CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7Bugfixes:
8 - SDL: Fix axes being mapped wrong
9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
10 - Util: Fix realloc semantics in utf16to8
11Misc:
12 - 3DS: Use blip_add_delta_fast for a small speed improvement
13 - OpenGL: Log shader compilation failure
14 - Qt: Remove some C99isms from C++ code
15 - Windows: Add native VDir support
16 - All: Add QUIET parameter to silence CMake
17 - ARM7: Support forcing Thumb mode via MSR
18 - ARM7: Flush prefetch cache when loading CPSR via MSR
19 - OpenGL: Add texSize uniform
20 - ARM7: Clean up instruction decoding for future expandability
21 - Qt: Make -g flag work in Qt build
22 - Qt: Simplify OpenGL context creation
23 - Debugger: Support register and memory writes via GDB stub
24 - GBA Audio: Force audio DMAs to not increment destination
25 - Qt: Thread startup improvements
26 - 3DS: Allow UTF-16 filenames
27 - 3DS: Port to using citro3D
28 - 3DS: Use system font for menus
29 - PSP2: Use system font for menus
30 - All: Faster memory read/write
31 - Qt: Make audio channel/video layer options shortcut mappable
32
330.4.1: (2016-07-11)
34Bugfixes:
35 - All: Fix several file handle leaks
36 - All: Fix instruction tables getting zeroed when linking sometimes
37 - ARM7: Fix flags on SBC/RSC
38 - ARM7: Fix setting spsr privilege bits when spsr is empty
39 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
40 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
41 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
42 - GBA Memory: Fix executing code from OBJ region of VRAM
43 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
44 - GBA Serialize: Fix loading savegames from savestates
45 - OpenGL: Correct boolean vector strcmp strings for uniforms
46 - Qt: Fix sending gameStopped twice
47 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
48 - Qt: Fix initial state of key mapping
49 - Qt: Initialize m_useBios
50 - SDL: Fix joystick initialization on BSD
51 - SDL: Fix potential joystick crash in games with rumble
52 - SDL: Fix SDL 1.2 build
53 - SDL: Fix sporadic crash when deinitializing audio
54 - Shaders: Fix AGS-001 shader with some bad drivers
55 - Util: Use closesocket on Windows
56 - Util: Fix socket bind addresses
57 - VFS: Fix reading 7z archives without rewinding first
58 - VFS: VFileFromFD should not open directories
59 - Wii: Fix tilting direction
60 - Util: Fix realloc semantics in utf16to8
61Misc:
62 - All: Allow use of external minizip library
63 - Debugger: CLI debugger now exits when end-of-stream is reached
64 - FFmpeg: Update dependencies on Ubuntu
65 - GBA: Slightly optimize GBAProcessEvents
66 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
67 - GBA Video: Null renderer should return proper register values
68 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
69 - Qt: Add preset for DualShock 4
70 - Qt: Update 360 input profile on OS X to reflect newer drivers
71 - Qt: Remove use of NaN
72 - Qt: Canonicalize file paths when loading games
73 - Qt: Add refresh button to controller editing
74 - SDL: Remove default gamepad mappings
75 - Util: Fix intermittent build failure on OS X
76 - VFS: VFile.sync now updates modified time
77
780.4.0: (2016-02-02)
79Features:
80 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
81 - I/O viewer
82 - Booting of multiboot images
83 - Customization of GIF recording
84 - Libretro: Cheat code support
85 - Support for GLSL shaders
86 - ROM information view
87 - Support for VBA-style cheat codes
88 - Savestates now store creation timestamps
89 - Key autofire
90 - Libretro: Allow blocking opposing directional input
91 - OpenEmu core for OS X
92 - Libretro: Settings for using BIOS and skipping intro
93 - Libretro: Customizable idle loop removal
94 - Implemented cycle counting for sprite rendering
95 - Cleaner, unified settings window
96 - Added a setting for pausing when the emulator is not in focus
97 - Customizable paths for save games, save states, screenshots and patches
98 - Controller hotplugging
99 - Ability to store save games and active cheats within savestates
100Bugfixes:
101 - ARM7: Fix sign of unaligned LDRSH
102 - ARM7: Fix decoding of some ARM ALU instructions with shifters
103 - Debugger: Fix watchpoints in gdb
104 - GBA: Fix warnings when creating and loading savestates
