all repos — mgba @ 60577e83948647d36a2e6a8b4ec8f8556df3f72f

mGBA Game Boy Advance Emulator

src/platform/psp2/psp2-context.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include <mgba/core/blip_buf.h>
  9#include <mgba/core/core.h>
 10
 11#ifdef M_CORE_GBA
 12#include <mgba/internal/gba/gba.h>
 13#endif
 14#ifdef M_CORE_GB
 15#include <mgba/internal/gb/gb.h>
 16#endif
 17
 18#include "feature/gui/gui-runner.h"
 19#include <mgba/internal/gba/input.h>
 20
 21#include <mgba-util/memory.h>
 22#include <mgba-util/circle-buffer.h>
 23#include <mgba-util/math.h>
 24#include <mgba-util/threading.h>
 25#include <mgba-util/vfs.h>
 26#include <mgba-util/platform/psp2/sce-vfs.h>
 27
 28#include <psp2/audioout.h>
 29#include <psp2/camera.h>
 30#include <psp2/ctrl.h>
 31#include <psp2/display.h>
 32#include <psp2/gxm.h>
 33#include <psp2/kernel/sysmem.h>
 34#include <psp2/motion.h>
 35
 36#include <vita2d.h>
 37
 38#define RUMBLE_PWM 8
 39#define CDRAM_ALIGN 0x40000
 40
 41static enum ScreenMode {
 42	SM_BACKDROP,
 43	SM_PLAIN,
 44	SM_FULL,
 45	SM_ASPECT,
 46	SM_MAX
 47} screenMode;
 48
 49static void* outputBuffer;
 50static vita2d_texture* tex;
 51static vita2d_texture* screenshot;
 52static Thread audioThread;
 53
 54static struct mSceRotationSource {
 55	struct mRotationSource d;
 56	struct SceMotionSensorState state;
 57} rotation;
 58
 59static struct mSceRumble {
 60	struct mRumble d;
 61	struct CircleBuffer history;
 62	int current;
 63} rumble;
 64
 65static struct mSceImageSource {
 66	struct mImageSource d;
 67	SceUID memblock;
 68	void* buffer;
 69	unsigned cam;
 70	size_t bufferOffset;
 71} camera;
 72
 73static struct mAVStream stream;
 74
 75bool frameLimiter = true;
 76
 77extern const uint8_t _binary_backdrop_png_start[];
 78static vita2d_texture* backdrop = 0;
 79
 80#define PSP2_SAMPLES 512
 81#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16)
 82
 83static struct mPSP2AudioContext {
 84	struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
 85	size_t writeOffset;
 86	size_t readOffset;
 87	size_t samples;
 88	Mutex mutex;
 89	Condition cond;
 90	bool running;
 91} audioContext;
 92
 93void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
 94	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
 95}
 96
 97static THREAD_ENTRY _audioThread(void* context) {
 98	struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
 99	uint32_t zeroBuffer[PSP2_SAMPLES] = {0};
100	void* buffer = zeroBuffer;
101	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
102	while (audio->running) {
103		MutexLock(&audio->mutex);
104		if (buffer != zeroBuffer) {
105			// Can only happen in successive iterations
106			audio->samples -= PSP2_SAMPLES;
107			ConditionWake(&audio->cond);
108		}
109		if (audio->samples >= PSP2_SAMPLES) {
110			buffer = &audio->buffer[audio->readOffset];
111			audio->readOffset += PSP2_SAMPLES;
112			if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) {
113				audio->readOffset = 0;
114			}
115			// Don't mark samples as read until the next loop iteration to prevent
116			// writing to the buffer while being read (see above)
117		} else {
118			buffer = zeroBuffer;
119		}
120		MutexUnlock(&audio->mutex);
121
122		sceAudioOutOutput(audioPort, buffer);
123	}
124	sceAudioOutReleasePort(audioPort);
125	return 0;
126}
127
128static void _sampleRotation(struct mRotationSource* source) {
129	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
130	sceMotionGetSensorState(&rotation->state, 1);
131}
132
133static int32_t _readTiltX(struct mRotationSource* source) {
134	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
135	return rotation->state.accelerometer.x * 0x30000000;
136}
137
138static int32_t _readTiltY(struct mRotationSource* source) {
139	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
140	return rotation->state.accelerometer.y * -0x30000000;
141}
142
143static int32_t _readGyroZ(struct mRotationSource* source) {
144	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
145	return rotation->state.gyro.z * -0x10000000;
146}
147
148static void _setRumble(struct mRumble* source, int enable) {
149	struct mSceRumble* rumble = (struct mSceRumble*) source;
150	rumble->current += enable;
151	if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
152		int8_t oldLevel;
153		CircleBufferRead8(&rumble->history, &oldLevel);
154		rumble->current -= oldLevel;
155	}
156	CircleBufferWrite8(&rumble->history, enable);
157	int small = (rumble->current << 21) / 65793;
158	int big = ((rumble->current * rumble->current) << 18) / 65793;
159	struct SceCtrlActuator state = {
160		small,
161		big
162	};
163	sceCtrlSetActuator(1, &state);
164}
165
166static void _resetCamera(struct mSceImageSource* imageSource) {
167	if (!imageSource->cam) {
168		return;
169	}
170
171	sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) {
172		.size = sizeof(SceCameraInfo),
173		.format = 5, // SCE_CAMERA_FORMAT_ABGR
174		.resolution = SCE_CAMERA_RESOLUTION_176_144,
175		.framerate = SCE_CAMERA_FRAMERATE_30_FPS,
176		.sizeIBase = 176 * 144 * 4,
177		.pitch = 0,
178		.pIBase = imageSource->buffer,
179	});
180	sceCameraStart(imageSource->cam - 1);
181}
182
183static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) {
184	UNUSED(colorFormats);
185	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
