src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PlacementControl.h"
46#include "PrinterView.h"
47#include "ROMInfo.h"
48#include "SensorView.h"
49#include "SettingsView.h"
50#include "ShaderSelector.h"
51#include "ShortcutController.h"
52#include "TileView.h"
53#include "VideoView.h"
54
55#include <mgba/core/version.h>
56#include <mgba/core/cheats.h>
57#ifdef M_CORE_GB
58#include <mgba/internal/gb/gb.h>
59#include <mgba/internal/gb/video.h>
60#endif
61#ifdef M_CORE_GBA
62#include <mgba/internal/gba/gba.h>
63#include <mgba/internal/gba/video.h>
64#endif
65#include <mgba/feature/commandline.h>
66#include "feature/sqlite3/no-intro.h"
67#include <mgba-util/vfs.h>
68
69using namespace QGBA;
70
71Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
72 : QMainWindow(parent)
73 , m_manager(manager)
74 , m_logView(new LogView(&m_log))
75 , m_screenWidget(new WindowBackground())
76 , m_config(config)
77 , m_inputController(playerId, this)
78 , m_shortcutController(new ShortcutController(this))
79{
80 setFocusPolicy(Qt::StrongFocus);
81 setAcceptDrops(true);
82 setAttribute(Qt::WA_DeleteOnClose);
83 updateTitle();
84 reloadDisplayDriver();
85
86 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
87 m_logo = m_logo; // Free memory left over in old pixmap
88
89#if defined(M_CORE_GBA)
90 float i = 2;
91#elif defined(M_CORE_GB)
92 float i = 3;
93#endif
94 QVariant multiplier = m_config->getOption("scaleMultiplier");
95 if (!multiplier.isNull()) {
96 m_savedScale = multiplier.toInt();
97 i = m_savedScale;
98 }
99#ifdef USE_SQLITE3
100 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
101 ConfigOption* showLibrary = m_config->addOption("showLibrary");
102 showLibrary->connect([this](const QVariant& value) {
103 if (value.toBool()) {
104 if (m_controller) {
105 m_screenWidget->layout()->addWidget(m_libraryView);
106 } else {
107 attachWidget(m_libraryView);
108 }
109 } else {
110 detachWidget(m_libraryView);
111 }
112 }, this);
113 m_config->updateOption("showLibrary");
114 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
115 libraryStyle->connect([this](const QVariant& value) {
116 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
117 }, this);
118 m_config->updateOption("libraryStyle");
119
120 connect(m_libraryView, &LibraryController::startGame, [this]() {
121 VFile* output = m_libraryView->selectedVFile();
122 if (output) {
123 QPair<QString, QString> path = m_libraryView->selectedPath();
124 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
125 }
126 });
127#endif
128#if defined(M_CORE_GBA)
129 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
130#elif defined(M_CORE_GB)
131 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
132#endif
133 m_screenWidget->setPixmap(m_logo);
134 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
135 m_screenWidget->setLockIntegerScaling(false);
136 m_screenWidget->setLockAspectRatio(true);
137 setCentralWidget(m_screenWidget);
138
139 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
140 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
141 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
142 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
143
144 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
145 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
146 m_focusCheck.setInterval(200);
147
148 m_shortcutController->setConfigController(m_config);
149 setupMenu(menuBar());
150}
151
152Window::~Window() {
153 delete m_logView;
154
155#ifdef USE_FFMPEG
156 delete m_videoView;
157#endif
158
159#ifdef USE_MAGICK
160 delete m_gifView;
161#endif
162
163#ifdef USE_SQLITE3
164 delete m_libraryView;
165#endif
166}
167
168void Window::argumentsPassed(mArguments* args) {
169 loadConfig();
170
171 if (args->patch) {
172 m_pendingPatch = args->patch;
173 }
174
175 if (args->savestate) {
176 m_pendingState = args->savestate;
177 }
178
179 if (args->fname) {
180 setController(m_manager->loadGame(args->fname), args->fname);
181 }
182
183#ifdef USE_GDB_STUB
184 if (args->debuggerType == DEBUGGER_GDB) {
185 if (!m_gdbController) {
186 m_gdbController = new GDBController(this);
187 if (m_controller) {
188 m_gdbController->setController(m_controller);
189 }
190 m_gdbController->listen();
191 }
192 }
193#endif
194}
195
196void Window::resizeFrame(const QSize& size) {
197 QSize newSize(size);
198 m_screenWidget->setSizeHint(newSize);
199 newSize -= m_screenWidget->size();
200 newSize += this->size();
201 if (!isFullScreen()) {
202 resize(newSize);
203 }
204}
205
206void Window::setConfig(ConfigController* config) {
207 m_config = config;
208}
209
210void Window::loadConfig() {
211 const mCoreOptions* opts = m_config->options();
212 reloadConfig();
213
214 if (opts->width && opts->height) {
215 resizeFrame(QSize(opts->width, opts->height));
216 }
217
218 if (opts->fullscreen) {
219 enterFullScreen();
220 }
221
222 m_mruFiles = m_config->getMRU();
223 updateMRU();
224
225 m_inputController.setConfiguration(m_config);
226}
227
228void Window::reloadConfig() {
229 const mCoreOptions* opts = m_config->options();
230
231 m_log.setLevels(opts->logLevel);
232
233 if (m_controller) {
234 m_controller->loadConfig(m_config);
235 if (m_audioProcessor) {
236 m_audioProcessor->setBufferSamples(opts->audioBuffers);
237 m_audioProcessor->requestSampleRate(opts->sampleRate);
238 }
239 m_display->resizeContext();
240 }
241 m_display->lockAspectRatio(opts->lockAspectRatio);
242 m_display->filter(opts->resampleVideo);
243
244 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
245}
246
247void Window::saveConfig() {
248 m_inputController.saveConfiguration();
249 m_config->write();
250}
251
252QString Window::getFilters() const {
253 QStringList filters;
254 QStringList formats;
255
256#ifdef M_CORE_GBA
257 QStringList gbaFormats{
258 "*.gba",
259#if defined(USE_LIBZIP) || defined(USE_ZLIB)
260 "*.zip",
261#endif
262#ifdef USE_LZMA
263 "*.7z",
264#endif
265#ifdef USE_ELF
266 "*.elf",
267#endif
268 "*.agb",
269 "*.mb",
270 "*.rom",
271 "*.bin"};
272 formats.append(gbaFormats);
273 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
274#endif
275
276#ifdef M_CORE_GB
277 QStringList gbFormats{
278 "*.gb",
279 "*.gbc",
280 "*.sgb",
281#if defined(USE_LIBZIP) || defined(USE_ZLIB)
282 "*.zip",
283#endif
284#ifdef USE_LZMA
285 "*.7z",
286#endif
287 "*.rom",
288 "*.bin"};
289 formats.append(gbFormats);
290 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
291#endif
292
293 formats.removeDuplicates();
294 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
295 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
296 return filters.join(";;");
297}
298
299QString Window::getFiltersArchive() const {
300 QStringList filters;
301
302 QStringList formats{
303#if defined(USE_LIBZIP) || defined(USE_ZLIB)
304 "*.zip",
305#endif
306#ifdef USE_LZMA
307 "*.7z",
308#endif
309 };
310 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
311 return filters.join(";;");
312}
313
314void Window::selectROM() {
315 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
316 if (!filename.isEmpty()) {
317 setController(m_manager->loadGame(filename), filename);
318 }
319}
320
321#ifdef USE_SQLITE3
322void Window::selectROMInArchive() {
323 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
324 if (filename.isEmpty()) {
325 return;
326 }
327 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
328 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
329 VFile* output = archiveInspector->selectedVFile();
330 QPair<QString, QString> path = archiveInspector->selectedPath();
331 if (output) {
332 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
333 }
334 archiveInspector->close();
335 });
336 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
