all repos — mgba @ 629196e7a10942046455347c7469d6d42ea82dc9

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1#include "Window.h"
  2
  3#include <QFileDialog>
  4#include <QKeyEvent>
  5#include <QKeySequence>
  6#include <QMenuBar>
  7#include <QStackedLayout>
  8
  9#include "GameController.h"
 10#include "GDBController.h"
 11#include "GDBWindow.h"
 12#include "LoadSaveState.h"
 13#include "LogView.h"
 14#include "VideoView.h"
 15
 16extern "C" {
 17#include "platform/commandline.h"
 18}
 19
 20using namespace QGBA;
 21
 22Window::Window(QWidget* parent)
 23	: QMainWindow(parent)
 24	, m_logView(new LogView())
 25	, m_stateWindow(nullptr)
 26	, m_screenWidget(new WindowBackground())
 27	, m_logo(":/res/mgba-1024.png")
 28#ifdef USE_FFMPEG
 29	, m_videoView(nullptr)
 30#endif
 31#ifdef USE_GDB_STUB
 32	, m_gdbController(nullptr)
 33#endif
 34{
 35	setWindowTitle(PROJECT_NAME);
 36	m_controller = new GameController(this);
 37
 38	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 39	format.setSwapInterval(1);
 40	m_display = new Display(format);
 41
 42	m_screenWidget->setMinimumSize(m_display->minimumSize());
 43	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 44	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 45	setCentralWidget(m_screenWidget);
 46
 47	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 48	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 49	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 50	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 51	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 52	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 53	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 54	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 55	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 56	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 57	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 58
 59	setupMenu(menuBar());
 60}
 61
 62Window::~Window() {
 63	delete m_logView;
 64	delete m_videoView;
 65}
 66
 67GBAKey Window::mapKey(int qtKey) {
 68	switch (qtKey) {
 69	case Qt::Key_Z:
 70		return GBA_KEY_A;
 71		break;
 72	case Qt::Key_X:
 73		return GBA_KEY_B;
 74		break;
 75	case Qt::Key_A:
 76		return GBA_KEY_L;
 77		break;
 78	case Qt::Key_S:
 79		return GBA_KEY_R;
 80		break;
 81	case Qt::Key_Return:
 82		return GBA_KEY_START;
 83		break;
 84	case Qt::Key_Backspace:
 85		return GBA_KEY_SELECT;
 86		break;
 87	case Qt::Key_Up:
 88		return GBA_KEY_UP;
 89		break;
 90	case Qt::Key_Down:
 91		return GBA_KEY_DOWN;
 92		break;
 93	case Qt::Key_Left:
 94		return GBA_KEY_LEFT;
 95		break;
 96	case Qt::Key_Right:
 97		return GBA_KEY_RIGHT;
 98		break;
 99	default:
100		return GBA_KEY_NONE;
101	}
102}
103
104void Window::argumentsPassed(GBAArguments* args) {
105	if (args->patch) {
106		m_controller->loadPatch(args->patch);
107	}
108
109	if (args->fname) {
110		m_controller->loadGame(args->fname, args->dirmode);
111	}
112}
113
114void Window::setOptions(GBAOptions* opts) {
115	m_logView->setLevels(opts->logLevel);
116	m_controller->setFrameskip(opts->frameskip);
117
118	if (opts->bios) {
119		m_controller->loadBIOS(opts->bios);
120	}
121
122	if (opts->fpsTarget) {
123		emit fpsTargetChanged(opts->fpsTarget);
124	}
125
126	if (opts->audioBuffers) {
127		emit audioBufferSamplesChanged(opts->audioBuffers);
128	}
129
130	if (opts->width && opts->height) {
131		m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
132	}
133}
134
135void Window::selectROM() {
136	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
137	if (!filename.isEmpty()) {
138		m_controller->loadGame(filename);
139	}
140}
141
142void Window::selectBIOS() {
143	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
144	if (!filename.isEmpty()) {
145		m_controller->loadBIOS(filename);
146	}
147}
148
149void Window::selectPatch() {
150	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
151	if (!filename.isEmpty()) {
152		m_controller->loadPatch(filename);
153	}
154}
155
156#ifdef USE_FFMPEG
157void Window::openVideoWindow() {
158	if (!m_videoView) {
