src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PlacementControl.h"
46#include "PrinterView.h"
47#include "ROMInfo.h"
48#include "SensorView.h"
49#include "SettingsView.h"
50#include "ShaderSelector.h"
51#include "ShortcutController.h"
52#include "TileView.h"
53#include "VideoView.h"
54
55#include <mgba/core/version.h>
56#include <mgba/core/cheats.h>
57#ifdef M_CORE_GB
58#include <mgba/internal/gb/gb.h>
59#include <mgba/internal/gb/video.h>
60#endif
61#ifdef M_CORE_GBA
62#include <mgba/internal/gba/gba.h>
63#include <mgba/internal/gba/video.h>
64#endif
65#include <mgba/feature/commandline.h>
66#include "feature/sqlite3/no-intro.h"
67#include <mgba-util/vfs.h>
68
69using namespace QGBA;
70
71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
72 : QMainWindow(parent)
73 , m_manager(manager)
74 , m_logView(new LogView(&m_log))
75 , m_screenWidget(new WindowBackground())
76 , m_config(config)
77 , m_inputController(playerId, this)
78 , m_shortcutController(new ShortcutController(this))
79{
80 setFocusPolicy(Qt::StrongFocus);
81 setAcceptDrops(true);
82 setAttribute(Qt::WA_DeleteOnClose);
83 updateTitle();
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 m_screenWidget->setLockAspectRatio(true);
136 setCentralWidget(m_screenWidget);
137
138 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
139 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
140 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
141 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
142
143 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
144 m_log.load(m_config);
145 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
146 m_focusCheck.setInterval(200);
147
148 m_shortcutController->setConfigController(m_config);
149 setupMenu(menuBar());
150}
151
152Window::~Window() {
153 delete m_logView;
154
155#ifdef USE_FFMPEG
156 delete m_videoView;
157#endif
158
159#ifdef USE_MAGICK
160 delete m_gifView;
161#endif
162
163#ifdef USE_SQLITE3
164 delete m_libraryView;
165#endif
166}
167
168void Window::argumentsPassed(mArguments* args) {
169 loadConfig();
170
171 if (args->patch) {
172 m_pendingPatch = args->patch;
173 }
174
175 if (args->savestate) {
176 m_pendingState = args->savestate;
177 }
178
179 if (args->fname) {
180 setController(m_manager->loadGame(args->fname), args->fname);
181 }
182
183#ifdef USE_GDB_STUB
184 if (args->debuggerType == DEBUGGER_GDB) {
185 if (!m_gdbController) {
186 m_gdbController = new GDBController(this);
187 if (m_controller) {
188 m_gdbController->setController(m_controller);
189 }
190 m_gdbController->listen();
191 }
192 }
193#endif
194}
195
196void Window::resizeFrame(const QSize& size) {
197 QSize newSize(size);
198 m_screenWidget->setSizeHint(newSize);
199 newSize -= m_screenWidget->size();
200 newSize += this->size();
201 if (!isFullScreen()) {
202 resize(newSize);
203 }
204}
205
206void Window::setConfig(ConfigController* config) {
207 m_config = config;
208}
209
210void Window::loadConfig() {
211 const mCoreOptions* opts = m_config->options();
212 reloadConfig();
213
214 if (opts->width && opts->height) {
215 resizeFrame(QSize(opts->width, opts->height));
216 }
217
218 if (opts->fullscreen) {
219 enterFullScreen();
220 }
221
222 m_mruFiles = m_config->getMRU();
223 updateMRU();
224
225 m_inputController.setConfiguration(m_config);
226}
227
228void Window::reloadConfig() {
229 const mCoreOptions* opts = m_config->options();
230
231 m_log.setLevels(opts->logLevel);
232
233 if (m_controller) {
234 m_controller->loadConfig(m_config);
235 if (m_audioProcessor) {
236 m_audioProcessor->setBufferSamples(opts->audioBuffers);
237 m_audioProcessor->requestSampleRate(opts->sampleRate);
238 }
239 m_display->resizeContext();
240 }
241 if (m_display) {
242 m_display->lockAspectRatio(opts->lockAspectRatio);
243 m_display->filter(opts->resampleVideo);
244 }
245
246 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
247}
248
249void Window::saveConfig() {
250 m_inputController.saveConfiguration();
251 m_config->write();
252}
253
254QString Window::getFilters() const {
255 QStringList filters;
256 QStringList formats;
257
258#ifdef M_CORE_GBA
259 QStringList gbaFormats{
260 "*.gba",
261#if defined(USE_LIBZIP) || defined(USE_ZLIB)
262 "*.zip",
263#endif
264#ifdef USE_LZMA
265 "*.7z",
266#endif
267#ifdef USE_ELF
268 "*.elf",
269#endif
270 "*.agb",
271 "*.mb",
272 "*.rom",
273 "*.bin"};
274 formats.append(gbaFormats);
275 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
276#endif
277
278#ifdef M_CORE_GB
279 QStringList gbFormats{
280 "*.gb",
281 "*.gbc",
282 "*.sgb",
283#if defined(USE_LIBZIP) || defined(USE_ZLIB)
284 "*.zip",
285#endif
286#ifdef USE_LZMA
287 "*.7z",
288#endif
289 "*.rom",
290 "*.bin"};
291 formats.append(gbFormats);
292 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
293#endif
294
295 formats.removeDuplicates();
296 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
297 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
298 return filters.join(";;");
299}
300
301QString Window::getFiltersArchive() const {
302 QStringList filters;
303
304 QStringList formats{
305#if defined(USE_LIBZIP) || defined(USE_ZLIB)
306 "*.zip",
307#endif
308#ifdef USE_LZMA
309 "*.7z",
310#endif
311 };
312 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
313 return filters.join(";;");
314}
315
316void Window::selectROM() {
317 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
318 if (!filename.isEmpty()) {
319 setController(m_manager->loadGame(filename), filename);
320 }
321}
322
323#ifdef USE_SQLITE3
324void Window::selectROMInArchive() {
325 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
326 if (filename.isEmpty()) {
327 return;
328 }
329 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
330 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
331 VFile* output = archiveInspector->selectedVFile();
332 QPair<QString, QString> path = archiveInspector->selectedPath();
333 if (output) {
334 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
335 }
336 archiveInspector->close();
337 });
338 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
339 archiveInspector->show();
340}
341
342void Window::addDirToLibrary() {
343 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
344 if (filename.isEmpty()) {
345 return;
346 }
347 m_libraryView->addDirectory(filename);
348}
349#endif
350
351void Window::replaceROM() {
352 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
353 if (!filename.isEmpty()) {
354 m_controller->replaceGame(filename);
355 }
356}
357
358void Window::selectSave(bool temporary) {
359 QStringList formats{"*.sav"};
360 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
361 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
362 if (!filename.isEmpty()) {
363 m_controller->loadSave(filename, temporary);
364 }
365}
366
367void Window::selectState(bool load) {
368 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
369 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
370 if (load) {
371 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
372 if (!filename.isEmpty()) {
373 m_controller->loadState(filename);
374 }
375 } else {
376 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
377 if (!filename.isEmpty()) {
378 m_controller->saveState(filename);
379 }
380 }
381}
382
383void Window::multiplayerChanged() {
384 if (!m_controller) {
385 return;
386 }
387 int attached = 1;
388 MultiplayerController* multiplayer = m_controller->multiplayerController();
389 if (multiplayer) {
390 attached = multiplayer->attached();
391 }
