src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QStackedLayout>
16
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "GameController.h"
20#include "GBAKeyEditor.h"
21#include "GDBController.h"
22#include "GDBWindow.h"
23#include "GIFView.h"
24#include "LoadSaveState.h"
25#include "LogView.h"
26#include "MultiplayerController.h"
27#include "OverrideView.h"
28#include "SensorView.h"
29#include "SettingsView.h"
30#include "ShortcutController.h"
31#include "ShortcutView.h"
32#include "VideoView.h"
33
34extern "C" {
35#include "platform/commandline.h"
36}
37
38using namespace QGBA;
39
40Window::Window(ConfigController* config, int playerId, QWidget* parent)
41 : QMainWindow(parent)
42 , m_logView(new LogView())
43 , m_stateWindow(nullptr)
44 , m_screenWidget(new WindowBackground())
45 , m_logo(":/res/mgba-1024.png")
46 , m_config(config)
47 , m_inputController(playerId)
48#ifdef USE_FFMPEG
49 , m_videoView(nullptr)
50#endif
51#ifdef USE_MAGICK
52 , m_gifView(nullptr)
53#endif
54#ifdef USE_GDB_STUB
55 , m_gdbController(nullptr)
56#endif
57 , m_mruMenu(nullptr)
58 , m_shortcutController(new ShortcutController(this))
59 , m_playerId(playerId)
60{
61 setWindowTitle(PROJECT_NAME);
62 setFocusPolicy(Qt::StrongFocus);
63 setAcceptDrops(true);
64 m_controller = new GameController(this);
65 m_controller->setInputController(&m_inputController);
66 m_controller->setOverrides(m_config->overrides());
67
68 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
69 format.setSwapInterval(1);
70 m_display = new Display(format);
71
72 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
73 m_logo = m_logo; // Free memory left over in old pixmap
74
75 m_screenWidget->setMinimumSize(m_display->minimumSize());
76 m_screenWidget->setSizePolicy(m_display->sizePolicy());
77 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
78 m_screenWidget->setPixmap(m_logo);
79 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
80 setCentralWidget(m_screenWidget);
81
82 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
83 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
84 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
85 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
86 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
87#ifndef Q_OS_MAC
88 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
89 connect(m_controller, &GameController::gameUnpaused, [this]() {
90 if(isFullScreen()) {
91 menuBar()->hide();
92 }
93 });
94#endif
95 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
96 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
97 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
98 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
99 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
100 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
101 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
102 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
103 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
104 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
105 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
106 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
107 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
108 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
109 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
110
111 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
112 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
113
114 m_shortcutController->setConfigController(m_config);
115 setupMenu(menuBar());
116}
117
118Window::~Window() {
119 delete m_logView;
120
121#ifdef USE_FFMPEG
122 delete m_videoView;
123#endif
124
125#ifdef USE_MAGICK
126 delete m_gifView;
127#endif
128}
129
130void Window::argumentsPassed(GBAArguments* args) {
131 loadConfig();
132
133 if (args->patch) {
134 m_controller->loadPatch(args->patch);
135 }
136
137 if (args->fname) {
138 m_controller->loadGame(args->fname, args->dirmode);
139 }
140}
141
142void Window::resizeFrame(int width, int height) {
143 QSize newSize(width, height);
144 newSize -= m_screenWidget->size();
145 newSize += size();
146 resize(newSize);
147}
148
149void Window::setConfig(ConfigController* config) {
150 m_config = config;
151}
152
153void Window::loadConfig() {
154 const GBAOptions* opts = m_config->options();
155
156 m_logView->setLevels(opts->logLevel);
157
158 m_controller->setOptions(opts);
159 m_display->lockAspectRatio(opts->lockAspectRatio);
160 m_display->filter(opts->resampleVideo);
161
162 if (opts->bios) {
163 m_controller->loadBIOS(opts->bios);
164 }
165
166 if (opts->fpsTarget) {
167 emit fpsTargetChanged(opts->fpsTarget);
168 }
169
170 if (opts->audioBuffers) {
171 emit audioBufferSamplesChanged(opts->audioBuffers);
172 }
173
174 if (opts->width && opts->height) {
175 resizeFrame(opts->width, opts->height);