105 - GBA: Fix Iridion II savetype
106 - GBA BIOS: Fix misaligned CpuSet
107 - GBA Cheats: Fix cheats setting the Action Replay version
108 - GBA Hardware: Fix GPIO on big endian
109 - GBA Memory: Fix DMA register writing behavior
110 - GBA Memory: Fix DMAs triggering two cycles early
111 - Libretro: Fix aspect ratio
112 - Qt: Fix some potential crashes with the gamepad mapping
113 - Qt: Fix keys being mapped incorrectly when loading configuration file
114 - Util: Fix PowerPC PNG read/write pixel order
115 - Util: Fix excessive memory allocation when decoding a PNG
116 - VFS: Fix VFileReadline and remove _vfdReadline
117Misc:
118 - All: Improved PowerPC support
119 - All: Fix some undefined behavior warnings
120 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
121 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
122 - GBA: Implement bad I/O register loading
123 - GBA: Allow jumping to OAM and palette RAM
124 - GBA BIOS: Finish implementing RegisterRamReset
125 - GBA Config: Add "override" layer for better one-time configuration
126 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
127 - GBA Memory: Use a dynamically sized mask for ROM memory
128 - GBA Memory: Implement several unimplemented memory access types
129 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
130 - GBA RR: Starting from savestate now embeds the savegame
131 - GBA RR: Add preliminary SRAM support for VBM loading
132 - GBA RR: Add support for resets in movies
133 - GBA Video: Remove lastHblank, as it is implied
134 - Libretro: Use anonymous memory mappers for large blocks of memory
135 - Libretro: Add install target for libretro core
136 - Qt: Window size command line options are now supported
137 - Qt: Increase usability of key mapper
138 - Qt: Add 'Apply' button to settings window
139 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
140 - Qt: Allow use of modifier keys as input
141 - Qt: Optimize log viewer
142 - Qt: Added button for breaking into the GDB debugger
143 - Qt: Add box for showing duration of rewind
144 - SDL: Support fullscreen in SDL 1.2
145 - SDL: Allow GBASDLAudio to be used without a thread context
146 - Util: Use VFile for configuration
147 - Util: Add MutexTryLock
148
1490.3.2: (2015-12-16)
150Bugfixes:
151 - ARM7: Fix STRT/STRBT
152 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
153 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
154 - Libretro: Fix problems with rumble not turning off
155 - GBA: Fix idle skip state being retained between games
156 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
157 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
158 - GBA BIOS: Fix Sqrt sign
159 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
160 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
161 - GBA Memory: Fix DMA behavior for SRAM accesses
162 - GBA Memory: Fix Store8 to OBJ VRAM
163 - GBA Memory: Fix alignment of LDM/STM on SRAM
164 - GBA Memory: Fix unaligned out-of-bounds ROM loads
165 - GBA Memory: Fix timing of DMAs
166 - GBA Video: Fix _mix for 15-bit color
167 - GBA Video: Fix OAM and palette initialization
168 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
169 - Qt: Use safer isLoaded check in GameController
170 - Qt: Fix a race condition in PainterGL that could lead to a crash
171 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
172 - Qt: Fix font size in memory viewer
173 - Qt: Fix a crash in the memory viewer
174 - Qt: Add additional checks in CheatModel to prevent crashes
175 - Qt: Fix race condition with setting sample rate
176 - Qt: Fix crash when closing multiplayer windows
177 - Qt: Fix resetting while paused
178Misc:
179 - GBA Audio: Implement missing flags on SOUNDCNT_X register
180 - Qt: Add mute option to menu
181
1820.3.1: (2015-10-24)
183Bugfixes:
184 - ARM7: Fix instruction decoding of Thumb shifts
185 - GBA: Deinit savegame when unloading a ROM
186 - GBA: Fix BIOS check on big endian
187 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
188 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
189 - GBA Audio: Fix audio channels being silenced at the wrong time
190 - GBA Memory: Fix bad BIOS Load16 on big endian
191 - GBA Memory: Fix bad Load8 on big endian
192 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
193 - GBA Video: Fix edge case with sprite blend modes and semitransparency