392 for (QAction* action : m_nonMpActions) {
393 action->setDisabled(attached > 1);
394 }
395}
396
397void Window::selectPatch() {
398 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
399 if (!filename.isEmpty()) {
400 if (m_controller) {
401 m_controller->loadPatch(filename);
402 } else {
403 m_pendingPatch = filename;
404 }
405 }
406}
407
408void Window::openView(QWidget* widget) {
409 connect(this, &Window::shutdown, widget, &QWidget::close);
410 widget->setAttribute(Qt::WA_DeleteOnClose);
411 widget->show();
412}
413
414void Window::loadCamImage() {
415 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
416 if (!filename.isEmpty()) {
417 m_inputController.loadCamImage(filename);
418 }
419}
420
421void Window::importSharkport() {
422 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
423 if (!filename.isEmpty()) {
424 m_controller->importSharkport(filename);
425 }
426}
427
428void Window::exportSharkport() {
429 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
430 if (!filename.isEmpty()) {
431 m_controller->exportSharkport(filename);
432 }
433}
434
435void Window::openSettingsWindow() {
436 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
437#if defined(BUILD_GL) || defined(BUILD_GLES2)
438 if (m_display->supportsShaders()) {
439 settingsWindow->setShaderSelector(m_shaderView.get());
440 }
441#endif
442 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
443 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
444 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
445 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
446 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
447#ifdef USE_SQLITE3
448 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
449#endif
450 openView(settingsWindow);
451}
452
453void Window::startVideoLog() {
454 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
455 if (!filename.isEmpty()) {
456 m_controller->startVideoLog(filename);
457 }
458}
459
460template <typename T, typename... A>
461std::function<void()> Window::openTView(A... arg) {
462 return [=]() {
463 T* view = new T(arg...);
464 openView(view);
465 };
466}
467
468
469template <typename T, typename... A>
470std::function<void()> Window::openControllerTView(A... arg) {
471 return [=]() {
472 T* view = new T(m_controller, arg...);
473 openView(view);
474 };
475}
476
477#ifdef USE_FFMPEG
478void Window::openVideoWindow() {
479 if (!m_videoView) {
480 m_videoView = new VideoView();
481 if (m_controller) {
482 m_videoView->setController(m_controller);
483 }
484 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
485 }
486 m_videoView->show();
487}
488#endif
489
490#ifdef USE_MAGICK
491void Window::openGIFWindow() {
492 if (!m_gifView) {
493 m_gifView = new GIFView();
494 if (m_controller) {
495 m_gifView->setController(m_controller);
496 }
497 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
498 }
499 m_gifView->show();
500}
501#endif
502
503#ifdef USE_GDB_STUB
504void Window::gdbOpen() {
505 if (!m_gdbController) {
506 m_gdbController = new GDBController(this);
507 }
508 GDBWindow* window = new GDBWindow(m_gdbController);
509 m_gdbController->setController(m_controller);
510 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
511 openView(window);
512}
513#endif
514
515#ifdef USE_DEBUGGERS
516void Window::consoleOpen() {
517 if (!m_console) {
518 m_console = new DebuggerConsoleController(this);
519 }
520 DebuggerConsole* window = new DebuggerConsole(m_console);
521 if (m_controller) {
522 m_console->setController(m_controller);
523 }
524 openView(window);
525}
526#endif
527
528void Window::keyPressEvent(QKeyEvent* event) {
529 if (event->isAutoRepeat()) {
530 QWidget::keyPressEvent(event);
531 return;
532 }
533 GBAKey key = m_inputController.mapKeyboard(event->key());
534 if (key == GBA_KEY_NONE) {
535 QWidget::keyPressEvent(event);
536 return;
537 }
538 if (m_controller) {
539 m_controller->addKey(key);
540 }
541 event->accept();
542}
543
544void Window::keyReleaseEvent(QKeyEvent* event) {
545 if (event->isAutoRepeat()) {
546 QWidget::keyReleaseEvent(event);
547 return;
548 }
549 GBAKey key = m_inputController.mapKeyboard(event->key());
550 if (key == GBA_KEY_NONE) {
551 QWidget::keyPressEvent(event);
552 return;
553 }
554 if (m_controller) {
555 m_controller->clearKey(key);
556 }
557 event->accept();
558}
559
560void Window::resizeEvent(QResizeEvent* event) {
561 if (!isFullScreen()) {
562 m_config->setOption("height", m_screenWidget->height());
563 m_config->setOption("width", m_screenWidget->width());
564 }
565
566 int factor = 0;
567 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
568 if (m_controller) {
569 size = m_controller->screenDimensions();
570 }
571 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
572 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
573 factor = m_screenWidget->width() / size.width();
574 } else {
575 m_savedScale = 0;
576 }
577 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
578 bool enableSignals = iter.value()->blockSignals(true);
579 iter.value()->setChecked(iter.key() == factor);
580 iter.value()->blockSignals(enableSignals);
581 }
582
583 m_config->setOption("fullscreen", isFullScreen());
584}
585
586void Window::showEvent(QShowEvent* event) {
587 if (m_wasOpened) {
588 return;
589 }
590 m_wasOpened = true;
591 resizeFrame(m_screenWidget->sizeHint());
592 QVariant windowPos = m_config->getQtOption("windowPos");
593 QRect geom = QApplication::desktop()->availableGeometry(this);
594 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
595 move(windowPos.toPoint());
596 } else {
597 QRect rect = frameGeometry();
598 rect.moveCenter(geom.center());
599 move(rect.topLeft());
600 }
601 if (m_fullscreenOnStart) {
602 enterFullScreen();
603 m_fullscreenOnStart = false;
604 }
605 reloadDisplayDriver();
606}
607
608void Window::closeEvent(QCloseEvent* event) {
609 emit shutdown();
610 m_config->setQtOption("windowPos", pos());
611
612 if (m_savedScale > 0) {
613 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
614 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
615 }
616 saveConfig();
617 m_display.reset();
618 QMainWindow::closeEvent(event);
619}
620
621void Window::focusInEvent(QFocusEvent*) {
622 m_display->forceDraw();
623}
624
625void Window::focusOutEvent(QFocusEvent*) {
626}
627
628void Window::dragEnterEvent(QDragEnterEvent* event) {
629 if (event->mimeData()->hasFormat("text/uri-list")) {
630 event->acceptProposedAction();
631 }
632}
633
634void Window::dropEvent(QDropEvent* event) {
635 QString uris = event->mimeData()->data("text/uri-list");
636 uris = uris.trimmed();
637 if (uris.contains("\n")) {
638 // Only one file please
639 return;
640 }
641 QUrl url(uris);
642 if (!url.isLocalFile()) {
643 // No remote loading
644 return;
645 }
646 event->accept();
647 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
648}
649
650void Window::mouseDoubleClickEvent(QMouseEvent* event) {
651 if (event->button() != Qt::LeftButton) {
652 return;
653 }
654 toggleFullScreen();
655}
656
657void Window::enterFullScreen() {
658 if (!isVisible()) {
659 m_fullscreenOnStart = true;
660 return;
661 }
662 if (isFullScreen()) {
663 return;
664 }
665 showFullScreen();
666#ifndef Q_OS_MAC
667 if (m_controller && !m_controller->isPaused()) {
668 menuBar()->hide();
669 }
670#endif
671}
672
673void Window::exitFullScreen() {
674 if (!isFullScreen()) {
675 return;
676 }
677 m_screenWidget->unsetCursor();
678 menuBar()->show();
679 showNormal();
680}
681
682void Window::toggleFullScreen() {
683 if (isFullScreen()) {
684 exitFullScreen();
