/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "InputModel.h" #include "ConfigController.h" #include "GamepadButtonEvent.h" #include "InputProfile.h" #include #include #include using namespace QGBA; InputModel::InputModel(QObject* parent) : QAbstractItemModel(parent) , m_rootMenu(nullptr) , m_config(nullptr) , m_profile(nullptr) { } void InputModel::setConfigController(ConfigController* controller) { m_config = controller; } QVariant InputModel::data(const QModelIndex& index, int role) const { if (role != Qt::DisplayRole || !index.isValid()) { return QVariant(); } int row = index.row(); const InputItem* item = static_cast(index.internalPointer()); switch (index.column()) { case 0: return item->visibleName(); case 1: return QKeySequence(item->shortcut()).toString(QKeySequence::NativeText); case 2: if (item->button() >= 0) { return item->button(); } if (item->axis() >= 0) { char d = '\0'; if (item->direction() == GamepadAxisEvent::POSITIVE) { d = '+'; } if (item->direction() == GamepadAxisEvent::NEGATIVE) { d = '-'; } return QString("%1%2").arg(d).arg(item->axis()); } break; } return QVariant(); } QVariant InputModel::headerData(int section, Qt::Orientation orientation, int role) const { if (role != Qt::DisplayRole) { return QAbstractItemModel::headerData(section, orientation, role); } if (orientation == Qt::Horizontal) { switch (section) { case 0: return tr("Action"); case 1: return tr("Keyboard"); case 2: return tr("Gamepad"); } } return section; } QModelIndex InputModel::index(int row, int column, const QModelIndex& parent) const { const InputItem* pmenu = &m_rootMenu; if (parent.isValid()) { pmenu = static_cast(parent.internalPointer()); } return createIndex(row, column, const_cast(&pmenu->items()[row])); } QModelIndex InputModel::parent(const QModelIndex& index) const { if (!index.isValid() || !index.internalPointer()) { return QModelIndex(); } InputItem* item = static_cast(index.internalPointer()); if (!item->parent() || !item->parent()->parent()) { return QModelIndex(); } return createIndex(item->parent()->parent()->items().indexOf(*item->parent()), 0, item->parent()); } int InputModel::columnCount(const QModelIndex& index) const { return 3; } int InputModel::rowCount(const QModelIndex& index) const { if (!index.isValid()) { return m_rootMenu.items().count(); } const InputItem* item = static_cast(index.internalPointer()); return item->items().count(); } void InputModel::addAction(QMenu* menu, QAction* action, const QString& name) { InputItem* smenu = m_menuMap[menu]; if (!smenu) { return; } InputItem* pmenu = smenu->parent(); int row = pmenu->items().indexOf(*smenu); QModelIndex parent = createIndex(row, 0, smenu); beginInsertRows(parent, smenu->items().count(), smenu->items().count()); smenu->addAction(action, name); endInsertRows(); InputItem* item = &smenu->items().last(); if (m_config) { loadShortcuts(item); } emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item)); } void InputModel::addFunctions(QMenu* menu, std::function press, std::function release, int shortcut, const QString& visibleName, const QString& name) { InputItem* smenu = m_menuMap[menu]; if (!smenu) { return; } InputItem* pmenu = smenu->parent(); int row = pmenu->items().indexOf(*smenu); QModelIndex parent = createIndex(row, 0, smenu); beginInsertRows(parent, smenu->items().count(), smenu->items().count()); smenu->addFunctions(qMakePair(press, release), shortcut, visibleName, name); endInsertRows(); InputItem* item = &smenu->items().last(); bool loadedShortcut = false; if (m_config) { loadedShortcut = loadShortcuts(item); } if (!loadedShortcut && !m_heldKeys.contains(shortcut)) { m_heldKeys[shortcut] = item; } emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item)); } void InputModel::addFunctions(QMenu* menu, std::function press, std::function release, const QKeySequence& shortcut, const QString& visibleName, const QString& name) { addFunctions(menu, press, release, shortcut[0], visibleName, name); } void InputModel::addMenu(QMenu* menu, QMenu* parentMenu) { InputItem* smenu = m_menuMap[parentMenu]; if (!smenu) { smenu = &m_rootMenu; } QModelIndex parent; InputItem* pmenu = smenu->parent(); if (pmenu) { int row = pmenu->items().indexOf(*smenu); parent = createIndex(row, 0, smenu); } beginInsertRows(parent, smenu->items().count(), smenu->items().count()); smenu->addSubmenu(menu); endInsertRows(); InputItem* item = &smenu->items().last(); emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item)); m_menuMap[menu] = item; } InputItem* InputModel::itemAt(const QModelIndex& index) { if (!index.isValid()) { return nullptr; } return static_cast(index.internalPointer()); } const InputItem* InputModel::itemAt(const QModelIndex& index) const { if (!index.isValid()) { return nullptr; } return static_cast(index.internalPointer()); } int InputModel::shortcutAt(const QModelIndex& index) const { const InputItem* item = itemAt(index); if (!item) { return 0; } return item->shortcut(); } bool InputModel::isMenuAt(const QModelIndex& index) const { const InputItem* item = itemAt(index); if (!item) { return false; } return item->menu(); } void InputModel::updateKey(const QModelIndex& index, int keySequence) { if (!index.isValid()) { return; } const QModelIndex& parent = index.parent(); if (!parent.isValid()) { return; } InputItem* item = itemAt(index); updateKey(item, keySequence); if (m_config) { m_config->setQtOption(item->name(), QKeySequence(keySequence).toString(), KEY_SECTION); } emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer())); } void InputModel::updateKey(InputItem* item, int keySequence) { int oldShortcut = item->shortcut(); if (item->functions().first) { if (oldShortcut > 0) { m_heldKeys.take(oldShortcut); } if (keySequence > 0) { m_heldKeys[keySequence] = item; } } item->setShortcut(keySequence); } void InputModel::updateButton(const QModelIndex& index, int button) { if (!index.isValid()) { return; } const QModelIndex& parent = index.parent(); if (!parent.isValid()) { return; } InputItem* item = itemAt(index); int oldButton = item->button(); if (oldButton >= 0) { m_buttons.take(oldButton); } updateAxis(index, -1, GamepadAxisEvent::NEUTRAL); item->setButton(button); if (button >= 0) { m_buttons[button] = item; } if (m_config) { m_config->setQtOption(item->name(), button, BUTTON_SECTION); if (!m_profileName.isNull()) { m_config->setQtOption(item->name(), button, BUTTON_PROFILE_SECTION + m_profileName); } } emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer())); } void InputModel::updateAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction direction) { if (!index.isValid()) { return; } const QModelIndex& parent = index.parent(); if (!parent.isValid()) { return; } InputItem* item = itemAt(index); int oldAxis = item->axis(); GamepadAxisEvent::Direction oldDirection = item->direction(); if (oldAxis >= 0) { m_axes.take(qMakePair(oldAxis, oldDirection)); } if (axis >= 0 && direction != GamepadAxisEvent::NEUTRAL) { updateButton(index, -1); m_axes[qMakePair(axis, direction)] = item; } item->setAxis(axis, direction); if (m_config) { char d = '\0'; if (direction == GamepadAxisEvent::POSITIVE) { d = '+'; } if (direction == GamepadAxisEvent::NEGATIVE) { d = '-'; } m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_SECTION); if (!m_profileName.isNull()) { m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_PROFILE_SECTION + m_profileName); } } emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer())); } void InputModel::clearKey(const QModelIndex& index) { updateKey(index, 0); } void InputModel::clearButton(const QModelIndex& index) { updateButton(index, -1); } bool InputModel::eventFilter(QObject*, QEvent* event) { if (event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease) { QKeyEvent* keyEvent = static_cast(event); if (keyEvent->isAutoRepeat()) { return false; } int key = keyEvent->key(); if (!isModifierKey(key)) { key |= (keyEvent->modifiers() & ~Qt::KeypadModifier); } else { key = toModifierKey(key | (keyEvent->modifiers() & ~Qt::KeypadModifier)); } auto item = m_heldKeys.find(key); if (item != m_heldKeys.end()) { auto pair = item.value()->functions(); if (event->type() == QEvent::KeyPress) { if (pair.first) { pair.first(); } } else { if (pair.second) { pair.second(); } } event->accept(); return true; } } if (event->type() == GamepadButtonEvent::Down()) { auto item = m_buttons.find(static_cast(event)->value()); if (item == m_buttons.end()) { return false; } QAction* action = item.value()->action(); if (action && action->isEnabled()) { action->trigger(); } auto pair = item.value()->functions(); if (pair.first) { pair.first(); } event->accept(); return true; } if (event->type() == GamepadButtonEvent::Up()) { auto item = m_buttons.find(static_cast(event)->value()); if (item == m_buttons.end()) { return false; } auto pair = item.value()->functions(); if (pair.second) { pair.second(); } event->accept(); return true; } if (event->type() == GamepadAxisEvent::Type()) { GamepadAxisEvent* gae = static_cast(event); auto item = m_axes.find(qMakePair(gae->axis(), gae->direction())); if (item == m_axes.end()) { return false; } if (gae->isNew()) { QAction* action = item.value()->action(); if (action && action->isEnabled()) { action->trigger(); } } auto pair = item.value()->functions(); if (gae->isNew()) { if (pair.first) { pair.first(); } } else { if (pair.second) { pair.second(); } } event->accept(); return true; } return false; } bool InputModel::loadShortcuts(InputItem* item) { if (item->name().isNull()) { return false; } loadGamepadShortcuts(item); QVariant shortcut = m_config->getQtOption(item->name(), KEY_SECTION); if (!shortcut.isNull()) { if (shortcut.toString().endsWith("+")) { updateKey(item, toModifierShortcut(shortcut.toString())); } else { updateKey(item, QKeySequence(shortcut.toString())[0]); } return true; } return false; } void InputModel::loadGamepadShortcuts(InputItem* item) { if (item->name().isNull()) { return; } QVariant button = m_config->getQtOption(item->name(), !m_profileName.isNull() ? BUTTON_PROFILE_SECTION + m_profileName : BUTTON_SECTION); int oldButton = item->button(); if (oldButton >= 0) { m_buttons.take(oldButton); item->setButton(-1); } if (button.isNull() && m_profile) { int buttonInt; if (m_profile->lookupShortcutButton(item->name(), &buttonInt)) { button = buttonInt; } } if (!button.isNull()) { item->setButton(button.toInt()); m_buttons[button.toInt()] = item; } QVariant axis = m_config->getQtOption(item->name(), !m_profileName.isNull() ? AXIS_PROFILE_SECTION + m_profileName : AXIS_SECTION); int oldAxis = item->axis(); GamepadAxisEvent::Direction oldDirection = item->direction(); if (oldAxis >= 0) { m_axes.take(qMakePair(oldAxis, oldDirection)); item->setAxis(-1, GamepadAxisEvent::NEUTRAL); } if (axis.isNull() && m_profile) { int axisInt; GamepadAxisEvent::Direction direction; if (m_profile->lookupShortcutAxis(item->name(), &axisInt, &direction)) { axis = QLatin1String(direction == GamepadAxisEvent::Direction::NEGATIVE ? "-" : "+") + QString::number(axisInt); } } if (!axis.isNull()) { QString axisDesc = axis.toString(); if (axisDesc.size() >= 2) { GamepadAxisEvent::Direction direction = GamepadAxisEvent::NEUTRAL; if (axisDesc[0] == '-') { direction = GamepadAxisEvent::NEGATIVE; } if (axisDesc[0] == '+') { direction = GamepadAxisEvent::POSITIVE; } bool ok; int axis = axisDesc.mid(1).toInt(&ok); if (ok) { item->setAxis(axis, direction); m_axes[qMakePair(axis, direction)] = item; } } } } void InputModel::loadProfile(const QString& profile) { m_profileName = profile; m_profile = InputProfile::findProfile(profile); onSubitems(&m_rootMenu, [this](InputItem* item) { loadGamepadShortcuts(item); }); } void InputModel::onSubitems(InputItem* item, std::function func) { for (InputItem& subitem : item->items()) { func(&subitem); onSubitems(&subitem, func); } } int InputModel::toModifierShortcut(const QString& shortcut) { // Qt doesn't seem to work with raw modifier shortcuts! QStringList modifiers = shortcut.split('+'); int value = 0; for (const auto& mod : modifiers) { if (mod == QLatin1String("Shift")) { value |= Qt::ShiftModifier; continue; } if (mod == QLatin1String("Ctrl")) { value |= Qt::ControlModifier; continue; } if (mod == QLatin1String("Alt")) { value |= Qt::AltModifier; continue; } if (mod == QLatin1String("Meta")) { value |= Qt::MetaModifier; continue; } } return value; } bool InputModel::isModifierKey(int key) { switch (key) { case Qt::Key_Shift: case Qt::Key_Control: case Qt::Key_Alt: case Qt::Key_Meta: return true; default: return false; } } int InputModel::toModifierKey(int key) { int modifiers = key & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier | Qt::MetaModifier); key ^= modifiers; switch (key) { case Qt::Key_Shift: modifiers |= Qt::ShiftModifier; break; case Qt::Key_Control: modifiers |= Qt::ControlModifier; break; case Qt::Key_Alt: modifiers |= Qt::AltModifier; break; case Qt::Key_Meta: modifiers |= Qt::MetaModifier; break; default: break; } return modifiers; }