194 - GBA Video: Fix objwin and blending interaction on sprites
195 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
196 - Libretro: Fix a memory leak with the render buffer
197 - Qt: Windows no longer spawn in the top left on first launch
198 - Qt: Fix install path of XDG desktop file with DESTDIR
199 - Qt: Fix drag and drop on Windows
200 - Qt: Reenable double buffering, as disabling it broke some Windows configs
201 - VFS: Fix return values of VFileFILE.read and .write
202Misc:
203 - All: Reset next event to cycles instead of zero to interrupt
204 - All: Add --version flag
205 - ARM7: Force disable LTO on two files to work around a GCC bug
206 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
207 - GBA: Better memory handling with PNG savestates
208 - GBA: Additional savestate sanity checks
209 - GBA: Check for cycle count being too high
210 - GBA Audio: Allow GBAAVStream to have no video callback
211 - GBA BIOS: Implement RegisterRamReset for SIO registers
212 - Qt: Remove useless help icons in dialogs
213 - Qt: Prevent savestate window from opening while in multiplayer
214 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
215 - Qt: Dropping multiplayer windows works more cleanly now
216
2170.3.0: (2015-08-16)
218Features:
219 - Ability to hide individual background layers, or OBJs
220 - Ability to mute individual audio channels
221 - Palette viewer and exporter
222 - Volume control
223 - More shortcuts are editable (e.g. quick save/load)
224 - Rewind now shows the frame after rewinding
225 - Import/Export of GameShark/Action Replay snapshots
226 - Add "Step backwards" item for single increment rewind
227 - Deadzone estimation for game controllers
228 - Analog inputs can be used for shortcuts
229 - Menu items for specific solar sensor brightness levels
230 - Remappable controls for tilt and gyroscope sensors
231 - Status messages for actions taken while a game is running (e.g. save/load state)
232 - Memory inspector
233 - Screensaver can now be suspended while a game is running
234 - Load/save the most recent savestate slot
235 - Support varible speed (PWM) rumble
236 - Ability to cap fast forward speed
237 - Finer control over FPS target
238 - Holdable shortcut for rewinding one frame at a time
239 - Ability to boot directly into the BIOS
240 - Preliminary support for yanking out the game pak while a game is running
241 - Thumb-drive mode by putting a file called portable.ini in the same folder
242 - Configurable display driver, between software and OpenGL
243 - Undo-able savestate loading and saving
244 - Controller profiles now store shortcut settings
245 - Default controller profiles for several common controllers
246 - Libretro now supports BIOS, rumble and solar sensor
247 - Implement BIOS call Stop, for sleep mode
248 - Automatically load patches, if found
249 - Improved video synchronization
250 - Configurable audio output sample rate
251Bugfixes:
252 - ARM7: Fix SWI and IRQ timings
253 - ARM7: Fix Thumb MUL timing
254 - ARM7: Fix timing of multiplies to use N cycles
255 - ARM7: ARMHotplugDetach should call deinit
256 - Debugger: Fix use-after-free in breakpoint clearing code
257 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
258 - GBA: Cap audio FIFO read size during deserialization
259 - GBA: Check for corrupted savestates when loading
260 - GBA: Check for improperly sized savestates when loading
261 - GBA: Check for savestates made from differently sized ROMs
262 - GBA: Fix calls to endian-independent loadstores
263 - GBA: Fix timing of reading from timer registers
264 - GBA: Ensure cycles never go negative
265 - GBA Audio: Force audio FIFOs to 32-bit
266 - GBA Audio: Fix audio pitch changing when adjusting buffer size
267 - GBA Audio: Fix sample order in audio channel 3
268 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
269 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
270 - GBA Memory: Improve Thumb open bus behavior
271 - GBA Memory: Fix potential DMA issue when loading a savestate
272 - GBA Memory: Fix load/store multiple video memory waitstates
273 - GBA SIO: Fix reseting when there are SIO devices attached
274 - GBA Video: Blended sprites should never have other effects applied
275 - GBA Video: Fix out-of-bounds tiles in mosaic
276 - GBA Video: Fix windows not affecting sprites
277 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