685 } else {
686 enterFullScreen();
687 }
688}
689
690void Window::gameStarted() {
691 for (QAction* action : m_gameActions) {
692 action->setDisabled(false);
693 }
694#ifdef M_CORE_GBA
695 for (QAction* action : m_gbaActions) {
696 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
697 }
698#endif
699 QSize size = m_controller->screenDimensions();
700 m_screenWidget->setDimensions(size.width(), size.height());
701 m_config->updateOption("lockIntegerScaling");
702 m_config->updateOption("lockAspectRatio");
703 if (m_savedScale > 0) {
704 resizeFrame(size * m_savedScale);
705 }
706 if (!m_display) {
707 reloadDisplayDriver();
708 }
709 attachWidget(m_display.get());
710 m_display->setMinimumSize(size);
711 setFocus();
712
713#ifndef Q_OS_MAC
714 if (isFullScreen()) {
715 menuBar()->hide();
716 }
717#endif
718 m_display->startDrawing(m_controller);
719
720 reloadAudioDriver();
721 multiplayerChanged();
722 updateTitle();
723
724 m_hitUnimplementedBiosCall = false;
725 if (m_config->getOption("showFps", "1").toInt()) {
726 m_fpsTimer.start();
727 m_frameTimer.start();
728 }
729 m_focusCheck.start();
730 if (m_display->underMouse()) {
731 m_screenWidget->setCursor(Qt::BlankCursor);
732 }
733
734 CoreController::Interrupter interrupter(m_controller, true);
735 mCore* core = m_controller->thread()->core;
736 m_videoLayers->clear();
737 m_audioChannels->clear();
738 const mCoreChannelInfo* videoLayers;
739 const mCoreChannelInfo* audioChannels;
740 size_t nVideo = core->listVideoLayers(core, &videoLayers);
741 size_t nAudio = core->listAudioChannels(core, &audioChannels);
742
743 if (nVideo) {
744 for (size_t i = 0; i < nVideo; ++i) {
745 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
746 action->setCheckable(true);
747 action->setChecked(true);
748 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
749 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
750 });
751 m_videoLayers->addAction(action);
752 }
753 }
754 if (nAudio) {
755 for (size_t i = 0; i < nAudio; ++i) {
756 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
757 action->setCheckable(true);
758 action->setChecked(true);
759 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
760 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
761 });
762 m_audioChannels->addAction(action);
763 }
764 }
765}
766
767void Window::gameStopped() {
768 m_controller.reset();
769#ifdef M_CORE_GBA
770 for (QAction* action : m_gbaActions) {
771 action->setDisabled(false);
772 }
773#endif
774 for (QAction* action : m_gameActions) {
775 action->setDisabled(true);
776 }
777 setWindowFilePath(QString());
778 updateTitle();
779 detachWidget(m_display.get());
780 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
781 m_screenWidget->setLockIntegerScaling(false);
782 m_screenWidget->setLockAspectRatio(true);
783 m_screenWidget->setPixmap(m_logo);
784 m_screenWidget->unsetCursor();
785#ifdef M_CORE_GB
786 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
787#elif defined(M_CORE_GBA)
788 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
789#endif
790
791 m_videoLayers->clear();
792 m_audioChannels->clear();
793
794 m_fpsTimer.stop();
795 m_focusCheck.stop();
796
797 emit paused(false);
798}
799
800void Window::gameCrashed(const QString& errorMessage) {
801 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
802 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
803 QMessageBox::Ok, this, Qt::Sheet);
804 crash->setAttribute(Qt::WA_DeleteOnClose);
805 crash->show();
806}
807
808void Window::gameFailed() {
809 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
810 tr("Could not load game. Are you sure it's in the correct format?"),
811 QMessageBox::Ok, this, Qt::Sheet);
812 fail->setAttribute(Qt::WA_DeleteOnClose);
813 fail->show();
814}
815
816void Window::unimplementedBiosCall(int call) {
817 if (m_hitUnimplementedBiosCall) {
818 return;
819 }
820 m_hitUnimplementedBiosCall = true;
821
822 QMessageBox* fail = new QMessageBox(
823 QMessageBox::Warning, tr("Unimplemented BIOS call"),
824 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
825 QMessageBox::Ok, this, Qt::Sheet);
826 fail->setAttribute(Qt::WA_DeleteOnClose);
827 fail->show();
828}
829
830void Window::reloadDisplayDriver() {
831 if (m_controller) {
832 m_display->stopDrawing();
833 detachWidget(m_display.get());
834 }
835 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
836#if defined(BUILD_GL) || defined(BUILD_GLES2)
837 m_shaderView.reset();
838 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
839#endif
840
841 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
842 connect(m_display.get(), &Display::hideCursor, [this]() {
843 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
844 m_screenWidget->setCursor(Qt::BlankCursor);
845 }
846 });
847 connect(m_display.get(), &Display::showCursor, [this]() {
848 m_screenWidget->unsetCursor();
849 });
850
851 const mCoreOptions* opts = m_config->options();
852 m_display->lockAspectRatio(opts->lockAspectRatio);
853 m_display->filter(opts->resampleVideo);
854#if defined(BUILD_GL) || defined(BUILD_GLES2)
855 if (opts->shader) {
856 struct VDir* shader = VDirOpen(opts->shader);
857 if (shader && m_display->supportsShaders()) {
858 m_display->setShaders(shader);
859 m_shaderView->refreshShaders();
860 shader->close(shader);
861 }
862 }
863#endif
864
865 if (m_controller) {
866 m_display->setMinimumSize(m_controller->screenDimensions());
867 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
868 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
869 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
870 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
871 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
872 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
873 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
874 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
875
876 attachWidget(m_display.get());
877 m_display->startDrawing(m_controller);
878 } else {
879#ifdef M_CORE_GB
880 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
881#elif defined(M_CORE_GBA)
882 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
883#endif
884 }
885}
886
887void Window::reloadAudioDriver() {
888 if (!m_controller) {
889 return;
890 }
891 if (m_audioProcessor) {
892 m_audioProcessor->stop();
893 m_audioProcessor.reset();
894 }
895
896 const mCoreOptions* opts = m_config->options();
897 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
898 m_audioProcessor->setInput(m_controller);
899 m_audioProcessor->setBufferSamples(opts->audioBuffers);
900 m_audioProcessor->requestSampleRate(opts->sampleRate);
901 m_audioProcessor->start();
902 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
903}
904
905void Window::tryMakePortable() {
906 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
907 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
908 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
909 confirm->setAttribute(Qt::WA_DeleteOnClose);
910 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
911 confirm->show();
912}
913
914void Window::mustRestart() {
915 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
916 tr("Some changes will not take effect until the emulator is restarted."),
917 QMessageBox::Ok, this, Qt::Sheet);
918 dialog->setAttribute(Qt::WA_DeleteOnClose);
919 dialog->show();
920}
921
922void Window::recordFrame() {
923 m_frameList.append(m_frameTimer.nsecsElapsed());
924 m_frameTimer.restart();
925}
926
927void Window::showFPS() {
928 if (m_frameList.isEmpty()) {
