CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59Misc:
60 - GBA Timer: Use global cycles for timers
61 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
62 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
63 - Qt: Redo GameController into multiple classes
64 - Test: Restructure test suite into multiple executables
65 - Python: Integrate tests from cinema test suite
66 - Util: Don't build crc32 if the function already exists
67 - GBA: Implement display start DMAs
68 - Qt: Prevent window from being created off-screen
69 - Qt: Add option to disable FPS display
70 - GBA: Improve multiboot image detection
71 - GB MBC: Remove erroneous bank 0 wrapping
72 - GBA Cheats: Allow multiple ROM patches in the same slot
73 - GB: Skip BIOS option now works
74 - Libretro: Add frameskip option
75 - GBA Memory: 64 MiB GBA Video cartridge support
76 - PSP2: Use system enter key by default
77 - 3DS: Remove deprecated CSND interface
78 - Qt: Options to mess around with layer placement
79 - GBA Savedata: Remove ability to disable realistic timing
80 - Qt: Add load alternate save option
81 - GB Audio: Improved audio quality
82 - GB, GBA Audio: Increase max audio volume
83 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
84 - GB Video: Darken colors in GBA mode
85 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
86 - FFmpeg: Support lossless h.264 encoding
87 - Feature: Added loading savestates from command line
88 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
89 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
90 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
91 - Core: Remove broken option for whether rewinding restores save games
92 - FFmpeg: Support lossless VP9 encoding
93
940.6.3: (2017-04-14)
95Bugfixes:
96 - GB Audio: Revert unsigned audio changes
97 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
98 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
99
1000.6.2: (2017-04-03)
101Bugfixes:
102 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
103 - 3DS: Fix opening files in directory names with trailing slashes
104 - LR35902: Fix watchpoints not reporting new value
105 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
106 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
107 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
108 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
109 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
110 - GBA: Fix SharkPort saves for EEPROM games
111 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
112 - GBA BIOS: Fix incorrect exit condition in LZ77
113 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
114 - GBA Cheats: Fix slide codes not initializing properly
115 - GBA DMA: ROM reads are forced to increment
116 - GBA Hardware: RTC accuracy improvements
117 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
118 - GBA Memory: Fix copy-on-write memory leak
119 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
120 - GBA Savedata: Fix crash when resizing flash
121 - GBA Video: Force align 256-color tiles
122 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
123 - PSP2: Fix issues causing poor audio
124 - Python: Fix package directory
125 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
126 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
127 - Wii: Fix screen tear when unpausing
128 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
129Misc:
130 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
131 - GB MBC: Remove erroneous bank 0 wrapping
132 - GBA: Improve multiboot image detection
133 - PSP2: Use system enter key by default
134
1350.6.1: (2017-10-01)
136Bugfixes:
137 - GB, GBA: Fix crashes when attempting to identify null VFiles
138 - GB, GBA: Fix sync to video with frameskip
139 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
140 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
141 - GB Core: Fix palette loading when loading a foreign config
142 - GB MBC: Pocket Cam memory should be accessible without enabling
143 - GB MBC: Fix SRAM sizes 4 and 5
144 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
145 - GB MBC: Fix RTC loading when file size is off
146 - GB Memory: Initialize peripheral pointers
147 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
148 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
149 - GB Memory: Actually load latch time from savestate
150 - GB Serialize: Fix deserializing video STAT
151 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
152 - GB Video: Fix potential hang when ending mode 0
153 - GB Video: Fix read mode when enabling LCD
154 - GBA: Reset active region as needed when loading a ROM
155 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
156 - GBA BIOS: Use core's VRAM variable instead of renderer's
157 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
158 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
159 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
160 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
161 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
162 - Python: Fix importing .gb or .gba before .core
163 - Qt: Fix command line debugger closing second game
164 - Qt: Fix LOG argument order
165 - Qt: Fix timezone issues with time overrides
166 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
167 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
168Misc:
169 - CMake: Fix CPack dependencies for libpng 1.6
