CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105 - Switch: Rumble support
106 - Switch: Rotation support
107 - Qt: State file load/save menu options
108Bugfixes:
109 - PSP2: Fix audio crackling after fast forward
110 - PSP2: Fix audio crackling when buffer is full
111 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
112 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
113 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
114 - Switch: Fix incorrect mapping for fast forward cap
115 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
116 - Qt: Fix jumbled background when paused
117 - Qt: Fix FPS counter on Windows
118 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
119Misc:
120 - mGUI: Add SGB border configuration option
121 - mGUI: Add support for different settings types
122 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
123 - Wii: Expose stretch configuration in settings
124 - Wii: Stretch now sets pixel-accurate mode size cap
125 - Qt: Ensure camera image is valid
126
1270.7 beta 1: (2018-09-24)
128- Initial beta for 0.7
129
1300.6.3: (2018-04-14)
131Bugfixes:
132 - GB Audio: Revert unsigned audio changes
133 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
134 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
135
1360.6.2: (2018-04-03)
137Bugfixes:
138 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
139 - 3DS: Fix opening files in directory names with trailing slashes
140 - LR35902: Fix watchpoints not reporting new value
141 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
142 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
143 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
144 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
145 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
146 - GBA: Fix SharkPort saves for EEPROM games
147 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
148 - GBA BIOS: Fix incorrect exit condition in LZ77
149 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
150 - GBA Cheats: Fix slide codes not initializing properly
151 - GBA DMA: ROM reads are forced to increment
152 - GBA Hardware: RTC accuracy improvements
153 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
154 - GBA Memory: Fix copy-on-write memory leak
155 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
156 - GBA Savedata: Fix crash when resizing flash
157 - GBA Video: Force align 256-color tiles
158 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
159 - PSP2: Fix issues causing poor audio
160 - Python: Fix package directory
161 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
162 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
163 - Wii: Fix screen tear when unpausing
164 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
165Misc:
166 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
167 - GB MBC: Remove erroneous bank 0 wrapping
168 - GBA: Improve multiboot image detection
169 - PSP2: Use system enter key by default
170
1710.6.1: (2017-10-01)
172Bugfixes:
173 - GB, GBA: Fix crashes when attempting to identify null VFiles
174 - GB, GBA: Fix sync to video with frameskip
175 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
176 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
177 - GB Core: Fix palette loading when loading a foreign config
178 - GB MBC: Pocket Cam memory should be accessible without enabling
179 - GB MBC: Fix SRAM sizes 4 and 5
180 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
181 - GB MBC: Fix RTC loading when file size is off
182 - GB Memory: Initialize peripheral pointers
183 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
184 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
185 - GB Memory: Actually load latch time from savestate
186 - GB Serialize: Fix deserializing video STAT
187 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
188 - GB Video: Fix potential hang when ending mode 0
189 - GB Video: Fix read mode when enabling LCD
190 - GBA: Reset active region as needed when loading a ROM
191 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
192 - GBA BIOS: Use core's VRAM variable instead of renderer's
193 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
194 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
195 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
196 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
197 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
198 - Python: Fix importing .gb or .gba before .core
199 - Qt: Fix command line debugger closing second game
200 - Qt: Fix LOG argument order
201 - Qt: Fix timezone issues with time overrides
202 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
203 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
204Misc:
205 - CMake: Fix CPack dependencies for libpng 1.6
206 - GBA: Detect hardware for Pokémon FireRed ROM hacks
207 - GBA Cheats: Improve detection of raw cheats
208 - Qt: Don't rebuild library view if style hasn't changed
209 - Qt: Allow overrides to be saved before a game is loaded
210 - Qt: Hide mouse immediately when loading
211 - SDL: Fix 2.0.5 build on macOS under some circumstances
212 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
213
2140.6.0: (2017-07-16)
215Features:
216 - Library view
217 - Sprite viewer
218 - Debugging console
219 - Improved memory viewer
220 - Memory search
221 - Command line ability to override configuration values
222 - Add option to allow preloading the entire ROM before running
223 - Add option for whether rewinding restores save games
224 - Savestates now contain any RTC override data
225 - Add option to lock video to integer scaling
226 - LR35902: Watchpoints
227 - LR35902/GB-Z80 disassembler
228 - GB: Tile viewer
229 - GB: Video/audio channel enabling/disabling
230 - GB: Symbol table support
231 - GB MBC: Add MBC1 multicart support
232 - GBA: Support printing debug strings from inside a game
233 - GBA: Better cheat type autodetection
234 - Implement keypad interrupts