337 archiveInspector->show();
338}
339
340void Window::addDirToLibrary() {
341 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
342 if (filename.isEmpty()) {
343 return;
344 }
345 m_libraryView->addDirectory(filename);
346}
347#endif
348
349void Window::replaceROM() {
350 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
351 if (!filename.isEmpty()) {
352 m_controller->replaceGame(filename);
353 }
354}
355
356void Window::selectSave(bool temporary) {
357 QStringList formats{"*.sav"};
358 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
359 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
360 if (!filename.isEmpty()) {
361 m_controller->loadSave(filename, temporary);
362 }
363}
364
365void Window::selectState(bool load) {
366 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
367 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
368 if (load) {
369 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
370 if (!filename.isEmpty()) {
371 m_controller->loadState(filename);
372 }
373 } else {
374 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
375 if (!filename.isEmpty()) {
376 m_controller->saveState(filename);
377 }
378 }
379}
380
381void Window::multiplayerChanged() {
382 if (!m_controller) {
383 return;
384 }
385 int attached = 1;
386 MultiplayerController* multiplayer = m_controller->multiplayerController();
387 if (multiplayer) {
388 attached = multiplayer->attached();
389 }
390 for (QAction* action : m_nonMpActions) {
391 action->setDisabled(attached > 1);
392 }
393}
394
395void Window::selectPatch() {
396 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
397 if (!filename.isEmpty()) {
398 if (m_controller) {
399 m_controller->loadPatch(filename);
400 } else {
401 m_pendingPatch = filename;
402 }
403 }
404}
405
406void Window::openView(QWidget* widget) {
407 connect(this, &Window::shutdown, widget, &QWidget::close);
408 widget->setAttribute(Qt::WA_DeleteOnClose);
409 widget->show();
410}
411
412void Window::loadCamImage() {
413 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
414 if (!filename.isEmpty()) {
415 m_inputController.loadCamImage(filename);
416 }
417}
418
419void Window::importSharkport() {
420 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
421 if (!filename.isEmpty()) {
422 m_controller->importSharkport(filename);
423 }
424}
425
426void Window::exportSharkport() {
427 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
428 if (!filename.isEmpty()) {
429 m_controller->exportSharkport(filename);
430 }
431}
432
433void Window::openSettingsWindow() {
434 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
435#if defined(BUILD_GL) || defined(BUILD_GLES2)
436 if (m_display->supportsShaders()) {
437 settingsWindow->setShaderSelector(m_shaderView.get());
438 }
439#endif
440 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
441 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
442 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
443 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
444 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
445#ifdef USE_SQLITE3
446 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
447#endif
448 openView(settingsWindow);
449}
450
451void Window::startVideoLog() {
452 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
453 if (!filename.isEmpty()) {
454 m_controller->startVideoLog(filename);
455 }
456}
457
458template <typename T, typename... A>
459std::function<void()> Window::openTView(A... arg) {
460 return [=]() {
461 T* view = new T(arg...);
462 openView(view);
463 };
464}
465
466
467template <typename T, typename... A>
468std::function<void()> Window::openControllerTView(A... arg) {
469 return [=]() {
470 T* view = new T(m_controller, arg...);
471 openView(view);
472 };
473}
474
475#ifdef USE_FFMPEG
476void Window::openVideoWindow() {
477 if (!m_videoView) {
478 m_videoView = new VideoView();
479 if (m_controller) {
480 m_videoView->setController(m_controller);
481 }
482 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
483 }
484 m_videoView->show();
485}
486#endif
487
488#ifdef USE_MAGICK
489void Window::openGIFWindow() {
490 if (!m_gifView) {
491 m_gifView = new GIFView();
492 if (m_controller) {
493 m_gifView->setController(m_controller);
494 }
495 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
496 }
497 m_gifView->show();
498}
499#endif
500
501#ifdef USE_GDB_STUB
502void Window::gdbOpen() {
503 if (!m_gdbController) {
504 m_gdbController = new GDBController(this);
505 }
506 GDBWindow* window = new GDBWindow(m_gdbController);
507 m_gdbController->setController(m_controller);
508 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
509 openView(window);
510}
511#endif
512
513#ifdef USE_DEBUGGERS
514void Window::consoleOpen() {
515 if (!m_console) {
516 m_console = new DebuggerConsoleController(this);
517 }
518 DebuggerConsole* window = new DebuggerConsole(m_console);
519 if (m_controller) {
520 m_console->setController(m_controller);
521 }
522 openView(window);
523}
524#endif
525
526void Window::keyPressEvent(QKeyEvent* event) {
527 if (event->isAutoRepeat()) {
528 QWidget::keyPressEvent(event);
529 return;
530 }
531 GBAKey key = m_inputController.mapKeyboard(event->key());
532 if (key == GBA_KEY_NONE) {
533 QWidget::keyPressEvent(event);
534 return;
535 }
536 if (m_controller) {
537 m_controller->addKey(key);
538 }
539 event->accept();
540}
541
542void Window::keyReleaseEvent(QKeyEvent* event) {
543 if (event->isAutoRepeat()) {
544 QWidget::keyReleaseEvent(event);
545 return;
546 }
547 GBAKey key = m_inputController.mapKeyboard(event->key());
548 if (key == GBA_KEY_NONE) {
549 QWidget::keyPressEvent(event);
550 return;
551 }
552 if (m_controller) {
553 m_controller->clearKey(key);
554 }
555 event->accept();
556}
557
558void Window::resizeEvent(QResizeEvent* event) {
559 if (!isFullScreen()) {
560 m_config->setOption("height", m_screenWidget->height());
561 m_config->setOption("width", m_screenWidget->width());
562 }
563
564 int factor = 0;
565 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
566 if (m_controller) {
567 size = m_controller->screenDimensions();
568 }
569 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
570 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
571 factor = m_screenWidget->width() / size.width();
572 } else {
573 m_savedScale = 0;
574 }
575 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
576 bool enableSignals = iter.value()->blockSignals(true);
577 iter.value()->setChecked(iter.key() == factor);
578 iter.value()->blockSignals(enableSignals);
579 }
580
581 m_config->setOption("fullscreen", isFullScreen());
582}
583
584void Window::showEvent(QShowEvent* event) {
585 if (m_wasOpened) {
586 return;
587 }
588 m_wasOpened = true;
589 resizeFrame(m_screenWidget->sizeHint());
590 QVariant windowPos = m_config->getQtOption("windowPos");
591 QRect geom = QApplication::desktop()->availableGeometry(this);
592 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
593 move(windowPos.toPoint());
594 } else {
595 QRect rect = frameGeometry();
596 rect.moveCenter(geom.center());
597 move(rect.topLeft());
598 }
599 if (m_fullscreenOnStart) {
600 enterFullScreen();
601 m_fullscreenOnStart = false;
602 }
603 if (m_display) {
604 reloadDisplayDriver();
605 }
606}
607
608void Window::closeEvent(QCloseEvent* event) {
609 emit shutdown();
610 m_config->setQtOption("windowPos", pos());
611
612 if (m_savedScale > 0) {
613 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
614 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
615 }
616 saveConfig();
617 QMainWindow::closeEvent(event);
618}
619
620void Window::focusInEvent(QFocusEvent*) {
621 m_display->forceDraw();
622}
623
624void Window::focusOutEvent(QFocusEvent*) {
625}
626
