CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27 - Debugger: Execution tracing
28Bugfixes:
29 - LR35902: Fix core never exiting with certain event patterns
30 - GB Timer: Improve DIV reset behavior
31 - GBA Memory: Improve initial skipped BIOS state
32 - GBA BIOS: Implement BitUnPack
33 - ARM7: Fix MLA/*MULL/*MLAL timing
34 - GBA: Fix multiboot ROM loading
35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
36 - LR35902: Fix pc overflowing current region off-by-one
37 - GB MBC: Fix ROM bank overflows getting set to bank 0
38 - Qt: Fix timing issues on high refresh rate monitors
39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
40 - Util: Fix overflow when loading invalid UPS patches
41 - Tools: Fix recurring multiple times over the same library
42 - GBA I/O: Handle audio registers specially when deserializing
43 - Util: Fix highest-fd socket not being returned by SocketAccept
44 - Qt: Fix linking after some windows have been closed
45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
46 - Windows: Fix VDir.rewind
47 - SDL: Fix game crash check
48 - SDL: Fix race condition with audio thread when starting
49 - GB: Fix flickering when screen is strobed quickly
50 - FFmpeg: Fix overflow and general issues with audio encoding
51 - Qt: Fix crash when changing audio settings after a game is closed
52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
56 - Core: Fix crash with rewind if savestates shrink
57 - Test: Fix crash when loading invalid file
58 - GBA Hardware: Fix crash if a savestate lies about game hardware
59 - Test: Fix crash when fuzzing fails to load a file
60 - GBA: Fix multiboot loading resulting in too small WRAM
61 - Test: Don't rely on core for frames elapsed
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
67 - GB: Fix STAT blocking
68 - GB MBC: Fix swapping carts not detect new MBC
69 - GB Timer: Fix DIV batching if TAC changes
70 - GB Video: Reset renderer when loading state
71 - GBA BIOS: Fix INT_MIN/-1 crash
72Misc:
73 - SDL: Remove scancode key input
74 - GBA Video: Clean up unused timers
75 - Test: Add a basic test suite
76 - GBA Video: Allow multiple handles into the same tile cache
77 - VFS: Call msync when syncing mapped data
78 - GBA Video, GB Video: Colors are now fully scaled
79 - VFS: Allow truncating memory chunk VFiles
80 - Debugger: Modularize CLI debugger
81 - Core: Clean up some thread state checks
82 - Debugger: Make building with debugging aspects optional
83 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
84 - GBA Memory: Support reading/writing POSTFLG
85 - Util: Add size counting to Table
86 - Qt: Move last directory setting from qt.ini to config.ini
87 - 3DS, PSP2, Wii: Last directory loaded is saved
88 - GB Audio: Simplify envelope code
89 - GB Audio: Improve initial envelope samples
90 - Debugger: Add functions for read- or write-only watchpoints
91 - GBA DMA: Refactor DMA out of memory.c
92 - GBA DMA: Move DMAs to using absolute timing
93 - All: Add C++ header guards
94 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
95 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
96 - Qt: Improved HiDPI support
97 - Qt: Expose configuration directory
98 - Feature: Move game database from flatfile to SQLite3
99 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
100 - VFS: Fix some minor VFile issues with FILEs
101 - Core: Add generic checksum function
102 - Feature: Support ImageMagick 7
103 - All: Move time.h include to common.h
104 - CMake: Add ability to just print version string
105 - Qt: Merge "Save" and "OK" buttons in shader options
106 - SDL: Automatically map controllers when plugged in
107 - Qt: Automatically load controller profile when plugged in
108 - OpenGL: Add xBR-lv2 shader
109 - GBA, GB: ROM is now unloaded if a patch is applied
110 - Util: Add 8-bit PNG write support
111 - Qt: Rename "Resample video" option to "Bilinear filtering"
112 - GBA Video: Optimize when BLD* registers are written frequently
113 - Core: Cores can now have multiple sets of callbacks
114 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
115 - Qt: Remove audio thread
116 - Qt: Remove audio buffer sizing in AudioProcessorQt
117 - Qt: Re-enable QtMultimedia on Windows
118 - FFmpeg: Return false if a file fails to open
119 - FFmpeg: Force MP4 files to YUV420P
120 - Qt: Make "Mute" able to be bound to a key
121 - Core: Restore sleep callback
122 - Qt: Add .gb/.gbc files to the extension list in Info.plist
123 - Feature: Make -l option explicit
124 - Core: Ability to enumerate and modify video and audio channels
125 - Debugger: Make attaching a backend idempotent
126 - VFS: Optimize expanding in-memory files
127 - VFS: Add VFileFIFO for operating on circle buffers
128 - Core: Move rewind diffing to its own thread
129 - Util: Tune patch-fast extent sizes
130 - Qt: Relax hard dependency on OpenGL