159		m_videoView = new VideoView();
160		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
161		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
162		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
163		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
164		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
165	}
166	m_videoView->show();
167}
168#endif
169
170#ifdef USE_GDB_STUB
171void Window::gdbOpen() {
172	if (!m_gdbController) {
173		m_gdbController = new GDBController(m_controller, this);
174	}
175	GDBWindow* window = new GDBWindow(m_gdbController);
176	window->show();
177}
178#endif
179
180void Window::keyPressEvent(QKeyEvent* event) {
181	if (event->isAutoRepeat()) {
182		QWidget::keyPressEvent(event);
183		return;
184	}
185	if (event->key() == Qt::Key_Tab) {
186		m_controller->setTurbo(true, false);
187	}
188	GBAKey key = mapKey(event->key());
189	if (key == GBA_KEY_NONE) {
190		QWidget::keyPressEvent(event);
191		return;
192	}
193	m_controller->keyPressed(key);
194	event->accept();
195}
196
197void Window::keyReleaseEvent(QKeyEvent* event) {
198	if (event->isAutoRepeat()) {
199		QWidget::keyReleaseEvent(event);
200		return;
201	}
202	if (event->key() == Qt::Key_Tab) {
203		m_controller->setTurbo(false, false);
204	}
205	GBAKey key = mapKey(event->key());
206	if (key == GBA_KEY_NONE) {
207		QWidget::keyPressEvent(event);
208		return;
209	}
210	m_controller->keyReleased(key);
211	event->accept();
212}
213
214void Window::resizeEvent(QResizeEvent*) {
215	redoLogo();
216}
217
218void Window::closeEvent(QCloseEvent* event) {
219	emit shutdown();
220	QMainWindow::closeEvent(event);
221}
222
223void Window::toggleFullScreen() {
224	if (isFullScreen()) {
225		showNormal();
226	} else {
227		showFullScreen();
228	}
229}
230
231void Window::gameStarted(GBAThread* context) {
232	emit startDrawing(m_controller->drawContext(), context);
233	foreach (QAction* action, m_gameActions) {
234		action->setDisabled(false);
235	}
236	char title[13] = { '\0' };
237	GBAGetGameTitle(context->gba, title);
238	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
239	attachWidget(m_display);
240	m_screenWidget->setScaledContents(true);
241}
242
243void Window::gameStopped() {
244	foreach (QAction* action, m_gameActions) {
245		action->setDisabled(true);
246	}
247	setWindowTitle(tr(PROJECT_NAME));
248	detachWidget(m_display);
249	m_screenWidget->setScaledContents(false);
250	redoLogo();
251}
252
253void Window::redoLogo() {
254	if (m_controller->isLoaded()) {
255		return;
256	}
257	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
258	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
259	m_screenWidget->setPixmap(logo);
260}
261
262void Window::openStateWindow(LoadSave ls) {
263	if (m_stateWindow) {
264		return;
265	}
266	bool wasPaused = m_controller->isPaused();
267	m_stateWindow = new LoadSaveState(m_controller);
268	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
269	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
270	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
271		m_screenWidget->layout()->removeWidget(m_stateWindow);
272		m_stateWindow = nullptr;
273		setFocus();
274	});
275	if (!wasPaused) {
276		m_controller->setPaused(true);
277		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
278	}
279	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
280	m_stateWindow->setMode(ls);
281	attachWidget(m_stateWindow);
282}
283
284void Window::setupMenu(QMenuBar* menubar) {
285	menubar->clear();
286	QMenu* fileMenu = menubar->addMenu(tr("&File"));
287	fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
288	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
289	fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
290
291	fileMenu->addSeparator();
292
293	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
294	loadState->setShortcut(tr("Ctrl+L"));
295	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
296	m_gameActions.append(loadState);
297	fileMenu->addAction(loadState);
298
299	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
300	saveState->setShortcut(tr("Ctrl+S"));
