all repos — mgba @ 60974cf61b0da1056f19d1b2b2127017736186d8

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9Bugfixes:
 10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Fix misaligned BIOS reads
 14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 16 - GB MBC: Fix SRAM dangling pointer with RTC games
 17 - Windows: Fix Unicode directory handling
 18 - Qt: Fix changing resolution of software renderer
 19 - Qt: Fix setting overrides
 20 - GBA Cheats: Fix GameShark ROM patches
 21 - Qt: Fix cut off tiles and alignment issues in tile viewer
 22 - GB MBC: Fix initializing MBC when no ROM is loaded
 23 - VFS: Fix resizing memory chunks when not needed
 24 - GB Memory: Fix patching ROM bank 0
 25 - GB: Fix audio not being deinitialized
 26 - GBA Memory: Fix VCOUNT being writable
 27 - GBA Memory: Improve initial skipped BIOS state
 28 - Qt: Only reset window dimensions when first shown
 29 - GB Memory: Fix starting HDMAs during mode 0
 30 - Qt: Fix Qt Multimedia audio driver on big endian
 31Misc:
 32 - SDL: Remove scancode key input
 33 - GBA Video: Clean up unused timers
 34 - Test: Add a basic test suite
 35 - GBA Video: Allow multiple handles into the same tile cache
 36 - VFS: Call msync when syncing mapped data
 37 - GBA Video, GB Video: Colors are now fully scaled
 38 - PSP2: Improved controller rumble
 39 - GB, GBA: Prevent loading null ROMs
 40 - VFS: Allow truncating memory chunk VFiles
 41 - Debugger: Modularize CLI debugger
 42 - Core: Clean up some thread state checks
 43 - Debugger: Make building with debugging aspects optional
 44 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 45 - GBA Memory: Support reading/writing POSTFLG
 46 - Util: Add size counting to Table
 47
 480.5.1: (2016-10-05)
 49Bugfixes:
 50 - Core: Fix importing save games as read-only
 51 - FFmpeg: Fix encoding AAC
 52 - GB: Fix invalid STOP behavior on Game Boy Color
 53 - GB: Initialize audio properly
 54 - GB: Properly clear KEY1 bit 0 when switching speeds
 55 - GB: Properly unload save files when unloading a ROM
 56 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 57 - GB MBC: Fix MBC7 when size is incorrectly specified
 58 - GB MBC: Fix RTC access when no save file is loaded
 59 - GB SIO: Don't auto-clock external shift clock
 60 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 61 - GB Video: Fix video frames getting missed when LCDC is off
 62 - GB Video: Clear screen when LCDC is off
 63 - GBA Cheats: Fix holding onto pointers that may get invalidated
 64 - GBA Cheats: Fix key-activated CodeBreaker cheats
 65 - GBA Cheats: Fix uninitialized memory getting freed when saving
 66 - GBA Hardware: Improve Game Boy Player rumble behavior
 67 - GBA Memory: Fix several unused I/O register read values
 68 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 69 - LR35902: Fix events running with the wrong cycle active
 70 - Qt: Fix "close" button on Overrides view
 71 - Qt: Fix saving overrides
 72 - Qt: Fix directory set unloading when replacing the ROM
 73 - Qt: Fix patch loading
 74 - Qt: Fix crash when saving an override if a game isn't loaded
 75 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 76 - SDL: Attach rumble in SDL frontend
 77 - Util: Fix PNG identification on files too small to be a PNG
 78Misc:
 79 - All: Only update version info if needed
 80 - All: Split out install locations for Libretro and OpenEmu
 81 - FFmpeg: Encoding cleanup
 82 - GB: Reset active region when reloading ROM
 83 - GB Memory: Initialize RAM pattern for GBC
 84 - GB Video: Improved video timings
 85 - Qt: Manage window sizes slightly better
 86 - Qt: Remember scale option independent of core dimensions
 87
 880.5.0: (2016-09-19)
 89Features:
 90 - Game Boy support
 91 - Support for encrypted CodeBreaker GBA cheats
 92 - Emulation of Vast Fame protected GBA carts (taizou)
 93 - Tile viewer
 94 - Threaded rendering mode
 95 - Libretro: Memory map and achievement support (leiradel)
 96 - GUI: Add UI control remapping
 97 - GUI: Add fast-forward
 98 - Wii: 240p support
 99 - 3DS: Adjustable screen darkening
100 - Ability to temporarily load a savegame
101 - Load specific files out of archives
