all repos — mgba @ 63d7927b60565c68fc0913d4b67f2c5813027f25

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11Bugfixes:
 12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 13 - GB Serialize: Fix audio state loading
 14 - GB Video: Fix dot clock timing being slightly wrong
 15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 16 - ARM: Fix MSR when T bit is set
 17 - GB Serialize: Fix game title check
 18 - GB: Revamp IRQ handling based on new information
 19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 20 - GBA Video: Force align 256-color tiles
 21 - GBA DMA: ROM reads are forced to increment
 22 - GB Video: Fix loading states while in mode 3
 23 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 24Misc:
 25 - GBA Timer: Use global cycles for timers
 26 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 27 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 28 - Qt: Redo GameController into multiple classes
 29 - Test: Restructure test suite into multiple executables
 30 - Python: Integrate tests from cinema test suite
 31 - Util: Don't build crc32 if the function already exists
 32 - GBA: Implement display start DMAs
 33 - Qt: Prevent window from being created off-screen
 34
 350.6.1: (2017-10-01)
 36Bugfixes:
 37 - GB, GBA: Fix crashes when attempting to identify null VFiles
 38 - GB, GBA: Fix sync to video with frameskip
 39 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 40 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 41 - GB Core: Fix palette loading when loading a foreign config
 42 - GB MBC: Pocket Cam memory should be accessible without enabling
 43 - GB MBC: Fix SRAM sizes 4 and 5
 44 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 45 - GB MBC: Fix RTC loading when file size is off
 46 - GB Memory: Initialize peripheral pointers
 47 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 48 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 49 - GB Memory: Actually load latch time from savestate
 50 - GB Serialize: Fix deserializing video STAT
 51 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 52 - GB Video: Fix potential hang when ending mode 0
 53 - GB Video: Fix read mode when enabling LCD
 54 - GBA: Reset active region as needed when loading a ROM
 55 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 56 - GBA BIOS: Use core's VRAM variable instead of renderer's
 57 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 58 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 59 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 60 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 61 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 62 - Python: Fix importing .gb or .gba before .core
 63 - Qt: Fix command line debugger closing second game
 64 - Qt: Fix LOG argument order
 65 - Qt: Fix timezone issues with time overrides
 66 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 67 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 68Misc:
 69 - CMake: Fix CPack dependencies for libpng 1.6
 70 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 71 - GBA Cheats: Improve detection of raw cheats
 72 - Qt: Don't rebuild library view if style hasn't changed
 73 - Qt: Allow overrides to be saved before a game is loaded
 74 - Qt: Hide mouse immediately when loading
 75 - SDL: Fix 2.0.5 build on macOS under some circumstances
 76 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 77
 780.6.0: (2017-07-16)
 79Features:
 80 - Library view
 81 - Sprite viewer
 82 - Debugging console
 83 - Improved memory viewer
 84 - Memory search
 85 - Command line ability to override configuration values
 86 - Add option to allow preloading the entire ROM before running
 87 - Add option for whether rewinding restores save games
 88 - Savestates now contain any RTC override data
 89 - Add option to lock video to integer scaling
 90 - LR35902: Watchpoints
 91 - LR35902/GB-Z80 disassembler
 92 - GB: Tile viewer
 93 - GB: Video/audio channel enabling/disabling
 94 - GB: Symbol table support
 95 - GB MBC: Add MBC1 multicart support
 96 - GBA: Support printing debug strings from inside a game
 97 - GBA: Better cheat type autodetection
 98 - Implement keypad interrupts
 99 - Configuration of gamepad hats
100 - Video log recording for testing and bug reporting
101 - Debugger: Segment/bank support
102 - Debugger: Execution tracing
103 - Qt: German translation (by Lothar Serra Mari)
104 - Qt: Spanish translation (by Kevin López)
105 - Qt: Italian translation (by theheroGAC)
106Bugfixes:
107 - ARM7: Fix MLA/*MULL/*MLAL timing
108 - Core: Fix crash with rewind if savestates shrink
109 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
110 - Core: Fix directory sets crashing on close if base isn't properly detached
111 - FFmpeg: Fix overflow and general issues with audio encoding
112 - GB: Fix flickering when screen is strobed quickly
113 - GB: Fix STAT blocking
114 - GB MBC: Fix ROM bank overflows getting set to bank 0
115 - GB MBC: Fix swapping carts not detect new MBC
116 - GB Timer: Improve DIV reset behavior
117 - GB Timer: Fix DIV batching if TAC changes
118 - GB Video: Reset renderer when loading state
119 - GBA: Fix multiboot ROM loading
120 - GBA: Fix multiboot loading resulting in too small WRAM
121 - GBA BIOS: Implement BitUnPack
122 - GBA BIOS: Fix ArcTan sign in HLE BIOS
123 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
124 - GBA BIOS: Fix INT_MIN/-1 crash
125 - GBA Hardware: Fix crash if a savestate lies about game hardware
126 - GBA I/O: Handle audio registers specially when deserializing
127 - GBA Memory: Improve initial skipped BIOS state
128 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
129 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
