DMA timing deserialization
138 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
139 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
140 - GBA Video: Fix OpenGL sprite flag priority
141Other fixes:
142 - Core: Fix race condition initializing thread proxy
143 - Core: Fix integer overflow in ELF loading
144 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
145 - FFmpeg: Disallow recording video with no audio nor video
146 - GBA: Automatically skip BIOS for multiboot ROMs
147 - Qt: Only dynamically reset video scale if a game is running
148 - Qt: Fix race condition with proxied video events
149 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
150 - Qt: Fix missing OSD messages
151 - Qt: Fix crash unloading shaders
152 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
153 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
154 - Qt: Fix window title not updating after shutting down game
155 - Qt: Fix GIF view not allowing manual filename entry
156 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
157 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
158 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
159 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
160 - Util: Fix crash reading invalid ELFs
161 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
162Misc:
163 - FFmpeg: Add more presets
164 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
165 - SDL: Use DirectSound audio driver by default on Windows
166 - Switch: Make OpenGL scale adjustable while running
167
1680.8.0: (2020-01-21)
169Features:
170 - Improved logging configuration
171 - One-Player BattleChip/Progress/Beast Link Gate support
172 - Add Game Boy Color palettes for original Game Boy games
173 - Debugger: Add unary operators and memory dereferencing
174 - GB: Expose platform information to CLI debugger
175 - Support Discord Rich Presence
176 - Debugger: Add tracing to file
177 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
178 - OpenGL renderer with high-resolution upscaling support
179 - Experimental high level "XQ" audio for most GBA games
180 - Interframe blending for games that use flicker effects
181 - Frame inspector for dissecting and debugging rendering
182 - Switch: Option to use built-in brightness sensor for Boktai
183 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
184 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
185 - Cheats: Add support for loading Libretro-style cht files
186 - GBA Cheats: Add support for loading EZ Flash-style cht files
187 - Support for unlicensed Wisdom Tree Game Boy mapper
188 - Qt: Add export button for tile view (closes mgba.io/i/1507)
189 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
190 - GB: Yanking gamepak now supported
191 - Qt: Memory range dumping (closes mgba.io/i/1298)
192Emulation fixes:
193 - GB: Fix using boot ROM with MMM01 games
194 - GB Audio: Only reset channel 3 sample in DMG mode
195 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
196 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
197 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
198 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
199 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
200 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
201 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
202 - GB Video: Fix color scaling in AGB mode
203 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
204 - GBA: Reset now reloads multiboot ROMs
205 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
206Other fixes:
207 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
208 - FFmpeg: Drain recording buffers
209 - GB: Fix reading ROM immediately after unmapping BIOS
210 - GB SIO: Fix lockstep failing games aren't reloaded
211 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
212 - Libretro: Fix crash changing allowing opposing directions (hhromic)
213 - Qt: Fix some Qt display driver race conditions
214 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
215 - Qt: Only show emulator restart warning once per settings saving
216 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
217 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
218 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
219Misc:
220 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
221 - Core: Add keysRead callback
222 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
223 - Core: Add more memory search ops (closes mgba.io/i/1510)
224 - Debugger: Make tracing compatible with breakpoints/watchpoints
225 - Debugger: Print breakpoint/watchpoint number when inserting
226 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
227 - FFmpeg: Support audio-only recording
228 - GB Memory: Support running from blocked memory
229 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
230 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
231 - GBA Savedata: EEPROM performance fixes
232 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
233 - Debugger: Add breakpoint and watchpoint listing
234 - mGUI: Remember name and position of last loaded game
235 - OpenGL: Only resize textures when needed
236 - Qt: Don't unload ROM immediately if it crashes
237 - Qt: Support switching webcams
238 - Qt: Cap window size on start to monitor size
239 - Qt: Open a message box for Qt frontend errors
240 - Qt: Increase maximum magnifications and scaling
241 - Qt: Add native FPS button to settings view
242 - Qt: Improve sync code
243 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
244 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
245 - Qt: Remove What's This icon from dialogs
246 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
247 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
248 - Qt: Show list of all sprites in sprite view
249 - Qt: Add option for disabling OSD messages
250 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
251 - SM83: Support PC-relative opcode decoding
252 - Switch: Dynamic display resizing
253 - Switch: Support file associations
254 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
255Changes from beta 1:
256Emulation fixes:
257 - ARM: Fix STR writeback pipeline stage
258 - ARM: Partially fix LDM/STM writeback with empty register list
259 - ARM: Fix stepping when events are pending
260 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
261 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
262 - GBA Timers: Improve timer startup emulation
263 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
264 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
265 - GBA Video: Fix effects blending improperly in some non-last windows
266 - GBA Video: Copy higher priority target 1 flag
267Other fixes:
268 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
269 - Core: Fix uninitialized memory issues with graphics caches
270 - Core: Return null for out of bounds cached tile VRAM querying
271 - GBA Video: Fix OpenGL fragment data binding
272 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
273 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
274 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
275 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
276 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
277 - Qt: Fix several cases where shader selections don't get saved
278 - Qt: Fix division by zero error in invalid TilePainter state
279 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
280 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
281 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
282 - Qt: Fix inability to clear default keybindings
283 - Qt: Release held actions if they get rebound
284 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
285 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
286 - Vita: Fix analog controls (fixes mgba.io/i/1554)
287 - Wii: Fix game fast-forwarding after slowing down
288 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
289Misc:
290 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
291 - GBA: Trim non-movie ROMs to 32 MiB if applicable
292 - GBA Audio: Redo channel 4 batching for GBA only
293 - GBA I/O: Stop logging several harmless invalid register reads
294 - GBA Video: Changing OpenGL scaling no longer requires restart
295 - Debugger: Separate aliases from main commands
296 - Debugger: Print break-/watchpoint ID when breaking in CLI
297 - Debugger: Minor interface cleanup
298 - SDL: Use controller GUID instead of name
299 - SM83: Rename LR35902 to SM83