131 - GB Video: Improved video timings
132 - Core: List memory segments in the core
133 - Core: Move savestate creation time to extdata
134 - Debugger: Add mDebuggerRunFrame convenience function
135 - GBA Memory: Remove unused prefetch cruft
136
1370.5.2: (2016-12-31)
138Bugfixes:
139 - All: Fix fullscreen config option being ignored
140 - ARM7: PSR mode bits should not get sign extended
141 - GB: Fix audio not being deinitialized
142 - GB: Fix crash when masking savedata
143 - GB: Properly initialize sramRealVf variable
144 - GB Audio: Fix serialization of channel 3 and NR52 properties
145 - GB Audio: Reset envelope timer when reseting sound channel
146 - GB MBC: Fix SRAM dangling pointer with RTC games
147 - GB MBC: Fix initializing MBC when no ROM is loaded
148 - GB Memory: Fix patching ROM bank 0
149 - GB Memory: Fix starting HDMAs during mode 0
150 - GB Memory: Fix HDMA5 value after DMA completes
151 - GB Video: Initialize LCDC in renderer
152 - GB Video: Hblank IRQs should mask LYC=LY IRQs
153 - GBA: Fix IRQs firing after already being cleared
154 - GBA: Only unhalt CPU if appropriate bit is set in IE
155 - GBA: Add savegame override for Crash Bandicoot 2
156 - GBA BIOS: Fix MidiKey2Freq BIOS reads
157 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
158 - GBA Cheats: Fix GameShark ROM patches
159 - GBA I/O: Mask off WAITCNT bits that cannot be written
160 - GBA Memory: Fix misaligned BIOS reads
161 - GBA Memory: Fix VCOUNT being writable
162 - GBA Video: Fix out of bounds sprite transforms
163 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
164 - Libretro: Fix disabling BIOS
165 - Libretro: Fix Game Boy savestates and audio
166 - Qt: Fix changing resolution of software renderer
167 - Qt: Fix setting overrides
168 - Qt: Fix cut off tiles and alignment issues in tile viewer
169 - Qt: Only reset window dimensions when first shown
170 - Qt: Fix Qt Multimedia audio driver on big endian
171 - Qt: Fix Apply button for key and controller configurations
172 - VFS: Fix resizing memory chunks when not needed
173 - Windows: Fix Unicode directory handling
174Misc:
175 - GB, GBA: Prevent loading null ROMs
176 - GB Audio: Initialize wave RAM to GBC values
177 - GB Memory: Reset ROM bank when loading a ROM
178 - PSP2: Improved controller rumble
179
1800.5.1: (2016-10-05)
181Bugfixes:
182 - Core: Fix importing save games as read-only
183 - FFmpeg: Fix encoding AAC
184 - GB: Fix invalid STOP behavior on Game Boy Color
185 - GB: Initialize audio properly
186 - GB: Properly clear KEY1 bit 0 when switching speeds
187 - GB: Properly unload save files when unloading a ROM
188 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
189 - GB MBC: Fix MBC7 when size is incorrectly specified
190 - GB MBC: Fix RTC access when no save file is loaded
191 - GB SIO: Don't auto-clock external shift clock
192 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
193 - GB Video: Fix video frames getting missed when LCDC is off
194 - GB Video: Clear screen when LCDC is off
195 - GBA Cheats: Fix holding onto pointers that may get invalidated
196 - GBA Cheats: Fix key-activated CodeBreaker cheats
197 - GBA Cheats: Fix uninitialized memory getting freed when saving
198 - GBA Hardware: Improve Game Boy Player rumble behavior
199 - GBA Memory: Fix several unused I/O register read values
200 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
201 - LR35902: Fix events running with the wrong cycle active
202 - Qt: Fix "close" button on Overrides view
203 - Qt: Fix saving overrides
204 - Qt: Fix directory set unloading when replacing the ROM
205 - Qt: Fix patch loading
206 - Qt: Fix crash when saving an override if a game isn't loaded
207 - Qt: Fix showing default display driver as OpenGL (force 1.x)
208 - SDL: Attach rumble in SDL frontend
209 - Util: Fix PNG identification on files too small to be a PNG
210Misc:
211 - All: Only update version info if needed
212 - All: Split out install locations for Libretro and OpenEmu
213 - FFmpeg: Encoding cleanup
214 - GB: Reset active region when reloading ROM
215 - GB Memory: Initialize RAM pattern for GBC
216 - GB Video: Improved video timings
217 - Qt: Manage window sizes slightly better
218 - Qt: Remember scale option independent of core dimensions
219
2200.5.0: (2016-09-19)
221Features:
222 - Game Boy support
223 - Support for encrypted CodeBreaker GBA cheats
224 - Emulation of Vast Fame protected GBA carts (taizou)
225 - Tile viewer
226 - Threaded rendering mode
227 - Libretro: Memory map and achievement support (leiradel)
228 - GUI: Add UI control remapping
229 - GUI: Add fast-forward
230 - Wii: 240p support
231 - 3DS: Adjustable screen darkening
232 - Ability to temporarily load a savegame
233 - Load specific files out of archives
234 - Automatic BIOS detection
235Bugfixes:
236 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
