all repos — mgba @ 62718fce45c6d2f2ca21ee932edda797c5705189

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10Bugfixes:
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Improve initial skipped BIOS state
 14 - GBA BIOS: Implement BitUnPack
 15 - ARM7: Fix MLA/*MULL/*MLAL timing
 16 - GBA: Fix multiboot ROM loading
 17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 18 - LR35902: Fix pc overflowing current region off-by-one
 19 - GB MBC: Fix ROM bank overflows getting set to bank 0
 20Misc:
 21 - SDL: Remove scancode key input
 22 - GBA Video: Clean up unused timers
 23 - Test: Add a basic test suite
 24 - GBA Video: Allow multiple handles into the same tile cache
 25 - VFS: Call msync when syncing mapped data
 26 - GBA Video, GB Video: Colors are now fully scaled
 27 - VFS: Allow truncating memory chunk VFiles
 28 - Debugger: Modularize CLI debugger
 29 - Core: Clean up some thread state checks
 30 - Debugger: Make building with debugging aspects optional
 31 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 32 - GBA Memory: Support reading/writing POSTFLG
 33 - Util: Add size counting to Table
 34 - Qt: Move last directory setting from qt.ini to config.ini
 35 - 3DS, PSP2, Wii: Last directory loaded is saved
 36 - GB Audio: Simplify envelope code
 37 - GB Audio: Improve initial envelope samples
 38 - Debugger: Add functions for read- or write-only watchpoints
 39 - GBA DMA: Refactor DMA out of memory.c
 40 - GBA DMA: Move DMAs to using absolute timing
 41 - All: Add C++ header guards
 42 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 43 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 44 - Qt: Improved HiDPI support
 45 - Qt: Expose configuration directory
 46 - Feature: Move game database from flatfile to SQLite3
 47
 480.5.2: (2016-12-31)
 49Bugfixes:
 50 - All: Fix fullscreen config option being ignored
 51 - ARM7: PSR mode bits should not get sign extended
 52 - GB: Fix audio not being deinitialized
 53 - GB: Fix crash when masking savedata
 54 - GB: Properly initialize sramRealVf variable
 55 - GB Audio: Fix serialization of channel 3 and NR52 properties
 56 - GB Audio: Reset envelope timer when reseting sound channel
 57 - GB MBC: Fix SRAM dangling pointer with RTC games
 58 - GB MBC: Fix initializing MBC when no ROM is loaded
 59 - GB Memory: Fix patching ROM bank 0
 60 - GB Memory: Fix starting HDMAs during mode 0
 61 - GB Memory: Fix HDMA5 value after DMA completes
 62 - GB Video: Initialize LCDC in renderer
 63 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 64 - GBA: Fix IRQs firing after already being cleared
 65 - GBA: Only unhalt CPU if appropriate bit is set in IE
 66 - GBA: Add savegame override for Crash Bandicoot 2
 67 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 68 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 69 - GBA Cheats: Fix GameShark ROM patches
 70 - GBA I/O: Mask off WAITCNT bits that cannot be written
 71 - GBA Memory: Fix misaligned BIOS reads
 72 - GBA Memory: Fix VCOUNT being writable
 73 - GBA Video: Fix out of bounds sprite transforms
 74 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 75 - Libretro: Fix disabling BIOS
 76 - Libretro: Fix Game Boy savestates and audio
 77 - Qt: Fix changing resolution of software renderer
 78 - Qt: Fix setting overrides
 79 - Qt: Fix cut off tiles and alignment issues in tile viewer
 80 - Qt: Only reset window dimensions when first shown
 81 - Qt: Fix Qt Multimedia audio driver on big endian
 82 - Qt: Fix Apply button for key and controller configurations
 83 - VFS: Fix resizing memory chunks when not needed
 84 - Windows: Fix Unicode directory handling
 85Misc:
 86 - GB, GBA: Prevent loading null ROMs
 87 - GB Audio: Initialize wave RAM to GBC values
 88 - GB Memory: Reset ROM bank when loading a ROM
 89 - PSP2: Improved controller rumble
 90
 910.5.1: (2016-10-05)
 92Bugfixes:
 93 - Core: Fix importing save games as read-only
 94 - FFmpeg: Fix encoding AAC
 95 - GB: Fix invalid STOP behavior on Game Boy Color
 96 - GB: Initialize audio properly
 97 - GB: Properly clear KEY1 bit 0 when switching speeds
 98 - GB: Properly unload save files when unloading a ROM
 99 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
100 - GB MBC: Fix MBC7 when size is incorrectly specified
101 - GB MBC: Fix RTC access when no save file is loaded
102 - GB SIO: Don't auto-clock external shift clock
103 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
