all repos — mgba @ 62076d885c06b738bc21edb839a452c19777f5ca

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5Bugfixes:
  6 - VFS: Fix reading 7z archives without rewinding first
  7 - Qt: Fix sending gameStopped twice
  8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 10 - OpenGL: Correct boolean vector strcmp strings for uniforms
 11 - Wii: Fix tilting direction
 12 - SDL: Fix joystick initialization on BSD
 13 - SDL: Fix potential joystick crash in games with rumble
 14 - SDL: Fix axes being mapped wrong
 15 - Qt: Fix initial state of key mapping
 16 - Shaders: Fix AGS-001 shader with some bad drivers
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Qt: Initialize m_useBios
 19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 20 - GBA Serialize: Fix loading savegames from savestates
 21 - All: Fix several file handle leaks
 22 - Util: Use closesocket on Windows
 23 - GBA Memory: Fix executing code from OBJ region of VRAM
 24 - Util: Fix socket bind addresses
 25 - All: Fix instruction tables getting zeroed when linking sometimes
 26 - SDL: Fix SDL 1.2 build
 27Misc:
 28 - GBA: Slightly optimize GBAProcessEvents
 29 - Qt: Add preset for DualShock 4
 30 - SDL: Remove default gamepad mappings
 31 - Qt: Update 360 input profile on OS X to reflect newer drivers
 32 - Qt: Remove use of NaN
 33 - 3DS: Use blip_add_delta_fast for a small speed improvement
 34 - FFmpeg: Update dependencies on Ubuntu
 35 - OpenGL: Log shader compilation failure
 36 - All: Allow use of external minizip library
 37 - Qt: Remove some C99isms from C++ code
 38 - Windows: Add native VDir support
 39 - All: Add QUIET parameter to silence CMake
 40 - GBA Video: Null renderer should return proper register values
 41 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 42 - ARM7: Support forcing Thumb mode via MSR
 43 - ARM7: Flush prefetch cache when loading CPSR via MSR
 44
 450.4.0: (2016-02-02)
 46Features:
 47 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 48 - I/O viewer
 49 - Booting of multiboot images
 50 - Customization of GIF recording
 51 - Libretro: Cheat code support
 52 - Support for GLSL shaders
 53 - ROM information view
 54 - Support for VBA-style cheat codes
 55 - Savestates now store creation timestamps
 56 - Key autofire
 57 - Libretro: Allow blocking opposing directional input
 58 - OpenEmu core for OS X
 59 - Libretro: Settings for using BIOS and skipping intro
 60 - Libretro: Customizable idle loop removal
 61 - Implemented cycle counting for sprite rendering
 62 - Cleaner, unified settings window
 63 - Added a setting for pausing when the emulator is not in focus
 64 - Customizable paths for save games, save states, screenshots and patches
 65 - Controller hotplugging
 66 - Ability to store save games and active cheats within savestates
 67Bugfixes:
 68 - ARM7: Fix sign of unaligned LDRSH
 69 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 70 - Debugger: Fix watchpoints in gdb
 71 - GBA: Fix warnings when creating and loading savestates
 72 - GBA: Fix Iridion II savetype
 73 - GBA BIOS: Fix misaligned CpuSet
 74 - GBA Cheats: Fix cheats setting the Action Replay version
 75 - GBA Hardware: Fix GPIO on big endian
 76 - GBA Memory: Fix DMA register writing behavior
 77 - GBA Memory: Fix DMAs triggering two cycles early
 78 - Libretro: Fix aspect ratio
 79 - Qt: Fix some potential crashes with the gamepad mapping
 80 - Qt: Fix keys being mapped incorrectly when loading configuration file
 81 - Util: Fix PowerPC PNG read/write pixel order
 82 - Util: Fix excessive memory allocation when decoding a PNG
 83 - VFS: Fix VFileReadline and remove _vfdReadline
 84Misc:
 85 - All: Improved PowerPC support
 86 - All: Fix some undefined behavior warnings
 87 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 88 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 89 - GBA: Implement bad I/O register loading
 90 - GBA: Allow jumping to OAM and palette RAM
 91 - GBA BIOS: Finish implementing RegisterRamReset
 92 - GBA Config: Add "override" layer for better one-time configuration
 93 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 94 - GBA Memory: Use a dynamically sized mask for ROM memory
 95 - GBA Memory: Implement several unimplemented memory access types
 96 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 97 - GBA RR: Starting from savestate now embeds the savegame
 98 - GBA RR: Add preliminary SRAM support for VBM loading
 99 - GBA RR: Add support for resets in movies
100 - GBA Video: Remove lastHblank, as it is implied
101 - Libretro: Use anonymous memory mappers for large blocks of memory
102 - Libretro: Add install target for libretro core
103 - Qt: Window size command line options are now supported
104 - Qt: Increase usability of key mapper
105 - Qt: Add 'Apply' button to settings window
106 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
107 - Qt: Allow use of modifier keys as input
108 - Qt: Optimize log viewer
