all repos — mgba @ 62304e3aa2a5cabbfab5f5288ab461c59876cf1d

mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "serialize.h"
  7
  8#include "gba/audio.h"
  9#include "gba/io.h"
 10#include "gba/rr/rr.h"
 11#include "gba/supervisor/thread.h"
 12#include "gba/video.h"
 13
 14#include "util/memory.h"
 15#include "util/vfs.h"
 16
 17#include <fcntl.h>
 18
 19#ifdef USE_PNG
 20#include "util/png-io.h"
 21#include <png.h>
 22#include <zlib.h>
 23#endif
 24
 25const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	state->versionMagic = GBA_SAVESTATE_MAGIC;
 29	state->biosChecksum = gba->biosChecksum;
 30	state->romCrc32 = gba->romCrc32;
 31
 32	if (gba->memory.rom) {
 33		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 34		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 35	} else {
 36		state->id = 0;
 37		memset(state->title, 0, sizeof(state->title));
 38	}
 39
 40	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 41	state->cpu.cpsr = gba->cpu->cpsr;
 42	state->cpu.spsr = gba->cpu->spsr;
 43	state->cpu.cycles = gba->cpu->cycles;
 44	state->cpu.nextEvent = gba->cpu->nextEvent;
 45	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 46	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 47
 48	state->biosPrefetch = gba->memory.biosPrefetch;
 49	state->cpuPrefetch[0] = gba->cpu->prefetch[0];
 50	state->cpuPrefetch[1] = gba->cpu->prefetch[1];
 51
 52	GBAMemorySerialize(&gba->memory, state);
 53	GBAIOSerialize(gba, state);
 54	GBAVideoSerialize(&gba->video, state);
 55	GBAAudioSerialize(&gba->audio, state);
 56	GBASavedataSerialize(&gba->memory.savedata, state, false);
 57
 58	state->associatedStreamId = 0;
 59	if (gba->rr) {
 60		gba->rr->stateSaved(gba->rr, state);
 61	}
 62}
 63
 64bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 65	bool error = false;
 66	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 67		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 68		error = true;
 69	}
 70	if (state->biosChecksum != gba->biosChecksum) {
 71		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 72		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
 73			error = true;
 74		}
 75	}
 76	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
 77		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 78		error = true;
 79	} else if (!gba->memory.rom && state->id != 0) {
 80		GBALog(gba, GBA_LOG_WARN, "Savestate is for a game, but no game loaded");
 81		error = true;
 82	}
 83	if (state->romCrc32 != gba->romCrc32) {
 84		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 85	}
 86	if (state->cpu.cycles < 0) {
 87		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are negative");
 88		error = true;
 89	}
 90	if (state->cpu.nextEvent < 0) {
 91		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: Next event is negative");
 92		error = true;
 93	}
 94	if (state->video.eventDiff < 0) {
 95		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: video eventDiff is negative");
 96		error = true;
 97	}
 98	if (state->video.nextHblank - state->video.eventDiff < 0) {
 99		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: nextHblank is negative");
100		error = true;
101	}
102	if (state->timers[0].overflowInterval < 0 || state->timers[1].overflowInterval < 0 || state->timers[2].overflowInterval < 0 || state->timers[3].overflowInterval < 0) {
103		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: overflowInterval is negative");
104		error = true;
105	}
106	if (state->timers[0].nextEvent < 0 || state->timers[1].nextEvent < 0 || state->timers[2].nextEvent < 0 || state->timers[3].nextEvent < 0) {
107		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: timer nextEvent is negative");
108		error = true;
109	}
110	if (state->dma[0].nextEvent < 0 || state->dma[1].nextEvent < 0 || state->dma[2].nextEvent < 0 || state->dma[3].nextEvent < 0) {
111		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: DMA nextEvent is negative");
112		error = true;
113	}
114	if (state->audio.eventDiff < 0) {
115		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio eventDiff is negative");
116		error = true;
117	}
118	if (!state->audio.ch1Dead && (state->audio.ch1.envelopeNextStep < 0 ||
119		                          state->audio.ch1.waveNextStep < 0 ||
120		                          state->audio.ch1.sweepNextStep < 0 ||
121		                          state->audio.ch1.nextEvent < 0)) {
122		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 1 register is negative");
123		error = true;
124	}
125	if (!state->audio.ch2Dead && (state->audio.ch2.envelopeNextStep < 0 ||
126		                          state->audio.ch2.waveNextStep < 0 ||
127		                          state->audio.ch2.nextEvent < 0)) {
128		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 2 register is negative");
129		error = true;
130	}
131	if (state->audio.ch3.nextEvent < 0) {
132		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 3 register is negative");
133		error = true;
134	}
135	if (!state->audio.ch4Dead && (state->audio.ch4.envelopeNextStep < 0 ||
136		                          state->audio.ch4.nextEvent < 0)) {
137		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 4 register is negative");
138		error = true;
139	}
140	int region = (state->cpu.gprs[ARM_PC] >> BASE_OFFSET);
