CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - LR35902: Fix core never exiting with certain event patterns
6 - GB Timer: Improve DIV reset behavior
7Misc:
8 - SDL: Remove scancode key input
9 - GBA Video: Clean up unused timers
10
110.5.1: (2016-10-05)
12Bugfixes:
13 - Core: Fix importing save games as read-only
14 - FFmpeg: Fix encoding AAC
15 - GB: Fix invalid STOP behavior on Game Boy Color
16 - GB: Initialize audio properly
17 - GB: Properly clear KEY1 bit 0 when switching speeds
18 - GB: Properly unload save files when unloading a ROM
19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
20 - GB MBC: Fix MBC7 when size is incorrectly specified
21 - GB MBC: Fix RTC access when no save file is loaded
22 - GB SIO: Don't auto-clock external shift clock
23 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
24 - GB Video: Fix video frames getting missed when LCDC is off
25 - GB Video: Clear screen when LCDC is off
26 - GBA Cheats: Fix holding onto pointers that may get invalidated
27 - GBA Cheats: Fix key-activated CodeBreaker cheats
28 - GBA Cheats: Fix uninitialized memory getting freed when saving
29 - GBA Hardware: Improve Game Boy Player rumble behavior
30 - GBA Memory: Fix several unused I/O register read values
31 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
32 - LR35902: Fix events running with the wrong cycle active
33 - Qt: Fix "close" button on Overrides view
34 - Qt: Fix saving overrides
35 - Qt: Fix directory set unloading when replacing the ROM
36 - Qt: Fix patch loading
37 - Qt: Fix crash when saving an override if a game isn't loaded
38 - Qt: Fix showing default display driver as OpenGL (force 1.x)
39 - SDL: Attach rumble in SDL frontend
40 - Util: Fix PNG identification on files too small to be a PNG
41Misc:
42 - All: Only update version info if needed
43 - All: Split out install locations for Libretro and OpenEmu
44 - FFmpeg: Encoding cleanup
45 - GB: Reset active region when reloading ROM
46 - GB Memory: Initialize RAM pattern for GBC
47 - GB Video: Improved video timings
48 - Qt: Manage window sizes slightly better
49 - Qt: Remember scale option independent of core dimensions
50
510.5.0: (2016-09-19)
52Features:
53 - Game Boy support
54 - Support for encrypted CodeBreaker GBA cheats
55 - Emulation of Vast Fame protected GBA carts (taizou)
56 - Tile viewer
57 - Threaded rendering mode
58 - Libretro: Memory map and achievement support (leiradel)
59 - GUI: Add UI control remapping
60 - GUI: Add fast-forward
61 - Wii: 240p support
62 - 3DS: Adjustable screen darkening
63 - Ability to temporarily load a savegame
64 - Load specific files out of archives
65 - Automatic BIOS detection
66Bugfixes:
67 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
68 - Debugger: Fix GDB breakpoints
69 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
70 - GBA: Fix filehandle leak with savegames
71 - GBA: Timer 0 cannot be count up
72 - GBA: Count up timers should not count themselves
73 - GBA Memory: Fix mirror on non-overdumped Classic NES games
74 - GBA Memory: Fix ldm {pc}
75 - GBA Savedata: Fix savedata sync timer
76 - GBA Savedata: Only unmap savedata if present
77 - GBA Serialize: Savestates now properly store prefetch
78 - GBA Video: WIN0/1 take priority over OBJWIN
79 - GBA Video: Fix out-of-order OBJWIN
80 - PSP2: Fix GPU crash while exiting
81 - PSP2: Fix VSync
82 - PSP2: Fix accelerometer range
83 - PSP2: Actually load screen mode setting
84 - PSP2: Fix gyroscope direction
85 - PSP2: Delete threads after they return
86 - PSP2: Fix mapping/unmapping from not at 0
87 - Qt: Fix bug in software renderer scaling
88 - Qt: Fix hanging key press after disabling autofire
89 - Qt: Fix being unable to pause manually when using auto-pausing
90 - SDL: Fix axes being mapped wrong
91 - Util: Fix realloc semantics in utf16to8
92 - Util: Fix inserting too many items into a hash table
93 - VFS: Fix uninitialized varaible reading from 7z
94 - VFS: Fix reading multiple files from a 7z archive
95 - Wii: Fix framelimiting after a slowdown
96 - Wii: Fix garbage flash at startup
97Misc:
98 - 3DS: Use blip_add_delta_fast for a small speed improvement
99 - 3DS: Allow UTF-16 filenames
100 - 3DS: Port to using citro3D
101 - 3DS: Use system font for menus
102 - 3DS: Attempt to use Core 2 for threads
103 - 3DS: Adjustable filering
104 - 3DS: 3D banner
105 - All: Add QUIET parameter to silence CMake
106 - All: Faster memory read/write
107 - ARM7: Support forcing Thumb mode via MSR
108 - ARM7: Flush prefetch cache when loading CPSR via MSR