300 - Tools: Allow using threaded renderer in perf.py
301 - Tools: Clean up unused argument in mgba-perf
302
3030.8 beta 1: (2019-10-20)
304- Initial beta for 0.8
305
3060.7.3: (2019-09-15)
307Emulation fixes:
308 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
309 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
310 - GB Audio: Improve channel 4 supersampling
311 - GB Printer: Reset printer buffer index after printing
312 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
313 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
314 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
315 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
316 - GBA Memory: Fix STM/LDM to invalid VRAM
317 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
318 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
319Other fixes:
320 - Core: Fix crashes if core directories aren't set
321 - Core: Fix crash when exiting game with cheats loaded
322 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
323 - GBA Cheats: Fix PARv3 Thumb hooks
324 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
325 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
326 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
327 - Qt: Fix race conditions initializing GDB stub
328 - Qt: Improve cheat view UX
329 - Libretro: Fix crash changing allowing opposing directions (hhromic)
330 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
331 - Switch: Fix threading-related crash on second launch
332Misc:
333 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
334 - Qt: Show error message if file failed to load
335
3360.7.2: (2019-05-25)
337Emulation fixes:
338 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
339 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
340 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
341 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
342 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
343 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
344 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
345 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
346 - GBA Video: Fix scanline cache with scale factor change edge cases
347 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
348 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
349Other fixes:
350 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
351 - All: Fix several memory leaks
352 - GB Core: Fix toggling WIN and OBJ being swapped
353 - GBA: Fix skipping BIOS on irregularly sized ROMs
354 - CMake: Fix .deb imagemagick dependencies
355 - FFmpeg: Improve initialization reliability and cleanup
356 - FFmpeg: Fix audio conversion producing gaps
357 - LR35902: Fix disassembly of several CB-prefix instructions
358 - LR35902: Fix trailing whitespace in disassembly
359 - Qt: More app metadata fixes
360 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
361 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
362 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
363 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
364 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
365 - Qt: Fix bounded fast forward with Qt Multimedia
366 - Qt: Fix saving settings with native FPS target
367 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
368Misc:
369 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
370 - Qt: Improve camera initialization
371 - Vita: Improved frame drawing speed
372
3730.7.1: (2019-02-24)
374Bugfixes:
375 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
376 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
377 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
378 - GB, GBA Serialize: Fix loading two states in a row
379 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
380 - GBA DMA: Fix Display Start DMAs
381 - GBA DMA: Fix DMA start/end timing
382 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
383 - GBA Memory: Fix a few AGBPrint crashes
384 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
385 - GBA SIO: Prevent writing read-only multiplayer bits
386 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
387 - Python: Fix crash when deleting files owned by library
388 - Python: Make sure GB link object isn't GC'd before GB object
389 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
390 - Qt: Fix tile and sprite views not always displaying at first
391 - Qt: Fix audio context holding onto closed game controller
392 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
393 - Qt: Fix window icon on X11
394 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
395 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
396 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
397Misc:
398 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
399 - Qt: Updated Italian translation (by Vecna)
400
4010.7.0: (2019-01-26)
402Features:
403 - ELF support
404 - Game Boy Camera support
405 - Qt: Set default Game Boy colors
406 - Game Boy Printer support
407 - Super Game Boy support
408 - Customizable autofire speed
409 - Ability to set default Game Boy model
410 - Map viewer
411 - Automatic cheat loading and saving
412 - GameShark and Action Replay button support
413 - AGBPrint support
414 - Debugger: Conditional breakpoints and watchpoints
415 - Ability to select GB/GBC/SGB BIOS on console ports
416 - Optional automatic state saving/loading
417 - Access to ur0 and uma0 partitions on the Vita
418 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
419 - GBA: ARMIPS/A22i-style and ELF symbol table support
420 - Initial Switch port
421Bugfixes:
422 - ARM: Fix MSR when T bit is set
423 - Core: Fix audio sync breaking when interrupted
424 - Core: Fix ordering events when scheduling during events
425 - FFmpeg: Fix encoding audio/video queue issues
426 - GB: Revamp IRQ handling based on new information
427 - GB: Fix IRQ disabling on the same T-cycle as an assert
428 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
429 - GB Audio: Clock frame events on DIV
430 - GB Audio: Fix channel 3 reset value
431 - GB Audio: Fix channel 4 initial LFSR
432 - GB Audio: Fix channel 1, 2 and 4 reset timing
433 - GB I/O: DMA register is R/W
434 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
435 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
436 - GB, GBA Savedata: Fix unmasking savedata crash
437 - GB Serialize: Fix audio state loading
438 - GB Serialize: Fix game title check
439 - GB Serialize: Fix IRQ pending/EI pending confusion
440 - GB Timer: Minor accuracy improvements
441 - GB Video: Fix dot clock timing being slightly wrong
442 - GB Video: Fix loading states while in mode 3
443 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
444 - GB Video: Fix SCX timing
445 - GB, GBA Video: Don't call finishFrame twice in thread proxy
446 - GBA: Reset WAITCNT properly
447 - GBA BIOS: Fix BitUnPack final byte
448 - GBA BIOS: Fix BitUnPack narrowing
449 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
450 - GBA DMA: Fix temporal sorting of DMAs of different priorities
451 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
452 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
453 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
454 - GBA Savedata: Fix savedata modified time updating when read-only
455 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
456 - GBA Serialize: Fix loading states in Hblank
457 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
458 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
459 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
460 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
461 - GBA Video: Start timing mid-scanline when skipping BIOS
462 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
463 - GBA Video: Make layer disabling work consistently
464 - PSP2: Fix more issues causing poor audio
465 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
466 - Qt: Improve FPS timer stability
467 - Util: Fix wrapping edge cases in RingFIFO
468Misc:
469 - 3DS: Remove deprecated CSND interface
470 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
471 - Core: Remove broken option for whether rewinding restores save games
472 - Feature: Added loading savestates from command line
473 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
474 - FFmpeg: Support lossless h.264 encoding
475 - FFmpeg: Support lossless VP9 encoding
476 - GBA Cheats: Allow multiple ROM patches in the same slot
477 - GB: Skip BIOS option now works