235 - Configuration of gamepad hats
236 - Video log recording for testing and bug reporting
237 - Debugger: Segment/bank support
238 - Debugger: Execution tracing
239 - Qt: German translation (by Lothar Serra Mari)
240 - Qt: Spanish translation (by Kevin López)
241 - Qt: Italian translation (by theheroGAC)
242Bugfixes:
243 - ARM7: Fix MLA/*MULL/*MLAL timing
244 - Core: Fix crash with rewind if savestates shrink
245 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
246 - Core: Fix directory sets crashing on close if base isn't properly detached
247 - FFmpeg: Fix overflow and general issues with audio encoding
248 - GB: Fix flickering when screen is strobed quickly
249 - GB: Fix STAT blocking
250 - GB MBC: Fix ROM bank overflows getting set to bank 0
251 - GB MBC: Fix swapping carts not detect new MBC
252 - GB Timer: Improve DIV reset behavior
253 - GB Timer: Fix DIV batching if TAC changes
254 - GB Video: Reset renderer when loading state
255 - GBA: Fix multiboot ROM loading
256 - GBA: Fix multiboot loading resulting in too small WRAM
257 - GBA BIOS: Implement BitUnPack
258 - GBA BIOS: Fix ArcTan sign in HLE BIOS
259 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
260 - GBA BIOS: Fix INT_MIN/-1 crash
261 - GBA Hardware: Fix crash if a savestate lies about game hardware
262 - GBA I/O: Handle audio registers specially when deserializing
263 - GBA Memory: Improve initial skipped BIOS state
264 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
265 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
266 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
267 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
268 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
269 - LR35902: Fix core never exiting with certain event patterns
270 - LR35902: Fix pc overflowing current region off-by-one
271 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
272 - OpenGL: Fix some shaders causing offset graphics
273 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
274 - Qt: Fix window icon being stretched
275 - Qt: Fix data directory path
276 - Qt: Fix timing issues on high refresh rate monitors
277 - Qt: Fix linking after some windows have been closed
278 - Qt: Fix crash when changing audio settings after a game is closed
279 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
280 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
281 - Qt: Fix game unpausing after frame advancing and refocusing
282 - SDL: Fix game crash check
283 - SDL: Fix race condition with audio thread when starting
284 - SDL: Fix showing version number
285 - Test: Fix crash when loading invalid file
286 - Test: Fix crash when fuzzing fails to load a file
287 - Test: Don't rely on core for frames elapsed
288 - Test: Fix crash when loading invalid file
289 - Test: Fix crash when fuzzing fails to load a file
290 - Tools: Fix recurring multiple times over the same library
291 - Util: Fix overflow when loading invalid UPS patches
292 - Util: Fix highest-fd socket not being returned by SocketAccept
293 - Windows: Fix VDir.rewind
294Misc:
295 - All: Add C++ header guards
296 - All: Move time.h include to common.h
297 - 3DS, PSP2, Wii: Last directory loaded is saved
298 - CMake: Add ability to just print version string
299 - Core: New, faster event timing subsystem
300 - Core: Clean up some thread state checks
301 - Core: Add generic checksum function
302 - Core: Cores can now have multiple sets of callbacks
303 - Core: Restore sleep callback
304 - Core: Move rewind diffing to its own thread
305 - Core: Ability to enumerate and modify video and audio channels
306 - Core: List memory segments in the core
307 - Core: Move savestate creation time to extdata
308 - Core: Config values can now be hexadecimal
309 - Core: Improved threading interrupted detection
310 - Debugger: Modularize CLI debugger
311 - Debugger: Make building with debugging aspects optional
312 - Debugger: Add functions for read- or write-only watchpoints
313 - Debugger: Make attaching a backend idempotent
314 - Debugger: Add mDebuggerRunFrame convenience function
315 - Feature: Move game database from flatfile to SQLite3
316 - Feature: Support ImageMagick 7
317 - Feature: Make -l option explicit
318 - FFmpeg: Return false if a file fails to open
319 - FFmpeg: Force MP4 files to YUV420P
320 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
321 - GB: Reset with initial state of DIV register
322 - GB MBC: New MBC7 implementation
323 - GB Audio: Simplify envelope code
324 - GB Audio: Improve initial envelope samples
325 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
326 - GB Video: Improved video timings
327 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
328 - GBA, GB: ROM is now unloaded if a patch is applied
329 - GBA DMA: Refactor DMA out of memory.c
330 - GBA DMA: Move DMAs to using absolute timing
331 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
332 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
333 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
334 - GBA Memory: Support reading/writing POSTFLG
335 - GBA Memory: Remove unused prefetch cruft
336 - GBA Timer: Improve accuracy of timers
337 - GBA Video: Clean up unused timers
338 - GBA Video: Allow multiple handles into the same tile cache
339 - GBA Video, GB Video: Colors are now fully scaled
340 - GBA Video: Optimize when BLD* registers are written frequently
341 - OpenGL: Add xBR-lv2 shader
342 - Qt: Move last directory setting from qt.ini to config.ini
343 - Qt: Improved HiDPI support
344 - Qt: Expose configuration directory
345 - Qt: Merge "Save" and "OK" buttons in shader options
346 - Qt: Automatically load controller profile when plugged in
347 - Qt: Rename "Resample video" option to "Bilinear filtering"
348 - Qt: Remove audio thread
349 - Qt: Remove audio buffer sizing in AudioProcessorQt
350 - Qt: Re-enable QtMultimedia on Windows
351 - Qt: Make "Mute" able to be bound to a key
352 - Qt: Add .gb/.gbc files to the extension list in Info.plist
