all repos — mgba @ 61ddffbcae2b1b213c13811754121e831608dc78

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24 - Preliminary support for yanking out the game pak while a game is running
 25 - Thumb-drive mode by putting a file called portable.ini in the same folder
 26 - Configurable display driver, between software and OpenGL
 27Bugfixes:
 28 - ARM7: Fix SWI and IRQ timings
 29 - GBA Audio: Force audio FIFOs to 32-bit
 30 - GBA Memory: Improve Thumb open bus behavior
 31 - VFS: Fix resource leaks if some allocations fail
 32 - Video: Fix an issue with very long filenames
 33 - GBA Video: Blended sprites should never have other effects applied
 34 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 35 - Qt: Better cleanup when a game crashes
 36 - Qt: Fix open ROM dialog filtering for archive formats
 37 - ARM7: Fix Thumb MUL timing
 38 - Qt: Cap the maximum number of multiplayer windows
 39 - Qt: Fix maximum year in sensor override
 40 - GBA: Cap audio FIFO read size during deserialization
 41 - GBA: Check for corrupted savestates when loading
 42 - GBA: Check for improperly sized savestates when loading
 43 - GBA: Check for savestates made from differently sized ROMs
 44 - GBA Video: Fix out-of-bounds tiles in mosaic
 45 - GBA Memory: Fix potential DMA issue when loading a savestate
 46 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 47 - SDL: Fix SDL build when OpenGL is missing
 48 - ARM7: Fix timing of multiplies to use N cycles
 49 - GBA: Fix calls to endian-independent loadstores
 50 - GBA Video: Fix windows not affecting sprites
 51 - VFS: Fix line-reading to return proper values
 52 - GBA Memory: Fix load/store multiple video memory waitstates
 53 - GBA: Fix timing of reading from timer registers
 54 - Util: Allow loading IPS patches that grow the ROM
 55 - GBA Audio: Fix sample order in audio channel 3
 56 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 57 - ARM7: ARMHotplugDetach should call deinit
 58 - Qt: Fix window being too tall after exiting fullscreen
 59 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 60Misc:
 61 - Qt: Handle saving input settings better
 62 - Debugger: Free watchpoints in addition to breakpoints
 63 - Qt: Move GL frame drawing back onto its own thread
 64 - GBA: Add status log level
 65 - GBA Thread: Add functionality for running callbacks on the GBA thread
 66 - Qt: Fast forward (held) option moved from Other to Emulation menu
 67 - All: Add --help flag for command line programs
 68 - Qt: Show version info in window title
 69 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 70 - GBA SIO: Add a dummy driver for Normal mode
 71 - GBA: GBARewind now returns how many states it has rewound
 72 - All: Enable static linking for Windows
 73 - All: Enable static linking for OS X
 74 - Qt: Migrate multiplayer window handling into GBAApp
 75 - Qt: Unified file opening and saving with last location
 76 - Qt: Fix windows being resizable when they shouldn't have been
 77 - Qt: Only hide cursor in full screen
 78 - Perf: Ability to load savestates immediately on launch
 79 - Qt: Replace pause-after-frame mutex with an atomic
 80 - Util: Allow disabling the threading code entirely
 81 - GBA: SIO logging layer
 82 - Qt: Add application icon and XDG desktop files
 83 - GBA Thread: Split GBASync into a separate file
 84 - SDL: Properly check for initialization
 85 - SDL: Clean up initialization functions
 86 - All: Threads are now named
 87 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 88 - Qt: Don't save window size when entering fullscreen
 89 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 90 - GBA Video: Refactor software renderer into separate files
 91 - ARM7: Add emulation for Undefined CPU mode
 92 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 93 - ARM7: Reduce the size of the Thumb instruction table
 94 - GBA: Don't include GBACLIDebugger struct unless needed
 95 - SDL: Clean up GL context
 96 - GBA Audio: Implement audio reset for channels A/B
 97 - GBA Hardware: Backport generic RTC source into core
 98 - All: Proper handling of Unicode file paths
 99
1000.2.1: (2015-05-13)
101Bugfixes:
102 - All: Fix sanitize-deb script not cleaning up after itself
103 - All: Fix dependencies for libavcodec on Debian-derived platforms
104 - ARM7: Handle writeback for PC in addressing modes 2 and 3
105 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
106 - ARM7: Fix ARM multiply instructions when PC is a destination register
107 - Debugger: Fix use-after-free in breakpoint clearing code
