all repos — mgba @ 6334e88e00e975fbae908e12098f8a2f67f9bfd0

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BS
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14Misc:
 15 - GBA: Slightly optimize GBAProcessEvents
 16 - Qt: Add preset for DualShock 4
 17
 180.4.0: (2016-02-02)
 19Features:
 20 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 21 - I/O viewer
 22 - Booting of multiboot images
 23 - Customization of GIF recording
 24 - Libretro: Cheat code support
 25 - Support for GLSL shaders
 26 - ROM information view
 27 - Support for VBA-style cheat codes
 28 - Savestates now store creation timestamps
 29 - Key autofire
 30 - Libretro: Allow blocking opposing directional input
 31 - OpenEmu core for OS X
 32 - Libretro: Settings for using BIOS and skipping intro
 33 - Libretro: Customizable idle loop removal
 34 - Implemented cycle counting for sprite rendering
 35 - Cleaner, unified settings window
 36 - Added a setting for pausing when the emulator is not in focus
 37 - Customizable paths for save games, save states, screenshots and patches
 38 - Controller hotplugging
 39 - Ability to store save games and active cheats within savestates
 40Bugfixes:
 41 - ARM7: Fix sign of unaligned LDRSH
 42 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 43 - Debugger: Fix watchpoints in gdb
 44 - GBA: Fix warnings when creating and loading savestates
 45 - GBA: Fix Iridion II savetype
 46 - GBA BIOS: Fix misaligned CpuSet
 47 - GBA Cheats: Fix cheats setting the Action Replay version
 48 - GBA Hardware: Fix GPIO on big endian
 49 - GBA Memory: Fix DMA register writing behavior
 50 - GBA Memory: Fix DMAs triggering two cycles early
 51 - Libretro: Fix aspect ratio
 52 - Qt: Fix some potential crashes with the gamepad mapping
 53 - Qt: Fix keys being mapped incorrectly when loading configuration file
 54 - Util: Fix PowerPC PNG read/write pixel order
 55 - Util: Fix excessive memory allocation when decoding a PNG
 56 - VFS: Fix VFileReadline and remove _vfdReadline
 57Misc:
 58 - All: Improved PowerPC support
 59 - All: Fix some undefined behavior warnings
 60 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 61 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 62 - GBA: Implement bad I/O register loading
 63 - GBA: Allow jumping to OAM and palette RAM
 64 - GBA BIOS: Finish implementing RegisterRamReset
 65 - GBA Config: Add "override" layer for better one-time configuration
 66 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 67 - GBA Memory: Use a dynamically sized mask for ROM memory
 68 - GBA Memory: Implement several unimplemented memory access types
 69 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 70 - GBA RR: Starting from savestate now embeds the savegame
 71 - GBA RR: Add preliminary SRAM support for VBM loading
 72 - GBA RR: Add support for resets in movies
 73 - GBA Video: Remove lastHblank, as it is implied
 74 - Libretro: Use anonymous memory mappers for large blocks of memory
 75 - Libretro: Add install target for libretro core
 76 - Qt: Window size command line options are now supported
 77 - Qt: Increase usability of key mapper
 78 - Qt: Add 'Apply' button to settings window
 79 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 80 - Qt: Allow use of modifier keys as input
 81 - Qt: Optimize log viewer
 82 - Qt: Added button for breaking into the GDB debugger
 83 - Qt: Add box for showing duration of rewind
 84 - SDL: Support fullscreen in SDL 1.2
 85 - SDL: Allow GBASDLAudio to be used without a thread context
 86 - Util: Use VFile for configuration
 87 - Util: Add MutexTryLock
 88
 890.3.2: (2015-12-16)
 90Bugfixes:
 91 - ARM7: Fix STRT/STRBT
 92 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 93 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 94 - Libretro: Fix problems with rumble not turning off
 95 - GBA: Fix idle skip state being retained between games
 96 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 97 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 98 - GBA BIOS: Fix Sqrt sign
 99 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
100 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
101 - GBA Memory: Fix DMA behavior for SRAM accesses
102 - GBA Memory: Fix Store8 to OBJ VRAM
103 - GBA Memory: Fix alignment of LDM/STM on SRAM
104 - GBA Memory: Fix unaligned out-of-bounds ROM loads
105 - GBA Memory: Fix timing of DMAs
106 - GBA Video: Fix _mix for 15-bit color
107 - GBA Video: Fix OAM and palette initialization
108 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
109 - Qt: Use safer isLoaded check in GameController