102 - Automatic BIOS detection
103Bugfixes:
104 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
105 - Debugger: Fix GDB breakpoints
106 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
107 - GBA: Fix filehandle leak with savegames
108 - GBA: Timer 0 cannot be count up
109 - GBA: Count up timers should not count themselves
110 - GBA Memory: Fix mirror on non-overdumped Classic NES games
111 - GBA Memory: Fix ldm {pc}
112 - GBA Savedata: Fix savedata sync timer
113 - GBA Savedata: Only unmap savedata if present
114 - GBA Serialize: Savestates now properly store prefetch
115 - GBA Video: WIN0/1 take priority over OBJWIN
116 - GBA Video: Fix out-of-order OBJWIN
117 - PSP2: Fix GPU crash while exiting
118 - PSP2: Fix VSync
119 - PSP2: Fix accelerometer range
120 - PSP2: Actually load screen mode setting
121 - PSP2: Fix gyroscope direction
122 - PSP2: Delete threads after they return
123 - PSP2: Fix mapping/unmapping from not at 0
124 - Qt: Fix bug in software renderer scaling
125 - Qt: Fix hanging key press after disabling autofire
126 - Qt: Fix being unable to pause manually when using auto-pausing
127 - SDL: Fix axes being mapped wrong
128 - Util: Fix realloc semantics in utf16to8
129 - Util: Fix inserting too many items into a hash table
130 - VFS: Fix uninitialized varaible reading from 7z
131 - VFS: Fix reading multiple files from a 7z archive
132 - Wii: Fix framelimiting after a slowdown
133 - Wii: Fix garbage flash at startup
134Misc:
135 - 3DS: Use blip_add_delta_fast for a small speed improvement
136 - 3DS: Allow UTF-16 filenames
137 - 3DS: Port to using citro3D
138 - 3DS: Use system font for menus
139 - 3DS: Attempt to use Core 2 for threads
140 - 3DS: Adjustable filering
141 - 3DS: 3D banner
142 - All: Add QUIET parameter to silence CMake
143 - All: Faster memory read/write
144 - ARM7: Support forcing Thumb mode via MSR
145 - ARM7: Flush prefetch cache when loading CPSR via MSR
146 - ARM7: Clean up instruction decoding for future expandability
147 - Debugger: Support register and memory writes via GDB stub
148 - Debugger: Add software breakpoint support to gdb
149 - FFmpeg: Full support for libavcodec 56+
150 - GBA: Better debug logging if event processing breaks
151 - GBA Audio: Force audio DMAs to not increment destination
152 - GBA BIOS: Use custom ArcTan, not relying on OS
153 - GBA Hardware: Clean up dead code in GBP
154 - GBA Memory: Optimize stalling behavior
155 - GBA Memory: Optimize Load-/StoreMultiple
156 - GBA Savedata: Add realistic timing for EEPROM
157 - GBA Serialize: Savestates now store if CPU was halted
158 - GBA Video: Remove old slow path fallback
159 - GBA Video: Optimize sprite drawing
160 - GBA Video: Optimize mode 0 rendering
161 - GBA Video: Optimize compositing cases slightly
162 - GUI: Screenshot dimensions are now passed through
163 - GUI: Add back logging
164 - GUI: Only reload config if manually saved
165 - GUI: Increase scrolling speed
166 - OpenGL: Log shader compilation failure
167 - OpenGL: Add texSize uniform
168 - Qt: Make -g flag work in Qt build
169 - Qt: Simplify OpenGL context creation
170 - Qt: Thread startup improvements
171 - Qt: Make audio channel/video layer options shortcut mappable
172 - Qt: Remove some C99isms from C++ code
173 - Qt: Remove default autofire mappings
174 - Qt: Make reseting when pasued frame-accurate
175 - Qt: Rearchitect game closing codepath
176 - PSP2: Use system font for menus
177 - PSP2: Add rumble for PS TV
178 - PSP2: Add fit-to-height screen mode
179 - PSP2: Sync files per descriptor
180 - PSP2: Allow UTF-8 filenames
181 - PSP2: Screenshots are now saved into the Photo Gallery
182 - PSP2: Stop underclocking when menuing
183 - SDL: Increase default audio buffer size to 1024 samples
184 - SDL: More responsive rumble
185 - Util: Add Vector GetConstPointer
186 - Util: Add rtrim
187 - Util: Add endswith
188 - VFS: Improve zip file detection
189 - Wii: Add pixelated resample filter
190 - Windows: Add native VDir support
191 - Util: Add PRIz macro for libc versions that don't support %z
192
1930.4.1: (2016-07-11)
194Bugfixes:
195 - All: Fix several file handle leaks