141	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((state->cpu.gprs[ARM_PC] - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
142		GBALog(gba, GBA_LOG_WARN, "Savestate created using a differently sized version of the ROM");
143		error = true;
144	}
145	if (error) {
146		return false;
147	}
148	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
149	gba->cpu->cpsr = state->cpu.cpsr;
150	gba->cpu->spsr = state->cpu.spsr;
151	gba->cpu->cycles = state->cpu.cycles;
152	gba->cpu->nextEvent = state->cpu.nextEvent;
153	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
154	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
155	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
156	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
157	if (state->biosPrefetch) {
158		gba->memory.biosPrefetch = state->biosPrefetch;
159	}
160	if (gba->cpu->cpsr.t) {
161		gba->cpu->executionMode = MODE_THUMB;
162		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
163			gba->cpu->prefetch[0] = state->cpuPrefetch[0] & 0xFFFF;
164			gba->cpu->prefetch[1] = state->cpuPrefetch[1] & 0xFFFF;
165		} else {
166			// Maintain backwards compat
167			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
168			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
169		}
170	} else {
171		gba->cpu->executionMode = MODE_ARM;
172		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
173			gba->cpu->prefetch[0] = state->cpuPrefetch[0];
174			gba->cpu->prefetch[1] = state->cpuPrefetch[1];
175		} else {
176			// Maintain backwards compat
177			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
178			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
179		}
180	}
181
182	GBAMemoryDeserialize(&gba->memory, state);
183	GBAIODeserialize(gba, state);
184	GBAVideoDeserialize(&gba->video, state);
185	GBAAudioDeserialize(&gba->audio, state);
186	GBASavedataDeserialize(&gba->memory.savedata, state, false);
187
188	if (gba->rr) {
189		gba->rr->stateLoaded(gba->rr, state);
190	}
191	return true;
192}
193
194struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) {
195	char suffix[5] = { '\0' };
196	snprintf(suffix, sizeof(suffix), ".ss%d", slot);
197	return VDirOptionalOpenFile(dir, gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
198}
199
200#ifdef USE_PNG
201static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
202	unsigned stride;
203	const void* pixels = 0;
204	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
205	if (!pixels) {
206		return false;
207	}
208
209	struct GBASerializedState* state = GBAAllocateState();
210	if (!state) {
211		return false;
212	}
213	GBASerialize(gba, state);
214	uLongf len = compressBound(sizeof(*state));
215	void* buffer = malloc(len);
216	if (!buffer) {
217		GBADeallocateState(state);
218		return false;
219	}
220	compress(buffer, &len, (const Bytef*) state, sizeof(*state));
221	GBADeallocateState(state);
222
223	png_structp png = PNGWriteOpen(vf);
224	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
225	if (!png || !info) {
226		PNGWriteClose(png, info);
227		free(buffer);
228		return false;
229	}
230	PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
231	PNGWriteCustomChunk(png, "gbAs", len, buffer);
232	PNGWriteClose(png, info);
233	free(buffer);
234	return true;
235}
236
237static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
238	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
239		return 0;
240	}
241	struct GBASerializedState* state = GBAAllocateState();
242	uLongf len = sizeof(*state);
243	uncompress((Bytef*) state, &len, chunk->data, chunk->size);
244	if (!GBADeserialize(png_get_user_chunk_ptr(png), state)) {
245		GBADeallocateState(state);
246		longjmp(png_jmpbuf(png), 1);
247	}
248	GBADeallocateState(state);
249	return 1;
250}
251
252static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
253	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
254	png_infop info = png_create_info_struct(png);
255	png_infop end = png_create_info_struct(png);
256	if (!png || !info || !end) {
257		PNGReadClose(png, info, end);
258		return false;
259	}
260	uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
261	if (!pixels) {
262		PNGReadClose(png, info, end);
263		return false;
264	}
265
266	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
267	bool success = PNGReadHeader(png, info);
268	success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
269	success = success && PNGReadFooter(png, end);
270	PNGReadClose(png, info, end);
271	if (success) {
272		gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
273		GBASyncForceFrame(gba->sync);
274	}
275
276	free(pixels);
277	return success;
278}
279#endif
280
281#ifndef _3DS
282bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, bool screenshot) {
283	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true);
284	if (!vf) {
285		return false;
286	}
287	bool success = GBASaveStateNamed(threadContext->gba, vf, screenshot);
288	vf->close(vf);
289	if (success) {
290		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i saved", slot);
291	} else {
292		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to save", slot);
293	}
294	return success;
295}
296
297bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
298	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
299	if (!vf) {
300		return false;
301	}
302	threadContext->rewindBufferSize = 0;
303	bool success = GBALoadStateNamed(threadContext->gba, vf);
