CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8Bugfixes:
9 - SDL: Fix axes being mapped wrong
10 - GBA Memory: Fix mirror on non-overdumped Classic NES games
11 - Util: Fix realloc semantics in utf16to8
12 - PSP2: Fix GPU crash while exiting
13 - PSP2: Fix VSync
14 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
15 - GBA Serialize: Savestates now properly store prefetch
16 - PSP2: Fix accelerometer range
17 - PSP2: Actually load screen mode setting
18Misc:
19 - 3DS: Use blip_add_delta_fast for a small speed improvement
20 - OpenGL: Log shader compilation failure
21 - Qt: Remove some C99isms from C++ code
22 - Windows: Add native VDir support
23 - All: Add QUIET parameter to silence CMake
24 - ARM7: Support forcing Thumb mode via MSR
25 - ARM7: Flush prefetch cache when loading CPSR via MSR
26 - OpenGL: Add texSize uniform
27 - ARM7: Clean up instruction decoding for future expandability
28 - Qt: Make -g flag work in Qt build
29 - Qt: Simplify OpenGL context creation
30 - Debugger: Support register and memory writes via GDB stub
31 - GBA Audio: Force audio DMAs to not increment destination
32 - Qt: Thread startup improvements
33 - 3DS: Allow UTF-16 filenames
34 - 3DS: Port to using citro3D
35 - 3DS: Use system font for menus
36 - PSP2: Use system font for menus
37 - All: Faster memory read/write
38 - Qt: Make audio channel/video layer options shortcut mappable
39 - GBA Memory: Optimize stalling behavior
40 - 3DS: Attempt to use Core 2 for threads
41 - GUI: Screenshot dimensions are now passed through
42
430.4.1: (2016-07-11)
44Bugfixes:
45 - All: Fix several file handle leaks
46 - All: Fix instruction tables getting zeroed when linking sometimes
47 - ARM7: Fix flags on SBC/RSC
48 - ARM7: Fix setting spsr privilege bits when spsr is empty
49 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
50 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
51 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
52 - GBA Memory: Fix executing code from OBJ region of VRAM
53 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
54 - GBA Serialize: Fix loading savegames from savestates
55 - OpenGL: Correct boolean vector strcmp strings for uniforms
56 - Qt: Fix sending gameStopped twice
57 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
58 - Qt: Fix initial state of key mapping
59 - Qt: Initialize m_useBios
60 - SDL: Fix joystick initialization on BSD
61 - SDL: Fix potential joystick crash in games with rumble
62 - SDL: Fix SDL 1.2 build
63 - SDL: Fix sporadic crash when deinitializing audio
64 - Shaders: Fix AGS-001 shader with some bad drivers
65 - Util: Use closesocket on Windows
66 - Util: Fix socket bind addresses
67 - VFS: Fix reading 7z archives without rewinding first
68 - VFS: VFileFromFD should not open directories
69 - Wii: Fix tilting direction
70 - Util: Fix realloc semantics in utf16to8
71Misc:
72 - All: Allow use of external minizip library
73 - Debugger: CLI debugger now exits when end-of-stream is reached
74 - FFmpeg: Update dependencies on Ubuntu
75 - GBA: Slightly optimize GBAProcessEvents
76 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
77 - GBA Video: Null renderer should return proper register values
78 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
79 - Qt: Add preset for DualShock 4
80 - Qt: Update 360 input profile on OS X to reflect newer drivers
81 - Qt: Remove use of NaN
82 - Qt: Canonicalize file paths when loading games
83 - Qt: Add refresh button to controller editing
84 - SDL: Remove default gamepad mappings
85 - Util: Fix intermittent build failure on OS X
86 - VFS: VFile.sync now updates modified time
87
880.4.0: (2016-02-02)
89Features:
90 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
91 - I/O viewer
92 - Booting of multiboot images
93 - Customization of GIF recording
94 - Libretro: Cheat code support
95 - Support for GLSL shaders
96 - ROM information view
97 - Support for VBA-style cheat codes
98 - Savestates now store creation timestamps
99 - Key autofire
100 - Libretro: Allow blocking opposing directional input
101 - OpenEmu core for OS X
102 - Libretro: Settings for using BIOS and skipping intro
103 - Libretro: Customizable idle loop removal
104 - Implemented cycle counting for sprite rendering
105 - Cleaner, unified settings window
106 - Added a setting for pausing when the emulator is not in focus
107 - Customizable paths for save games, save states, screenshots and patches