237 - Debugger: Fix GDB breakpoints
238 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
239 - GBA: Fix filehandle leak with savegames
240 - GBA: Timer 0 cannot be count up
241 - GBA: Count up timers should not count themselves
242 - GBA Memory: Fix mirror on non-overdumped Classic NES games
243 - GBA Memory: Fix ldm {pc}
244 - GBA Savedata: Fix savedata sync timer
245 - GBA Savedata: Only unmap savedata if present
246 - GBA Serialize: Savestates now properly store prefetch
247 - GBA Video: WIN0/1 take priority over OBJWIN
248 - GBA Video: Fix out-of-order OBJWIN
249 - PSP2: Fix GPU crash while exiting
250 - PSP2: Fix VSync
251 - PSP2: Fix accelerometer range
252 - PSP2: Actually load screen mode setting
253 - PSP2: Fix gyroscope direction
254 - PSP2: Delete threads after they return
255 - PSP2: Fix mapping/unmapping from not at 0
256 - Qt: Fix bug in software renderer scaling
257 - Qt: Fix hanging key press after disabling autofire
258 - Qt: Fix being unable to pause manually when using auto-pausing
259 - SDL: Fix axes being mapped wrong
260 - Util: Fix realloc semantics in utf16to8
261 - Util: Fix inserting too many items into a hash table
262 - VFS: Fix uninitialized varaible reading from 7z
263 - VFS: Fix reading multiple files from a 7z archive
264 - Wii: Fix framelimiting after a slowdown
265 - Wii: Fix garbage flash at startup
266Misc:
267 - 3DS: Use blip_add_delta_fast for a small speed improvement
268 - 3DS: Allow UTF-16 filenames
269 - 3DS: Port to using citro3D
270 - 3DS: Use system font for menus
271 - 3DS: Attempt to use Core 2 for threads
272 - 3DS: Adjustable filering
273 - 3DS: 3D banner
274 - All: Add QUIET parameter to silence CMake
275 - All: Faster memory read/write
276 - ARM7: Support forcing Thumb mode via MSR
277 - ARM7: Flush prefetch cache when loading CPSR via MSR
278 - ARM7: Clean up instruction decoding for future expandability
279 - Debugger: Support register and memory writes via GDB stub
280 - Debugger: Add software breakpoint support to gdb
281 - FFmpeg: Full support for libavcodec 56+
282 - GBA: Better debug logging if event processing breaks
283 - GBA Audio: Force audio DMAs to not increment destination
284 - GBA BIOS: Use custom ArcTan, not relying on OS
285 - GBA Hardware: Clean up dead code in GBP
286 - GBA Memory: Optimize stalling behavior
287 - GBA Memory: Optimize Load-/StoreMultiple
288 - GBA Savedata: Add realistic timing for EEPROM
289 - GBA Serialize: Savestates now store if CPU was halted
290 - GBA Video: Remove old slow path fallback
291 - GBA Video: Optimize sprite drawing
292 - GBA Video: Optimize mode 0 rendering
293 - GBA Video: Optimize compositing cases slightly
294 - GUI: Screenshot dimensions are now passed through
295 - GUI: Add back logging
296 - GUI: Only reload config if manually saved
297 - GUI: Increase scrolling speed
298 - OpenGL: Log shader compilation failure
299 - OpenGL: Add texSize uniform
300 - Qt: Make -g flag work in Qt build
301 - Qt: Simplify OpenGL context creation
302 - Qt: Thread startup improvements
303 - Qt: Make audio channel/video layer options shortcut mappable
304 - Qt: Remove some C99isms from C++ code
305 - Qt: Remove default autofire mappings
306 - Qt: Make reseting when pasued frame-accurate
307 - Qt: Rearchitect game closing codepath
308 - PSP2: Use system font for menus
309 - PSP2: Add rumble for PS TV
310 - PSP2: Add fit-to-height screen mode
311 - PSP2: Sync files per descriptor
312 - PSP2: Allow UTF-8 filenames
313 - PSP2: Screenshots are now saved into the Photo Gallery
314 - PSP2: Stop underclocking when menuing
315 - SDL: Increase default audio buffer size to 1024 samples
316 - SDL: More responsive rumble
317 - Util: Add Vector GetConstPointer
318 - Util: Add rtrim
319 - Util: Add endswith
320 - VFS: Improve zip file detection
321 - Wii: Add pixelated resample filter
322 - Windows: Add native VDir support
323 - Util: Add PRIz macro for libc versions that don't support %z
324
3250.4.1: (2016-07-11)
326Bugfixes:
327 - All: Fix several file handle leaks
328 - All: Fix instruction tables getting zeroed when linking sometimes
329 - ARM7: Fix flags on SBC/RSC
330 - ARM7: Fix setting spsr privilege bits when spsr is empty
331 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
332 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
333 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
334 - GBA Memory: Fix executing code from OBJ region of VRAM
335 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
336 - GBA Serialize: Fix loading savegames from savestates
337 - OpenGL: Correct boolean vector strcmp strings for uniforms
338 - Qt: Fix sending gameStopped twice
339 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
340 - Qt: Fix initial state of key mapping
341 - Qt: Initialize m_useBios
342 - SDL: Fix joystick initialization on BSD