929 updateTitle();
930 return;
931 }
932 qint64 total = 0;
933 for (qint64 t : m_frameList) {
934 total += t;
935 }
936 double fps = (m_frameList.size() * 1e10) / total;
937 m_frameList.clear();
938 fps = round(fps) / 10.f;
939 updateTitle(fps);
940}
941
942void Window::updateTitle(float fps) {
943 QString title;
944
945 if (m_controller) {
946 CoreController::Interrupter interrupter(m_controller);
947 const NoIntroDB* db = GBAApp::app()->gameDB();
948 NoIntroGame game{};
949 uint32_t crc32 = 0;
950 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
951
952 char gameTitle[17] = { '\0' };
953 mCore* core = m_controller->thread()->core;
954 core->getGameTitle(core, gameTitle);
955 title = gameTitle;
956
957#ifdef USE_SQLITE3
958 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
959 title = QLatin1String(game.name);
960 }
961#endif
962 MultiplayerController* multiplayer = m_controller->multiplayerController();
963 if (multiplayer && multiplayer->attached() > 1) {
964 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
965 for (QAction* action : m_nonMpActions) {
966 action->setDisabled(true);
967 }
968 } else {
969 for (QAction* action : m_nonMpActions) {
970 action->setDisabled(false);
971 }
972 }
973 }
974 if (title.isNull()) {
975 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
976 } else if (fps < 0) {
977 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
978 } else {
979 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
980 }
981}
982
983void Window::openStateWindow(LoadSave ls) {
984 if (m_stateWindow) {
985 return;
986 }
987 MultiplayerController* multiplayer = m_controller->multiplayerController();
988 if (multiplayer && multiplayer->attached() > 1) {
989 return;
990 }
991 bool wasPaused = m_controller->isPaused();
992 m_stateWindow = new LoadSaveState(m_controller);
993 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
994 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
995 detachWidget(m_stateWindow);
996 m_stateWindow = nullptr;
997 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
998 });
999 if (!wasPaused) {
1000 m_controller->setPaused(true);
1001 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1002 if (m_controller) {
1003 m_controller->setPaused(false);
1004 }
1005 });
1006 }
1007 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1008 m_stateWindow->setMode(ls);
1009 updateFrame();
1010 attachWidget(m_stateWindow);
1011}
1012
1013void Window::setupMenu(QMenuBar* menubar) {
1014 menubar->clear();
1015 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1016 m_shortcutController->addMenu(fileMenu);
1017 installEventFilter(m_shortcutController);
1018 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1019 "loadROM");
1020#ifdef USE_SQLITE3
1021 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1022 "loadROMInArchive");
1023 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1024 "addDirToLibrary");
1025#endif
1026
1027 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1028 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1029 m_gameActions.append(loadAlternateSave);
1030 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1031
1032 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1033 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1034 m_gameActions.append(loadTemporarySave);
1035 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1036
1037 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1038
1039#ifdef M_CORE_GBA
1040 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1041 connect(bootBIOS, &QAction::triggered, [this]() {
1042 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1043 });
1044 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1045#endif
1046
1047 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1048
1049 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1050 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1051 m_gameActions.append(romInfo);
1052 addControlledAction(fileMenu, romInfo, "romInfo");
1053
1054 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1055
1056 fileMenu->addSeparator();
1057
1058 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1059
1060 fileMenu->addSeparator();
1061
1062 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1063 loadState->setShortcut(tr("F10"));
1064 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1065 m_gameActions.append(loadState);
1066 m_nonMpActions.append(loadState);
1067 addControlledAction(fileMenu, loadState, "loadState");
1068
1069 QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1070 connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1071 m_gameActions.append(loadStateFile);
1072 m_nonMpActions.append(loadStateFile);
1073 addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1074
1075 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1076 saveState->setShortcut(tr("Shift+F10"));
1077 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1078 m_gameActions.append(saveState);
1079 m_nonMpActions.append(saveState);
1080 addControlledAction(fileMenu, saveState, "saveState");
1081
1082 QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1083 connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1084 m_gameActions.append(saveStateFile);
1085 m_nonMpActions.append(saveStateFile);
1086 addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1087
1088 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1089 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1090 m_shortcutController->addMenu(quickLoadMenu);
1091 m_shortcutController->addMenu(quickSaveMenu);
1092
1093 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1094 connect(quickLoad, &QAction::triggered, [this] {
1095 m_controller->loadState();
1096 });
1097 m_gameActions.append(quickLoad);
1098 m_nonMpActions.append(quickLoad);
1099 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1100
1101 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1102 connect(quickLoad, &QAction::triggered, [this] {
1103 m_controller->saveState();
1104 });
1105 m_gameActions.append(quickSave);
1106 m_nonMpActions.append(quickSave);
1107 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1108
1109 quickLoadMenu->addSeparator();
1110 quickSaveMenu->addSeparator();
1111
1112 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1113 undoLoadState->setShortcut(tr("F11"));
1114 connect(undoLoadState, &QAction::triggered, [this]() {
1115 m_controller->loadBackupState();
1116 });
1117 m_gameActions.append(undoLoadState);
1118 m_nonMpActions.append(undoLoadState);
1119 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1120
1121 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1122 undoSaveState->setShortcut(tr("Shift+F11"));
1123 connect(undoSaveState, &QAction::triggered, [this]() {
1124 m_controller->saveBackupState();
1125 });
1126 m_gameActions.append(undoSaveState);
1127 m_nonMpActions.append(undoSaveState);
1128 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1129
1130 quickLoadMenu->addSeparator();
1131 quickSaveMenu->addSeparator();
1132
1133 int i;
1134 for (i = 1; i < 10; ++i) {
1135 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1136 quickLoad->setShortcut(tr("F%1").arg(i));
1137 connect(quickLoad, &QAction::triggered, [this, i]() {
1138 m_controller->loadState(i);
1139 });
1140 m_gameActions.append(quickLoad);
1141 m_nonMpActions.append(quickLoad);
1142 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1143
1144 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1145 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1146 connect(quickSave, &QAction::triggered, [this, i]() {