108 - Controller hotplugging
109 - Ability to store save games and active cheats within savestates
110Bugfixes:
111 - ARM7: Fix sign of unaligned LDRSH
112 - ARM7: Fix decoding of some ARM ALU instructions with shifters
113 - Debugger: Fix watchpoints in gdb
114 - GBA: Fix warnings when creating and loading savestates
115 - GBA: Fix Iridion II savetype
116 - GBA BIOS: Fix misaligned CpuSet
117 - GBA Cheats: Fix cheats setting the Action Replay version
118 - GBA Hardware: Fix GPIO on big endian
119 - GBA Memory: Fix DMA register writing behavior
120 - GBA Memory: Fix DMAs triggering two cycles early
121 - Libretro: Fix aspect ratio
122 - Qt: Fix some potential crashes with the gamepad mapping
123 - Qt: Fix keys being mapped incorrectly when loading configuration file
124 - Util: Fix PowerPC PNG read/write pixel order
125 - Util: Fix excessive memory allocation when decoding a PNG
126 - VFS: Fix VFileReadline and remove _vfdReadline
127Misc:
128 - All: Improved PowerPC support
129 - All: Fix some undefined behavior warnings
130 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
131 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
132 - GBA: Implement bad I/O register loading
133 - GBA: Allow jumping to OAM and palette RAM
134 - GBA BIOS: Finish implementing RegisterRamReset
135 - GBA Config: Add "override" layer for better one-time configuration
136 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
137 - GBA Memory: Use a dynamically sized mask for ROM memory
138 - GBA Memory: Implement several unimplemented memory access types
139 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
140 - GBA RR: Starting from savestate now embeds the savegame
141 - GBA RR: Add preliminary SRAM support for VBM loading
142 - GBA RR: Add support for resets in movies
143 - GBA Video: Remove lastHblank, as it is implied
144 - Libretro: Use anonymous memory mappers for large blocks of memory
145 - Libretro: Add install target for libretro core
146 - Qt: Window size command line options are now supported
147 - Qt: Increase usability of key mapper
148 - Qt: Add 'Apply' button to settings window
149 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
150 - Qt: Allow use of modifier keys as input
151 - Qt: Optimize log viewer
152 - Qt: Added button for breaking into the GDB debugger
153 - Qt: Add box for showing duration of rewind
154 - SDL: Support fullscreen in SDL 1.2
155 - SDL: Allow GBASDLAudio to be used without a thread context
156 - Util: Use VFile for configuration
157 - Util: Add MutexTryLock
158
1590.3.2: (2015-12-16)
160Bugfixes:
161 - ARM7: Fix STRT/STRBT
162 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
163 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
164 - Libretro: Fix problems with rumble not turning off
165 - GBA: Fix idle skip state being retained between games
166 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
167 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
168 - GBA BIOS: Fix Sqrt sign
169 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
170 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
171 - GBA Memory: Fix DMA behavior for SRAM accesses
172 - GBA Memory: Fix Store8 to OBJ VRAM
173 - GBA Memory: Fix alignment of LDM/STM on SRAM
174 - GBA Memory: Fix unaligned out-of-bounds ROM loads
175 - GBA Memory: Fix timing of DMAs
176 - GBA Video: Fix _mix for 15-bit color
177 - GBA Video: Fix OAM and palette initialization
178 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
179 - Qt: Use safer isLoaded check in GameController
180 - Qt: Fix a race condition in PainterGL that could lead to a crash
181 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
182 - Qt: Fix font size in memory viewer
183 - Qt: Fix a crash in the memory viewer
184 - Qt: Add additional checks in CheatModel to prevent crashes
185 - Qt: Fix race condition with setting sample rate
186 - Qt: Fix crash when closing multiplayer windows
187 - Qt: Fix resetting while paused
188Misc:
189 - GBA Audio: Implement missing flags on SOUNDCNT_X register
190 - Qt: Add mute option to menu
191
1920.3.1: (2015-10-24)
193Bugfixes:
194 - ARM7: Fix instruction decoding of Thumb shifts
195 - GBA: Deinit savegame when unloading a ROM
196 - GBA: Fix BIOS check on big endian
197 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
198 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
199 - GBA Audio: Fix audio channels being silenced at the wrong time
