all repos — mgba @ 618092a5f6b5ed1501e361b4c7c2f390f4967d66

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QMimeData>
 15#include <QStackedLayout>
 16
 17#include "CheatsView.h"
 18#include "ConfigController.h"
 19#include "GameController.h"
 20#include "GBAKeyEditor.h"
 21#include "GDBController.h"
 22#include "GDBWindow.h"
 23#include "GIFView.h"
 24#include "LoadSaveState.h"
 25#include "LogView.h"
 26#include "MultiplayerController.h"
 27#include "OverrideView.h"
 28#include "SensorView.h"
 29#include "SettingsView.h"
 30#include "ShortcutController.h"
 31#include "ShortcutView.h"
 32#include "VideoView.h"
 33
 34extern "C" {
 35#include "platform/commandline.h"
 36}
 37
 38using namespace QGBA;
 39
 40Window::Window(ConfigController* config, QWidget* parent)
 41	: QMainWindow(parent)
 42	, m_logView(new LogView())
 43	, m_stateWindow(nullptr)
 44	, m_screenWidget(new WindowBackground())
 45	, m_logo(":/res/mgba-1024.png")
 46	, m_config(config)
 47#ifdef USE_FFMPEG
 48	, m_videoView(nullptr)
 49#endif
 50#ifdef USE_MAGICK
 51	, m_gifView(nullptr)
 52#endif
 53#ifdef USE_GDB_STUB
 54	, m_gdbController(nullptr)
 55#endif
 56	, m_mruMenu(nullptr)
 57	, m_shortcutController(new ShortcutController(this))
 58{
 59	setWindowTitle(PROJECT_NAME);
 60	setFocusPolicy(Qt::StrongFocus);
 61	setAcceptDrops(true);
 62	m_controller = new GameController(this);
 63	m_controller->setInputController(&m_inputController);
 64	m_controller->setOverrides(m_config->overrides());
 65
 66	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 67	format.setSwapInterval(1);
 68	m_display = new Display(format);
 69
 70	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 71	m_logo = m_logo; // Free memory left over in old pixmap
 72
 73	m_screenWidget->setMinimumSize(m_display->minimumSize());
 74	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 75	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 76	m_screenWidget->setPixmap(m_logo);
 77	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 78	setCentralWidget(m_screenWidget);
 79
 80	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 81	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 82	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 83	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 84	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 85#ifndef Q_OS_MAC
 86	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 87	connect(m_controller, &GameController::gameUnpaused, [this]() {
 88		if(isFullScreen()) {
 89			menuBar()->hide();
 90		}
 91	});
 92#endif
 93	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 94	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 95	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 96	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 97	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 98	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 99	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
100	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
101	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
102	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
103	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
104	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
105	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
106	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
107	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
108
109	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
110	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
111
112	m_shortcutController->setConfigController(m_config);
113	setupMenu(menuBar());
114}
115
116Window::~Window() {
117	delete m_logView;
118
119#ifdef USE_FFMPEG
120	delete m_videoView;
121#endif
122
123#ifdef USE_MAGICK
124	delete m_gifView;
125#endif
126}
127
128void Window::argumentsPassed(GBAArguments* args) {
129	loadConfig();
130
131	if (args->patch) {
132		m_controller->loadPatch(args->patch);
133	}
134
135	if (args->fname) {
136		m_controller->loadGame(args->fname, args->dirmode);
137	}
138}
139
140void Window::resizeFrame(int width, int height) {
141	QSize newSize(width, height);
142	newSize -= m_screenWidget->size();
143	newSize += size();
144	resize(newSize);
145}
146
147void Window::setConfig(ConfigController* config) {
148	m_config = config;
149}
150
151void Window::loadConfig() {
152	const GBAOptions* opts = m_config->options();
153
154	m_logView->setLevels(opts->logLevel);
155
156	m_controller->setOptions(opts);
157	m_display->lockAspectRatio(opts->lockAspectRatio);
158	m_display->filter(opts->resampleVideo);
159
160	if (opts->bios) {
161		m_controller->loadBIOS(opts->bios);
162	}
163
164	if (opts->fpsTarget) {