353 - Qt: Relax hard dependency on OpenGL
354 - Qt: Better highlight active key in control binding
355 - SDL: Remove scancode key input
356 - SDL: Automatically map controllers when plugged in
357 - Test: Add a basic test suite
358 - Util: Add size counting to Table
359 - Util: Add 8-bit PNG write support
360 - Util: Tune patch-fast extent sizes
361 - VFS: Call msync when syncing mapped data
362 - VFS: Allow truncating memory chunk VFiles
363 - VFS: Fix some minor VFile issues with FILEs
364 - VFS: Optimize expanding in-memory files
365 - VFS: Add VFileFIFO for operating on circle buffers
366Changes from beta 1:
367Features:
368 - Qt: Italian translation (by theheroGAC)
369 - Qt: Updated German translation
370Bugfixes:
371 - GB Audio: Fix incorrect channel 4 iteration
372 - GB Audio: Fix zombie mode bit masking
373 - GB Serialize: Fix timer serialization
374 - GB Video: Fix LYC regression
375 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
376 - GBA Timer: Fix count-up timing overflowing timer 3
377 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
378 - Qt: Fix memory search close button (fixes mgba.io/i/769)
379 - Qt: Fix window icon being stretched
380 - Qt: Fix initial window size (fixes mgba.io/i/766)
381 - Qt: Fix data directory path
382 - Qt: Fix controls not saving on non-SDL builds
383 - Qt: Fix translation initialization (fixes mgba.io/i/776)
384 - Qt: Fix patch loading while a game is running
385 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
386 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
387 - Qt: Fix GL-less build
388 - Qt: Fix Software renderer not handling alpha bits properly
389 - Qt: Fix screen background improperly stretching
390 - SDL: Fix cheats not loading
391Misc:
392 - GB Serialize: Add MBC state serialization
393 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
394 - GBA Timer: Improve accuracy of timers
395 - PSP2: Update toolchain to use vita.cmake
396 - Qt: Add language selector
397 - Qt: Minor test fixes
398 - Qt: Move shader settings into main settings window
399 - Qt: Dismiss game crashing/failing dialogs when a new game loads
400 - Qt: Properly ship Qt translations
401 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
402
4030.6 beta 1: (2017-06-29)
404 - Initial beta for 0.6
405
4060.5.2: (2016-12-31)
407Bugfixes:
408 - All: Fix fullscreen config option being ignored
409 - ARM7: PSR mode bits should not get sign extended
410 - GB: Fix audio not being deinitialized
411 - GB: Fix crash when masking savedata
412 - GB: Properly initialize sramRealVf variable
413 - GB Audio: Fix serialization of channel 3 and NR52 properties
414 - GB Audio: Reset envelope timer when reseting sound channel
415 - GB MBC: Fix SRAM dangling pointer with RTC games
416 - GB MBC: Fix initializing MBC when no ROM is loaded
417 - GB Memory: Fix patching ROM bank 0
418 - GB Memory: Fix starting HDMAs during mode 0
419 - GB Memory: Fix HDMA5 value after DMA completes
420 - GB Video: Initialize LCDC in renderer
421 - GB Video: Hblank IRQs should mask LYC=LY IRQs
422 - GBA: Fix IRQs firing after already being cleared
423 - GBA: Only unhalt CPU if appropriate bit is set in IE
424 - GBA: Add savegame override for Crash Bandicoot 2
425 - GBA BIOS: Fix MidiKey2Freq BIOS reads
426 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
427 - GBA Cheats: Fix GameShark ROM patches
428 - GBA I/O: Mask off WAITCNT bits that cannot be written
429 - GBA Memory: Fix misaligned BIOS reads
430 - GBA Memory: Fix VCOUNT being writable
431 - GBA Video: Fix out of bounds sprite transforms
432 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
433 - Libretro: Fix disabling BIOS
434 - Libretro: Fix Game Boy savestates and audio
435 - Qt: Fix changing resolution of software renderer
436 - Qt: Fix setting overrides
437 - Qt: Fix cut off tiles and alignment issues in tile viewer
438 - Qt: Only reset window dimensions when first shown
439 - Qt: Fix Qt Multimedia audio driver on big endian
440 - Qt: Fix Apply button for key and controller configurations
441 - VFS: Fix resizing memory chunks when not needed
442 - Windows: Fix Unicode directory handling
443Misc:
444 - GB, GBA: Prevent loading null ROMs
445 - GB Audio: Initialize wave RAM to GBC values
446 - GB Memory: Reset ROM bank when loading a ROM
447 - PSP2: Improved controller rumble
448
4490.5.1: (2016-10-05)
450Bugfixes:
451 - Core: Fix importing save games as read-only
452 - FFmpeg: Fix encoding AAC
453 - GB: Fix invalid STOP behavior on Game Boy Color
454 - GB: Initialize audio properly
455 - GB: Properly clear KEY1 bit 0 when switching speeds
456 - GB: Properly unload save files when unloading a ROM
457 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
458 - GB MBC: Fix MBC7 when size is incorrectly specified
459 - GB MBC: Fix RTC access when no save file is loaded
460 - GB SIO: Don't auto-clock external shift clock
461 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
462 - GB Video: Fix video frames getting missed when LCDC is off
463 - GB Video: Clear screen when LCDC is off
464 - GBA Cheats: Fix holding onto pointers that may get invalidated
465 - GBA Cheats: Fix key-activated CodeBreaker cheats
466 - GBA Cheats: Fix uninitialized memory getting freed when saving
467 - GBA Hardware: Improve Game Boy Player rumble behavior
468 - GBA Memory: Fix several unused I/O register read values
469 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
470 - LR35902: Fix events running with the wrong cycle active
471 - Qt: Fix "close" button on Overrides view
472 - Qt: Fix saving overrides
473 - Qt: Fix directory set unloading when replacing the ROM
474 - Qt: Fix patch loading
475 - Qt: Fix crash when saving an override if a game isn't loaded
476 - Qt: Fix showing default display driver as OpenGL (force 1.x)
477 - SDL: Attach rumble in SDL frontend
478 - Util: Fix PNG identification on files too small to be a PNG
479Misc:
480 - All: Only update version info if needed
481 - All: Split out install locations for Libretro and OpenEmu