109 - Qt: Added button for breaking into the GDB debugger
110 - Qt: Add box for showing duration of rewind
111 - SDL: Support fullscreen in SDL 1.2
112 - SDL: Allow GBASDLAudio to be used without a thread context
113 - Util: Use VFile for configuration
114 - Util: Add MutexTryLock
115
1160.3.2: (2015-12-16)
117Bugfixes:
118 - ARM7: Fix STRT/STRBT
119 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
120 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
121 - Libretro: Fix problems with rumble not turning off
122 - GBA: Fix idle skip state being retained between games
123 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
124 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
125 - GBA BIOS: Fix Sqrt sign
126 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
127 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
128 - GBA Memory: Fix DMA behavior for SRAM accesses
129 - GBA Memory: Fix Store8 to OBJ VRAM
130 - GBA Memory: Fix alignment of LDM/STM on SRAM
131 - GBA Memory: Fix unaligned out-of-bounds ROM loads
132 - GBA Memory: Fix timing of DMAs
133 - GBA Video: Fix _mix for 15-bit color
134 - GBA Video: Fix OAM and palette initialization
135 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
136 - Qt: Use safer isLoaded check in GameController
137 - Qt: Fix a race condition in PainterGL that could lead to a crash
138 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
139 - Qt: Fix font size in memory viewer
140 - Qt: Fix a crash in the memory viewer
141 - Qt: Add additional checks in CheatModel to prevent crashes
142 - Qt: Fix race condition with setting sample rate
143 - Qt: Fix crash when closing multiplayer windows
144 - Qt: Fix resetting while paused
145Misc:
146 - GBA Audio: Implement missing flags on SOUNDCNT_X register
147 - Qt: Add mute option to menu
148
1490.3.1: (2015-10-24)
150Bugfixes:
151 - ARM7: Fix instruction decoding of Thumb shifts
152 - GBA: Deinit savegame when unloading a ROM
153 - GBA: Fix BIOS check on big endian
154 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
155 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
156 - GBA Audio: Fix audio channels being silenced at the wrong time
157 - GBA Memory: Fix bad BIOS Load16 on big endian
158 - GBA Memory: Fix bad Load8 on big endian
159 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
160 - GBA Video: Fix edge case with sprite blend modes and semitransparency
161 - GBA Video: Fix objwin and blending interaction on sprites
162 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
163 - Libretro: Fix a memory leak with the render buffer
164 - Qt: Windows no longer spawn in the top left on first launch
165 - Qt: Fix install path of XDG desktop file with DESTDIR
166 - Qt: Fix drag and drop on Windows
167 - Qt: Reenable double buffering, as disabling it broke some Windows configs
168 - VFS: Fix return values of VFileFILE.read and .write
169Misc:
170 - All: Reset next event to cycles instead of zero to interrupt
171 - All: Add --version flag
172 - ARM7: Force disable LTO on two files to work around a GCC bug
173 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
174 - GBA: Better memory handling with PNG savestates
175 - GBA: Additional savestate sanity checks
176 - GBA: Check for cycle count being too high
177 - GBA Audio: Allow GBAAVStream to have no video callback
178 - GBA BIOS: Implement RegisterRamReset for SIO registers
179 - Qt: Remove useless help icons in dialogs
180 - Qt: Prevent savestate window from opening while in multiplayer
181 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
182 - Qt: Dropping multiplayer windows works more cleanly now
183
1840.3.0: (2015-08-16)
185Features:
186 - Ability to hide individual background layers, or OBJs
187 - Ability to mute individual audio channels
188 - Palette viewer and exporter
189 - Volume control
190 - More shortcuts are editable (e.g. quick save/load)
191 - Rewind now shows the frame after rewinding
192 - Import/Export of GameShark/Action Replay snapshots
193 - Add "Step backwards" item for single increment rewind
194 - Deadzone estimation for game controllers
195 - Analog inputs can be used for shortcuts
196 - Menu items for specific solar sensor brightness levels
197 - Remappable controls for tilt and gyroscope sensors
198 - Status messages for actions taken while a game is running (e.g. save/load state)
199 - Memory inspector
200 - Screensaver can now be suspended while a game is running
201 - Load/save the most recent savestate slot
202 - Support varible speed (PWM) rumble
203 - Ability to cap fast forward speed
204 - Finer control over FPS target
205 - Holdable shortcut for rewinding one frame at a time
206 - Ability to boot directly into the BIOS
207 - Preliminary support for yanking out the game pak while a game is running
208 - Thumb-drive mode by putting a file called portable.ini in the same folder
209 - Configurable display driver, between software and OpenGL
210 - Undo-able savestate loading and saving