627void Window::dragEnterEvent(QDragEnterEvent* event) {
628 if (event->mimeData()->hasFormat("text/uri-list")) {
629 event->acceptProposedAction();
630 }
631}
632
633void Window::dropEvent(QDropEvent* event) {
634 QString uris = event->mimeData()->data("text/uri-list");
635 uris = uris.trimmed();
636 if (uris.contains("\n")) {
637 // Only one file please
638 return;
639 }
640 QUrl url(uris);
641 if (!url.isLocalFile()) {
642 // No remote loading
643 return;
644 }
645 event->accept();
646 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
647}
648
649void Window::mouseDoubleClickEvent(QMouseEvent* event) {
650 if (event->button() != Qt::LeftButton) {
651 return;
652 }
653 toggleFullScreen();
654}
655
656void Window::enterFullScreen() {
657 if (!isVisible()) {
658 m_fullscreenOnStart = true;
659 return;
660 }
661 if (isFullScreen()) {
662 return;
663 }
664 showFullScreen();
665#ifndef Q_OS_MAC
666 if (m_controller && !m_controller->isPaused()) {
667 menuBar()->hide();
668 }
669#endif
670}
671
672void Window::exitFullScreen() {
673 if (!isFullScreen()) {
674 return;
675 }
676 m_screenWidget->unsetCursor();
677 menuBar()->show();
678 showNormal();
679}
680
681void Window::toggleFullScreen() {
682 if (isFullScreen()) {
683 exitFullScreen();
684 } else {
685 enterFullScreen();
686 }
687}
688
689void Window::gameStarted() {
690 for (QAction* action : m_gameActions) {
691 action->setDisabled(false);
692 }
693#ifdef M_CORE_GBA
694 for (QAction* action : m_gbaActions) {
695 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
696 }
697#endif
698 QSize size = m_controller->screenDimensions();
699 m_screenWidget->setDimensions(size.width(), size.height());
700 m_config->updateOption("lockIntegerScaling");
701 m_config->updateOption("lockAspectRatio");
702 if (m_savedScale > 0) {
703 resizeFrame(size * m_savedScale);
704 }
705 attachWidget(m_display.get());
706 m_display->setMinimumSize(size);
707
708#ifndef Q_OS_MAC
709 if (isFullScreen()) {
710 menuBar()->hide();
711 }
712#endif
713 m_display->startDrawing(m_controller);
714
715 reloadAudioDriver();
716 multiplayerChanged();
717 updateTitle();
718
719 m_hitUnimplementedBiosCall = false;
720 if (m_config->getOption("showFps", "1").toInt()) {
721 m_fpsTimer.start();
722 m_frameTimer.start();
723 }
724 m_focusCheck.start();
725 if (m_display->underMouse()) {
726 m_screenWidget->setCursor(Qt::BlankCursor);
727 }
728
729 CoreController::Interrupter interrupter(m_controller, true);
730 mCore* core = m_controller->thread()->core;
731 m_videoLayers->clear();
732 m_audioChannels->clear();
733 const mCoreChannelInfo* videoLayers;
734 const mCoreChannelInfo* audioChannels;
735 size_t nVideo = core->listVideoLayers(core, &videoLayers);
736 size_t nAudio = core->listAudioChannels(core, &audioChannels);
737
738 if (nVideo) {
739 for (size_t i = 0; i < nVideo; ++i) {
740 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
741 action->setCheckable(true);
742 action->setChecked(true);
743 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
744 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
745 });
746 m_videoLayers->addAction(action);
747 }
748 }
749 if (nAudio) {
750 for (size_t i = 0; i < nAudio; ++i) {
751 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
752 action->setCheckable(true);
753 action->setChecked(true);
754 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
755 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
756 });
757 m_audioChannels->addAction(action);
758 }
759 }
760}
761
762void Window::gameStopped() {
763 m_controller.reset();
764#ifdef M_CORE_GBA
765 for (QAction* action : m_gbaActions) {
766 action->setDisabled(false);
767 }
768#endif
769 for (QAction* action : m_gameActions) {
770 action->setDisabled(true);
771 }
772 setWindowFilePath(QString());
773 updateTitle();
774 detachWidget(m_display.get());
775 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
776 m_screenWidget->setLockIntegerScaling(false);
777 m_screenWidget->setLockAspectRatio(true);
778 m_screenWidget->setPixmap(m_logo);
779 m_screenWidget->unsetCursor();
780#ifdef M_CORE_GB
781 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
782#elif defined(M_CORE_GBA)
783 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
784#endif
785
786 m_videoLayers->clear();
787 m_audioChannels->clear();
788
789 m_fpsTimer.stop();
790 m_focusCheck.stop();
791
792 emit paused(false);
793}
794
795void Window::gameCrashed(const QString& errorMessage) {
796 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
797 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
798 QMessageBox::Ok, this, Qt::Sheet);
799 crash->setAttribute(Qt::WA_DeleteOnClose);
800 crash->show();
801 m_controller->stop();
802}
803
804void Window::gameFailed() {
805 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
806 tr("Could not load game. Are you sure it's in the correct format?"),
807 QMessageBox::Ok, this, Qt::Sheet);
808 fail->setAttribute(Qt::WA_DeleteOnClose);
809 fail->show();
810}
811
812void Window::unimplementedBiosCall(int call) {
813 if (m_hitUnimplementedBiosCall) {
814 return;
815 }
816 m_hitUnimplementedBiosCall = true;
817
818 QMessageBox* fail = new QMessageBox(
819 QMessageBox::Warning, tr("Unimplemented BIOS call"),
820 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
821 QMessageBox::Ok, this, Qt::Sheet);
822 fail->setAttribute(Qt::WA_DeleteOnClose);
823 fail->show();
824}
825
826void Window::reloadDisplayDriver() {
827 if (m_controller) {
828 m_display->stopDrawing();
829 detachWidget(m_display.get());
830 }
831 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
832#if defined(BUILD_GL) || defined(BUILD_GLES2)
833 m_shaderView.reset();
834 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
835#endif
836
837 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
838 connect(m_display.get(), &Display::hideCursor, [this]() {
839 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
840 m_screenWidget->setCursor(Qt::BlankCursor);
841 }
842 });
843 connect(m_display.get(), &Display::showCursor, [this]() {
844 m_screenWidget->unsetCursor();
845 });
846
847 const mCoreOptions* opts = m_config->options();
848 m_display->lockAspectRatio(opts->lockAspectRatio);
849 m_display->filter(opts->resampleVideo);
850#if defined(BUILD_GL) || defined(BUILD_GLES2)
851 if (opts->shader) {
852 struct VDir* shader = VDirOpen(opts->shader);
853 if (shader && m_display->supportsShaders()) {
854 m_display->setShaders(shader);
855 m_shaderView->refreshShaders();
856 shader->close(shader);
857 }
858 }
859#endif
860
861 if (m_controller) {
862 m_display->setMinimumSize(m_controller->screenDimensions());
863 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
864 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
865 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
866 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
867 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
868 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
869 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
870 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
871
872 attachWidget(m_display.get());
873 m_display->startDrawing(m_controller);
874 } else {
875#ifdef M_CORE_GB
876 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
877#elif defined(M_CORE_GBA)
878 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
879#endif
880 }
881}
882
883void Window::reloadAudioDriver() {
884 if (!m_controller) {
885 return;
886 }
887 if (m_audioProcessor) {
888 m_audioProcessor->stop();
889 m_audioProcessor.reset();
890 }
891
892 const mCoreOptions* opts = m_config->options();
893 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
894 m_audioProcessor->setInput(m_controller);