482 - FFmpeg: Encoding cleanup
483 - GB: Reset active region when reloading ROM
484 - GB Memory: Initialize RAM pattern for GBC
485 - GB Video: Improved video timings
486 - Qt: Manage window sizes slightly better
487 - Qt: Remember scale option independent of core dimensions
488
4890.5.0: (2016-09-19)
490Features:
491 - Game Boy support
492 - Support for encrypted CodeBreaker GBA cheats
493 - Emulation of Vast Fame protected GBA carts (taizou)
494 - Tile viewer
495 - Threaded rendering mode
496 - Libretro: Memory map and achievement support (leiradel)
497 - GUI: Add UI control remapping
498 - GUI: Add fast-forward
499 - Wii: 240p support
500 - 3DS: Adjustable screen darkening
501 - Ability to temporarily load a savegame
502 - Load specific files out of archives
503 - Automatic BIOS detection
504Bugfixes:
505 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
506 - Debugger: Fix GDB breakpoints
507 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
508 - GBA: Fix filehandle leak with savegames
509 - GBA: Timer 0 cannot be count up
510 - GBA: Count up timers should not count themselves
511 - GBA Memory: Fix mirror on non-overdumped Classic NES games
512 - GBA Memory: Fix ldm {pc}
513 - GBA Savedata: Fix savedata sync timer
514 - GBA Savedata: Only unmap savedata if present
515 - GBA Serialize: Savestates now properly store prefetch
516 - GBA Video: WIN0/1 take priority over OBJWIN
517 - GBA Video: Fix out-of-order OBJWIN
518 - PSP2: Fix GPU crash while exiting
519 - PSP2: Fix VSync
520 - PSP2: Fix accelerometer range
521 - PSP2: Actually load screen mode setting
522 - PSP2: Fix gyroscope direction
523 - PSP2: Delete threads after they return
524 - PSP2: Fix mapping/unmapping from not at 0
525 - Qt: Fix bug in software renderer scaling
526 - Qt: Fix hanging key press after disabling autofire
527 - Qt: Fix being unable to pause manually when using auto-pausing
528 - SDL: Fix axes being mapped wrong
529 - Util: Fix realloc semantics in utf16to8
530 - Util: Fix inserting too many items into a hash table
531 - VFS: Fix uninitialized varaible reading from 7z
532 - VFS: Fix reading multiple files from a 7z archive
533 - Wii: Fix framelimiting after a slowdown
534 - Wii: Fix garbage flash at startup
535Misc:
536 - 3DS: Use blip_add_delta_fast for a small speed improvement
537 - 3DS: Allow UTF-16 filenames
538 - 3DS: Port to using citro3D
539 - 3DS: Use system font for menus
540 - 3DS: Attempt to use Core 2 for threads
541 - 3DS: Adjustable filering
542 - 3DS: 3D banner
543 - All: Add QUIET parameter to silence CMake
544 - All: Faster memory read/write
545 - ARM7: Support forcing Thumb mode via MSR
546 - ARM7: Flush prefetch cache when loading CPSR via MSR
547 - ARM7: Clean up instruction decoding for future expandability
548 - Debugger: Support register and memory writes via GDB stub
549 - Debugger: Add software breakpoint support to gdb
550 - FFmpeg: Full support for libavcodec 56+
551 - GBA: Better debug logging if event processing breaks
552 - GBA Audio: Force audio DMAs to not increment destination
553 - GBA BIOS: Use custom ArcTan, not relying on OS
554 - GBA Hardware: Clean up dead code in GBP
555 - GBA Memory: Optimize stalling behavior
556 - GBA Memory: Optimize Load-/StoreMultiple
557 - GBA Savedata: Add realistic timing for EEPROM
558 - GBA Serialize: Savestates now store if CPU was halted
559 - GBA Video: Remove old slow path fallback
560 - GBA Video: Optimize sprite drawing
561 - GBA Video: Optimize mode 0 rendering
562 - GBA Video: Optimize compositing cases slightly
563 - GUI: Screenshot dimensions are now passed through
564 - GUI: Add back logging
565 - GUI: Only reload config if manually saved
566 - GUI: Increase scrolling speed
567 - OpenGL: Log shader compilation failure
568 - OpenGL: Add texSize uniform
569 - Qt: Make -g flag work in Qt build
570 - Qt: Simplify OpenGL context creation
571 - Qt: Thread startup improvements
572 - Qt: Make audio channel/video layer options shortcut mappable
573 - Qt: Remove some C99isms from C++ code
574 - Qt: Remove default autofire mappings
575 - Qt: Make reseting when pasued frame-accurate
576 - Qt: Rearchitect game closing codepath
577 - PSP2: Use system font for menus
578 - PSP2: Add rumble for PS TV
579 - PSP2: Add fit-to-height screen mode
580 - PSP2: Sync files per descriptor
581 - PSP2: Allow UTF-8 filenames
582 - PSP2: Screenshots are now saved into the Photo Gallery
583 - PSP2: Stop underclocking when menuing
584 - SDL: Increase default audio buffer size to 1024 samples
585 - SDL: More responsive rumble
586 - Util: Add Vector GetConstPointer
587 - Util: Add rtrim
588 - Util: Add endswith
589 - VFS: Improve zip file detection
590 - Wii: Add pixelated resample filter
591 - Windows: Add native VDir support
592 - Util: Add PRIz macro for libc versions that don't support %z
593
5940.4.1: (2016-07-11)
595Bugfixes:
596 - All: Fix several file handle leaks
597 - All: Fix instruction tables getting zeroed when linking sometimes
598 - ARM7: Fix flags on SBC/RSC
599 - ARM7: Fix setting spsr privilege bits when spsr is empty
600 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
601 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
602 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
603 - GBA Memory: Fix executing code from OBJ region of VRAM
604 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
605 - GBA Serialize: Fix loading savegames from savestates
606 - OpenGL: Correct boolean vector strcmp strings for uniforms
607 - Qt: Fix sending gameStopped twice
608 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
609 - Qt: Fix initial state of key mapping
610 - Qt: Initialize m_useBios
611 - SDL: Fix joystick initialization on BSD
612 - SDL: Fix potential joystick crash in games with rumble
613 - SDL: Fix SDL 1.2 build
614 - SDL: Fix sporadic crash when deinitializing audio
615 - Shaders: Fix AGS-001 shader with some bad drivers
616 - Util: Use closesocket on Windows
617 - Util: Fix socket bind addresses
