src/platform/qt/GBAApp.cpp (view raw)
1#include "GBAApp.h"
2
3#include "GameController.h"
4
5#include <QFileOpenEvent>
6
7extern "C" {
8#include "platform/commandline.h"
9}
10
11using namespace QGBA;
12
13GBAApp::GBAApp(int& argc, char* argv[])
14 : QApplication(argc, argv)
15 , m_window(&m_configController)
16{
17#ifdef BUILD_SDL
18 SDL_Init(SDL_INIT_NOPARACHUTE);
19#endif
20
21 QApplication::setApplicationName(PROJECT_NAME);
22 QApplication::setApplicationVersion(PROJECT_VERSION);
23
24 GBAArguments args = {};
25 if (m_configController.parseArguments(&args, argc, argv)) {
26 m_window.argumentsPassed(&args);
27 } else {
28 m_window.loadConfig();
29 }
30 freeArguments(&args);
31
32 m_window.show();
33}
34
35bool GBAApp::event(QEvent* event) {
36 if (event->type() == QEvent::FileOpen) {
37 m_window.controller()->loadGame(static_cast<QFileOpenEvent*>(event)->file());
38 return true;
39 }
40 return QApplication::event(event);
41}