196 - All: Fix instruction tables getting zeroed when linking sometimes
197 - ARM7: Fix flags on SBC/RSC
198 - ARM7: Fix setting spsr privilege bits when spsr is empty
199 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
200 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
201 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
202 - GBA Memory: Fix executing code from OBJ region of VRAM
203 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
204 - GBA Serialize: Fix loading savegames from savestates
205 - OpenGL: Correct boolean vector strcmp strings for uniforms
206 - Qt: Fix sending gameStopped twice
207 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
208 - Qt: Fix initial state of key mapping
209 - Qt: Initialize m_useBios
210 - SDL: Fix joystick initialization on BSD
211 - SDL: Fix potential joystick crash in games with rumble
212 - SDL: Fix SDL 1.2 build
213 - SDL: Fix sporadic crash when deinitializing audio
214 - Shaders: Fix AGS-001 shader with some bad drivers
215 - Util: Use closesocket on Windows
216 - Util: Fix socket bind addresses
217 - VFS: Fix reading 7z archives without rewinding first
218 - VFS: VFileFromFD should not open directories
219 - Wii: Fix tilting direction
220 - Util: Fix realloc semantics in utf16to8
221Misc:
222 - All: Allow use of external minizip library
223 - Debugger: CLI debugger now exits when end-of-stream is reached
224 - FFmpeg: Update dependencies on Ubuntu
225 - GBA: Slightly optimize GBAProcessEvents
226 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
227 - GBA Video: Null renderer should return proper register values
228 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
229 - Qt: Add preset for DualShock 4
230 - Qt: Update 360 input profile on OS X to reflect newer drivers
231 - Qt: Remove use of NaN
232 - Qt: Canonicalize file paths when loading games
233 - Qt: Add refresh button to controller editing
234 - SDL: Remove default gamepad mappings
235 - Util: Fix intermittent build failure on OS X
236 - VFS: VFile.sync now updates modified time
237
2380.4.0: (2016-02-02)
239Features:
240 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
241 - I/O viewer
242 - Booting of multiboot images
243 - Customization of GIF recording
244 - Libretro: Cheat code support
245 - Support for GLSL shaders
246 - ROM information view
247 - Support for VBA-style cheat codes
248 - Savestates now store creation timestamps
249 - Key autofire
250 - Libretro: Allow blocking opposing directional input
251 - OpenEmu core for OS X
252 - Libretro: Settings for using BIOS and skipping intro
253 - Libretro: Customizable idle loop removal
254 - Implemented cycle counting for sprite rendering
255 - Cleaner, unified settings window
256 - Added a setting for pausing when the emulator is not in focus
257 - Customizable paths for save games, save states, screenshots and patches
258 - Controller hotplugging
259 - Ability to store save games and active cheats within savestates
260Bugfixes:
261 - ARM7: Fix sign of unaligned LDRSH
262 - ARM7: Fix decoding of some ARM ALU instructions with shifters
263 - Debugger: Fix watchpoints in gdb
264 - GBA: Fix warnings when creating and loading savestates
265 - GBA: Fix Iridion II savetype
266 - GBA BIOS: Fix misaligned CpuSet
267 - GBA Cheats: Fix cheats setting the Action Replay version
268 - GBA Hardware: Fix GPIO on big endian
269 - GBA Memory: Fix DMA register writing behavior
270 - GBA Memory: Fix DMAs triggering two cycles early
271 - Libretro: Fix aspect ratio
272 - Qt: Fix some potential crashes with the gamepad mapping
273 - Qt: Fix keys being mapped incorrectly when loading configuration file
274 - Util: Fix PowerPC PNG read/write pixel order
275 - Util: Fix excessive memory allocation when decoding a PNG
276 - VFS: Fix VFileReadline and remove _vfdReadline
277Misc:
278 - All: Improved PowerPC support
279 - All: Fix some undefined behavior warnings
280 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
281 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
282 - GBA: Implement bad I/O register loading
283 - GBA: Allow jumping to OAM and palette RAM
284 - GBA BIOS: Finish implementing RegisterRamReset
