all repos — mgba @ 63f14876c58e81867cc01bfb1165708fa17867c4

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BSD
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14 - Qt: Fix initial state of key mapping
 15 - Shaders: Fix AGS-001 shader with some bad drivers
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17Misc:
 18 - GBA: Slightly optimize GBAProcessEvents
 19 - Qt: Add preset for DualShock 4
 20 - SDL: Remove default gamepad mappings
 21 - Qt: Update 360 input profile on OS X to reflect newer drivers
 22 - Qt: Remove use of NaN
 23
 240.4.0: (2016-02-02)
 25Features:
 26 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 27 - I/O viewer
 28 - Booting of multiboot images
 29 - Customization of GIF recording
 30 - Libretro: Cheat code support
 31 - Support for GLSL shaders
 32 - ROM information view
 33 - Support for VBA-style cheat codes
 34 - Savestates now store creation timestamps
 35 - Key autofire
 36 - Libretro: Allow blocking opposing directional input
 37 - OpenEmu core for OS X
 38 - Libretro: Settings for using BIOS and skipping intro
 39 - Libretro: Customizable idle loop removal
 40 - Implemented cycle counting for sprite rendering
 41 - Cleaner, unified settings window
 42 - Added a setting for pausing when the emulator is not in focus
 43 - Customizable paths for save games, save states, screenshots and patches
 44 - Controller hotplugging
 45 - Ability to store save games and active cheats within savestates
 46Bugfixes:
 47 - ARM7: Fix sign of unaligned LDRSH
 48 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 49 - Debugger: Fix watchpoints in gdb
 50 - GBA: Fix warnings when creating and loading savestates
 51 - GBA: Fix Iridion II savetype
 52 - GBA BIOS: Fix misaligned CpuSet
 53 - GBA Cheats: Fix cheats setting the Action Replay version
 54 - GBA Hardware: Fix GPIO on big endian
 55 - GBA Memory: Fix DMA register writing behavior
 56 - GBA Memory: Fix DMAs triggering two cycles early
 57 - Libretro: Fix aspect ratio
 58 - Qt: Fix some potential crashes with the gamepad mapping
 59 - Qt: Fix keys being mapped incorrectly when loading configuration file
 60 - Util: Fix PowerPC PNG read/write pixel order
 61 - Util: Fix excessive memory allocation when decoding a PNG
 62 - VFS: Fix VFileReadline and remove _vfdReadline
 63Misc:
 64 - All: Improved PowerPC support
 65 - All: Fix some undefined behavior warnings
 66 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 67 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 68 - GBA: Implement bad I/O register loading
 69 - GBA: Allow jumping to OAM and palette RAM
 70 - GBA BIOS: Finish implementing RegisterRamReset
 71 - GBA Config: Add "override" layer for better one-time configuration
 72 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 73 - GBA Memory: Use a dynamically sized mask for ROM memory
 74 - GBA Memory: Implement several unimplemented memory access types
 75 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 76 - GBA RR: Starting from savestate now embeds the savegame
 77 - GBA RR: Add preliminary SRAM support for VBM loading
 78 - GBA RR: Add support for resets in movies
 79 - GBA Video: Remove lastHblank, as it is implied
 80 - Libretro: Use anonymous memory mappers for large blocks of memory
 81 - Libretro: Add install target for libretro core
 82 - Qt: Window size command line options are now supported
 83 - Qt: Increase usability of key mapper
 84 - Qt: Add 'Apply' button to settings window
 85 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 86 - Qt: Allow use of modifier keys as input
 87 - Qt: Optimize log viewer
 88 - Qt: Added button for breaking into the GDB debugger
 89 - Qt: Add box for showing duration of rewind
 90 - SDL: Support fullscreen in SDL 1.2
 91 - SDL: Allow GBASDLAudio to be used without a thread context
 92 - Util: Use VFile for configuration
 93 - Util: Add MutexTryLock
 94
 950.3.2: (2015-12-16)
 96Bugfixes:
 97 - ARM7: Fix STRT/STRBT
 98 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 99 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
100 - Libretro: Fix problems with rumble not turning off
101 - GBA: Fix idle skip state being retained between games
102 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
103 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
104 - GBA BIOS: Fix Sqrt sign
105 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
106 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
107 - GBA Memory: Fix DMA behavior for SRAM accesses
108 - GBA Memory: Fix Store8 to OBJ VRAM
109 - GBA Memory: Fix alignment of LDM/STM on SRAM
110 - GBA Memory: Fix unaligned out-of-bounds ROM loads
111 - GBA Memory: Fix timing of DMAs