618 - VFS: Fix reading 7z archives without rewinding first
619 - VFS: VFileFromFD should not open directories
620 - Wii: Fix tilting direction
621 - Util: Fix realloc semantics in utf16to8
622Misc:
623 - All: Allow use of external minizip library
624 - Debugger: CLI debugger now exits when end-of-stream is reached
625 - FFmpeg: Update dependencies on Ubuntu
626 - GBA: Slightly optimize GBAProcessEvents
627 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
628 - GBA Video: Null renderer should return proper register values
629 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
630 - Qt: Add preset for DualShock 4
631 - Qt: Update 360 input profile on OS X to reflect newer drivers
632 - Qt: Remove use of NaN
633 - Qt: Canonicalize file paths when loading games
634 - Qt: Add refresh button to controller editing
635 - SDL: Remove default gamepad mappings
636 - Util: Fix intermittent build failure on OS X
637 - VFS: VFile.sync now updates modified time
638
6390.4.0: (2016-02-02)
640Features:
641 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
642 - I/O viewer
643 - Booting of multiboot images
644 - Customization of GIF recording
645 - Libretro: Cheat code support
646 - Support for GLSL shaders
647 - ROM information view
648 - Support for VBA-style cheat codes
649 - Savestates now store creation timestamps
650 - Key autofire
651 - Libretro: Allow blocking opposing directional input
652 - OpenEmu core for OS X
653 - Libretro: Settings for using BIOS and skipping intro
654 - Libretro: Customizable idle loop removal
655 - Implemented cycle counting for sprite rendering
656 - Cleaner, unified settings window
657 - Added a setting for pausing when the emulator is not in focus
658 - Customizable paths for save games, save states, screenshots and patches
659 - Controller hotplugging
660 - Ability to store save games and active cheats within savestates
661Bugfixes:
662 - ARM7: Fix sign of unaligned LDRSH
663 - ARM7: Fix decoding of some ARM ALU instructions with shifters
664 - Debugger: Fix watchpoints in gdb
665 - GBA: Fix warnings when creating and loading savestates
666 - GBA: Fix Iridion II savetype
667 - GBA BIOS: Fix misaligned CpuSet
668 - GBA Cheats: Fix cheats setting the Action Replay version
669 - GBA Hardware: Fix GPIO on big endian
670 - GBA Memory: Fix DMA register writing behavior
671 - GBA Memory: Fix DMAs triggering two cycles early
672 - Libretro: Fix aspect ratio
673 - Qt: Fix some potential crashes with the gamepad mapping
674 - Qt: Fix keys being mapped incorrectly when loading configuration file
675 - Util: Fix PowerPC PNG read/write pixel order
676 - Util: Fix excessive memory allocation when decoding a PNG
677 - VFS: Fix VFileReadline and remove _vfdReadline
678Misc:
679 - All: Improved PowerPC support
680 - All: Fix some undefined behavior warnings
681 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
682 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
683 - GBA: Implement bad I/O register loading
684 - GBA: Allow jumping to OAM and palette RAM
685 - GBA BIOS: Finish implementing RegisterRamReset
686 - GBA Config: Add "override" layer for better one-time configuration
687 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
688 - GBA Memory: Use a dynamically sized mask for ROM memory
689 - GBA Memory: Implement several unimplemented memory access types
690 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
691 - GBA RR: Starting from savestate now embeds the savegame
692 - GBA RR: Add preliminary SRAM support for VBM loading
693 - GBA RR: Add support for resets in movies
694 - GBA Video: Remove lastHblank, as it is implied
695 - Libretro: Use anonymous memory mappers for large blocks of memory
696 - Libretro: Add install target for libretro core
697 - Qt: Window size command line options are now supported
698 - Qt: Increase usability of key mapper
699 - Qt: Add 'Apply' button to settings window
700 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
701 - Qt: Allow use of modifier keys as input
702 - Qt: Optimize log viewer
703 - Qt: Added button for breaking into the GDB debugger
704 - Qt: Add box for showing duration of rewind
705 - SDL: Support fullscreen in SDL 1.2
706 - SDL: Allow GBASDLAudio to be used without a thread context
707 - Util: Use VFile for configuration
708 - Util: Add MutexTryLock
709
7100.3.2: (2015-12-16)
711Bugfixes:
712 - ARM7: Fix STRT/STRBT
713 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
714 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
715 - Libretro: Fix problems with rumble not turning off
716 - GBA: Fix idle skip state being retained between games
717 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
718 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
719 - GBA BIOS: Fix Sqrt sign
720 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
721 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
722 - GBA Memory: Fix DMA behavior for SRAM accesses
723 - GBA Memory: Fix Store8 to OBJ VRAM
724 - GBA Memory: Fix alignment of LDM/STM on SRAM
725 - GBA Memory: Fix unaligned out-of-bounds ROM loads
726 - GBA Memory: Fix timing of DMAs
727 - GBA Video: Fix _mix for 15-bit color
728 - GBA Video: Fix OAM and palette initialization
729 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
730 - Qt: Use safer isLoaded check in GameController
731 - Qt: Fix a race condition in PainterGL that could lead to a crash
732 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
733 - Qt: Fix font size in memory viewer
734 - Qt: Fix a crash in the memory viewer
735 - Qt: Add additional checks in CheatModel to prevent crashes
736 - Qt: Fix race condition with setting sample rate
737 - Qt: Fix crash when closing multiplayer windows
738 - Qt: Fix resetting while paused
739Misc:
740 - GBA Audio: Implement missing flags on SOUNDCNT_X register
741 - Qt: Add mute option to menu
742
7430.3.1: (2015-10-24)
744Bugfixes:
745 - ARM7: Fix instruction decoding of Thumb shifts