130 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
131 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
132 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
133 - LR35902: Fix core never exiting with certain event patterns
134 - LR35902: Fix pc overflowing current region off-by-one
135 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
136 - OpenGL: Fix some shaders causing offset graphics
137 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
138 - Qt: Fix window icon being stretched
139 - Qt: Fix data directory path
140 - Qt: Fix timing issues on high refresh rate monitors
141 - Qt: Fix linking after some windows have been closed
142 - Qt: Fix crash when changing audio settings after a game is closed
143 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
144 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
145 - Qt: Fix game unpausing after frame advancing and refocusing
146 - SDL: Fix game crash check
147 - SDL: Fix race condition with audio thread when starting
148 - SDL: Fix showing version number
149 - Test: Fix crash when loading invalid file
150 - Test: Fix crash when fuzzing fails to load a file
151 - Test: Don't rely on core for frames elapsed
152 - Test: Fix crash when loading invalid file
153 - Test: Fix crash when fuzzing fails to load a file
154 - Tools: Fix recurring multiple times over the same library
155 - Util: Fix overflow when loading invalid UPS patches
156 - Util: Fix highest-fd socket not being returned by SocketAccept
157 - Windows: Fix VDir.rewind
158Misc:
159 - All: Add C++ header guards
160 - All: Move time.h include to common.h
161 - 3DS, PSP2, Wii: Last directory loaded is saved
162 - CMake: Add ability to just print version string
163 - Core: New, faster event timing subsystem
164 - Core: Clean up some thread state checks
165 - Core: Add generic checksum function
166 - Core: Cores can now have multiple sets of callbacks
167 - Core: Restore sleep callback
168 - Core: Move rewind diffing to its own thread
169 - Core: Ability to enumerate and modify video and audio channels
170 - Core: List memory segments in the core
171 - Core: Move savestate creation time to extdata
172 - Core: Config values can now be hexadecimal
173 - Core: Improved threading interrupted detection
174 - Debugger: Modularize CLI debugger
175 - Debugger: Make building with debugging aspects optional
176 - Debugger: Add functions for read- or write-only watchpoints
177 - Debugger: Make attaching a backend idempotent
178 - Debugger: Add mDebuggerRunFrame convenience function
179 - Feature: Move game database from flatfile to SQLite3
180 - Feature: Support ImageMagick 7
181 - Feature: Make -l option explicit
182 - FFmpeg: Return false if a file fails to open
183 - FFmpeg: Force MP4 files to YUV420P
184 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
185 - GB: Reset with initial state of DIV register
186 - GB MBC: New MBC7 implementation
187 - GB Audio: Simplify envelope code
188 - GB Audio: Improve initial envelope samples
189 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
190 - GB Video: Improved video timings
191 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
192 - GBA, GB: ROM is now unloaded if a patch is applied
193 - GBA DMA: Refactor DMA out of memory.c
194 - GBA DMA: Move DMAs to using absolute timing
195 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
196 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
197 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
198 - GBA Memory: Support reading/writing POSTFLG
199 - GBA Memory: Remove unused prefetch cruft
200 - GBA Timer: Improve accuracy of timers
201 - GBA Video: Clean up unused timers
202 - GBA Video: Allow multiple handles into the same tile cache
203 - GBA Video, GB Video: Colors are now fully scaled
204 - GBA Video: Optimize when BLD* registers are written frequently
205 - OpenGL: Add xBR-lv2 shader
206 - Qt: Move last directory setting from qt.ini to config.ini
207 - Qt: Improved HiDPI support
208 - Qt: Expose configuration directory
209 - Qt: Merge "Save" and "OK" buttons in shader options
210 - Qt: Automatically load controller profile when plugged in
211 - Qt: Rename "Resample video" option to "Bilinear filtering"
212 - Qt: Remove audio thread
213 - Qt: Remove audio buffer sizing in AudioProcessorQt
214 - Qt: Re-enable QtMultimedia on Windows
215 - Qt: Make "Mute" able to be bound to a key
216 - Qt: Add .gb/.gbc files to the extension list in Info.plist
217 - Qt: Relax hard dependency on OpenGL
218 - Qt: Better highlight active key in control binding
219 - SDL: Remove scancode key input
220 - SDL: Automatically map controllers when plugged in
221 - Test: Add a basic test suite
222 - Util: Add size counting to Table
223 - Util: Add 8-bit PNG write support
224 - Util: Tune patch-fast extent sizes
225 - VFS: Call msync when syncing mapped data
226 - VFS: Allow truncating memory chunk VFiles
227 - VFS: Fix some minor VFile issues with FILEs
228 - VFS: Optimize expanding in-memory files
229 - VFS: Add VFileFIFO for operating on circle buffers
230Changes from beta 1:
231Features:
232 - Qt: Italian translation (by theheroGAC)
233 - Qt: Updated German translation
234Bugfixes:
235 - GB Audio: Fix incorrect channel 4 iteration
236 - GB Audio: Fix zombie mode bit masking
237 - GB Serialize: Fix timer serialization
238 - GB Video: Fix LYC regression
239 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
240 - GBA Timer: Fix count-up timing overflowing timer 3
241 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
242 - Qt: Fix memory search close button (fixes mgba.io/i/769)
243 - Qt: Fix window icon being stretched
244 - Qt: Fix initial window size (fixes mgba.io/i/766)
245 - Qt: Fix data directory path
246 - Qt: Fix controls not saving on non-SDL builds