285 - GBA Config: Add "override" layer for better one-time configuration
286 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
287 - GBA Memory: Use a dynamically sized mask for ROM memory
288 - GBA Memory: Implement several unimplemented memory access types
289 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
290 - GBA RR: Starting from savestate now embeds the savegame
291 - GBA RR: Add preliminary SRAM support for VBM loading
292 - GBA RR: Add support for resets in movies
293 - GBA Video: Remove lastHblank, as it is implied
294 - Libretro: Use anonymous memory mappers for large blocks of memory
295 - Libretro: Add install target for libretro core
296 - Qt: Window size command line options are now supported
297 - Qt: Increase usability of key mapper
298 - Qt: Add 'Apply' button to settings window
299 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
300 - Qt: Allow use of modifier keys as input
301 - Qt: Optimize log viewer
302 - Qt: Added button for breaking into the GDB debugger
303 - Qt: Add box for showing duration of rewind
304 - SDL: Support fullscreen in SDL 1.2
305 - SDL: Allow GBASDLAudio to be used without a thread context
306 - Util: Use VFile for configuration
307 - Util: Add MutexTryLock
308
3090.3.2: (2015-12-16)
310Bugfixes:
311 - ARM7: Fix STRT/STRBT
312 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
313 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
314 - Libretro: Fix problems with rumble not turning off
315 - GBA: Fix idle skip state being retained between games
316 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
317 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
318 - GBA BIOS: Fix Sqrt sign
319 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
320 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
321 - GBA Memory: Fix DMA behavior for SRAM accesses
322 - GBA Memory: Fix Store8 to OBJ VRAM
323 - GBA Memory: Fix alignment of LDM/STM on SRAM
324 - GBA Memory: Fix unaligned out-of-bounds ROM loads
325 - GBA Memory: Fix timing of DMAs
326 - GBA Video: Fix _mix for 15-bit color
327 - GBA Video: Fix OAM and palette initialization
328 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
329 - Qt: Use safer isLoaded check in GameController
330 - Qt: Fix a race condition in PainterGL that could lead to a crash
331 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
332 - Qt: Fix font size in memory viewer
333 - Qt: Fix a crash in the memory viewer
334 - Qt: Add additional checks in CheatModel to prevent crashes
335 - Qt: Fix race condition with setting sample rate
336 - Qt: Fix crash when closing multiplayer windows
337 - Qt: Fix resetting while paused
338Misc:
339 - GBA Audio: Implement missing flags on SOUNDCNT_X register
340 - Qt: Add mute option to menu
341
3420.3.1: (2015-10-24)
343Bugfixes:
344 - ARM7: Fix instruction decoding of Thumb shifts
345 - GBA: Deinit savegame when unloading a ROM
346 - GBA: Fix BIOS check on big endian
347 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
348 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
349 - GBA Audio: Fix audio channels being silenced at the wrong time
350 - GBA Memory: Fix bad BIOS Load16 on big endian
351 - GBA Memory: Fix bad Load8 on big endian
352 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
353 - GBA Video: Fix edge case with sprite blend modes and semitransparency
354 - GBA Video: Fix objwin and blending interaction on sprites
355 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
356 - Libretro: Fix a memory leak with the render buffer
357 - Qt: Windows no longer spawn in the top left on first launch
358 - Qt: Fix install path of XDG desktop file with DESTDIR
359 - Qt: Fix drag and drop on Windows
360 - Qt: Reenable double buffering, as disabling it broke some Windows configs
361 - VFS: Fix return values of VFileFILE.read and .write
362Misc:
363 - All: Reset next event to cycles instead of zero to interrupt
364 - All: Add --version flag
365 - ARM7: Force disable LTO on two files to work around a GCC bug
366 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
367 - GBA: Better memory handling with PNG savestates
368 - GBA: Additional savestate sanity checks