165		emit fpsTargetChanged(opts->fpsTarget);
166	}
167
168	if (opts->audioBuffers) {
169		emit audioBufferSamplesChanged(opts->audioBuffers);
170	}
171
172	if (opts->width && opts->height) {
173		resizeFrame(opts->width, opts->height);
174	}
175
176	m_mruFiles = m_config->getMRU();
177	updateMRU();
178
179	m_inputController.setConfiguration(m_config);
180}
181
182void Window::saveConfig() {
183	m_config->write();
184}
185
186void Window::selectROM() {
187	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
188	if (!filename.isEmpty()) {
189		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
190		m_controller->loadGame(filename);
191	}
192}
193
194void Window::selectBIOS() {
195	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
196	if (!filename.isEmpty()) {
197		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
198		m_config->setOption("bios", filename);
199		m_config->updateOption("bios");
200		m_controller->loadBIOS(filename);
201	}
202}
203
204void Window::selectPatch() {
205	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
206	if (!filename.isEmpty()) {
207		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
208		m_controller->loadPatch(filename);
209	}
210}
211
212void Window::openKeymapWindow() {
213	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
214	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
215	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
216	keyEditor->show();
217}
218
219void Window::openSettingsWindow() {
220	SettingsView* settingsWindow = new SettingsView(m_config);
221	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
222	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
223	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
224	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
225	settingsWindow->show();
226}
227
228void Window::openShortcutWindow() {
229	ShortcutView* shortcutView = new ShortcutView();
230	shortcutView->setController(m_shortcutController);
231	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
232	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
233	shortcutView->show();
234}
235
236void Window::openOverrideWindow() {
237	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
238	connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
239	overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
240	overrideWindow->show();
241}
242
243void Window::openSensorWindow() {
244	SensorView* sensorWindow = new SensorView(m_controller);
245	connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
246	sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
247	sensorWindow->show();
248}
249
250void Window::openCheatsWindow() {
251	CheatsView* cheatsWindow = new CheatsView(m_controller);
252	connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
253	cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
254	cheatsWindow->show();
255}
256
257#ifdef BUILD_SDL
258void Window::openGamepadWindow() {
259	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
260	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
261	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
262	keyEditor->show();
263}
264#endif
265
266#ifdef USE_FFMPEG
267void Window::openVideoWindow() {
268	if (!m_videoView) {
269		m_videoView = new VideoView();
270		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
271		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
272		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
273		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
274		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
275	}
276	m_videoView->show();
277}
278#endif
279
280#ifdef USE_MAGICK
281void Window::openGIFWindow() {
282	if (!m_gifView) {
283		m_gifView = new GIFView();
284		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
285		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
286		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
287		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
288		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
289	}
290	m_gifView->show();
291}
292#endif
293
294#ifdef USE_GDB_STUB
295void Window::gdbOpen() {
296	if (!m_gdbController) {
297		m_gdbController = new GDBController(m_controller, this);
298	}
299	GDBWindow* window = new GDBWindow(m_gdbController);
300	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
301	window->setAttribute(Qt::WA_DeleteOnClose);
302	window->show();
303}
304#endif
305
306void Window::keyPressEvent(QKeyEvent* event) {
307	if (event->isAutoRepeat()) {
308		QWidget::keyPressEvent(event);
309		return;
310	}
311	GBAKey key = m_inputController.mapKeyboard(event->key());
312	if (key == GBA_KEY_NONE) {
313		QWidget::keyPressEvent(event);
314		return;
315	}