110 - Qt: Fix a race condition in PainterGL that could lead to a crash
111 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
112 - Qt: Fix font size in memory viewer
113 - Qt: Fix a crash in the memory viewer
114 - Qt: Add additional checks in CheatModel to prevent crashes
115 - Qt: Fix race condition with setting sample rate
116 - Qt: Fix crash when closing multiplayer windows
117 - Qt: Fix resetting while paused
118Misc:
119 - GBA Audio: Implement missing flags on SOUNDCNT_X register
120 - Qt: Add mute option to menu
121
1220.3.1: (2015-10-24)
123Bugfixes:
124 - ARM7: Fix instruction decoding of Thumb shifts
125 - GBA: Deinit savegame when unloading a ROM
126 - GBA: Fix BIOS check on big endian
127 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
128 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
129 - GBA Audio: Fix audio channels being silenced at the wrong time
130 - GBA Memory: Fix bad BIOS Load16 on big endian
131 - GBA Memory: Fix bad Load8 on big endian
132 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
133 - GBA Video: Fix edge case with sprite blend modes and semitransparency
134 - GBA Video: Fix objwin and blending interaction on sprites
135 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
136 - Libretro: Fix a memory leak with the render buffer
137 - Qt: Windows no longer spawn in the top left on first launch
138 - Qt: Fix install path of XDG desktop file with DESTDIR
139 - Qt: Fix drag and drop on Windows
140 - Qt: Reenable double buffering, as disabling it broke some Windows configs
141 - VFS: Fix return values of VFileFILE.read and .write
142Misc:
143 - All: Reset next event to cycles instead of zero to interrupt
144 - All: Add --version flag
145 - ARM7: Force disable LTO on two files to work around a GCC bug
146 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
147 - GBA: Better memory handling with PNG savestates
148 - GBA: Additional savestate sanity checks
149 - GBA: Check for cycle count being too high
150 - GBA Audio: Allow GBAAVStream to have no video callback
151 - GBA BIOS: Implement RegisterRamReset for SIO registers
152 - Qt: Remove useless help icons in dialogs
153 - Qt: Prevent savestate window from opening while in multiplayer
154 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
155 - Qt: Dropping multiplayer windows works more cleanly now
156
1570.3.0: (2015-08-16)
158Features:
159 - Ability to hide individual background layers, or OBJs
160 - Ability to mute individual audio channels
161 - Palette viewer and exporter
162 - Volume control
163 - More shortcuts are editable (e.g. quick save/load)
164 - Rewind now shows the frame after rewinding
165 - Import/Export of GameShark/Action Replay snapshots
166 - Add "Step backwards" item for single increment rewind
167 - Deadzone estimation for game controllers
168 - Analog inputs can be used for shortcuts
169 - Menu items for specific solar sensor brightness levels
170 - Remappable controls for tilt and gyroscope sensors
171 - Status messages for actions taken while a game is running (e.g. save/load state)
172 - Memory inspector
173 - Screensaver can now be suspended while a game is running
174 - Load/save the most recent savestate slot
175 - Support varible speed (PWM) rumble
176 - Ability to cap fast forward speed
177 - Finer control over FPS target
178 - Holdable shortcut for rewinding one frame at a time
179 - Ability to boot directly into the BIOS
180 - Preliminary support for yanking out the game pak while a game is running
181 - Thumb-drive mode by putting a file called portable.ini in the same folder
182 - Configurable display driver, between software and OpenGL
183 - Undo-able savestate loading and saving
184 - Controller profiles now store shortcut settings
185 - Default controller profiles for several common controllers
186 - Libretro now supports BIOS, rumble and solar sensor
187 - Implement BIOS call Stop, for sleep mode
188 - Automatically load patches, if found
189 - Improved video synchronization
190 - Configurable audio output sample rate
191Bugfixes:
192 - ARM7: Fix SWI and IRQ timings
193 - ARM7: Fix Thumb MUL timing
194 - ARM7: Fix timing of multiplies to use N cycles
195 - ARM7: ARMHotplugDetach should call deinit
196 - Debugger: Fix use-after-free in breakpoint clearing code
197 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
198 - GBA: Cap audio FIFO read size during deserialization
199 - GBA: Check for corrupted savestates when loading
200 - GBA: Check for improperly sized savestates when loading
201 - GBA: Check for savestates made from differently sized ROMs
202 - GBA: Fix calls to endian-independent loadstores