343 - SDL: Fix potential joystick crash in games with rumble
344 - SDL: Fix SDL 1.2 build
345 - SDL: Fix sporadic crash when deinitializing audio
346 - Shaders: Fix AGS-001 shader with some bad drivers
347 - Util: Use closesocket on Windows
348 - Util: Fix socket bind addresses
349 - VFS: Fix reading 7z archives without rewinding first
350 - VFS: VFileFromFD should not open directories
351 - Wii: Fix tilting direction
352 - Util: Fix realloc semantics in utf16to8
353Misc:
354 - All: Allow use of external minizip library
355 - Debugger: CLI debugger now exits when end-of-stream is reached
356 - FFmpeg: Update dependencies on Ubuntu
357 - GBA: Slightly optimize GBAProcessEvents
358 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
359 - GBA Video: Null renderer should return proper register values
360 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
361 - Qt: Add preset for DualShock 4
362 - Qt: Update 360 input profile on OS X to reflect newer drivers
363 - Qt: Remove use of NaN
364 - Qt: Canonicalize file paths when loading games
365 - Qt: Add refresh button to controller editing
366 - SDL: Remove default gamepad mappings
367 - Util: Fix intermittent build failure on OS X
368 - VFS: VFile.sync now updates modified time
369
3700.4.0: (2016-02-02)
371Features:
372 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
373 - I/O viewer
374 - Booting of multiboot images
375 - Customization of GIF recording
376 - Libretro: Cheat code support
377 - Support for GLSL shaders
378 - ROM information view
379 - Support for VBA-style cheat codes
380 - Savestates now store creation timestamps
381 - Key autofire
382 - Libretro: Allow blocking opposing directional input
383 - OpenEmu core for OS X
384 - Libretro: Settings for using BIOS and skipping intro
385 - Libretro: Customizable idle loop removal
386 - Implemented cycle counting for sprite rendering
387 - Cleaner, unified settings window
388 - Added a setting for pausing when the emulator is not in focus
389 - Customizable paths for save games, save states, screenshots and patches
390 - Controller hotplugging
391 - Ability to store save games and active cheats within savestates
392Bugfixes:
393 - ARM7: Fix sign of unaligned LDRSH
394 - ARM7: Fix decoding of some ARM ALU instructions with shifters
395 - Debugger: Fix watchpoints in gdb
396 - GBA: Fix warnings when creating and loading savestates
397 - GBA: Fix Iridion II savetype
398 - GBA BIOS: Fix misaligned CpuSet
399 - GBA Cheats: Fix cheats setting the Action Replay version
400 - GBA Hardware: Fix GPIO on big endian
401 - GBA Memory: Fix DMA register writing behavior
402 - GBA Memory: Fix DMAs triggering two cycles early
403 - Libretro: Fix aspect ratio
404 - Qt: Fix some potential crashes with the gamepad mapping
405 - Qt: Fix keys being mapped incorrectly when loading configuration file
406 - Util: Fix PowerPC PNG read/write pixel order
407 - Util: Fix excessive memory allocation when decoding a PNG
408 - VFS: Fix VFileReadline and remove _vfdReadline
409Misc:
410 - All: Improved PowerPC support
411 - All: Fix some undefined behavior warnings
412 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
413 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
414 - GBA: Implement bad I/O register loading
415 - GBA: Allow jumping to OAM and palette RAM
416 - GBA BIOS: Finish implementing RegisterRamReset
417 - GBA Config: Add "override" layer for better one-time configuration
418 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
419 - GBA Memory: Use a dynamically sized mask for ROM memory
420 - GBA Memory: Implement several unimplemented memory access types
421 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
422 - GBA RR: Starting from savestate now embeds the savegame
423 - GBA RR: Add preliminary SRAM support for VBM loading
424 - GBA RR: Add support for resets in movies
425 - GBA Video: Remove lastHblank, as it is implied
426 - Libretro: Use anonymous memory mappers for large blocks of memory
427 - Libretro: Add install target for libretro core
428 - Qt: Window size command line options are now supported
429 - Qt: Increase usability of key mapper
430 - Qt: Add 'Apply' button to settings window
431 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
432 - Qt: Allow use of modifier keys as input
433 - Qt: Optimize log viewer
434 - Qt: Added button for breaking into the GDB debugger
435 - Qt: Add box for showing duration of rewind
436 - SDL: Support fullscreen in SDL 1.2
437 - SDL: Allow GBASDLAudio to be used without a thread context
438 - Util: Use VFile for configuration
439 - Util: Add MutexTryLock
440
4410.3.2: (2015-12-16)
442Bugfixes:
443 - ARM7: Fix STRT/STRBT
444 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
445 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
446 - Libretro: Fix problems with rumble not turning off