316	m_controller->keyPressed(key);
317	event->accept();
318}
319
320void Window::keyReleaseEvent(QKeyEvent* event) {
321	if (event->isAutoRepeat()) {
322		QWidget::keyReleaseEvent(event);
323		return;
324	}
325	GBAKey key = m_inputController.mapKeyboard(event->key());
326	if (key == GBA_KEY_NONE) {
327		QWidget::keyPressEvent(event);
328		return;
329	}
330	m_controller->keyReleased(key);
331	event->accept();
332}
333
334void Window::resizeEvent(QResizeEvent*) {
335	m_config->setOption("height", m_screenWidget->height());
336	m_config->setOption("width", m_screenWidget->width());
337}
338
339void Window::closeEvent(QCloseEvent* event) {
340	emit shutdown();
341	QMainWindow::closeEvent(event);
342}
343
344void Window::focusOutEvent(QFocusEvent*) {
345	m_controller->setTurbo(false, false);
346	m_controller->clearKeys();
347}
348
349void Window::dragEnterEvent(QDragEnterEvent* event) {
350	if (event->mimeData()->hasFormat("text/uri-list")) {
351		event->acceptProposedAction();
352	}
353}
354
355void Window::dropEvent(QDropEvent* event) {
356	QString uris = event->mimeData()->data("text/uri-list");
357	uris = uris.trimmed();
358	if (uris.contains("\n")) {
359		// Only one file please
360		return;
361	}
362	QUrl url(uris);
363	if (!url.isLocalFile()) {
364		// No remote loading
365		return;
366	}
367	event->accept();
368	m_controller->loadGame(url.path());
369}
370
371void Window::toggleFullScreen() {
372	if (isFullScreen()) {
373		showNormal();
374		menuBar()->show();
375	} else {
376		showFullScreen();
377#ifndef Q_OS_MAC
378		if (m_controller->isLoaded() && !m_controller->isPaused()) {
379			menuBar()->hide();
380		}
381#endif
382	}
383}
384
385void Window::gameStarted(GBAThread* context) {
386	char title[13] = { '\0' };
387	MutexLock(&context->stateMutex);
388	if (context->state < THREAD_EXITING) {
389		emit startDrawing(m_controller->drawContext(), context);
390		GBAGetGameTitle(context->gba, title);
391	} else {
392		MutexUnlock(&context->stateMutex);
393		return;
394	}
395	MutexUnlock(&context->stateMutex);
396	foreach (QAction* action, m_gameActions) {
397		action->setDisabled(false);
398	}
399	appendMRU(context->fname);
400	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
401	attachWidget(m_display);
402
403#ifndef Q_OS_MAC
404	if(isFullScreen()) {
405		menuBar()->hide();
406	}
407#endif
408
409	m_fpsTimer.start();
410}
411
412void Window::gameStopped() {
413	foreach (QAction* action, m_gameActions) {
414		action->setDisabled(true);
415	}
416	setWindowTitle(tr(PROJECT_NAME));
417	detachWidget(m_display);
418	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
419	m_screenWidget->setPixmap(m_logo);
420
421	m_fpsTimer.stop();
422}
423
424void Window::gameCrashed(const QString& errorMessage) {
425	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
426		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
427		QMessageBox::Ok, this,  Qt::Sheet);
428	crash->setAttribute(Qt::WA_DeleteOnClose);
429	crash->show();
430}
431
432void Window::gameFailed() {
433	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
434		tr("Could not load game. Are you sure it's in the correct format?"),
435		QMessageBox::Ok, this,  Qt::Sheet);
436	fail->setAttribute(Qt::WA_DeleteOnClose);
437	fail->show();
438}
439
440void Window::recordFrame() {
441	m_frameList.append(QDateTime::currentDateTime());
442	while (m_frameList.count() > FRAME_LIST_SIZE) {
443		m_frameList.removeFirst();
444	}
445}
446
447void Window::showFPS() {
448	char title[13] = { '\0' };
449	GBAGetGameTitle(m_controller->thread()->gba, title);
450	if (m_frameList.isEmpty()) {
451		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
452		return;
453	}
454	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
455	float fps = (m_frameList.count() - 1) * 10000.f / interval;
456	fps = round(fps) / 10.f;
457	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
458}
459
460void Window::openStateWindow(LoadSave ls) {
461	if (m_stateWindow) {
462		return;
463	}
464	bool wasPaused = m_controller->isPaused();
465	m_stateWindow = new LoadSaveState(m_controller);
466	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
467	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
468	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
469		m_screenWidget->layout()->removeWidget(m_stateWindow);
470		m_stateWindow = nullptr;
471		setFocus();
472	});
473	if (!wasPaused) {
474		m_controller->setPaused(true);
475		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
476	}
477	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
478	m_stateWindow->setMode(ls);
479	attachWidget(m_stateWindow);
480}
481
482void Window::setupMenu(QMenuBar* menubar) {
483	menubar->clear();