203 - GBA: Fix timing of reading from timer registers
204 - GBA: Ensure cycles never go negative
205 - GBA Audio: Force audio FIFOs to 32-bit
206 - GBA Audio: Fix audio pitch changing when adjusting buffer size
207 - GBA Audio: Fix sample order in audio channel 3
208 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
209 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
210 - GBA Memory: Improve Thumb open bus behavior
211 - GBA Memory: Fix potential DMA issue when loading a savestate
212 - GBA Memory: Fix load/store multiple video memory waitstates
213 - GBA SIO: Fix reseting when there are SIO devices attached
214 - GBA Video: Blended sprites should never have other effects applied
215 - GBA Video: Fix out-of-bounds tiles in mosaic
216 - GBA Video: Fix windows not affecting sprites
217 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
218 - GBA Video: Fix timing on first scanline
219 - Qt: Better cleanup when a game crashes
220 - Qt: Fix open ROM dialog filtering for archive formats
221 - Qt: Cap the maximum number of multiplayer windows
222 - Qt: Fix maximum year in sensor override
223 - Qt: Fix window being too tall after exiting fullscreen
224 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
225 - Qt: Fix analog buttons not getting unmapped
226 - Qt: Fix passing command line options
227 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
228 - SDL: Fix SDL build when OpenGL is missing
229 - Util: Allow loading IPS patches that grow the ROM
230 - VFS: Fix resource leaks if some allocations fail
231 - VFS: Fix line-reading to return proper values
232 - Video: Fix an issue with very long filenames
233 - Util: Fix formatting of floats
234Misc:
235 - All: Add --help flag for command line programs
236 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
237 - All: Enable static linking for Windows
238 - All: Enable static linking for OS X
239 - All: Threads are now named
240 - All: Proper handling of Unicode file paths
241 - ARM7: Add emulation for Undefined CPU mode
242 - ARM7: Reduce the size of the Thumb instruction table
243 - GBA: Add status log level
244 - GBA: GBARewind now returns how many states it has rewound
245 - GBA: SIO logging layer
246 - GBA BIOS: Stub out SoundBias
247 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
248 - GBA: Don't include GBACLIDebugger struct unless needed
249 - GBA: Savedata is now synced shortly after data finishes being written
250 - GBA: Process multiple timer events at once, if necessary
251 - GBA Audio: Implement audio reset for channels A/B
252 - GBA Audio: Process multiple audio events at once, if necessary
253 - GBA Hardware: Backport generic RTC source into core
254 - GBA Input: Allow axes and buttons to be mapped to the same key
255 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
256 - GBA SIO: Add a dummy driver for Normal mode
257 - GBA Thread: Add functionality for running callbacks on the GBA thread
258 - GBA Thread: Split GBASync into a separate file
259 - GBA Video: Refactor software renderer into separate files
260 - GBA Video: Slightly optimize mode 0 mosaic rendering
261 - Debugger: Free watchpoints in addition to breakpoints
262 - Qt: Handle saving input settings better
263 - Qt: Move GL frame drawing back onto its own thread
264 - Qt: Fast forward (held) option moved from Other to Emulation menu
265 - Qt: Show version info in window title
266 - Qt: Migrate multiplayer window handling into GBAApp
267 - Qt: Unified file opening and saving with last location
268 - Qt: Fix windows being resizable when they shouldn't have been
269 - Qt: Only hide cursor in full screen
270 - Qt: Replace pause-after-frame mutex with an atomic
271 - Qt: Add application icon and XDG desktop files
272 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
273 - Qt: Don't save window size when entering fullscreen
274 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
275 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
276 - Qt: Increase usability of key mapper
277 - Qt: Show checkmark for window sizes
278 - Qt: Set window path to loaded ROM
279 - Perf: Ability to load savestates immediately on launch
280 - SDL: Properly check for initialization
281 - SDL: Clean up initialization functions
282 - SDL: Clean up GL context
283 - Util: Allow disabling the threading code entirely
284 - VFS: Add sync method to force syncing with backing
285
2860.2.1: (2015-05-13)
287Bugfixes:
288 - All: Fix sanitize-deb script not cleaning up after itself
289 - All: Fix dependencies for libavcodec on Debian-derived platforms
290 - ARM7: Handle writeback for PC in addressing modes 2 and 3