176 }
177
178 m_mruFiles = m_config->getMRU();
179 updateMRU();
180
181 m_inputController.setConfiguration(m_config);
182}
183
184void Window::saveConfig() {
185 m_config->write();
186}
187
188void Window::selectROM() {
189 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
190 if (!filename.isEmpty()) {
191 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
192 m_controller->loadGame(filename);
193 }
194}
195
196void Window::selectBIOS() {
197 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
198 if (!filename.isEmpty()) {
199 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
200 m_config->setOption("bios", filename);
201 m_config->updateOption("bios");
202 m_config->setOption("useBios", true);
203 m_config->updateOption("useBios");
204 m_controller->loadBIOS(filename);
205 }
206}
207
208void Window::selectPatch() {
209 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
210 if (!filename.isEmpty()) {
211 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
212 m_controller->loadPatch(filename);
213 }
214}
215
216void Window::openKeymapWindow() {
217 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
218 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
219 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
220 keyEditor->show();
221}
222
223void Window::openSettingsWindow() {
224 SettingsView* settingsWindow = new SettingsView(m_config);
225 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
226 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
227 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
228 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
229 settingsWindow->show();
230}
231
232void Window::openShortcutWindow() {
233 ShortcutView* shortcutView = new ShortcutView();
234 shortcutView->setController(m_shortcutController);
235 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
236 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
237 shortcutView->show();
238}
239
240void Window::openOverrideWindow() {
241 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
242 connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
243 overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
244 overrideWindow->show();
245}
246
247void Window::openSensorWindow() {
248 SensorView* sensorWindow = new SensorView(m_controller);
249 connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
250 sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
251 sensorWindow->show();
252}
253
254void Window::openCheatsWindow() {
255 CheatsView* cheatsWindow = new CheatsView(m_controller);
256 connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
257 cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
258 cheatsWindow->show();
259}
260
261#ifdef BUILD_SDL
262void Window::openGamepadWindow() {
263 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
264 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
265 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
266 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
267 keyEditor->show();
268}
269#endif
270
271#ifdef USE_FFMPEG
272void Window::openVideoWindow() {
273 if (!m_videoView) {
274 m_videoView = new VideoView();
275 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
276 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
277 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
278 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
279 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
280 }
281 m_videoView->show();
282}
283#endif
284
285#ifdef USE_MAGICK
286void Window::openGIFWindow() {
287 if (!m_gifView) {
288 m_gifView = new GIFView();
289 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
290 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
291 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
292 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
293 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
294 }
295 m_gifView->show();
296}
297#endif
298
299#ifdef USE_GDB_STUB
300void Window::gdbOpen() {
301 if (!m_gdbController) {
302 m_gdbController = new GDBController(m_controller, this);
303 }
304 GDBWindow* window = new GDBWindow(m_gdbController);
305 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
306 window->setAttribute(Qt::WA_DeleteOnClose);
307 window->show();
308}
309#endif
310
311void Window::keyPressEvent(QKeyEvent* event) {
312 if (event->isAutoRepeat()) {
313 QWidget::keyPressEvent(event);
314 return;
315 }
316 GBAKey key = m_inputController.mapKeyboard(event->key());
317 if (key == GBA_KEY_NONE) {
318 QWidget::keyPressEvent(event);
319 return;
320 }
321 m_controller->keyPressed(key);
322 event->accept();
323}
324
325void Window::keyReleaseEvent(QKeyEvent* event) {
326 if (event->isAutoRepeat()) {
327 QWidget::keyReleaseEvent(event);
328 return;
329 }