484	QMenu* fileMenu = menubar->addMenu(tr("&File"));
485	m_shortcutController->addMenu(fileMenu);
486	installEventFilter(m_shortcutController);
487	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
488	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
489	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
490
491	m_mruMenu = fileMenu->addMenu(tr("Recent"));
492
493	fileMenu->addSeparator();
494
495	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
496	loadState->setShortcut(tr("F10"));
497	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
498	m_gameActions.append(loadState);
499	addControlledAction(fileMenu, loadState, "loadState");
500
501	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
502	saveState->setShortcut(tr("Shift+F10"));
503	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
504	m_gameActions.append(saveState);
505	addControlledAction(fileMenu, saveState, "saveState");
506
507	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
508	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
509	int i;
510	for (i = 1; i < 10; ++i) {
511		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
512		quickLoad->setShortcut(tr("F%1").arg(i));
513		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
514		m_gameActions.append(quickLoad);
515		addAction(quickLoad);
516		quickLoadMenu->addAction(quickLoad);
517
518		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
519		quickSave->setShortcut(tr("Shift+F%1").arg(i));
520		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
521		m_gameActions.append(quickSave);
522		addAction(quickSave);
523		quickSaveMenu->addAction(quickSave);
524	}
525
526	fileMenu->addSeparator();
527	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
528	connect(multiWindow, &QAction::triggered, [this]() {
529		std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
530		if (!multiplayer) {
531			multiplayer = std::make_shared<MultiplayerController>();
532			m_controller->setMultiplayerController(multiplayer);
533		}
534		Window* w2 = new Window(m_config);
535		w2->setAttribute(Qt::WA_DeleteOnClose);
536		w2->loadConfig();
537		w2->controller()->setMultiplayerController(multiplayer);
538		w2->show();
539	});
540	addControlledAction(fileMenu, multiWindow, "multiWindow");
541
542#ifndef Q_OS_MAC
543	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
544#endif
545
546	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
547	m_shortcutController->addMenu(emulationMenu);
548	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
549	reset->setShortcut(tr("Ctrl+R"));
550	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
551	m_gameActions.append(reset);
552	addControlledAction(emulationMenu, reset, "reset");
553
554	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
555	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
556	m_gameActions.append(shutdown);
557	addControlledAction(emulationMenu, shutdown, "shutdown");
558	emulationMenu->addSeparator();
559
560	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
561	pause->setChecked(false);
562	pause->setCheckable(true);
563	pause->setShortcut(tr("Ctrl+P"));
564	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
565	connect(m_controller, &GameController::gamePaused, [this, pause]() {
566		pause->setChecked(true);
567
568		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
569		QPixmap pixmap;
570		pixmap.convertFromImage(currentImage.rgbSwapped());
571		m_screenWidget->setPixmap(pixmap);
572		m_screenWidget->setLockAspectRatio(3, 2);
573	});
574	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
575	m_gameActions.append(pause);
576	addControlledAction(emulationMenu, pause, "pause");
577
578	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
579	frameAdvance->setShortcut(tr("Ctrl+N"));
580	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
581	m_gameActions.append(frameAdvance);
582	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
583
584	emulationMenu->addSeparator();
585
586	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
587	turbo->setCheckable(true);
588	turbo->setChecked(false);
589	turbo->setShortcut(tr("Shift+Tab"));
590	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
591	addControlledAction(emulationMenu, turbo, "fastForward");
592
593	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
594	rewind->setShortcut(tr("`"));
595	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
596	m_gameActions.append(rewind);
597	addControlledAction(emulationMenu, rewind, "rewind");
598
599	ConfigOption* videoSync = m_config->addOption("videoSync");
600	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
601	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
602	m_config->updateOption("videoSync");