1147 m_controller->saveState(i);
1148 });
1149 m_gameActions.append(quickSave);
1150 m_nonMpActions.append(quickSave);
1151 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1152 }
1153
1154 fileMenu->addSeparator();
1155 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1156 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1157 addControlledAction(fileMenu, camImage, "loadCamImage");
1158
1159#ifdef M_CORE_GBA
1160 fileMenu->addSeparator();
1161 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1162 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1163 m_gameActions.append(importShark);
1164 m_gbaActions.append(importShark);
1165 addControlledAction(fileMenu, importShark, "importShark");
1166
1167 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1168 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1169 m_gameActions.append(exportShark);
1170 m_gbaActions.append(exportShark);
1171 addControlledAction(fileMenu, exportShark, "exportShark");
1172#endif
1173
1174 fileMenu->addSeparator();
1175 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1176 connect(m_multiWindow, &QAction::triggered, [this]() {
1177 GBAApp::app()->newWindow();
1178 });
1179 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1180
1181#ifndef Q_OS_MAC
1182 fileMenu->addSeparator();
1183#endif
1184
1185 QAction* about = new QAction(tr("About"), fileMenu);
1186 connect(about, &QAction::triggered, openTView<AboutScreen>());
1187 fileMenu->addAction(about);
1188
1189#ifndef Q_OS_MAC
1190 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1191#endif
1192
1193 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1194 m_shortcutController->addMenu(emulationMenu);
1195 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1196 reset->setShortcut(tr("Ctrl+R"));
1197 connect(reset, &QAction::triggered, [this]() {
1198 m_controller->reset();
1199 });
1200 m_gameActions.append(reset);
1201 addControlledAction(emulationMenu, reset, "reset");
1202
1203 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1204 connect(shutdown, &QAction::triggered, [this]() {
1205 m_controller->stop();
1206 });
1207 m_gameActions.append(shutdown);
1208 addControlledAction(emulationMenu, shutdown, "shutdown");
1209
1210#ifdef M_CORE_GBA
1211 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1212 connect(yank, &QAction::triggered, [this]() {
1213 m_controller->yankPak();
1214 });
1215 m_gameActions.append(yank);
1216 m_gbaActions.append(yank);
1217 addControlledAction(emulationMenu, yank, "yank");
1218#endif
1219 emulationMenu->addSeparator();
1220
1221 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1222 pause->setChecked(false);
1223 pause->setCheckable(true);
1224 pause->setShortcut(tr("Ctrl+P"));
1225 connect(pause, &QAction::triggered, [this](bool paused) {
1226 if (m_controller) {
1227 m_controller->setPaused(paused);
1228 } else {
1229 m_pendingPause = paused;
1230 }
1231 });
1232 connect(this, &Window::paused, [pause](bool paused) {
1233 pause->setChecked(paused);
1234 });
1235 addControlledAction(emulationMenu, pause, "pause");
1236
1237 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1238 frameAdvance->setShortcut(tr("Ctrl+N"));
1239 connect(frameAdvance, &QAction::triggered, [this]() {
1240 m_controller->frameAdvance();
1241 });
1242 m_gameActions.append(frameAdvance);
1243 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1244
1245 emulationMenu->addSeparator();
1246
1247 m_shortcutController->addFunctions(emulationMenu, [this]() {
1248 if (m_controller) {
1249 m_controller->setFastForward(true);
1250 }
1251 }, [this]() {
1252 if (m_controller) {
1253 m_controller->setFastForward(false);
1254 }
1255 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1256
1257 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1258 turbo->setCheckable(true);
1259 turbo->setChecked(false);
1260 turbo->setShortcut(tr("Shift+Tab"));
1261 connect(turbo, &QAction::triggered, [this](bool value) {
1262 m_controller->forceFastForward(value);
1263 });
1264 addControlledAction(emulationMenu, turbo, "fastForward");
1265 m_gameActions.append(turbo);
1266
1267 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1268 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1269 ffspeed->connect([this](const QVariant& value) {
1270 reloadConfig();
1271 }, this);
1272 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1273 ffspeed->setValue(QVariant(-1.0f));
1274 ffspeedMenu->addSeparator();
1275 for (i = 2; i < 11; ++i) {
1276 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1277 }
1278 m_config->updateOption("fastForwardRatio");
1279
1280 m_shortcutController->addFunctions(emulationMenu, [this]() {
1281 if (m_controller) {
1282 m_controller->setRewinding(true);
1283 }
1284 }, [this]() {
1285 if (m_controller) {
1286 m_controller->setRewinding(false);
1287 }
1288 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1289
1290 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1291 rewind->setShortcut(tr("~"));
1292 connect(rewind, &QAction::triggered, [this]() {
1293 m_controller->rewind();
1294 });
1295 m_gameActions.append(rewind);
1296 m_nonMpActions.append(rewind);
1297 addControlledAction(emulationMenu, rewind, "rewind");
1298
1299 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1300 frameRewind->setShortcut(tr("Ctrl+B"));
1301 connect(frameRewind, &QAction::triggered, [this] () {
1302 m_controller->rewind(1);
1303 });
1304 m_gameActions.append(frameRewind);
1305 m_nonMpActions.append(frameRewind);
1306 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1307
1308 ConfigOption* videoSync = m_config->addOption("videoSync");
1309 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1310 videoSync->connect([this](const QVariant& value) {
1311 reloadConfig();
1312 }, this);
1313 m_config->updateOption("videoSync");
1314
1315 ConfigOption* audioSync = m_config->addOption("audioSync");
1316 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1317 audioSync->connect([this](const QVariant& value) {
1318 reloadConfig();
1319 }, this);
1320 m_config->updateOption("audioSync");
1321
1322 emulationMenu->addSeparator();
1323
1324 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1325 m_shortcutController->addMenu(solarMenu);
1326 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1327 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1328 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1329
1330 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1331 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1332 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1333
1334 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1335 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1336 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1337
1338 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1339 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1340 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1341
1342 solarMenu->addSeparator();
1343 for (int i = 0; i <= 10; ++i) {
1344 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1345 connect(setSolar, &QAction::triggered, [this, i]() {
1346 m_inputController.setLuminanceLevel(i);
1347 });
1348 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1349 }
1350
1351 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1352 m_shortcutController->addMenu(avMenu);
1353 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1354 m_shortcutController->addMenu(frameMenu, avMenu);
1355 for (int i = 1; i <= 6; ++i) {
