CHANGES (view raw)
10.7.0: (Future)
2Misc:
3 - GBA Timer: Use global cycles for timers
4
50.6.0: (Future)
6Features:
7 - GBA: Support printing debug strings from inside a game
8 - GBA: Better cheat type autodetection
9 - GB: Tile viewer
10 - Sprite viewer
11 - Debugging console
12 - Improved memory viewer
13 - GB: LR35902/GB-Z80 disassembler
14 - Configuration of gamepad hats
15 - Qt: Spanish translation (by Kevin López)
16 - Add option for whether rewinding restores save games
17 - Qt: German translation (by Lothar Serra Mari)
18 - Savestates now contain any RTC override data
19 - Command line ability to override configuration values
20 - Add option to allow preloading the entire ROM before running
21 - GB: Video/audio channel enabling/disabling
22 - Add option to lock video to integer scaling
23 - Video log recording for testing and bug reporting
24 - Library view
25 - Debugger: Segment/bank support
26 - GB: Symbol table support
27 - GB MBC: Add MBC1 multicart support
28 - Implement keypad interrupts
29 - LR35902: Watchpoints
30 - Memory search
31 - Debugger: Execution tracing
32 - Qt: Italian translation (by theheroGAC)
33Bugfixes:
34 - LR35902: Fix core never exiting with certain event patterns
35 - GB Timer: Improve DIV reset behavior
36 - GBA Memory: Improve initial skipped BIOS state
37 - GBA BIOS: Implement BitUnPack
38 - ARM7: Fix MLA/*MULL/*MLAL timing
39 - GBA: Fix multiboot ROM loading
40 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
41 - LR35902: Fix pc overflowing current region off-by-one
42 - GB MBC: Fix ROM bank overflows getting set to bank 0
43 - Qt: Fix timing issues on high refresh rate monitors
44 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
45 - Util: Fix overflow when loading invalid UPS patches
46 - Tools: Fix recurring multiple times over the same library
47 - GBA I/O: Handle audio registers specially when deserializing
48 - Util: Fix highest-fd socket not being returned by SocketAccept
49 - Qt: Fix linking after some windows have been closed
50 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
51 - Windows: Fix VDir.rewind
52 - SDL: Fix game crash check
53 - SDL: Fix race condition with audio thread when starting
54 - GB: Fix flickering when screen is strobed quickly
55 - FFmpeg: Fix overflow and general issues with audio encoding
56 - Qt: Fix crash when changing audio settings after a game is closed
57 - GBA BIOS: Fix ArcTan sign in HLE BIOS
58 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
59 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
60 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
61 - Core: Fix crash with rewind if savestates shrink
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - GBA: Fix multiboot loading resulting in too small WRAM
66 - Test: Don't rely on core for frames elapsed
67 - Test: Fix crash when loading invalid file
68 - GBA Hardware: Fix crash if a savestate lies about game hardware
69 - Test: Fix crash when fuzzing fails to load a file
70 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
71 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
72 - GB: Fix STAT blocking
73 - GB MBC: Fix swapping carts not detect new MBC
74 - GB Timer: Fix DIV batching if TAC changes
75 - GB Video: Reset renderer when loading state
76 - GBA BIOS: Fix INT_MIN/-1 crash
77 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
78 - OpenGL: Fix some shaders causing offset graphics
79 - Qt: Fix game unpausing after frame advancing and refocusing
80 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
81 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
82 - Core: Fix directory sets crashing on close if base isn't properly detached
83 - Qt: Fix window icon being stretched
84 - Qt: Fix data directory path
85Misc:
86 - SDL: Remove scancode key input
87 - GBA Video: Clean up unused timers
88 - Test: Add a basic test suite
89 - GBA Video: Allow multiple handles into the same tile cache
90 - VFS: Call msync when syncing mapped data
91 - GBA Video, GB Video: Colors are now fully scaled
92 - VFS: Allow truncating memory chunk VFiles
93 - Debugger: Modularize CLI debugger
94 - Core: Clean up some thread state checks
95 - Debugger: Make building with debugging aspects optional
96 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
97 - GBA Memory: Support reading/writing POSTFLG
98 - Util: Add size counting to Table
99 - Qt: Move last directory setting from qt.ini to config.ini
100 - 3DS, PSP2, Wii: Last directory loaded is saved
101 - GB Audio: Simplify envelope code
102 - GB Audio: Improve initial envelope samples
103 - Debugger: Add functions for read- or write-only watchpoints
104 - GBA DMA: Refactor DMA out of memory.c
105 - GBA DMA: Move DMAs to using absolute timing
106 - All: Add C++ header guards
107 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
108 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
109 - Qt: Improved HiDPI support
110 - Qt: Expose configuration directory
111 - Feature: Move game database from flatfile to SQLite3
112 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
113 - VFS: Fix some minor VFile issues with FILEs
114 - Core: Add generic checksum function
