CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15 - Automatic BIOS detection
16Bugfixes:
17 - SDL: Fix axes being mapped wrong
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Util: Fix realloc semantics in utf16to8
20 - PSP2: Fix GPU crash while exiting
21 - PSP2: Fix VSync
22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
23 - GBA Serialize: Savestates now properly store prefetch
24 - PSP2: Fix accelerometer range
25 - PSP2: Actually load screen mode setting
26 - Qt: Fix bug in software renderer scaling
27 - Debugger: Fix GDB breakpoints
28 - Wii: Fix framelimiting after a slowdown
29 - PSP2: Fix gyroscope direction
30 - Qt: Fix hanging key press after disabling autofire
31 - PSP2: Delete threads after they return
32 - GBA Video: WIN0/1 take priority over OBJWIN
33 - PSP2: Fix mapping/unmapping from not at 0
34 - Wii: Fix garbage flash at startup
35 - VFS: Fix uninitialized varaible reading from 7z
36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
37 - VFS: Fix reading multiple files from a 7z archive
38 - GBA: Fix filehandle leak with savegames
39 - GBA: Timer 0 cannot be count up
40 - Qt: Fix being unable to pause manually when using auto-pausing
41 - GBA Memory: Fix ldm {pc}
42 - GBA Video: Fix out-of-order OBJWIN
43 - GBA: Count up timers should not count themselves
44 - GBA Savedata: Fix savedata sync timer
45Misc:
46 - 3DS: Use blip_add_delta_fast for a small speed improvement
47 - OpenGL: Log shader compilation failure
48 - Qt: Remove some C99isms from C++ code
49 - Windows: Add native VDir support
50 - All: Add QUIET parameter to silence CMake
51 - ARM7: Support forcing Thumb mode via MSR
52 - ARM7: Flush prefetch cache when loading CPSR via MSR
53 - OpenGL: Add texSize uniform
54 - ARM7: Clean up instruction decoding for future expandability
55 - Qt: Make -g flag work in Qt build
56 - Qt: Simplify OpenGL context creation
57 - Debugger: Support register and memory writes via GDB stub
58 - GBA Audio: Force audio DMAs to not increment destination
59 - Qt: Thread startup improvements
60 - 3DS: Allow UTF-16 filenames
61 - 3DS: Port to using citro3D
62 - 3DS: Use system font for menus
63 - PSP2: Use system font for menus
64 - All: Faster memory read/write
65 - Qt: Make audio channel/video layer options shortcut mappable
66 - GBA Memory: Optimize stalling behavior
67 - 3DS: Attempt to use Core 2 for threads
68 - GUI: Screenshot dimensions are now passed through
69 - GUI: Add back logging
70 - PSP2: Add rumble for PS TV
71 - PSP2: Add fit-to-height screen mode
72 - GBA Video: Remove old slow path fallback
73 - GBA Video: Optimize sprite drawing
74 - GBA BIOS: Use custom ArcTan, not relying on OS
75 - PSP2: Sync files per descriptor
76 - GBA Savedata: Add realistic timing for EEPROM
77 - GBA Video: Optimize mode 0 rendering
78 - Qt: Remove default autofire mappings
79 - PSP2: Allow UTF-8 filenames
80 - Util: Add Vector GetConstPointer
81 - Util: Add rtrim
82 - GBA Memory: Optimize Load-/StoreMultiple
83 - 3DS: Adjustable filering
84 - PSP2: Screenshots are now saved into the Photo Gallery
85 - Qt: Make reseting when pasued frame-accurate
86 - GBA Video: Optimize compositing cases slightly
87 - VFS: Improve zip file detection
88 - Util: Add endswith
89 - GUI: Only reload config if manually saved
90 - GBA Serialize: Savestates now store if CPU was halted
91 - PSP2: Stop underclocking when menuing
92 - GUI: Increase scrolling speed
93 - Qt: Rearchitect game closing codepath
94 - Wii: Add pixelated resample filter
95 - GBA: Better debug logging if event processing breaks
96 - 3DS: 3D banner
97 - FFmpeg: Full support for libavcodec 56+
98 - Util: PNG utils should support 16-bit when applicable
99 - Debugger: Add software breakpoint support to gdb
100 - Util: Add PRIz macro for libc versions that don't support %z
101 - SDL: Increase default audio buffer size to 1024 samples
102
1030.4.1: (2016-07-11)
104Bugfixes:
105 - All: Fix several file handle leaks
106 - All: Fix instruction tables getting zeroed when linking sometimes
107 - ARM7: Fix flags on SBC/RSC
108 - ARM7: Fix setting spsr privilege bits when spsr is empty