478 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
479 - GB Audio: Improved audio quality
480 - GB, GBA Audio: Increase max audio volume
481 - GB MBC: Remove erroneous bank 0 wrapping
482 - GB Video: Darken colors in GBA mode
483 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
484 - GBA: Implement display start DMAs
485 - GBA: Improve multiboot image detection
486 - GBA Memory: 64 MiB GBA Video cartridge support
487 - GBA Savedata: Remove ability to disable realistic timing
488 - GBA Timer: Use global cycles for timers
489 - Libretro: Add frameskip option
490 - mGUI: Add fast forward toggle
491 - PSP2: Use system enter key by default
492 - Python: Integrate tests from cinema test suite
493 - Qt: Redo GameController into multiple classes
494 - Qt: Prevent window from being created off-screen
495 - Qt: Add option to disable FPS display
496 - Qt: Options to mess around with layer placement
497 - Qt: Add load alternate save option
498 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
499 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
500 - Test: Restructure test suite into multiple executables
501 - Util: Don't build crc32 if the function already exists
502 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
503Changes from beta 1:
504Features:
505 - Libretro: Add Game Boy cheat support
506 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
507 - Switch: Rumble support
508 - Switch: Rotation support
509 - Switch: Screen stretching options
510 - Qt: State file load/save menu options
511 - Windows installer
512 - Tile viewer now has adjustable width
513 - Python: Experimental audio API
514Bugfixes:
515 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
516 - Core: Remember to deinit proxy ring FIFO
517 - Core: Reroot timing list when (de)scheduling
518 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
519 - GB MBC: Fix MBC30 SRAM
520 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
521 - GB Video: Fix SGB border hole size
522 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
523 - GBA: Fix GB Player features
524 - GBA I/O: SOUNDCNT_HI is readable when sound is off
525 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
526 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
527 - Libretro: Fix adding codes with hooks
528 - PSP2: Fix audio crackling after fast forward
529 - PSP2: Fix audio crackling when buffer is full
530 - Qt: Fix jumbled background when paused
531 - Qt: Fix FPS counter on Windows
532 - Qt: Fix focus issues with load/save state overlay
533 - Switch: Fix incorrect mapping for fast forward cap
534 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
535 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
536 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
537 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
538 - Qt: Ensure FATAL logs reach log view
539 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
540Misc:
541 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
542 - Debugger: Minor text fixes
543 - Debugger: Readability improvements (fixes mgba.io/i/1238)
544 - GB: Improved SGB2 support
545 - GB Audio: Skip frame if enabled when clock is high
546 - Libretro: Reduce rumble callbacks
547 - mGUI: Add SGB border configuration option
548 - mGUI: Add support for different settings types
549 - Python: Minor API improvements
550 - Qt: Ensure camera image is valid
551 - Qt: Debugger console history
552 - Qt: Detect presence of GL_ARB_framebuffer_object
553 - Qt: Minor memory view tweaks
554 - Res: Improve modeling of AGB/AGS screen in shaders
555 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
556 - Wii: Expose stretch configuration in settings
557 - Wii: Stretch now sets pixel-accurate mode size cap
558
5590.7 beta 1: (2018-09-24)
560- Initial beta for 0.7
561
5620.6.3: (2018-04-14)
563Bugfixes:
564 - GB Audio: Revert unsigned audio changes
565 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
566 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
567
5680.6.2: (2018-04-03)
569Bugfixes:
570 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
571 - 3DS: Fix opening files in directory names with trailing slashes
572 - LR35902: Fix watchpoints not reporting new value
573 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
574 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
575 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
576 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
577 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
578 - GBA: Fix SharkPort saves for EEPROM games
579 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
580 - GBA BIOS: Fix incorrect exit condition in LZ77
581 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
582 - GBA Cheats: Fix slide codes not initializing properly
583 - GBA DMA: ROM reads are forced to increment
584 - GBA Hardware: RTC accuracy improvements
585 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
586 - GBA Memory: Fix copy-on-write memory leak
587 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
588 - GBA Savedata: Fix crash when resizing flash
589 - GBA Video: Force align 256-color tiles
590 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
591 - PSP2: Fix issues causing poor audio
592 - Python: Fix package directory
593 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
594 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
595 - Wii: Fix screen tear when unpausing
596 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
597Misc:
598 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
599 - GB MBC: Remove erroneous bank 0 wrapping
600 - GBA: Improve multiboot image detection
601 - PSP2: Use system enter key by default
602
6030.6.1: (2017-10-01)
604Bugfixes:
605 - GB, GBA: Fix crashes when attempting to identify null VFiles
606 - GB, GBA: Fix sync to video with frameskip
607 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
608 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
609 - GB Core: Fix palette loading when loading a foreign config
610 - GB MBC: Pocket Cam memory should be accessible without enabling
611 - GB MBC: Fix SRAM sizes 4 and 5
612 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
613 - GB MBC: Fix RTC loading when file size is off
614 - GB Memory: Initialize peripheral pointers
615 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
616 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
617 - GB Memory: Actually load latch time from savestate
618 - GB Serialize: Fix deserializing video STAT
619 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
620 - GB Video: Fix potential hang when ending mode 0
621 - GB Video: Fix read mode when enabling LCD
622 - GBA: Reset active region as needed when loading a ROM
623 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
624 - GBA BIOS: Use core's VRAM variable instead of renderer's
625 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
626 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
627 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
628 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
629 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
630 - Python: Fix importing .gb or .gba before .core
631 - Qt: Fix command line debugger closing second game
632 - Qt: Fix LOG argument order
633 - Qt: Fix timezone issues with time overrides
634 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
635 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
636Misc:
637 - CMake: Fix CPack dependencies for libpng 1.6
638 - GBA: Detect hardware for Pokémon FireRed ROM hacks
639 - GBA Cheats: Improve detection of raw cheats
640 - Qt: Don't rebuild library view if style hasn't changed
641 - Qt: Allow overrides to be saved before a game is loaded
642 - Qt: Hide mouse immediately when loading
643 - SDL: Fix 2.0.5 build on macOS under some circumstances
644 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
645
6460.6.0: (2017-07-16)
647Features:
648 - Library view
649 - Sprite viewer
650 - Debugging console
651 - Improved memory viewer
652 - Memory search
653 - Command line ability to override configuration values
654 - Add option to allow preloading the entire ROM before running
655 - Add option for whether rewinding restores save games
656 - Savestates now contain any RTC override data
657 - Add option to lock video to integer scaling
658 - LR35902: Watchpoints
659 - LR35902/GB-Z80 disassembler
660 - GB: Tile viewer
661 - GB: Video/audio channel enabling/disabling