1356 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1357 setSize->setCheckable(true);
1358 if (m_savedScale == i) {
1359 setSize->setChecked(true);
1360 }
1361 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1362 showNormal();
1363 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1364 if (m_controller) {
1365 size = m_controller->screenDimensions();
1366 }
1367 size *= i;
1368 m_savedScale = i;
1369 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1370 resizeFrame(size);
1371 bool enableSignals = setSize->blockSignals(true);
1372 setSize->setChecked(true);
1373 setSize->blockSignals(enableSignals);
1374 });
1375 m_frameSizes[i] = setSize;
1376 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1377 }
1378 QKeySequence fullscreenKeys;
1379#ifdef Q_OS_WIN
1380 fullscreenKeys = QKeySequence("Alt+Return");
1381#else
1382 fullscreenKeys = QKeySequence("Ctrl+F");
1383#endif
1384 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1385
1386 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1387 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1388 lockAspectRatio->connect([this](const QVariant& value) {
1389 if (m_display) {
1390 m_display->lockAspectRatio(value.toBool());
1391 }
1392 if (m_controller) {
1393 m_screenWidget->setLockAspectRatio(value.toBool());
1394 }
1395 }, this);
1396 m_config->updateOption("lockAspectRatio");
1397
1398 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1399 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1400 lockIntegerScaling->connect([this](const QVariant& value) {
1401 if (m_display) {
1402 m_display->lockIntegerScaling(value.toBool());
1403 }
1404 if (m_controller) {
1405 m_screenWidget->setLockIntegerScaling(value.toBool());
1406 }
1407 }, this);
1408 m_config->updateOption("lockIntegerScaling");
1409
1410 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1411 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1412 resampleVideo->connect([this](const QVariant& value) {
1413 if (m_display) {
1414 m_display->filter(value.toBool());
1415 }
1416 }, this);
1417 m_config->updateOption("resampleVideo");
1418
1419 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1420 ConfigOption* skip = m_config->addOption("frameskip");
1421 skip->connect([this](const QVariant& value) {
1422 reloadConfig();
1423 }, this);
1424 for (int i = 0; i <= 10; ++i) {
1425 skip->addValue(QString::number(i), i, skipMenu);
1426 }
1427 m_config->updateOption("frameskip");
1428
1429 avMenu->addSeparator();
1430
1431 ConfigOption* mute = m_config->addOption("mute");
1432 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1433 mute->connect([this](const QVariant& value) {
1434 reloadConfig();
1435 }, this);
1436 m_config->updateOption("mute");
1437 addControlledAction(avMenu, muteAction, "mute");
1438
1439 QMenu* target = avMenu->addMenu(tr("FPS target"));
1440 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1441 QMap<double, QAction*> fpsTargets;
1442 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1443 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1444 }
1445 target->addSeparator();
1446 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1447 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1448
1449 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1450 reloadConfig();
1451 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1452 bool enableSignals = iter.value()->blockSignals(true);
1453 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1454 iter.value()->blockSignals(enableSignals);
1455 }
1456 }, this);
1457 m_config->updateOption("fpsTarget");
1458
1459 avMenu->addSeparator();
1460
1461#ifdef USE_PNG
1462 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1463 screenshot->setShortcut(tr("F12"));
1464 connect(screenshot, &QAction::triggered, [this]() {
1465 m_controller->screenshot();
1466 });
1467 m_gameActions.append(screenshot);
1468 addControlledAction(avMenu, screenshot, "screenshot");
1469#endif
1470
1471#ifdef USE_FFMPEG
1472 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1473 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1474 addControlledAction(avMenu, recordOutput, "recordOutput");
1475 m_gameActions.append(recordOutput);
1476#endif
1477
1478#ifdef USE_MAGICK
1479 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1480 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1481 addControlledAction(avMenu, recordGIF, "recordGIF");
1482#endif
1483
1484 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1485 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1486 addControlledAction(avMenu, recordVL, "recordVL");
1487 m_gameActions.append(recordVL);
1488
1489 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1490 connect(stopVL, &QAction::triggered, [this]() {
1491 m_controller->endVideoLog();
1492 });
1493 addControlledAction(avMenu, stopVL, "stopVL");
1494 m_gameActions.append(stopVL);
1495
1496#ifdef M_CORE_GB
1497 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1498 connect(gbPrint, &QAction::triggered, [this]() {
1499 PrinterView* view = new PrinterView(m_controller);
1500 openView(view);
1501 m_controller->attachPrinter();
1502
1503 });
1504 addControlledAction(avMenu, gbPrint, "gbPrint");
1505 m_gameActions.append(gbPrint);
1506#endif
1507
1508 avMenu->addSeparator();
1509 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1510 m_shortcutController->addMenu(m_videoLayers, avMenu);
1511
1512 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1513 m_shortcutController->addMenu(m_audioChannels, avMenu);
1514
1515 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1516 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1517 m_gameActions.append(placementControl);
1518 addControlledAction(avMenu, placementControl, "placementControl");
1519
1520 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1521 m_shortcutController->addMenu(toolsMenu);
1522 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1523 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1524 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1525
1526 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1527 connect(overrides, &QAction::triggered, [this]() {
1528 if (!m_overrideView) {
1529 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1530 if (m_controller) {
1531 m_overrideView->setController(m_controller);
1532 }
1533 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1534 }
1535 m_overrideView->show();
1536 m_overrideView->recheck();
1537 });
1538 addControlledAction(toolsMenu, overrides, "overrideWindow");
1539
1540 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1541 connect(sensors, &QAction::triggered, [this]() {
1542 if (!m_sensorView) {
1543 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1544 if (m_controller) {
1545 m_sensorView->setController(m_controller);
1546 }
1547 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1548 }
1549 m_sensorView->show();
1550 });
1551 addControlledAction(toolsMenu, sensors, "sensorWindow");
1552
1553 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1554 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1555 m_gameActions.append(cheats);
1556 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1557
1558 toolsMenu->addSeparator();
1559 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1560 "settings");
1561
1562 toolsMenu->addSeparator();
1563
1564#ifdef USE_DEBUGGERS
1565 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1566 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1567 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1568#endif