186
187	if (!imageSource->buffer) {
188		imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL);
189		sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer);
190	}
191
192	if (!imageSource->cam) {
193		return;
194	}
195
196	_resetCamera(imageSource);
197	imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2;
198
199	SceCameraRead read = {
200		sizeof(SceCameraRead),
201		1
202	};
203	sceCameraRead(imageSource->cam - 1, &read);
204}
205
206static void _stopRequestImage(struct mImageSource* source) {
207	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
208	if (imageSource->cam) {
209		sceCameraStop(imageSource->cam - 1);
210		sceCameraClose(imageSource->cam - 1);
211	}
212	sceKernelFreeMemBlock(imageSource->memblock);
213	imageSource->buffer = NULL;
214}
215
216
217static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) {
218	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
219
220	if (!imageSource->cam) {
221		memset(imageSource->buffer, 0, 176 * 144 * 4);
222		*buffer = (uint32_t*) imageSource->buffer;
223		*stride = 176;
224		*colorFormat = mCOLOR_XBGR8;
225		return;
226	}
227
228	*buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset;
229	*stride = 176;
230	*colorFormat = mCOLOR_XBGR8;
231
232	SceCameraRead read = {
233		sizeof(SceCameraRead),
234		1
235	};
236	sceCameraRead(imageSource->cam - 1, &read);
237}
238
239static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
240	UNUSED(stream);
241	MutexLock(&audioContext.mutex);
242	while (audioContext.samples + PSP2_SAMPLES >= PSP2_AUDIO_BUFFER_SIZE) {
243		if (!frameLimiter) {
244			blip_clear(left);
245			blip_clear(right);
246			MutexUnlock(&audioContext.mutex);
247			return;
248		}
249		ConditionWait(&audioContext.cond, &audioContext.mutex);
250	}
251	struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
252	blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
253	blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
254	audioContext.samples += PSP2_SAMPLES;
255	audioContext.writeOffset += PSP2_SAMPLES;
256	if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) {
257		audioContext.writeOffset = 0;
258	}
259	MutexUnlock(&audioContext.mutex);
260}
261
262uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
263	SceCtrlData pad;
264	sceCtrlPeekBufferPositive(0, &pad, 1);
265
266	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
267	int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
268	if (angles != GBA_KEY_NONE) {
269		activeKeys |= 1 << angles;
270	}
271	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
272	if (angles != GBA_KEY_NONE) {
273		activeKeys |= 1 << angles;
274	}
275	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
276	if (angles != GBA_KEY_NONE) {
277		activeKeys |= 1 << angles;
278	}
279	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
280	if (angles != GBA_KEY_NONE) {
281		activeKeys |= 1 << angles;
282	}
283	return activeKeys;
284}
285
286void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
287	UNUSED(runner);
288	if (!frameLimiter && limit) {
289		MutexLock(&audioContext.mutex);
290		while (audioContext.samples) {
291			ConditionWait(&audioContext.cond, &audioContext.mutex);
292		}
293		MutexUnlock(&audioContext.mutex);
294	}
295	frameLimiter = limit;
296}
297
298void mPSP2Setup(struct mGUIRunner* runner) {
299	mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
300	mCoreLoadForeignConfig(runner->core, &runner->config);
301
302	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
303	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
304	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
305	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
306	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
307	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
308	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
309	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
310	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
311	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
312
313	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
314	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
315	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
316	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
317
318	unsigned width, height;
319	runner->core->desiredVideoDimensions(runner->core, &width, &height);
320	tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
321	screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
322
323	outputBuffer = vita2d_texture_get_datap(tex);
324	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
325	runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
326
327	rotation.d.sample = _sampleRotation;
328	rotation.d.readTiltX = _readTiltX;
329	rotation.d.readTiltY = _readTiltY;
330	rotation.d.readGyroZ = _readGyroZ;
331	runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
332
333	rumble.d.setRumble = _setRumble;
334	CircleBufferInit(&rumble.history, RUMBLE_PWM);
335	runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
336
337	camera.d.startRequestImage = _startRequestImage;
338	camera.d.stopRequestImage = _stopRequestImage;
339	camera.d.requestImage = _requestImage;
340	camera.buffer = NULL;
341	camera.cam = 1;
342	runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d);
343
344