104 - GB Video: Fix video frames getting missed when LCDC is off
105 - GB Video: Clear screen when LCDC is off
106 - GBA Cheats: Fix holding onto pointers that may get invalidated
107 - GBA Cheats: Fix key-activated CodeBreaker cheats
108 - GBA Cheats: Fix uninitialized memory getting freed when saving
109 - GBA Hardware: Improve Game Boy Player rumble behavior
110 - GBA Memory: Fix several unused I/O register read values
111 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
112 - LR35902: Fix events running with the wrong cycle active
113 - Qt: Fix "close" button on Overrides view
114 - Qt: Fix saving overrides
115 - Qt: Fix directory set unloading when replacing the ROM
116 - Qt: Fix patch loading
117 - Qt: Fix crash when saving an override if a game isn't loaded
118 - Qt: Fix showing default display driver as OpenGL (force 1.x)
119 - SDL: Attach rumble in SDL frontend
120 - Util: Fix PNG identification on files too small to be a PNG
121Misc:
122 - All: Only update version info if needed
123 - All: Split out install locations for Libretro and OpenEmu
124 - FFmpeg: Encoding cleanup
125 - GB: Reset active region when reloading ROM
126 - GB Memory: Initialize RAM pattern for GBC
127 - GB Video: Improved video timings
128 - Qt: Manage window sizes slightly better
129 - Qt: Remember scale option independent of core dimensions
130
1310.5.0: (2016-09-19)
132Features:
133 - Game Boy support
134 - Support for encrypted CodeBreaker GBA cheats
135 - Emulation of Vast Fame protected GBA carts (taizou)
136 - Tile viewer
137 - Threaded rendering mode
138 - Libretro: Memory map and achievement support (leiradel)
139 - GUI: Add UI control remapping
140 - GUI: Add fast-forward
141 - Wii: 240p support
142 - 3DS: Adjustable screen darkening
143 - Ability to temporarily load a savegame
144 - Load specific files out of archives
145 - Automatic BIOS detection
146Bugfixes:
147 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
148 - Debugger: Fix GDB breakpoints
149 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
150 - GBA: Fix filehandle leak with savegames
151 - GBA: Timer 0 cannot be count up
152 - GBA: Count up timers should not count themselves
153 - GBA Memory: Fix mirror on non-overdumped Classic NES games
154 - GBA Memory: Fix ldm {pc}
155 - GBA Savedata: Fix savedata sync timer
156 - GBA Savedata: Only unmap savedata if present
157 - GBA Serialize: Savestates now properly store prefetch
158 - GBA Video: WIN0/1 take priority over OBJWIN
159 - GBA Video: Fix out-of-order OBJWIN
160 - PSP2: Fix GPU crash while exiting
161 - PSP2: Fix VSync
162 - PSP2: Fix accelerometer range
163 - PSP2: Actually load screen mode setting
164 - PSP2: Fix gyroscope direction
165 - PSP2: Delete threads after they return
166 - PSP2: Fix mapping/unmapping from not at 0
167 - Qt: Fix bug in software renderer scaling
168 - Qt: Fix hanging key press after disabling autofire
169 - Qt: Fix being unable to pause manually when using auto-pausing
170 - SDL: Fix axes being mapped wrong
171 - Util: Fix realloc semantics in utf16to8
172 - Util: Fix inserting too many items into a hash table
173 - VFS: Fix uninitialized varaible reading from 7z
174 - VFS: Fix reading multiple files from a 7z archive
175 - Wii: Fix framelimiting after a slowdown
176 - Wii: Fix garbage flash at startup
177Misc:
178 - 3DS: Use blip_add_delta_fast for a small speed improvement
179 - 3DS: Allow UTF-16 filenames
180 - 3DS: Port to using citro3D
181 - 3DS: Use system font for menus
182 - 3DS: Attempt to use Core 2 for threads
183 - 3DS: Adjustable filering
184 - 3DS: 3D banner
185 - All: Add QUIET parameter to silence CMake
186 - All: Faster memory read/write
187 - ARM7: Support forcing Thumb mode via MSR
188 - ARM7: Flush prefetch cache when loading CPSR via MSR
189 - ARM7: Clean up instruction decoding for future expandability
190 - Debugger: Support register and memory writes via GDB stub
191 - Debugger: Add software breakpoint support to gdb
192 - FFmpeg: Full support for libavcodec 56+
193 - GBA: Better debug logging if event processing breaks
194 - GBA Audio: Force audio DMAs to not increment destination
195 - GBA BIOS: Use custom ArcTan, not relying on OS
196 - GBA Hardware: Clean up dead code in GBP
197 - GBA Memory: Optimize stalling behavior
198 - GBA Memory: Optimize Load-/StoreMultiple
199 - GBA Savedata: Add realistic timing for EEPROM