301	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
302	m_gameActions.append(saveState);
303	fileMenu->addAction(saveState);
304
305	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
306	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
307	int i;
308	for (i = 1; i < 10; ++i) {
309		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
310		quickLoad->setShortcut(tr("F%1").arg(i));
311		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
312		m_gameActions.append(quickLoad);
313		quickLoadMenu->addAction(quickLoad);
314
315		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
316		quickSave->setShortcut(tr("Shift+F%1").arg(i));
317		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
318		m_gameActions.append(quickSave);
319		quickSaveMenu->addAction(quickSave);
320	}
321
322#if defined(USE_PNG) || defined(USE_FFMPEG)
323	fileMenu->addSeparator();
324#endif
325
326#ifdef USE_PNG
327	QAction* screenshot = new QAction(tr("Take &screenshot"), fileMenu);
328	screenshot->setShortcut(tr("F12"));
329	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
330	m_gameActions.append(screenshot);
331	fileMenu->addAction(screenshot);
332#endif
333
334#ifdef USE_FFMPEG
335	QAction* recordOutput = new QAction(tr("Record output..."), fileMenu);
336	recordOutput->setShortcut(tr("F11"));
337	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
338	fileMenu->addAction(recordOutput);
339#endif
340
341#ifndef Q_OS_MAC
342	fileMenu->addSeparator();
343	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
344#endif
345
346	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
347	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
348	reset->setShortcut(tr("Ctrl+R"));
349	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
350	m_gameActions.append(reset);
351	emulationMenu->addAction(reset);
352
353	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
354	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
355	m_gameActions.append(shutdown);
356	emulationMenu->addAction(shutdown);
357	emulationMenu->addSeparator();
358
359	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
360	pause->setChecked(false);
361	pause->setCheckable(true);
362	pause->setShortcut(tr("Ctrl+P"));
363	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
364	connect(m_controller, &GameController::gamePaused, [this, pause]() {
365		pause->setChecked(true);
366
367		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
368		QPixmap pixmap;
369		pixmap.convertFromImage(currentImage.rgbSwapped());
370		m_screenWidget->setPixmap(pixmap);
371	});
372	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
373	m_gameActions.append(pause);
374	emulationMenu->addAction(pause);
375
376	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
377	frameAdvance->setShortcut(tr("Ctrl+N"));
378	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
379	m_gameActions.append(frameAdvance);
380	emulationMenu->addAction(frameAdvance);
381
382	QMenu* target = emulationMenu->addMenu("FPS target");
383	QAction* setTarget = new QAction(tr("15"), emulationMenu);
384	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
385	target->addAction(setTarget);
386	setTarget = new QAction(tr("30"), emulationMenu);
387	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
388	target->addAction(setTarget);
389	setTarget = new QAction(tr("45"), emulationMenu);
390	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
391	target->addAction(setTarget);
392	setTarget = new QAction(tr("60"), emulationMenu);
393	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
394	target->addAction(setTarget);
395	setTarget = new QAction(tr("90"), emulationMenu);
396	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
397	target->addAction(setTarget);
398	setTarget = new QAction(tr("120"), emulationMenu);
399	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
400	target->addAction(setTarget);
401	setTarget = new QAction(tr("240"), emulationMenu);
402	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
403	target->addAction(setTarget);
404
405	emulationMenu->addSeparator();
406