603
604	ConfigOption* audioSync = m_config->addOption("audioSync");
605	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
606	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
607	m_config->updateOption("audioSync");
608
609	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
610	m_shortcutController->addMenu(avMenu);
611	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
612	m_shortcutController->addMenu(frameMenu, avMenu);
613	for (int i = 1; i <= 6; ++i) {
614		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
615		connect(setSize, &QAction::triggered, [this, i]() {
616			showNormal();
617			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
618		});
619		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
620	}
621	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
622
623	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
624	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
625	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
626	m_config->updateOption("lockAspectRatio");
627
628	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
629	resampleVideo->addBoolean(tr("Resample video"), avMenu);
630	resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
631	m_config->updateOption("resampleVideo");
632
633	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
634	ConfigOption* skip = m_config->addOption("frameskip");
635	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
636	for (int i = 0; i <= 10; ++i) {
637		skip->addValue(QString::number(i), i, skipMenu);
638	}
639	m_config->updateOption("frameskip");
640
641	avMenu->addSeparator();
642
643	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
644	ConfigOption* buffers = m_config->addOption("audioBuffers");
645	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
646	buffers->addValue(tr("512"), 512, buffersMenu);
647	buffers->addValue(tr("768"), 768, buffersMenu);
648	buffers->addValue(tr("1024"), 1024, buffersMenu);
649	buffers->addValue(tr("2048"), 2048, buffersMenu);
650	buffers->addValue(tr("4096"), 4096, buffersMenu);
651	m_config->updateOption("audioBuffers");
652
653	avMenu->addSeparator();
654
655	QMenu* target = avMenu->addMenu("FPS target");
656	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
657	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
658	fpsTargetOption->addValue(tr("15"), 15, target);
659	fpsTargetOption->addValue(tr("30"), 30, target);
660	fpsTargetOption->addValue(tr("45"), 45, target);
661	fpsTargetOption->addValue(tr("60"), 60, target);
662	fpsTargetOption->addValue(tr("90"), 90, target);
663	fpsTargetOption->addValue(tr("120"), 120, target);
664	fpsTargetOption->addValue(tr("240"), 240, target);
665	m_config->updateOption("fpsTarget");
666
667#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
668	avMenu->addSeparator();
669#endif
670
671#ifdef USE_PNG
672	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
673	screenshot->setShortcut(tr("F12"));
674	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
675	m_gameActions.append(screenshot);
676	addControlledAction(avMenu, screenshot, "screenshot");
677#endif
678
679#ifdef USE_FFMPEG
680	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
681	recordOutput->setShortcut(tr("F11"));
682	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
683	addControlledAction(avMenu, recordOutput, "recordOutput");
684#endif
685
686#ifdef USE_MAGICK
687	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
688	recordGIF->setShortcut(tr("Shift+F11"));
689	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
690	addControlledAction(avMenu, recordGIF, "recordGIF");
691#endif
692
693	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
694	m_shortcutController->addMenu(toolsMenu);
695	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
696	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
697	addControlledAction(toolsMenu, viewLogs, "viewLogs");
698
699	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
700	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
701	addControlledAction(toolsMenu, overrides, "overrideWindow");
702
703	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
704	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
705	addControlledAction(toolsMenu, sensors, "sensorWindow");
706
707	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
708	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
709	addControlledAction(toolsMenu, cheats, "cheatsWindow");
710
711#ifdef USE_GDB_STUB
712	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
713	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
714	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
715#endif
716
717	toolsMenu->addSeparator();