330 GBAKey key = m_inputController.mapKeyboard(event->key());
331 if (key == GBA_KEY_NONE) {
332 QWidget::keyPressEvent(event);
333 return;
334 }
335 m_controller->keyReleased(key);
336 event->accept();
337}
338
339void Window::resizeEvent(QResizeEvent*) {
340 m_config->setOption("height", m_screenWidget->height());
341 m_config->setOption("width", m_screenWidget->width());
342}
343
344void Window::closeEvent(QCloseEvent* event) {
345 emit shutdown();
346 QMainWindow::closeEvent(event);
347}
348
349void Window::focusOutEvent(QFocusEvent*) {
350 m_controller->setTurbo(false, false);
351 m_controller->clearKeys();
352}
353
354void Window::dragEnterEvent(QDragEnterEvent* event) {
355 if (event->mimeData()->hasFormat("text/uri-list")) {
356 event->acceptProposedAction();
357 }
358}
359
360void Window::dropEvent(QDropEvent* event) {
361 QString uris = event->mimeData()->data("text/uri-list");
362 uris = uris.trimmed();
363 if (uris.contains("\n")) {
364 // Only one file please
365 return;
366 }
367 QUrl url(uris);
368 if (!url.isLocalFile()) {
369 // No remote loading
370 return;
371 }
372 event->accept();
373 m_controller->loadGame(url.path());
374}
375
376void Window::toggleFullScreen() {
377 if (isFullScreen()) {
378 showNormal();
379 menuBar()->show();
380 } else {
381 showFullScreen();
382#ifndef Q_OS_MAC
383 if (m_controller->isLoaded() && !m_controller->isPaused()) {
384 menuBar()->hide();
385 }
386#endif
387 }
388}
389
390void Window::gameStarted(GBAThread* context) {
391 char title[13] = { '\0' };
392 MutexLock(&context->stateMutex);
393 if (context->state < THREAD_EXITING) {
394 emit startDrawing(m_controller->drawContext(), context);
395 GBAGetGameTitle(context->gba, title);
396 } else {
397 MutexUnlock(&context->stateMutex);
398 return;
399 }
400 MutexUnlock(&context->stateMutex);
401 foreach (QAction* action, m_gameActions) {
402 action->setDisabled(false);
403 }
404 appendMRU(context->fname);
405 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
406 attachWidget(m_display);
407
408#ifndef Q_OS_MAC
409 if(isFullScreen()) {
410 menuBar()->hide();
411 }
412#endif
413
414 m_fpsTimer.start();
415}
416
417void Window::gameStopped() {
418 foreach (QAction* action, m_gameActions) {
419 action->setDisabled(true);
420 }
421 setWindowTitle(tr(PROJECT_NAME));
422 detachWidget(m_display);
423 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
424 m_screenWidget->setPixmap(m_logo);
425
426 m_fpsTimer.stop();
427}
428
429void Window::gameCrashed(const QString& errorMessage) {
430 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
431 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
432 QMessageBox::Ok, this, Qt::Sheet);
433 crash->setAttribute(Qt::WA_DeleteOnClose);
434 crash->show();
435}
436
437void Window::gameFailed() {
438 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
439 tr("Could not load game. Are you sure it's in the correct format?"),
440 QMessageBox::Ok, this, Qt::Sheet);
441 fail->setAttribute(Qt::WA_DeleteOnClose);
442 fail->show();
443}
444
445void Window::recordFrame() {
446 m_frameList.append(QDateTime::currentDateTime());
447 while (m_frameList.count() > FRAME_LIST_SIZE) {
448 m_frameList.removeFirst();
449 }
450}
451
452void Window::showFPS() {
453 char title[13] = { '\0' };
454 GBAGetGameTitle(m_controller->thread()->gba, title);
455 if (m_frameList.isEmpty()) {
456 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
457 return;
458 }
459 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
460 float fps = (m_frameList.count() - 1) * 10000.f / interval;
461 fps = round(fps) / 10.f;
462 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
463}
464
465void Window::openStateWindow(LoadSave ls) {
466 if (m_stateWindow) {
467 return;
468 }
469 bool wasPaused = m_controller->isPaused();
470 m_stateWindow = new LoadSaveState(m_controller);
471 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
472 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
473 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
474 m_screenWidget->layout()->removeWidget(m_stateWindow);
475 m_stateWindow = nullptr;
476 setFocus();
477 });
478 if (!wasPaused) {
479 m_controller->setPaused(true);
480 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
481 }
482 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
483 m_stateWindow->setMode(ls);
484 attachWidget(m_stateWindow);
485}
486
487void Window::setupMenu(QMenuBar* menubar) {
488 menubar->clear();
489 QMenu* fileMenu = menubar->addMenu(tr("&File"));
490 m_shortcutController->addMenu(fileMenu);
491 installEventFilter(m_shortcutController);
492 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
493 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
494 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
495
496 m_mruMenu = fileMenu->addMenu(tr("Recent"));
497