746 - GBA: Deinit savegame when unloading a ROM
747 - GBA: Fix BIOS check on big endian
748 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
749 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
750 - GBA Audio: Fix audio channels being silenced at the wrong time
751 - GBA Memory: Fix bad BIOS Load16 on big endian
752 - GBA Memory: Fix bad Load8 on big endian
753 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
754 - GBA Video: Fix edge case with sprite blend modes and semitransparency
755 - GBA Video: Fix objwin and blending interaction on sprites
756 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
757 - Libretro: Fix a memory leak with the render buffer
758 - Qt: Windows no longer spawn in the top left on first launch
759 - Qt: Fix install path of XDG desktop file with DESTDIR
760 - Qt: Fix drag and drop on Windows
761 - Qt: Reenable double buffering, as disabling it broke some Windows configs
762 - VFS: Fix return values of VFileFILE.read and .write
763Misc:
764 - All: Reset next event to cycles instead of zero to interrupt
765 - All: Add --version flag
766 - ARM7: Force disable LTO on two files to work around a GCC bug
767 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
768 - GBA: Better memory handling with PNG savestates
769 - GBA: Additional savestate sanity checks
770 - GBA: Check for cycle count being too high
771 - GBA Audio: Allow GBAAVStream to have no video callback
772 - GBA BIOS: Implement RegisterRamReset for SIO registers
773 - Qt: Remove useless help icons in dialogs
774 - Qt: Prevent savestate window from opening while in multiplayer
775 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
776 - Qt: Dropping multiplayer windows works more cleanly now
777
7780.3.0: (2015-08-16)
779Features:
780 - Ability to hide individual background layers, or OBJs
781 - Ability to mute individual audio channels
782 - Palette viewer and exporter
783 - Volume control
784 - More shortcuts are editable (e.g. quick save/load)
785 - Rewind now shows the frame after rewinding
786 - Import/Export of GameShark/Action Replay snapshots
787 - Add "Step backwards" item for single increment rewind
788 - Deadzone estimation for game controllers
789 - Analog inputs can be used for shortcuts
790 - Menu items for specific solar sensor brightness levels
791 - Remappable controls for tilt and gyroscope sensors
792 - Status messages for actions taken while a game is running (e.g. save/load state)
793 - Memory inspector
794 - Screensaver can now be suspended while a game is running
795 - Load/save the most recent savestate slot
796 - Support varible speed (PWM) rumble
797 - Ability to cap fast forward speed
798 - Finer control over FPS target
799 - Holdable shortcut for rewinding one frame at a time
800 - Ability to boot directly into the BIOS
801 - Preliminary support for yanking out the game pak while a game is running
802 - Thumb-drive mode by putting a file called portable.ini in the same folder
803 - Configurable display driver, between software and OpenGL
804 - Undo-able savestate loading and saving
805 - Controller profiles now store shortcut settings
806 - Default controller profiles for several common controllers
807 - Libretro now supports BIOS, rumble and solar sensor
808 - Implement BIOS call Stop, for sleep mode
809 - Automatically load patches, if found
810 - Improved video synchronization
811 - Configurable audio output sample rate
812Bugfixes:
813 - ARM7: Fix SWI and IRQ timings
814 - ARM7: Fix Thumb MUL timing
815 - ARM7: Fix timing of multiplies to use N cycles
816 - ARM7: ARMHotplugDetach should call deinit
817 - Debugger: Fix use-after-free in breakpoint clearing code
818 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
819 - GBA: Cap audio FIFO read size during deserialization
820 - GBA: Check for corrupted savestates when loading
821 - GBA: Check for improperly sized savestates when loading
822 - GBA: Check for savestates made from differently sized ROMs
823 - GBA: Fix calls to endian-independent loadstores
824 - GBA: Fix timing of reading from timer registers
825 - GBA: Ensure cycles never go negative
826 - GBA Audio: Force audio FIFOs to 32-bit
827 - GBA Audio: Fix audio pitch changing when adjusting buffer size
828 - GBA Audio: Fix sample order in audio channel 3
829 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
830 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
831 - GBA Memory: Improve Thumb open bus behavior
832 - GBA Memory: Fix potential DMA issue when loading a savestate
833 - GBA Memory: Fix load/store multiple video memory waitstates
834 - GBA SIO: Fix reseting when there are SIO devices attached
835 - GBA Video: Blended sprites should never have other effects applied
836 - GBA Video: Fix out-of-bounds tiles in mosaic
837 - GBA Video: Fix windows not affecting sprites
838 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
839 - GBA Video: Fix timing on first scanline
840 - Qt: Better cleanup when a game crashes
841 - Qt: Fix open ROM dialog filtering for archive formats
842 - Qt: Cap the maximum number of multiplayer windows
843 - Qt: Fix maximum year in sensor override
844 - Qt: Fix window being too tall after exiting fullscreen
845 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
846 - Qt: Fix analog buttons not getting unmapped
847 - Qt: Fix passing command line options
848 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
849 - SDL: Fix SDL build when OpenGL is missing
850 - Util: Allow loading IPS patches that grow the ROM
851 - VFS: Fix resource leaks if some allocations fail
852 - VFS: Fix line-reading to return proper values
853 - Video: Fix an issue with very long filenames
854 - Util: Fix formatting of floats
855Misc:
856 - All: Add --help flag for command line programs
857 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
858 - All: Enable static linking for Windows
859 - All: Enable static linking for OS X
860 - All: Threads are now named
861 - All: Proper handling of Unicode file paths