109 - ARM7: Clean up instruction decoding for future expandability
110 - Debugger: Support register and memory writes via GDB stub
111 - Debugger: Add software breakpoint support to gdb
112 - FFmpeg: Full support for libavcodec 56+
113 - GBA: Better debug logging if event processing breaks
114 - GBA Audio: Force audio DMAs to not increment destination
115 - GBA BIOS: Use custom ArcTan, not relying on OS
116 - GBA Hardware: Clean up dead code in GBP
117 - GBA Memory: Optimize stalling behavior
118 - GBA Memory: Optimize Load-/StoreMultiple
119 - GBA Savedata: Add realistic timing for EEPROM
120 - GBA Serialize: Savestates now store if CPU was halted
121 - GBA Video: Remove old slow path fallback
122 - GBA Video: Optimize sprite drawing
123 - GBA Video: Optimize mode 0 rendering
124 - GBA Video: Optimize compositing cases slightly
125 - GUI: Screenshot dimensions are now passed through
126 - GUI: Add back logging
127 - GUI: Only reload config if manually saved
128 - GUI: Increase scrolling speed
129 - OpenGL: Log shader compilation failure
130 - OpenGL: Add texSize uniform
131 - Qt: Make -g flag work in Qt build
132 - Qt: Simplify OpenGL context creation
133 - Qt: Thread startup improvements
134 - Qt: Make audio channel/video layer options shortcut mappable
135 - Qt: Remove some C99isms from C++ code
136 - Qt: Remove default autofire mappings
137 - Qt: Make reseting when pasued frame-accurate
138 - Qt: Rearchitect game closing codepath
139 - PSP2: Use system font for menus
140 - PSP2: Add rumble for PS TV
141 - PSP2: Add fit-to-height screen mode
142 - PSP2: Sync files per descriptor
143 - PSP2: Allow UTF-8 filenames
144 - PSP2: Screenshots are now saved into the Photo Gallery
145 - PSP2: Stop underclocking when menuing
146 - SDL: Increase default audio buffer size to 1024 samples
147 - SDL: More responsive rumble
148 - Util: Add Vector GetConstPointer
149 - Util: Add rtrim
150 - Util: Add endswith
151 - VFS: Improve zip file detection
152 - Wii: Add pixelated resample filter
153 - Windows: Add native VDir support
154 - Util: Add PRIz macro for libc versions that don't support %z
155
1560.4.1: (2016-07-11)
157Bugfixes:
158 - All: Fix several file handle leaks
159 - All: Fix instruction tables getting zeroed when linking sometimes
160 - ARM7: Fix flags on SBC/RSC
161 - ARM7: Fix setting spsr privilege bits when spsr is empty
162 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
163 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
164 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
165 - GBA Memory: Fix executing code from OBJ region of VRAM
166 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
167 - GBA Serialize: Fix loading savegames from savestates
168 - OpenGL: Correct boolean vector strcmp strings for uniforms
169 - Qt: Fix sending gameStopped twice
170 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
171 - Qt: Fix initial state of key mapping
172 - Qt: Initialize m_useBios
173 - SDL: Fix joystick initialization on BSD
174 - SDL: Fix potential joystick crash in games with rumble
175 - SDL: Fix SDL 1.2 build
176 - SDL: Fix sporadic crash when deinitializing audio
177 - Shaders: Fix AGS-001 shader with some bad drivers
178 - Util: Use closesocket on Windows
179 - Util: Fix socket bind addresses
180 - VFS: Fix reading 7z archives without rewinding first
181 - VFS: VFileFromFD should not open directories
182 - Wii: Fix tilting direction
183 - Util: Fix realloc semantics in utf16to8
184Misc:
185 - All: Allow use of external minizip library
186 - Debugger: CLI debugger now exits when end-of-stream is reached
187 - FFmpeg: Update dependencies on Ubuntu
188 - GBA: Slightly optimize GBAProcessEvents
189 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
190 - GBA Video: Null renderer should return proper register values
191 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
192 - Qt: Add preset for DualShock 4
193 - Qt: Update 360 input profile on OS X to reflect newer drivers
194 - Qt: Remove use of NaN
195 - Qt: Canonicalize file paths when loading games
196 - Qt: Add refresh button to controller editing
197 - SDL: Remove default gamepad mappings
198 - Util: Fix intermittent build failure on OS X
199 - VFS: VFile.sync now updates modified time
200
2010.4.0: (2016-02-02)
202Features:
203 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
204 - I/O viewer
205 - Booting of multiboot images
206 - Customization of GIF recording
207 - Libretro: Cheat code support
208 - Support for GLSL shaders
209 - ROM information view