278 - GBA Video: Fix timing on first scanline
279 - Qt: Better cleanup when a game crashes
280 - Qt: Fix open ROM dialog filtering for archive formats
281 - Qt: Cap the maximum number of multiplayer windows
282 - Qt: Fix maximum year in sensor override
283 - Qt: Fix window being too tall after exiting fullscreen
284 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
285 - Qt: Fix analog buttons not getting unmapped
286 - Qt: Fix passing command line options
287 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
288 - SDL: Fix SDL build when OpenGL is missing
289 - Util: Allow loading IPS patches that grow the ROM
290 - VFS: Fix resource leaks if some allocations fail
291 - VFS: Fix line-reading to return proper values
292 - Video: Fix an issue with very long filenames
293 - Util: Fix formatting of floats
294Misc:
295 - All: Add --help flag for command line programs
296 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
297 - All: Enable static linking for Windows
298 - All: Enable static linking for OS X
299 - All: Threads are now named
300 - All: Proper handling of Unicode file paths
301 - ARM7: Add emulation for Undefined CPU mode
302 - ARM7: Reduce the size of the Thumb instruction table
303 - GBA: Add status log level
304 - GBA: GBARewind now returns how many states it has rewound
305 - GBA: SIO logging layer
306 - GBA BIOS: Stub out SoundBias
307 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
308 - GBA: Don't include GBACLIDebugger struct unless needed
309 - GBA: Savedata is now synced shortly after data finishes being written
310 - GBA: Process multiple timer events at once, if necessary
311 - GBA Audio: Implement audio reset for channels A/B
312 - GBA Audio: Process multiple audio events at once, if necessary
313 - GBA Hardware: Backport generic RTC source into core
314 - GBA Input: Allow axes and buttons to be mapped to the same key
315 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
316 - GBA SIO: Add a dummy driver for Normal mode
317 - GBA Thread: Add functionality for running callbacks on the GBA thread
318 - GBA Thread: Split GBASync into a separate file
319 - GBA Video: Refactor software renderer into separate files
320 - GBA Video: Slightly optimize mode 0 mosaic rendering
321 - Debugger: Free watchpoints in addition to breakpoints
322 - Qt: Handle saving input settings better
323 - Qt: Move GL frame drawing back onto its own thread
324 - Qt: Fast forward (held) option moved from Other to Emulation menu
325 - Qt: Show version info in window title
326 - Qt: Migrate multiplayer window handling into GBAApp
327 - Qt: Unified file opening and saving with last location
328 - Qt: Fix windows being resizable when they shouldn't have been
329 - Qt: Only hide cursor in full screen
330 - Qt: Replace pause-after-frame mutex with an atomic
331 - Qt: Add application icon and XDG desktop files
332 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
333 - Qt: Don't save window size when entering fullscreen
334 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
335 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
336 - Qt: Increase usability of key mapper
337 - Qt: Show checkmark for window sizes
338 - Qt: Set window path to loaded ROM
339 - Perf: Ability to load savestates immediately on launch
340 - SDL: Properly check for initialization
341 - SDL: Clean up initialization functions
342 - SDL: Clean up GL context
343 - Util: Allow disabling the threading code entirely
344 - VFS: Add sync method to force syncing with backing
345
3460.2.1: (2015-05-13)
347Bugfixes:
348 - All: Fix sanitize-deb script not cleaning up after itself
349 - All: Fix dependencies for libavcodec on Debian-derived platforms
350 - ARM7: Handle writeback for PC in addressing modes 2 and 3
351 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
352 - ARM7: Fix ARM multiply instructions when PC is a destination register
353 - Debugger: Fix use-after-free in breakpoint clearing code
354 - Debugger: Fix boundary conditions in tab completion
355 - GBA: Fix timers not updating timing when writing to only the reload register
356 - GBA: Fix rewind boundary conditions
357 - GBA: Add initial I/O register settings for background matrix registers
358 - GBA: Fix hang when loading a savestate if sync to video is enabled
359 - GBA: Handle out-of-bounds I/O access