407	QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
408	turbo->setCheckable(true);
409	turbo->setChecked(false);
410	turbo->setShortcut(tr("Shift+Tab"));
411	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
412	emulationMenu->addAction(turbo);
413
414	QAction* videoSync = new QAction(tr("Sync to &video"), emulationMenu);
415	videoSync->setCheckable(true);
416	videoSync->setChecked(GameController::VIDEO_SYNC);
417	connect(videoSync, SIGNAL(triggered(bool)), m_controller, SLOT(setVideoSync(bool)));
418	emulationMenu->addAction(videoSync);
419
420	QAction* audioSync = new QAction(tr("Sync to &audio"), emulationMenu);
421	audioSync->setCheckable(true);
422	audioSync->setChecked(GameController::AUDIO_SYNC);
423	connect(audioSync, SIGNAL(triggered(bool)), m_controller, SLOT(setAudioSync(bool)));
424	emulationMenu->addAction(audioSync);
425
426	QMenu* videoMenu = menubar->addMenu(tr("&Video"));
427	QMenu* frameMenu = videoMenu->addMenu(tr("Frame size"));
428	QAction* setSize = new QAction(tr("1x"), videoMenu);
429	connect(setSize, &QAction::triggered, [this]() {
430		showNormal();
431		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
432	});
433	frameMenu->addAction(setSize);
434	setSize = new QAction(tr("2x"), videoMenu);
435	connect(setSize, &QAction::triggered, [this]() {
436		showNormal();
437		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
438	});
439	frameMenu->addAction(setSize);
440	setSize = new QAction(tr("3x"), videoMenu);
441	connect(setSize, &QAction::triggered, [this]() {
442		showNormal();
443		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
444	});
445	frameMenu->addAction(setSize);
446	setSize = new QAction(tr("4x"), videoMenu);
447	connect(setSize, &QAction::triggered, [this]() {
448		showNormal();
449		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
450	});
451	frameMenu->addAction(setSize);
452	frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
453
454	QMenu* skipMenu = videoMenu->addMenu(tr("Frame&skip"));
455	for (int i = 0; i <= 10; ++i) {
456		QAction* setSkip = new QAction(QString::number(i), skipMenu);
457		connect(setSkip, &QAction::triggered, [this, i]() {
458			m_controller->setFrameskip(i);
459		});
460		skipMenu->addAction(setSkip);
461	}
462
463	QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
464	QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
465	QAction* setBuffer = new QAction(tr("512"), buffersMenu);
466	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
467	buffersMenu->addAction(setBuffer);
468	setBuffer = new QAction(tr("1024"), buffersMenu);
469	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
470	buffersMenu->addAction(setBuffer);
471	setBuffer = new QAction(tr("2048"), buffersMenu);
472	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
473	buffersMenu->addAction(setBuffer);
474
475	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
476	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
477	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
478	debuggingMenu->addAction(viewLogs);
479#ifdef USE_GDB_STUB
480	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
481	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
482	debuggingMenu->addAction(gdbWindow);
483#endif
484
485	foreach (QAction* action, m_gameActions) {
486		action->setDisabled(true);
487	}
488}
489
490void Window::attachWidget(QWidget* widget) {
491	m_screenWidget->layout()->addWidget(widget);
492	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
493}
494
495void Window::detachWidget(QWidget* widget) {
496	m_screenWidget->layout()->removeWidget(widget);
497}
498
499WindowBackground::WindowBackground(QWidget* parent)
500	: QLabel(parent)
501{
502	setLayout(new QStackedLayout());
503	layout()->setContentsMargins(0, 0, 0, 0);
504	setAlignment(Qt::AlignCenter);
505	QPalette p = palette();
506	p.setColor(backgroundRole(), Qt::black);
507	setPalette(p);
508	setAutoFillBackground(true);
509}
510
511void WindowBackground::setSizeHint(const QSize& hint) {
512	m_sizeHint = hint;
513}
514
515QSize WindowBackground::sizeHint() const {
516	return m_sizeHint;
517}