211 - Controller profiles now store shortcut settings
212 - Default controller profiles for several common controllers
213 - Libretro now supports BIOS, rumble and solar sensor
214 - Implement BIOS call Stop, for sleep mode
215 - Automatically load patches, if found
216 - Improved video synchronization
217 - Configurable audio output sample rate
218Bugfixes:
219 - ARM7: Fix SWI and IRQ timings
220 - ARM7: Fix Thumb MUL timing
221 - ARM7: Fix timing of multiplies to use N cycles
222 - ARM7: ARMHotplugDetach should call deinit
223 - Debugger: Fix use-after-free in breakpoint clearing code
224 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
225 - GBA: Cap audio FIFO read size during deserialization
226 - GBA: Check for corrupted savestates when loading
227 - GBA: Check for improperly sized savestates when loading
228 - GBA: Check for savestates made from differently sized ROMs
229 - GBA: Fix calls to endian-independent loadstores
230 - GBA: Fix timing of reading from timer registers
231 - GBA: Ensure cycles never go negative
232 - GBA Audio: Force audio FIFOs to 32-bit
233 - GBA Audio: Fix audio pitch changing when adjusting buffer size
234 - GBA Audio: Fix sample order in audio channel 3
235 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
236 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
237 - GBA Memory: Improve Thumb open bus behavior
238 - GBA Memory: Fix potential DMA issue when loading a savestate
239 - GBA Memory: Fix load/store multiple video memory waitstates
240 - GBA SIO: Fix reseting when there are SIO devices attached
241 - GBA Video: Blended sprites should never have other effects applied
242 - GBA Video: Fix out-of-bounds tiles in mosaic
243 - GBA Video: Fix windows not affecting sprites
244 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
245 - GBA Video: Fix timing on first scanline
246 - Qt: Better cleanup when a game crashes
247 - Qt: Fix open ROM dialog filtering for archive formats
248 - Qt: Cap the maximum number of multiplayer windows
249 - Qt: Fix maximum year in sensor override
250 - Qt: Fix window being too tall after exiting fullscreen
251 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
252 - Qt: Fix analog buttons not getting unmapped
253 - Qt: Fix passing command line options
254 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
255 - SDL: Fix SDL build when OpenGL is missing
256 - Util: Allow loading IPS patches that grow the ROM
257 - VFS: Fix resource leaks if some allocations fail
258 - VFS: Fix line-reading to return proper values
259 - Video: Fix an issue with very long filenames
260 - Util: Fix formatting of floats
261Misc:
262 - All: Add --help flag for command line programs
263 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
264 - All: Enable static linking for Windows
265 - All: Enable static linking for OS X
266 - All: Threads are now named
267 - All: Proper handling of Unicode file paths
268 - ARM7: Add emulation for Undefined CPU mode
269 - ARM7: Reduce the size of the Thumb instruction table
270 - GBA: Add status log level
271 - GBA: GBARewind now returns how many states it has rewound
272 - GBA: SIO logging layer
273 - GBA BIOS: Stub out SoundBias
274 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
275 - GBA: Don't include GBACLIDebugger struct unless needed
276 - GBA: Savedata is now synced shortly after data finishes being written
277 - GBA: Process multiple timer events at once, if necessary
278 - GBA Audio: Implement audio reset for channels A/B
279 - GBA Audio: Process multiple audio events at once, if necessary
280 - GBA Hardware: Backport generic RTC source into core
281 - GBA Input: Allow axes and buttons to be mapped to the same key
282 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
283 - GBA SIO: Add a dummy driver for Normal mode
284 - GBA Thread: Add functionality for running callbacks on the GBA thread
285 - GBA Thread: Split GBASync into a separate file
286 - GBA Video: Refactor software renderer into separate files
287 - GBA Video: Slightly optimize mode 0 mosaic rendering
288 - Debugger: Free watchpoints in addition to breakpoints
289 - Qt: Handle saving input settings better
290 - Qt: Move GL frame drawing back onto its own thread
291 - Qt: Fast forward (held) option moved from Other to Emulation menu
292 - Qt: Show version info in window title
293 - Qt: Migrate multiplayer window handling into GBAApp
294 - Qt: Unified file opening and saving with last location
295 - Qt: Fix windows being resizable when they shouldn't have been
296 - Qt: Only hide cursor in full screen
297 - Qt: Replace pause-after-frame mutex with an atomic
298 - Qt: Add application icon and XDG desktop files
299 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
300 - Qt: Don't save window size when entering fullscreen
301 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
302 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
303 - Qt: Increase usability of key mapper