662 - GB: Symbol table support
663 - GB MBC: Add MBC1 multicart support
664 - GBA: Support printing debug strings from inside a game
665 - GBA: Better cheat type autodetection
666 - Implement keypad interrupts
667 - Configuration of gamepad hats
668 - Video log recording for testing and bug reporting
669 - Debugger: Segment/bank support
670 - Debugger: Execution tracing
671 - Qt: German translation (by Lothar Serra Mari)
672 - Qt: Spanish translation (by Kevin López)
673 - Qt: Italian translation (by theheroGAC)
674Bugfixes:
675 - ARM7: Fix MLA/*MULL/*MLAL timing
676 - Core: Fix crash with rewind if savestates shrink
677 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
678 - Core: Fix directory sets crashing on close if base isn't properly detached
679 - FFmpeg: Fix overflow and general issues with audio encoding
680 - GB: Fix flickering when screen is strobed quickly
681 - GB: Fix STAT blocking
682 - GB MBC: Fix ROM bank overflows getting set to bank 0
683 - GB MBC: Fix swapping carts not detect new MBC
684 - GB Timer: Improve DIV reset behavior
685 - GB Timer: Fix DIV batching if TAC changes
686 - GB Video: Reset renderer when loading state
687 - GBA: Fix multiboot ROM loading
688 - GBA: Fix multiboot loading resulting in too small WRAM
689 - GBA BIOS: Implement BitUnPack
690 - GBA BIOS: Fix ArcTan sign in HLE BIOS
691 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
692 - GBA BIOS: Fix INT_MIN/-1 crash
693 - GBA Hardware: Fix crash if a savestate lies about game hardware
694 - GBA I/O: Handle audio registers specially when deserializing
695 - GBA Memory: Improve initial skipped BIOS state
696 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
697 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
698 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
699 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
700 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
701 - LR35902: Fix core never exiting with certain event patterns
702 - LR35902: Fix pc overflowing current region off-by-one
703 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
704 - OpenGL: Fix some shaders causing offset graphics
705 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
706 - Qt: Fix window icon being stretched
707 - Qt: Fix data directory path
708 - Qt: Fix timing issues on high refresh rate monitors
709 - Qt: Fix linking after some windows have been closed
710 - Qt: Fix crash when changing audio settings after a game is closed
711 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
712 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
713 - Qt: Fix game unpausing after frame advancing and refocusing
714 - SDL: Fix game crash check
715 - SDL: Fix race condition with audio thread when starting
716 - SDL: Fix showing version number
717 - Test: Fix crash when loading invalid file
718 - Test: Fix crash when fuzzing fails to load a file
719 - Test: Don't rely on core for frames elapsed
720 - Test: Fix crash when loading invalid file
721 - Test: Fix crash when fuzzing fails to load a file
722 - Tools: Fix recurring multiple times over the same library
723 - Util: Fix overflow when loading invalid UPS patches
724 - Util: Fix highest-fd socket not being returned by SocketAccept
725 - Windows: Fix VDir.rewind
726Misc:
727 - All: Add C++ header guards
728 - All: Move time.h include to common.h
729 - 3DS, PSP2, Wii: Last directory loaded is saved
730 - CMake: Add ability to just print version string
731 - Core: New, faster event timing subsystem
732 - Core: Clean up some thread state checks
733 - Core: Add generic checksum function
734 - Core: Cores can now have multiple sets of callbacks
735 - Core: Restore sleep callback
736 - Core: Move rewind diffing to its own thread
737 - Core: Ability to enumerate and modify video and audio channels
738 - Core: List memory segments in the core
739 - Core: Move savestate creation time to extdata
740 - Core: Config values can now be hexadecimal
741 - Core: Improved threading interrupted detection
742 - Debugger: Modularize CLI debugger
743 - Debugger: Make building with debugging aspects optional
744 - Debugger: Add functions for read- or write-only watchpoints
745 - Debugger: Make attaching a backend idempotent
746 - Debugger: Add mDebuggerRunFrame convenience function
747 - Feature: Move game database from flatfile to SQLite3
748 - Feature: Support ImageMagick 7
749 - Feature: Make -l option explicit
750 - FFmpeg: Return false if a file fails to open
751 - FFmpeg: Force MP4 files to YUV420P
752 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
753 - GB: Reset with initial state of DIV register
754 - GB MBC: New MBC7 implementation
755 - GB Audio: Simplify envelope code
756 - GB Audio: Improve initial envelope samples
757 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
758 - GB Video: Improved video timings
759 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
760 - GBA, GB: ROM is now unloaded if a patch is applied
761 - GBA DMA: Refactor DMA out of memory.c
762 - GBA DMA: Move DMAs to using absolute timing
763 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
764 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
765 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
766 - GBA Memory: Support reading/writing POSTFLG
767 - GBA Memory: Remove unused prefetch cruft
768 - GBA Timer: Improve accuracy of timers
769 - GBA Video: Clean up unused timers
770 - GBA Video: Allow multiple handles into the same tile cache
771 - GBA Video, GB Video: Colors are now fully scaled
772 - GBA Video: Optimize when BLD* registers are written frequently
773 - OpenGL: Add xBR-lv2 shader
774 - Qt: Move last directory setting from qt.ini to config.ini
775 - Qt: Improved HiDPI support
776 - Qt: Expose configuration directory
777 - Qt: Merge "Save" and "OK" buttons in shader options
778 - Qt: Automatically load controller profile when plugged in
779 - Qt: Rename "Resample video" option to "Bilinear filtering"
780 - Qt: Remove audio thread
781 - Qt: Remove audio buffer sizing in AudioProcessorQt
782 - Qt: Re-enable QtMultimedia on Windows
783 - Qt: Make "Mute" able to be bound to a key
784 - Qt: Add .gb/.gbc files to the extension list in Info.plist
785 - Qt: Relax hard dependency on OpenGL
786 - Qt: Better highlight active key in control binding
787 - SDL: Remove scancode key input
788 - SDL: Automatically map controllers when plugged in
789 - Test: Add a basic test suite
790 - Util: Add size counting to Table
791 - Util: Add 8-bit PNG write support
792 - Util: Tune patch-fast extent sizes
793 - VFS: Call msync when syncing mapped data
794 - VFS: Allow truncating memory chunk VFiles
795 - VFS: Fix some minor VFile issues with FILEs
796 - VFS: Optimize expanding in-memory files
797 - VFS: Add VFileFIFO for operating on circle buffers
798Changes from beta 1:
799Features:
800 - Qt: Italian translation (by theheroGAC)
801 - Qt: Updated German translation
802Bugfixes:
803 - GB Audio: Fix incorrect channel 4 iteration
804 - GB Audio: Fix zombie mode bit masking
805 - GB Serialize: Fix timer serialization
806 - GB Video: Fix LYC regression
807 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
808 - GBA Timer: Fix count-up timing overflowing timer 3
809 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
810 - Qt: Fix memory search close button (fixes mgba.io/i/769)
811 - Qt: Fix window icon being stretched
812 - Qt: Fix initial window size (fixes mgba.io/i/766)
813 - Qt: Fix data directory path
814 - Qt: Fix controls not saving on non-SDL builds
815 - Qt: Fix translation initialization (fixes mgba.io/i/776)
816 - Qt: Fix patch loading while a game is running
817 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
818 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
819 - Qt: Fix GL-less build
820 - Qt: Fix Software renderer not handling alpha bits properly
821 - Qt: Fix screen background improperly stretching
822 - SDL: Fix cheats not loading
823Misc:
824 - GB Serialize: Add MBC state serialization
825 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
826 - GBA Timer: Improve accuracy of timers
827 - PSP2: Update toolchain to use vita.cmake
828 - Qt: Add language selector
829 - Qt: Minor test fixes
830 - Qt: Move shader settings into main settings window
831 - Qt: Dismiss game crashing/failing dialogs when a new game loads
832 - Qt: Properly ship Qt translations
833 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
834
8350.6 beta 1: (2017-06-29)