170 - GBA: Detect hardware for Pokémon FireRed ROM hacks
171 - GBA Cheats: Improve detection of raw cheats
172 - Qt: Don't rebuild library view if style hasn't changed
173 - Qt: Allow overrides to be saved before a game is loaded
174 - Qt: Hide mouse immediately when loading
175 - SDL: Fix 2.0.5 build on macOS under some circumstances
176 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
177
1780.6.0: (2017-07-16)
179Features:
180 - Library view
181 - Sprite viewer
182 - Debugging console
183 - Improved memory viewer
184 - Memory search
185 - Command line ability to override configuration values
186 - Add option to allow preloading the entire ROM before running
187 - Add option for whether rewinding restores save games
188 - Savestates now contain any RTC override data
189 - Add option to lock video to integer scaling
190 - LR35902: Watchpoints
191 - LR35902/GB-Z80 disassembler
192 - GB: Tile viewer
193 - GB: Video/audio channel enabling/disabling
194 - GB: Symbol table support
195 - GB MBC: Add MBC1 multicart support
196 - GBA: Support printing debug strings from inside a game
197 - GBA: Better cheat type autodetection
198 - Implement keypad interrupts
199 - Configuration of gamepad hats
200 - Video log recording for testing and bug reporting
201 - Debugger: Segment/bank support
202 - Debugger: Execution tracing
203 - Qt: German translation (by Lothar Serra Mari)
204 - Qt: Spanish translation (by Kevin López)
205 - Qt: Italian translation (by theheroGAC)
206Bugfixes:
207 - ARM7: Fix MLA/*MULL/*MLAL timing
208 - Core: Fix crash with rewind if savestates shrink
209 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
210 - Core: Fix directory sets crashing on close if base isn't properly detached
211 - FFmpeg: Fix overflow and general issues with audio encoding
212 - GB: Fix flickering when screen is strobed quickly
213 - GB: Fix STAT blocking
214 - GB MBC: Fix ROM bank overflows getting set to bank 0
215 - GB MBC: Fix swapping carts not detect new MBC
216 - GB Timer: Improve DIV reset behavior
217 - GB Timer: Fix DIV batching if TAC changes
218 - GB Video: Reset renderer when loading state
219 - GBA: Fix multiboot ROM loading
220 - GBA: Fix multiboot loading resulting in too small WRAM
221 - GBA BIOS: Implement BitUnPack
222 - GBA BIOS: Fix ArcTan sign in HLE BIOS
223 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
224 - GBA BIOS: Fix INT_MIN/-1 crash
225 - GBA Hardware: Fix crash if a savestate lies about game hardware
226 - GBA I/O: Handle audio registers specially when deserializing
227 - GBA Memory: Improve initial skipped BIOS state
228 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
229 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
230 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
231 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
232 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
233 - LR35902: Fix core never exiting with certain event patterns
234 - LR35902: Fix pc overflowing current region off-by-one
235 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
236 - OpenGL: Fix some shaders causing offset graphics
237 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
238 - Qt: Fix window icon being stretched
239 - Qt: Fix data directory path
240 - Qt: Fix timing issues on high refresh rate monitors
241 - Qt: Fix linking after some windows have been closed
242 - Qt: Fix crash when changing audio settings after a game is closed
243 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
244 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
245 - Qt: Fix game unpausing after frame advancing and refocusing
246 - SDL: Fix game crash check
247 - SDL: Fix race condition with audio thread when starting
248 - SDL: Fix showing version number
249 - Test: Fix crash when loading invalid file
250 - Test: Fix crash when fuzzing fails to load a file
251 - Test: Don't rely on core for frames elapsed
252 - Test: Fix crash when loading invalid file
253 - Test: Fix crash when fuzzing fails to load a file
254 - Tools: Fix recurring multiple times over the same library
255 - Util: Fix overflow when loading invalid UPS patches
256 - Util: Fix highest-fd socket not being returned by SocketAccept
257 - Windows: Fix VDir.rewind
258Misc:
259 - All: Add C++ header guards
260 - All: Move time.h include to common.h
261 - 3DS, PSP2, Wii: Last directory loaded is saved
262 - CMake: Add ability to just print version string
263 - Core: New, faster event timing subsystem
264 - Core: Clean up some thread state checks
265 - Core: Add generic checksum function
266 - Core: Cores can now have multiple sets of callbacks
267 - Core: Restore sleep callback
268 - Core: Move rewind diffing to its own thread
269 - Core: Ability to enumerate and modify video and audio channels
270 - Core: List memory segments in the core
271 - Core: Move savestate creation time to extdata
272 - Core: Config values can now be hexadecimal
273 - Core: Improved threading interrupted detection
274 - Debugger: Modularize CLI debugger
275 - Debugger: Make building with debugging aspects optional
276 - Debugger: Add functions for read- or write-only watchpoints
277 - Debugger: Make attaching a backend idempotent
278 - Debugger: Add mDebuggerRunFrame convenience function
279 - Feature: Move game database from flatfile to SQLite3
280 - Feature: Support ImageMagick 7
281 - Feature: Make -l option explicit
282 - FFmpeg: Return false if a file fails to open