1569
1570#ifdef USE_GDB_STUB
1571 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1572 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1573 m_gbaActions.append(gdbWindow);
1574 m_gameActions.append(gdbWindow);
1575 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1576#endif
1577 toolsMenu->addSeparator();
1578
1579 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1580 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1581 m_gameActions.append(paletteView);
1582 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1583
1584 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1585 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1586 m_gameActions.append(objView);
1587 addControlledAction(toolsMenu, objView, "spriteWindow");
1588
1589 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1590 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1591 m_gameActions.append(tileView);
1592 addControlledAction(toolsMenu, tileView, "tileWindow");
1593
1594 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1595 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1596 m_gameActions.append(mapView);
1597 addControlledAction(toolsMenu, mapView, "mapWindow");
1598
1599 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1600 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1601 m_gameActions.append(memoryView);
1602 addControlledAction(toolsMenu, memoryView, "memoryView");
1603
1604 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1605 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1606 m_gameActions.append(memorySearch);
1607 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1608
1609#ifdef M_CORE_GBA
1610 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1611 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1612 m_gameActions.append(ioViewer);
1613 m_gbaActions.append(ioViewer);
1614 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1615#endif
1616
1617 ConfigOption* skipBios = m_config->addOption("skipBios");
1618 skipBios->connect([this](const QVariant& value) {
1619 reloadConfig();
1620 }, this);
1621
1622 ConfigOption* useBios = m_config->addOption("useBios");
1623 useBios->connect([this](const QVariant& value) {
1624 reloadConfig();
1625 }, this);
1626
1627 ConfigOption* buffers = m_config->addOption("audioBuffers");
1628 buffers->connect([this](const QVariant& value) {
1629 reloadConfig();
1630 }, this);
1631
1632 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1633 sampleRate->connect([this](const QVariant& value) {
1634 reloadConfig();
1635 }, this);
1636
1637 ConfigOption* volume = m_config->addOption("volume");
1638 volume->connect([this](const QVariant& value) {
1639 reloadConfig();
1640 }, this);
1641
1642 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1643 volumeFf->connect([this](const QVariant& value) {
1644 reloadConfig();
1645 }, this);
1646
1647 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1648 muteFf->connect([this](const QVariant& value) {
1649 reloadConfig();
1650 }, this);
1651
1652 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1653 rewindEnable->connect([this](const QVariant& value) {
1654 reloadConfig();
1655 }, this);
1656
1657 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1658 rewindBufferCapacity->connect([this](const QVariant& value) {
1659 reloadConfig();
1660 }, this);
1661
1662 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1663 allowOpposingDirections->connect([this](const QVariant& value) {
1664 reloadConfig();
1665 }, this);
1666
1667 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1668 saveStateExtdata->connect([this](const QVariant& value) {
1669 reloadConfig();
1670 }, this);
1671
1672 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1673 loadStateExtdata->connect([this](const QVariant& value) {
1674 reloadConfig();
1675 }, this);
1676
1677 ConfigOption* preload = m_config->addOption("preload");
1678 preload->connect([this](const QVariant& value) {
1679 m_manager->setPreload(value.toBool());
1680 }, this);
1681 m_config->updateOption("preload");
1682
1683 ConfigOption* showFps = m_config->addOption("showFps");
1684 showFps->connect([this](const QVariant& value) {
1685 if (!value.toInt()) {
1686 m_fpsTimer.stop();
1687 updateTitle();
1688 } else if (m_controller) {
1689 m_fpsTimer.start();
1690 m_frameTimer.start();
1691 }
1692 }, this);
1693
1694 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1695 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1696 exitFullScreen->setShortcut(QKeySequence("Esc"));
1697 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1698
1699 m_shortcutController->addFunctions(toolsMenu, [this]() {
1700 if (m_controller) {
1701 mCheatPressButton(m_controller->cheatDevice(), true);
1702 }
1703 }, [this]() {
1704 if (m_controller) {
1705 mCheatPressButton(m_controller->cheatDevice(), false);
1706 }
1707 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1708
1709 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1710 m_shortcutController->addMenu(autofireMenu);
1711
1712 m_shortcutController->addFunctions(autofireMenu, [this]() {
1713 m_controller->setAutofire(GBA_KEY_A, true);
1714 }, [this]() {
1715 m_controller->setAutofire(GBA_KEY_A, false);
1716 }, QKeySequence(), tr("Autofire A"), "autofireA");
1717
1718 m_shortcutController->addFunctions(autofireMenu, [this]() {
1719 m_controller->setAutofire(GBA_KEY_B, true);
1720 }, [this]() {
1721 m_controller->setAutofire(GBA_KEY_B, false);
1722 }, QKeySequence(), tr("Autofire B"), "autofireB");
1723
1724 m_shortcutController->addFunctions(autofireMenu, [this]() {
1725 m_controller->setAutofire(GBA_KEY_L, true);
1726 }, [this]() {
1727 m_controller->setAutofire(GBA_KEY_L, false);
1728 }, QKeySequence(), tr("Autofire L"), "autofireL");
1729
1730 m_shortcutController->addFunctions(autofireMenu, [this]() {
1731 m_controller->setAutofire(GBA_KEY_R, true);
1732 }, [this]() {
1733 m_controller->setAutofire(GBA_KEY_R, false);
1734 }, QKeySequence(), tr("Autofire R"), "autofireR");
1735
1736 m_shortcutController->addFunctions(autofireMenu, [this]() {
1737 m_controller->setAutofire(GBA_KEY_START, true);
1738 }, [this]() {
1739 m_controller->setAutofire(GBA_KEY_START, false);
1740 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1741
1742 m_shortcutController->addFunctions(autofireMenu, [this]() {
1743 m_controller->setAutofire(GBA_KEY_SELECT, true);
1744 }, [this]() {
1745 m_controller->setAutofire(GBA_KEY_SELECT, false);
1746 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1747
1748 m_shortcutController->addFunctions(autofireMenu, [this]() {
1749 m_controller->setAutofire(GBA_KEY_UP, true);
1750 }, [this]() {
1751 m_controller->setAutofire(GBA_KEY_UP, false);
1752 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1753
1754 m_shortcutController->addFunctions(autofireMenu, [this]() {
1755 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1756 }, [this]() {
1757 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1758 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1759
1760 m_shortcutController->addFunctions(autofireMenu, [this]() {
1761 m_controller->setAutofire(GBA_KEY_DOWN, true);
1762 }, [this]() {
1763 m_controller->setAutofire(GBA_KEY_DOWN, false);
1764 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1765
1766 m_shortcutController->addFunctions(autofireMenu, [this]() {
1767 m_controller->setAutofire(GBA_KEY_LEFT, true);
1768 }, [this]() {
1769 m_controller->setAutofire(GBA_KEY_LEFT, false);
1770 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1771