498 fileMenu->addSeparator();
499
500 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
501 loadState->setShortcut(tr("F10"));
502 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
503 m_gameActions.append(loadState);
504 addControlledAction(fileMenu, loadState, "loadState");
505
506 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
507 saveState->setShortcut(tr("Shift+F10"));
508 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
509 m_gameActions.append(saveState);
510 addControlledAction(fileMenu, saveState, "saveState");
511
512 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
513 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
514 int i;
515 for (i = 1; i < 10; ++i) {
516 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
517 quickLoad->setShortcut(tr("F%1").arg(i));
518 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
519 m_gameActions.append(quickLoad);
520 addAction(quickLoad);
521 quickLoadMenu->addAction(quickLoad);
522
523 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
524 quickSave->setShortcut(tr("Shift+F%1").arg(i));
525 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
526 m_gameActions.append(quickSave);
527 addAction(quickSave);
528 quickSaveMenu->addAction(quickSave);
529 }
530
531 fileMenu->addSeparator();
532 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
533 connect(multiWindow, &QAction::triggered, [this]() {
534 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
535 if (!multiplayer) {
536 multiplayer = std::make_shared<MultiplayerController>();
537 m_controller->setMultiplayerController(multiplayer);
538 }
539 Window* w2 = new Window(m_config, multiplayer->attached());
540 w2->setAttribute(Qt::WA_DeleteOnClose);
541 w2->loadConfig();
542 w2->controller()->setMultiplayerController(multiplayer);
543 w2->show();
544 });
545 addControlledAction(fileMenu, multiWindow, "multiWindow");
546
547#ifndef Q_OS_MAC
548 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
549#endif
550
551 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
552 m_shortcutController->addMenu(emulationMenu);
553 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
554 reset->setShortcut(tr("Ctrl+R"));
555 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
556 m_gameActions.append(reset);
557 addControlledAction(emulationMenu, reset, "reset");
558
559 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
560 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
561 m_gameActions.append(shutdown);
562 addControlledAction(emulationMenu, shutdown, "shutdown");
563 emulationMenu->addSeparator();
564
565 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
566 pause->setChecked(false);
567 pause->setCheckable(true);
568 pause->setShortcut(tr("Ctrl+P"));
569 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
570 connect(m_controller, &GameController::gamePaused, [this, pause]() {
571 pause->setChecked(true);
572
573 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
574 QPixmap pixmap;
575 pixmap.convertFromImage(currentImage.rgbSwapped());
576 m_screenWidget->setPixmap(pixmap);
577 m_screenWidget->setLockAspectRatio(3, 2);
578 });
579 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
580 m_gameActions.append(pause);
581 addControlledAction(emulationMenu, pause, "pause");
582
583 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
584 frameAdvance->setShortcut(tr("Ctrl+N"));
585 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
586 m_gameActions.append(frameAdvance);
587 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
588
589 emulationMenu->addSeparator();
590
591 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
592 turbo->setCheckable(true);
593 turbo->setChecked(false);
594 turbo->setShortcut(tr("Shift+Tab"));
595 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
596 addControlledAction(emulationMenu, turbo, "fastForward");
597
598 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
599 rewind->setShortcut(tr("`"));
600 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
601 m_gameActions.append(rewind);
602 addControlledAction(emulationMenu, rewind, "rewind");
603
604 ConfigOption* videoSync = m_config->addOption("videoSync");
605 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
606 videoSync->connect([this](const QVariant& value) {
607 m_controller->setVideoSync(value.toBool());
608 }, this);
609 m_config->updateOption("videoSync");
610
611 ConfigOption* audioSync = m_config->addOption("audioSync");
612 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
613 audioSync->connect([this](const QVariant& value) {
614 m_controller->setAudioSync(value.toBool());
615 }, this);
616 m_config->updateOption("audioSync");
617
618 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
619 m_shortcutController->addMenu(avMenu);
620 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