283 - FFmpeg: Force MP4 files to YUV420P
284 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
285 - GB: Reset with initial state of DIV register
286 - GB MBC: New MBC7 implementation
287 - GB Audio: Simplify envelope code
288 - GB Audio: Improve initial envelope samples
289 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
290 - GB Video: Improved video timings
291 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
292 - GBA, GB: ROM is now unloaded if a patch is applied
293 - GBA DMA: Refactor DMA out of memory.c
294 - GBA DMA: Move DMAs to using absolute timing
295 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
296 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
297 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
298 - GBA Memory: Support reading/writing POSTFLG
299 - GBA Memory: Remove unused prefetch cruft
300 - GBA Timer: Improve accuracy of timers
301 - GBA Video: Clean up unused timers
302 - GBA Video: Allow multiple handles into the same tile cache
303 - GBA Video, GB Video: Colors are now fully scaled
304 - GBA Video: Optimize when BLD* registers are written frequently
305 - OpenGL: Add xBR-lv2 shader
306 - Qt: Move last directory setting from qt.ini to config.ini
307 - Qt: Improved HiDPI support
308 - Qt: Expose configuration directory
309 - Qt: Merge "Save" and "OK" buttons in shader options
310 - Qt: Automatically load controller profile when plugged in
311 - Qt: Rename "Resample video" option to "Bilinear filtering"
312 - Qt: Remove audio thread
313 - Qt: Remove audio buffer sizing in AudioProcessorQt
314 - Qt: Re-enable QtMultimedia on Windows
315 - Qt: Make "Mute" able to be bound to a key
316 - Qt: Add .gb/.gbc files to the extension list in Info.plist
317 - Qt: Relax hard dependency on OpenGL
318 - Qt: Better highlight active key in control binding
319 - SDL: Remove scancode key input
320 - SDL: Automatically map controllers when plugged in
321 - Test: Add a basic test suite
322 - Util: Add size counting to Table
323 - Util: Add 8-bit PNG write support
324 - Util: Tune patch-fast extent sizes
325 - VFS: Call msync when syncing mapped data
326 - VFS: Allow truncating memory chunk VFiles
327 - VFS: Fix some minor VFile issues with FILEs
328 - VFS: Optimize expanding in-memory files
329 - VFS: Add VFileFIFO for operating on circle buffers
330Changes from beta 1:
331Features:
332 - Qt: Italian translation (by theheroGAC)
333 - Qt: Updated German translation
334Bugfixes:
335 - GB Audio: Fix incorrect channel 4 iteration
336 - GB Audio: Fix zombie mode bit masking
337 - GB Serialize: Fix timer serialization
338 - GB Video: Fix LYC regression
339 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
340 - GBA Timer: Fix count-up timing overflowing timer 3
341 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
342 - Qt: Fix memory search close button (fixes mgba.io/i/769)
343 - Qt: Fix window icon being stretched
344 - Qt: Fix initial window size (fixes mgba.io/i/766)
345 - Qt: Fix data directory path
346 - Qt: Fix controls not saving on non-SDL builds
347 - Qt: Fix translation initialization (fixes mgba.io/i/776)
348 - Qt: Fix patch loading while a game is running
349 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
350 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
351 - Qt: Fix GL-less build
352 - Qt: Fix Software renderer not handling alpha bits properly
353 - Qt: Fix screen background improperly stretching
354 - SDL: Fix cheats not loading
355Misc:
356 - GB Serialize: Add MBC state serialization
357 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
358 - GBA Timer: Improve accuracy of timers
359 - PSP2: Update toolchain to use vita.cmake
360 - Qt: Add language selector
361 - Qt: Minor test fixes
362 - Qt: Move shader settings into main settings window
363 - Qt: Dismiss game crashing/failing dialogs when a new game loads
364 - Qt: Properly ship Qt translations
365 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
366
3670.6 beta 1: (2017-06-29)
368 - Initial beta for 0.6
369
3700.5.2: (2016-12-31)
371Bugfixes:
372 - All: Fix fullscreen config option being ignored
373 - ARM7: PSR mode bits should not get sign extended
374 - GB: Fix audio not being deinitialized
375 - GB: Fix crash when masking savedata
376 - GB: Properly initialize sramRealVf variable
377 - GB Audio: Fix serialization of channel 3 and NR52 properties
378 - GB Audio: Reset envelope timer when reseting sound channel
379 - GB MBC: Fix SRAM dangling pointer with RTC games
380 - GB MBC: Fix initializing MBC when no ROM is loaded
381 - GB Memory: Fix patching ROM bank 0
382 - GB Memory: Fix starting HDMAs during mode 0
383 - GB Memory: Fix HDMA5 value after DMA completes
384 - GB Video: Initialize LCDC in renderer
385 - GB Video: Hblank IRQs should mask LYC=LY IRQs
386 - GBA: Fix IRQs firing after already being cleared
387 - GBA: Only unhalt CPU if appropriate bit is set in IE
388 - GBA: Add savegame override for Crash Bandicoot 2
389 - GBA BIOS: Fix MidiKey2Freq BIOS reads
390 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
391 - GBA Cheats: Fix GameShark ROM patches
392 - GBA I/O: Mask off WAITCNT bits that cannot be written
393 - GBA Memory: Fix misaligned BIOS reads
394 - GBA Memory: Fix VCOUNT being writable
395 - GBA Video: Fix out of bounds sprite transforms
396 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
397 - Libretro: Fix disabling BIOS
398 - Libretro: Fix Game Boy savestates and audio