291 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
292 - ARM7: Fix ARM multiply instructions when PC is a destination register
293 - Debugger: Fix use-after-free in breakpoint clearing code
294 - Debugger: Fix boundary conditions in tab completion
295 - GBA: Fix timers not updating timing when writing to only the reload register
296 - GBA: Fix rewind boundary conditions
297 - GBA: Add initial I/O register settings for background matrix registers
298 - GBA: Fix hang when loading a savestate if sync to video is enabled
299 - GBA: Handle out-of-bounds I/O access
300 - GBA: Fix bounds-checking on EEPROM access
301 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
302 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
303 - GBA Memory: Allow SRAM to be 64kB
304 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
305 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
306 - GBA Video: Fix second frame mode 5
307 - Perf: Fix race condition if a game crashes immediately on start
308 - Qt: Fix Display object leak when closing a window
309 - Qt: Fix .deb dependencies
310 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
311 - Qt: Fix window not regaining focus after exiting savestate window
312 - Qt: Fix regression where video would not record if the game had already started
313 - Qt: Fix potential crash if a gamepad causes focus to change
314 - Qt: Fix controller axis querying
315 - Qt: Fix multiplayer windows opening as the wrong size
316 - Qt: Fix controllers sometimes not loading the right profile
317 - SDL: Fix boundary conditions for joystick adjustments
318 - SDL: Allocate properly sized input maps
319 - SDL: Fix potential build issues when Qt and SDL2 are in use
320 - Util: Fix resource leak in UTF-8 handling code
321 - Util: Fix a null-pointer issue when attempting to delete a key
322 - VFS: Fix resource leaks if some allocations fail
323 - Video: Fix an issue with very long filenames
324Misc:
325 - GBA Memory: Soft-crash if jumping past the end of a ROM
326 - Qt: Show multiplayer numbers in window title
327 - Qt: Solar sensor can have shortcuts set
328
3290.2.0: (2015-04-03)
330Features:
331 - Support for gamepad axes, e.g. analog sticks or triggers
332 - Add scale presets for up to 6x
333 - Settings window
334 - Bilinear resampling option
335 - Add option to skip BIOS start screen
336 - List of recently opened games
337 - Support for games using the Solar Sensor
338 - Better audio resampling via blip-buf
339 - Game Pak overrides dialog for setting savetype and sensor values
340 - Support for games using the tilt sensor
341 - Remappable shortcuts for keyboard and gamepad
342 - Rewinding of emulation
343 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
344 - Support IPv6
345 - Save directory of last loaded file
346 - Support BPS patches
347 - Automatically detect and optimize out idle loops
348 - Configurable game overrides
349 - Support loading 7-Zip files
350 - Drag and drop game loading
351 - Cheat code support
352 - Runtime configurable audio driver
353 - Libretro core for use with RetroArch and other front-ends
354 - Controller profiles for setting different bindings for different controllers
355 - Ability to lock aspect ratio
356 - Local link cable support
357 - Ability to switch which game controller is in use per instance
358 - Ability to prevent opposing directional input
359 - Warning dialog if an unimplemented BIOS feature is called
360 - Debugger: Add CLI "frame", frame advance command
361 - Debugger: Add CLI functions for writing to memory
362 - Debugger: Add CLI functions for examining memory regions
363 - Debugger: Add CLI function for writing a register
364Bugfixes:
365 - ARM7: Extend prefetch by one stage
366 - ARM7: Fix cycle counting for loads
367 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
368 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
369 - GBA: Initialize gba.sync to null
370 - GBA: Fix timer initialization
371 - GBA Audio: Support 16-bit writes to FIFO audio
372 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
373 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
374 - GBA BIOS: Fix BIOS prefetch after reset
375 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
376 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
377 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
378 - GBA Memory: Fix I cycles that had been moved to ARM7 core
379 - GBA Memory: Fix cycle counting for 32-bit load/stores
380 - GBA RR: Fix fallthrough error when reading tags from a movie
381 - GBA Thread: Fix possible hang when loading an archive
382 - GBA Thread: Fix possible deadlock in video sync