109 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
110 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
111 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
112 - GBA Memory: Fix executing code from OBJ region of VRAM
113 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
114 - GBA Serialize: Fix loading savegames from savestates
115 - OpenGL: Correct boolean vector strcmp strings for uniforms
116 - Qt: Fix sending gameStopped twice
117 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
118 - Qt: Fix initial state of key mapping
119 - Qt: Initialize m_useBios
120 - SDL: Fix joystick initialization on BSD
121 - SDL: Fix potential joystick crash in games with rumble
122 - SDL: Fix SDL 1.2 build
123 - SDL: Fix sporadic crash when deinitializing audio
124 - Shaders: Fix AGS-001 shader with some bad drivers
125 - Util: Use closesocket on Windows
126 - Util: Fix socket bind addresses
127 - VFS: Fix reading 7z archives without rewinding first
128 - VFS: VFileFromFD should not open directories
129 - Wii: Fix tilting direction
130 - Util: Fix realloc semantics in utf16to8
131Misc:
132 - All: Allow use of external minizip library
133 - Debugger: CLI debugger now exits when end-of-stream is reached
134 - FFmpeg: Update dependencies on Ubuntu
135 - GBA: Slightly optimize GBAProcessEvents
136 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
137 - GBA Video: Null renderer should return proper register values
138 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
139 - Qt: Add preset for DualShock 4
140 - Qt: Update 360 input profile on OS X to reflect newer drivers
141 - Qt: Remove use of NaN
142 - Qt: Canonicalize file paths when loading games
143 - Qt: Add refresh button to controller editing
144 - SDL: Remove default gamepad mappings
145 - Util: Fix intermittent build failure on OS X
146 - VFS: VFile.sync now updates modified time
147
1480.4.0: (2016-02-02)
149Features:
150 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
151 - I/O viewer
152 - Booting of multiboot images
153 - Customization of GIF recording
154 - Libretro: Cheat code support
155 - Support for GLSL shaders
156 - ROM information view
157 - Support for VBA-style cheat codes
158 - Savestates now store creation timestamps
159 - Key autofire
160 - Libretro: Allow blocking opposing directional input
161 - OpenEmu core for OS X
162 - Libretro: Settings for using BIOS and skipping intro
163 - Libretro: Customizable idle loop removal
164 - Implemented cycle counting for sprite rendering
165 - Cleaner, unified settings window
166 - Added a setting for pausing when the emulator is not in focus
167 - Customizable paths for save games, save states, screenshots and patches
168 - Controller hotplugging
169 - Ability to store save games and active cheats within savestates
170Bugfixes:
171 - ARM7: Fix sign of unaligned LDRSH
172 - ARM7: Fix decoding of some ARM ALU instructions with shifters
173 - Debugger: Fix watchpoints in gdb
174 - GBA: Fix warnings when creating and loading savestates
175 - GBA: Fix Iridion II savetype
176 - GBA BIOS: Fix misaligned CpuSet
177 - GBA Cheats: Fix cheats setting the Action Replay version
178 - GBA Hardware: Fix GPIO on big endian
179 - GBA Memory: Fix DMA register writing behavior
180 - GBA Memory: Fix DMAs triggering two cycles early
181 - Libretro: Fix aspect ratio
182 - Qt: Fix some potential crashes with the gamepad mapping
183 - Qt: Fix keys being mapped incorrectly when loading configuration file
184 - Util: Fix PowerPC PNG read/write pixel order
185 - Util: Fix excessive memory allocation when decoding a PNG
186 - VFS: Fix VFileReadline and remove _vfdReadline
187Misc:
188 - All: Improved PowerPC support
189 - All: Fix some undefined behavior warnings
190 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
191 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
192 - GBA: Implement bad I/O register loading
193 - GBA: Allow jumping to OAM and palette RAM
194 - GBA BIOS: Finish implementing RegisterRamReset
195 - GBA Config: Add "override" layer for better one-time configuration
196 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