247 - Qt: Fix translation initialization (fixes mgba.io/i/776)
248 - Qt: Fix patch loading while a game is running
249 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
250 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
251 - Qt: Fix GL-less build
252 - Qt: Fix Software renderer not handling alpha bits properly
253 - Qt: Fix screen background improperly stretching
254 - SDL: Fix cheats not loading
255Misc:
256 - GB Serialize: Add MBC state serialization
257 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
258 - GBA Timer: Improve accuracy of timers
259 - PSP2: Update toolchain to use vita.cmake
260 - Qt: Add language selector
261 - Qt: Minor test fixes
262 - Qt: Move shader settings into main settings window
263 - Qt: Dismiss game crashing/failing dialogs when a new game loads
264 - Qt: Properly ship Qt translations
265 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
266
2670.6 beta 1: (2017-06-29)
268 - Initial beta for 0.6
269
2700.5.2: (2016-12-31)
271Bugfixes:
272 - All: Fix fullscreen config option being ignored
273 - ARM7: PSR mode bits should not get sign extended
274 - GB: Fix audio not being deinitialized
275 - GB: Fix crash when masking savedata
276 - GB: Properly initialize sramRealVf variable
277 - GB Audio: Fix serialization of channel 3 and NR52 properties
278 - GB Audio: Reset envelope timer when reseting sound channel
279 - GB MBC: Fix SRAM dangling pointer with RTC games
280 - GB MBC: Fix initializing MBC when no ROM is loaded
281 - GB Memory: Fix patching ROM bank 0
282 - GB Memory: Fix starting HDMAs during mode 0
283 - GB Memory: Fix HDMA5 value after DMA completes
284 - GB Video: Initialize LCDC in renderer
285 - GB Video: Hblank IRQs should mask LYC=LY IRQs
286 - GBA: Fix IRQs firing after already being cleared
287 - GBA: Only unhalt CPU if appropriate bit is set in IE
288 - GBA: Add savegame override for Crash Bandicoot 2
289 - GBA BIOS: Fix MidiKey2Freq BIOS reads
290 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
291 - GBA Cheats: Fix GameShark ROM patches
292 - GBA I/O: Mask off WAITCNT bits that cannot be written
293 - GBA Memory: Fix misaligned BIOS reads
294 - GBA Memory: Fix VCOUNT being writable
295 - GBA Video: Fix out of bounds sprite transforms
296 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
297 - Libretro: Fix disabling BIOS
298 - Libretro: Fix Game Boy savestates and audio
299 - Qt: Fix changing resolution of software renderer
300 - Qt: Fix setting overrides
301 - Qt: Fix cut off tiles and alignment issues in tile viewer
302 - Qt: Only reset window dimensions when first shown
303 - Qt: Fix Qt Multimedia audio driver on big endian
304 - Qt: Fix Apply button for key and controller configurations
305 - VFS: Fix resizing memory chunks when not needed
306 - Windows: Fix Unicode directory handling
307Misc:
308 - GB, GBA: Prevent loading null ROMs
309 - GB Audio: Initialize wave RAM to GBC values
310 - GB Memory: Reset ROM bank when loading a ROM
311 - PSP2: Improved controller rumble
312
3130.5.1: (2016-10-05)
314Bugfixes:
315 - Core: Fix importing save games as read-only
316 - FFmpeg: Fix encoding AAC
317 - GB: Fix invalid STOP behavior on Game Boy Color
318 - GB: Initialize audio properly
319 - GB: Properly clear KEY1 bit 0 when switching speeds
320 - GB: Properly unload save files when unloading a ROM
321 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
322 - GB MBC: Fix MBC7 when size is incorrectly specified
323 - GB MBC: Fix RTC access when no save file is loaded
324 - GB SIO: Don't auto-clock external shift clock
325 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
326 - GB Video: Fix video frames getting missed when LCDC is off
327 - GB Video: Clear screen when LCDC is off
328 - GBA Cheats: Fix holding onto pointers that may get invalidated
329 - GBA Cheats: Fix key-activated CodeBreaker cheats
330 - GBA Cheats: Fix uninitialized memory getting freed when saving
331 - GBA Hardware: Improve Game Boy Player rumble behavior
332 - GBA Memory: Fix several unused I/O register read values
333 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
334 - LR35902: Fix events running with the wrong cycle active
335 - Qt: Fix "close" button on Overrides view
336 - Qt: Fix saving overrides
337 - Qt: Fix directory set unloading when replacing the ROM
338 - Qt: Fix patch loading
339 - Qt: Fix crash when saving an override if a game isn't loaded
340 - Qt: Fix showing default display driver as OpenGL (force 1.x)
341 - SDL: Attach rumble in SDL frontend
342 - Util: Fix PNG identification on files too small to be a PNG
343Misc:
344 - All: Only update version info if needed
345 - All: Split out install locations for Libretro and OpenEmu
346 - FFmpeg: Encoding cleanup
347 - GB: Reset active region when reloading ROM
348 - GB Memory: Initialize RAM pattern for GBC
349 - GB Video: Improved video timings
350 - Qt: Manage window sizes slightly better
351 - Qt: Remember scale option independent of core dimensions
352
3530.5.0: (2016-09-19)
354Features:
355 - Game Boy support
356 - Support for encrypted CodeBreaker GBA cheats
357 - Emulation of Vast Fame protected GBA carts (taizou)
358 - Tile viewer
359 - Threaded rendering mode
360 - Libretro: Memory map and achievement support (leiradel)
361 - GUI: Add UI control remapping
362 - GUI: Add fast-forward
363 - Wii: 240p support
364 - 3DS: Adjustable screen darkening
365 - Ability to temporarily load a savegame
366 - Load specific files out of archives
367 - Automatic BIOS detection
368Bugfixes:
369 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
370 - Debugger: Fix GDB breakpoints
371 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
372 - GBA: Fix filehandle leak with savegames
373 - GBA: Timer 0 cannot be count up