369 - GBA: Check for cycle count being too high
370 - GBA Audio: Allow GBAAVStream to have no video callback
371 - GBA BIOS: Implement RegisterRamReset for SIO registers
372 - Qt: Remove useless help icons in dialogs
373 - Qt: Prevent savestate window from opening while in multiplayer
374 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
375 - Qt: Dropping multiplayer windows works more cleanly now
376
3770.3.0: (2015-08-16)
378Features:
379 - Ability to hide individual background layers, or OBJs
380 - Ability to mute individual audio channels
381 - Palette viewer and exporter
382 - Volume control
383 - More shortcuts are editable (e.g. quick save/load)
384 - Rewind now shows the frame after rewinding
385 - Import/Export of GameShark/Action Replay snapshots
386 - Add "Step backwards" item for single increment rewind
387 - Deadzone estimation for game controllers
388 - Analog inputs can be used for shortcuts
389 - Menu items for specific solar sensor brightness levels
390 - Remappable controls for tilt and gyroscope sensors
391 - Status messages for actions taken while a game is running (e.g. save/load state)
392 - Memory inspector
393 - Screensaver can now be suspended while a game is running
394 - Load/save the most recent savestate slot
395 - Support varible speed (PWM) rumble
396 - Ability to cap fast forward speed
397 - Finer control over FPS target
398 - Holdable shortcut for rewinding one frame at a time
399 - Ability to boot directly into the BIOS
400 - Preliminary support for yanking out the game pak while a game is running
401 - Thumb-drive mode by putting a file called portable.ini in the same folder
402 - Configurable display driver, between software and OpenGL
403 - Undo-able savestate loading and saving
404 - Controller profiles now store shortcut settings
405 - Default controller profiles for several common controllers
406 - Libretro now supports BIOS, rumble and solar sensor
407 - Implement BIOS call Stop, for sleep mode
408 - Automatically load patches, if found
409 - Improved video synchronization
410 - Configurable audio output sample rate
411Bugfixes:
412 - ARM7: Fix SWI and IRQ timings
413 - ARM7: Fix Thumb MUL timing
414 - ARM7: Fix timing of multiplies to use N cycles
415 - ARM7: ARMHotplugDetach should call deinit
416 - Debugger: Fix use-after-free in breakpoint clearing code
417 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
418 - GBA: Cap audio FIFO read size during deserialization
419 - GBA: Check for corrupted savestates when loading
420 - GBA: Check for improperly sized savestates when loading
421 - GBA: Check for savestates made from differently sized ROMs
422 - GBA: Fix calls to endian-independent loadstores
423 - GBA: Fix timing of reading from timer registers
424 - GBA: Ensure cycles never go negative
425 - GBA Audio: Force audio FIFOs to 32-bit
426 - GBA Audio: Fix audio pitch changing when adjusting buffer size
427 - GBA Audio: Fix sample order in audio channel 3
428 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
429 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
430 - GBA Memory: Improve Thumb open bus behavior
431 - GBA Memory: Fix potential DMA issue when loading a savestate
432 - GBA Memory: Fix load/store multiple video memory waitstates
433 - GBA SIO: Fix reseting when there are SIO devices attached
434 - GBA Video: Blended sprites should never have other effects applied
435 - GBA Video: Fix out-of-bounds tiles in mosaic
436 - GBA Video: Fix windows not affecting sprites
437 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
438 - GBA Video: Fix timing on first scanline
439 - Qt: Better cleanup when a game crashes
440 - Qt: Fix open ROM dialog filtering for archive formats
441 - Qt: Cap the maximum number of multiplayer windows
442 - Qt: Fix maximum year in sensor override
443 - Qt: Fix window being too tall after exiting fullscreen
444 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
445 - Qt: Fix analog buttons not getting unmapped
446 - Qt: Fix passing command line options
447 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
448 - SDL: Fix SDL build when OpenGL is missing