304 - Qt: Show checkmark for window sizes
305 - Qt: Set window path to loaded ROM
306 - Perf: Ability to load savestates immediately on launch
307 - SDL: Properly check for initialization
308 - SDL: Clean up initialization functions
309 - SDL: Clean up GL context
310 - Util: Allow disabling the threading code entirely
311 - VFS: Add sync method to force syncing with backing
312
3130.2.1: (2015-05-13)
314Bugfixes:
315 - All: Fix sanitize-deb script not cleaning up after itself
316 - All: Fix dependencies for libavcodec on Debian-derived platforms
317 - ARM7: Handle writeback for PC in addressing modes 2 and 3
318 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
319 - ARM7: Fix ARM multiply instructions when PC is a destination register
320 - Debugger: Fix use-after-free in breakpoint clearing code
321 - Debugger: Fix boundary conditions in tab completion
322 - GBA: Fix timers not updating timing when writing to only the reload register
323 - GBA: Fix rewind boundary conditions
324 - GBA: Add initial I/O register settings for background matrix registers
325 - GBA: Fix hang when loading a savestate if sync to video is enabled
326 - GBA: Handle out-of-bounds I/O access
327 - GBA: Fix bounds-checking on EEPROM access
328 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
329 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
330 - GBA Memory: Allow SRAM to be 64kB
331 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
332 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
333 - GBA Video: Fix second frame mode 5
334 - Perf: Fix race condition if a game crashes immediately on start
335 - Qt: Fix Display object leak when closing a window
336 - Qt: Fix .deb dependencies
337 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
338 - Qt: Fix window not regaining focus after exiting savestate window
339 - Qt: Fix regression where video would not record if the game had already started
340 - Qt: Fix potential crash if a gamepad causes focus to change
341 - Qt: Fix controller axis querying
342 - Qt: Fix multiplayer windows opening as the wrong size
343 - Qt: Fix controllers sometimes not loading the right profile
344 - SDL: Fix boundary conditions for joystick adjustments
345 - SDL: Allocate properly sized input maps
346 - SDL: Fix potential build issues when Qt and SDL2 are in use
347 - Util: Fix resource leak in UTF-8 handling code
348 - Util: Fix a null-pointer issue when attempting to delete a key
349 - VFS: Fix resource leaks if some allocations fail
350 - Video: Fix an issue with very long filenames
351Misc:
352 - GBA Memory: Soft-crash if jumping past the end of a ROM
353 - Qt: Show multiplayer numbers in window title
354 - Qt: Solar sensor can have shortcuts set
355
3560.2.0: (2015-04-03)
357Features:
358 - Support for gamepad axes, e.g. analog sticks or triggers
359 - Add scale presets for up to 6x
360 - Settings window
361 - Bilinear resampling option
362 - Add option to skip BIOS start screen
363 - List of recently opened games
364 - Support for games using the Solar Sensor
365 - Better audio resampling via blip-buf
366 - Game Pak overrides dialog for setting savetype and sensor values
367 - Support for games using the tilt sensor
368 - Remappable shortcuts for keyboard and gamepad
369 - Rewinding of emulation
370 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
371 - Support IPv6
372 - Save directory of last loaded file
373 - Support BPS patches
374 - Automatically detect and optimize out idle loops
375 - Configurable game overrides
376 - Support loading 7-Zip files
377 - Drag and drop game loading
378 - Cheat code support
379 - Runtime configurable audio driver
380 - Libretro core for use with RetroArch and other front-ends
381 - Controller profiles for setting different bindings for different controllers
382 - Ability to lock aspect ratio
383 - Local link cable support
384 - Ability to switch which game controller is in use per instance
385 - Ability to prevent opposing directional input
386 - Warning dialog if an unimplemented BIOS feature is called
387 - Debugger: Add CLI "frame", frame advance command
388 - Debugger: Add CLI functions for writing to memory
389 - Debugger: Add CLI functions for examining memory regions
390 - Debugger: Add CLI function for writing a register
391Bugfixes:
392 - ARM7: Extend prefetch by one stage
393 - ARM7: Fix cycle counting for loads
394 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
395 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
396 - GBA: Initialize gba.sync to null
397 - GBA: Fix timer initialization
398 - GBA Audio: Support 16-bit writes to FIFO audio
399 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
400 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
401 - GBA BIOS: Fix BIOS prefetch after reset
402 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
403 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
404 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