197 - GBA Memory: Use a dynamically sized mask for ROM memory
198 - GBA Memory: Implement several unimplemented memory access types
199 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
200 - GBA RR: Starting from savestate now embeds the savegame
201 - GBA RR: Add preliminary SRAM support for VBM loading
202 - GBA RR: Add support for resets in movies
203 - GBA Video: Remove lastHblank, as it is implied
204 - Libretro: Use anonymous memory mappers for large blocks of memory
205 - Libretro: Add install target for libretro core
206 - Qt: Window size command line options are now supported
207 - Qt: Increase usability of key mapper
208 - Qt: Add 'Apply' button to settings window
209 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
210 - Qt: Allow use of modifier keys as input
211 - Qt: Optimize log viewer
212 - Qt: Added button for breaking into the GDB debugger
213 - Qt: Add box for showing duration of rewind
214 - SDL: Support fullscreen in SDL 1.2
215 - SDL: Allow GBASDLAudio to be used without a thread context
216 - Util: Use VFile for configuration
217 - Util: Add MutexTryLock
218
2190.3.2: (2015-12-16)
220Bugfixes:
221 - ARM7: Fix STRT/STRBT
222 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
223 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
224 - Libretro: Fix problems with rumble not turning off
225 - GBA: Fix idle skip state being retained between games
226 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
227 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
228 - GBA BIOS: Fix Sqrt sign
229 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
230 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
231 - GBA Memory: Fix DMA behavior for SRAM accesses
232 - GBA Memory: Fix Store8 to OBJ VRAM
233 - GBA Memory: Fix alignment of LDM/STM on SRAM
234 - GBA Memory: Fix unaligned out-of-bounds ROM loads
235 - GBA Memory: Fix timing of DMAs
236 - GBA Video: Fix _mix for 15-bit color
237 - GBA Video: Fix OAM and palette initialization
238 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
239 - Qt: Use safer isLoaded check in GameController
240 - Qt: Fix a race condition in PainterGL that could lead to a crash
241 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
242 - Qt: Fix font size in memory viewer
243 - Qt: Fix a crash in the memory viewer
244 - Qt: Add additional checks in CheatModel to prevent crashes
245 - Qt: Fix race condition with setting sample rate
246 - Qt: Fix crash when closing multiplayer windows
247 - Qt: Fix resetting while paused
248Misc:
249 - GBA Audio: Implement missing flags on SOUNDCNT_X register
250 - Qt: Add mute option to menu
251
2520.3.1: (2015-10-24)
253Bugfixes:
254 - ARM7: Fix instruction decoding of Thumb shifts
255 - GBA: Deinit savegame when unloading a ROM
256 - GBA: Fix BIOS check on big endian
257 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
258 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
259 - GBA Audio: Fix audio channels being silenced at the wrong time
260 - GBA Memory: Fix bad BIOS Load16 on big endian
261 - GBA Memory: Fix bad Load8 on big endian
262 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
263 - GBA Video: Fix edge case with sprite blend modes and semitransparency
264 - GBA Video: Fix objwin and blending interaction on sprites
265 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
266 - Libretro: Fix a memory leak with the render buffer
267 - Qt: Windows no longer spawn in the top left on first launch
268 - Qt: Fix install path of XDG desktop file with DESTDIR
269 - Qt: Fix drag and drop on Windows
270 - Qt: Reenable double buffering, as disabling it broke some Windows configs
271 - VFS: Fix return values of VFileFILE.read and .write
272Misc:
273 - All: Reset next event to cycles instead of zero to interrupt
274 - All: Add --version flag
275 - ARM7: Force disable LTO on two files to work around a GCC bug
276 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
277 - GBA: Better memory handling with PNG savestates
278 - GBA: Additional savestate sanity checks
279 - GBA: Check for cycle count being too high
280 - GBA Audio: Allow GBAAVStream to have no video callback