718	QAction* solarIncrease = new QAction(tr("Increase solar level"), toolsMenu);
719	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
720	addControlledAction(toolsMenu, solarIncrease, "increaseLuminanceLevel");
721
722	QAction* solarDecrease = new QAction(tr("Decrease solar level"), toolsMenu);
723	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
724	addControlledAction(toolsMenu, solarDecrease, "decreaseLuminanceLevel");
725
726	QAction* maxSolar = new QAction(tr("Brightest solar level"), toolsMenu);
727	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
728	addControlledAction(toolsMenu, maxSolar, "maxLuminanceLevel");
729
730	QAction* minSolar = new QAction(tr("Darkest solar level"), toolsMenu);
731	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
732	addControlledAction(toolsMenu, minSolar, "minLuminanceLevel");
733
734	toolsMenu->addSeparator();
735	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
736	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
737
738	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
739	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
740	addControlledAction(toolsMenu, keymap, "remapKeyboard");
741
742#ifdef BUILD_SDL
743	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
744	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
745	addControlledAction(toolsMenu, gamepad, "remapGamepad");
746#endif
747
748	ConfigOption* skipBios = m_config->addOption("skipBios");
749	skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
750
751	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
752	rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
753
754	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
755	rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
756
757	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
758	rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
759
760	QMenu* other = new QMenu(tr("Other"), this);
761	m_shortcutController->addMenu(other);
762	m_shortcutController->addFunctions(other, [this]() {
763		m_controller->setTurbo(true, false);
764	}, [this]() {
765		m_controller->setTurbo(false, false);
766	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
767
768	foreach (QAction* action, m_gameActions) {
769		action->setDisabled(true);
770	}
771}
772
773void Window::attachWidget(QWidget* widget) {
774	m_screenWidget->layout()->addWidget(widget);
775	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
776}
777
778void Window::detachWidget(QWidget* widget) {
779	m_screenWidget->layout()->removeWidget(widget);
780}
781
782void Window::appendMRU(const QString& fname) {
783	int index = m_mruFiles.indexOf(fname);
784	if (index >= 0) {
785		m_mruFiles.removeAt(index);
786	}
787	m_mruFiles.prepend(fname);
788	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
789		m_mruFiles.removeLast();
790	}
791	updateMRU();
792}
793
794void Window::updateMRU() {
795	if (!m_mruMenu) {
796		return;
797	}
798	m_mruMenu->clear();
799	int i = 0;
800	for (const QString& file : m_mruFiles) {
801		QAction* item = new QAction(file, m_mruMenu);
802		item->setShortcut(QString("Ctrl+%1").arg(i));
803		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
804		m_mruMenu->addAction(item);
805		++i;
806	}
807	m_config->setMRU(m_mruFiles);
808	m_config->write();
809	m_mruMenu->setEnabled(i > 0);
810}
811
812QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
813	m_shortcutController->addAction(menu, action, name);
814	menu->addAction(action);
815	addAction(action);
816	return action;
817}
818
819WindowBackground::WindowBackground(QWidget* parent)
820	: QLabel(parent)
821{
822	setLayout(new QStackedLayout());
823	layout()->setContentsMargins(0, 0, 0, 0);
824	setAlignment(Qt::AlignCenter);
825}
826
827void WindowBackground::setSizeHint(const QSize& hint) {
828	m_sizeHint = hint;
829}
830
831QSize WindowBackground::sizeHint() const {
832	return m_sizeHint;
833}
834
835void WindowBackground::setLockAspectRatio(int width, int height) {
836	m_aspectWidth = width;
837	m_aspectHeight = height;
838}
839
840void WindowBackground::paintEvent(QPaintEvent*) {
841	QPainter painter(this);
842	painter.setRenderHint(QPainter::SmoothPixmapTransform);
843	const QPixmap* logo = pixmap();
844	painter.fillRect(QRect(QPoint(), size()), Qt::black);
845	if (!logo) {
846		return;
847	}
848	QSize s = size();
849	QSize ds = s;
850	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
851		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
852	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
853		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
854	}
855	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
856	QRect full(origin, ds);
857	painter.drawPixmap(full, *logo);
858}