200 - GBA Serialize: Savestates now store if CPU was halted
201 - GBA Video: Remove old slow path fallback
202 - GBA Video: Optimize sprite drawing
203 - GBA Video: Optimize mode 0 rendering
204 - GBA Video: Optimize compositing cases slightly
205 - GUI: Screenshot dimensions are now passed through
206 - GUI: Add back logging
207 - GUI: Only reload config if manually saved
208 - GUI: Increase scrolling speed
209 - OpenGL: Log shader compilation failure
210 - OpenGL: Add texSize uniform
211 - Qt: Make -g flag work in Qt build
212 - Qt: Simplify OpenGL context creation
213 - Qt: Thread startup improvements
214 - Qt: Make audio channel/video layer options shortcut mappable
215 - Qt: Remove some C99isms from C++ code
216 - Qt: Remove default autofire mappings
217 - Qt: Make reseting when pasued frame-accurate
218 - Qt: Rearchitect game closing codepath
219 - PSP2: Use system font for menus
220 - PSP2: Add rumble for PS TV
221 - PSP2: Add fit-to-height screen mode
222 - PSP2: Sync files per descriptor
223 - PSP2: Allow UTF-8 filenames
224 - PSP2: Screenshots are now saved into the Photo Gallery
225 - PSP2: Stop underclocking when menuing
226 - SDL: Increase default audio buffer size to 1024 samples
227 - SDL: More responsive rumble
228 - Util: Add Vector GetConstPointer
229 - Util: Add rtrim
230 - Util: Add endswith
231 - VFS: Improve zip file detection
232 - Wii: Add pixelated resample filter
233 - Windows: Add native VDir support
234 - Util: Add PRIz macro for libc versions that don't support %z
235
2360.4.1: (2016-07-11)
237Bugfixes:
238 - All: Fix several file handle leaks
239 - All: Fix instruction tables getting zeroed when linking sometimes
240 - ARM7: Fix flags on SBC/RSC
241 - ARM7: Fix setting spsr privilege bits when spsr is empty
242 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
243 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
244 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
245 - GBA Memory: Fix executing code from OBJ region of VRAM
246 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
247 - GBA Serialize: Fix loading savegames from savestates
248 - OpenGL: Correct boolean vector strcmp strings for uniforms
249 - Qt: Fix sending gameStopped twice
250 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
251 - Qt: Fix initial state of key mapping
252 - Qt: Initialize m_useBios
253 - SDL: Fix joystick initialization on BSD
254 - SDL: Fix potential joystick crash in games with rumble
255 - SDL: Fix SDL 1.2 build
256 - SDL: Fix sporadic crash when deinitializing audio
257 - Shaders: Fix AGS-001 shader with some bad drivers
258 - Util: Use closesocket on Windows
259 - Util: Fix socket bind addresses
260 - VFS: Fix reading 7z archives without rewinding first
261 - VFS: VFileFromFD should not open directories
262 - Wii: Fix tilting direction
263 - Util: Fix realloc semantics in utf16to8
264Misc:
265 - All: Allow use of external minizip library
266 - Debugger: CLI debugger now exits when end-of-stream is reached
267 - FFmpeg: Update dependencies on Ubuntu
268 - GBA: Slightly optimize GBAProcessEvents
269 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
270 - GBA Video: Null renderer should return proper register values
271 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
272 - Qt: Add preset for DualShock 4
273 - Qt: Update 360 input profile on OS X to reflect newer drivers
274 - Qt: Remove use of NaN
275 - Qt: Canonicalize file paths when loading games
276 - Qt: Add refresh button to controller editing
277 - SDL: Remove default gamepad mappings
278 - Util: Fix intermittent build failure on OS X
279 - VFS: VFile.sync now updates modified time
280
2810.4.0: (2016-02-02)
282Features:
283 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
284 - I/O viewer
285 - Booting of multiboot images
286 - Customization of GIF recording
287 - Libretro: Cheat code support
288 - Support for GLSL shaders
289 - ROM information view
290 - Support for VBA-style cheat codes
291 - Savestates now store creation timestamps
292 - Key autofire
293 - Libretro: Allow blocking opposing directional input
294 - OpenEmu core for OS X
295 - Libretro: Settings for using BIOS and skipping intro
296 - Libretro: Customizable idle loop removal
297 - Implemented cycle counting for sprite rendering
298 - Cleaner, unified settings window
299 - Added a setting for pausing when the emulator is not in focus
300 - Customizable paths for save games, save states, screenshots and patches