836 - Initial beta for 0.6
837
8380.5.2: (2016-12-31)
839Bugfixes:
840 - All: Fix fullscreen config option being ignored
841 - ARM7: PSR mode bits should not get sign extended
842 - GB: Fix audio not being deinitialized
843 - GB: Fix crash when masking savedata
844 - GB: Properly initialize sramRealVf variable
845 - GB Audio: Fix serialization of channel 3 and NR52 properties
846 - GB Audio: Reset envelope timer when reseting sound channel
847 - GB MBC: Fix SRAM dangling pointer with RTC games
848 - GB MBC: Fix initializing MBC when no ROM is loaded
849 - GB Memory: Fix patching ROM bank 0
850 - GB Memory: Fix starting HDMAs during mode 0
851 - GB Memory: Fix HDMA5 value after DMA completes
852 - GB Video: Initialize LCDC in renderer
853 - GB Video: Hblank IRQs should mask LYC=LY IRQs
854 - GBA: Fix IRQs firing after already being cleared
855 - GBA: Only unhalt CPU if appropriate bit is set in IE
856 - GBA: Add savegame override for Crash Bandicoot 2
857 - GBA BIOS: Fix MidiKey2Freq BIOS reads
858 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
859 - GBA Cheats: Fix GameShark ROM patches
860 - GBA I/O: Mask off WAITCNT bits that cannot be written
861 - GBA Memory: Fix misaligned BIOS reads
862 - GBA Memory: Fix VCOUNT being writable
863 - GBA Video: Fix out of bounds sprite transforms
864 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
865 - Libretro: Fix disabling BIOS
866 - Libretro: Fix Game Boy savestates and audio
867 - Qt: Fix changing resolution of software renderer
868 - Qt: Fix setting overrides
869 - Qt: Fix cut off tiles and alignment issues in tile viewer
870 - Qt: Only reset window dimensions when first shown
871 - Qt: Fix Qt Multimedia audio driver on big endian
872 - Qt: Fix Apply button for key and controller configurations
873 - VFS: Fix resizing memory chunks when not needed
874 - Windows: Fix Unicode directory handling
875Misc:
876 - GB, GBA: Prevent loading null ROMs
877 - GB Audio: Initialize wave RAM to GBC values
878 - GB Memory: Reset ROM bank when loading a ROM
879 - PSP2: Improved controller rumble
880
8810.5.1: (2016-10-05)
882Bugfixes:
883 - Core: Fix importing save games as read-only
884 - FFmpeg: Fix encoding AAC
885 - GB: Fix invalid STOP behavior on Game Boy Color
886 - GB: Initialize audio properly
887 - GB: Properly clear KEY1 bit 0 when switching speeds
888 - GB: Properly unload save files when unloading a ROM
889 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
890 - GB MBC: Fix MBC7 when size is incorrectly specified
891 - GB MBC: Fix RTC access when no save file is loaded
892 - GB SIO: Don't auto-clock external shift clock
893 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
894 - GB Video: Fix video frames getting missed when LCDC is off
895 - GB Video: Clear screen when LCDC is off
896 - GBA Cheats: Fix holding onto pointers that may get invalidated
897 - GBA Cheats: Fix key-activated CodeBreaker cheats
898 - GBA Cheats: Fix uninitialized memory getting freed when saving
899 - GBA Hardware: Improve Game Boy Player rumble behavior
900 - GBA Memory: Fix several unused I/O register read values
901 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
902 - LR35902: Fix events running with the wrong cycle active
903 - Qt: Fix "close" button on Overrides view
904 - Qt: Fix saving overrides
905 - Qt: Fix directory set unloading when replacing the ROM
906 - Qt: Fix patch loading
907 - Qt: Fix crash when saving an override if a game isn't loaded
908 - Qt: Fix showing default display driver as OpenGL (force 1.x)
909 - SDL: Attach rumble in SDL frontend
910 - Util: Fix PNG identification on files too small to be a PNG
911Misc:
912 - All: Only update version info if needed
913 - All: Split out install locations for Libretro and OpenEmu
914 - FFmpeg: Encoding cleanup
915 - GB: Reset active region when reloading ROM
916 - GB Memory: Initialize RAM pattern for GBC
917 - GB Video: Improved video timings
918 - Qt: Manage window sizes slightly better
919 - Qt: Remember scale option independent of core dimensions
920
9210.5.0: (2016-09-19)
922Features:
923 - Game Boy support
924 - Support for encrypted CodeBreaker GBA cheats
925 - Emulation of Vast Fame protected GBA carts (taizou)
926 - Tile viewer
927 - Threaded rendering mode
928 - Libretro: Memory map and achievement support (leiradel)
929 - GUI: Add UI control remapping
930 - GUI: Add fast-forward
931 - Wii: 240p support
932 - 3DS: Adjustable screen darkening
933 - Ability to temporarily load a savegame
934 - Load specific files out of archives
935 - Automatic BIOS detection
936Bugfixes:
937 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
938 - Debugger: Fix GDB breakpoints
939 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
940 - GBA: Fix filehandle leak with savegames
941 - GBA: Timer 0 cannot be count up
942 - GBA: Count up timers should not count themselves
943 - GBA Memory: Fix mirror on non-overdumped Classic NES games
944 - GBA Memory: Fix ldm {pc}
945 - GBA Savedata: Fix savedata sync timer
946 - GBA Savedata: Only unmap savedata if present
947 - GBA Serialize: Savestates now properly store prefetch
948 - GBA Video: WIN0/1 take priority over OBJWIN
949 - GBA Video: Fix out-of-order OBJWIN
950 - PSP2: Fix GPU crash while exiting
951 - PSP2: Fix VSync
952 - PSP2: Fix accelerometer range
953 - PSP2: Actually load screen mode setting
954 - PSP2: Fix gyroscope direction
955 - PSP2: Delete threads after they return
956 - PSP2: Fix mapping/unmapping from not at 0
957 - Qt: Fix bug in software renderer scaling
958 - Qt: Fix hanging key press after disabling autofire
959 - Qt: Fix being unable to pause manually when using auto-pausing
960 - SDL: Fix axes being mapped wrong
961 - Util: Fix realloc semantics in utf16to8
962 - Util: Fix inserting too many items into a hash table
963 - VFS: Fix uninitialized varaible reading from 7z
964 - VFS: Fix reading multiple files from a 7z archive
965 - Wii: Fix framelimiting after a slowdown
966 - Wii: Fix garbage flash at startup
967Misc:
968 - 3DS: Use blip_add_delta_fast for a small speed improvement
969 - 3DS: Allow UTF-16 filenames
970 - 3DS: Port to using citro3D
971 - 3DS: Use system font for menus
972 - 3DS: Attempt to use Core 2 for threads
973 - 3DS: Adjustable filering
974 - 3DS: 3D banner
975 - All: Add QUIET parameter to silence CMake
976 - All: Faster memory read/write
977 - ARM7: Support forcing Thumb mode via MSR
978 - ARM7: Flush prefetch cache when loading CPSR via MSR
979 - ARM7: Clean up instruction decoding for future expandability
980 - Debugger: Support register and memory writes via GDB stub
981 - Debugger: Add software breakpoint support to gdb
982 - FFmpeg: Full support for libavcodec 56+
983 - GBA: Better debug logging if event processing breaks
984 - GBA Audio: Force audio DMAs to not increment destination
985 - GBA BIOS: Use custom ArcTan, not relying on OS
986 - GBA Hardware: Clean up dead code in GBP
987 - GBA Memory: Optimize stalling behavior
988 - GBA Memory: Optimize Load-/StoreMultiple
989 - GBA Savedata: Add realistic timing for EEPROM
990 - GBA Serialize: Savestates now store if CPU was halted
991 - GBA Video: Remove old slow path fallback
992 - GBA Video: Optimize sprite drawing
993 - GBA Video: Optimize mode 0 rendering
994 - GBA Video: Optimize compositing cases slightly
995 - GUI: Screenshot dimensions are now passed through
996 - GUI: Add back logging
997 - GUI: Only reload config if manually saved
998 - GUI: Increase scrolling speed
999 - OpenGL: Log shader compilation failure
1000 - OpenGL: Add texSize uniform
1001 - Qt: Make -g flag work in Qt build
1002 - Qt: Simplify OpenGL context creation
1003 - Qt: Thread startup improvements
1004 - Qt: Make audio channel/video layer options shortcut mappable
1005 - Qt: Remove some C99isms from C++ code
1006 - Qt: Remove default autofire mappings
1007 - Qt: Make reseting when pasued frame-accurate
1008 - Qt: Rearchitect game closing codepath
1009 - PSP2: Use system font for menus
1010 - PSP2: Add rumble for PS TV
1011 - PSP2: Add fit-to-height screen mode
1012 - PSP2: Sync files per descriptor
1013 - PSP2: Allow UTF-8 filenames
1014 - PSP2: Screenshots are now saved into the Photo Gallery
1015 - PSP2: Stop underclocking when menuing
1016 - SDL: Increase default audio buffer size to 1024 samples
1017 - SDL: More responsive rumble
1018 - Util: Add Vector GetConstPointer
1019 - Util: Add rtrim
1020 - Util: Add endswith
1021 - VFS: Improve zip file detection
1022 - Wii: Add pixelated resample filter