1772 for (QAction* action : m_gameActions) {
1773 action->setDisabled(true);
1774 }
1775}
1776
1777void Window::attachWidget(QWidget* widget) {
1778 m_screenWidget->layout()->addWidget(widget);
1779 m_screenWidget->unsetCursor();
1780 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1781}
1782
1783void Window::detachWidget(QWidget* widget) {
1784 m_screenWidget->layout()->removeWidget(widget);
1785}
1786
1787void Window::appendMRU(const QString& fname) {
1788 int index = m_mruFiles.indexOf(fname);
1789 if (index >= 0) {
1790 m_mruFiles.removeAt(index);
1791 }
1792 m_mruFiles.prepend(fname);
1793 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1794 m_mruFiles.removeLast();
1795 }
1796 updateMRU();
1797}
1798
1799void Window::updateMRU() {
1800 if (!m_mruMenu) {
1801 return;
1802 }
1803 for (QAction* action : m_mruMenu->actions()) {
1804 delete action;
1805 }
1806 m_mruMenu->clear();
1807 int i = 0;
1808 for (const QString& file : m_mruFiles) {
1809 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1810 item->setShortcut(QString("Ctrl+%1").arg(i));
1811 connect(item, &QAction::triggered, [this, file]() {
1812 setController(m_manager->loadGame(file), file);
1813 });
1814 m_mruMenu->addAction(item);
1815 ++i;
1816 }
1817 m_config->setMRU(m_mruFiles);
1818 m_config->write();
1819 m_mruMenu->setEnabled(i > 0);
1820}
1821
1822QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1823 addHiddenAction(menu, action, name);
1824 menu->addAction(action);
1825 return action;
1826}
1827
1828QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1829 m_shortcutController->addAction(menu, action, name);
1830 action->setShortcutContext(Qt::WidgetShortcut);
1831 addAction(action);
1832 return action;
1833}
1834
1835void Window::focusCheck() {
1836 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1837 return;
1838 }
1839 if (QGuiApplication::focusWindow() && m_autoresume) {
1840 m_controller->setPaused(false);
1841 m_autoresume = false;
1842 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1843 m_autoresume = true;
1844 m_controller->setPaused(true);
1845 }
1846}
1847
1848void Window::updateFrame() {
1849 QSize size = m_controller->screenDimensions();
1850 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1851 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1852 QPixmap pixmap;
1853 pixmap.convertFromImage(currentImage);
1854 m_screenWidget->setPixmap(pixmap);
1855 emit paused(true);
1856}
1857
1858void Window::setController(CoreController* controller, const QString& fname) {
1859 if (!controller) {
1860 return;
1861 }
1862
1863 if (m_controller) {
1864 m_controller->stop();
1865 QTimer::singleShot(0, this, [this, controller, fname]() {
1866 setController(controller, fname);
1867 });
1868 return;
1869 }
1870 if (!fname.isEmpty()) {
1871 setWindowFilePath(fname);
1872 appendMRU(fname);
1873 }
1874
1875 m_controller = std::shared_ptr<CoreController>(controller);
1876 m_inputController.recalibrateAxes();
1877 m_controller->setInputController(&m_inputController);
1878 m_controller->setLogger(&m_log);
1879
1880 connect(this, &Window::shutdown, [this]() {
1881 if (!m_controller) {
1882 return;
1883 }
1884 m_controller->stop();
1885 });
1886
1887 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1888 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1889 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1890 {
1891 connect(m_controller.get(), &CoreController::stopping, [this]() {
1892 m_controller.reset();
1893 });
1894 }
1895 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1896 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1897
1898#ifndef Q_OS_MAC
1899 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1900 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1901 if(isFullScreen()) {
1902 menuBar()->hide();
1903 }
1904 });
1905#endif
1906
1907 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1908 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1909 emit paused(false);
1910 });
1911
1912 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1913 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1914 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1915 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1916 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1917 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1918 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1919 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1920
1921 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1922 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1923 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1924 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1925 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1926
1927#ifdef USE_GDB_STUB
1928 if (m_gdbController) {
1929 m_gdbController->setController(m_controller);
1930 }
1931#endif
1932
1933#ifdef USE_DEBUGGERS
1934 if (m_console) {
1935 m_console->setController(m_controller);
1936 }
1937#endif
1938
1939#ifdef USE_MAGICK
1940 if (m_gifView) {
1941 m_gifView->setController(m_controller);
1942 }
1943#endif
1944
1945#ifdef USE_FFMPEG
1946 if (m_videoView) {
1947 m_videoView->setController(m_controller);
1948 }
1949#endif
1950
1951 if (m_sensorView) {
1952 m_sensorView->setController(m_controller);
1953 }
1954
1955 if (m_overrideView) {
1956 m_overrideView->setController(m_controller);
1957 }
1958
1959 if (!m_pendingPatch.isEmpty()) {
1960 m_controller->loadPatch(m_pendingPatch);
1961 m_pendingPatch = QString();
1962 }
1963
1964 m_controller->loadConfig(m_config);
1965 m_controller->start();
1966
1967 if (!m_pendingState.isEmpty()) {
1968 m_controller->loadState(m_pendingState);
1969 m_pendingState = QString();
1970 }
1971
1972 if (m_pendingPause) {
1973 m_controller->setPaused(true);
1974 m_pendingPause = false;
1975 }
1976}
1977
1978WindowBackground::WindowBackground(QWidget* parent)
1979 : QWidget(parent)
1980{
1981 setLayout(new QStackedLayout());
1982 layout()->setContentsMargins(0, 0, 0, 0);
1983}
1984
1985void WindowBackground::setPixmap(const QPixmap& pmap) {
1986 m_pixmap = pmap;
1987 update();
1988}
1989
1990void WindowBackground::setSizeHint(const QSize& hint) {
1991 m_sizeHint = hint;
1992}
1993
1994QSize WindowBackground::sizeHint() const {
1995 return m_sizeHint;
1996}
1997
1998void WindowBackground::setDimensions(int width, int height) {
1999 m_aspectWidth = width;
2000 m_aspectHeight = height;
2001}
2002
2003void WindowBackground::setLockIntegerScaling(bool lock) {
2004 m_lockIntegerScaling = lock;
2005}
2006
2007void WindowBackground::setLockAspectRatio(bool lock) {
2008 m_lockAspectRatio = lock;
2009}
2010
2011void WindowBackground::paintEvent(QPaintEvent* event) {
2012 QWidget::paintEvent(event);
2013 const QPixmap& logo = pixmap();
2014 QPainter painter(this);
2015 painter.setRenderHint(QPainter::SmoothPixmapTransform);
2016 painter.fillRect(QRect(QPoint(), size()), Qt::black);
2017 QSize s = size();
2018 QSize ds = s;
2019 if (m_lockAspectRatio) {
2020 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2021 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2022 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2023 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2024 }
2025 }
2026 if (m_lockIntegerScaling) {
2027 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2028 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2029 }
2030 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2031 QRect full(origin, ds);
2032 painter.drawPixmap(full, logo);
2033}