src/platform/qt/InputItem.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_INPUT_ITEM
7#define QGBA_INPUT_ITEM
8
9#include "GamepadAxisEvent.h"
10
11#include <QAction>
12
13namespace QGBA {
14
15class InputItem {
16public:
17 typedef QPair<std::function<void ()>, std::function<void ()>> Functions;
18
19 InputItem(QAction* action, const QString& name, InputItem* parent = nullptr);
20 InputItem(Functions functions, int shortcut, const QString& visibleName,
21 const QString& name, InputItem* parent = nullptr);
22 InputItem(QMenu* action, InputItem* parent = nullptr);
23
24 QAction* action() { return m_action; }
25 const QAction* action() const { return m_action; }
26 const int shortcut() const { return m_shortcut; }
27 Functions functions() const { return m_functions; }
28 QMenu* menu() { return m_menu; }
29 const QMenu* menu() const { return m_menu; }
30 const QString& visibleName() const { return m_visibleName; }
31 const QString& name() const { return m_name; }
32 QList<InputItem>& items() { return m_items; }
33 const QList<InputItem>& items() const { return m_items; }
34 InputItem* parent() { return m_parent; }
35 const InputItem* parent() const { return m_parent; }
36 void addAction(QAction* action, const QString& name);
37 void addFunctions(Functions functions, int shortcut, const QString& visibleName,
38 const QString& name);
39 void addSubmenu(QMenu* menu);
40 int button() const { return m_button; }
41 void setShortcut(int sequence);
42 void setButton(int button) { m_button = button; }
43 int axis() const { return m_axis; }
44 GamepadAxisEvent::Direction direction() const { return m_direction; }
45 void setAxis(int axis, GamepadAxisEvent::Direction direction);
46
47 bool operator==(const InputItem& other) const {
48 return m_menu == other.m_menu && m_action == other.m_action;
49 }
50
51private:
52 QAction* m_action;
53 int m_shortcut;
54 QMenu* m_menu;
55 Functions m_functions;
56 QString m_name;
57 QString m_visibleName;
58 int m_button;
59 int m_axis;
60 GamepadAxisEvent::Direction m_direction;
61 QList<InputItem> m_items;
62 InputItem* m_parent;
63};
64
65}
66
67#endif