281 - GBA BIOS: Implement RegisterRamReset for SIO registers
282 - Qt: Remove useless help icons in dialogs
283 - Qt: Prevent savestate window from opening while in multiplayer
284 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
285 - Qt: Dropping multiplayer windows works more cleanly now
286
2870.3.0: (2015-08-16)
288Features:
289 - Ability to hide individual background layers, or OBJs
290 - Ability to mute individual audio channels
291 - Palette viewer and exporter
292 - Volume control
293 - More shortcuts are editable (e.g. quick save/load)
294 - Rewind now shows the frame after rewinding
295 - Import/Export of GameShark/Action Replay snapshots
296 - Add "Step backwards" item for single increment rewind
297 - Deadzone estimation for game controllers
298 - Analog inputs can be used for shortcuts
299 - Menu items for specific solar sensor brightness levels
300 - Remappable controls for tilt and gyroscope sensors
301 - Status messages for actions taken while a game is running (e.g. save/load state)
302 - Memory inspector
303 - Screensaver can now be suspended while a game is running
304 - Load/save the most recent savestate slot
305 - Support varible speed (PWM) rumble
306 - Ability to cap fast forward speed
307 - Finer control over FPS target
308 - Holdable shortcut for rewinding one frame at a time
309 - Ability to boot directly into the BIOS
310 - Preliminary support for yanking out the game pak while a game is running
311 - Thumb-drive mode by putting a file called portable.ini in the same folder
312 - Configurable display driver, between software and OpenGL
313 - Undo-able savestate loading and saving
314 - Controller profiles now store shortcut settings
315 - Default controller profiles for several common controllers
316 - Libretro now supports BIOS, rumble and solar sensor
317 - Implement BIOS call Stop, for sleep mode
318 - Automatically load patches, if found
319 - Improved video synchronization
320 - Configurable audio output sample rate
321Bugfixes:
322 - ARM7: Fix SWI and IRQ timings
323 - ARM7: Fix Thumb MUL timing
324 - ARM7: Fix timing of multiplies to use N cycles
325 - ARM7: ARMHotplugDetach should call deinit
326 - Debugger: Fix use-after-free in breakpoint clearing code
327 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
328 - GBA: Cap audio FIFO read size during deserialization
329 - GBA: Check for corrupted savestates when loading
330 - GBA: Check for improperly sized savestates when loading
331 - GBA: Check for savestates made from differently sized ROMs
332 - GBA: Fix calls to endian-independent loadstores
333 - GBA: Fix timing of reading from timer registers
334 - GBA: Ensure cycles never go negative
335 - GBA Audio: Force audio FIFOs to 32-bit
336 - GBA Audio: Fix audio pitch changing when adjusting buffer size
337 - GBA Audio: Fix sample order in audio channel 3
338 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
339 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
340 - GBA Memory: Improve Thumb open bus behavior
341 - GBA Memory: Fix potential DMA issue when loading a savestate
342 - GBA Memory: Fix load/store multiple video memory waitstates
343 - GBA SIO: Fix reseting when there are SIO devices attached
344 - GBA Video: Blended sprites should never have other effects applied
345 - GBA Video: Fix out-of-bounds tiles in mosaic
346 - GBA Video: Fix windows not affecting sprites
347 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
348 - GBA Video: Fix timing on first scanline
349 - Qt: Better cleanup when a game crashes
350 - Qt: Fix open ROM dialog filtering for archive formats
351 - Qt: Cap the maximum number of multiplayer windows
352 - Qt: Fix maximum year in sensor override
353 - Qt: Fix window being too tall after exiting fullscreen
354 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
355 - Qt: Fix analog buttons not getting unmapped
356 - Qt: Fix passing command line options
357 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
358 - SDL: Fix SDL build when OpenGL is missing
359 - Util: Allow loading IPS patches that grow the ROM
360 - VFS: Fix resource leaks if some allocations fail