304	vf->close(vf);
305	if (success) {
306		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
307	} else {
308		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to load", slot);
309	}
310	return success;
311}
312#endif
313
314bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
315#ifdef USE_PNG
316	if (!screenshot) {
317#else
318	UNUSED(screenshot);
319#endif
320		vf->truncate(vf, sizeof(struct GBASerializedState));
321		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
322		if (!state) {
323			return false;
324		}
325		GBASerialize(gba, state);
326		vf->unmap(vf, state, sizeof(struct GBASerializedState));
327		return true;
328#ifdef USE_PNG
329	}
330	else {
331		return _savePNGState(gba, vf);
332	}
333#endif
334	return false;
335}
336
337bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
338#ifdef USE_PNG
339	if (isPNG(vf)) {
340		return _loadPNGState(gba, vf);
341	}
342#endif
343	if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
344		return false;
345	}
346	struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
347	if (!state) {
348		return false;
349	}
350	bool success = GBADeserialize(gba, state);
351	vf->unmap(vf, state, sizeof(struct GBASerializedState));
352	return success;
353}
354
355struct GBASerializedState* GBAAllocateState(void) {
356	return anonymousMemoryMap(sizeof(struct GBASerializedState));
357}
358
359void GBADeallocateState(struct GBASerializedState* state) {
360	mappedMemoryFree(state, sizeof(struct GBASerializedState));
361}
362
363void GBARecordFrame(struct GBAThread* thread) {
364	int offset = thread->rewindBufferWriteOffset;
365	struct GBASerializedState* state = thread->rewindBuffer[offset];
366	if (!state) {
367		state = GBAAllocateState();
368		thread->rewindBuffer[offset] = state;
369	}
370	GBASerialize(thread->gba, state);
371
372	if (thread->rewindScreenBuffer) {
373		unsigned stride;
374		const uint8_t* pixels = 0;
375		thread->gba->video.renderer->getPixels(thread->gba->video.renderer, &stride, (const void**) &pixels);
376		if (pixels) {
377			size_t y;
378			for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
379				memcpy(&thread->rewindScreenBuffer[(offset * VIDEO_VERTICAL_PIXELS + y) * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL], &pixels[y * stride * BYTES_PER_PIXEL], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
380			}
381		}
382	}
383	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
384	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
385}
386
387void GBARewindSettingsChanged(struct GBAThread* threadContext, int newCapacity, int newInterval) {
388	if (newCapacity == threadContext->rewindBufferCapacity && newInterval == threadContext->rewindBufferInterval) {
389		return;
390	}
391	threadContext->rewindBufferInterval = newInterval;
392	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
393	threadContext->rewindBufferSize = 0;
394	if (threadContext->rewindBuffer) {
395		int i;
396		for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
397			GBADeallocateState(threadContext->rewindBuffer[i]);
398		}
399		free(threadContext->rewindBuffer);
400		free(threadContext->rewindScreenBuffer);
401	}
402	threadContext->rewindBufferCapacity = newCapacity;
403	if (threadContext->rewindBufferCapacity > 0) {
404		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(struct GBASerializedState*));
405		threadContext->rewindScreenBuffer = calloc(threadContext->rewindBufferCapacity, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
406	} else {
407		threadContext->rewindBuffer = 0;
408		threadContext->rewindScreenBuffer = 0;
409	}
410}
411
412int GBARewind(struct GBAThread* thread, int nStates) {
413	if (nStates > thread->rewindBufferSize || nStates < 0) {
414		nStates = thread->rewindBufferSize;
415	}
416	if (nStates == 0) {
417		return 0;
418	}
419	int offset = thread->rewindBufferWriteOffset - nStates;
420	if (offset < 0) {
421		offset += thread->rewindBufferCapacity;
422	}
423	struct GBASerializedState* state = thread->rewindBuffer[offset];
424	if (!state) {
425		return 0;
426	}
427	thread->rewindBufferSize -= nStates;
428	thread->rewindBufferWriteOffset = offset;
429	GBADeserialize(thread->gba, state);
430	if (thread->rewindScreenBuffer) {
431		thread->gba->video.renderer->putPixels(thread->gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, &thread->rewindScreenBuffer[offset * VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL]);
432	}
433	return nStates;
434}
435
436void GBARewindAll(struct GBAThread* thread) {
437	GBARewind(thread, thread->rewindBufferSize);
438}
439
440void GBATakeScreenshot(struct GBA* gba, struct VDir* dir) {
441#ifdef USE_PNG
442	unsigned stride;
443	const void* pixels = 0;
444	struct VFile* vf = VDirOptionalOpenIncrementFile(dir, gba->activeFile, "screenshot", "-", ".png", O_CREAT | O_TRUNC | O_WRONLY);
445	bool success = false;
446	if (vf) {
447		gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
448		png_structp png = PNGWriteOpen(vf);
449		png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
450		success = PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
451		PNGWriteClose(png, info);
452		vf->close(vf);
453	}
454	if (success) {
455		GBALog(gba, GBA_LOG_STATUS, "Screenshot saved");
456		return;
457	}
458#endif
459	GBALog(gba, GBA_LOG_STATUS, "Failed to take screenshot");
460}