360 - GBA: Fix bounds-checking on EEPROM access
361 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
362 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
363 - GBA Memory: Allow SRAM to be 64kB
364 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
365 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
366 - GBA Video: Fix second frame mode 5
367 - Perf: Fix race condition if a game crashes immediately on start
368 - Qt: Fix Display object leak when closing a window
369 - Qt: Fix .deb dependencies
370 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
371 - Qt: Fix window not regaining focus after exiting savestate window
372 - Qt: Fix regression where video would not record if the game had already started
373 - Qt: Fix potential crash if a gamepad causes focus to change
374 - Qt: Fix controller axis querying
375 - Qt: Fix multiplayer windows opening as the wrong size
376 - Qt: Fix controllers sometimes not loading the right profile
377 - SDL: Fix boundary conditions for joystick adjustments
378 - SDL: Allocate properly sized input maps
379 - SDL: Fix potential build issues when Qt and SDL2 are in use
380 - Util: Fix resource leak in UTF-8 handling code
381 - Util: Fix a null-pointer issue when attempting to delete a key
382 - VFS: Fix resource leaks if some allocations fail
383 - Video: Fix an issue with very long filenames
384Misc:
385 - GBA Memory: Soft-crash if jumping past the end of a ROM
386 - Qt: Show multiplayer numbers in window title
387 - Qt: Solar sensor can have shortcuts set
388
3890.2.0: (2015-04-03)
390Features:
391 - Support for gamepad axes, e.g. analog sticks or triggers
392 - Add scale presets for up to 6x
393 - Settings window
394 - Bilinear resampling option
395 - Add option to skip BIOS start screen
396 - List of recently opened games
397 - Support for games using the Solar Sensor
398 - Better audio resampling via blip-buf
399 - Game Pak overrides dialog for setting savetype and sensor values
400 - Support for games using the tilt sensor
401 - Remappable shortcuts for keyboard and gamepad
402 - Rewinding of emulation
403 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
404 - Support IPv6
405 - Save directory of last loaded file
406 - Support BPS patches
407 - Automatically detect and optimize out idle loops
408 - Configurable game overrides
409 - Support loading 7-Zip files
410 - Drag and drop game loading
411 - Cheat code support
412 - Runtime configurable audio driver
413 - Libretro core for use with RetroArch and other front-ends
414 - Controller profiles for setting different bindings for different controllers
415 - Ability to lock aspect ratio
416 - Local link cable support
417 - Ability to switch which game controller is in use per instance
418 - Ability to prevent opposing directional input
419 - Warning dialog if an unimplemented BIOS feature is called
420 - Debugger: Add CLI "frame", frame advance command
421 - Debugger: Add CLI functions for writing to memory
422 - Debugger: Add CLI functions for examining memory regions
423 - Debugger: Add CLI function for writing a register
424Bugfixes:
425 - ARM7: Extend prefetch by one stage
426 - ARM7: Fix cycle counting for loads
427 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
428 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
429 - GBA: Initialize gba.sync to null
430 - GBA: Fix timer initialization
431 - GBA Audio: Support 16-bit writes to FIFO audio
432 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
433 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
434 - GBA BIOS: Fix BIOS prefetch after reset
435 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
436 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
437 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
438 - GBA Memory: Fix I cycles that had been moved to ARM7 core
439 - GBA Memory: Fix cycle counting for 32-bit load/stores
440 - GBA RR: Fix fallthrough error when reading tags from a movie
441 - GBA Thread: Fix possible hang when loading an archive
442 - GBA Thread: Fix possible deadlock in video sync
443 - Perf: Fix crash when the GBA thread fails to start
444 - Qt: Fix crash starting a GDB stub if a game isn't loaded
445 - Qt: Fix crash when adjusting settings after closing a game
446 - Qt: Fix crash when starting GDB stub after closing a game
447 - Qt: Fix patch loading while a game is running