210 - Support for VBA-style cheat codes
211 - Savestates now store creation timestamps
212 - Key autofire
213 - Libretro: Allow blocking opposing directional input
214 - OpenEmu core for OS X
215 - Libretro: Settings for using BIOS and skipping intro
216 - Libretro: Customizable idle loop removal
217 - Implemented cycle counting for sprite rendering
218 - Cleaner, unified settings window
219 - Added a setting for pausing when the emulator is not in focus
220 - Customizable paths for save games, save states, screenshots and patches
221 - Controller hotplugging
222 - Ability to store save games and active cheats within savestates
223Bugfixes:
224 - ARM7: Fix sign of unaligned LDRSH
225 - ARM7: Fix decoding of some ARM ALU instructions with shifters
226 - Debugger: Fix watchpoints in gdb
227 - GBA: Fix warnings when creating and loading savestates
228 - GBA: Fix Iridion II savetype
229 - GBA BIOS: Fix misaligned CpuSet
230 - GBA Cheats: Fix cheats setting the Action Replay version
231 - GBA Hardware: Fix GPIO on big endian
232 - GBA Memory: Fix DMA register writing behavior
233 - GBA Memory: Fix DMAs triggering two cycles early
234 - Libretro: Fix aspect ratio
235 - Qt: Fix some potential crashes with the gamepad mapping
236 - Qt: Fix keys being mapped incorrectly when loading configuration file
237 - Util: Fix PowerPC PNG read/write pixel order
238 - Util: Fix excessive memory allocation when decoding a PNG
239 - VFS: Fix VFileReadline and remove _vfdReadline
240Misc:
241 - All: Improved PowerPC support
242 - All: Fix some undefined behavior warnings
243 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
244 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
245 - GBA: Implement bad I/O register loading
246 - GBA: Allow jumping to OAM and palette RAM
247 - GBA BIOS: Finish implementing RegisterRamReset
248 - GBA Config: Add "override" layer for better one-time configuration
249 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
250 - GBA Memory: Use a dynamically sized mask for ROM memory
251 - GBA Memory: Implement several unimplemented memory access types
252 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
253 - GBA RR: Starting from savestate now embeds the savegame
254 - GBA RR: Add preliminary SRAM support for VBM loading
255 - GBA RR: Add support for resets in movies
256 - GBA Video: Remove lastHblank, as it is implied
257 - Libretro: Use anonymous memory mappers for large blocks of memory
258 - Libretro: Add install target for libretro core
259 - Qt: Window size command line options are now supported
260 - Qt: Increase usability of key mapper
261 - Qt: Add 'Apply' button to settings window
262 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
263 - Qt: Allow use of modifier keys as input
264 - Qt: Optimize log viewer
265 - Qt: Added button for breaking into the GDB debugger
266 - Qt: Add box for showing duration of rewind
267 - SDL: Support fullscreen in SDL 1.2
268 - SDL: Allow GBASDLAudio to be used without a thread context
269 - Util: Use VFile for configuration
270 - Util: Add MutexTryLock
271
2720.3.2: (2015-12-16)
273Bugfixes:
274 - ARM7: Fix STRT/STRBT
275 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
276 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
277 - Libretro: Fix problems with rumble not turning off
278 - GBA: Fix idle skip state being retained between games
279 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
280 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
281 - GBA BIOS: Fix Sqrt sign
282 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
283 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
284 - GBA Memory: Fix DMA behavior for SRAM accesses
285 - GBA Memory: Fix Store8 to OBJ VRAM
286 - GBA Memory: Fix alignment of LDM/STM on SRAM
287 - GBA Memory: Fix unaligned out-of-bounds ROM loads
288 - GBA Memory: Fix timing of DMAs
289 - GBA Video: Fix _mix for 15-bit color
290 - GBA Video: Fix OAM and palette initialization
291 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
292 - Qt: Use safer isLoaded check in GameController
293 - Qt: Fix a race condition in PainterGL that could lead to a crash
294 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
295 - Qt: Fix font size in memory viewer
296 - Qt: Fix a crash in the memory viewer
297 - Qt: Add additional checks in CheatModel to prevent crashes
298 - Qt: Fix race condition with setting sample rate
299 - Qt: Fix crash when closing multiplayer windows
300 - Qt: Fix resetting while paused
301Misc:
302 - GBA Audio: Implement missing flags on SOUNDCNT_X register
303 - Qt: Add mute option to menu
304
3050.3.1: (2015-10-24)
306Bugfixes:
307 - ARM7: Fix instruction decoding of Thumb shifts
308 - GBA: Deinit savegame when unloading a ROM
309 - GBA: Fix BIOS check on big endian
310 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
311 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
312 - GBA Audio: Fix audio channels being silenced at the wrong time
313 - GBA Memory: Fix bad BIOS Load16 on big endian
314 - GBA Memory: Fix bad Load8 on big endian
315 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
316 - GBA Video: Fix edge case with sprite blend modes and semitransparency
317 - GBA Video: Fix objwin and blending interaction on sprites
318 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
319 - Libretro: Fix a memory leak with the render buffer
320 - Qt: Windows no longer spawn in the top left on first launch
321 - Qt: Fix install path of XDG desktop file with DESTDIR
322 - Qt: Fix drag and drop on Windows
323 - Qt: Reenable double buffering, as disabling it broke some Windows configs
324 - VFS: Fix return values of VFileFILE.read and .write
325Misc:
326 - All: Reset next event to cycles instead of zero to interrupt
327 - All: Add --version flag
328 - ARM7: Force disable LTO on two files to work around a GCC bug
329 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
330 - GBA: Better memory handling with PNG savestates
331 - GBA: Additional savestate sanity checks
332 - GBA: Check for cycle count being too high
333 - GBA Audio: Allow GBAAVStream to have no video callback
334 - GBA BIOS: Implement RegisterRamReset for SIO registers
335 - Qt: Remove useless help icons in dialogs
336 - Qt: Prevent savestate window from opening while in multiplayer
337 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
338 - Qt: Dropping multiplayer windows works more cleanly now
339
3400.3.0: (2015-08-16)
341Features:
342 - Ability to hide individual background layers, or OBJs
343 - Ability to mute individual audio channels
344 - Palette viewer and exporter
345 - Volume control
346 - More shortcuts are editable (e.g. quick save/load)
347 - Rewind now shows the frame after rewinding
348 - Import/Export of GameShark/Action Replay snapshots
349 - Add "Step backwards" item for single increment rewind
350 - Deadzone estimation for game controllers
351 - Analog inputs can be used for shortcuts
352 - Menu items for specific solar sensor brightness levels
353 - Remappable controls for tilt and gyroscope sensors
354 - Status messages for actions taken while a game is running (e.g. save/load state)
355 - Memory inspector
356 - Screensaver can now be suspended while a game is running
357 - Load/save the most recent savestate slot
358 - Support varible speed (PWM) rumble
359 - Ability to cap fast forward speed
360 - Finer control over FPS target
361 - Holdable shortcut for rewinding one frame at a time
362 - Ability to boot directly into the BIOS
363 - Preliminary support for yanking out the game pak while a game is running
364 - Thumb-drive mode by putting a file called portable.ini in the same folder
365 - Configurable display driver, between software and OpenGL
366 - Undo-able savestate loading and saving
367 - Controller profiles now store shortcut settings
368 - Default controller profiles for several common controllers
369 - Libretro now supports BIOS, rumble and solar sensor
370 - Implement BIOS call Stop, for sleep mode
371 - Automatically load patches, if found
372 - Improved video synchronization
373 - Configurable audio output sample rate
374Bugfixes:
375 - ARM7: Fix SWI and IRQ timings
376 - ARM7: Fix Thumb MUL timing
377 - ARM7: Fix timing of multiplies to use N cycles
378 - ARM7: ARMHotplugDetach should call deinit
379 - Debugger: Fix use-after-free in breakpoint clearing code
380 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
381 - GBA: Cap audio FIFO read size during deserialization
382 - GBA: Check for corrupted savestates when loading
383 - GBA: Check for improperly sized savestates when loading
384 - GBA: Check for savestates made from differently sized ROMs
385 - GBA: Fix calls to endian-independent loadstores
386 - GBA: Fix timing of reading from timer registers
387 - GBA: Ensure cycles never go negative
388 - GBA Audio: Force audio FIFOs to 32-bit
389 - GBA Audio: Fix audio pitch changing when adjusting buffer size
390 - GBA Audio: Fix sample order in audio channel 3
391 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