399 - Qt: Fix changing resolution of software renderer
400 - Qt: Fix setting overrides
401 - Qt: Fix cut off tiles and alignment issues in tile viewer
402 - Qt: Only reset window dimensions when first shown
403 - Qt: Fix Qt Multimedia audio driver on big endian
404 - Qt: Fix Apply button for key and controller configurations
405 - VFS: Fix resizing memory chunks when not needed
406 - Windows: Fix Unicode directory handling
407Misc:
408 - GB, GBA: Prevent loading null ROMs
409 - GB Audio: Initialize wave RAM to GBC values
410 - GB Memory: Reset ROM bank when loading a ROM
411 - PSP2: Improved controller rumble
412
4130.5.1: (2016-10-05)
414Bugfixes:
415 - Core: Fix importing save games as read-only
416 - FFmpeg: Fix encoding AAC
417 - GB: Fix invalid STOP behavior on Game Boy Color
418 - GB: Initialize audio properly
419 - GB: Properly clear KEY1 bit 0 when switching speeds
420 - GB: Properly unload save files when unloading a ROM
421 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
422 - GB MBC: Fix MBC7 when size is incorrectly specified
423 - GB MBC: Fix RTC access when no save file is loaded
424 - GB SIO: Don't auto-clock external shift clock
425 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
426 - GB Video: Fix video frames getting missed when LCDC is off
427 - GB Video: Clear screen when LCDC is off
428 - GBA Cheats: Fix holding onto pointers that may get invalidated
429 - GBA Cheats: Fix key-activated CodeBreaker cheats
430 - GBA Cheats: Fix uninitialized memory getting freed when saving
431 - GBA Hardware: Improve Game Boy Player rumble behavior
432 - GBA Memory: Fix several unused I/O register read values
433 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
434 - LR35902: Fix events running with the wrong cycle active
435 - Qt: Fix "close" button on Overrides view
436 - Qt: Fix saving overrides
437 - Qt: Fix directory set unloading when replacing the ROM
438 - Qt: Fix patch loading
439 - Qt: Fix crash when saving an override if a game isn't loaded
440 - Qt: Fix showing default display driver as OpenGL (force 1.x)
441 - SDL: Attach rumble in SDL frontend
442 - Util: Fix PNG identification on files too small to be a PNG
443Misc:
444 - All: Only update version info if needed
445 - All: Split out install locations for Libretro and OpenEmu
446 - FFmpeg: Encoding cleanup
447 - GB: Reset active region when reloading ROM
448 - GB Memory: Initialize RAM pattern for GBC
449 - GB Video: Improved video timings
450 - Qt: Manage window sizes slightly better
451 - Qt: Remember scale option independent of core dimensions
452
4530.5.0: (2016-09-19)
454Features:
455 - Game Boy support
456 - Support for encrypted CodeBreaker GBA cheats
457 - Emulation of Vast Fame protected GBA carts (taizou)
458 - Tile viewer
459 - Threaded rendering mode
460 - Libretro: Memory map and achievement support (leiradel)
461 - GUI: Add UI control remapping
462 - GUI: Add fast-forward
463 - Wii: 240p support
464 - 3DS: Adjustable screen darkening
465 - Ability to temporarily load a savegame
466 - Load specific files out of archives
467 - Automatic BIOS detection
468Bugfixes:
469 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
470 - Debugger: Fix GDB breakpoints
471 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
472 - GBA: Fix filehandle leak with savegames
473 - GBA: Timer 0 cannot be count up
474 - GBA: Count up timers should not count themselves
475 - GBA Memory: Fix mirror on non-overdumped Classic NES games
476 - GBA Memory: Fix ldm {pc}
477 - GBA Savedata: Fix savedata sync timer
478 - GBA Savedata: Only unmap savedata if present
479 - GBA Serialize: Savestates now properly store prefetch
480 - GBA Video: WIN0/1 take priority over OBJWIN
481 - GBA Video: Fix out-of-order OBJWIN
482 - PSP2: Fix GPU crash while exiting
483 - PSP2: Fix VSync
484 - PSP2: Fix accelerometer range
485 - PSP2: Actually load screen mode setting
486 - PSP2: Fix gyroscope direction
487 - PSP2: Delete threads after they return
488 - PSP2: Fix mapping/unmapping from not at 0
489 - Qt: Fix bug in software renderer scaling
490 - Qt: Fix hanging key press after disabling autofire
491 - Qt: Fix being unable to pause manually when using auto-pausing
492 - SDL: Fix axes being mapped wrong
493 - Util: Fix realloc semantics in utf16to8
494 - Util: Fix inserting too many items into a hash table
495 - VFS: Fix uninitialized varaible reading from 7z
496 - VFS: Fix reading multiple files from a 7z archive
497 - Wii: Fix framelimiting after a slowdown
498 - Wii: Fix garbage flash at startup
499Misc:
500 - 3DS: Use blip_add_delta_fast for a small speed improvement
501 - 3DS: Allow UTF-16 filenames
502 - 3DS: Port to using citro3D
503 - 3DS: Use system font for menus
504 - 3DS: Attempt to use Core 2 for threads
505 - 3DS: Adjustable filering
506 - 3DS: 3D banner
507 - All: Add QUIET parameter to silence CMake
508 - All: Faster memory read/write
509 - ARM7: Support forcing Thumb mode via MSR
510 - ARM7: Flush prefetch cache when loading CPSR via MSR
511 - ARM7: Clean up instruction decoding for future expandability
512 - Debugger: Support register and memory writes via GDB stub
513 - Debugger: Add software breakpoint support to gdb
514 - FFmpeg: Full support for libavcodec 56+
515 - GBA: Better debug logging if event processing breaks
516 - GBA Audio: Force audio DMAs to not increment destination
517 - GBA BIOS: Use custom ArcTan, not relying on OS
518 - GBA Hardware: Clean up dead code in GBP