361 - VFS: Fix line-reading to return proper values
362 - Video: Fix an issue with very long filenames
363 - Util: Fix formatting of floats
364Misc:
365 - All: Add --help flag for command line programs
366 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
367 - All: Enable static linking for Windows
368 - All: Enable static linking for OS X
369 - All: Threads are now named
370 - All: Proper handling of Unicode file paths
371 - ARM7: Add emulation for Undefined CPU mode
372 - ARM7: Reduce the size of the Thumb instruction table
373 - GBA: Add status log level
374 - GBA: GBARewind now returns how many states it has rewound
375 - GBA: SIO logging layer
376 - GBA BIOS: Stub out SoundBias
377 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
378 - GBA: Don't include GBACLIDebugger struct unless needed
379 - GBA: Savedata is now synced shortly after data finishes being written
380 - GBA: Process multiple timer events at once, if necessary
381 - GBA Audio: Implement audio reset for channels A/B
382 - GBA Audio: Process multiple audio events at once, if necessary
383 - GBA Hardware: Backport generic RTC source into core
384 - GBA Input: Allow axes and buttons to be mapped to the same key
385 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
386 - GBA SIO: Add a dummy driver for Normal mode
387 - GBA Thread: Add functionality for running callbacks on the GBA thread
388 - GBA Thread: Split GBASync into a separate file
389 - GBA Video: Refactor software renderer into separate files
390 - GBA Video: Slightly optimize mode 0 mosaic rendering
391 - Debugger: Free watchpoints in addition to breakpoints
392 - Qt: Handle saving input settings better
393 - Qt: Move GL frame drawing back onto its own thread
394 - Qt: Fast forward (held) option moved from Other to Emulation menu
395 - Qt: Show version info in window title
396 - Qt: Migrate multiplayer window handling into GBAApp
397 - Qt: Unified file opening and saving with last location
398 - Qt: Fix windows being resizable when they shouldn't have been
399 - Qt: Only hide cursor in full screen
400 - Qt: Replace pause-after-frame mutex with an atomic
401 - Qt: Add application icon and XDG desktop files
402 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
403 - Qt: Don't save window size when entering fullscreen
404 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
405 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
406 - Qt: Increase usability of key mapper
407 - Qt: Show checkmark for window sizes
408 - Qt: Set window path to loaded ROM
409 - Perf: Ability to load savestates immediately on launch
410 - SDL: Properly check for initialization
411 - SDL: Clean up initialization functions
412 - SDL: Clean up GL context
413 - Util: Allow disabling the threading code entirely
414 - VFS: Add sync method to force syncing with backing
415
4160.2.1: (2015-05-13)
417Bugfixes:
418 - All: Fix sanitize-deb script not cleaning up after itself
419 - All: Fix dependencies for libavcodec on Debian-derived platforms
420 - ARM7: Handle writeback for PC in addressing modes 2 and 3
421 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
422 - ARM7: Fix ARM multiply instructions when PC is a destination register
423 - Debugger: Fix use-after-free in breakpoint clearing code
424 - Debugger: Fix boundary conditions in tab completion
425 - GBA: Fix timers not updating timing when writing to only the reload register
426 - GBA: Fix rewind boundary conditions
427 - GBA: Add initial I/O register settings for background matrix registers
428 - GBA: Fix hang when loading a savestate if sync to video is enabled
429 - GBA: Handle out-of-bounds I/O access
430 - GBA: Fix bounds-checking on EEPROM access
431 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
432 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
433 - GBA Memory: Allow SRAM to be 64kB
434 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
435 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
436 - GBA Video: Fix second frame mode 5
437 - Perf: Fix race condition if a game crashes immediately on start