1023 - Windows: Add native VDir support
1024 - Util: Add PRIz macro for libc versions that don't support %z
1025
10260.4.1: (2016-07-11)
1027Bugfixes:
1028 - All: Fix several file handle leaks
1029 - All: Fix instruction tables getting zeroed when linking sometimes
1030 - ARM7: Fix flags on SBC/RSC
1031 - ARM7: Fix setting spsr privilege bits when spsr is empty
1032 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1033 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1034 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1035 - GBA Memory: Fix executing code from OBJ region of VRAM
1036 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1037 - GBA Serialize: Fix loading savegames from savestates
1038 - OpenGL: Correct boolean vector strcmp strings for uniforms
1039 - Qt: Fix sending gameStopped twice
1040 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1041 - Qt: Fix initial state of key mapping
1042 - Qt: Initialize m_useBios
1043 - SDL: Fix joystick initialization on BSD
1044 - SDL: Fix potential joystick crash in games with rumble
1045 - SDL: Fix SDL 1.2 build
1046 - SDL: Fix sporadic crash when deinitializing audio
1047 - Shaders: Fix AGS-001 shader with some bad drivers
1048 - Util: Use closesocket on Windows
1049 - Util: Fix socket bind addresses
1050 - VFS: Fix reading 7z archives without rewinding first
1051 - VFS: VFileFromFD should not open directories
1052 - Wii: Fix tilting direction
1053 - Util: Fix realloc semantics in utf16to8
1054Misc:
1055 - All: Allow use of external minizip library
1056 - Debugger: CLI debugger now exits when end-of-stream is reached
1057 - FFmpeg: Update dependencies on Ubuntu
1058 - GBA: Slightly optimize GBAProcessEvents
1059 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1060 - GBA Video: Null renderer should return proper register values
1061 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1062 - Qt: Add preset for DualShock 4
1063 - Qt: Update 360 input profile on OS X to reflect newer drivers
1064 - Qt: Remove use of NaN
1065 - Qt: Canonicalize file paths when loading games
1066 - Qt: Add refresh button to controller editing
1067 - SDL: Remove default gamepad mappings
1068 - Util: Fix intermittent build failure on OS X
1069 - VFS: VFile.sync now updates modified time
1070
10710.4.0: (2016-02-02)
1072Features:
1073 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1074 - I/O viewer
1075 - Booting of multiboot images
1076 - Customization of GIF recording
1077 - Libretro: Cheat code support
1078 - Support for GLSL shaders
1079 - ROM information view
1080 - Support for VBA-style cheat codes
1081 - Savestates now store creation timestamps
1082 - Key autofire
1083 - Libretro: Allow blocking opposing directional input
1084 - OpenEmu core for OS X
1085 - Libretro: Settings for using BIOS and skipping intro
1086 - Libretro: Customizable idle loop removal
1087 - Implemented cycle counting for sprite rendering
1088 - Cleaner, unified settings window
1089 - Added a setting for pausing when the emulator is not in focus
1090 - Customizable paths for save games, save states, screenshots and patches
1091 - Controller hotplugging
1092 - Ability to store save games and active cheats within savestates
1093Bugfixes:
1094 - ARM7: Fix sign of unaligned LDRSH
1095 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1096 - Debugger: Fix watchpoints in gdb
1097 - GBA: Fix warnings when creating and loading savestates
1098 - GBA: Fix Iridion II savetype
1099 - GBA BIOS: Fix misaligned CpuSet
1100 - GBA Cheats: Fix cheats setting the Action Replay version
1101 - GBA Hardware: Fix GPIO on big endian
1102 - GBA Memory: Fix DMA register writing behavior
1103 - GBA Memory: Fix DMAs triggering two cycles early
1104 - Libretro: Fix aspect ratio
1105 - Qt: Fix some potential crashes with the gamepad mapping
1106 - Qt: Fix keys being mapped incorrectly when loading configuration file
1107 - Util: Fix PowerPC PNG read/write pixel order
1108 - Util: Fix excessive memory allocation when decoding a PNG
1109 - VFS: Fix VFileReadline and remove _vfdReadline
1110Misc:
1111 - All: Improved PowerPC support
1112 - All: Fix some undefined behavior warnings
1113 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1114 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1115 - GBA: Implement bad I/O register loading
1116 - GBA: Allow jumping to OAM and palette RAM
1117 - GBA BIOS: Finish implementing RegisterRamReset
1118 - GBA Config: Add "override" layer for better one-time configuration
1119 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1120 - GBA Memory: Use a dynamically sized mask for ROM memory
1121 - GBA Memory: Implement several unimplemented memory access types
1122 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1123 - GBA RR: Starting from savestate now embeds the savegame
1124 - GBA RR: Add preliminary SRAM support for VBM loading
1125 - GBA RR: Add support for resets in movies
1126 - GBA Video: Remove lastHblank, as it is implied
1127 - Libretro: Use anonymous memory mappers for large blocks of memory
1128 - Libretro: Add install target for libretro core
1129 - Qt: Window size command line options are now supported
1130 - Qt: Increase usability of key mapper
1131 - Qt: Add 'Apply' button to settings window
1132 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1133 - Qt: Allow use of modifier keys as input
1134 - Qt: Optimize log viewer
1135 - Qt: Added button for breaking into the GDB debugger
1136 - Qt: Add box for showing duration of rewind
1137 - SDL: Support fullscreen in SDL 1.2
1138 - SDL: Allow GBASDLAudio to be used without a thread context
1139 - Util: Use VFile for configuration
1140 - Util: Add MutexTryLock
1141
11420.3.2: (2015-12-16)
1143Bugfixes:
1144 - ARM7: Fix STRT/STRBT
1145 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1146 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1147 - Libretro: Fix problems with rumble not turning off
1148 - GBA: Fix idle skip state being retained between games
1149 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1150 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1151 - GBA BIOS: Fix Sqrt sign
1152 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1153 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1154 - GBA Memory: Fix DMA behavior for SRAM accesses
1155 - GBA Memory: Fix Store8 to OBJ VRAM
1156 - GBA Memory: Fix alignment of LDM/STM on SRAM
1157 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1158 - GBA Memory: Fix timing of DMAs
1159 - GBA Video: Fix _mix for 15-bit color
1160 - GBA Video: Fix OAM and palette initialization
1161 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1162 - Qt: Use safer isLoaded check in GameController
1163 - Qt: Fix a race condition in PainterGL that could lead to a crash
1164 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1165 - Qt: Fix font size in memory viewer
1166 - Qt: Fix a crash in the memory viewer
1167 - Qt: Add additional checks in CheatModel to prevent crashes
1168 - Qt: Fix race condition with setting sample rate
1169 - Qt: Fix crash when closing multiplayer windows
1170 - Qt: Fix resetting while paused
1171Misc:
1172 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1173 - Qt: Add mute option to menu
1174
11750.3.1: (2015-10-24)
1176Bugfixes:
1177 - ARM7: Fix instruction decoding of Thumb shifts
1178 - GBA: Deinit savegame when unloading a ROM
1179 - GBA: Fix BIOS check on big endian
1180 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1181 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1182 - GBA Audio: Fix audio channels being silenced at the wrong time
1183 - GBA Memory: Fix bad BIOS Load16 on big endian
1184 - GBA Memory: Fix bad Load8 on big endian
1185 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1186 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1187 - GBA Video: Fix objwin and blending interaction on sprites
1188 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1189 - Libretro: Fix a memory leak with the render buffer
1190 - Qt: Windows no longer spawn in the top left on first launch
1191 - Qt: Fix install path of XDG desktop file with DESTDIR
1192 - Qt: Fix drag and drop on Windows
1193 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1194 - VFS: Fix return values of VFileFILE.read and .write
1195Misc:
1196 - All: Reset next event to cycles instead of zero to interrupt
1197 - All: Add --version flag
1198 - ARM7: Force disable LTO on two files to work around a GCC bug