115 - Feature: Support ImageMagick 7
116 - All: Move time.h include to common.h
117 - CMake: Add ability to just print version string
118 - Qt: Merge "Save" and "OK" buttons in shader options
119 - SDL: Automatically map controllers when plugged in
120 - Qt: Automatically load controller profile when plugged in
121 - OpenGL: Add xBR-lv2 shader
122 - GBA, GB: ROM is now unloaded if a patch is applied
123 - Util: Add 8-bit PNG write support
124 - Qt: Rename "Resample video" option to "Bilinear filtering"
125 - GBA Video: Optimize when BLD* registers are written frequently
126 - Core: Cores can now have multiple sets of callbacks
127 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
128 - Qt: Remove audio thread
129 - Qt: Remove audio buffer sizing in AudioProcessorQt
130 - Qt: Re-enable QtMultimedia on Windows
131 - FFmpeg: Return false if a file fails to open
132 - FFmpeg: Force MP4 files to YUV420P
133 - Qt: Make "Mute" able to be bound to a key
134 - Core: Restore sleep callback
135 - Qt: Add .gb/.gbc files to the extension list in Info.plist
136 - Feature: Make -l option explicit
137 - Core: Ability to enumerate and modify video and audio channels
138 - Debugger: Make attaching a backend idempotent
139 - VFS: Optimize expanding in-memory files
140 - VFS: Add VFileFIFO for operating on circle buffers
141 - Core: Move rewind diffing to its own thread
142 - Util: Tune patch-fast extent sizes
143 - Qt: Relax hard dependency on OpenGL
144 - GB Video: Improved video timings
145 - Core: List memory segments in the core
146 - Core: Move savestate creation time to extdata
147 - Debugger: Add mDebuggerRunFrame convenience function
148 - GBA Memory: Remove unused prefetch cruft
149 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
150 - Core: Config values can now be hexadecimal
151 - GB: Reset with initial state of DIV register
152 - GB MBC: New MBC7 implementation
153 - Qt: Better highlight active key in control binding
154 - Core: Improved threading interrupted detection
155 - GBA Timer: Improve accuracy of timers
156
1570.6 beta 2: (Future)
158Features:
159 - Qt: Italian translation (by theheroGAC)
160 - Qt: Updated German translation
161Bugfixes:
162 - Qt: Fix memory search close button (fixes mgba.io/i/769)
163 - Qt: Fix window icon being stretched
164 - Qt: Fix initial window size (fixes mgba.io/i/766)
165 - Qt: Fix data directory path
166 - Qt: Fix controls not saving on non-SDL builds
167 - GB Video: Fix LYC regression
168 - Qt: Fix translation initialization (fixes mgba.io/i/776)
169Misc:
170 - Qt: Add language selector
171 - GBA Timer: Improve accuracy of timers
172 - Qt: Minor test fixes
173
1740.6 beta 1: (2017-06-29)
175 - Initial beta for 0.6
176
1770.5.2: (2016-12-31)
178Bugfixes:
179 - All: Fix fullscreen config option being ignored
180 - ARM7: PSR mode bits should not get sign extended
181 - GB: Fix audio not being deinitialized
182 - GB: Fix crash when masking savedata
183 - GB: Properly initialize sramRealVf variable
184 - GB Audio: Fix serialization of channel 3 and NR52 properties
185 - GB Audio: Reset envelope timer when reseting sound channel
186 - GB MBC: Fix SRAM dangling pointer with RTC games
187 - GB MBC: Fix initializing MBC when no ROM is loaded
188 - GB Memory: Fix patching ROM bank 0
189 - GB Memory: Fix starting HDMAs during mode 0
190 - GB Memory: Fix HDMA5 value after DMA completes
191 - GB Video: Initialize LCDC in renderer
192 - GB Video: Hblank IRQs should mask LYC=LY IRQs
193 - GBA: Fix IRQs firing after already being cleared
194 - GBA: Only unhalt CPU if appropriate bit is set in IE
195 - GBA: Add savegame override for Crash Bandicoot 2
196 - GBA BIOS: Fix MidiKey2Freq BIOS reads
197 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
198 - GBA Cheats: Fix GameShark ROM patches
199 - GBA I/O: Mask off WAITCNT bits that cannot be written
200 - GBA Memory: Fix misaligned BIOS reads
201 - GBA Memory: Fix VCOUNT being writable
202 - GBA Video: Fix out of bounds sprite transforms
203 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
204 - Libretro: Fix disabling BIOS
205 - Libretro: Fix Game Boy savestates and audio
206 - Qt: Fix changing resolution of software renderer
207 - Qt: Fix setting overrides
208 - Qt: Fix cut off tiles and alignment issues in tile viewer
209 - Qt: Only reset window dimensions when first shown
210 - Qt: Fix Qt Multimedia audio driver on big endian
211 - Qt: Fix Apply button for key and controller configurations
212 - VFS: Fix resizing memory chunks when not needed
213 - Windows: Fix Unicode directory handling
214Misc:
215 - GB, GBA: Prevent loading null ROMs
216 - GB Audio: Initialize wave RAM to GBC values
217 - GB Memory: Reset ROM bank when loading a ROM
218 - PSP2: Improved controller rumble
219
2200.5.1: (2016-10-05)
221Bugfixes:
222 - Core: Fix importing save games as read-only
223 - FFmpeg: Fix encoding AAC
224 - GB: Fix invalid STOP behavior on Game Boy Color
225 - GB: Initialize audio properly
226 - GB: Properly clear KEY1 bit 0 when switching speeds
227 - GB: Properly unload save files when unloading a ROM
228 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
229 - GB MBC: Fix MBC7 when size is incorrectly specified