519 - GBA Memory: Optimize stalling behavior
520 - GBA Memory: Optimize Load-/StoreMultiple
521 - GBA Savedata: Add realistic timing for EEPROM
522 - GBA Serialize: Savestates now store if CPU was halted
523 - GBA Video: Remove old slow path fallback
524 - GBA Video: Optimize sprite drawing
525 - GBA Video: Optimize mode 0 rendering
526 - GBA Video: Optimize compositing cases slightly
527 - GUI: Screenshot dimensions are now passed through
528 - GUI: Add back logging
529 - GUI: Only reload config if manually saved
530 - GUI: Increase scrolling speed
531 - OpenGL: Log shader compilation failure
532 - OpenGL: Add texSize uniform
533 - Qt: Make -g flag work in Qt build
534 - Qt: Simplify OpenGL context creation
535 - Qt: Thread startup improvements
536 - Qt: Make audio channel/video layer options shortcut mappable
537 - Qt: Remove some C99isms from C++ code
538 - Qt: Remove default autofire mappings
539 - Qt: Make reseting when pasued frame-accurate
540 - Qt: Rearchitect game closing codepath
541 - PSP2: Use system font for menus
542 - PSP2: Add rumble for PS TV
543 - PSP2: Add fit-to-height screen mode
544 - PSP2: Sync files per descriptor
545 - PSP2: Allow UTF-8 filenames
546 - PSP2: Screenshots are now saved into the Photo Gallery
547 - PSP2: Stop underclocking when menuing
548 - SDL: Increase default audio buffer size to 1024 samples
549 - SDL: More responsive rumble
550 - Util: Add Vector GetConstPointer
551 - Util: Add rtrim
552 - Util: Add endswith
553 - VFS: Improve zip file detection
554 - Wii: Add pixelated resample filter
555 - Windows: Add native VDir support
556 - Util: Add PRIz macro for libc versions that don't support %z
557
5580.4.1: (2016-07-11)
559Bugfixes:
560 - All: Fix several file handle leaks
561 - All: Fix instruction tables getting zeroed when linking sometimes
562 - ARM7: Fix flags on SBC/RSC
563 - ARM7: Fix setting spsr privilege bits when spsr is empty
564 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
565 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
566 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
567 - GBA Memory: Fix executing code from OBJ region of VRAM
568 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
569 - GBA Serialize: Fix loading savegames from savestates
570 - OpenGL: Correct boolean vector strcmp strings for uniforms
571 - Qt: Fix sending gameStopped twice
572 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
573 - Qt: Fix initial state of key mapping
574 - Qt: Initialize m_useBios
575 - SDL: Fix joystick initialization on BSD
576 - SDL: Fix potential joystick crash in games with rumble
577 - SDL: Fix SDL 1.2 build
578 - SDL: Fix sporadic crash when deinitializing audio
579 - Shaders: Fix AGS-001 shader with some bad drivers
580 - Util: Use closesocket on Windows
581 - Util: Fix socket bind addresses
582 - VFS: Fix reading 7z archives without rewinding first
583 - VFS: VFileFromFD should not open directories
584 - Wii: Fix tilting direction
585 - Util: Fix realloc semantics in utf16to8
586Misc:
587 - All: Allow use of external minizip library
588 - Debugger: CLI debugger now exits when end-of-stream is reached
589 - FFmpeg: Update dependencies on Ubuntu
590 - GBA: Slightly optimize GBAProcessEvents
591 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
592 - GBA Video: Null renderer should return proper register values
593 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
594 - Qt: Add preset for DualShock 4
595 - Qt: Update 360 input profile on OS X to reflect newer drivers
596 - Qt: Remove use of NaN
597 - Qt: Canonicalize file paths when loading games
598 - Qt: Add refresh button to controller editing
599 - SDL: Remove default gamepad mappings
600 - Util: Fix intermittent build failure on OS X
601 - VFS: VFile.sync now updates modified time
602
6030.4.0: (2016-02-02)
604Features:
605 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
606 - I/O viewer
607 - Booting of multiboot images
608 - Customization of GIF recording
609 - Libretro: Cheat code support
610 - Support for GLSL shaders
611 - ROM information view
612 - Support for VBA-style cheat codes
613 - Savestates now store creation timestamps
614 - Key autofire
615 - Libretro: Allow blocking opposing directional input
616 - OpenEmu core for OS X
617 - Libretro: Settings for using BIOS and skipping intro
618 - Libretro: Customizable idle loop removal
619 - Implemented cycle counting for sprite rendering
620 - Cleaner, unified settings window
621 - Added a setting for pausing when the emulator is not in focus
622 - Customizable paths for save games, save states, screenshots and patches
623 - Controller hotplugging
624 - Ability to store save games and active cheats within savestates
625Bugfixes:
626 - ARM7: Fix sign of unaligned LDRSH
627 - ARM7: Fix decoding of some ARM ALU instructions with shifters
628 - Debugger: Fix watchpoints in gdb
629 - GBA: Fix warnings when creating and loading savestates
630 - GBA: Fix Iridion II savetype
631 - GBA BIOS: Fix misaligned CpuSet
632 - GBA Cheats: Fix cheats setting the Action Replay version
633 - GBA Hardware: Fix GPIO on big endian
634 - GBA Memory: Fix DMA register writing behavior
635 - GBA Memory: Fix DMAs triggering two cycles early
636 - Libretro: Fix aspect ratio
637 - Qt: Fix some potential crashes with the gamepad mapping
638 - Qt: Fix keys being mapped incorrectly when loading configuration file
639 - Util: Fix PowerPC PNG read/write pixel order