374 - GBA: Count up timers should not count themselves
375 - GBA Memory: Fix mirror on non-overdumped Classic NES games
376 - GBA Memory: Fix ldm {pc}
377 - GBA Savedata: Fix savedata sync timer
378 - GBA Savedata: Only unmap savedata if present
379 - GBA Serialize: Savestates now properly store prefetch
380 - GBA Video: WIN0/1 take priority over OBJWIN
381 - GBA Video: Fix out-of-order OBJWIN
382 - PSP2: Fix GPU crash while exiting
383 - PSP2: Fix VSync
384 - PSP2: Fix accelerometer range
385 - PSP2: Actually load screen mode setting
386 - PSP2: Fix gyroscope direction
387 - PSP2: Delete threads after they return
388 - PSP2: Fix mapping/unmapping from not at 0
389 - Qt: Fix bug in software renderer scaling
390 - Qt: Fix hanging key press after disabling autofire
391 - Qt: Fix being unable to pause manually when using auto-pausing
392 - SDL: Fix axes being mapped wrong
393 - Util: Fix realloc semantics in utf16to8
394 - Util: Fix inserting too many items into a hash table
395 - VFS: Fix uninitialized varaible reading from 7z
396 - VFS: Fix reading multiple files from a 7z archive
397 - Wii: Fix framelimiting after a slowdown
398 - Wii: Fix garbage flash at startup
399Misc:
400 - 3DS: Use blip_add_delta_fast for a small speed improvement
401 - 3DS: Allow UTF-16 filenames
402 - 3DS: Port to using citro3D
403 - 3DS: Use system font for menus
404 - 3DS: Attempt to use Core 2 for threads
405 - 3DS: Adjustable filering
406 - 3DS: 3D banner
407 - All: Add QUIET parameter to silence CMake
408 - All: Faster memory read/write
409 - ARM7: Support forcing Thumb mode via MSR
410 - ARM7: Flush prefetch cache when loading CPSR via MSR
411 - ARM7: Clean up instruction decoding for future expandability
412 - Debugger: Support register and memory writes via GDB stub
413 - Debugger: Add software breakpoint support to gdb
414 - FFmpeg: Full support for libavcodec 56+
415 - GBA: Better debug logging if event processing breaks
416 - GBA Audio: Force audio DMAs to not increment destination
417 - GBA BIOS: Use custom ArcTan, not relying on OS
418 - GBA Hardware: Clean up dead code in GBP
419 - GBA Memory: Optimize stalling behavior
420 - GBA Memory: Optimize Load-/StoreMultiple
421 - GBA Savedata: Add realistic timing for EEPROM
422 - GBA Serialize: Savestates now store if CPU was halted
423 - GBA Video: Remove old slow path fallback
424 - GBA Video: Optimize sprite drawing
425 - GBA Video: Optimize mode 0 rendering
426 - GBA Video: Optimize compositing cases slightly
427 - GUI: Screenshot dimensions are now passed through
428 - GUI: Add back logging
429 - GUI: Only reload config if manually saved
430 - GUI: Increase scrolling speed
431 - OpenGL: Log shader compilation failure
432 - OpenGL: Add texSize uniform
433 - Qt: Make -g flag work in Qt build
434 - Qt: Simplify OpenGL context creation
435 - Qt: Thread startup improvements
436 - Qt: Make audio channel/video layer options shortcut mappable
437 - Qt: Remove some C99isms from C++ code
438 - Qt: Remove default autofire mappings
439 - Qt: Make reseting when pasued frame-accurate
440 - Qt: Rearchitect game closing codepath
441 - PSP2: Use system font for menus
442 - PSP2: Add rumble for PS TV
443 - PSP2: Add fit-to-height screen mode
444 - PSP2: Sync files per descriptor
445 - PSP2: Allow UTF-8 filenames
446 - PSP2: Screenshots are now saved into the Photo Gallery
447 - PSP2: Stop underclocking when menuing
448 - SDL: Increase default audio buffer size to 1024 samples
449 - SDL: More responsive rumble
450 - Util: Add Vector GetConstPointer
451 - Util: Add rtrim
452 - Util: Add endswith
453 - VFS: Improve zip file detection
454 - Wii: Add pixelated resample filter
455 - Windows: Add native VDir support
456 - Util: Add PRIz macro for libc versions that don't support %z
457
4580.4.1: (2016-07-11)
459Bugfixes:
460 - All: Fix several file handle leaks
461 - All: Fix instruction tables getting zeroed when linking sometimes
462 - ARM7: Fix flags on SBC/RSC
463 - ARM7: Fix setting spsr privilege bits when spsr is empty
464 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
465 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
466 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
467 - GBA Memory: Fix executing code from OBJ region of VRAM
468 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
469 - GBA Serialize: Fix loading savegames from savestates
470 - OpenGL: Correct boolean vector strcmp strings for uniforms
471 - Qt: Fix sending gameStopped twice
472 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
473 - Qt: Fix initial state of key mapping
474 - Qt: Initialize m_useBios
475 - SDL: Fix joystick initialization on BSD
476 - SDL: Fix potential joystick crash in games with rumble
477 - SDL: Fix SDL 1.2 build
478 - SDL: Fix sporadic crash when deinitializing audio
479 - Shaders: Fix AGS-001 shader with some bad drivers
480 - Util: Use closesocket on Windows
481 - Util: Fix socket bind addresses
482 - VFS: Fix reading 7z archives without rewinding first
483 - VFS: VFileFromFD should not open directories
484 - Wii: Fix tilting direction
485 - Util: Fix realloc semantics in utf16to8
486Misc:
487 - All: Allow use of external minizip library
488 - Debugger: CLI debugger now exits when end-of-stream is reached
489 - FFmpeg: Update dependencies on Ubuntu
490 - GBA: Slightly optimize GBAProcessEvents
491 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
492 - GBA Video: Null renderer should return proper register values
493 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
494 - Qt: Add preset for DualShock 4
495 - Qt: Update 360 input profile on OS X to reflect newer drivers
496 - Qt: Remove use of NaN
497 - Qt: Canonicalize file paths when loading games
498 - Qt: Add refresh button to controller editing