230 - GB MBC: Fix RTC access when no save file is loaded
231 - GB SIO: Don't auto-clock external shift clock
232 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
233 - GB Video: Fix video frames getting missed when LCDC is off
234 - GB Video: Clear screen when LCDC is off
235 - GBA Cheats: Fix holding onto pointers that may get invalidated
236 - GBA Cheats: Fix key-activated CodeBreaker cheats
237 - GBA Cheats: Fix uninitialized memory getting freed when saving
238 - GBA Hardware: Improve Game Boy Player rumble behavior
239 - GBA Memory: Fix several unused I/O register read values
240 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
241 - LR35902: Fix events running with the wrong cycle active
242 - Qt: Fix "close" button on Overrides view
243 - Qt: Fix saving overrides
244 - Qt: Fix directory set unloading when replacing the ROM
245 - Qt: Fix patch loading
246 - Qt: Fix crash when saving an override if a game isn't loaded
247 - Qt: Fix showing default display driver as OpenGL (force 1.x)
248 - SDL: Attach rumble in SDL frontend
249 - Util: Fix PNG identification on files too small to be a PNG
250Misc:
251 - All: Only update version info if needed
252 - All: Split out install locations for Libretro and OpenEmu
253 - FFmpeg: Encoding cleanup
254 - GB: Reset active region when reloading ROM
255 - GB Memory: Initialize RAM pattern for GBC
256 - GB Video: Improved video timings
257 - Qt: Manage window sizes slightly better
258 - Qt: Remember scale option independent of core dimensions
259
2600.5.0: (2016-09-19)
261Features:
262 - Game Boy support
263 - Support for encrypted CodeBreaker GBA cheats
264 - Emulation of Vast Fame protected GBA carts (taizou)
265 - Tile viewer
266 - Threaded rendering mode
267 - Libretro: Memory map and achievement support (leiradel)
268 - GUI: Add UI control remapping
269 - GUI: Add fast-forward
270 - Wii: 240p support
271 - 3DS: Adjustable screen darkening
272 - Ability to temporarily load a savegame
273 - Load specific files out of archives
274 - Automatic BIOS detection
275Bugfixes:
276 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
277 - Debugger: Fix GDB breakpoints
278 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
279 - GBA: Fix filehandle leak with savegames
280 - GBA: Timer 0 cannot be count up
281 - GBA: Count up timers should not count themselves
282 - GBA Memory: Fix mirror on non-overdumped Classic NES games
283 - GBA Memory: Fix ldm {pc}
284 - GBA Savedata: Fix savedata sync timer
285 - GBA Savedata: Only unmap savedata if present
286 - GBA Serialize: Savestates now properly store prefetch
287 - GBA Video: WIN0/1 take priority over OBJWIN
288 - GBA Video: Fix out-of-order OBJWIN
289 - PSP2: Fix GPU crash while exiting
290 - PSP2: Fix VSync
291 - PSP2: Fix accelerometer range
292 - PSP2: Actually load screen mode setting
293 - PSP2: Fix gyroscope direction
294 - PSP2: Delete threads after they return
295 - PSP2: Fix mapping/unmapping from not at 0
296 - Qt: Fix bug in software renderer scaling
297 - Qt: Fix hanging key press after disabling autofire
298 - Qt: Fix being unable to pause manually when using auto-pausing
299 - SDL: Fix axes being mapped wrong
300 - Util: Fix realloc semantics in utf16to8
301 - Util: Fix inserting too many items into a hash table
302 - VFS: Fix uninitialized varaible reading from 7z
303 - VFS: Fix reading multiple files from a 7z archive
304 - Wii: Fix framelimiting after a slowdown
305 - Wii: Fix garbage flash at startup
306Misc:
307 - 3DS: Use blip_add_delta_fast for a small speed improvement
308 - 3DS: Allow UTF-16 filenames
309 - 3DS: Port to using citro3D
310 - 3DS: Use system font for menus
311 - 3DS: Attempt to use Core 2 for threads
312 - 3DS: Adjustable filering
313 - 3DS: 3D banner
314 - All: Add QUIET parameter to silence CMake
315 - All: Faster memory read/write
316 - ARM7: Support forcing Thumb mode via MSR
317 - ARM7: Flush prefetch cache when loading CPSR via MSR
318 - ARM7: Clean up instruction decoding for future expandability
319 - Debugger: Support register and memory writes via GDB stub
320 - Debugger: Add software breakpoint support to gdb
321 - FFmpeg: Full support for libavcodec 56+
322 - GBA: Better debug logging if event processing breaks
323 - GBA Audio: Force audio DMAs to not increment destination
324 - GBA BIOS: Use custom ArcTan, not relying on OS
325 - GBA Hardware: Clean up dead code in GBP
326 - GBA Memory: Optimize stalling behavior
327 - GBA Memory: Optimize Load-/StoreMultiple
328 - GBA Savedata: Add realistic timing for EEPROM
329 - GBA Serialize: Savestates now store if CPU was halted
330 - GBA Video: Remove old slow path fallback
331 - GBA Video: Optimize sprite drawing
332 - GBA Video: Optimize mode 0 rendering
333 - GBA Video: Optimize compositing cases slightly
334 - GUI: Screenshot dimensions are now passed through
335 - GUI: Add back logging
336 - GUI: Only reload config if manually saved
337 - GUI: Increase scrolling speed
338 - OpenGL: Log shader compilation failure
339 - OpenGL: Add texSize uniform
340 - Qt: Make -g flag work in Qt build
341 - Qt: Simplify OpenGL context creation
342 - Qt: Thread startup improvements