449 - Util: Allow loading IPS patches that grow the ROM
450 - VFS: Fix resource leaks if some allocations fail
451 - VFS: Fix line-reading to return proper values
452 - Video: Fix an issue with very long filenames
453 - Util: Fix formatting of floats
454Misc:
455 - All: Add --help flag for command line programs
456 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
457 - All: Enable static linking for Windows
458 - All: Enable static linking for OS X
459 - All: Threads are now named
460 - All: Proper handling of Unicode file paths
461 - ARM7: Add emulation for Undefined CPU mode
462 - ARM7: Reduce the size of the Thumb instruction table
463 - GBA: Add status log level
464 - GBA: GBARewind now returns how many states it has rewound
465 - GBA: SIO logging layer
466 - GBA BIOS: Stub out SoundBias
467 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
468 - GBA: Don't include GBACLIDebugger struct unless needed
469 - GBA: Savedata is now synced shortly after data finishes being written
470 - GBA: Process multiple timer events at once, if necessary
471 - GBA Audio: Implement audio reset for channels A/B
472 - GBA Audio: Process multiple audio events at once, if necessary
473 - GBA Hardware: Backport generic RTC source into core
474 - GBA Input: Allow axes and buttons to be mapped to the same key
475 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
476 - GBA SIO: Add a dummy driver for Normal mode
477 - GBA Thread: Add functionality for running callbacks on the GBA thread
478 - GBA Thread: Split GBASync into a separate file
479 - GBA Video: Refactor software renderer into separate files
480 - GBA Video: Slightly optimize mode 0 mosaic rendering
481 - Debugger: Free watchpoints in addition to breakpoints
482 - Qt: Handle saving input settings better
483 - Qt: Move GL frame drawing back onto its own thread
484 - Qt: Fast forward (held) option moved from Other to Emulation menu
485 - Qt: Show version info in window title
486 - Qt: Migrate multiplayer window handling into GBAApp
487 - Qt: Unified file opening and saving with last location
488 - Qt: Fix windows being resizable when they shouldn't have been
489 - Qt: Only hide cursor in full screen
490 - Qt: Replace pause-after-frame mutex with an atomic
491 - Qt: Add application icon and XDG desktop files
492 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
493 - Qt: Don't save window size when entering fullscreen
494 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
495 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
496 - Qt: Increase usability of key mapper
497 - Qt: Show checkmark for window sizes
498 - Qt: Set window path to loaded ROM
499 - Perf: Ability to load savestates immediately on launch
500 - SDL: Properly check for initialization
501 - SDL: Clean up initialization functions
502 - SDL: Clean up GL context
503 - Util: Allow disabling the threading code entirely
504 - VFS: Add sync method to force syncing with backing
505
5060.2.1: (2015-05-13)
507Bugfixes:
508 - All: Fix sanitize-deb script not cleaning up after itself
509 - All: Fix dependencies for libavcodec on Debian-derived platforms
510 - ARM7: Handle writeback for PC in addressing modes 2 and 3
511 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
512 - ARM7: Fix ARM multiply instructions when PC is a destination register
513 - Debugger: Fix use-after-free in breakpoint clearing code
514 - Debugger: Fix boundary conditions in tab completion
515 - GBA: Fix timers not updating timing when writing to only the reload register
516 - GBA: Fix rewind boundary conditions
517 - GBA: Add initial I/O register settings for background matrix registers
518 - GBA: Fix hang when loading a savestate if sync to video is enabled
519 - GBA: Handle out-of-bounds I/O access
520 - GBA: Fix bounds-checking on EEPROM access
521 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
522 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
523 - GBA Memory: Allow SRAM to be 64kB
524 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
525 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
526 - GBA Video: Fix second frame mode 5
527 - Perf: Fix race condition if a game crashes immediately on start