112 - GBA Video: Fix _mix for 15-bit color
113 - GBA Video: Fix OAM and palette initialization
114 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
115 - Qt: Use safer isLoaded check in GameController
116 - Qt: Fix a race condition in PainterGL that could lead to a crash
117 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
118 - Qt: Fix font size in memory viewer
119 - Qt: Fix a crash in the memory viewer
120 - Qt: Add additional checks in CheatModel to prevent crashes
121 - Qt: Fix race condition with setting sample rate
122 - Qt: Fix crash when closing multiplayer windows
123 - Qt: Fix resetting while paused
124Misc:
125 - GBA Audio: Implement missing flags on SOUNDCNT_X register
126 - Qt: Add mute option to menu
127
1280.3.1: (2015-10-24)
129Bugfixes:
130 - ARM7: Fix instruction decoding of Thumb shifts
131 - GBA: Deinit savegame when unloading a ROM
132 - GBA: Fix BIOS check on big endian
133 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
134 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
135 - GBA Audio: Fix audio channels being silenced at the wrong time
136 - GBA Memory: Fix bad BIOS Load16 on big endian
137 - GBA Memory: Fix bad Load8 on big endian
138 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
139 - GBA Video: Fix edge case with sprite blend modes and semitransparency
140 - GBA Video: Fix objwin and blending interaction on sprites
141 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
142 - Libretro: Fix a memory leak with the render buffer
143 - Qt: Windows no longer spawn in the top left on first launch
144 - Qt: Fix install path of XDG desktop file with DESTDIR
145 - Qt: Fix drag and drop on Windows
146 - Qt: Reenable double buffering, as disabling it broke some Windows configs
147 - VFS: Fix return values of VFileFILE.read and .write
148Misc:
149 - All: Reset next event to cycles instead of zero to interrupt
150 - All: Add --version flag
151 - ARM7: Force disable LTO on two files to work around a GCC bug
152 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
153 - GBA: Better memory handling with PNG savestates
154 - GBA: Additional savestate sanity checks
155 - GBA: Check for cycle count being too high
156 - GBA Audio: Allow GBAAVStream to have no video callback
157 - GBA BIOS: Implement RegisterRamReset for SIO registers
158 - Qt: Remove useless help icons in dialogs
159 - Qt: Prevent savestate window from opening while in multiplayer
160 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
161 - Qt: Dropping multiplayer windows works more cleanly now
162
1630.3.0: (2015-08-16)
164Features:
165 - Ability to hide individual background layers, or OBJs
166 - Ability to mute individual audio channels
167 - Palette viewer and exporter
168 - Volume control
169 - More shortcuts are editable (e.g. quick save/load)
170 - Rewind now shows the frame after rewinding
171 - Import/Export of GameShark/Action Replay snapshots
172 - Add "Step backwards" item for single increment rewind
173 - Deadzone estimation for game controllers
174 - Analog inputs can be used for shortcuts
175 - Menu items for specific solar sensor brightness levels
176 - Remappable controls for tilt and gyroscope sensors
177 - Status messages for actions taken while a game is running (e.g. save/load state)
178 - Memory inspector
179 - Screensaver can now be suspended while a game is running
180 - Load/save the most recent savestate slot
181 - Support varible speed (PWM) rumble
182 - Ability to cap fast forward speed
183 - Finer control over FPS target
184 - Holdable shortcut for rewinding one frame at a time
185 - Ability to boot directly into the BIOS
186 - Preliminary support for yanking out the game pak while a game is running
187 - Thumb-drive mode by putting a file called portable.ini in the same folder
188 - Configurable display driver, between software and OpenGL
189 - Undo-able savestate loading and saving
190 - Controller profiles now store shortcut settings
191 - Default controller profiles for several common controllers
192 - Libretro now supports BIOS, rumble and solar sensor
193 - Implement BIOS call Stop, for sleep mode
194 - Automatically load patches, if found
195 - Improved video synchronization
196 - Configurable audio output sample rate
197Bugfixes:
198 - ARM7: Fix SWI and IRQ timings
199 - ARM7: Fix Thumb MUL timing
200 - ARM7: Fix timing of multiplies to use N cycles
201 - ARM7: ARMHotplugDetach should call deinit
202 - Debugger: Fix use-after-free in breakpoint clearing code
203 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
204 - GBA: Cap audio FIFO read size during deserialization
205 - GBA: Check for corrupted savestates when loading