343 - Qt: Make audio channel/video layer options shortcut mappable
344 - Qt: Remove some C99isms from C++ code
345 - Qt: Remove default autofire mappings
346 - Qt: Make reseting when pasued frame-accurate
347 - Qt: Rearchitect game closing codepath
348 - PSP2: Use system font for menus
349 - PSP2: Add rumble for PS TV
350 - PSP2: Add fit-to-height screen mode
351 - PSP2: Sync files per descriptor
352 - PSP2: Allow UTF-8 filenames
353 - PSP2: Screenshots are now saved into the Photo Gallery
354 - PSP2: Stop underclocking when menuing
355 - SDL: Increase default audio buffer size to 1024 samples
356 - SDL: More responsive rumble
357 - Util: Add Vector GetConstPointer
358 - Util: Add rtrim
359 - Util: Add endswith
360 - VFS: Improve zip file detection
361 - Wii: Add pixelated resample filter
362 - Windows: Add native VDir support
363 - Util: Add PRIz macro for libc versions that don't support %z
364
3650.4.1: (2016-07-11)
366Bugfixes:
367 - All: Fix several file handle leaks
368 - All: Fix instruction tables getting zeroed when linking sometimes
369 - ARM7: Fix flags on SBC/RSC
370 - ARM7: Fix setting spsr privilege bits when spsr is empty
371 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
372 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
373 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
374 - GBA Memory: Fix executing code from OBJ region of VRAM
375 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
376 - GBA Serialize: Fix loading savegames from savestates
377 - OpenGL: Correct boolean vector strcmp strings for uniforms
378 - Qt: Fix sending gameStopped twice
379 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
380 - Qt: Fix initial state of key mapping
381 - Qt: Initialize m_useBios
382 - SDL: Fix joystick initialization on BSD
383 - SDL: Fix potential joystick crash in games with rumble
384 - SDL: Fix SDL 1.2 build
385 - SDL: Fix sporadic crash when deinitializing audio
386 - Shaders: Fix AGS-001 shader with some bad drivers
387 - Util: Use closesocket on Windows
388 - Util: Fix socket bind addresses
389 - VFS: Fix reading 7z archives without rewinding first
390 - VFS: VFileFromFD should not open directories
391 - Wii: Fix tilting direction
392 - Util: Fix realloc semantics in utf16to8
393Misc:
394 - All: Allow use of external minizip library
395 - Debugger: CLI debugger now exits when end-of-stream is reached
396 - FFmpeg: Update dependencies on Ubuntu
397 - GBA: Slightly optimize GBAProcessEvents
398 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
399 - GBA Video: Null renderer should return proper register values
400 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
401 - Qt: Add preset for DualShock 4
402 - Qt: Update 360 input profile on OS X to reflect newer drivers
403 - Qt: Remove use of NaN
404 - Qt: Canonicalize file paths when loading games
405 - Qt: Add refresh button to controller editing
406 - SDL: Remove default gamepad mappings
407 - Util: Fix intermittent build failure on OS X
408 - VFS: VFile.sync now updates modified time
409
4100.4.0: (2016-02-02)
411Features:
412 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
413 - I/O viewer
414 - Booting of multiboot images
415 - Customization of GIF recording
416 - Libretro: Cheat code support
417 - Support for GLSL shaders
418 - ROM information view
419 - Support for VBA-style cheat codes
420 - Savestates now store creation timestamps
421 - Key autofire
422 - Libretro: Allow blocking opposing directional input
423 - OpenEmu core for OS X
424 - Libretro: Settings for using BIOS and skipping intro
425 - Libretro: Customizable idle loop removal
426 - Implemented cycle counting for sprite rendering
427 - Cleaner, unified settings window
428 - Added a setting for pausing when the emulator is not in focus
429 - Customizable paths for save games, save states, screenshots and patches
430 - Controller hotplugging
431 - Ability to store save games and active cheats within savestates
432Bugfixes:
433 - ARM7: Fix sign of unaligned LDRSH
434 - ARM7: Fix decoding of some ARM ALU instructions with shifters
435 - Debugger: Fix watchpoints in gdb
436 - GBA: Fix warnings when creating and loading savestates
437 - GBA: Fix Iridion II savetype
438 - GBA BIOS: Fix misaligned CpuSet
439 - GBA Cheats: Fix cheats setting the Action Replay version
440 - GBA Hardware: Fix GPIO on big endian
441 - GBA Memory: Fix DMA register writing behavior
442 - GBA Memory: Fix DMAs triggering two cycles early
443 - Libretro: Fix aspect ratio
444 - Qt: Fix some potential crashes with the gamepad mapping
445 - Qt: Fix keys being mapped incorrectly when loading configuration file
446 - Util: Fix PowerPC PNG read/write pixel order
447 - Util: Fix excessive memory allocation when decoding a PNG
448 - VFS: Fix VFileReadline and remove _vfdReadline
449Misc:
450 - All: Improved PowerPC support
451 - All: Fix some undefined behavior warnings
452 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
453 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
454 - GBA: Implement bad I/O register loading
455 - GBA: Allow jumping to OAM and palette RAM
456 - GBA BIOS: Finish implementing RegisterRamReset
457 - GBA Config: Add "override" layer for better one-time configuration