447 - GBA: Fix idle skip state being retained between games
448 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
449 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
450 - GBA BIOS: Fix Sqrt sign
451 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
452 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
453 - GBA Memory: Fix DMA behavior for SRAM accesses
454 - GBA Memory: Fix Store8 to OBJ VRAM
455 - GBA Memory: Fix alignment of LDM/STM on SRAM
456 - GBA Memory: Fix unaligned out-of-bounds ROM loads
457 - GBA Memory: Fix timing of DMAs
458 - GBA Video: Fix _mix for 15-bit color
459 - GBA Video: Fix OAM and palette initialization
460 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
461 - Qt: Use safer isLoaded check in GameController
462 - Qt: Fix a race condition in PainterGL that could lead to a crash
463 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
464 - Qt: Fix font size in memory viewer
465 - Qt: Fix a crash in the memory viewer
466 - Qt: Add additional checks in CheatModel to prevent crashes
467 - Qt: Fix race condition with setting sample rate
468 - Qt: Fix crash when closing multiplayer windows
469 - Qt: Fix resetting while paused
470Misc:
471 - GBA Audio: Implement missing flags on SOUNDCNT_X register
472 - Qt: Add mute option to menu
473
4740.3.1: (2015-10-24)
475Bugfixes:
476 - ARM7: Fix instruction decoding of Thumb shifts
477 - GBA: Deinit savegame when unloading a ROM
478 - GBA: Fix BIOS check on big endian
479 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
480 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
481 - GBA Audio: Fix audio channels being silenced at the wrong time
482 - GBA Memory: Fix bad BIOS Load16 on big endian
483 - GBA Memory: Fix bad Load8 on big endian
484 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
485 - GBA Video: Fix edge case with sprite blend modes and semitransparency
486 - GBA Video: Fix objwin and blending interaction on sprites
487 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
488 - Libretro: Fix a memory leak with the render buffer
489 - Qt: Windows no longer spawn in the top left on first launch
490 - Qt: Fix install path of XDG desktop file with DESTDIR
491 - Qt: Fix drag and drop on Windows
492 - Qt: Reenable double buffering, as disabling it broke some Windows configs
493 - VFS: Fix return values of VFileFILE.read and .write
494Misc:
495 - All: Reset next event to cycles instead of zero to interrupt
496 - All: Add --version flag
497 - ARM7: Force disable LTO on two files to work around a GCC bug
498 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
499 - GBA: Better memory handling with PNG savestates
500 - GBA: Additional savestate sanity checks
501 - GBA: Check for cycle count being too high
502 - GBA Audio: Allow GBAAVStream to have no video callback
503 - GBA BIOS: Implement RegisterRamReset for SIO registers
504 - Qt: Remove useless help icons in dialogs
505 - Qt: Prevent savestate window from opening while in multiplayer
506 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
507 - Qt: Dropping multiplayer windows works more cleanly now
508
5090.3.0: (2015-08-16)
510Features:
511 - Ability to hide individual background layers, or OBJs
512 - Ability to mute individual audio channels
513 - Palette viewer and exporter
514 - Volume control
515 - More shortcuts are editable (e.g. quick save/load)
516 - Rewind now shows the frame after rewinding
517 - Import/Export of GameShark/Action Replay snapshots
518 - Add "Step backwards" item for single increment rewind
519 - Deadzone estimation for game controllers
520 - Analog inputs can be used for shortcuts
521 - Menu items for specific solar sensor brightness levels
522 - Remappable controls for tilt and gyroscope sensors
523 - Status messages for actions taken while a game is running (e.g. save/load state)
524 - Memory inspector
525 - Screensaver can now be suspended while a game is running
526 - Load/save the most recent savestate slot
527 - Support varible speed (PWM) rumble
528 - Ability to cap fast forward speed
529 - Finer control over FPS target
530 - Holdable shortcut for rewinding one frame at a time
531 - Ability to boot directly into the BIOS
532 - Preliminary support for yanking out the game pak while a game is running
533 - Thumb-drive mode by putting a file called portable.ini in the same folder
534 - Configurable display driver, between software and OpenGL
535 - Undo-able savestate loading and saving
536 - Controller profiles now store shortcut settings
537 - Default controller profiles for several common controllers
538 - Libretro now supports BIOS, rumble and solar sensor
539 - Implement BIOS call Stop, for sleep mode
540 - Automatically load patches, if found
541 - Improved video synchronization
542 - Configurable audio output sample rate