206 - GBA: Check for improperly sized savestates when loading
207 - GBA: Check for savestates made from differently sized ROMs
208 - GBA: Fix calls to endian-independent loadstores
209 - GBA: Fix timing of reading from timer registers
210 - GBA: Ensure cycles never go negative
211 - GBA Audio: Force audio FIFOs to 32-bit
212 - GBA Audio: Fix audio pitch changing when adjusting buffer size
213 - GBA Audio: Fix sample order in audio channel 3
214 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
215 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
216 - GBA Memory: Improve Thumb open bus behavior
217 - GBA Memory: Fix potential DMA issue when loading a savestate
218 - GBA Memory: Fix load/store multiple video memory waitstates
219 - GBA SIO: Fix reseting when there are SIO devices attached
220 - GBA Video: Blended sprites should never have other effects applied
221 - GBA Video: Fix out-of-bounds tiles in mosaic
222 - GBA Video: Fix windows not affecting sprites
223 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
224 - GBA Video: Fix timing on first scanline
225 - Qt: Better cleanup when a game crashes
226 - Qt: Fix open ROM dialog filtering for archive formats
227 - Qt: Cap the maximum number of multiplayer windows
228 - Qt: Fix maximum year in sensor override
229 - Qt: Fix window being too tall after exiting fullscreen
230 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
231 - Qt: Fix analog buttons not getting unmapped
232 - Qt: Fix passing command line options
233 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
234 - SDL: Fix SDL build when OpenGL is missing
235 - Util: Allow loading IPS patches that grow the ROM
236 - VFS: Fix resource leaks if some allocations fail
237 - VFS: Fix line-reading to return proper values
238 - Video: Fix an issue with very long filenames
239 - Util: Fix formatting of floats
240Misc:
241 - All: Add --help flag for command line programs
242 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
243 - All: Enable static linking for Windows
244 - All: Enable static linking for OS X
245 - All: Threads are now named
246 - All: Proper handling of Unicode file paths
247 - ARM7: Add emulation for Undefined CPU mode
248 - ARM7: Reduce the size of the Thumb instruction table
249 - GBA: Add status log level
250 - GBA: GBARewind now returns how many states it has rewound
251 - GBA: SIO logging layer
252 - GBA BIOS: Stub out SoundBias
253 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
254 - GBA: Don't include GBACLIDebugger struct unless needed
255 - GBA: Savedata is now synced shortly after data finishes being written
256 - GBA: Process multiple timer events at once, if necessary
257 - GBA Audio: Implement audio reset for channels A/B
258 - GBA Audio: Process multiple audio events at once, if necessary
259 - GBA Hardware: Backport generic RTC source into core
260 - GBA Input: Allow axes and buttons to be mapped to the same key
261 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
262 - GBA SIO: Add a dummy driver for Normal mode
263 - GBA Thread: Add functionality for running callbacks on the GBA thread
264 - GBA Thread: Split GBASync into a separate file
265 - GBA Video: Refactor software renderer into separate files
266 - GBA Video: Slightly optimize mode 0 mosaic rendering
267 - Debugger: Free watchpoints in addition to breakpoints
268 - Qt: Handle saving input settings better
269 - Qt: Move GL frame drawing back onto its own thread
270 - Qt: Fast forward (held) option moved from Other to Emulation menu
271 - Qt: Show version info in window title
272 - Qt: Migrate multiplayer window handling into GBAApp
273 - Qt: Unified file opening and saving with last location
274 - Qt: Fix windows being resizable when they shouldn't have been
275 - Qt: Only hide cursor in full screen
276 - Qt: Replace pause-after-frame mutex with an atomic
277 - Qt: Add application icon and XDG desktop files
278 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
279 - Qt: Don't save window size when entering fullscreen
280 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
281 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
282 - Qt: Increase usability of key mapper
283 - Qt: Show checkmark for window sizes
284 - Qt: Set window path to loaded ROM
285 - Perf: Ability to load savestates immediately on launch
286 - SDL: Properly check for initialization
287 - SDL: Clean up initialization functions
288 - SDL: Clean up GL context
289 - Util: Allow disabling the threading code entirely
290 - VFS: Add sync method to force syncing with backing
291
2920.2.1: (2015-05-13)
293Bugfixes:
294 - All: Fix sanitize-deb script not cleaning up after itself
295 - All: Fix dependencies for libavcodec on Debian-derived platforms