621 m_shortcutController->addMenu(frameMenu, avMenu);
622 for (int i = 1; i <= 6; ++i) {
623 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
624 connect(setSize, &QAction::triggered, [this, i]() {
625 showNormal();
626 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
627 });
628 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
629 }
630 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
631
632 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
633 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
634 lockAspectRatio->connect([this](const QVariant& value) {
635 m_display->lockAspectRatio(value.toBool());
636 }, this);
637 m_config->updateOption("lockAspectRatio");
638
639 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
640 resampleVideo->addBoolean(tr("Resample video"), avMenu);
641 resampleVideo->connect([this](const QVariant& value) {
642 m_display->filter(value.toBool());
643 }, this);
644 m_config->updateOption("resampleVideo");
645
646 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
647 ConfigOption* skip = m_config->addOption("frameskip");
648 skip->connect([this](const QVariant& value) {
649 m_controller->setFrameskip(value.toInt());
650 }, this);
651 for (int i = 0; i <= 10; ++i) {
652 skip->addValue(QString::number(i), i, skipMenu);
653 }
654 m_config->updateOption("frameskip");
655
656 avMenu->addSeparator();
657
658 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
659 ConfigOption* buffers = m_config->addOption("audioBuffers");
660 buffers->connect([this](const QVariant& value) {
661 emit audioBufferSamplesChanged(value.toInt());
662 }, this);
663 buffers->addValue(tr("512"), 512, buffersMenu);
664 buffers->addValue(tr("768"), 768, buffersMenu);
665 buffers->addValue(tr("1024"), 1024, buffersMenu);
666 buffers->addValue(tr("2048"), 2048, buffersMenu);
667 buffers->addValue(tr("4096"), 4096, buffersMenu);
668 m_config->updateOption("audioBuffers");
669
670 avMenu->addSeparator();
671
672 QMenu* target = avMenu->addMenu("FPS target");
673 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
674 fpsTargetOption->connect([this](const QVariant& value) {
675 emit fpsTargetChanged(value.toInt());
676 }, this);
677 fpsTargetOption->addValue(tr("15"), 15, target);
678 fpsTargetOption->addValue(tr("30"), 30, target);
679 fpsTargetOption->addValue(tr("45"), 45, target);
680 fpsTargetOption->addValue(tr("60"), 60, target);
681 fpsTargetOption->addValue(tr("90"), 90, target);
682 fpsTargetOption->addValue(tr("120"), 120, target);
683 fpsTargetOption->addValue(tr("240"), 240, target);
684 m_config->updateOption("fpsTarget");
685
686#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
687 avMenu->addSeparator();
688#endif
689
690#ifdef USE_PNG
691 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
692 screenshot->setShortcut(tr("F12"));
693 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
694 m_gameActions.append(screenshot);
695 addControlledAction(avMenu, screenshot, "screenshot");
696#endif
697
698#ifdef USE_FFMPEG
699 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
700 recordOutput->setShortcut(tr("F11"));
701 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
702 addControlledAction(avMenu, recordOutput, "recordOutput");
703#endif
704
705#ifdef USE_MAGICK
706 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
707 recordGIF->setShortcut(tr("Shift+F11"));
708 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
709 addControlledAction(avMenu, recordGIF, "recordGIF");
710#endif
711
712 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
713 m_shortcutController->addMenu(toolsMenu);
714 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
715 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
716 addControlledAction(toolsMenu, viewLogs, "viewLogs");
717
718 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
719 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
720 addControlledAction(toolsMenu, overrides, "overrideWindow");
721
722 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
723 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
724 addControlledAction(toolsMenu, sensors, "sensorWindow");
725
726 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
727 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
728 addControlledAction(toolsMenu, cheats, "cheatsWindow");
729
730#ifdef USE_GDB_STUB
731 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
732 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
733 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
734#endif
735
736 QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
737 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
738 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
739 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
740
