all repos — mgba @ 642b92fed3377ee94678f73e02f92d9a68fe3557

mGBA Game Boy Advance Emulator

src/platform/qt/GameController.h (view raw)

 1#ifndef QGBA_GAME_CONTROLLER
 2#define QGBA_GAME_CONTROLLER
 3
 4#include <QFile>
 5#include <QImage>
 6#include <QObject>
 7#include <QMutex>
 8#include <QString>
 9
10extern "C" {
11#include "gba-thread.h"
12#ifdef BUILD_SDL
13#include "sdl-events.h"
14#endif
15}
16
17struct GBAAudio;
18struct GBAVideoSoftwareRenderer;
19
20class QThread;
21
22namespace QGBA {
23
24class AudioProcessor;
25
26class GameController : public QObject {
27Q_OBJECT
28
29public:
30	GameController(QObject* parent = nullptr);
31	~GameController();
32
33	const uint32_t* drawContext() const { return m_drawContext; }
34
35	bool isPaused();
36
37#ifdef USE_GDB_STUB
38	ARMDebugger* debugger();
39	void setDebugger(ARMDebugger*);
40#endif
41
42signals:
43	void frameAvailable(const uint32_t*);
44	void gameStarted(GBAThread*);
45	void gameStopped(GBAThread*);
46	void gamePaused(GBAThread*);
47	void gameUnpaused(GBAThread*);
48
49	void postLog(int level, const QString& log);
50
51public slots:
52	void loadGame(const QString& path);
53	void closeGame();
54	void setPaused(bool paused);
55	void reset();
56	void frameAdvance();
57	void keyPressed(int key);
58	void keyReleased(int key);
59	void setAudioBufferSamples(int samples);
60	void setFPSTarget(float fps);
61
62#ifdef BUILD_SDL
63private slots:
64	void testSDLEvents();
65
66private:
67	GBASDLEvents m_sdlEvents;
68	int m_activeButtons;
69#endif
70
71private:
72	void updateKeys();
73
74	uint32_t* m_drawContext;
75	GBAThread m_threadContext;
76	GBAVideoSoftwareRenderer* m_renderer;
77	int m_activeKeys;
78
79	QFile* m_rom;
80	QFile* m_bios;
81
82	QThread* m_audioThread;
83	AudioProcessor* m_audioProcessor;
84
85	QMutex m_pauseMutex;
86	bool m_pauseAfterFrame;
87};
88
89}
90
91#endif