895 m_audioProcessor->setBufferSamples(opts->audioBuffers);
896 m_audioProcessor->requestSampleRate(opts->sampleRate);
897 m_audioProcessor->start();
898 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
899}
900
901void Window::tryMakePortable() {
902 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
903 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
904 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
905 confirm->setAttribute(Qt::WA_DeleteOnClose);
906 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
907 confirm->show();
908}
909
910void Window::mustRestart() {
911 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
912 tr("Some changes will not take effect until the emulator is restarted."),
913 QMessageBox::Ok, this, Qt::Sheet);
914 dialog->setAttribute(Qt::WA_DeleteOnClose);
915 dialog->show();
916}
917
918void Window::recordFrame() {
919 m_frameList.append(m_frameTimer.nsecsElapsed());
920 m_frameTimer.restart();
921}
922
923void Window::showFPS() {
924 if (m_frameList.isEmpty()) {
925 updateTitle();
926 return;
927 }
928 qint64 total = 0;
929 for (qint64 t : m_frameList) {
930 total += t;
931 }
932 double fps = (m_frameList.size() * 1e10) / total;
933 m_frameList.clear();
934 fps = round(fps) / 10.f;
935 updateTitle(fps);
936}
937
938void Window::updateTitle(float fps) {
939 QString title;
940
941 if (m_controller) {
942 CoreController::Interrupter interrupter(m_controller);
943 const NoIntroDB* db = GBAApp::app()->gameDB();
944 NoIntroGame game{};
945 uint32_t crc32 = 0;
946 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
947
948 char gameTitle[17] = { '\0' };
949 mCore* core = m_controller->thread()->core;
950 core->getGameTitle(core, gameTitle);
951 title = gameTitle;
952
953#ifdef USE_SQLITE3
954 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
955 title = QLatin1String(game.name);
956 }
957#endif
958 MultiplayerController* multiplayer = m_controller->multiplayerController();
959 if (multiplayer && multiplayer->attached() > 1) {
960 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
961 for (QAction* action : m_nonMpActions) {
962 action->setDisabled(true);
963 }
964 } else {
965 for (QAction* action : m_nonMpActions) {
966 action->setDisabled(false);
967 }
968 }
969 }
970 if (title.isNull()) {
971 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
972 } else if (fps < 0) {
973 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
974 } else {
975 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
976 }
977}
978
979void Window::openStateWindow(LoadSave ls) {
980 if (m_stateWindow) {
981 return;
982 }
983 MultiplayerController* multiplayer = m_controller->multiplayerController();
984 if (multiplayer && multiplayer->attached() > 1) {
985 return;
986 }
987 bool wasPaused = m_controller->isPaused();
988 m_stateWindow = new LoadSaveState(m_controller);
989 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
990 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
991 detachWidget(m_stateWindow);
992 m_stateWindow = nullptr;
993 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
994 });
995 if (!wasPaused) {
996 m_controller->setPaused(true);
997 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
998 if (m_controller) {
999 m_controller->setPaused(false);
1000 }
1001 });
1002 }
1003 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1004 m_stateWindow->setMode(ls);
1005 updateFrame();
1006 attachWidget(m_stateWindow);
1007}
1008
1009void Window::setupMenu(QMenuBar* menubar) {
1010 menubar->clear();
1011 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1012 m_shortcutController->addMenu(fileMenu);
1013 installEventFilter(m_shortcutController);
1014 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1015 "loadROM");
1016#ifdef USE_SQLITE3
1017 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1018 "loadROMInArchive");
1019 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1020 "addDirToLibrary");
1021#endif
1022
1023 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1024 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1025 m_gameActions.append(loadAlternateSave);
1026 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1027
1028 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1029 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1030 m_gameActions.append(loadTemporarySave);
1031 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1032
1033 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1034
1035#ifdef M_CORE_GBA
1036 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1037 connect(bootBIOS, &QAction::triggered, [this]() {
1038 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1039 });
1040 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1041#endif
1042
1043 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1044
1045 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1046 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1047 m_gameActions.append(romInfo);
1048 addControlledAction(fileMenu, romInfo, "romInfo");
1049
1050 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1051
1052 fileMenu->addSeparator();
1053
1054 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1055
1056 fileMenu->addSeparator();
1057
1058 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1059 loadState->setShortcut(tr("F10"));
1060 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1061 m_gameActions.append(loadState);
1062 m_nonMpActions.append(loadState);
1063 addControlledAction(fileMenu, loadState, "loadState");
1064
1065 QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1066 connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1067 m_gameActions.append(loadStateFile);
1068 m_nonMpActions.append(loadStateFile);
1069 addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1070
1071 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1072 saveState->setShortcut(tr("Shift+F10"));
1073 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1074 m_gameActions.append(saveState);
1075 m_nonMpActions.append(saveState);
1076 addControlledAction(fileMenu, saveState, "saveState");
1077
1078 QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1079 connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1080 m_gameActions.append(saveStateFile);
1081 m_nonMpActions.append(saveStateFile);
1082 addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1083
1084 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1085 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1086 m_shortcutController->addMenu(quickLoadMenu);
1087 m_shortcutController->addMenu(quickSaveMenu);
1088
1089 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1090 connect(quickLoad, &QAction::triggered, [this] {
1091 m_controller->loadState();
1092 });
1093 m_gameActions.append(quickLoad);
1094 m_nonMpActions.append(quickLoad);
1095 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1096
1097 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1098 connect(quickLoad, &QAction::triggered, [this] {
1099 m_controller->saveState();
1100 });
1101 m_gameActions.append(quickSave);
1102 m_nonMpActions.append(quickSave);
1103 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1104
1105 quickLoadMenu->addSeparator();
1106 quickSaveMenu->addSeparator();
1107
1108 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1109 undoLoadState->setShortcut(tr("F11"));
1110 connect(undoLoadState, &QAction::triggered, [this]() {
1111 m_controller->loadBackupState();
1112 });
1113 m_gameActions.append(undoLoadState);
1114 m_nonMpActions.append(undoLoadState);
1115 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1116
1117 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1118 undoSaveState->setShortcut(tr("Shift+F11"));