200 - GBA Memory: Fix bad BIOS Load16 on big endian
201 - GBA Memory: Fix bad Load8 on big endian
202 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
203 - GBA Video: Fix edge case with sprite blend modes and semitransparency
204 - GBA Video: Fix objwin and blending interaction on sprites
205 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
206 - Libretro: Fix a memory leak with the render buffer
207 - Qt: Windows no longer spawn in the top left on first launch
208 - Qt: Fix install path of XDG desktop file with DESTDIR
209 - Qt: Fix drag and drop on Windows
210 - Qt: Reenable double buffering, as disabling it broke some Windows configs
211 - VFS: Fix return values of VFileFILE.read and .write
212Misc:
213 - All: Reset next event to cycles instead of zero to interrupt
214 - All: Add --version flag
215 - ARM7: Force disable LTO on two files to work around a GCC bug
216 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
217 - GBA: Better memory handling with PNG savestates
218 - GBA: Additional savestate sanity checks
219 - GBA: Check for cycle count being too high
220 - GBA Audio: Allow GBAAVStream to have no video callback
221 - GBA BIOS: Implement RegisterRamReset for SIO registers
222 - Qt: Remove useless help icons in dialogs
223 - Qt: Prevent savestate window from opening while in multiplayer
224 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
225 - Qt: Dropping multiplayer windows works more cleanly now
226
2270.3.0: (2015-08-16)
228Features:
229 - Ability to hide individual background layers, or OBJs
230 - Ability to mute individual audio channels
231 - Palette viewer and exporter
232 - Volume control
233 - More shortcuts are editable (e.g. quick save/load)
234 - Rewind now shows the frame after rewinding
235 - Import/Export of GameShark/Action Replay snapshots
236 - Add "Step backwards" item for single increment rewind
237 - Deadzone estimation for game controllers
238 - Analog inputs can be used for shortcuts
239 - Menu items for specific solar sensor brightness levels
240 - Remappable controls for tilt and gyroscope sensors
241 - Status messages for actions taken while a game is running (e.g. save/load state)
242 - Memory inspector
243 - Screensaver can now be suspended while a game is running
244 - Load/save the most recent savestate slot
245 - Support varible speed (PWM) rumble
246 - Ability to cap fast forward speed
247 - Finer control over FPS target
248 - Holdable shortcut for rewinding one frame at a time
249 - Ability to boot directly into the BIOS
250 - Preliminary support for yanking out the game pak while a game is running
251 - Thumb-drive mode by putting a file called portable.ini in the same folder
252 - Configurable display driver, between software and OpenGL
253 - Undo-able savestate loading and saving
254 - Controller profiles now store shortcut settings
255 - Default controller profiles for several common controllers
256 - Libretro now supports BIOS, rumble and solar sensor
257 - Implement BIOS call Stop, for sleep mode
258 - Automatically load patches, if found
259 - Improved video synchronization
260 - Configurable audio output sample rate
261Bugfixes:
262 - ARM7: Fix SWI and IRQ timings
263 - ARM7: Fix Thumb MUL timing
264 - ARM7: Fix timing of multiplies to use N cycles
265 - ARM7: ARMHotplugDetach should call deinit
266 - Debugger: Fix use-after-free in breakpoint clearing code
267 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
268 - GBA: Cap audio FIFO read size during deserialization
269 - GBA: Check for corrupted savestates when loading
270 - GBA: Check for improperly sized savestates when loading
271 - GBA: Check for savestates made from differently sized ROMs
272 - GBA: Fix calls to endian-independent loadstores
273 - GBA: Fix timing of reading from timer registers
274 - GBA: Ensure cycles never go negative
275 - GBA Audio: Force audio FIFOs to 32-bit
276 - GBA Audio: Fix audio pitch changing when adjusting buffer size
277 - GBA Audio: Fix sample order in audio channel 3
278 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
279 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
280 - GBA Memory: Improve Thumb open bus behavior
281 - GBA Memory: Fix potential DMA issue when loading a savestate
282 - GBA Memory: Fix load/store multiple video memory waitstates
283 - GBA SIO: Fix reseting when there are SIO devices attached