108 - Debugger: Fix boundary conditions in tab completion
109 - GBA: Fix timers not updating timing when writing to only the reload register
110 - GBA: Fix rewind boundary conditions
111 - GBA: Add initial I/O register settings for background matrix registers
112 - GBA: Fix hang when loading a savestate if sync to video is enabled
113 - GBA: Handle out-of-bounds I/O access
114 - GBA: Fix bounds-checking on EEPROM access
115 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
116 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
117 - GBA Memory: Allow SRAM to be 64kB
118 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
119 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
120 - GBA Video: Fix second frame mode 5
121 - Perf: Fix race condition if a game crashes immediately on start
122 - Qt: Fix Display object leak when closing a window
123 - Qt: Fix .deb dependencies
124 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
125 - Qt: Fix window not regaining focus after exiting savestate window
126 - Qt: Fix regression where video would not record if the game had already started
127 - Qt: Fix potential crash if a gamepad causes focus to change
128 - Qt: Fix controller axis querying
129 - Qt: Fix multiplayer windows opening as the wrong size
130 - Qt: Fix controllers sometimes not loading the right profile
131 - SDL: Fix boundary conditions for joystick adjustments
132 - SDL: Allocate properly sized input maps
133 - SDL: Fix potential build issues when Qt and SDL2 are in use
134 - Util: Fix resource leak in UTF-8 handling code
135 - Util: Fix a null-pointer issue when attempting to delete a key
136 - VFS: Fix resource leaks if some allocations fail
137 - Video: Fix an issue with very long filenames
138Misc:
139 - GBA Memory: Soft-crash if jumping past the end of a ROM
140 - Qt: Show multiplayer numbers in window title
141 - Qt: Solar sensor can have shortcuts set
142
1430.2.0: (2015-04-03)
144Features:
145 - Support for gamepad axes, e.g. analog sticks or triggers
146 - Add scale presets for up to 6x
147 - Settings window
148 - Bilinear resampling option
149 - Add option to skip BIOS start screen
150 - List of recently opened games
151 - Support for games using the Solar Sensor
152 - Better audio resampling via blip-buf
153 - Game Pak overrides dialog for setting savetype and sensor values
154 - Support for games using the tilt sensor
155 - Remappable shortcuts for keyboard and gamepad
156 - Rewinding of emulation
157 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
158 - Support IPv6
159 - Save directory of last loaded file
160 - Support BPS patches
161 - Automatically detect and optimize out idle loops
162 - Configurable game overrides
163 - Support loading 7-Zip files
164 - Drag and drop game loading
165 - Cheat code support
166 - Runtime configurable audio driver
167 - Libretro core for use with RetroArch and other front-ends
168 - Controller profiles for setting different bindings for different controllers
169 - Ability to lock aspect ratio
170 - Local link cable support
171 - Ability to switch which game controller is in use per instance
172 - Ability to prevent opposing directional input
173 - Warning dialog if an unimplemented BIOS feature is called
174 - Debugger: Add CLI "frame", frame advance command
175 - Debugger: Add CLI functions for writing to memory
176 - Debugger: Add CLI functions for examining memory regions
177 - Debugger: Add CLI function for writing a register
178Bugfixes:
179 - ARM7: Extend prefetch by one stage
180 - ARM7: Fix cycle counting for loads
181 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
182 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
183 - GBA: Initialize gba.sync to null
184 - GBA: Fix timer initialization
185 - GBA Audio: Support 16-bit writes to FIFO audio
186 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
187 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
188 - GBA BIOS: Fix BIOS prefetch after reset
189 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
190 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
191 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
192 - GBA Memory: Fix I cycles that had been moved to ARM7 core
193 - GBA Memory: Fix cycle counting for 32-bit load/stores
194 - GBA RR: Fix fallthrough error when reading tags from a movie
195 - GBA Thread: Fix possible hang when loading an archive
196 - GBA Thread: Fix possible deadlock in video sync
197 - Perf: Fix crash when the GBA thread fails to start
198 - Qt: Fix crash starting a GDB stub if a game isn't loaded