1119 connect(undoSaveState, &QAction::triggered, [this]() {
1120 m_controller->saveBackupState();
1121 });
1122 m_gameActions.append(undoSaveState);
1123 m_nonMpActions.append(undoSaveState);
1124 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1125
1126 quickLoadMenu->addSeparator();
1127 quickSaveMenu->addSeparator();
1128
1129 int i;
1130 for (i = 1; i < 10; ++i) {
1131 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1132 quickLoad->setShortcut(tr("F%1").arg(i));
1133 connect(quickLoad, &QAction::triggered, [this, i]() {
1134 m_controller->loadState(i);
1135 });
1136 m_gameActions.append(quickLoad);
1137 m_nonMpActions.append(quickLoad);
1138 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1139
1140 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1141 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1142 connect(quickSave, &QAction::triggered, [this, i]() {
1143 m_controller->saveState(i);
1144 });
1145 m_gameActions.append(quickSave);
1146 m_nonMpActions.append(quickSave);
1147 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1148 }
1149
1150 fileMenu->addSeparator();
1151 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1152 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1153 addControlledAction(fileMenu, camImage, "loadCamImage");
1154
1155#ifdef M_CORE_GBA
1156 fileMenu->addSeparator();
1157 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1158 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1159 m_gameActions.append(importShark);
1160 m_gbaActions.append(importShark);
1161 addControlledAction(fileMenu, importShark, "importShark");
1162
1163 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1164 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1165 m_gameActions.append(exportShark);
1166 m_gbaActions.append(exportShark);
1167 addControlledAction(fileMenu, exportShark, "exportShark");
1168#endif
1169
1170 fileMenu->addSeparator();
1171 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1172 connect(m_multiWindow, &QAction::triggered, [this]() {
1173 GBAApp::app()->newWindow();
1174 });
1175 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1176
1177#ifndef Q_OS_MAC
1178 fileMenu->addSeparator();
1179#endif
1180
1181 QAction* about = new QAction(tr("About"), fileMenu);
1182 connect(about, &QAction::triggered, openTView<AboutScreen>());
1183 fileMenu->addAction(about);
1184
1185#ifndef Q_OS_MAC
1186 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1187#endif
1188
1189 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1190 m_shortcutController->addMenu(emulationMenu);
1191 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1192 reset->setShortcut(tr("Ctrl+R"));
1193 connect(reset, &QAction::triggered, [this]() {
1194 m_controller->reset();
1195 });
1196 m_gameActions.append(reset);
1197 addControlledAction(emulationMenu, reset, "reset");
1198
1199 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1200 connect(shutdown, &QAction::triggered, [this]() {
1201 m_controller->stop();
1202 });
1203 m_gameActions.append(shutdown);
1204 addControlledAction(emulationMenu, shutdown, "shutdown");
1205
1206#ifdef M_CORE_GBA
1207 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1208 connect(yank, &QAction::triggered, [this]() {
1209 m_controller->yankPak();
1210 });
1211 m_gameActions.append(yank);
1212 m_gbaActions.append(yank);
1213 addControlledAction(emulationMenu, yank, "yank");
1214#endif
1215 emulationMenu->addSeparator();
1216
1217 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1218 pause->setChecked(false);
1219 pause->setCheckable(true);
1220 pause->setShortcut(tr("Ctrl+P"));
1221 connect(pause, &QAction::triggered, [this](bool paused) {
1222 if (m_controller) {
1223 m_controller->setPaused(paused);
1224 } else {
1225 m_pendingPause = paused;
1226 }
1227 });
1228 connect(this, &Window::paused, [pause](bool paused) {
1229 pause->setChecked(paused);
1230 });
1231 addControlledAction(emulationMenu, pause, "pause");
1232
1233 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1234 frameAdvance->setShortcut(tr("Ctrl+N"));
1235 connect(frameAdvance, &QAction::triggered, [this]() {
1236 m_controller->frameAdvance();
1237 });
1238 m_gameActions.append(frameAdvance);
1239 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1240
1241 emulationMenu->addSeparator();
1242
1243 m_shortcutController->addFunctions(emulationMenu, [this]() {
1244 if (m_controller) {
1245 m_controller->setFastForward(true);
1246 }
1247 }, [this]() {
1248 if (m_controller) {
1249 m_controller->setFastForward(false);
1250 }
1251 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1252
1253 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1254 turbo->setCheckable(true);
1255 turbo->setChecked(false);
1256 turbo->setShortcut(tr("Shift+Tab"));
1257 connect(turbo, &QAction::triggered, [this](bool value) {
1258 m_controller->forceFastForward(value);
1259 });
1260 addControlledAction(emulationMenu, turbo, "fastForward");
1261 m_gameActions.append(turbo);
1262
1263 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1264 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1265 ffspeed->connect([this](const QVariant& value) {
1266 reloadConfig();
1267 }, this);
1268 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1269 ffspeed->setValue(QVariant(-1.0f));
1270 ffspeedMenu->addSeparator();
1271 for (i = 2; i < 11; ++i) {
1272 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1273 }
1274 m_config->updateOption("fastForwardRatio");
1275
1276 m_shortcutController->addFunctions(emulationMenu, [this]() {
1277 if (m_controller) {
1278 m_controller->setRewinding(true);
1279 }
1280 }, [this]() {
1281 if (m_controller) {
1282 m_controller->setRewinding(false);
1283 }
1284 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1285
1286 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1287 rewind->setShortcut(tr("~"));
1288 connect(rewind, &QAction::triggered, [this]() {
1289 m_controller->rewind();
1290 });
1291 m_gameActions.append(rewind);
1292 m_nonMpActions.append(rewind);
1293 addControlledAction(emulationMenu, rewind, "rewind");
1294
1295 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1296 frameRewind->setShortcut(tr("Ctrl+B"));
1297 connect(frameRewind, &QAction::triggered, [this] () {
1298 m_controller->rewind(1);
1299 });
1300 m_gameActions.append(frameRewind);
1301 m_nonMpActions.append(frameRewind);
1302 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1303
1304 ConfigOption* videoSync = m_config->addOption("videoSync");
1305 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1306 videoSync->connect([this](const QVariant& value) {
1307 reloadConfig();
1308 }, this);
1309 m_config->updateOption("videoSync");
1310
1311 ConfigOption* audioSync = m_config->addOption("audioSync");
1312 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1313 audioSync->connect([this](const QVariant& value) {
1314 reloadConfig();
1315 }, this);
1316 m_config->updateOption("audioSync");
1317
1318 emulationMenu->addSeparator();
1319
1320 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1321 m_shortcutController->addMenu(solarMenu);
1322 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1323 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1324 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1325
1326 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1327 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1328 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1329
1330 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1331 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1332 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1333
1334 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1335 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1336 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1337