383 - Perf: Fix crash when the GBA thread fails to start
384 - Qt: Fix crash starting a GDB stub if a game isn't loaded
385 - Qt: Fix crash when adjusting settings after closing a game
386 - Qt: Fix crash when starting GDB stub after closing a game
387 - Qt: Fix patch loading while a game is running
388 - Qt: Fix crash when loading a game after stopping GDB server
389 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
390 - Qt: Fix crash when attempting to pause if a game is not running
391 - SDL: Properly clean up if a game doesn't launch
392 - Util: Fix sockets on Windows
393Misc:
394 - All: Enable link-time optimization
395 - Debugger: Watchpoints now work on STM/LDM instructions
396 - Debugger: Clean up GDB stub network interfacing
397 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
398 - Debugger: Merge Thumb BL instructions when disassembling
399 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
400 - Debugger: Watchpoints now report address watched (fixes #68)
401 - Debugger: Add support for soft breakpoints
402 - Debugger: Make I/O register names be addresses instead of values
403 - Debugger: Rename read/write commands
404 - GBA: Improve accuracy of event timing
405 - GBA: Add API for getting Configuration structs for overrides and input
406 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
407 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
408 - GBA: Move A/V stream interface into core
409 - GBA: Savestates now take into account savedata state machines (fixes #109)
410 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
411 - GBA Memory: Simplify memory API and use fixed bus width
412 - GBA Thread: Make GBASyncWaitFrameStart time out
413 - GBA Video: Start video at the last scanline instead of the first
414 - Qt: Optimize logo drawing
415 - Qt: Move frame upload back onto main thread
416 - Qt: Remember window position
417 - Qt: Double-clicking on the window toggles full screen
418 - Util: Use proper locale for reading and writing float values
419
4200.1.1: (2015-01-24)
421Bugfixes:
422 - ARM7: Fix LDM writeback to a register already written
423 - GBA: Fix timers 2 and 3 updating incorrectly
424 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
425 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
426 - GBA Audio: Properly initialize audio FIFO channels
427 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
428 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
429 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
430 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
431 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
432 - GBA BIOS: Fix HuffUnComp boundary conditions
433 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
434 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
435 - GBA Memory: Filter out top nybble of DMA addresses
436 - GBA Memory: Properly bounds-check VRAM accesses
437 - GBA Memory: Fix initial DMA state
438 - GBA Thread: Allow halted games to exit cleanly
439 - GBA Video: Fix blend issues with obscured middle layers
440 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
441 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
442 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
443 - GBA Video: Fix sprite boundary conditions with mosaic
444 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
445 - Qt: Fix issue with set frame sizes being the wrong height
446 - Qt: Fix emulator crashing when full screen if a game is not running
447 - Qt: Fix window focus issues
448 - Qt: Properly set default video recording settings
449 - Qt: Fix a race condition when a game crashes immediately
450 - Qt: Fix some cases where key mapping can break if focus is adjusted
451 - Qt: Fix crash if a game pauses before any frames are shown
452 - Debugger: Negative PC-relative loads now properly subtract the offset
453 - Debugger: Align PC-relative loads in Thumb
454 - Debugger: Fix watchpoints triggering too late
455 - Debugger: Fix binary print putting spaces between digits
456 - Video: Ensure FFmpeg encoder has audio frames
457 - Video: Fix uncompressed PCM audio recording
458 - Video: Fix FFmpeg crashing when the file extension is wrong
459 - Util: Fix SOCKET_FAILED macro
460Misc:
461 - GBA: Exit cleanly on FATAL if the port supports it
462 - GBA Memory: Implement 16- and 32-bit loads from SRAM
463 - Qt: Disable sync to video by default
464 - Qt: Handle a game crash without crashing
465 - Qt: Set default log level to FATAL, ERROR and WARN
466 - Qt: Clarify some phrasing in the menus
467 - Qt: Clear active buttons when focus is lost
468
4690.1.0: (2014-12-13)
470 - Initial release