301 - Controller hotplugging
302 - Ability to store save games and active cheats within savestates
303Bugfixes:
304 - ARM7: Fix sign of unaligned LDRSH
305 - ARM7: Fix decoding of some ARM ALU instructions with shifters
306 - Debugger: Fix watchpoints in gdb
307 - GBA: Fix warnings when creating and loading savestates
308 - GBA: Fix Iridion II savetype
309 - GBA BIOS: Fix misaligned CpuSet
310 - GBA Cheats: Fix cheats setting the Action Replay version
311 - GBA Hardware: Fix GPIO on big endian
312 - GBA Memory: Fix DMA register writing behavior
313 - GBA Memory: Fix DMAs triggering two cycles early
314 - Libretro: Fix aspect ratio
315 - Qt: Fix some potential crashes with the gamepad mapping
316 - Qt: Fix keys being mapped incorrectly when loading configuration file
317 - Util: Fix PowerPC PNG read/write pixel order
318 - Util: Fix excessive memory allocation when decoding a PNG
319 - VFS: Fix VFileReadline and remove _vfdReadline
320Misc:
321 - All: Improved PowerPC support
322 - All: Fix some undefined behavior warnings
323 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
324 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
325 - GBA: Implement bad I/O register loading
326 - GBA: Allow jumping to OAM and palette RAM
327 - GBA BIOS: Finish implementing RegisterRamReset
328 - GBA Config: Add "override" layer for better one-time configuration
329 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
330 - GBA Memory: Use a dynamically sized mask for ROM memory
331 - GBA Memory: Implement several unimplemented memory access types
332 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
333 - GBA RR: Starting from savestate now embeds the savegame
334 - GBA RR: Add preliminary SRAM support for VBM loading
335 - GBA RR: Add support for resets in movies
336 - GBA Video: Remove lastHblank, as it is implied
337 - Libretro: Use anonymous memory mappers for large blocks of memory
338 - Libretro: Add install target for libretro core
339 - Qt: Window size command line options are now supported
340 - Qt: Increase usability of key mapper
341 - Qt: Add 'Apply' button to settings window
342 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
343 - Qt: Allow use of modifier keys as input
344 - Qt: Optimize log viewer
345 - Qt: Added button for breaking into the GDB debugger
346 - Qt: Add box for showing duration of rewind
347 - SDL: Support fullscreen in SDL 1.2
348 - SDL: Allow GBASDLAudio to be used without a thread context
349 - Util: Use VFile for configuration
350 - Util: Add MutexTryLock
351
3520.3.2: (2015-12-16)
353Bugfixes:
354 - ARM7: Fix STRT/STRBT
355 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
356 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
357 - Libretro: Fix problems with rumble not turning off
358 - GBA: Fix idle skip state being retained between games
359 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
360 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
361 - GBA BIOS: Fix Sqrt sign
362 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
363 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
364 - GBA Memory: Fix DMA behavior for SRAM accesses
365 - GBA Memory: Fix Store8 to OBJ VRAM
366 - GBA Memory: Fix alignment of LDM/STM on SRAM
367 - GBA Memory: Fix unaligned out-of-bounds ROM loads
368 - GBA Memory: Fix timing of DMAs
369 - GBA Video: Fix _mix for 15-bit color
370 - GBA Video: Fix OAM and palette initialization
371 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
372 - Qt: Use safer isLoaded check in GameController
373 - Qt: Fix a race condition in PainterGL that could lead to a crash
374 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
375 - Qt: Fix font size in memory viewer
376 - Qt: Fix a crash in the memory viewer
377 - Qt: Add additional checks in CheatModel to prevent crashes
378 - Qt: Fix race condition with setting sample rate
379 - Qt: Fix crash when closing multiplayer windows
380 - Qt: Fix resetting while paused
381Misc:
382 - GBA Audio: Implement missing flags on SOUNDCNT_X register
383 - Qt: Add mute option to menu
384
3850.3.1: (2015-10-24)
386Bugfixes:
387 - ARM7: Fix instruction decoding of Thumb shifts
388 - GBA: Deinit savegame when unloading a ROM
389 - GBA: Fix BIOS check on big endian
390 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
391 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