392 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
393 - GBA Memory: Improve Thumb open bus behavior
394 - GBA Memory: Fix potential DMA issue when loading a savestate
395 - GBA Memory: Fix load/store multiple video memory waitstates
396 - GBA SIO: Fix reseting when there are SIO devices attached
397 - GBA Video: Blended sprites should never have other effects applied
398 - GBA Video: Fix out-of-bounds tiles in mosaic
399 - GBA Video: Fix windows not affecting sprites
400 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
401 - GBA Video: Fix timing on first scanline
402 - Qt: Better cleanup when a game crashes
403 - Qt: Fix open ROM dialog filtering for archive formats
404 - Qt: Cap the maximum number of multiplayer windows
405 - Qt: Fix maximum year in sensor override
406 - Qt: Fix window being too tall after exiting fullscreen
407 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
408 - Qt: Fix analog buttons not getting unmapped
409 - Qt: Fix passing command line options
410 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
411 - SDL: Fix SDL build when OpenGL is missing
412 - Util: Allow loading IPS patches that grow the ROM
413 - VFS: Fix resource leaks if some allocations fail
414 - VFS: Fix line-reading to return proper values
415 - Video: Fix an issue with very long filenames
416 - Util: Fix formatting of floats
417Misc:
418 - All: Add --help flag for command line programs
419 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
420 - All: Enable static linking for Windows
421 - All: Enable static linking for OS X
422 - All: Threads are now named
423 - All: Proper handling of Unicode file paths
424 - ARM7: Add emulation for Undefined CPU mode
425 - ARM7: Reduce the size of the Thumb instruction table
426 - GBA: Add status log level
427 - GBA: GBARewind now returns how many states it has rewound
428 - GBA: SIO logging layer
429 - GBA BIOS: Stub out SoundBias
430 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
431 - GBA: Don't include GBACLIDebugger struct unless needed
432 - GBA: Savedata is now synced shortly after data finishes being written
433 - GBA: Process multiple timer events at once, if necessary
434 - GBA Audio: Implement audio reset for channels A/B
435 - GBA Audio: Process multiple audio events at once, if necessary
436 - GBA Hardware: Backport generic RTC source into core
437 - GBA Input: Allow axes and buttons to be mapped to the same key
438 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
439 - GBA SIO: Add a dummy driver for Normal mode
440 - GBA Thread: Add functionality for running callbacks on the GBA thread
441 - GBA Thread: Split GBASync into a separate file
442 - GBA Video: Refactor software renderer into separate files
443 - GBA Video: Slightly optimize mode 0 mosaic rendering
444 - Debugger: Free watchpoints in addition to breakpoints
445 - Qt: Handle saving input settings better
446 - Qt: Move GL frame drawing back onto its own thread
447 - Qt: Fast forward (held) option moved from Other to Emulation menu
448 - Qt: Show version info in window title
449 - Qt: Migrate multiplayer window handling into GBAApp
450 - Qt: Unified file opening and saving with last location
451 - Qt: Fix windows being resizable when they shouldn't have been
452 - Qt: Only hide cursor in full screen
453 - Qt: Replace pause-after-frame mutex with an atomic
454 - Qt: Add application icon and XDG desktop files
455 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
456 - Qt: Don't save window size when entering fullscreen
457 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
458 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
459 - Qt: Increase usability of key mapper
460 - Qt: Show checkmark for window sizes
461 - Qt: Set window path to loaded ROM
462 - Perf: Ability to load savestates immediately on launch
463 - SDL: Properly check for initialization
464 - SDL: Clean up initialization functions
465 - SDL: Clean up GL context
466 - Util: Allow disabling the threading code entirely
467 - VFS: Add sync method to force syncing with backing
468
4690.2.1: (2015-05-13)
470Bugfixes:
471 - All: Fix sanitize-deb script not cleaning up after itself
472 - All: Fix dependencies for libavcodec on Debian-derived platforms
473 - ARM7: Handle writeback for PC in addressing modes 2 and 3
474 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
475 - ARM7: Fix ARM multiply instructions when PC is a destination register
476 - Debugger: Fix use-after-free in breakpoint clearing code
477 - Debugger: Fix boundary conditions in tab completion
