src/platform/qt/Window.h (view raw)
1#ifndef QGBA_WINDOW
2#define QGBA_WINDOW
3
4#include <QAudioOutput>
5#include <QMainWindow>
6
7extern "C" {
8#include "gba.h"
9}
10
11#include "GameController.h"
12#include "Display.h"
13
14namespace QGBA {
15
16class GDBController;
17
18class Window : public QMainWindow {
19Q_OBJECT
20
21public:
22 Window(QWidget* parent = 0);
23 static GBAKey mapKey(int qtKey);
24
25signals:
26 void startDrawing(const uint32_t*, GBAThread*);
27 void shutdown();
28
29public slots:
30 void selectROM();
31
32#ifdef USE_GDB_STUB
33 void gdbOpen();
34#endif
35
36protected:
37 virtual void keyPressEvent(QKeyEvent* event);
38 virtual void keyReleaseEvent(QKeyEvent* event);
39 virtual void closeEvent(QCloseEvent*) override;
40
41private slots:
42 void gameStarted(GBAThread*);
43 void setupAudio(GBAAudio*);
44
45private:
46 void setupMenu(QMenuBar*);
47 GameController* m_controller;
48 Display* m_display;
49 QList<QAction*> m_gameActions;
50
51#ifdef USE_GDB_STUB
52 GDBController* m_gdbController;
53#endif
54};
55
56}
57
58#endif