499 - SDL: Remove default gamepad mappings
500 - Util: Fix intermittent build failure on OS X
501 - VFS: VFile.sync now updates modified time
502
5030.4.0: (2016-02-02)
504Features:
505 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
506 - I/O viewer
507 - Booting of multiboot images
508 - Customization of GIF recording
509 - Libretro: Cheat code support
510 - Support for GLSL shaders
511 - ROM information view
512 - Support for VBA-style cheat codes
513 - Savestates now store creation timestamps
514 - Key autofire
515 - Libretro: Allow blocking opposing directional input
516 - OpenEmu core for OS X
517 - Libretro: Settings for using BIOS and skipping intro
518 - Libretro: Customizable idle loop removal
519 - Implemented cycle counting for sprite rendering
520 - Cleaner, unified settings window
521 - Added a setting for pausing when the emulator is not in focus
522 - Customizable paths for save games, save states, screenshots and patches
523 - Controller hotplugging
524 - Ability to store save games and active cheats within savestates
525Bugfixes:
526 - ARM7: Fix sign of unaligned LDRSH
527 - ARM7: Fix decoding of some ARM ALU instructions with shifters
528 - Debugger: Fix watchpoints in gdb
529 - GBA: Fix warnings when creating and loading savestates
530 - GBA: Fix Iridion II savetype
531 - GBA BIOS: Fix misaligned CpuSet
532 - GBA Cheats: Fix cheats setting the Action Replay version
533 - GBA Hardware: Fix GPIO on big endian
534 - GBA Memory: Fix DMA register writing behavior
535 - GBA Memory: Fix DMAs triggering two cycles early
536 - Libretro: Fix aspect ratio
537 - Qt: Fix some potential crashes with the gamepad mapping
538 - Qt: Fix keys being mapped incorrectly when loading configuration file
539 - Util: Fix PowerPC PNG read/write pixel order
540 - Util: Fix excessive memory allocation when decoding a PNG
541 - VFS: Fix VFileReadline and remove _vfdReadline
542Misc:
543 - All: Improved PowerPC support
544 - All: Fix some undefined behavior warnings
545 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
546 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
547 - GBA: Implement bad I/O register loading
548 - GBA: Allow jumping to OAM and palette RAM
549 - GBA BIOS: Finish implementing RegisterRamReset
550 - GBA Config: Add "override" layer for better one-time configuration
551 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
552 - GBA Memory: Use a dynamically sized mask for ROM memory
553 - GBA Memory: Implement several unimplemented memory access types
554 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
555 - GBA RR: Starting from savestate now embeds the savegame
556 - GBA RR: Add preliminary SRAM support for VBM loading
557 - GBA RR: Add support for resets in movies
558 - GBA Video: Remove lastHblank, as it is implied
559 - Libretro: Use anonymous memory mappers for large blocks of memory
560 - Libretro: Add install target for libretro core
561 - Qt: Window size command line options are now supported
562 - Qt: Increase usability of key mapper
563 - Qt: Add 'Apply' button to settings window
564 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
565 - Qt: Allow use of modifier keys as input
566 - Qt: Optimize log viewer
567 - Qt: Added button for breaking into the GDB debugger
568 - Qt: Add box for showing duration of rewind
569 - SDL: Support fullscreen in SDL 1.2
570 - SDL: Allow GBASDLAudio to be used without a thread context
571 - Util: Use VFile for configuration
572 - Util: Add MutexTryLock
573
5740.3.2: (2015-12-16)
575Bugfixes:
576 - ARM7: Fix STRT/STRBT
577 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
578 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
579 - Libretro: Fix problems with rumble not turning off
580 - GBA: Fix idle skip state being retained between games
581 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
582 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
583 - GBA BIOS: Fix Sqrt sign
584 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
585 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
586 - GBA Memory: Fix DMA behavior for SRAM accesses
587 - GBA Memory: Fix Store8 to OBJ VRAM
588 - GBA Memory: Fix alignment of LDM/STM on SRAM
589 - GBA Memory: Fix unaligned out-of-bounds ROM loads
590 - GBA Memory: Fix timing of DMAs
591 - GBA Video: Fix _mix for 15-bit color
592 - GBA Video: Fix OAM and palette initialization
593 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
594 - Qt: Use safer isLoaded check in GameController
595 - Qt: Fix a race condition in PainterGL that could lead to a crash
596 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
597 - Qt: Fix font size in memory viewer
598 - Qt: Fix a crash in the memory viewer
599 - Qt: Add additional checks in CheatModel to prevent crashes
600 - Qt: Fix race condition with setting sample rate
601 - Qt: Fix crash when closing multiplayer windows
602 - Qt: Fix resetting while paused
603Misc:
604 - GBA Audio: Implement missing flags on SOUNDCNT_X register
605 - Qt: Add mute option to menu
606
6070.3.1: (2015-10-24)
608Bugfixes:
609 - ARM7: Fix instruction decoding of Thumb shifts
610 - GBA: Deinit savegame when unloading a ROM
611 - GBA: Fix BIOS check on big endian
612 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
613 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
614 - GBA Audio: Fix audio channels being silenced at the wrong time
615 - GBA Memory: Fix bad BIOS Load16 on big endian
616 - GBA Memory: Fix bad Load8 on big endian
617 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
618 - GBA Video: Fix edge case with sprite blend modes and semitransparency
619 - GBA Video: Fix objwin and blending interaction on sprites
620 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