478 - GBA: Fix timers not updating timing when writing to only the reload register
479 - GBA: Fix rewind boundary conditions
480 - GBA: Add initial I/O register settings for background matrix registers
481 - GBA: Fix hang when loading a savestate if sync to video is enabled
482 - GBA: Handle out-of-bounds I/O access
483 - GBA: Fix bounds-checking on EEPROM access
484 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
485 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
486 - GBA Memory: Allow SRAM to be 64kB
487 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
488 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
489 - GBA Video: Fix second frame mode 5
490 - Perf: Fix race condition if a game crashes immediately on start
491 - Qt: Fix Display object leak when closing a window
492 - Qt: Fix .deb dependencies
493 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
494 - Qt: Fix window not regaining focus after exiting savestate window
495 - Qt: Fix regression where video would not record if the game had already started
496 - Qt: Fix potential crash if a gamepad causes focus to change
497 - Qt: Fix controller axis querying
498 - Qt: Fix multiplayer windows opening as the wrong size
499 - Qt: Fix controllers sometimes not loading the right profile
500 - SDL: Fix boundary conditions for joystick adjustments
501 - SDL: Allocate properly sized input maps
502 - SDL: Fix potential build issues when Qt and SDL2 are in use
503 - Util: Fix resource leak in UTF-8 handling code
504 - Util: Fix a null-pointer issue when attempting to delete a key
505 - VFS: Fix resource leaks if some allocations fail
506 - Video: Fix an issue with very long filenames
507Misc:
508 - GBA Memory: Soft-crash if jumping past the end of a ROM
509 - Qt: Show multiplayer numbers in window title
510 - Qt: Solar sensor can have shortcuts set
511
5120.2.0: (2015-04-03)
513Features:
514 - Support for gamepad axes, e.g. analog sticks or triggers
515 - Add scale presets for up to 6x
516 - Settings window
517 - Bilinear resampling option
518 - Add option to skip BIOS start screen
519 - List of recently opened games
520 - Support for games using the Solar Sensor
521 - Better audio resampling via blip-buf
522 - Game Pak overrides dialog for setting savetype and sensor values
523 - Support for games using the tilt sensor
524 - Remappable shortcuts for keyboard and gamepad
525 - Rewinding of emulation
526 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
527 - Support IPv6
528 - Save directory of last loaded file
529 - Support BPS patches
530 - Automatically detect and optimize out idle loops
531 - Configurable game overrides
532 - Support loading 7-Zip files
533 - Drag and drop game loading
534 - Cheat code support
535 - Runtime configurable audio driver
536 - Libretro core for use with RetroArch and other front-ends
537 - Controller profiles for setting different bindings for different controllers
538 - Ability to lock aspect ratio
539 - Local link cable support
540 - Ability to switch which game controller is in use per instance
541 - Ability to prevent opposing directional input
542 - Warning dialog if an unimplemented BIOS feature is called
543 - Debugger: Add CLI "frame", frame advance command
544 - Debugger: Add CLI functions for writing to memory
545 - Debugger: Add CLI functions for examining memory regions
546 - Debugger: Add CLI function for writing a register
547Bugfixes:
548 - ARM7: Extend prefetch by one stage
549 - ARM7: Fix cycle counting for loads
550 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
551 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
552 - GBA: Initialize gba.sync to null
553 - GBA: Fix timer initialization
554 - GBA Audio: Support 16-bit writes to FIFO audio
555 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
556 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
557 - GBA BIOS: Fix BIOS prefetch after reset
558 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
559 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
560 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
561 - GBA Memory: Fix I cycles that had been moved to ARM7 core
562 - GBA Memory: Fix cycle counting for 32-bit load/stores
563 - GBA RR: Fix fallthrough error when reading tags from a movie
564 - GBA Thread: Fix possible hang when loading an archive
565 - GBA Thread: Fix possible deadlock in video sync
566 - Perf: Fix crash when the GBA thread fails to start
567 - Qt: Fix crash starting a GDB stub if a game isn't loaded
