src/platform/qt/Window.h (view raw)
1#ifndef QGBA_WINDOW
2#define QGBA_WINDOW
3
4#include <QAudioOutput>
5#include <QMainWindow>
6
7extern "C" {
8#include "gba.h"
9}
10
11#include "Display.h"
12
13namespace QGBA {
14
15class GameController;
16class GDBController;
17class LogView;
18
19class Window : public QMainWindow {
20Q_OBJECT
21
22public:
23 Window(QWidget* parent = nullptr);
24 virtual ~Window();
25
26 static GBAKey mapKey(int qtKey);
27
28signals:
29 void startDrawing(const uint32_t*, GBAThread*);
30 void shutdown();
31
32public slots:
33 void selectROM();
34
35#ifdef USE_GDB_STUB
36 void gdbOpen();
37#endif
38
39protected:
40 virtual void keyPressEvent(QKeyEvent* event) override;
41 virtual void keyReleaseEvent(QKeyEvent* event) override;
42 virtual void closeEvent(QCloseEvent*) override;
43
44signals:
45 void audioBufferSamplesChanged(int samples);
46 void fpsTargetChanged(float target);
47
48private slots:
49 void gameStarted(GBAThread*);
50 void gameStopped();
51
52private:
53 void setupMenu(QMenuBar*);
54 GameController* m_controller;
55 Display* m_display;
56 QList<QAction*> m_gameActions;
57 LogView* m_logView;
58
59#ifdef USE_GDB_STUB
60 GDBController* m_gdbController;
61#endif
62};
63
64}
65
66#endif