392 - GBA Audio: Fix audio channels being silenced at the wrong time
393 - GBA Memory: Fix bad BIOS Load16 on big endian
394 - GBA Memory: Fix bad Load8 on big endian
395 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
396 - GBA Video: Fix edge case with sprite blend modes and semitransparency
397 - GBA Video: Fix objwin and blending interaction on sprites
398 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
399 - Libretro: Fix a memory leak with the render buffer
400 - Qt: Windows no longer spawn in the top left on first launch
401 - Qt: Fix install path of XDG desktop file with DESTDIR
402 - Qt: Fix drag and drop on Windows
403 - Qt: Reenable double buffering, as disabling it broke some Windows configs
404 - VFS: Fix return values of VFileFILE.read and .write
405Misc:
406 - All: Reset next event to cycles instead of zero to interrupt
407 - All: Add --version flag
408 - ARM7: Force disable LTO on two files to work around a GCC bug
409 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
410 - GBA: Better memory handling with PNG savestates
411 - GBA: Additional savestate sanity checks
412 - GBA: Check for cycle count being too high
413 - GBA Audio: Allow GBAAVStream to have no video callback
414 - GBA BIOS: Implement RegisterRamReset for SIO registers
415 - Qt: Remove useless help icons in dialogs
416 - Qt: Prevent savestate window from opening while in multiplayer
417 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
418 - Qt: Dropping multiplayer windows works more cleanly now
419
4200.3.0: (2015-08-16)
421Features:
422 - Ability to hide individual background layers, or OBJs
423 - Ability to mute individual audio channels
424 - Palette viewer and exporter
425 - Volume control
426 - More shortcuts are editable (e.g. quick save/load)
427 - Rewind now shows the frame after rewinding
428 - Import/Export of GameShark/Action Replay snapshots
429 - Add "Step backwards" item for single increment rewind
430 - Deadzone estimation for game controllers
431 - Analog inputs can be used for shortcuts
432 - Menu items for specific solar sensor brightness levels
433 - Remappable controls for tilt and gyroscope sensors
434 - Status messages for actions taken while a game is running (e.g. save/load state)
435 - Memory inspector
436 - Screensaver can now be suspended while a game is running
437 - Load/save the most recent savestate slot
438 - Support varible speed (PWM) rumble
439 - Ability to cap fast forward speed
440 - Finer control over FPS target
441 - Holdable shortcut for rewinding one frame at a time
442 - Ability to boot directly into the BIOS
443 - Preliminary support for yanking out the game pak while a game is running
444 - Thumb-drive mode by putting a file called portable.ini in the same folder
445 - Configurable display driver, between software and OpenGL
446 - Undo-able savestate loading and saving
447 - Controller profiles now store shortcut settings
448 - Default controller profiles for several common controllers
449 - Libretro now supports BIOS, rumble and solar sensor
450 - Implement BIOS call Stop, for sleep mode
451 - Automatically load patches, if found
452 - Improved video synchronization
453 - Configurable audio output sample rate
454Bugfixes:
455 - ARM7: Fix SWI and IRQ timings
456 - ARM7: Fix Thumb MUL timing
457 - ARM7: Fix timing of multiplies to use N cycles
458 - ARM7: ARMHotplugDetach should call deinit
459 - Debugger: Fix use-after-free in breakpoint clearing code
460 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
461 - GBA: Cap audio FIFO read size during deserialization
462 - GBA: Check for corrupted savestates when loading
463 - GBA: Check for improperly sized savestates when loading
464 - GBA: Check for savestates made from differently sized ROMs
465 - GBA: Fix calls to endian-independent loadstores
466 - GBA: Fix timing of reading from timer registers
467 - GBA: Ensure cycles never go negative
468 - GBA Audio: Force audio FIFOs to 32-bit
469 - GBA Audio: Fix audio pitch changing when adjusting buffer size
470 - GBA Audio: Fix sample order in audio channel 3
471 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
472 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
473 - GBA Memory: Improve Thumb open bus behavior
474 - GBA Memory: Fix potential DMA issue when loading a savestate
475 - GBA Memory: Fix load/store multiple video memory waitstates
476 - GBA SIO: Fix reseting when there are SIO devices attached