1338 solarMenu->addSeparator();
1339 for (int i = 0; i <= 10; ++i) {
1340 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1341 connect(setSolar, &QAction::triggered, [this, i]() {
1342 m_inputController.setLuminanceLevel(i);
1343 });
1344 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1345 }
1346
1347 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1348 m_shortcutController->addMenu(avMenu);
1349 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1350 m_shortcutController->addMenu(frameMenu, avMenu);
1351 for (int i = 1; i <= 6; ++i) {
1352 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1353 setSize->setCheckable(true);
1354 if (m_savedScale == i) {
1355 setSize->setChecked(true);
1356 }
1357 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1358 showNormal();
1359 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1360 if (m_controller) {
1361 size = m_controller->screenDimensions();
1362 }
1363 size *= i;
1364 m_savedScale = i;
1365 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1366 resizeFrame(size);
1367 bool enableSignals = setSize->blockSignals(true);
1368 setSize->setChecked(true);
1369 setSize->blockSignals(enableSignals);
1370 });
1371 m_frameSizes[i] = setSize;
1372 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1373 }
1374 QKeySequence fullscreenKeys;
1375#ifdef Q_OS_WIN
1376 fullscreenKeys = QKeySequence("Alt+Return");
1377#else
1378 fullscreenKeys = QKeySequence("Ctrl+F");
1379#endif
1380 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1381
1382 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1383 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1384 lockAspectRatio->connect([this](const QVariant& value) {
1385 m_display->lockAspectRatio(value.toBool());
1386 if (m_controller) {
1387 m_screenWidget->setLockAspectRatio(value.toBool());
1388 }
1389 }, this);
1390 m_config->updateOption("lockAspectRatio");
1391
1392 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1393 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1394 lockIntegerScaling->connect([this](const QVariant& value) {
1395 m_display->lockIntegerScaling(value.toBool());
1396 if (m_controller) {
1397 m_screenWidget->setLockIntegerScaling(value.toBool());
1398 }
1399 }, this);
1400 m_config->updateOption("lockIntegerScaling");
1401
1402 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1403 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1404 resampleVideo->connect([this](const QVariant& value) {
1405 m_display->filter(value.toBool());
1406 }, this);
1407 m_config->updateOption("resampleVideo");
1408
1409 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1410 ConfigOption* skip = m_config->addOption("frameskip");
1411 skip->connect([this](const QVariant& value) {
1412 reloadConfig();
1413 }, this);
1414 for (int i = 0; i <= 10; ++i) {
1415 skip->addValue(QString::number(i), i, skipMenu);
1416 }
1417 m_config->updateOption("frameskip");
1418
1419 avMenu->addSeparator();
1420
1421 ConfigOption* mute = m_config->addOption("mute");
1422 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1423 mute->connect([this](const QVariant& value) {
1424 reloadConfig();
1425 }, this);
1426 m_config->updateOption("mute");
1427 addControlledAction(avMenu, muteAction, "mute");
1428
1429 QMenu* target = avMenu->addMenu(tr("FPS target"));
1430 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1431 QMap<double, QAction*> fpsTargets;
1432 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1433 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1434 }
1435 target->addSeparator();
1436 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1437 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1438
1439 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1440 reloadConfig();
1441 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1442 bool enableSignals = iter.value()->blockSignals(true);
1443 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1444 iter.value()->blockSignals(enableSignals);
1445 }
1446 }, this);
1447 m_config->updateOption("fpsTarget");
1448
1449 avMenu->addSeparator();
1450
1451#ifdef USE_PNG
1452 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1453 screenshot->setShortcut(tr("F12"));
1454 connect(screenshot, &QAction::triggered, [this]() {
1455 m_controller->screenshot();
1456 });
1457 m_gameActions.append(screenshot);
1458 addControlledAction(avMenu, screenshot, "screenshot");
1459#endif
1460
1461#ifdef USE_FFMPEG
1462 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1463 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1464 addControlledAction(avMenu, recordOutput, "recordOutput");
1465 m_gameActions.append(recordOutput);
1466#endif
1467
1468#ifdef USE_MAGICK
1469 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1470 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1471 addControlledAction(avMenu, recordGIF, "recordGIF");
1472#endif
1473
1474 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1475 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1476 addControlledAction(avMenu, recordVL, "recordVL");
1477 m_gameActions.append(recordVL);
1478
1479 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1480 connect(stopVL, &QAction::triggered, [this]() {
1481 m_controller->endVideoLog();
1482 });
1483 addControlledAction(avMenu, stopVL, "stopVL");
1484 m_gameActions.append(stopVL);
1485
1486#ifdef M_CORE_GB
1487 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1488 connect(gbPrint, &QAction::triggered, [this]() {
1489 PrinterView* view = new PrinterView(m_controller);
1490 openView(view);
1491 m_controller->attachPrinter();
1492
1493 });
1494 addControlledAction(avMenu, gbPrint, "gbPrint");
1495 m_gameActions.append(gbPrint);
1496#endif
1497
1498 avMenu->addSeparator();
1499 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1500 m_shortcutController->addMenu(m_videoLayers, avMenu);
1501
1502 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1503 m_shortcutController->addMenu(m_audioChannels, avMenu);
1504
1505 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1506 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1507 m_gameActions.append(placementControl);
1508 addControlledAction(avMenu, placementControl, "placementControl");
1509
1510 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1511 m_shortcutController->addMenu(toolsMenu);
1512 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1513 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1514 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1515
1516 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1517 connect(overrides, &QAction::triggered, [this]() {
1518 if (!m_overrideView) {
1519 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1520 if (m_controller) {
1521 m_overrideView->setController(m_controller);
1522 }
1523 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1524 }
1525 m_overrideView->show();
1526 m_overrideView->recheck();
1527 });
1528 addControlledAction(toolsMenu, overrides, "overrideWindow");
1529
1530 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1531 connect(sensors, &QAction::triggered, [this]() {
1532 if (!m_sensorView) {
1533 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1534 if (m_controller) {
1535 m_sensorView->setController(m_controller);
1536 }
1537 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1538 }
1539 m_sensorView->show();
1540 });
1541 addControlledAction(toolsMenu, sensors, "sensorWindow");
1542
1543 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1544 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1545 m_gameActions.append(cheats);