528 - Qt: Fix Display object leak when closing a window
529 - Qt: Fix .deb dependencies
530 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
531 - Qt: Fix window not regaining focus after exiting savestate window
532 - Qt: Fix regression where video would not record if the game had already started
533 - Qt: Fix potential crash if a gamepad causes focus to change
534 - Qt: Fix controller axis querying
535 - Qt: Fix multiplayer windows opening as the wrong size
536 - Qt: Fix controllers sometimes not loading the right profile
537 - SDL: Fix boundary conditions for joystick adjustments
538 - SDL: Allocate properly sized input maps
539 - SDL: Fix potential build issues when Qt and SDL2 are in use
540 - Util: Fix resource leak in UTF-8 handling code
541 - Util: Fix a null-pointer issue when attempting to delete a key
542 - VFS: Fix resource leaks if some allocations fail
543 - Video: Fix an issue with very long filenames
544Misc:
545 - GBA Memory: Soft-crash if jumping past the end of a ROM
546 - Qt: Show multiplayer numbers in window title
547 - Qt: Solar sensor can have shortcuts set
548
5490.2.0: (2015-04-03)
550Features:
551 - Support for gamepad axes, e.g. analog sticks or triggers
552 - Add scale presets for up to 6x
553 - Settings window
554 - Bilinear resampling option
555 - Add option to skip BIOS start screen
556 - List of recently opened games
557 - Support for games using the Solar Sensor
558 - Better audio resampling via blip-buf
559 - Game Pak overrides dialog for setting savetype and sensor values
560 - Support for games using the tilt sensor
561 - Remappable shortcuts for keyboard and gamepad
562 - Rewinding of emulation
563 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
564 - Support IPv6
565 - Save directory of last loaded file
566 - Support BPS patches
567 - Automatically detect and optimize out idle loops
568 - Configurable game overrides
569 - Support loading 7-Zip files
570 - Drag and drop game loading
571 - Cheat code support
572 - Runtime configurable audio driver
573 - Libretro core for use with RetroArch and other front-ends
574 - Controller profiles for setting different bindings for different controllers
575 - Ability to lock aspect ratio
576 - Local link cable support
577 - Ability to switch which game controller is in use per instance
578 - Ability to prevent opposing directional input
579 - Warning dialog if an unimplemented BIOS feature is called
580 - Debugger: Add CLI "frame", frame advance command
581 - Debugger: Add CLI functions for writing to memory
582 - Debugger: Add CLI functions for examining memory regions
583 - Debugger: Add CLI function for writing a register
584Bugfixes:
585 - ARM7: Extend prefetch by one stage
586 - ARM7: Fix cycle counting for loads
587 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
588 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
589 - GBA: Initialize gba.sync to null
590 - GBA: Fix timer initialization
591 - GBA Audio: Support 16-bit writes to FIFO audio
592 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
593 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
594 - GBA BIOS: Fix BIOS prefetch after reset
595 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
596 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
597 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
598 - GBA Memory: Fix I cycles that had been moved to ARM7 core
599 - GBA Memory: Fix cycle counting for 32-bit load/stores
600 - GBA RR: Fix fallthrough error when reading tags from a movie
601 - GBA Thread: Fix possible hang when loading an archive
602 - GBA Thread: Fix possible deadlock in video sync
603 - Perf: Fix crash when the GBA thread fails to start
604 - Qt: Fix crash starting a GDB stub if a game isn't loaded
605 - Qt: Fix crash when adjusting settings after closing a game
606 - Qt: Fix crash when starting GDB stub after closing a game
607 - Qt: Fix patch loading while a game is running
608 - Qt: Fix crash when loading a game after stopping GDB server
609 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
610 - Qt: Fix crash when attempting to pause if a game is not running