862 - ARM7: Add emulation for Undefined CPU mode
863 - ARM7: Reduce the size of the Thumb instruction table
864 - GBA: Add status log level
865 - GBA: GBARewind now returns how many states it has rewound
866 - GBA: SIO logging layer
867 - GBA BIOS: Stub out SoundBias
868 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
869 - GBA: Don't include GBACLIDebugger struct unless needed
870 - GBA: Savedata is now synced shortly after data finishes being written
871 - GBA: Process multiple timer events at once, if necessary
872 - GBA Audio: Implement audio reset for channels A/B
873 - GBA Audio: Process multiple audio events at once, if necessary
874 - GBA Hardware: Backport generic RTC source into core
875 - GBA Input: Allow axes and buttons to be mapped to the same key
876 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
877 - GBA SIO: Add a dummy driver for Normal mode
878 - GBA Thread: Add functionality for running callbacks on the GBA thread
879 - GBA Thread: Split GBASync into a separate file
880 - GBA Video: Refactor software renderer into separate files
881 - GBA Video: Slightly optimize mode 0 mosaic rendering
882 - Debugger: Free watchpoints in addition to breakpoints
883 - Qt: Handle saving input settings better
884 - Qt: Move GL frame drawing back onto its own thread
885 - Qt: Fast forward (held) option moved from Other to Emulation menu
886 - Qt: Show version info in window title
887 - Qt: Migrate multiplayer window handling into GBAApp
888 - Qt: Unified file opening and saving with last location
889 - Qt: Fix windows being resizable when they shouldn't have been
890 - Qt: Only hide cursor in full screen
891 - Qt: Replace pause-after-frame mutex with an atomic
892 - Qt: Add application icon and XDG desktop files
893 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
894 - Qt: Don't save window size when entering fullscreen
895 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
896 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
897 - Qt: Increase usability of key mapper
898 - Qt: Show checkmark for window sizes
899 - Qt: Set window path to loaded ROM
900 - Perf: Ability to load savestates immediately on launch
901 - SDL: Properly check for initialization
902 - SDL: Clean up initialization functions
903 - SDL: Clean up GL context
904 - Util: Allow disabling the threading code entirely
905 - VFS: Add sync method to force syncing with backing
906
9070.2.1: (2015-05-13)
908Bugfixes:
909 - All: Fix sanitize-deb script not cleaning up after itself
910 - All: Fix dependencies for libavcodec on Debian-derived platforms
911 - ARM7: Handle writeback for PC in addressing modes 2 and 3
912 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
913 - ARM7: Fix ARM multiply instructions when PC is a destination register
914 - Debugger: Fix use-after-free in breakpoint clearing code
915 - Debugger: Fix boundary conditions in tab completion
916 - GBA: Fix timers not updating timing when writing to only the reload register
917 - GBA: Fix rewind boundary conditions
918 - GBA: Add initial I/O register settings for background matrix registers
919 - GBA: Fix hang when loading a savestate if sync to video is enabled
920 - GBA: Handle out-of-bounds I/O access
921 - GBA: Fix bounds-checking on EEPROM access
922 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
923 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
924 - GBA Memory: Allow SRAM to be 64kB
925 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
926 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
927 - GBA Video: Fix second frame mode 5
928 - Perf: Fix race condition if a game crashes immediately on start
929 - Qt: Fix Display object leak when closing a window
930 - Qt: Fix .deb dependencies
931 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
932 - Qt: Fix window not regaining focus after exiting savestate window
933 - Qt: Fix regression where video would not record if the game had already started
934 - Qt: Fix potential crash if a gamepad causes focus to change
935 - Qt: Fix controller axis querying
936 - Qt: Fix multiplayer windows opening as the wrong size
937 - Qt: Fix controllers sometimes not loading the right profile
938 - SDL: Fix boundary conditions for joystick adjustments
939 - SDL: Allocate properly sized input maps
940 - SDL: Fix potential build issues when Qt and SDL2 are in use
941 - Util: Fix resource leak in UTF-8 handling code
942 - Util: Fix a null-pointer issue when attempting to delete a key
943 - VFS: Fix resource leaks if some allocations fail
944 - Video: Fix an issue with very long filenames
945Misc:
946 - GBA Memory: Soft-crash if jumping past the end of a ROM
947 - Qt: Show multiplayer numbers in window title
948 - Qt: Solar sensor can have shortcuts set
949
9500.2.0: (2015-04-03)
951Features:
952 - Support for gamepad axes, e.g. analog sticks or triggers
953 - Add scale presets for up to 6x
954 - Settings window
955 - Bilinear resampling option
956 - Add option to skip BIOS start screen
957 - List of recently opened games
958 - Support for games using the Solar Sensor
959 - Better audio resampling via blip-buf
960 - Game Pak overrides dialog for setting savetype and sensor values
961 - Support for games using the tilt sensor
962 - Remappable shortcuts for keyboard and gamepad
963 - Rewinding of emulation
964 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
965 - Support IPv6
966 - Save directory of last loaded file
967 - Support BPS patches
968 - Automatically detect and optimize out idle loops
969 - Configurable game overrides
970 - Support loading 7-Zip files
971 - Drag and drop game loading
972 - Cheat code support
973 - Runtime configurable audio driver
974 - Libretro core for use with RetroArch and other front-ends
975 - Controller profiles for setting different bindings for different controllers
976 - Ability to lock aspect ratio
977 - Local link cable support
978 - Ability to switch which game controller is in use per instance
979 - Ability to prevent opposing directional input