1546 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1547
1548 toolsMenu->addSeparator();
1549 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1550 "settings");
1551
1552 toolsMenu->addSeparator();
1553
1554#ifdef USE_DEBUGGERS
1555 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1556 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1557 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1558#endif
1559
1560#ifdef USE_GDB_STUB
1561 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1562 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1563 m_gbaActions.append(gdbWindow);
1564 m_gameActions.append(gdbWindow);
1565 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1566#endif
1567 toolsMenu->addSeparator();
1568
1569 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1570 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1571 m_gameActions.append(paletteView);
1572 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1573
1574 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1575 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1576 m_gameActions.append(objView);
1577 addControlledAction(toolsMenu, objView, "spriteWindow");
1578
1579 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1580 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1581 m_gameActions.append(tileView);
1582 addControlledAction(toolsMenu, tileView, "tileWindow");
1583
1584 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1585 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1586 m_gameActions.append(mapView);
1587 addControlledAction(toolsMenu, mapView, "mapWindow");
1588
1589 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1590 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1591 m_gameActions.append(memoryView);
1592 addControlledAction(toolsMenu, memoryView, "memoryView");
1593
1594 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1595 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1596 m_gameActions.append(memorySearch);
1597 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1598
1599#ifdef M_CORE_GBA
1600 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1601 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1602 m_gameActions.append(ioViewer);
1603 m_gbaActions.append(ioViewer);
1604 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1605#endif
1606
1607 ConfigOption* skipBios = m_config->addOption("skipBios");
1608 skipBios->connect([this](const QVariant& value) {
1609 reloadConfig();
1610 }, this);
1611
1612 ConfigOption* useBios = m_config->addOption("useBios");
1613 useBios->connect([this](const QVariant& value) {
1614 reloadConfig();
1615 }, this);
1616
1617 ConfigOption* buffers = m_config->addOption("audioBuffers");
1618 buffers->connect([this](const QVariant& value) {
1619 reloadConfig();
1620 }, this);
1621
1622 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1623 sampleRate->connect([this](const QVariant& value) {
1624 reloadConfig();
1625 }, this);
1626
1627 ConfigOption* volume = m_config->addOption("volume");
1628 volume->connect([this](const QVariant& value) {
1629 reloadConfig();
1630 }, this);
1631
1632 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1633 volumeFf->connect([this](const QVariant& value) {
1634 reloadConfig();
1635 }, this);
1636
1637 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1638 muteFf->connect([this](const QVariant& value) {
1639 reloadConfig();
1640 }, this);
1641
1642 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1643 rewindEnable->connect([this](const QVariant& value) {
1644 reloadConfig();
1645 }, this);
1646
1647 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1648 rewindBufferCapacity->connect([this](const QVariant& value) {
1649 reloadConfig();
1650 }, this);
1651
1652 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1653 allowOpposingDirections->connect([this](const QVariant& value) {
1654 reloadConfig();
1655 }, this);
1656
1657 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1658 saveStateExtdata->connect([this](const QVariant& value) {
1659 reloadConfig();
1660 }, this);
1661
1662 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1663 loadStateExtdata->connect([this](const QVariant& value) {
1664 reloadConfig();
1665 }, this);
1666
1667 ConfigOption* preload = m_config->addOption("preload");
1668 preload->connect([this](const QVariant& value) {
1669 m_manager->setPreload(value.toBool());
1670 }, this);
1671 m_config->updateOption("preload");
1672
1673 ConfigOption* showFps = m_config->addOption("showFps");
1674 showFps->connect([this](const QVariant& value) {
1675 if (!value.toInt()) {
1676 m_fpsTimer.stop();
1677 updateTitle();
1678 } else if (m_controller) {
1679 m_fpsTimer.start();
1680 m_frameTimer.start();
1681 }
1682 }, this);
1683
1684 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1685 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1686 exitFullScreen->setShortcut(QKeySequence("Esc"));
1687 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1688
1689 m_shortcutController->addFunctions(toolsMenu, [this]() {
1690 if (m_controller) {
1691 mCheatPressButton(m_controller->cheatDevice(), true);
1692 }
1693 }, [this]() {
1694 if (m_controller) {
1695 mCheatPressButton(m_controller->cheatDevice(), false);
1696 }
1697 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1698
1699 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1700 m_shortcutController->addMenu(autofireMenu);
1701
1702 m_shortcutController->addFunctions(autofireMenu, [this]() {
1703 m_controller->setAutofire(GBA_KEY_A, true);
1704 }, [this]() {
1705 m_controller->setAutofire(GBA_KEY_A, false);
1706 }, QKeySequence(), tr("Autofire A"), "autofireA");
1707
1708 m_shortcutController->addFunctions(autofireMenu, [this]() {
1709 m_controller->setAutofire(GBA_KEY_B, true);
1710 }, [this]() {
1711 m_controller->setAutofire(GBA_KEY_B, false);
1712 }, QKeySequence(), tr("Autofire B"), "autofireB");
1713
1714 m_shortcutController->addFunctions(autofireMenu, [this]() {
1715 m_controller->setAutofire(GBA_KEY_L, true);
1716 }, [this]() {
1717 m_controller->setAutofire(GBA_KEY_L, false);
1718 }, QKeySequence(), tr("Autofire L"), "autofireL");
1719
1720 m_shortcutController->addFunctions(autofireMenu, [this]() {
1721 m_controller->setAutofire(GBA_KEY_R, true);
1722 }, [this]() {
1723 m_controller->setAutofire(GBA_KEY_R, false);
1724 }, QKeySequence(), tr("Autofire R"), "autofireR");
1725
1726 m_shortcutController->addFunctions(autofireMenu, [this]() {
1727 m_controller->setAutofire(GBA_KEY_START, true);
1728 }, [this]() {
1729 m_controller->setAutofire(GBA_KEY_START, false);
1730 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1731
1732 m_shortcutController->addFunctions(autofireMenu, [this]() {
1733 m_controller->setAutofire(GBA_KEY_SELECT, true);
1734 }, [this]() {
1735 m_controller->setAutofire(GBA_KEY_SELECT, false);
1736 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1737
1738 m_shortcutController->addFunctions(autofireMenu, [this]() {
1739 m_controller->setAutofire(GBA_KEY_UP, true);
1740 }, [this]() {
1741 m_controller->setAutofire(GBA_KEY_UP, false);
1742 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1743
1744 m_shortcutController->addFunctions(autofireMenu, [this]() {
1745 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1746 }, [this]() {
1747 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1748 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1749
1750 m_shortcutController->addFunctions(autofireMenu, [this]() {
1751 m_controller->setAutofire(GBA_KEY_DOWN, true);
1752 }, [this]() {
1753 m_controller->setAutofire(GBA_KEY_DOWN, false);
1754 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1755
1756 m_shortcutController->addFunctions(autofireMenu, [this]() {