199 - Qt: Fix crash when adjusting settings after closing a game
200 - Qt: Fix crash when starting GDB stub after closing a game
201 - Qt: Fix patch loading while a game is running
202 - Qt: Fix crash when loading a game after stopping GDB server
203 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
204 - Qt: Fix crash when attempting to pause if a game is not running
205 - SDL: Properly clean up if a game doesn't launch
206 - Util: Fix sockets on Windows
207Misc:
208 - All: Enable link-time optimization
209 - Debugger: Watchpoints now work on STM/LDM instructions
210 - Debugger: Clean up GDB stub network interfacing
211 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
212 - Debugger: Merge Thumb BL instructions when disassembling
213 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
214 - Debugger: Watchpoints now report address watched (fixes #68)
215 - Debugger: Add support for soft breakpoints
216 - Debugger: Make I/O register names be addresses instead of values
217 - Debugger: Rename read/write commands
218 - GBA: Improve accuracy of event timing
219 - GBA: Add API for getting Configuration structs for overrides and input
220 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
221 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
222 - GBA: Move A/V stream interface into core
223 - GBA: Savestates now take into account savedata state machines (fixes #109)
224 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
225 - GBA Memory: Simplify memory API and use fixed bus width
226 - GBA Thread: Make GBASyncWaitFrameStart time out
227 - GBA Video: Start video at the last scanline instead of the first
228 - Qt: Optimize logo drawing
229 - Qt: Move frame upload back onto main thread
230 - Qt: Remember window position
231 - Qt: Double-clicking on the window toggles full screen
232 - Util: Use proper locale for reading and writing float values
233
2340.1.1: (2015-01-24)
235Bugfixes:
236 - ARM7: Fix LDM writeback to a register already written
237 - GBA: Fix timers 2 and 3 updating incorrectly
238 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
239 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
240 - GBA Audio: Properly initialize audio FIFO channels
241 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
242 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
243 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
244 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
245 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
246 - GBA BIOS: Fix HuffUnComp boundary conditions
247 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
248 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
249 - GBA Memory: Filter out top nybble of DMA addresses
250 - GBA Memory: Properly bounds-check VRAM accesses
251 - GBA Memory: Fix initial DMA state
252 - GBA Thread: Allow halted games to exit cleanly
253 - GBA Video: Fix blend issues with obscured middle layers
254 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
255 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
256 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
257 - GBA Video: Fix sprite boundary conditions with mosaic
258 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
259 - Qt: Fix issue with set frame sizes being the wrong height
260 - Qt: Fix emulator crashing when full screen if a game is not running
261 - Qt: Fix window focus issues
262 - Qt: Properly set default video recording settings
263 - Qt: Fix a race condition when a game crashes immediately
264 - Qt: Fix some cases where key mapping can break if focus is adjusted
265 - Qt: Fix crash if a game pauses before any frames are shown
266 - Debugger: Negative PC-relative loads now properly subtract the offset
267 - Debugger: Align PC-relative loads in Thumb
268 - Debugger: Fix watchpoints triggering too late
269 - Debugger: Fix binary print putting spaces between digits
270 - Video: Ensure FFmpeg encoder has audio frames
271 - Video: Fix uncompressed PCM audio recording
272 - Video: Fix FFmpeg crashing when the file extension is wrong
273 - Util: Fix SOCKET_FAILED macro
274Misc:
275 - GBA: Exit cleanly on FATAL if the port supports it
276 - GBA Memory: Implement 16- and 32-bit loads from SRAM
277 - Qt: Disable sync to video by default
278 - Qt: Handle a game crash without crashing
279 - Qt: Set default log level to FATAL, ERROR and WARN
280 - Qt: Clarify some phrasing in the menus
281 - Qt: Clear active buttons when focus is lost
282
2830.1.0: (2014-12-13)
284 - Initial release