621 - Libretro: Fix a memory leak with the render buffer
622 - Qt: Windows no longer spawn in the top left on first launch
623 - Qt: Fix install path of XDG desktop file with DESTDIR
624 - Qt: Fix drag and drop on Windows
625 - Qt: Reenable double buffering, as disabling it broke some Windows configs
626 - VFS: Fix return values of VFileFILE.read and .write
627Misc:
628 - All: Reset next event to cycles instead of zero to interrupt
629 - All: Add --version flag
630 - ARM7: Force disable LTO on two files to work around a GCC bug
631 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
632 - GBA: Better memory handling with PNG savestates
633 - GBA: Additional savestate sanity checks
634 - GBA: Check for cycle count being too high
635 - GBA Audio: Allow GBAAVStream to have no video callback
636 - GBA BIOS: Implement RegisterRamReset for SIO registers
637 - Qt: Remove useless help icons in dialogs
638 - Qt: Prevent savestate window from opening while in multiplayer
639 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
640 - Qt: Dropping multiplayer windows works more cleanly now
641
6420.3.0: (2015-08-16)
643Features:
644 - Ability to hide individual background layers, or OBJs
645 - Ability to mute individual audio channels
646 - Palette viewer and exporter
647 - Volume control
648 - More shortcuts are editable (e.g. quick save/load)
649 - Rewind now shows the frame after rewinding
650 - Import/Export of GameShark/Action Replay snapshots
651 - Add "Step backwards" item for single increment rewind
652 - Deadzone estimation for game controllers
653 - Analog inputs can be used for shortcuts
654 - Menu items for specific solar sensor brightness levels
655 - Remappable controls for tilt and gyroscope sensors
656 - Status messages for actions taken while a game is running (e.g. save/load state)
657 - Memory inspector
658 - Screensaver can now be suspended while a game is running
659 - Load/save the most recent savestate slot
660 - Support varible speed (PWM) rumble
661 - Ability to cap fast forward speed
662 - Finer control over FPS target
663 - Holdable shortcut for rewinding one frame at a time
664 - Ability to boot directly into the BIOS
665 - Preliminary support for yanking out the game pak while a game is running
666 - Thumb-drive mode by putting a file called portable.ini in the same folder
667 - Configurable display driver, between software and OpenGL
668 - Undo-able savestate loading and saving
669 - Controller profiles now store shortcut settings
670 - Default controller profiles for several common controllers
671 - Libretro now supports BIOS, rumble and solar sensor
672 - Implement BIOS call Stop, for sleep mode
673 - Automatically load patches, if found
674 - Improved video synchronization
675 - Configurable audio output sample rate
676Bugfixes:
677 - ARM7: Fix SWI and IRQ timings
678 - ARM7: Fix Thumb MUL timing
679 - ARM7: Fix timing of multiplies to use N cycles
680 - ARM7: ARMHotplugDetach should call deinit
681 - Debugger: Fix use-after-free in breakpoint clearing code
682 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
683 - GBA: Cap audio FIFO read size during deserialization
684 - GBA: Check for corrupted savestates when loading
685 - GBA: Check for improperly sized savestates when loading
686 - GBA: Check for savestates made from differently sized ROMs
687 - GBA: Fix calls to endian-independent loadstores
688 - GBA: Fix timing of reading from timer registers
689 - GBA: Ensure cycles never go negative
690 - GBA Audio: Force audio FIFOs to 32-bit
691 - GBA Audio: Fix audio pitch changing when adjusting buffer size
692 - GBA Audio: Fix sample order in audio channel 3
693 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
694 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
695 - GBA Memory: Improve Thumb open bus behavior
696 - GBA Memory: Fix potential DMA issue when loading a savestate
697 - GBA Memory: Fix load/store multiple video memory waitstates
698 - GBA SIO: Fix reseting when there are SIO devices attached
699 - GBA Video: Blended sprites should never have other effects applied
700 - GBA Video: Fix out-of-bounds tiles in mosaic
701 - GBA Video: Fix windows not affecting sprites
702 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
703 - GBA Video: Fix timing on first scanline
704 - Qt: Better cleanup when a game crashes
705 - Qt: Fix open ROM dialog filtering for archive formats
706 - Qt: Cap the maximum number of multiplayer windows
707 - Qt: Fix maximum year in sensor override
708 - Qt: Fix window being too tall after exiting fullscreen
709 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
710 - Qt: Fix analog buttons not getting unmapped
711 - Qt: Fix passing command line options
712 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
713 - SDL: Fix SDL build when OpenGL is missing
714 - Util: Allow loading IPS patches that grow the ROM
715 - VFS: Fix resource leaks if some allocations fail
716 - VFS: Fix line-reading to return proper values
717 - Video: Fix an issue with very long filenames
718 - Util: Fix formatting of floats
719Misc:
720 - All: Add --help flag for command line programs
721 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
722 - All: Enable static linking for Windows
723 - All: Enable static linking for OS X
724 - All: Threads are now named
725 - All: Proper handling of Unicode file paths
726 - ARM7: Add emulation for Undefined CPU mode
727 - ARM7: Reduce the size of the Thumb instruction table
728 - GBA: Add status log level
729 - GBA: GBARewind now returns how many states it has rewound
730 - GBA: SIO logging layer
731 - GBA BIOS: Stub out SoundBias
732 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
733 - GBA: Don't include GBACLIDebugger struct unless needed