284 - GBA Video: Blended sprites should never have other effects applied
285 - GBA Video: Fix out-of-bounds tiles in mosaic
286 - GBA Video: Fix windows not affecting sprites
287 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
288 - GBA Video: Fix timing on first scanline
289 - Qt: Better cleanup when a game crashes
290 - Qt: Fix open ROM dialog filtering for archive formats
291 - Qt: Cap the maximum number of multiplayer windows
292 - Qt: Fix maximum year in sensor override
293 - Qt: Fix window being too tall after exiting fullscreen
294 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
295 - Qt: Fix analog buttons not getting unmapped
296 - Qt: Fix passing command line options
297 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
298 - SDL: Fix SDL build when OpenGL is missing
299 - Util: Allow loading IPS patches that grow the ROM
300 - VFS: Fix resource leaks if some allocations fail
301 - VFS: Fix line-reading to return proper values
302 - Video: Fix an issue with very long filenames
303 - Util: Fix formatting of floats
304Misc:
305 - All: Add --help flag for command line programs
306 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
307 - All: Enable static linking for Windows
308 - All: Enable static linking for OS X
309 - All: Threads are now named
310 - All: Proper handling of Unicode file paths
311 - ARM7: Add emulation for Undefined CPU mode
312 - ARM7: Reduce the size of the Thumb instruction table
313 - GBA: Add status log level
314 - GBA: GBARewind now returns how many states it has rewound
315 - GBA: SIO logging layer
316 - GBA BIOS: Stub out SoundBias
317 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
318 - GBA: Don't include GBACLIDebugger struct unless needed
319 - GBA: Savedata is now synced shortly after data finishes being written
320 - GBA: Process multiple timer events at once, if necessary
321 - GBA Audio: Implement audio reset for channels A/B
322 - GBA Audio: Process multiple audio events at once, if necessary
323 - GBA Hardware: Backport generic RTC source into core
324 - GBA Input: Allow axes and buttons to be mapped to the same key
325 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
326 - GBA SIO: Add a dummy driver for Normal mode
327 - GBA Thread: Add functionality for running callbacks on the GBA thread
328 - GBA Thread: Split GBASync into a separate file
329 - GBA Video: Refactor software renderer into separate files
330 - GBA Video: Slightly optimize mode 0 mosaic rendering
331 - Debugger: Free watchpoints in addition to breakpoints
332 - Qt: Handle saving input settings better
333 - Qt: Move GL frame drawing back onto its own thread
334 - Qt: Fast forward (held) option moved from Other to Emulation menu
335 - Qt: Show version info in window title
336 - Qt: Migrate multiplayer window handling into GBAApp
337 - Qt: Unified file opening and saving with last location
338 - Qt: Fix windows being resizable when they shouldn't have been
339 - Qt: Only hide cursor in full screen
340 - Qt: Replace pause-after-frame mutex with an atomic
341 - Qt: Add application icon and XDG desktop files
342 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
343 - Qt: Don't save window size when entering fullscreen
344 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
345 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
346 - Qt: Increase usability of key mapper
347 - Qt: Show checkmark for window sizes
348 - Qt: Set window path to loaded ROM
349 - Perf: Ability to load savestates immediately on launch
350 - SDL: Properly check for initialization
351 - SDL: Clean up initialization functions
352 - SDL: Clean up GL context
353 - Util: Allow disabling the threading code entirely
354 - VFS: Add sync method to force syncing with backing
355
3560.2.1: (2015-05-13)
357Bugfixes:
358 - All: Fix sanitize-deb script not cleaning up after itself
359 - All: Fix dependencies for libavcodec on Debian-derived platforms
360 - ARM7: Handle writeback for PC in addressing modes 2 and 3
361 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
362 - ARM7: Fix ARM multiply instructions when PC is a destination register
363 - Debugger: Fix use-after-free in breakpoint clearing code
364 - Debugger: Fix boundary conditions in tab completion
365 - GBA: Fix timers not updating timing when writing to only the reload register
366 - GBA: Fix rewind boundary conditions
367 - GBA: Add initial I/O register settings for background matrix registers