543Bugfixes:
544 - ARM7: Fix SWI and IRQ timings
545 - ARM7: Fix Thumb MUL timing
546 - ARM7: Fix timing of multiplies to use N cycles
547 - ARM7: ARMHotplugDetach should call deinit
548 - Debugger: Fix use-after-free in breakpoint clearing code
549 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
550 - GBA: Cap audio FIFO read size during deserialization
551 - GBA: Check for corrupted savestates when loading
552 - GBA: Check for improperly sized savestates when loading
553 - GBA: Check for savestates made from differently sized ROMs
554 - GBA: Fix calls to endian-independent loadstores
555 - GBA: Fix timing of reading from timer registers
556 - GBA: Ensure cycles never go negative
557 - GBA Audio: Force audio FIFOs to 32-bit
558 - GBA Audio: Fix audio pitch changing when adjusting buffer size
559 - GBA Audio: Fix sample order in audio channel 3
560 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
561 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
562 - GBA Memory: Improve Thumb open bus behavior
563 - GBA Memory: Fix potential DMA issue when loading a savestate
564 - GBA Memory: Fix load/store multiple video memory waitstates
565 - GBA SIO: Fix reseting when there are SIO devices attached
566 - GBA Video: Blended sprites should never have other effects applied
567 - GBA Video: Fix out-of-bounds tiles in mosaic
568 - GBA Video: Fix windows not affecting sprites
569 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
570 - GBA Video: Fix timing on first scanline
571 - Qt: Better cleanup when a game crashes
572 - Qt: Fix open ROM dialog filtering for archive formats
573 - Qt: Cap the maximum number of multiplayer windows
574 - Qt: Fix maximum year in sensor override
575 - Qt: Fix window being too tall after exiting fullscreen
576 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
577 - Qt: Fix analog buttons not getting unmapped
578 - Qt: Fix passing command line options
579 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
580 - SDL: Fix SDL build when OpenGL is missing
581 - Util: Allow loading IPS patches that grow the ROM
582 - VFS: Fix resource leaks if some allocations fail
583 - VFS: Fix line-reading to return proper values
584 - Video: Fix an issue with very long filenames
585 - Util: Fix formatting of floats
586Misc:
587 - All: Add --help flag for command line programs
588 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
589 - All: Enable static linking for Windows
590 - All: Enable static linking for OS X
591 - All: Threads are now named
592 - All: Proper handling of Unicode file paths
593 - ARM7: Add emulation for Undefined CPU mode
594 - ARM7: Reduce the size of the Thumb instruction table
595 - GBA: Add status log level
596 - GBA: GBARewind now returns how many states it has rewound
597 - GBA: SIO logging layer
598 - GBA BIOS: Stub out SoundBias
599 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
600 - GBA: Don't include GBACLIDebugger struct unless needed
601 - GBA: Savedata is now synced shortly after data finishes being written
602 - GBA: Process multiple timer events at once, if necessary
603 - GBA Audio: Implement audio reset for channels A/B
604 - GBA Audio: Process multiple audio events at once, if necessary
605 - GBA Hardware: Backport generic RTC source into core
606 - GBA Input: Allow axes and buttons to be mapped to the same key
607 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
608 - GBA SIO: Add a dummy driver for Normal mode
609 - GBA Thread: Add functionality for running callbacks on the GBA thread
610 - GBA Thread: Split GBASync into a separate file
611 - GBA Video: Refactor software renderer into separate files
612 - GBA Video: Slightly optimize mode 0 mosaic rendering
613 - Debugger: Free watchpoints in addition to breakpoints
614 - Qt: Handle saving input settings better
615 - Qt: Move GL frame drawing back onto its own thread
616 - Qt: Fast forward (held) option moved from Other to Emulation menu
617 - Qt: Show version info in window title
618 - Qt: Migrate multiplayer window handling into GBAApp
619 - Qt: Unified file opening and saving with last location
620 - Qt: Fix windows being resizable when they shouldn't have been
621 - Qt: Only hide cursor in full screen
622 - Qt: Replace pause-after-frame mutex with an atomic
623 - Qt: Add application icon and XDG desktop files
624 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
625 - Qt: Don't save window size when entering fullscreen
626 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
627 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
628 - Qt: Increase usability of key mapper
629 - Qt: Show checkmark for window sizes
630 - Qt: Set window path to loaded ROM
631 - Perf: Ability to load savestates immediately on launch
632 - SDL: Properly check for initialization
633 - SDL: Clean up initialization functions