611 - SDL: Properly clean up if a game doesn't launch
612 - Util: Fix sockets on Windows
613Misc:
614 - All: Enable link-time optimization
615 - Debugger: Watchpoints now work on STM/LDM instructions
616 - Debugger: Clean up GDB stub network interfacing
617 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
618 - Debugger: Merge Thumb BL instructions when disassembling
619 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
620 - Debugger: Watchpoints now report address watched (fixes #68)
621 - Debugger: Add support for soft breakpoints
622 - Debugger: Make I/O register names be addresses instead of values
623 - Debugger: Rename read/write commands
624 - GBA: Improve accuracy of event timing
625 - GBA: Add API for getting Configuration structs for overrides and input
626 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
627 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
628 - GBA: Move A/V stream interface into core
629 - GBA: Savestates now take into account savedata state machines (fixes #109)
630 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
631 - GBA Memory: Simplify memory API and use fixed bus width
632 - GBA Thread: Make GBASyncWaitFrameStart time out
633 - GBA Video: Start video at the last scanline instead of the first
634 - Qt: Optimize logo drawing
635 - Qt: Move frame upload back onto main thread
636 - Qt: Remember window position
637 - Qt: Double-clicking on the window toggles full screen
638 - Util: Use proper locale for reading and writing float values
639
6400.1.1: (2015-01-24)
641Bugfixes:
642 - ARM7: Fix LDM writeback to a register already written
643 - GBA: Fix timers 2 and 3 updating incorrectly
644 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
645 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
646 - GBA Audio: Properly initialize audio FIFO channels
647 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
648 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
649 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
650 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
651 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
652 - GBA BIOS: Fix HuffUnComp boundary conditions
653 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
654 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
655 - GBA Memory: Filter out top nybble of DMA addresses
656 - GBA Memory: Properly bounds-check VRAM accesses
657 - GBA Memory: Fix initial DMA state
658 - GBA Thread: Allow halted games to exit cleanly
659 - GBA Video: Fix blend issues with obscured middle layers
660 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
661 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
662 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
663 - GBA Video: Fix sprite boundary conditions with mosaic
664 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
665 - Qt: Fix issue with set frame sizes being the wrong height
666 - Qt: Fix emulator crashing when full screen if a game is not running
667 - Qt: Fix window focus issues
668 - Qt: Properly set default video recording settings
669 - Qt: Fix a race condition when a game crashes immediately
670 - Qt: Fix some cases where key mapping can break if focus is adjusted
671 - Qt: Fix crash if a game pauses before any frames are shown
672 - Debugger: Negative PC-relative loads now properly subtract the offset
673 - Debugger: Align PC-relative loads in Thumb
674 - Debugger: Fix watchpoints triggering too late
675 - Debugger: Fix binary print putting spaces between digits
676 - Video: Ensure FFmpeg encoder has audio frames
677 - Video: Fix uncompressed PCM audio recording
678 - Video: Fix FFmpeg crashing when the file extension is wrong
679 - Util: Fix SOCKET_FAILED macro
680Misc:
681 - GBA: Exit cleanly on FATAL if the port supports it
682 - GBA Memory: Implement 16- and 32-bit loads from SRAM
683 - Qt: Disable sync to video by default
684 - Qt: Handle a game crash without crashing
685 - Qt: Set default log level to FATAL, ERROR and WARN
686 - Qt: Clarify some phrasing in the menus
687 - Qt: Clear active buttons when focus is lost
688
6890.1.0: (2014-12-13)
690 - Initial release