640 - Util: Fix excessive memory allocation when decoding a PNG
641 - VFS: Fix VFileReadline and remove _vfdReadline
642Misc:
643 - All: Improved PowerPC support
644 - All: Fix some undefined behavior warnings
645 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
646 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
647 - GBA: Implement bad I/O register loading
648 - GBA: Allow jumping to OAM and palette RAM
649 - GBA BIOS: Finish implementing RegisterRamReset
650 - GBA Config: Add "override" layer for better one-time configuration
651 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
652 - GBA Memory: Use a dynamically sized mask for ROM memory
653 - GBA Memory: Implement several unimplemented memory access types
654 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
655 - GBA RR: Starting from savestate now embeds the savegame
656 - GBA RR: Add preliminary SRAM support for VBM loading
657 - GBA RR: Add support for resets in movies
658 - GBA Video: Remove lastHblank, as it is implied
659 - Libretro: Use anonymous memory mappers for large blocks of memory
660 - Libretro: Add install target for libretro core
661 - Qt: Window size command line options are now supported
662 - Qt: Increase usability of key mapper
663 - Qt: Add 'Apply' button to settings window
664 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
665 - Qt: Allow use of modifier keys as input
666 - Qt: Optimize log viewer
667 - Qt: Added button for breaking into the GDB debugger
668 - Qt: Add box for showing duration of rewind
669 - SDL: Support fullscreen in SDL 1.2
670 - SDL: Allow GBASDLAudio to be used without a thread context
671 - Util: Use VFile for configuration
672 - Util: Add MutexTryLock
673
6740.3.2: (2015-12-16)
675Bugfixes:
676 - ARM7: Fix STRT/STRBT
677 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
678 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
679 - Libretro: Fix problems with rumble not turning off
680 - GBA: Fix idle skip state being retained between games
681 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
682 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
683 - GBA BIOS: Fix Sqrt sign
684 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
685 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
686 - GBA Memory: Fix DMA behavior for SRAM accesses
687 - GBA Memory: Fix Store8 to OBJ VRAM
688 - GBA Memory: Fix alignment of LDM/STM on SRAM
689 - GBA Memory: Fix unaligned out-of-bounds ROM loads
690 - GBA Memory: Fix timing of DMAs
691 - GBA Video: Fix _mix for 15-bit color
692 - GBA Video: Fix OAM and palette initialization
693 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
694 - Qt: Use safer isLoaded check in GameController
695 - Qt: Fix a race condition in PainterGL that could lead to a crash
696 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
697 - Qt: Fix font size in memory viewer
698 - Qt: Fix a crash in the memory viewer
699 - Qt: Add additional checks in CheatModel to prevent crashes
700 - Qt: Fix race condition with setting sample rate
701 - Qt: Fix crash when closing multiplayer windows
702 - Qt: Fix resetting while paused
703Misc:
704 - GBA Audio: Implement missing flags on SOUNDCNT_X register
705 - Qt: Add mute option to menu
706
7070.3.1: (2015-10-24)
708Bugfixes:
709 - ARM7: Fix instruction decoding of Thumb shifts
710 - GBA: Deinit savegame when unloading a ROM
711 - GBA: Fix BIOS check on big endian
712 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
713 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
714 - GBA Audio: Fix audio channels being silenced at the wrong time
715 - GBA Memory: Fix bad BIOS Load16 on big endian
716 - GBA Memory: Fix bad Load8 on big endian
717 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
718 - GBA Video: Fix edge case with sprite blend modes and semitransparency
719 - GBA Video: Fix objwin and blending interaction on sprites
720 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
721 - Libretro: Fix a memory leak with the render buffer
722 - Qt: Windows no longer spawn in the top left on first launch
723 - Qt: Fix install path of XDG desktop file with DESTDIR
724 - Qt: Fix drag and drop on Windows
725 - Qt: Reenable double buffering, as disabling it broke some Windows configs
726 - VFS: Fix return values of VFileFILE.read and .write
727Misc:
728 - All: Reset next event to cycles instead of zero to interrupt
729 - All: Add --version flag
730 - ARM7: Force disable LTO on two files to work around a GCC bug
731 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
732 - GBA: Better memory handling with PNG savestates
733 - GBA: Additional savestate sanity checks
734 - GBA: Check for cycle count being too high
735 - GBA Audio: Allow GBAAVStream to have no video callback
736 - GBA BIOS: Implement RegisterRamReset for SIO registers
737 - Qt: Remove useless help icons in dialogs
738 - Qt: Prevent savestate window from opening while in multiplayer
739 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
740 - Qt: Dropping multiplayer windows works more cleanly now
741
7420.3.0: (2015-08-16)
743Features:
744 - Ability to hide individual background layers, or OBJs
745 - Ability to mute individual audio channels
746 - Palette viewer and exporter
747 - Volume control
748 - More shortcuts are editable (e.g. quick save/load)
749 - Rewind now shows the frame after rewinding
750 - Import/Export of GameShark/Action Replay snapshots