634 - SDL: Clean up GL context
635 - Util: Allow disabling the threading code entirely
636 - VFS: Add sync method to force syncing with backing
637
6380.2.1: (2015-05-13)
639Bugfixes:
640 - All: Fix sanitize-deb script not cleaning up after itself
641 - All: Fix dependencies for libavcodec on Debian-derived platforms
642 - ARM7: Handle writeback for PC in addressing modes 2 and 3
643 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
644 - ARM7: Fix ARM multiply instructions when PC is a destination register
645 - Debugger: Fix use-after-free in breakpoint clearing code
646 - Debugger: Fix boundary conditions in tab completion
647 - GBA: Fix timers not updating timing when writing to only the reload register
648 - GBA: Fix rewind boundary conditions
649 - GBA: Add initial I/O register settings for background matrix registers
650 - GBA: Fix hang when loading a savestate if sync to video is enabled
651 - GBA: Handle out-of-bounds I/O access
652 - GBA: Fix bounds-checking on EEPROM access
653 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
654 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
655 - GBA Memory: Allow SRAM to be 64kB
656 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
657 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
658 - GBA Video: Fix second frame mode 5
659 - Perf: Fix race condition if a game crashes immediately on start
660 - Qt: Fix Display object leak when closing a window
661 - Qt: Fix .deb dependencies
662 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
663 - Qt: Fix window not regaining focus after exiting savestate window
664 - Qt: Fix regression where video would not record if the game had already started
665 - Qt: Fix potential crash if a gamepad causes focus to change
666 - Qt: Fix controller axis querying
667 - Qt: Fix multiplayer windows opening as the wrong size
668 - Qt: Fix controllers sometimes not loading the right profile
669 - SDL: Fix boundary conditions for joystick adjustments
670 - SDL: Allocate properly sized input maps
671 - SDL: Fix potential build issues when Qt and SDL2 are in use
672 - Util: Fix resource leak in UTF-8 handling code
673 - Util: Fix a null-pointer issue when attempting to delete a key
674 - VFS: Fix resource leaks if some allocations fail
675 - Video: Fix an issue with very long filenames
676Misc:
677 - GBA Memory: Soft-crash if jumping past the end of a ROM
678 - Qt: Show multiplayer numbers in window title
679 - Qt: Solar sensor can have shortcuts set
680
6810.2.0: (2015-04-03)
682Features:
683 - Support for gamepad axes, e.g. analog sticks or triggers
684 - Add scale presets for up to 6x
685 - Settings window
686 - Bilinear resampling option
687 - Add option to skip BIOS start screen
688 - List of recently opened games
689 - Support for games using the Solar Sensor
690 - Better audio resampling via blip-buf
691 - Game Pak overrides dialog for setting savetype and sensor values
692 - Support for games using the tilt sensor
693 - Remappable shortcuts for keyboard and gamepad
694 - Rewinding of emulation
695 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
696 - Support IPv6
697 - Save directory of last loaded file
698 - Support BPS patches
699 - Automatically detect and optimize out idle loops
700 - Configurable game overrides
701 - Support loading 7-Zip files
702 - Drag and drop game loading
703 - Cheat code support
704 - Runtime configurable audio driver
705 - Libretro core for use with RetroArch and other front-ends
706 - Controller profiles for setting different bindings for different controllers
707 - Ability to lock aspect ratio
708 - Local link cable support
709 - Ability to switch which game controller is in use per instance
710 - Ability to prevent opposing directional input
711 - Warning dialog if an unimplemented BIOS feature is called
712 - Debugger: Add CLI "frame", frame advance command
713 - Debugger: Add CLI functions for writing to memory
714 - Debugger: Add CLI functions for examining memory regions
715 - Debugger: Add CLI function for writing a register
716Bugfixes:
717 - ARM7: Extend prefetch by one stage
718 - ARM7: Fix cycle counting for loads
719 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
720 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
721 - GBA: Initialize gba.sync to null
722 - GBA: Fix timer initialization
723 - GBA Audio: Support 16-bit writes to FIFO audio
724 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
725 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
726 - GBA BIOS: Fix BIOS prefetch after reset
727 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
728 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
729 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
730 - GBA Memory: Fix I cycles that had been moved to ARM7 core
731 - GBA Memory: Fix cycle counting for 32-bit load/stores