296 - ARM7: Handle writeback for PC in addressing modes 2 and 3
297 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
298 - ARM7: Fix ARM multiply instructions when PC is a destination register
299 - Debugger: Fix use-after-free in breakpoint clearing code
300 - Debugger: Fix boundary conditions in tab completion
301 - GBA: Fix timers not updating timing when writing to only the reload register
302 - GBA: Fix rewind boundary conditions
303 - GBA: Add initial I/O register settings for background matrix registers
304 - GBA: Fix hang when loading a savestate if sync to video is enabled
305 - GBA: Handle out-of-bounds I/O access
306 - GBA: Fix bounds-checking on EEPROM access
307 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
308 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
309 - GBA Memory: Allow SRAM to be 64kB
310 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
311 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
312 - GBA Video: Fix second frame mode 5
313 - Perf: Fix race condition if a game crashes immediately on start
314 - Qt: Fix Display object leak when closing a window
315 - Qt: Fix .deb dependencies
316 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
317 - Qt: Fix window not regaining focus after exiting savestate window
318 - Qt: Fix regression where video would not record if the game had already started
319 - Qt: Fix potential crash if a gamepad causes focus to change
320 - Qt: Fix controller axis querying
321 - Qt: Fix multiplayer windows opening as the wrong size
322 - Qt: Fix controllers sometimes not loading the right profile
323 - SDL: Fix boundary conditions for joystick adjustments
324 - SDL: Allocate properly sized input maps
325 - SDL: Fix potential build issues when Qt and SDL2 are in use
326 - Util: Fix resource leak in UTF-8 handling code
327 - Util: Fix a null-pointer issue when attempting to delete a key
328 - VFS: Fix resource leaks if some allocations fail
329 - Video: Fix an issue with very long filenames
330Misc:
331 - GBA Memory: Soft-crash if jumping past the end of a ROM
332 - Qt: Show multiplayer numbers in window title
333 - Qt: Solar sensor can have shortcuts set
334
3350.2.0: (2015-04-03)
336Features:
337 - Support for gamepad axes, e.g. analog sticks or triggers
338 - Add scale presets for up to 6x
339 - Settings window
340 - Bilinear resampling option
341 - Add option to skip BIOS start screen
342 - List of recently opened games
343 - Support for games using the Solar Sensor
344 - Better audio resampling via blip-buf
345 - Game Pak overrides dialog for setting savetype and sensor values
346 - Support for games using the tilt sensor
347 - Remappable shortcuts for keyboard and gamepad
348 - Rewinding of emulation
349 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
350 - Support IPv6
351 - Save directory of last loaded file
352 - Support BPS patches
353 - Automatically detect and optimize out idle loops
354 - Configurable game overrides
355 - Support loading 7-Zip files
356 - Drag and drop game loading
357 - Cheat code support
358 - Runtime configurable audio driver
359 - Libretro core for use with RetroArch and other front-ends
360 - Controller profiles for setting different bindings for different controllers
361 - Ability to lock aspect ratio
362 - Local link cable support
363 - Ability to switch which game controller is in use per instance
364 - Ability to prevent opposing directional input
365 - Warning dialog if an unimplemented BIOS feature is called
366 - Debugger: Add CLI "frame", frame advance command
367 - Debugger: Add CLI functions for writing to memory
368 - Debugger: Add CLI functions for examining memory regions
369 - Debugger: Add CLI function for writing a register
370Bugfixes:
371 - ARM7: Extend prefetch by one stage
372 - ARM7: Fix cycle counting for loads
373 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
374 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
375 - GBA: Initialize gba.sync to null
376 - GBA: Fix timer initialization
377 - GBA Audio: Support 16-bit writes to FIFO audio
378 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
379 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
380 - GBA BIOS: Fix BIOS prefetch after reset
381 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
382 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
383 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
384 - GBA Memory: Fix I cycles that had been moved to ARM7 core
385 - GBA Memory: Fix cycle counting for 32-bit load/stores
386 - GBA RR: Fix fallthrough error when reading tags from a movie
387 - GBA Thread: Fix possible hang when loading an archive