477 - GBA Video: Blended sprites should never have other effects applied
478 - GBA Video: Fix out-of-bounds tiles in mosaic
479 - GBA Video: Fix windows not affecting sprites
480 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
481 - GBA Video: Fix timing on first scanline
482 - Qt: Better cleanup when a game crashes
483 - Qt: Fix open ROM dialog filtering for archive formats
484 - Qt: Cap the maximum number of multiplayer windows
485 - Qt: Fix maximum year in sensor override
486 - Qt: Fix window being too tall after exiting fullscreen
487 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
488 - Qt: Fix analog buttons not getting unmapped
489 - Qt: Fix passing command line options
490 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
491 - SDL: Fix SDL build when OpenGL is missing
492 - Util: Allow loading IPS patches that grow the ROM
493 - VFS: Fix resource leaks if some allocations fail
494 - VFS: Fix line-reading to return proper values
495 - Video: Fix an issue with very long filenames
496 - Util: Fix formatting of floats
497Misc:
498 - All: Add --help flag for command line programs
499 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
500 - All: Enable static linking for Windows
501 - All: Enable static linking for OS X
502 - All: Threads are now named
503 - All: Proper handling of Unicode file paths
504 - ARM7: Add emulation for Undefined CPU mode
505 - ARM7: Reduce the size of the Thumb instruction table
506 - GBA: Add status log level
507 - GBA: GBARewind now returns how many states it has rewound
508 - GBA: SIO logging layer
509 - GBA BIOS: Stub out SoundBias
510 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
511 - GBA: Don't include GBACLIDebugger struct unless needed
512 - GBA: Savedata is now synced shortly after data finishes being written
513 - GBA: Process multiple timer events at once, if necessary
514 - GBA Audio: Implement audio reset for channels A/B
515 - GBA Audio: Process multiple audio events at once, if necessary
516 - GBA Hardware: Backport generic RTC source into core
517 - GBA Input: Allow axes and buttons to be mapped to the same key
518 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
519 - GBA SIO: Add a dummy driver for Normal mode
520 - GBA Thread: Add functionality for running callbacks on the GBA thread
521 - GBA Thread: Split GBASync into a separate file
522 - GBA Video: Refactor software renderer into separate files
523 - GBA Video: Slightly optimize mode 0 mosaic rendering
524 - Debugger: Free watchpoints in addition to breakpoints
525 - Qt: Handle saving input settings better
526 - Qt: Move GL frame drawing back onto its own thread
527 - Qt: Fast forward (held) option moved from Other to Emulation menu
528 - Qt: Show version info in window title
529 - Qt: Migrate multiplayer window handling into GBAApp
530 - Qt: Unified file opening and saving with last location
531 - Qt: Fix windows being resizable when they shouldn't have been
532 - Qt: Only hide cursor in full screen
533 - Qt: Replace pause-after-frame mutex with an atomic
534 - Qt: Add application icon and XDG desktop files
535 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
536 - Qt: Don't save window size when entering fullscreen
537 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
538 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
539 - Qt: Increase usability of key mapper
540 - Qt: Show checkmark for window sizes
541 - Qt: Set window path to loaded ROM
542 - Perf: Ability to load savestates immediately on launch
543 - SDL: Properly check for initialization
544 - SDL: Clean up initialization functions
545 - SDL: Clean up GL context
546 - Util: Allow disabling the threading code entirely
547 - VFS: Add sync method to force syncing with backing
548
5490.2.1: (2015-05-13)
550Bugfixes:
551 - All: Fix sanitize-deb script not cleaning up after itself
552 - All: Fix dependencies for libavcodec on Debian-derived platforms
553 - ARM7: Handle writeback for PC in addressing modes 2 and 3
554 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
555 - ARM7: Fix ARM multiply instructions when PC is a destination register
556 - Debugger: Fix use-after-free in breakpoint clearing code
557 - Debugger: Fix boundary conditions in tab completion
558 - GBA: Fix timers not updating timing when writing to only the reload register
559 - GBA: Fix rewind boundary conditions
560 - GBA: Add initial I/O register settings for background matrix registers