568 - Qt: Fix crash when adjusting settings after closing a game
569 - Qt: Fix crash when starting GDB stub after closing a game
570 - Qt: Fix patch loading while a game is running
571 - Qt: Fix crash when loading a game after stopping GDB server
572 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
573 - Qt: Fix crash when attempting to pause if a game is not running
574 - SDL: Properly clean up if a game doesn't launch
575 - Util: Fix sockets on Windows
576Misc:
577 - All: Enable link-time optimization
578 - Debugger: Watchpoints now work on STM/LDM instructions
579 - Debugger: Clean up GDB stub network interfacing
580 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
581 - Debugger: Merge Thumb BL instructions when disassembling
582 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
583 - Debugger: Watchpoints now report address watched (fixes #68)
584 - Debugger: Add support for soft breakpoints
585 - Debugger: Make I/O register names be addresses instead of values
586 - Debugger: Rename read/write commands
587 - GBA: Improve accuracy of event timing
588 - GBA: Add API for getting Configuration structs for overrides and input
589 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
590 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
591 - GBA: Move A/V stream interface into core
592 - GBA: Savestates now take into account savedata state machines (fixes #109)
593 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
594 - GBA Memory: Simplify memory API and use fixed bus width
595 - GBA Thread: Make GBASyncWaitFrameStart time out
596 - GBA Video: Start video at the last scanline instead of the first
597 - Qt: Optimize logo drawing
598 - Qt: Move frame upload back onto main thread
599 - Qt: Remember window position
600 - Qt: Double-clicking on the window toggles full screen
601 - Util: Use proper locale for reading and writing float values
602
6030.1.1: (2015-01-24)
604Bugfixes:
605 - ARM7: Fix LDM writeback to a register already written
606 - GBA: Fix timers 2 and 3 updating incorrectly
607 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
608 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
609 - GBA Audio: Properly initialize audio FIFO channels
610 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
611 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
612 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
613 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
614 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
615 - GBA BIOS: Fix HuffUnComp boundary conditions
616 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
617 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
618 - GBA Memory: Filter out top nybble of DMA addresses
619 - GBA Memory: Properly bounds-check VRAM accesses
620 - GBA Memory: Fix initial DMA state
621 - GBA Thread: Allow halted games to exit cleanly
622 - GBA Video: Fix blend issues with obscured middle layers
623 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
624 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
625 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
626 - GBA Video: Fix sprite boundary conditions with mosaic
627 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
628 - Qt: Fix issue with set frame sizes being the wrong height
629 - Qt: Fix emulator crashing when full screen if a game is not running
630 - Qt: Fix window focus issues
631 - Qt: Properly set default video recording settings
632 - Qt: Fix a race condition when a game crashes immediately
633 - Qt: Fix some cases where key mapping can break if focus is adjusted
634 - Qt: Fix crash if a game pauses before any frames are shown
635 - Debugger: Negative PC-relative loads now properly subtract the offset
636 - Debugger: Align PC-relative loads in Thumb
637 - Debugger: Fix watchpoints triggering too late
638 - Debugger: Fix binary print putting spaces between digits
639 - Video: Ensure FFmpeg encoder has audio frames
640 - Video: Fix uncompressed PCM audio recording
641 - Video: Fix FFmpeg crashing when the file extension is wrong
642 - Util: Fix SOCKET_FAILED macro
643Misc:
644 - GBA: Exit cleanly on FATAL if the port supports it
645 - GBA Memory: Implement 16- and 32-bit loads from SRAM
646 - Qt: Disable sync to video by default
647 - Qt: Handle a game crash without crashing
648 - Qt: Set default log level to FATAL, ERROR and WARN
649 - Qt: Clarify some phrasing in the menus
650 - Qt: Clear active buttons when focus is lost
651
6520.1.0: (2014-12-13)
653 - Initial release