732 - GBA RR: Fix fallthrough error when reading tags from a movie
733 - GBA Thread: Fix possible hang when loading an archive
734 - GBA Thread: Fix possible deadlock in video sync
735 - Perf: Fix crash when the GBA thread fails to start
736 - Qt: Fix crash starting a GDB stub if a game isn't loaded
737 - Qt: Fix crash when adjusting settings after closing a game
738 - Qt: Fix crash when starting GDB stub after closing a game
739 - Qt: Fix patch loading while a game is running
740 - Qt: Fix crash when loading a game after stopping GDB server
741 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
742 - Qt: Fix crash when attempting to pause if a game is not running
743 - SDL: Properly clean up if a game doesn't launch
744 - Util: Fix sockets on Windows
745Misc:
746 - All: Enable link-time optimization
747 - Debugger: Watchpoints now work on STM/LDM instructions
748 - Debugger: Clean up GDB stub network interfacing
749 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
750 - Debugger: Merge Thumb BL instructions when disassembling
751 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
752 - Debugger: Watchpoints now report address watched (fixes #68)
753 - Debugger: Add support for soft breakpoints
754 - Debugger: Make I/O register names be addresses instead of values
755 - Debugger: Rename read/write commands
756 - GBA: Improve accuracy of event timing
757 - GBA: Add API for getting Configuration structs for overrides and input
758 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
759 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
760 - GBA: Move A/V stream interface into core
761 - GBA: Savestates now take into account savedata state machines (fixes #109)
762 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
763 - GBA Memory: Simplify memory API and use fixed bus width
764 - GBA Thread: Make GBASyncWaitFrameStart time out
765 - GBA Video: Start video at the last scanline instead of the first
766 - Qt: Optimize logo drawing
767 - Qt: Move frame upload back onto main thread
768 - Qt: Remember window position
769 - Qt: Double-clicking on the window toggles full screen
770 - Util: Use proper locale for reading and writing float values
771
7720.1.1: (2015-01-24)
773Bugfixes:
774 - ARM7: Fix LDM writeback to a register already written
775 - GBA: Fix timers 2 and 3 updating incorrectly
776 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
777 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
778 - GBA Audio: Properly initialize audio FIFO channels
779 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
780 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
781 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
782 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
783 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
784 - GBA BIOS: Fix HuffUnComp boundary conditions
785 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
786 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
787 - GBA Memory: Filter out top nybble of DMA addresses
788 - GBA Memory: Properly bounds-check VRAM accesses
789 - GBA Memory: Fix initial DMA state
790 - GBA Thread: Allow halted games to exit cleanly
791 - GBA Video: Fix blend issues with obscured middle layers
792 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
793 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
794 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
795 - GBA Video: Fix sprite boundary conditions with mosaic
796 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
797 - Qt: Fix issue with set frame sizes being the wrong height
798 - Qt: Fix emulator crashing when full screen if a game is not running
799 - Qt: Fix window focus issues
800 - Qt: Properly set default video recording settings
801 - Qt: Fix a race condition when a game crashes immediately
802 - Qt: Fix some cases where key mapping can break if focus is adjusted
803 - Qt: Fix crash if a game pauses before any frames are shown
804 - Debugger: Negative PC-relative loads now properly subtract the offset
805 - Debugger: Align PC-relative loads in Thumb
806 - Debugger: Fix watchpoints triggering too late
807 - Debugger: Fix binary print putting spaces between digits
808 - Video: Ensure FFmpeg encoder has audio frames
809 - Video: Fix uncompressed PCM audio recording
810 - Video: Fix FFmpeg crashing when the file extension is wrong
811 - Util: Fix SOCKET_FAILED macro
812Misc:
813 - GBA: Exit cleanly on FATAL if the port supports it
814 - GBA Memory: Implement 16- and 32-bit loads from SRAM
815 - Qt: Disable sync to video by default
816 - Qt: Handle a game crash without crashing
817 - Qt: Set default log level to FATAL, ERROR and WARN
818 - Qt: Clarify some phrasing in the menus
819 - Qt: Clear active buttons when focus is lost
820
8210.1.0: (2014-12-13)
822 - Initial release