561 - GBA: Fix hang when loading a savestate if sync to video is enabled
562 - GBA: Handle out-of-bounds I/O access
563 - GBA: Fix bounds-checking on EEPROM access
564 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
565 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
566 - GBA Memory: Allow SRAM to be 64kB
567 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
568 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
569 - GBA Video: Fix second frame mode 5
570 - Perf: Fix race condition if a game crashes immediately on start
571 - Qt: Fix Display object leak when closing a window
572 - Qt: Fix .deb dependencies
573 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
574 - Qt: Fix window not regaining focus after exiting savestate window
575 - Qt: Fix regression where video would not record if the game had already started
576 - Qt: Fix potential crash if a gamepad causes focus to change
577 - Qt: Fix controller axis querying
578 - Qt: Fix multiplayer windows opening as the wrong size
579 - Qt: Fix controllers sometimes not loading the right profile
580 - SDL: Fix boundary conditions for joystick adjustments
581 - SDL: Allocate properly sized input maps
582 - SDL: Fix potential build issues when Qt and SDL2 are in use
583 - Util: Fix resource leak in UTF-8 handling code
584 - Util: Fix a null-pointer issue when attempting to delete a key
585 - VFS: Fix resource leaks if some allocations fail
586 - Video: Fix an issue with very long filenames
587Misc:
588 - GBA Memory: Soft-crash if jumping past the end of a ROM
589 - Qt: Show multiplayer numbers in window title
590 - Qt: Solar sensor can have shortcuts set
591
5920.2.0: (2015-04-03)
593Features:
594 - Support for gamepad axes, e.g. analog sticks or triggers
595 - Add scale presets for up to 6x
596 - Settings window
597 - Bilinear resampling option
598 - Add option to skip BIOS start screen
599 - List of recently opened games
600 - Support for games using the Solar Sensor
601 - Better audio resampling via blip-buf
602 - Game Pak overrides dialog for setting savetype and sensor values
603 - Support for games using the tilt sensor
604 - Remappable shortcuts for keyboard and gamepad
605 - Rewinding of emulation
606 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
607 - Support IPv6
608 - Save directory of last loaded file
609 - Support BPS patches
610 - Automatically detect and optimize out idle loops
611 - Configurable game overrides
612 - Support loading 7-Zip files
613 - Drag and drop game loading
614 - Cheat code support
615 - Runtime configurable audio driver
616 - Libretro core for use with RetroArch and other front-ends
617 - Controller profiles for setting different bindings for different controllers
618 - Ability to lock aspect ratio
619 - Local link cable support
620 - Ability to switch which game controller is in use per instance
621 - Ability to prevent opposing directional input
622 - Warning dialog if an unimplemented BIOS feature is called
623 - Debugger: Add CLI "frame", frame advance command
624 - Debugger: Add CLI functions for writing to memory
625 - Debugger: Add CLI functions for examining memory regions
626 - Debugger: Add CLI function for writing a register
627Bugfixes:
628 - ARM7: Extend prefetch by one stage
629 - ARM7: Fix cycle counting for loads
630 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
631 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
632 - GBA: Initialize gba.sync to null
633 - GBA: Fix timer initialization
634 - GBA Audio: Support 16-bit writes to FIFO audio
635 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
636 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
637 - GBA BIOS: Fix BIOS prefetch after reset
638 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
639 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
640 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
641 - GBA Memory: Fix I cycles that had been moved to ARM7 core
642 - GBA Memory: Fix cycle counting for 32-bit load/stores
643 - GBA RR: Fix fallthrough error when reading tags from a movie
644 - GBA Thread: Fix possible hang when loading an archive
645 - GBA Thread: Fix possible deadlock in video sync
646 - Perf: Fix crash when the GBA thread fails to start
647 - Qt: Fix crash starting a GDB stub if a game isn't loaded
648 - Qt: Fix crash when adjusting settings after closing a game
649 - Qt: Fix crash when starting GDB stub after closing a game