405 - GBA Memory: Fix I cycles that had been moved to ARM7 core
406 - GBA Memory: Fix cycle counting for 32-bit load/stores
407 - GBA RR: Fix fallthrough error when reading tags from a movie
408 - GBA Thread: Fix possible hang when loading an archive
409 - GBA Thread: Fix possible deadlock in video sync
410 - Perf: Fix crash when the GBA thread fails to start
411 - Qt: Fix crash starting a GDB stub if a game isn't loaded
412 - Qt: Fix crash when adjusting settings after closing a game
413 - Qt: Fix crash when starting GDB stub after closing a game
414 - Qt: Fix patch loading while a game is running
415 - Qt: Fix crash when loading a game after stopping GDB server
416 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
417 - Qt: Fix crash when attempting to pause if a game is not running
418 - SDL: Properly clean up if a game doesn't launch
419 - Util: Fix sockets on Windows
420Misc:
421 - All: Enable link-time optimization
422 - Debugger: Watchpoints now work on STM/LDM instructions
423 - Debugger: Clean up GDB stub network interfacing
424 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
425 - Debugger: Merge Thumb BL instructions when disassembling
426 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
427 - Debugger: Watchpoints now report address watched (fixes #68)
428 - Debugger: Add support for soft breakpoints
429 - Debugger: Make I/O register names be addresses instead of values
430 - Debugger: Rename read/write commands
431 - GBA: Improve accuracy of event timing
432 - GBA: Add API for getting Configuration structs for overrides and input
433 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
434 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
435 - GBA: Move A/V stream interface into core
436 - GBA: Savestates now take into account savedata state machines (fixes #109)
437 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
438 - GBA Memory: Simplify memory API and use fixed bus width
439 - GBA Thread: Make GBASyncWaitFrameStart time out
440 - GBA Video: Start video at the last scanline instead of the first
441 - Qt: Optimize logo drawing
442 - Qt: Move frame upload back onto main thread
443 - Qt: Remember window position
444 - Qt: Double-clicking on the window toggles full screen
445 - Util: Use proper locale for reading and writing float values
446
4470.1.1: (2015-01-24)
448Bugfixes:
449 - ARM7: Fix LDM writeback to a register already written
450 - GBA: Fix timers 2 and 3 updating incorrectly
451 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
452 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
453 - GBA Audio: Properly initialize audio FIFO channels
454 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
455 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
456 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
457 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
458 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
459 - GBA BIOS: Fix HuffUnComp boundary conditions
460 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
461 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
462 - GBA Memory: Filter out top nybble of DMA addresses
463 - GBA Memory: Properly bounds-check VRAM accesses
464 - GBA Memory: Fix initial DMA state
465 - GBA Thread: Allow halted games to exit cleanly
466 - GBA Video: Fix blend issues with obscured middle layers
467 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
468 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
469 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
470 - GBA Video: Fix sprite boundary conditions with mosaic
471 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
472 - Qt: Fix issue with set frame sizes being the wrong height
473 - Qt: Fix emulator crashing when full screen if a game is not running
474 - Qt: Fix window focus issues
475 - Qt: Properly set default video recording settings
476 - Qt: Fix a race condition when a game crashes immediately
477 - Qt: Fix some cases where key mapping can break if focus is adjusted
478 - Qt: Fix crash if a game pauses before any frames are shown
479 - Debugger: Negative PC-relative loads now properly subtract the offset
480 - Debugger: Align PC-relative loads in Thumb
481 - Debugger: Fix watchpoints triggering too late
482 - Debugger: Fix binary print putting spaces between digits
483 - Video: Ensure FFmpeg encoder has audio frames
484 - Video: Fix uncompressed PCM audio recording
485 - Video: Fix FFmpeg crashing when the file extension is wrong
486 - Util: Fix SOCKET_FAILED macro
487Misc:
488 - GBA: Exit cleanly on FATAL if the port supports it
489 - GBA Memory: Implement 16- and 32-bit loads from SRAM
490 - Qt: Disable sync to video by default
491 - Qt: Handle a game crash without crashing
492 - Qt: Set default log level to FATAL, ERROR and WARN
493 - Qt: Clarify some phrasing in the menus
494 - Qt: Clear active buttons when focus is lost
495
4960.1.0: (2014-12-13)
497 - Initial release