1199 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1200 - GBA: Better memory handling with PNG savestates
1201 - GBA: Additional savestate sanity checks
1202 - GBA: Check for cycle count being too high
1203 - GBA Audio: Allow GBAAVStream to have no video callback
1204 - GBA BIOS: Implement RegisterRamReset for SIO registers
1205 - Qt: Remove useless help icons in dialogs
1206 - Qt: Prevent savestate window from opening while in multiplayer
1207 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1208 - Qt: Dropping multiplayer windows works more cleanly now
1209
12100.3.0: (2015-08-16)
1211Features:
1212 - Ability to hide individual background layers, or OBJs
1213 - Ability to mute individual audio channels
1214 - Palette viewer and exporter
1215 - Volume control
1216 - More shortcuts are editable (e.g. quick save/load)
1217 - Rewind now shows the frame after rewinding
1218 - Import/Export of GameShark/Action Replay snapshots
1219 - Add "Step backwards" item for single increment rewind
1220 - Deadzone estimation for game controllers
1221 - Analog inputs can be used for shortcuts
1222 - Menu items for specific solar sensor brightness levels
1223 - Remappable controls for tilt and gyroscope sensors
1224 - Status messages for actions taken while a game is running (e.g. save/load state)
1225 - Memory inspector
1226 - Screensaver can now be suspended while a game is running
1227 - Load/save the most recent savestate slot
1228 - Support varible speed (PWM) rumble
1229 - Ability to cap fast forward speed
1230 - Finer control over FPS target
1231 - Holdable shortcut for rewinding one frame at a time
1232 - Ability to boot directly into the BIOS
1233 - Preliminary support for yanking out the game pak while a game is running
1234 - Thumb-drive mode by putting a file called portable.ini in the same folder
1235 - Configurable display driver, between software and OpenGL
1236 - Undo-able savestate loading and saving
1237 - Controller profiles now store shortcut settings
1238 - Default controller profiles for several common controllers
1239 - Libretro now supports BIOS, rumble and solar sensor
1240 - Implement BIOS call Stop, for sleep mode
1241 - Automatically load patches, if found
1242 - Improved video synchronization
1243 - Configurable audio output sample rate
1244Bugfixes:
1245 - ARM7: Fix SWI and IRQ timings
1246 - ARM7: Fix Thumb MUL timing
1247 - ARM7: Fix timing of multiplies to use N cycles
1248 - ARM7: ARMHotplugDetach should call deinit
1249 - Debugger: Fix use-after-free in breakpoint clearing code
1250 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1251 - GBA: Cap audio FIFO read size during deserialization
1252 - GBA: Check for corrupted savestates when loading
1253 - GBA: Check for improperly sized savestates when loading
1254 - GBA: Check for savestates made from differently sized ROMs
1255 - GBA: Fix calls to endian-independent loadstores
1256 - GBA: Fix timing of reading from timer registers
1257 - GBA: Ensure cycles never go negative
1258 - GBA Audio: Force audio FIFOs to 32-bit
1259 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1260 - GBA Audio: Fix sample order in audio channel 3
1261 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1262 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1263 - GBA Memory: Improve Thumb open bus behavior
1264 - GBA Memory: Fix potential DMA issue when loading a savestate
1265 - GBA Memory: Fix load/store multiple video memory waitstates
1266 - GBA SIO: Fix reseting when there are SIO devices attached
1267 - GBA Video: Blended sprites should never have other effects applied
1268 - GBA Video: Fix out-of-bounds tiles in mosaic
1269 - GBA Video: Fix windows not affecting sprites
1270 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1271 - GBA Video: Fix timing on first scanline
1272 - Qt: Better cleanup when a game crashes
1273 - Qt: Fix open ROM dialog filtering for archive formats
1274 - Qt: Cap the maximum number of multiplayer windows
1275 - Qt: Fix maximum year in sensor override
1276 - Qt: Fix window being too tall after exiting fullscreen
1277 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1278 - Qt: Fix analog buttons not getting unmapped
1279 - Qt: Fix passing command line options
1280 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1281 - SDL: Fix SDL build when OpenGL is missing
1282 - Util: Allow loading IPS patches that grow the ROM
1283 - VFS: Fix resource leaks if some allocations fail
1284 - VFS: Fix line-reading to return proper values
1285 - Video: Fix an issue with very long filenames
1286 - Util: Fix formatting of floats
1287Misc:
1288 - All: Add --help flag for command line programs
1289 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1290 - All: Enable static linking for Windows
1291 - All: Enable static linking for OS X
1292 - All: Threads are now named
1293 - All: Proper handling of Unicode file paths
1294 - ARM7: Add emulation for Undefined CPU mode
1295 - ARM7: Reduce the size of the Thumb instruction table
1296 - GBA: Add status log level
1297 - GBA: GBARewind now returns how many states it has rewound
1298 - GBA: SIO logging layer
1299 - GBA BIOS: Stub out SoundBias
1300 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1301 - GBA: Don't include GBACLIDebugger struct unless needed
1302 - GBA: Savedata is now synced shortly after data finishes being written
1303 - GBA: Process multiple timer events at once, if necessary
1304 - GBA Audio: Implement audio reset for channels A/B
1305 - GBA Audio: Process multiple audio events at once, if necessary
1306 - GBA Hardware: Backport generic RTC source into core
1307 - GBA Input: Allow axes and buttons to be mapped to the same key
1308 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1309 - GBA SIO: Add a dummy driver for Normal mode
1310 - GBA Thread: Add functionality for running callbacks on the GBA thread
1311 - GBA Thread: Split GBASync into a separate file
1312 - GBA Video: Refactor software renderer into separate files
1313 - GBA Video: Slightly optimize mode 0 mosaic rendering
1314 - Debugger: Free watchpoints in addition to breakpoints
1315 - Qt: Handle saving input settings better
1316 - Qt: Move GL frame drawing back onto its own thread
1317 - Qt: Fast forward (held) option moved from Other to Emulation menu
1318 - Qt: Show version info in window title
1319 - Qt: Migrate multiplayer window handling into GBAApp
1320 - Qt: Unified file opening and saving with last location
1321 - Qt: Fix windows being resizable when they shouldn't have been
1322 - Qt: Only hide cursor in full screen
1323 - Qt: Replace pause-after-frame mutex with an atomic
1324 - Qt: Add application icon and XDG desktop files
1325 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1326 - Qt: Don't save window size when entering fullscreen
1327 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1328 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1329 - Qt: Increase usability of key mapper
1330 - Qt: Show checkmark for window sizes
1331 - Qt: Set window path to loaded ROM
1332 - Perf: Ability to load savestates immediately on launch
1333 - SDL: Properly check for initialization
1334 - SDL: Clean up initialization functions
1335 - SDL: Clean up GL context
1336 - Util: Allow disabling the threading code entirely
1337 - VFS: Add sync method to force syncing with backing
1338
13390.2.1: (2015-05-13)
1340Bugfixes:
1341 - All: Fix sanitize-deb script not cleaning up after itself
1342 - All: Fix dependencies for libavcodec on Debian-derived platforms
1343 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1344 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1345 - ARM7: Fix ARM multiply instructions when PC is a destination register
1346 - Debugger: Fix use-after-free in breakpoint clearing code
1347 - Debugger: Fix boundary conditions in tab completion
1348 - GBA: Fix timers not updating timing when writing to only the reload register
1349 - GBA: Fix rewind boundary conditions
1350 - GBA: Add initial I/O register settings for background matrix registers
1351 - GBA: Fix hang when loading a savestate if sync to video is enabled
1352 - GBA: Handle out-of-bounds I/O access
1353 - GBA: Fix bounds-checking on EEPROM access
1354 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1355 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1356 - GBA Memory: Allow SRAM to be 64kB
1357 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1358 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1359 - GBA Video: Fix second frame mode 5