448 - Qt: Fix crash when loading a game after stopping GDB server
449 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
450 - Qt: Fix crash when attempting to pause if a game is not running
451 - SDL: Properly clean up if a game doesn't launch
452 - Util: Fix sockets on Windows
453Misc:
454 - All: Enable link-time optimization
455 - Debugger: Watchpoints now work on STM/LDM instructions
456 - Debugger: Clean up GDB stub network interfacing
457 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
458 - Debugger: Merge Thumb BL instructions when disassembling
459 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
460 - Debugger: Watchpoints now report address watched (fixes #68)
461 - Debugger: Add support for soft breakpoints
462 - Debugger: Make I/O register names be addresses instead of values
463 - Debugger: Rename read/write commands
464 - GBA: Improve accuracy of event timing
465 - GBA: Add API for getting Configuration structs for overrides and input
466 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
467 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
468 - GBA: Move A/V stream interface into core
469 - GBA: Savestates now take into account savedata state machines (fixes #109)
470 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
471 - GBA Memory: Simplify memory API and use fixed bus width
472 - GBA Thread: Make GBASyncWaitFrameStart time out
473 - GBA Video: Start video at the last scanline instead of the first
474 - Qt: Optimize logo drawing
475 - Qt: Move frame upload back onto main thread
476 - Qt: Remember window position
477 - Qt: Double-clicking on the window toggles full screen
478 - Util: Use proper locale for reading and writing float values
479
4800.1.1: (2015-01-24)
481Bugfixes:
482 - ARM7: Fix LDM writeback to a register already written
483 - GBA: Fix timers 2 and 3 updating incorrectly
484 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
485 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
486 - GBA Audio: Properly initialize audio FIFO channels
487 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
488 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
489 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
490 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
491 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
492 - GBA BIOS: Fix HuffUnComp boundary conditions
493 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
494 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
495 - GBA Memory: Filter out top nybble of DMA addresses
496 - GBA Memory: Properly bounds-check VRAM accesses
497 - GBA Memory: Fix initial DMA state
498 - GBA Thread: Allow halted games to exit cleanly
499 - GBA Video: Fix blend issues with obscured middle layers
500 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
501 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
502 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
503 - GBA Video: Fix sprite boundary conditions with mosaic
504 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
505 - Qt: Fix issue with set frame sizes being the wrong height
506 - Qt: Fix emulator crashing when full screen if a game is not running
507 - Qt: Fix window focus issues
508 - Qt: Properly set default video recording settings
509 - Qt: Fix a race condition when a game crashes immediately
510 - Qt: Fix some cases where key mapping can break if focus is adjusted
511 - Qt: Fix crash if a game pauses before any frames are shown
512 - Debugger: Negative PC-relative loads now properly subtract the offset
513 - Debugger: Align PC-relative loads in Thumb
514 - Debugger: Fix watchpoints triggering too late
515 - Debugger: Fix binary print putting spaces between digits
516 - Video: Ensure FFmpeg encoder has audio frames
517 - Video: Fix uncompressed PCM audio recording
518 - Video: Fix FFmpeg crashing when the file extension is wrong
519 - Util: Fix SOCKET_FAILED macro
520Misc:
521 - GBA: Exit cleanly on FATAL if the port supports it
522 - GBA Memory: Implement 16- and 32-bit loads from SRAM
523 - Qt: Disable sync to video by default
524 - Qt: Handle a game crash without crashing
525 - Qt: Set default log level to FATAL, ERROR and WARN
526 - Qt: Clarify some phrasing in the menus
527 - Qt: Clear active buttons when focus is lost
528
5290.1.0: (2014-12-13)
530 - Initial release