438 - Qt: Fix Display object leak when closing a window
439 - Qt: Fix .deb dependencies
440 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
441 - Qt: Fix window not regaining focus after exiting savestate window
442 - Qt: Fix regression where video would not record if the game had already started
443 - Qt: Fix potential crash if a gamepad causes focus to change
444 - Qt: Fix controller axis querying
445 - Qt: Fix multiplayer windows opening as the wrong size
446 - Qt: Fix controllers sometimes not loading the right profile
447 - SDL: Fix boundary conditions for joystick adjustments
448 - SDL: Allocate properly sized input maps
449 - SDL: Fix potential build issues when Qt and SDL2 are in use
450 - Util: Fix resource leak in UTF-8 handling code
451 - Util: Fix a null-pointer issue when attempting to delete a key
452 - VFS: Fix resource leaks if some allocations fail
453 - Video: Fix an issue with very long filenames
454Misc:
455 - GBA Memory: Soft-crash if jumping past the end of a ROM
456 - Qt: Show multiplayer numbers in window title
457 - Qt: Solar sensor can have shortcuts set
458
4590.2.0: (2015-04-03)
460Features:
461 - Support for gamepad axes, e.g. analog sticks or triggers
462 - Add scale presets for up to 6x
463 - Settings window
464 - Bilinear resampling option
465 - Add option to skip BIOS start screen
466 - List of recently opened games
467 - Support for games using the Solar Sensor
468 - Better audio resampling via blip-buf
469 - Game Pak overrides dialog for setting savetype and sensor values
470 - Support for games using the tilt sensor
471 - Remappable shortcuts for keyboard and gamepad
472 - Rewinding of emulation
473 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
474 - Support IPv6
475 - Save directory of last loaded file
476 - Support BPS patches
477 - Automatically detect and optimize out idle loops
478 - Configurable game overrides
479 - Support loading 7-Zip files
480 - Drag and drop game loading
481 - Cheat code support
482 - Runtime configurable audio driver
483 - Libretro core for use with RetroArch and other front-ends
484 - Controller profiles for setting different bindings for different controllers
485 - Ability to lock aspect ratio
486 - Local link cable support
487 - Ability to switch which game controller is in use per instance
488 - Ability to prevent opposing directional input
489 - Warning dialog if an unimplemented BIOS feature is called
490 - Debugger: Add CLI "frame", frame advance command
491 - Debugger: Add CLI functions for writing to memory
492 - Debugger: Add CLI functions for examining memory regions
493 - Debugger: Add CLI function for writing a register
494Bugfixes:
495 - ARM7: Extend prefetch by one stage
496 - ARM7: Fix cycle counting for loads
497 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
498 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
499 - GBA: Initialize gba.sync to null
500 - GBA: Fix timer initialization
501 - GBA Audio: Support 16-bit writes to FIFO audio
502 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
503 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
504 - GBA BIOS: Fix BIOS prefetch after reset
505 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
506 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
507 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
508 - GBA Memory: Fix I cycles that had been moved to ARM7 core
509 - GBA Memory: Fix cycle counting for 32-bit load/stores
510 - GBA RR: Fix fallthrough error when reading tags from a movie
511 - GBA Thread: Fix possible hang when loading an archive
512 - GBA Thread: Fix possible deadlock in video sync
513 - Perf: Fix crash when the GBA thread fails to start
514 - Qt: Fix crash starting a GDB stub if a game isn't loaded
515 - Qt: Fix crash when adjusting settings after closing a game
516 - Qt: Fix crash when starting GDB stub after closing a game
517 - Qt: Fix patch loading while a game is running
518 - Qt: Fix crash when loading a game after stopping GDB server
519 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
520 - Qt: Fix crash when attempting to pause if a game is not running