1757 m_controller->setAutofire(GBA_KEY_LEFT, true);
1758 }, [this]() {
1759 m_controller->setAutofire(GBA_KEY_LEFT, false);
1760 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1761
1762 for (QAction* action : m_gameActions) {
1763 action->setDisabled(true);
1764 }
1765}
1766
1767void Window::attachWidget(QWidget* widget) {
1768 m_screenWidget->layout()->addWidget(widget);
1769 m_screenWidget->unsetCursor();
1770 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1771}
1772
1773void Window::detachWidget(QWidget* widget) {
1774 m_screenWidget->layout()->removeWidget(widget);
1775}
1776
1777void Window::appendMRU(const QString& fname) {
1778 int index = m_mruFiles.indexOf(fname);
1779 if (index >= 0) {
1780 m_mruFiles.removeAt(index);
1781 }
1782 m_mruFiles.prepend(fname);
1783 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1784 m_mruFiles.removeLast();
1785 }
1786 updateMRU();
1787}
1788
1789void Window::updateMRU() {
1790 if (!m_mruMenu) {
1791 return;
1792 }
1793 for (QAction* action : m_mruMenu->actions()) {
1794 delete action;
1795 }
1796 m_mruMenu->clear();
1797 int i = 0;
1798 for (const QString& file : m_mruFiles) {
1799 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1800 item->setShortcut(QString("Ctrl+%1").arg(i));
1801 connect(item, &QAction::triggered, [this, file]() {
1802 setController(m_manager->loadGame(file), file);
1803 });
1804 m_mruMenu->addAction(item);
1805 ++i;
1806 }
1807 m_config->setMRU(m_mruFiles);
1808 m_config->write();
1809 m_mruMenu->setEnabled(i > 0);
1810}
1811
1812QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1813 addHiddenAction(menu, action, name);
1814 menu->addAction(action);
1815 return action;
1816}
1817
1818QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1819 m_shortcutController->addAction(menu, action, name);
1820 action->setShortcutContext(Qt::WidgetShortcut);
1821 addAction(action);
1822 return action;
1823}
1824
1825void Window::focusCheck() {
1826 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1827 return;
1828 }
1829 if (QGuiApplication::focusWindow() && m_autoresume) {
1830 m_controller->setPaused(false);
1831 m_autoresume = false;
1832 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1833 m_autoresume = true;
1834 m_controller->setPaused(true);
1835 }
1836}
1837
1838void Window::updateFrame() {
1839 QSize size = m_controller->screenDimensions();
1840 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1841 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1842 QPixmap pixmap;
1843 pixmap.convertFromImage(currentImage);
1844 m_screenWidget->setPixmap(pixmap);
1845 emit paused(true);
1846}
1847
1848void Window::setController(CoreController* controller, const QString& fname) {
1849 if (!controller) {
1850 return;
1851 }
1852
1853 if (m_controller) {
1854 m_controller->stop();
1855 QTimer::singleShot(0, this, [this, controller, fname]() {
1856 setController(controller, fname);
1857 });
1858 return;
1859 }
1860 if (!fname.isEmpty()) {
1861 setWindowFilePath(fname);
1862 appendMRU(fname);
1863 }
1864
1865 m_controller = std::shared_ptr<CoreController>(controller);
1866 m_inputController.recalibrateAxes();
1867 m_controller->setInputController(&m_inputController);
1868 m_controller->setLogger(&m_log);
1869
1870 connect(this, &Window::shutdown, [this]() {
1871 if (!m_controller) {
1872 return;
1873 }
1874 m_controller->stop();
1875 });
1876
1877 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1878 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1879 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1880 {
1881 connect(m_controller.get(), &CoreController::stopping, [this]() {
1882 m_controller.reset();
1883 });
1884 }
1885 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1886 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1887
1888#ifndef Q_OS_MAC
1889 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1890 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1891 if(isFullScreen()) {
1892 menuBar()->hide();
1893 }
1894 });
1895#endif
1896
1897 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1898 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1899 emit paused(false);
1900 });
1901
1902 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1903 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1904 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1905 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1906 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1907 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1908 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1909 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1910
1911 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1912 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1913 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1914 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1915 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1916
1917#ifdef USE_GDB_STUB
1918 if (m_gdbController) {
1919 m_gdbController->setController(m_controller);
1920 }
1921#endif
1922
1923#ifdef USE_DEBUGGERS
1924 if (m_console) {
1925 m_console->setController(m_controller);
1926 }
1927#endif
1928
1929#ifdef USE_MAGICK
1930 if (m_gifView) {
1931 m_gifView->setController(m_controller);
1932 }
1933#endif
1934
1935#ifdef USE_FFMPEG
1936 if (m_videoView) {
1937 m_videoView->setController(m_controller);
1938 }
1939#endif
1940
1941 if (m_sensorView) {
1942 m_sensorView->setController(m_controller);
1943 }
1944
1945 if (m_overrideView) {
1946 m_overrideView->setController(m_controller);
1947 }
1948
1949 if (!m_pendingPatch.isEmpty()) {
1950 m_controller->loadPatch(m_pendingPatch);
1951 m_pendingPatch = QString();
1952 }
1953
1954 m_controller->loadConfig(m_config);
1955 m_controller->start();
1956
1957 if (!m_pendingState.isEmpty()) {
1958 m_controller->loadState(m_pendingState);
1959 m_pendingState = QString();
1960 }
1961
1962 if (m_pendingPause) {
1963 m_controller->setPaused(true);
1964 m_pendingPause = false;
1965 }
1966}
1967
1968WindowBackground::WindowBackground(QWidget* parent)
1969 : QWidget(parent)
1970{
1971 setLayout(new QStackedLayout());
1972 layout()->setContentsMargins(0, 0, 0, 0);
1973}
1974
1975void WindowBackground::setPixmap(const QPixmap& pmap) {
1976 m_pixmap = pmap;
1977 update();
1978}
1979
1980void WindowBackground::setSizeHint(const QSize& hint) {
1981 m_sizeHint = hint;
1982}
1983
1984QSize WindowBackground::sizeHint() const {
1985 return m_sizeHint;
1986}
1987
1988void WindowBackground::setDimensions(int width, int height) {
1989 m_aspectWidth = width;
1990 m_aspectHeight = height;
1991}
1992
1993void WindowBackground::setLockIntegerScaling(bool lock) {
1994 m_lockIntegerScaling = lock;
1995}
1996
1997void WindowBackground::setLockAspectRatio(bool lock) {
1998 m_lockAspectRatio = lock;
1999}
2000
2001void WindowBackground::paintEvent(QPaintEvent* event) {
2002 QWidget::paintEvent(event);
2003 const QPixmap& logo = pixmap();
2004 QPainter painter(this);
2005 painter.setRenderHint(QPainter::SmoothPixmapTransform);
2006 painter.fillRect(QRect(QPoint(), size()), Qt::black);
2007 QSize s = size();
2008 QSize ds = s;
2009 if (m_lockAspectRatio) {
2010 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2011 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2012 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2013 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2014 }
2015 }
2016 if (m_lockIntegerScaling) {
2017 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2018 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2019 }
2020 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2021 QRect full(origin, ds);
2022 painter.drawPixmap(full, logo);
2023}