751 - Add "Step backwards" item for single increment rewind
752 - Deadzone estimation for game controllers
753 - Analog inputs can be used for shortcuts
754 - Menu items for specific solar sensor brightness levels
755 - Remappable controls for tilt and gyroscope sensors
756 - Status messages for actions taken while a game is running (e.g. save/load state)
757 - Memory inspector
758 - Screensaver can now be suspended while a game is running
759 - Load/save the most recent savestate slot
760 - Support varible speed (PWM) rumble
761 - Ability to cap fast forward speed
762 - Finer control over FPS target
763 - Holdable shortcut for rewinding one frame at a time
764 - Ability to boot directly into the BIOS
765 - Preliminary support for yanking out the game pak while a game is running
766 - Thumb-drive mode by putting a file called portable.ini in the same folder
767 - Configurable display driver, between software and OpenGL
768 - Undo-able savestate loading and saving
769 - Controller profiles now store shortcut settings
770 - Default controller profiles for several common controllers
771 - Libretro now supports BIOS, rumble and solar sensor
772 - Implement BIOS call Stop, for sleep mode
773 - Automatically load patches, if found
774 - Improved video synchronization
775 - Configurable audio output sample rate
776Bugfixes:
777 - ARM7: Fix SWI and IRQ timings
778 - ARM7: Fix Thumb MUL timing
779 - ARM7: Fix timing of multiplies to use N cycles
780 - ARM7: ARMHotplugDetach should call deinit
781 - Debugger: Fix use-after-free in breakpoint clearing code
782 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
783 - GBA: Cap audio FIFO read size during deserialization
784 - GBA: Check for corrupted savestates when loading
785 - GBA: Check for improperly sized savestates when loading
786 - GBA: Check for savestates made from differently sized ROMs
787 - GBA: Fix calls to endian-independent loadstores
788 - GBA: Fix timing of reading from timer registers
789 - GBA: Ensure cycles never go negative
790 - GBA Audio: Force audio FIFOs to 32-bit
791 - GBA Audio: Fix audio pitch changing when adjusting buffer size
792 - GBA Audio: Fix sample order in audio channel 3
793 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
794 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
795 - GBA Memory: Improve Thumb open bus behavior
796 - GBA Memory: Fix potential DMA issue when loading a savestate
797 - GBA Memory: Fix load/store multiple video memory waitstates
798 - GBA SIO: Fix reseting when there are SIO devices attached
799 - GBA Video: Blended sprites should never have other effects applied
800 - GBA Video: Fix out-of-bounds tiles in mosaic
801 - GBA Video: Fix windows not affecting sprites
802 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
803 - GBA Video: Fix timing on first scanline
804 - Qt: Better cleanup when a game crashes
805 - Qt: Fix open ROM dialog filtering for archive formats
806 - Qt: Cap the maximum number of multiplayer windows
807 - Qt: Fix maximum year in sensor override
808 - Qt: Fix window being too tall after exiting fullscreen
809 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
810 - Qt: Fix analog buttons not getting unmapped
811 - Qt: Fix passing command line options
812 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
813 - SDL: Fix SDL build when OpenGL is missing
814 - Util: Allow loading IPS patches that grow the ROM
815 - VFS: Fix resource leaks if some allocations fail
816 - VFS: Fix line-reading to return proper values
817 - Video: Fix an issue with very long filenames
818 - Util: Fix formatting of floats
819Misc:
820 - All: Add --help flag for command line programs
821 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
822 - All: Enable static linking for Windows
823 - All: Enable static linking for OS X
824 - All: Threads are now named
825 - All: Proper handling of Unicode file paths
826 - ARM7: Add emulation for Undefined CPU mode
827 - ARM7: Reduce the size of the Thumb instruction table
828 - GBA: Add status log level
829 - GBA: GBARewind now returns how many states it has rewound
830 - GBA: SIO logging layer
831 - GBA BIOS: Stub out SoundBias
832 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
833 - GBA: Don't include GBACLIDebugger struct unless needed
834 - GBA: Savedata is now synced shortly after data finishes being written
835 - GBA: Process multiple timer events at once, if necessary
836 - GBA Audio: Implement audio reset for channels A/B
837 - GBA Audio: Process multiple audio events at once, if necessary
838 - GBA Hardware: Backport generic RTC source into core
839 - GBA Input: Allow axes and buttons to be mapped to the same key
840 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
841 - GBA SIO: Add a dummy driver for Normal mode
842 - GBA Thread: Add functionality for running callbacks on the GBA thread
843 - GBA Thread: Split GBASync into a separate file
844 - GBA Video: Refactor software renderer into separate files
845 - GBA Video: Slightly optimize mode 0 mosaic rendering
846 - Debugger: Free watchpoints in addition to breakpoints
847 - Qt: Handle saving input settings better
848 - Qt: Move GL frame drawing back onto its own thread
849 - Qt: Fast forward (held) option moved from Other to Emulation menu
850 - Qt: Show version info in window title
851 - Qt: Migrate multiplayer window handling into GBAApp
852 - Qt: Unified file opening and saving with last location
853 - Qt: Fix windows being resizable when they shouldn't have been