458 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
459 - GBA Memory: Use a dynamically sized mask for ROM memory
460 - GBA Memory: Implement several unimplemented memory access types
461 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
462 - GBA RR: Starting from savestate now embeds the savegame
463 - GBA RR: Add preliminary SRAM support for VBM loading
464 - GBA RR: Add support for resets in movies
465 - GBA Video: Remove lastHblank, as it is implied
466 - Libretro: Use anonymous memory mappers for large blocks of memory
467 - Libretro: Add install target for libretro core
468 - Qt: Window size command line options are now supported
469 - Qt: Increase usability of key mapper
470 - Qt: Add 'Apply' button to settings window
471 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
472 - Qt: Allow use of modifier keys as input
473 - Qt: Optimize log viewer
474 - Qt: Added button for breaking into the GDB debugger
475 - Qt: Add box for showing duration of rewind
476 - SDL: Support fullscreen in SDL 1.2
477 - SDL: Allow GBASDLAudio to be used without a thread context
478 - Util: Use VFile for configuration
479 - Util: Add MutexTryLock
480
4810.3.2: (2015-12-16)
482Bugfixes:
483 - ARM7: Fix STRT/STRBT
484 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
485 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
486 - Libretro: Fix problems with rumble not turning off
487 - GBA: Fix idle skip state being retained between games
488 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
489 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
490 - GBA BIOS: Fix Sqrt sign
491 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
492 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
493 - GBA Memory: Fix DMA behavior for SRAM accesses
494 - GBA Memory: Fix Store8 to OBJ VRAM
495 - GBA Memory: Fix alignment of LDM/STM on SRAM
496 - GBA Memory: Fix unaligned out-of-bounds ROM loads
497 - GBA Memory: Fix timing of DMAs
498 - GBA Video: Fix _mix for 15-bit color
499 - GBA Video: Fix OAM and palette initialization
500 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
501 - Qt: Use safer isLoaded check in GameController
502 - Qt: Fix a race condition in PainterGL that could lead to a crash
503 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
504 - Qt: Fix font size in memory viewer
505 - Qt: Fix a crash in the memory viewer
506 - Qt: Add additional checks in CheatModel to prevent crashes
507 - Qt: Fix race condition with setting sample rate
508 - Qt: Fix crash when closing multiplayer windows
509 - Qt: Fix resetting while paused
510Misc:
511 - GBA Audio: Implement missing flags on SOUNDCNT_X register
512 - Qt: Add mute option to menu
513
5140.3.1: (2015-10-24)
515Bugfixes:
516 - ARM7: Fix instruction decoding of Thumb shifts
517 - GBA: Deinit savegame when unloading a ROM
518 - GBA: Fix BIOS check on big endian
519 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
520 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
521 - GBA Audio: Fix audio channels being silenced at the wrong time
522 - GBA Memory: Fix bad BIOS Load16 on big endian
523 - GBA Memory: Fix bad Load8 on big endian
524 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
525 - GBA Video: Fix edge case with sprite blend modes and semitransparency
526 - GBA Video: Fix objwin and blending interaction on sprites
527 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
528 - Libretro: Fix a memory leak with the render buffer
529 - Qt: Windows no longer spawn in the top left on first launch
530 - Qt: Fix install path of XDG desktop file with DESTDIR
531 - Qt: Fix drag and drop on Windows
532 - Qt: Reenable double buffering, as disabling it broke some Windows configs
533 - VFS: Fix return values of VFileFILE.read and .write
534Misc:
535 - All: Reset next event to cycles instead of zero to interrupt
536 - All: Add --version flag
537 - ARM7: Force disable LTO on two files to work around a GCC bug
538 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
539 - GBA: Better memory handling with PNG savestates
540 - GBA: Additional savestate sanity checks
541 - GBA: Check for cycle count being too high
542 - GBA Audio: Allow GBAAVStream to have no video callback
543 - GBA BIOS: Implement RegisterRamReset for SIO registers
544 - Qt: Remove useless help icons in dialogs
545 - Qt: Prevent savestate window from opening while in multiplayer
546 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
547 - Qt: Dropping multiplayer windows works more cleanly now
548
5490.3.0: (2015-08-16)
550Features:
551 - Ability to hide individual background layers, or OBJs
552 - Ability to mute individual audio channels
553 - Palette viewer and exporter
554 - Volume control
555 - More shortcuts are editable (e.g. quick save/load)
556 - Rewind now shows the frame after rewinding
557 - Import/Export of GameShark/Action Replay snapshots
558 - Add "Step backwards" item for single increment rewind
559 - Deadzone estimation for game controllers
560 - Analog inputs can be used for shortcuts
561 - Menu items for specific solar sensor brightness levels
562 - Remappable controls for tilt and gyroscope sensors