345	stream.videoDimensionsChanged = NULL;
346	stream.postAudioFrame = NULL;
347	stream.postAudioBuffer = _postAudioBuffer;
348	stream.postVideoFrame = NULL;
349	runner->core->setAVStream(runner->core, &stream);
350
351	frameLimiter = true;
352	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
353
354	unsigned mode;
355	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
356		screenMode = mode;
357	}
358	if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
359		camera.cam = mode;
360	}
361}
362
363void mPSP2LoadROM(struct mGUIRunner* runner) {
364	float rate = 60.0f / 1.001f;
365	sceDisplayGetRefreshRate(&rate);
366	double ratio = GBAAudioCalculateRatio(1, rate, 1);
367	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
368	blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
369
370	switch (runner->core->platform(runner->core)) {
371#ifdef M_CORE_GBA
372	case PLATFORM_GBA:
373		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
374			sceMotionStartSampling();
375		}
376		break;
377#endif
378#ifdef M_CORE_GB
379	case PLATFORM_GB:
380		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
381			sceMotionStartSampling();
382		}
383		break;
384#endif
385	default:
386		break;
387	}
388
389	MutexInit(&audioContext.mutex);
390	ConditionInit(&audioContext.cond);
391	memset(audioContext.buffer, 0, sizeof(audioContext.buffer));
392	audioContext.readOffset = 0;
393	audioContext.writeOffset = 0;
394	audioContext.running = true;
395	ThreadCreate(&audioThread, _audioThread, &audioContext);
396}
397
398
399void mPSP2UnloadROM(struct mGUIRunner* runner) {
400	switch (runner->core->platform(runner->core)) {
401#ifdef M_CORE_GBA
402	case PLATFORM_GBA:
403		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
404			sceMotionStopSampling();
405		}
406		break;
407#endif
408#ifdef M_CORE_GB
409	case PLATFORM_GB:
410		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
411			sceMotionStopSampling();
412		}
413		break;
414#endif
415	default:
416		break;
417	}
418	audioContext.running = false;
419	ThreadJoin(audioThread);
420}
421
422void mPSP2Paused(struct mGUIRunner* runner) {
423	UNUSED(runner);
424	struct SceCtrlActuator state = {
425		0,
426		0
427	};
428	sceCtrlSetActuator(1, &state);
429	frameLimiter = true;
430}
431
432void mPSP2Unpaused(struct mGUIRunner* runner) {
433	unsigned mode;
434	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
435		screenMode = mode;
436	}
437
438	if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
439		if (mode != camera.cam) {
440			if (camera.buffer) {
441				sceCameraStop(camera.cam - 1);
442				sceCameraClose(camera.cam - 1);
443			}
444			camera.cam = mode;
445			if (camera.buffer) {
446				_resetCamera(&camera);
447			}
448		}
449	}
450}
451
452void mPSP2Teardown(struct mGUIRunner* runner) {
453	UNUSED(runner);
454	CircleBufferDeinit(&rumble.history);
455	vita2d_free_texture(tex);
456	vita2d_free_texture(screenshot);
457	frameLimiter = true;
458}
459
460void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded) {
461	unsigned w = width;
462	unsigned h = height;
463	// Get greatest common divisor
464	while (w != 0) {
465		int temp = h % w;
466		h = w;
467		w = temp;
468	}
469	int gcd = h;
470	int aspectw = width / gcd;
471	int aspecth = height / gcd;
472	float scalex;
473	float scaley;
474
475	switch (screenMode) {
476	case SM_BACKDROP:
477	default:
478		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
479		// Fall through
480	case SM_PLAIN:
481		w = 960 / width;
482		h = 544 / height;
483		if (w * height > 544) {
484			scalex = h;
485			w = width * h;
486			h = height * h;
487		} else {
488			scalex = w;
489			w = width * w;
490			h = height * w;
491		}
492		scaley = scalex;
493		break;
494	case SM_ASPECT:
495		w = 960 / aspectw;
496		h = 544 / aspecth;
497		if (w * aspecth > 544) {
498			w = aspectw * h;
499			h = aspecth * h;
500		} else {
501			w = aspectw * w;
502			h = aspecth * w;
503		}
504		scalex = w / (float) width;
505		scaley = scalex;
506		break;
507	case SM_FULL:
508		w = 960;
509		h = 544;
510		scalex = 960.0f / width;
511		scaley = 544.0f / height;
512		break;
513	}
514	vita2d_draw_texture_tint_part_scale(t,
515	                                    (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
516	                                    0, 0, width, height,
517	                                    scalex, scaley,
518	                                    (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
519}
520
521void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
522	unsigned width, height;
523	runner->core->desiredVideoDimensions(runner->core, &width, &height);
524	_drawTex(tex, width, height, faded);
525}
526
527void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
528	UNUSED(runner);
529	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
530	unsigned y;
531	for (y = 0; y < height; ++y) {
532		memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
533	}
534	_drawTex(screenshot, width, height, faded);
535}
536
537void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
538	screenMode = (screenMode + 1) % SM_MAX;
539	mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
540}
541
542__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
543	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
544	exit(1);
545}