980 - Warning dialog if an unimplemented BIOS feature is called
981 - Debugger: Add CLI "frame", frame advance command
982 - Debugger: Add CLI functions for writing to memory
983 - Debugger: Add CLI functions for examining memory regions
984 - Debugger: Add CLI function for writing a register
985Bugfixes:
986 - ARM7: Extend prefetch by one stage
987 - ARM7: Fix cycle counting for loads
988 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
989 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
990 - GBA: Initialize gba.sync to null
991 - GBA: Fix timer initialization
992 - GBA Audio: Support 16-bit writes to FIFO audio
993 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
994 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
995 - GBA BIOS: Fix BIOS prefetch after reset
996 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
997 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
998 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
999 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1000 - GBA Memory: Fix cycle counting for 32-bit load/stores
1001 - GBA RR: Fix fallthrough error when reading tags from a movie
1002 - GBA Thread: Fix possible hang when loading an archive
1003 - GBA Thread: Fix possible deadlock in video sync
1004 - Perf: Fix crash when the GBA thread fails to start
1005 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1006 - Qt: Fix crash when adjusting settings after closing a game
1007 - Qt: Fix crash when starting GDB stub after closing a game
1008 - Qt: Fix patch loading while a game is running
1009 - Qt: Fix crash when loading a game after stopping GDB server
1010 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1011 - Qt: Fix crash when attempting to pause if a game is not running
1012 - SDL: Properly clean up if a game doesn't launch
1013 - Util: Fix sockets on Windows
1014Misc:
1015 - All: Enable link-time optimization
1016 - Debugger: Watchpoints now work on STM/LDM instructions
1017 - Debugger: Clean up GDB stub network interfacing
1018 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1019 - Debugger: Merge Thumb BL instructions when disassembling
1020 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1021 - Debugger: Watchpoints now report address watched (fixes #68)
1022 - Debugger: Add support for soft breakpoints
1023 - Debugger: Make I/O register names be addresses instead of values
1024 - Debugger: Rename read/write commands
1025 - GBA: Improve accuracy of event timing
1026 - GBA: Add API for getting Configuration structs for overrides and input
1027 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1028 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1029 - GBA: Move A/V stream interface into core
1030 - GBA: Savestates now take into account savedata state machines (fixes #109)
1031 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1032 - GBA Memory: Simplify memory API and use fixed bus width
1033 - GBA Thread: Make GBASyncWaitFrameStart time out
1034 - GBA Video: Start video at the last scanline instead of the first
1035 - Qt: Optimize logo drawing
1036 - Qt: Move frame upload back onto main thread
1037 - Qt: Remember window position
1038 - Qt: Double-clicking on the window toggles full screen
1039 - Util: Use proper locale for reading and writing float values
1040
10410.1.1: (2015-01-24)
1042Bugfixes:
1043 - ARM7: Fix LDM writeback to a register already written
1044 - GBA: Fix timers 2 and 3 updating incorrectly
1045 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1046 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1047 - GBA Audio: Properly initialize audio FIFO channels
1048 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1049 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1050 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1051 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1052 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1053 - GBA BIOS: Fix HuffUnComp boundary conditions
1054 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1055 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1056 - GBA Memory: Filter out top nybble of DMA addresses
1057 - GBA Memory: Properly bounds-check VRAM accesses
1058 - GBA Memory: Fix initial DMA state
1059 - GBA Thread: Allow halted games to exit cleanly
1060 - GBA Video: Fix blend issues with obscured middle layers
1061 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1062 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1063 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1064 - GBA Video: Fix sprite boundary conditions with mosaic
1065 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1066 - Qt: Fix issue with set frame sizes being the wrong height
1067 - Qt: Fix emulator crashing when full screen if a game is not running
1068 - Qt: Fix window focus issues
1069 - Qt: Properly set default video recording settings
1070 - Qt: Fix a race condition when a game crashes immediately
1071 - Qt: Fix some cases where key mapping can break if focus is adjusted
1072 - Qt: Fix crash if a game pauses before any frames are shown
1073 - Debugger: Negative PC-relative loads now properly subtract the offset
1074 - Debugger: Align PC-relative loads in Thumb
1075 - Debugger: Fix watchpoints triggering too late
1076 - Debugger: Fix binary print putting spaces between digits
1077 - Video: Ensure FFmpeg encoder has audio frames
1078 - Video: Fix uncompressed PCM audio recording
1079 - Video: Fix FFmpeg crashing when the file extension is wrong
1080 - Util: Fix SOCKET_FAILED macro
1081Misc:
1082 - GBA: Exit cleanly on FATAL if the port supports it
1083 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1084 - Qt: Disable sync to video by default
1085 - Qt: Handle a game crash without crashing
1086 - Qt: Set default log level to FATAL, ERROR and WARN
1087 - Qt: Clarify some phrasing in the menus
1088 - Qt: Clear active buttons when focus is lost
1089
10900.1.0: (2014-12-13)
1091 - Initial release