563 - Status messages for actions taken while a game is running (e.g. save/load state)
564 - Memory inspector
565 - Screensaver can now be suspended while a game is running
566 - Load/save the most recent savestate slot
567 - Support varible speed (PWM) rumble
568 - Ability to cap fast forward speed
569 - Finer control over FPS target
570 - Holdable shortcut for rewinding one frame at a time
571 - Ability to boot directly into the BIOS
572 - Preliminary support for yanking out the game pak while a game is running
573 - Thumb-drive mode by putting a file called portable.ini in the same folder
574 - Configurable display driver, between software and OpenGL
575 - Undo-able savestate loading and saving
576 - Controller profiles now store shortcut settings
577 - Default controller profiles for several common controllers
578 - Libretro now supports BIOS, rumble and solar sensor
579 - Implement BIOS call Stop, for sleep mode
580 - Automatically load patches, if found
581 - Improved video synchronization
582 - Configurable audio output sample rate
583Bugfixes:
584 - ARM7: Fix SWI and IRQ timings
585 - ARM7: Fix Thumb MUL timing
586 - ARM7: Fix timing of multiplies to use N cycles
587 - ARM7: ARMHotplugDetach should call deinit
588 - Debugger: Fix use-after-free in breakpoint clearing code
589 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
590 - GBA: Cap audio FIFO read size during deserialization
591 - GBA: Check for corrupted savestates when loading
592 - GBA: Check for improperly sized savestates when loading
593 - GBA: Check for savestates made from differently sized ROMs
594 - GBA: Fix calls to endian-independent loadstores
595 - GBA: Fix timing of reading from timer registers
596 - GBA: Ensure cycles never go negative
597 - GBA Audio: Force audio FIFOs to 32-bit
598 - GBA Audio: Fix audio pitch changing when adjusting buffer size
599 - GBA Audio: Fix sample order in audio channel 3
600 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
601 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
602 - GBA Memory: Improve Thumb open bus behavior
603 - GBA Memory: Fix potential DMA issue when loading a savestate
604 - GBA Memory: Fix load/store multiple video memory waitstates
605 - GBA SIO: Fix reseting when there are SIO devices attached
606 - GBA Video: Blended sprites should never have other effects applied
607 - GBA Video: Fix out-of-bounds tiles in mosaic
608 - GBA Video: Fix windows not affecting sprites
609 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
610 - GBA Video: Fix timing on first scanline
611 - Qt: Better cleanup when a game crashes
612 - Qt: Fix open ROM dialog filtering for archive formats
613 - Qt: Cap the maximum number of multiplayer windows
614 - Qt: Fix maximum year in sensor override
615 - Qt: Fix window being too tall after exiting fullscreen
616 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
617 - Qt: Fix analog buttons not getting unmapped
618 - Qt: Fix passing command line options
619 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
620 - SDL: Fix SDL build when OpenGL is missing
621 - Util: Allow loading IPS patches that grow the ROM
622 - VFS: Fix resource leaks if some allocations fail
623 - VFS: Fix line-reading to return proper values
624 - Video: Fix an issue with very long filenames
625 - Util: Fix formatting of floats
626Misc:
627 - All: Add --help flag for command line programs
628 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
629 - All: Enable static linking for Windows
630 - All: Enable static linking for OS X
631 - All: Threads are now named
632 - All: Proper handling of Unicode file paths
633 - ARM7: Add emulation for Undefined CPU mode
634 - ARM7: Reduce the size of the Thumb instruction table
635 - GBA: Add status log level
636 - GBA: GBARewind now returns how many states it has rewound
637 - GBA: SIO logging layer
638 - GBA BIOS: Stub out SoundBias
639 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
640 - GBA: Don't include GBACLIDebugger struct unless needed
641 - GBA: Savedata is now synced shortly after data finishes being written
642 - GBA: Process multiple timer events at once, if necessary
643 - GBA Audio: Implement audio reset for channels A/B
644 - GBA Audio: Process multiple audio events at once, if necessary
645 - GBA Hardware: Backport generic RTC source into core
646 - GBA Input: Allow axes and buttons to be mapped to the same key
647 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
648 - GBA SIO: Add a dummy driver for Normal mode
649 - GBA Thread: Add functionality for running callbacks on the GBA thread
650 - GBA Thread: Split GBASync into a separate file
651 - GBA Video: Refactor software renderer into separate files
652 - GBA Video: Slightly optimize mode 0 mosaic rendering
653 - Debugger: Free watchpoints in addition to breakpoints
654 - Qt: Handle saving input settings better
655 - Qt: Move GL frame drawing back onto its own thread
656 - Qt: Fast forward (held) option moved from Other to Emulation menu
657 - Qt: Show version info in window title
658 - Qt: Migrate multiplayer window handling into GBAApp
659 - Qt: Unified file opening and saving with last location