368 - GBA: Fix hang when loading a savestate if sync to video is enabled
369 - GBA: Handle out-of-bounds I/O access
370 - GBA: Fix bounds-checking on EEPROM access
371 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
372 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
373 - GBA Memory: Allow SRAM to be 64kB
374 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
375 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
376 - GBA Video: Fix second frame mode 5
377 - Perf: Fix race condition if a game crashes immediately on start
378 - Qt: Fix Display object leak when closing a window
379 - Qt: Fix .deb dependencies
380 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
381 - Qt: Fix window not regaining focus after exiting savestate window
382 - Qt: Fix regression where video would not record if the game had already started
383 - Qt: Fix potential crash if a gamepad causes focus to change
384 - Qt: Fix controller axis querying
385 - Qt: Fix multiplayer windows opening as the wrong size
386 - Qt: Fix controllers sometimes not loading the right profile
387 - SDL: Fix boundary conditions for joystick adjustments
388 - SDL: Allocate properly sized input maps
389 - SDL: Fix potential build issues when Qt and SDL2 are in use
390 - Util: Fix resource leak in UTF-8 handling code
391 - Util: Fix a null-pointer issue when attempting to delete a key
392 - VFS: Fix resource leaks if some allocations fail
393 - Video: Fix an issue with very long filenames
394Misc:
395 - GBA Memory: Soft-crash if jumping past the end of a ROM
396 - Qt: Show multiplayer numbers in window title
397 - Qt: Solar sensor can have shortcuts set
398
3990.2.0: (2015-04-03)
400Features:
401 - Support for gamepad axes, e.g. analog sticks or triggers
402 - Add scale presets for up to 6x
403 - Settings window
404 - Bilinear resampling option
405 - Add option to skip BIOS start screen
406 - List of recently opened games
407 - Support for games using the Solar Sensor
408 - Better audio resampling via blip-buf
409 - Game Pak overrides dialog for setting savetype and sensor values
410 - Support for games using the tilt sensor
411 - Remappable shortcuts for keyboard and gamepad
412 - Rewinding of emulation
413 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
414 - Support IPv6
415 - Save directory of last loaded file
416 - Support BPS patches
417 - Automatically detect and optimize out idle loops
418 - Configurable game overrides
419 - Support loading 7-Zip files
420 - Drag and drop game loading
421 - Cheat code support
422 - Runtime configurable audio driver
423 - Libretro core for use with RetroArch and other front-ends
424 - Controller profiles for setting different bindings for different controllers
425 - Ability to lock aspect ratio
426 - Local link cable support
427 - Ability to switch which game controller is in use per instance
428 - Ability to prevent opposing directional input
429 - Warning dialog if an unimplemented BIOS feature is called
430 - Debugger: Add CLI "frame", frame advance command
431 - Debugger: Add CLI functions for writing to memory
432 - Debugger: Add CLI functions for examining memory regions
433 - Debugger: Add CLI function for writing a register
434Bugfixes:
435 - ARM7: Extend prefetch by one stage
436 - ARM7: Fix cycle counting for loads
437 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
438 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
439 - GBA: Initialize gba.sync to null
440 - GBA: Fix timer initialization
441 - GBA Audio: Support 16-bit writes to FIFO audio
442 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
443 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
444 - GBA BIOS: Fix BIOS prefetch after reset
445 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
446 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
447 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
448 - GBA Memory: Fix I cycles that had been moved to ARM7 core
449 - GBA Memory: Fix cycle counting for 32-bit load/stores
450 - GBA RR: Fix fallthrough error when reading tags from a movie
451 - GBA Thread: Fix possible hang when loading an archive
452 - GBA Thread: Fix possible deadlock in video sync
453 - Perf: Fix crash when the GBA thread fails to start
454 - Qt: Fix crash starting a GDB stub if a game isn't loaded
455 - Qt: Fix crash when adjusting settings after closing a game
456 - Qt: Fix crash when starting GDB stub after closing a game