521 - SDL: Properly clean up if a game doesn't launch
522 - Util: Fix sockets on Windows
523Misc:
524 - All: Enable link-time optimization
525 - Debugger: Watchpoints now work on STM/LDM instructions
526 - Debugger: Clean up GDB stub network interfacing
527 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
528 - Debugger: Merge Thumb BL instructions when disassembling
529 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
530 - Debugger: Watchpoints now report address watched (fixes #68)
531 - Debugger: Add support for soft breakpoints
532 - Debugger: Make I/O register names be addresses instead of values
533 - Debugger: Rename read/write commands
534 - GBA: Improve accuracy of event timing
535 - GBA: Add API for getting Configuration structs for overrides and input
536 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
537 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
538 - GBA: Move A/V stream interface into core
539 - GBA: Savestates now take into account savedata state machines (fixes #109)
540 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
541 - GBA Memory: Simplify memory API and use fixed bus width
542 - GBA Thread: Make GBASyncWaitFrameStart time out
543 - GBA Video: Start video at the last scanline instead of the first
544 - Qt: Optimize logo drawing
545 - Qt: Move frame upload back onto main thread
546 - Qt: Remember window position
547 - Qt: Double-clicking on the window toggles full screen
548 - Util: Use proper locale for reading and writing float values
549
5500.1.1: (2015-01-24)
551Bugfixes:
552 - ARM7: Fix LDM writeback to a register already written
553 - GBA: Fix timers 2 and 3 updating incorrectly
554 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
555 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
556 - GBA Audio: Properly initialize audio FIFO channels
557 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
558 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
559 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
560 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
561 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
562 - GBA BIOS: Fix HuffUnComp boundary conditions
563 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
564 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
565 - GBA Memory: Filter out top nybble of DMA addresses
566 - GBA Memory: Properly bounds-check VRAM accesses
567 - GBA Memory: Fix initial DMA state
568 - GBA Thread: Allow halted games to exit cleanly
569 - GBA Video: Fix blend issues with obscured middle layers
570 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
571 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
572 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
573 - GBA Video: Fix sprite boundary conditions with mosaic
574 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
575 - Qt: Fix issue with set frame sizes being the wrong height
576 - Qt: Fix emulator crashing when full screen if a game is not running
577 - Qt: Fix window focus issues
578 - Qt: Properly set default video recording settings
579 - Qt: Fix a race condition when a game crashes immediately
580 - Qt: Fix some cases where key mapping can break if focus is adjusted
581 - Qt: Fix crash if a game pauses before any frames are shown
582 - Debugger: Negative PC-relative loads now properly subtract the offset
583 - Debugger: Align PC-relative loads in Thumb
584 - Debugger: Fix watchpoints triggering too late
585 - Debugger: Fix binary print putting spaces between digits
586 - Video: Ensure FFmpeg encoder has audio frames
587 - Video: Fix uncompressed PCM audio recording
588 - Video: Fix FFmpeg crashing when the file extension is wrong
589 - Util: Fix SOCKET_FAILED macro
590Misc:
591 - GBA: Exit cleanly on FATAL if the port supports it
592 - GBA Memory: Implement 16- and 32-bit loads from SRAM
593 - Qt: Disable sync to video by default
594 - Qt: Handle a game crash without crashing
595 - Qt: Set default log level to FATAL, ERROR and WARN
596 - Qt: Clarify some phrasing in the menus
597 - Qt: Clear active buttons when focus is lost
598
5990.1.0: (2014-12-13)
600 - Initial release