660 - Qt: Fix windows being resizable when they shouldn't have been
661 - Qt: Only hide cursor in full screen
662 - Qt: Replace pause-after-frame mutex with an atomic
663 - Qt: Add application icon and XDG desktop files
664 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
665 - Qt: Don't save window size when entering fullscreen
666 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
667 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
668 - Qt: Increase usability of key mapper
669 - Qt: Show checkmark for window sizes
670 - Qt: Set window path to loaded ROM
671 - Perf: Ability to load savestates immediately on launch
672 - SDL: Properly check for initialization
673 - SDL: Clean up initialization functions
674 - SDL: Clean up GL context
675 - Util: Allow disabling the threading code entirely
676 - VFS: Add sync method to force syncing with backing
677
6780.2.1: (2015-05-13)
679Bugfixes:
680 - All: Fix sanitize-deb script not cleaning up after itself
681 - All: Fix dependencies for libavcodec on Debian-derived platforms
682 - ARM7: Handle writeback for PC in addressing modes 2 and 3
683 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
684 - ARM7: Fix ARM multiply instructions when PC is a destination register
685 - Debugger: Fix use-after-free in breakpoint clearing code
686 - Debugger: Fix boundary conditions in tab completion
687 - GBA: Fix timers not updating timing when writing to only the reload register
688 - GBA: Fix rewind boundary conditions
689 - GBA: Add initial I/O register settings for background matrix registers
690 - GBA: Fix hang when loading a savestate if sync to video is enabled
691 - GBA: Handle out-of-bounds I/O access
692 - GBA: Fix bounds-checking on EEPROM access
693 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
694 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
695 - GBA Memory: Allow SRAM to be 64kB
696 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
697 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
698 - GBA Video: Fix second frame mode 5
699 - Perf: Fix race condition if a game crashes immediately on start
700 - Qt: Fix Display object leak when closing a window
701 - Qt: Fix .deb dependencies
702 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
703 - Qt: Fix window not regaining focus after exiting savestate window
704 - Qt: Fix regression where video would not record if the game had already started
705 - Qt: Fix potential crash if a gamepad causes focus to change
706 - Qt: Fix controller axis querying
707 - Qt: Fix multiplayer windows opening as the wrong size
708 - Qt: Fix controllers sometimes not loading the right profile
709 - SDL: Fix boundary conditions for joystick adjustments
710 - SDL: Allocate properly sized input maps
711 - SDL: Fix potential build issues when Qt and SDL2 are in use
712 - Util: Fix resource leak in UTF-8 handling code
713 - Util: Fix a null-pointer issue when attempting to delete a key
714 - VFS: Fix resource leaks if some allocations fail
715 - Video: Fix an issue with very long filenames
716Misc:
717 - GBA Memory: Soft-crash if jumping past the end of a ROM
718 - Qt: Show multiplayer numbers in window title
719 - Qt: Solar sensor can have shortcuts set
720
7210.2.0: (2015-04-03)
722Features:
723 - Support for gamepad axes, e.g. analog sticks or triggers
724 - Add scale presets for up to 6x
725 - Settings window
726 - Bilinear resampling option
727 - Add option to skip BIOS start screen
728 - List of recently opened games
729 - Support for games using the Solar Sensor
730 - Better audio resampling via blip-buf
731 - Game Pak overrides dialog for setting savetype and sensor values
732 - Support for games using the tilt sensor
733 - Remappable shortcuts for keyboard and gamepad
734 - Rewinding of emulation
735 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
736 - Support IPv6
737 - Save directory of last loaded file
738 - Support BPS patches
739 - Automatically detect and optimize out idle loops
740 - Configurable game overrides
741 - Support loading 7-Zip files
742 - Drag and drop game loading
743 - Cheat code support
744 - Runtime configurable audio driver
745 - Libretro core for use with RetroArch and other front-ends
746 - Controller profiles for setting different bindings for different controllers
747 - Ability to lock aspect ratio
748 - Local link cable support
749 - Ability to switch which game controller is in use per instance
750 - Ability to prevent opposing directional input
751 - Warning dialog if an unimplemented BIOS feature is called
752 - Debugger: Add CLI "frame", frame advance command
753 - Debugger: Add CLI functions for writing to memory
754 - Debugger: Add CLI functions for examining memory regions
755 - Debugger: Add CLI function for writing a register
756Bugfixes:
757 - ARM7: Extend prefetch by one stage
758 - ARM7: Fix cycle counting for loads
759 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
760 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
761 - GBA: Initialize gba.sync to null
762 - GBA: Fix timer initialization
763 - GBA Audio: Support 16-bit writes to FIFO audio
764 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
765 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