650 - Qt: Fix patch loading while a game is running
651 - Qt: Fix crash when loading a game after stopping GDB server
652 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
653 - Qt: Fix crash when attempting to pause if a game is not running
654 - SDL: Properly clean up if a game doesn't launch
655 - Util: Fix sockets on Windows
656Misc:
657 - All: Enable link-time optimization
658 - Debugger: Watchpoints now work on STM/LDM instructions
659 - Debugger: Clean up GDB stub network interfacing
660 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
661 - Debugger: Merge Thumb BL instructions when disassembling
662 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
663 - Debugger: Watchpoints now report address watched (fixes #68)
664 - Debugger: Add support for soft breakpoints
665 - Debugger: Make I/O register names be addresses instead of values
666 - Debugger: Rename read/write commands
667 - GBA: Improve accuracy of event timing
668 - GBA: Add API for getting Configuration structs for overrides and input
669 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
670 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
671 - GBA: Move A/V stream interface into core
672 - GBA: Savestates now take into account savedata state machines (fixes #109)
673 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
674 - GBA Memory: Simplify memory API and use fixed bus width
675 - GBA Thread: Make GBASyncWaitFrameStart time out
676 - GBA Video: Start video at the last scanline instead of the first
677 - Qt: Optimize logo drawing
678 - Qt: Move frame upload back onto main thread
679 - Qt: Remember window position
680 - Qt: Double-clicking on the window toggles full screen
681 - Util: Use proper locale for reading and writing float values
682
6830.1.1: (2015-01-24)
684Bugfixes:
685 - ARM7: Fix LDM writeback to a register already written
686 - GBA: Fix timers 2 and 3 updating incorrectly
687 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
688 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
689 - GBA Audio: Properly initialize audio FIFO channels
690 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
691 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
692 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
693 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
694 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
695 - GBA BIOS: Fix HuffUnComp boundary conditions
696 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
697 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
698 - GBA Memory: Filter out top nybble of DMA addresses
699 - GBA Memory: Properly bounds-check VRAM accesses
700 - GBA Memory: Fix initial DMA state
701 - GBA Thread: Allow halted games to exit cleanly
702 - GBA Video: Fix blend issues with obscured middle layers
703 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
704 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
705 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
706 - GBA Video: Fix sprite boundary conditions with mosaic
707 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
708 - Qt: Fix issue with set frame sizes being the wrong height
709 - Qt: Fix emulator crashing when full screen if a game is not running
710 - Qt: Fix window focus issues
711 - Qt: Properly set default video recording settings
712 - Qt: Fix a race condition when a game crashes immediately
713 - Qt: Fix some cases where key mapping can break if focus is adjusted
714 - Qt: Fix crash if a game pauses before any frames are shown
715 - Debugger: Negative PC-relative loads now properly subtract the offset
716 - Debugger: Align PC-relative loads in Thumb
717 - Debugger: Fix watchpoints triggering too late
718 - Debugger: Fix binary print putting spaces between digits
719 - Video: Ensure FFmpeg encoder has audio frames
720 - Video: Fix uncompressed PCM audio recording
721 - Video: Fix FFmpeg crashing when the file extension is wrong
722 - Util: Fix SOCKET_FAILED macro
723Misc:
724 - GBA: Exit cleanly on FATAL if the port supports it
725 - GBA Memory: Implement 16- and 32-bit loads from SRAM
726 - Qt: Disable sync to video by default
727 - Qt: Handle a game crash without crashing
728 - Qt: Set default log level to FATAL, ERROR and WARN
729 - Qt: Clarify some phrasing in the menus
730 - Qt: Clear active buttons when focus is lost
731
7320.1.0: (2014-12-13)
733 - Initial release