741 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
742 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
743 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
744
745 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
746 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
747 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
748
749 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
750 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
751 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
752
753 toolsMenu->addSeparator();
754 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
755 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
756
757 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
758 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
759 addControlledAction(toolsMenu, keymap, "remapKeyboard");
760
761#ifdef BUILD_SDL
762 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
763 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
764 addControlledAction(toolsMenu, gamepad, "remapGamepad");
765#endif
766
767 ConfigOption* skipBios = m_config->addOption("skipBios");
768 skipBios->connect([this](const QVariant& value) {
769 m_controller->setSkipBIOS(value.toBool());
770 }, this);
771
772 ConfigOption* useBios = m_config->addOption("useBios");
773 useBios->connect([this](const QVariant& value) { m_controller->setUseBIOS(value.toBool()); });
774
775 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
776 rewindEnable->connect([this](const QVariant& value) {
777 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
778 }, this);
779
780 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
781 rewindBufferCapacity->connect([this](const QVariant& value) {
782 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
783 }, this);
784
785 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
786 rewindBufferInterval->connect([this](const QVariant& value) {
787 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
788 }, this);
789
790 QMenu* other = new QMenu(tr("Other"), this);
791 m_shortcutController->addMenu(other);
792 m_shortcutController->addFunctions(other, [this]() {
793 m_controller->setTurbo(true, false);
794 }, [this]() {
795 m_controller->setTurbo(false, false);
796 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
797
798 foreach (QAction* action, m_gameActions) {
799 action->setDisabled(true);
800 }
801}
802
803void Window::attachWidget(QWidget* widget) {
804 m_screenWidget->layout()->addWidget(widget);
805 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
806}
807
808void Window::detachWidget(QWidget* widget) {
809 m_screenWidget->layout()->removeWidget(widget);
810}
811
812void Window::appendMRU(const QString& fname) {
813 int index = m_mruFiles.indexOf(fname);
814 if (index >= 0) {
815 m_mruFiles.removeAt(index);
816 }
817 m_mruFiles.prepend(fname);
818 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
819 m_mruFiles.removeLast();
820 }
821 updateMRU();
822}
823
824void Window::updateMRU() {
825 if (!m_mruMenu) {
826 return;
827 }
828 m_mruMenu->clear();
829 int i = 0;
830 for (const QString& file : m_mruFiles) {
831 QAction* item = new QAction(file, m_mruMenu);
832 item->setShortcut(QString("Ctrl+%1").arg(i));
833 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
834 m_mruMenu->addAction(item);
835 ++i;
836 }
837 m_config->setMRU(m_mruFiles);
838 m_config->write();
839 m_mruMenu->setEnabled(i > 0);
840}
841
842QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
843 m_shortcutController->addAction(menu, action, name);
844 menu->addAction(action);
845 addAction(action);
846 return action;
847}
848
849WindowBackground::WindowBackground(QWidget* parent)
850 : QLabel(parent)
851{
852 setLayout(new QStackedLayout());
853 layout()->setContentsMargins(0, 0, 0, 0);
854 setAlignment(Qt::AlignCenter);
855}
856
857void WindowBackground::setSizeHint(const QSize& hint) {
858 m_sizeHint = hint;
859}
860
861QSize WindowBackground::sizeHint() const {
862 return m_sizeHint;
863}
864
865void WindowBackground::setLockAspectRatio(int width, int height) {
866 m_aspectWidth = width;
867 m_aspectHeight = height;
868}
869
870void WindowBackground::paintEvent(QPaintEvent*) {
871 QPainter painter(this);
872 painter.setRenderHint(QPainter::SmoothPixmapTransform);
873 const QPixmap* logo = pixmap();
874 painter.fillRect(QRect(QPoint(), size()), Qt::black);
875 if (!logo) {
876 return;
877 }
878 QSize s = size();
879 QSize ds = s;
880 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
881 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
882 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
883 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
884 }
885 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
886 QRect full(origin, ds);
887 painter.drawPixmap(full, *logo);
888}