1360 - Perf: Fix race condition if a game crashes immediately on start
1361 - Qt: Fix Display object leak when closing a window
1362 - Qt: Fix .deb dependencies
1363 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1364 - Qt: Fix window not regaining focus after exiting savestate window
1365 - Qt: Fix regression where video would not record if the game had already started
1366 - Qt: Fix potential crash if a gamepad causes focus to change
1367 - Qt: Fix controller axis querying
1368 - Qt: Fix multiplayer windows opening as the wrong size
1369 - Qt: Fix controllers sometimes not loading the right profile
1370 - SDL: Fix boundary conditions for joystick adjustments
1371 - SDL: Allocate properly sized input maps
1372 - SDL: Fix potential build issues when Qt and SDL2 are in use
1373 - Util: Fix resource leak in UTF-8 handling code
1374 - Util: Fix a null-pointer issue when attempting to delete a key
1375 - VFS: Fix resource leaks if some allocations fail
1376 - Video: Fix an issue with very long filenames
1377Misc:
1378 - GBA Memory: Soft-crash if jumping past the end of a ROM
1379 - Qt: Show multiplayer numbers in window title
1380 - Qt: Solar sensor can have shortcuts set
1381
13820.2.0: (2015-04-03)
1383Features:
1384 - Support for gamepad axes, e.g. analog sticks or triggers
1385 - Add scale presets for up to 6x
1386 - Settings window
1387 - Bilinear resampling option
1388 - Add option to skip BIOS start screen
1389 - List of recently opened games
1390 - Support for games using the Solar Sensor
1391 - Better audio resampling via blip-buf
1392 - Game Pak overrides dialog for setting savetype and sensor values
1393 - Support for games using the tilt sensor
1394 - Remappable shortcuts for keyboard and gamepad
1395 - Rewinding of emulation
1396 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1397 - Support IPv6
1398 - Save directory of last loaded file
1399 - Support BPS patches
1400 - Automatically detect and optimize out idle loops
1401 - Configurable game overrides
1402 - Support loading 7-Zip files
1403 - Drag and drop game loading
1404 - Cheat code support
1405 - Runtime configurable audio driver
1406 - Libretro core for use with RetroArch and other front-ends
1407 - Controller profiles for setting different bindings for different controllers
1408 - Ability to lock aspect ratio
1409 - Local link cable support
1410 - Ability to switch which game controller is in use per instance
1411 - Ability to prevent opposing directional input
1412 - Warning dialog if an unimplemented BIOS feature is called
1413 - Debugger: Add CLI "frame", frame advance command
1414 - Debugger: Add CLI functions for writing to memory
1415 - Debugger: Add CLI functions for examining memory regions
1416 - Debugger: Add CLI function for writing a register
1417Bugfixes:
1418 - ARM7: Extend prefetch by one stage
1419 - ARM7: Fix cycle counting for loads
1420 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1421 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1422 - GBA: Initialize gba.sync to null
1423 - GBA: Fix timer initialization
1424 - GBA Audio: Support 16-bit writes to FIFO audio
1425 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1426 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1427 - GBA BIOS: Fix BIOS prefetch after reset
1428 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1429 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1430 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1431 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1432 - GBA Memory: Fix cycle counting for 32-bit load/stores
1433 - GBA RR: Fix fallthrough error when reading tags from a movie
1434 - GBA Thread: Fix possible hang when loading an archive
1435 - GBA Thread: Fix possible deadlock in video sync
1436 - Perf: Fix crash when the GBA thread fails to start
1437 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1438 - Qt: Fix crash when adjusting settings after closing a game
1439 - Qt: Fix crash when starting GDB stub after closing a game
1440 - Qt: Fix patch loading while a game is running
1441 - Qt: Fix crash when loading a game after stopping GDB server
1442 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1443 - Qt: Fix crash when attempting to pause if a game is not running
1444 - SDL: Properly clean up if a game doesn't launch
1445 - Util: Fix sockets on Windows
1446Misc:
1447 - All: Enable link-time optimization
1448 - Debugger: Watchpoints now work on STM/LDM instructions
1449 - Debugger: Clean up GDB stub network interfacing
1450 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1451 - Debugger: Merge Thumb BL instructions when disassembling
1452 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1453 - Debugger: Watchpoints now report address watched (fixes #68)
1454 - Debugger: Add support for soft breakpoints
1455 - Debugger: Make I/O register names be addresses instead of values
1456 - Debugger: Rename read/write commands
1457 - GBA: Improve accuracy of event timing
1458 - GBA: Add API for getting Configuration structs for overrides and input
1459 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1460 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1461 - GBA: Move A/V stream interface into core
1462 - GBA: Savestates now take into account savedata state machines (fixes #109)
1463 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1464 - GBA Memory: Simplify memory API and use fixed bus width
1465 - GBA Thread: Make GBASyncWaitFrameStart time out
1466 - GBA Video: Start video at the last scanline instead of the first
1467 - Qt: Optimize logo drawing
1468 - Qt: Move frame upload back onto main thread
1469 - Qt: Remember window position
1470 - Qt: Double-clicking on the window toggles full screen
1471 - Util: Use proper locale for reading and writing float values
1472
14730.1.1: (2015-01-24)
1474Bugfixes:
1475 - ARM7: Fix LDM writeback to a register already written
1476 - GBA: Fix timers 2 and 3 updating incorrectly
1477 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1478 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1479 - GBA Audio: Properly initialize audio FIFO channels
1480 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1481 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1482 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1483 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1484 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1485 - GBA BIOS: Fix HuffUnComp boundary conditions
1486 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1487 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1488 - GBA Memory: Filter out top nybble of DMA addresses
1489 - GBA Memory: Properly bounds-check VRAM accesses
1490 - GBA Memory: Fix initial DMA state
1491 - GBA Thread: Allow halted games to exit cleanly
1492 - GBA Video: Fix blend issues with obscured middle layers
1493 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1494 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1495 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1496 - GBA Video: Fix sprite boundary conditions with mosaic
1497 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1498 - Qt: Fix issue with set frame sizes being the wrong height
1499 - Qt: Fix emulator crashing when full screen if a game is not running
1500 - Qt: Fix window focus issues
1501 - Qt: Properly set default video recording settings
1502 - Qt: Fix a race condition when a game crashes immediately
1503 - Qt: Fix some cases where key mapping can break if focus is adjusted
1504 - Qt: Fix crash if a game pauses before any frames are shown
1505 - Debugger: Negative PC-relative loads now properly subtract the offset
1506 - Debugger: Align PC-relative loads in Thumb
1507 - Debugger: Fix watchpoints triggering too late
1508 - Debugger: Fix binary print putting spaces between digits
1509 - Video: Ensure FFmpeg encoder has audio frames
1510 - Video: Fix uncompressed PCM audio recording
1511 - Video: Fix FFmpeg crashing when the file extension is wrong
1512 - Util: Fix SOCKET_FAILED macro
1513Misc:
1514 - GBA: Exit cleanly on FATAL if the port supports it
1515 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1516 - Qt: Disable sync to video by default
1517 - Qt: Handle a game crash without crashing
1518 - Qt: Set default log level to FATAL, ERROR and WARN
1519 - Qt: Clarify some phrasing in the menus
1520 - Qt: Clear active buttons when focus is lost
1521
15220.1.0: (2014-12-13)
1523 - Initial release