766 - GBA BIOS: Fix BIOS prefetch after reset
767 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
768 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
769 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
770 - GBA Memory: Fix I cycles that had been moved to ARM7 core
771 - GBA Memory: Fix cycle counting for 32-bit load/stores
772 - GBA RR: Fix fallthrough error when reading tags from a movie
773 - GBA Thread: Fix possible hang when loading an archive
774 - GBA Thread: Fix possible deadlock in video sync
775 - Perf: Fix crash when the GBA thread fails to start
776 - Qt: Fix crash starting a GDB stub if a game isn't loaded
777 - Qt: Fix crash when adjusting settings after closing a game
778 - Qt: Fix crash when starting GDB stub after closing a game
779 - Qt: Fix patch loading while a game is running
780 - Qt: Fix crash when loading a game after stopping GDB server
781 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
782 - Qt: Fix crash when attempting to pause if a game is not running
783 - SDL: Properly clean up if a game doesn't launch
784 - Util: Fix sockets on Windows
785Misc:
786 - All: Enable link-time optimization
787 - Debugger: Watchpoints now work on STM/LDM instructions
788 - Debugger: Clean up GDB stub network interfacing
789 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
790 - Debugger: Merge Thumb BL instructions when disassembling
791 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
792 - Debugger: Watchpoints now report address watched (fixes #68)
793 - Debugger: Add support for soft breakpoints
794 - Debugger: Make I/O register names be addresses instead of values
795 - Debugger: Rename read/write commands
796 - GBA: Improve accuracy of event timing
797 - GBA: Add API for getting Configuration structs for overrides and input
798 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
799 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
800 - GBA: Move A/V stream interface into core
801 - GBA: Savestates now take into account savedata state machines (fixes #109)
802 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
803 - GBA Memory: Simplify memory API and use fixed bus width
804 - GBA Thread: Make GBASyncWaitFrameStart time out
805 - GBA Video: Start video at the last scanline instead of the first
806 - Qt: Optimize logo drawing
807 - Qt: Move frame upload back onto main thread
808 - Qt: Remember window position
809 - Qt: Double-clicking on the window toggles full screen
810 - Util: Use proper locale for reading and writing float values
811
8120.1.1: (2015-01-24)
813Bugfixes:
814 - ARM7: Fix LDM writeback to a register already written
815 - GBA: Fix timers 2 and 3 updating incorrectly
816 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
817 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
818 - GBA Audio: Properly initialize audio FIFO channels
819 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
820 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
821 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
822 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
823 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
824 - GBA BIOS: Fix HuffUnComp boundary conditions
825 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
826 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
827 - GBA Memory: Filter out top nybble of DMA addresses
828 - GBA Memory: Properly bounds-check VRAM accesses
829 - GBA Memory: Fix initial DMA state
830 - GBA Thread: Allow halted games to exit cleanly
831 - GBA Video: Fix blend issues with obscured middle layers
832 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
833 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
834 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
835 - GBA Video: Fix sprite boundary conditions with mosaic
836 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
837 - Qt: Fix issue with set frame sizes being the wrong height
838 - Qt: Fix emulator crashing when full screen if a game is not running
839 - Qt: Fix window focus issues
840 - Qt: Properly set default video recording settings
841 - Qt: Fix a race condition when a game crashes immediately
842 - Qt: Fix some cases where key mapping can break if focus is adjusted
843 - Qt: Fix crash if a game pauses before any frames are shown
844 - Debugger: Negative PC-relative loads now properly subtract the offset
845 - Debugger: Align PC-relative loads in Thumb
846 - Debugger: Fix watchpoints triggering too late
847 - Debugger: Fix binary print putting spaces between digits
848 - Video: Ensure FFmpeg encoder has audio frames
849 - Video: Fix uncompressed PCM audio recording
850 - Video: Fix FFmpeg crashing when the file extension is wrong
851 - Util: Fix SOCKET_FAILED macro
852Misc:
853 - GBA: Exit cleanly on FATAL if the port supports it
854 - GBA Memory: Implement 16- and 32-bit loads from SRAM
855 - Qt: Disable sync to video by default
856 - Qt: Handle a game crash without crashing
857 - Qt: Set default log level to FATAL, ERROR and WARN
858 - Qt: Clarify some phrasing in the menus
859 - Qt: Clear active buttons when focus is lost
860
8610.1.0: (2014-12-13)
862 - Initial release