734 - GBA: Savedata is now synced shortly after data finishes being written
735 - GBA: Process multiple timer events at once, if necessary
736 - GBA Audio: Implement audio reset for channels A/B
737 - GBA Audio: Process multiple audio events at once, if necessary
738 - GBA Hardware: Backport generic RTC source into core
739 - GBA Input: Allow axes and buttons to be mapped to the same key
740 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
741 - GBA SIO: Add a dummy driver for Normal mode
742 - GBA Thread: Add functionality for running callbacks on the GBA thread
743 - GBA Thread: Split GBASync into a separate file
744 - GBA Video: Refactor software renderer into separate files
745 - GBA Video: Slightly optimize mode 0 mosaic rendering
746 - Debugger: Free watchpoints in addition to breakpoints
747 - Qt: Handle saving input settings better
748 - Qt: Move GL frame drawing back onto its own thread
749 - Qt: Fast forward (held) option moved from Other to Emulation menu
750 - Qt: Show version info in window title
751 - Qt: Migrate multiplayer window handling into GBAApp
752 - Qt: Unified file opening and saving with last location
753 - Qt: Fix windows being resizable when they shouldn't have been
754 - Qt: Only hide cursor in full screen
755 - Qt: Replace pause-after-frame mutex with an atomic
756 - Qt: Add application icon and XDG desktop files
757 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
758 - Qt: Don't save window size when entering fullscreen
759 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
760 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
761 - Qt: Increase usability of key mapper
762 - Qt: Show checkmark for window sizes
763 - Qt: Set window path to loaded ROM
764 - Perf: Ability to load savestates immediately on launch
765 - SDL: Properly check for initialization
766 - SDL: Clean up initialization functions
767 - SDL: Clean up GL context
768 - Util: Allow disabling the threading code entirely
769 - VFS: Add sync method to force syncing with backing
770
7710.2.1: (2015-05-13)
772Bugfixes:
773 - All: Fix sanitize-deb script not cleaning up after itself
774 - All: Fix dependencies for libavcodec on Debian-derived platforms
775 - ARM7: Handle writeback for PC in addressing modes 2 and 3
776 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
777 - ARM7: Fix ARM multiply instructions when PC is a destination register
778 - Debugger: Fix use-after-free in breakpoint clearing code
779 - Debugger: Fix boundary conditions in tab completion
780 - GBA: Fix timers not updating timing when writing to only the reload register
781 - GBA: Fix rewind boundary conditions
782 - GBA: Add initial I/O register settings for background matrix registers
783 - GBA: Fix hang when loading a savestate if sync to video is enabled
784 - GBA: Handle out-of-bounds I/O access
785 - GBA: Fix bounds-checking on EEPROM access
786 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
787 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
788 - GBA Memory: Allow SRAM to be 64kB
789 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
790 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
791 - GBA Video: Fix second frame mode 5
792 - Perf: Fix race condition if a game crashes immediately on start
793 - Qt: Fix Display object leak when closing a window
794 - Qt: Fix .deb dependencies
795 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
796 - Qt: Fix window not regaining focus after exiting savestate window
797 - Qt: Fix regression where video would not record if the game had already started
798 - Qt: Fix potential crash if a gamepad causes focus to change
799 - Qt: Fix controller axis querying
800 - Qt: Fix multiplayer windows opening as the wrong size
801 - Qt: Fix controllers sometimes not loading the right profile
802 - SDL: Fix boundary conditions for joystick adjustments
803 - SDL: Allocate properly sized input maps
804 - SDL: Fix potential build issues when Qt and SDL2 are in use
805 - Util: Fix resource leak in UTF-8 handling code
806 - Util: Fix a null-pointer issue when attempting to delete a key
807 - VFS: Fix resource leaks if some allocations fail
808 - Video: Fix an issue with very long filenames
809Misc:
810 - GBA Memory: Soft-crash if jumping past the end of a ROM
811 - Qt: Show multiplayer numbers in window title
812 - Qt: Solar sensor can have shortcuts set
813
8140.2.0: (2015-04-03)
815Features:
816 - Support for gamepad axes, e.g. analog sticks or triggers
817 - Add scale presets for up to 6x
818 - Settings window
819 - Bilinear resampling option
820 - Add option to skip BIOS start screen
821 - List of recently opened games
822 - Support for games using the Solar Sensor
823 - Better audio resampling via blip-buf
824 - Game Pak overrides dialog for setting savetype and sensor values
825 - Support for games using the tilt sensor
826 - Remappable shortcuts for keyboard and gamepad
827 - Rewinding of emulation
828 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
829 - Support IPv6
830 - Save directory of last loaded file
831 - Support BPS patches
832 - Automatically detect and optimize out idle loops
833 - Configurable game overrides
834 - Support loading 7-Zip files
835 - Drag and drop game loading
836 - Cheat code support
837 - Runtime configurable audio driver
838 - Libretro core for use with RetroArch and other front-ends
839 - Controller profiles for setting different bindings for different controllers
840 - Ability to lock aspect ratio
841 - Local link cable support
842 - Ability to switch which game controller is in use per instance
843 - Ability to prevent opposing directional input
844 - Warning dialog if an unimplemented BIOS feature is called
845 - Debugger: Add CLI "frame", frame advance command
846 - Debugger: Add CLI functions for writing to memory