457 - Qt: Fix patch loading while a game is running
458 - Qt: Fix crash when loading a game after stopping GDB server
459 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
460 - Qt: Fix crash when attempting to pause if a game is not running
461 - SDL: Properly clean up if a game doesn't launch
462 - Util: Fix sockets on Windows
463Misc:
464 - All: Enable link-time optimization
465 - Debugger: Watchpoints now work on STM/LDM instructions
466 - Debugger: Clean up GDB stub network interfacing
467 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
468 - Debugger: Merge Thumb BL instructions when disassembling
469 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
470 - Debugger: Watchpoints now report address watched (fixes #68)
471 - Debugger: Add support for soft breakpoints
472 - Debugger: Make I/O register names be addresses instead of values
473 - Debugger: Rename read/write commands
474 - GBA: Improve accuracy of event timing
475 - GBA: Add API for getting Configuration structs for overrides and input
476 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
477 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
478 - GBA: Move A/V stream interface into core
479 - GBA: Savestates now take into account savedata state machines (fixes #109)
480 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
481 - GBA Memory: Simplify memory API and use fixed bus width
482 - GBA Thread: Make GBASyncWaitFrameStart time out
483 - GBA Video: Start video at the last scanline instead of the first
484 - Qt: Optimize logo drawing
485 - Qt: Move frame upload back onto main thread
486 - Qt: Remember window position
487 - Qt: Double-clicking on the window toggles full screen
488 - Util: Use proper locale for reading and writing float values
489
4900.1.1: (2015-01-24)
491Bugfixes:
492 - ARM7: Fix LDM writeback to a register already written
493 - GBA: Fix timers 2 and 3 updating incorrectly
494 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
495 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
496 - GBA Audio: Properly initialize audio FIFO channels
497 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
498 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
499 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
500 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
501 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
502 - GBA BIOS: Fix HuffUnComp boundary conditions
503 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
504 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
505 - GBA Memory: Filter out top nybble of DMA addresses
506 - GBA Memory: Properly bounds-check VRAM accesses
507 - GBA Memory: Fix initial DMA state
508 - GBA Thread: Allow halted games to exit cleanly
509 - GBA Video: Fix blend issues with obscured middle layers
510 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
511 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
512 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
513 - GBA Video: Fix sprite boundary conditions with mosaic
514 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
515 - Qt: Fix issue with set frame sizes being the wrong height
516 - Qt: Fix emulator crashing when full screen if a game is not running
517 - Qt: Fix window focus issues
518 - Qt: Properly set default video recording settings
519 - Qt: Fix a race condition when a game crashes immediately
520 - Qt: Fix some cases where key mapping can break if focus is adjusted
521 - Qt: Fix crash if a game pauses before any frames are shown
522 - Debugger: Negative PC-relative loads now properly subtract the offset
523 - Debugger: Align PC-relative loads in Thumb
524 - Debugger: Fix watchpoints triggering too late
525 - Debugger: Fix binary print putting spaces between digits
526 - Video: Ensure FFmpeg encoder has audio frames
527 - Video: Fix uncompressed PCM audio recording
528 - Video: Fix FFmpeg crashing when the file extension is wrong
529 - Util: Fix SOCKET_FAILED macro
530Misc:
531 - GBA: Exit cleanly on FATAL if the port supports it
532 - GBA Memory: Implement 16- and 32-bit loads from SRAM
533 - Qt: Disable sync to video by default
534 - Qt: Handle a game crash without crashing
535 - Qt: Set default log level to FATAL, ERROR and WARN
536 - Qt: Clarify some phrasing in the menus
537 - Qt: Clear active buttons when focus is lost
538
5390.1.0: (2014-12-13)
540 - Initial release