388 - GBA Thread: Fix possible deadlock in video sync
389 - Perf: Fix crash when the GBA thread fails to start
390 - Qt: Fix crash starting a GDB stub if a game isn't loaded
391 - Qt: Fix crash when adjusting settings after closing a game
392 - Qt: Fix crash when starting GDB stub after closing a game
393 - Qt: Fix patch loading while a game is running
394 - Qt: Fix crash when loading a game after stopping GDB server
395 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
396 - Qt: Fix crash when attempting to pause if a game is not running
397 - SDL: Properly clean up if a game doesn't launch
398 - Util: Fix sockets on Windows
399Misc:
400 - All: Enable link-time optimization
401 - Debugger: Watchpoints now work on STM/LDM instructions
402 - Debugger: Clean up GDB stub network interfacing
403 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
404 - Debugger: Merge Thumb BL instructions when disassembling
405 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
406 - Debugger: Watchpoints now report address watched (fixes #68)
407 - Debugger: Add support for soft breakpoints
408 - Debugger: Make I/O register names be addresses instead of values
409 - Debugger: Rename read/write commands
410 - GBA: Improve accuracy of event timing
411 - GBA: Add API for getting Configuration structs for overrides and input
412 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
413 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
414 - GBA: Move A/V stream interface into core
415 - GBA: Savestates now take into account savedata state machines (fixes #109)
416 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
417 - GBA Memory: Simplify memory API and use fixed bus width
418 - GBA Thread: Make GBASyncWaitFrameStart time out
419 - GBA Video: Start video at the last scanline instead of the first
420 - Qt: Optimize logo drawing
421 - Qt: Move frame upload back onto main thread
422 - Qt: Remember window position
423 - Qt: Double-clicking on the window toggles full screen
424 - Util: Use proper locale for reading and writing float values
425
4260.1.1: (2015-01-24)
427Bugfixes:
428 - ARM7: Fix LDM writeback to a register already written
429 - GBA: Fix timers 2 and 3 updating incorrectly
430 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
431 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
432 - GBA Audio: Properly initialize audio FIFO channels
433 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
434 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
435 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
436 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
437 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
438 - GBA BIOS: Fix HuffUnComp boundary conditions
439 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
440 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
441 - GBA Memory: Filter out top nybble of DMA addresses
442 - GBA Memory: Properly bounds-check VRAM accesses
443 - GBA Memory: Fix initial DMA state
444 - GBA Thread: Allow halted games to exit cleanly
445 - GBA Video: Fix blend issues with obscured middle layers
446 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
447 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
448 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
449 - GBA Video: Fix sprite boundary conditions with mosaic
450 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
451 - Qt: Fix issue with set frame sizes being the wrong height
452 - Qt: Fix emulator crashing when full screen if a game is not running
453 - Qt: Fix window focus issues
454 - Qt: Properly set default video recording settings
455 - Qt: Fix a race condition when a game crashes immediately
456 - Qt: Fix some cases where key mapping can break if focus is adjusted
457 - Qt: Fix crash if a game pauses before any frames are shown
458 - Debugger: Negative PC-relative loads now properly subtract the offset
459 - Debugger: Align PC-relative loads in Thumb
460 - Debugger: Fix watchpoints triggering too late
461 - Debugger: Fix binary print putting spaces between digits
462 - Video: Ensure FFmpeg encoder has audio frames
463 - Video: Fix uncompressed PCM audio recording
464 - Video: Fix FFmpeg crashing when the file extension is wrong
465 - Util: Fix SOCKET_FAILED macro
466Misc:
467 - GBA: Exit cleanly on FATAL if the port supports it
468 - GBA Memory: Implement 16- and 32-bit loads from SRAM
469 - Qt: Disable sync to video by default
470 - Qt: Handle a game crash without crashing
471 - Qt: Set default log level to FATAL, ERROR and WARN
472 - Qt: Clarify some phrasing in the menus
473 - Qt: Clear active buttons when focus is lost
474
4750.1.0: (2014-12-13)
476 - Initial release