847 - Debugger: Add CLI functions for examining memory regions
848 - Debugger: Add CLI function for writing a register
849Bugfixes:
850 - ARM7: Extend prefetch by one stage
851 - ARM7: Fix cycle counting for loads
852 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
853 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
854 - GBA: Initialize gba.sync to null
855 - GBA: Fix timer initialization
856 - GBA Audio: Support 16-bit writes to FIFO audio
857 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
858 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
859 - GBA BIOS: Fix BIOS prefetch after reset
860 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
861 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
862 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
863 - GBA Memory: Fix I cycles that had been moved to ARM7 core
864 - GBA Memory: Fix cycle counting for 32-bit load/stores
865 - GBA RR: Fix fallthrough error when reading tags from a movie
866 - GBA Thread: Fix possible hang when loading an archive
867 - GBA Thread: Fix possible deadlock in video sync
868 - Perf: Fix crash when the GBA thread fails to start
869 - Qt: Fix crash starting a GDB stub if a game isn't loaded
870 - Qt: Fix crash when adjusting settings after closing a game
871 - Qt: Fix crash when starting GDB stub after closing a game
872 - Qt: Fix patch loading while a game is running
873 - Qt: Fix crash when loading a game after stopping GDB server
874 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
875 - Qt: Fix crash when attempting to pause if a game is not running
876 - SDL: Properly clean up if a game doesn't launch
877 - Util: Fix sockets on Windows
878Misc:
879 - All: Enable link-time optimization
880 - Debugger: Watchpoints now work on STM/LDM instructions
881 - Debugger: Clean up GDB stub network interfacing
882 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
883 - Debugger: Merge Thumb BL instructions when disassembling
884 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
885 - Debugger: Watchpoints now report address watched (fixes #68)
886 - Debugger: Add support for soft breakpoints
887 - Debugger: Make I/O register names be addresses instead of values
888 - Debugger: Rename read/write commands
889 - GBA: Improve accuracy of event timing
890 - GBA: Add API for getting Configuration structs for overrides and input
891 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
892 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
893 - GBA: Move A/V stream interface into core
894 - GBA: Savestates now take into account savedata state machines (fixes #109)
895 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
896 - GBA Memory: Simplify memory API and use fixed bus width
897 - GBA Thread: Make GBASyncWaitFrameStart time out
898 - GBA Video: Start video at the last scanline instead of the first
899 - Qt: Optimize logo drawing
900 - Qt: Move frame upload back onto main thread
901 - Qt: Remember window position
902 - Qt: Double-clicking on the window toggles full screen
903 - Util: Use proper locale for reading and writing float values
904
9050.1.1: (2015-01-24)
906Bugfixes:
907 - ARM7: Fix LDM writeback to a register already written
908 - GBA: Fix timers 2 and 3 updating incorrectly
909 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
910 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
911 - GBA Audio: Properly initialize audio FIFO channels
912 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
913 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
914 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
915 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
916 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
917 - GBA BIOS: Fix HuffUnComp boundary conditions
918 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
919 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
920 - GBA Memory: Filter out top nybble of DMA addresses
921 - GBA Memory: Properly bounds-check VRAM accesses
922 - GBA Memory: Fix initial DMA state
923 - GBA Thread: Allow halted games to exit cleanly
924 - GBA Video: Fix blend issues with obscured middle layers
925 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
926 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
927 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
928 - GBA Video: Fix sprite boundary conditions with mosaic
929 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
930 - Qt: Fix issue with set frame sizes being the wrong height
931 - Qt: Fix emulator crashing when full screen if a game is not running
932 - Qt: Fix window focus issues
933 - Qt: Properly set default video recording settings
934 - Qt: Fix a race condition when a game crashes immediately
935 - Qt: Fix some cases where key mapping can break if focus is adjusted
936 - Qt: Fix crash if a game pauses before any frames are shown
937 - Debugger: Negative PC-relative loads now properly subtract the offset
938 - Debugger: Align PC-relative loads in Thumb
939 - Debugger: Fix watchpoints triggering too late
940 - Debugger: Fix binary print putting spaces between digits
941 - Video: Ensure FFmpeg encoder has audio frames
942 - Video: Fix uncompressed PCM audio recording
943 - Video: Fix FFmpeg crashing when the file extension is wrong
944 - Util: Fix SOCKET_FAILED macro
945Misc:
946 - GBA: Exit cleanly on FATAL if the port supports it
947 - GBA Memory: Implement 16- and 32-bit loads from SRAM
948 - Qt: Disable sync to video by default
949 - Qt: Handle a game crash without crashing
950 - Qt: Set default log level to FATAL, ERROR and WARN
951 - Qt: Clarify some phrasing in the menus
952 - Qt: Clear active buttons when focus is lost
953
9540.1.0: (2014-12-13)
955 - Initial release