854 - Qt: Only hide cursor in full screen
855 - Qt: Replace pause-after-frame mutex with an atomic
856 - Qt: Add application icon and XDG desktop files
857 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
858 - Qt: Don't save window size when entering fullscreen
859 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
860 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
861 - Qt: Increase usability of key mapper
862 - Qt: Show checkmark for window sizes
863 - Qt: Set window path to loaded ROM
864 - Perf: Ability to load savestates immediately on launch
865 - SDL: Properly check for initialization
866 - SDL: Clean up initialization functions
867 - SDL: Clean up GL context
868 - Util: Allow disabling the threading code entirely
869 - VFS: Add sync method to force syncing with backing
870
8710.2.1: (2015-05-13)
872Bugfixes:
873 - All: Fix sanitize-deb script not cleaning up after itself
874 - All: Fix dependencies for libavcodec on Debian-derived platforms
875 - ARM7: Handle writeback for PC in addressing modes 2 and 3
876 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
877 - ARM7: Fix ARM multiply instructions when PC is a destination register
878 - Debugger: Fix use-after-free in breakpoint clearing code
879 - Debugger: Fix boundary conditions in tab completion
880 - GBA: Fix timers not updating timing when writing to only the reload register
881 - GBA: Fix rewind boundary conditions
882 - GBA: Add initial I/O register settings for background matrix registers
883 - GBA: Fix hang when loading a savestate if sync to video is enabled
884 - GBA: Handle out-of-bounds I/O access
885 - GBA: Fix bounds-checking on EEPROM access
886 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
887 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
888 - GBA Memory: Allow SRAM to be 64kB
889 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
890 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
891 - GBA Video: Fix second frame mode 5
892 - Perf: Fix race condition if a game crashes immediately on start
893 - Qt: Fix Display object leak when closing a window
894 - Qt: Fix .deb dependencies
895 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
896 - Qt: Fix window not regaining focus after exiting savestate window
897 - Qt: Fix regression where video would not record if the game had already started
898 - Qt: Fix potential crash if a gamepad causes focus to change
899 - Qt: Fix controller axis querying
900 - Qt: Fix multiplayer windows opening as the wrong size
901 - Qt: Fix controllers sometimes not loading the right profile
902 - SDL: Fix boundary conditions for joystick adjustments
903 - SDL: Allocate properly sized input maps
904 - SDL: Fix potential build issues when Qt and SDL2 are in use
905 - Util: Fix resource leak in UTF-8 handling code
906 - Util: Fix a null-pointer issue when attempting to delete a key
907 - VFS: Fix resource leaks if some allocations fail
908 - Video: Fix an issue with very long filenames
909Misc:
910 - GBA Memory: Soft-crash if jumping past the end of a ROM
911 - Qt: Show multiplayer numbers in window title
912 - Qt: Solar sensor can have shortcuts set
913
9140.2.0: (2015-04-03)
915Features:
916 - Support for gamepad axes, e.g. analog sticks or triggers
917 - Add scale presets for up to 6x
918 - Settings window
919 - Bilinear resampling option
920 - Add option to skip BIOS start screen
921 - List of recently opened games
922 - Support for games using the Solar Sensor
923 - Better audio resampling via blip-buf
924 - Game Pak overrides dialog for setting savetype and sensor values
925 - Support for games using the tilt sensor
926 - Remappable shortcuts for keyboard and gamepad
927 - Rewinding of emulation
928 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
929 - Support IPv6
930 - Save directory of last loaded file
931 - Support BPS patches
932 - Automatically detect and optimize out idle loops
933 - Configurable game overrides
934 - Support loading 7-Zip files
935 - Drag and drop game loading
936 - Cheat code support
937 - Runtime configurable audio driver
938 - Libretro core for use with RetroArch and other front-ends
939 - Controller profiles for setting different bindings for different controllers
940 - Ability to lock aspect ratio
941 - Local link cable support
942 - Ability to switch which game controller is in use per instance
943 - Ability to prevent opposing directional input
944 - Warning dialog if an unimplemented BIOS feature is called
945 - Debugger: Add CLI "frame", frame advance command
946 - Debugger: Add CLI functions for writing to memory
947 - Debugger: Add CLI functions for examining memory regions
948 - Debugger: Add CLI function for writing a register
949Bugfixes:
950 - ARM7: Extend prefetch by one stage
951 - ARM7: Fix cycle counting for loads
952 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
953 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
954 - GBA: Initialize gba.sync to null
955 - GBA: Fix timer initialization
956 - GBA Audio: Support 16-bit writes to FIFO audio
957 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
958 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
959 - GBA BIOS: Fix BIOS prefetch after reset
960 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
961 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
962 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
963 - GBA Memory: Fix I cycles that had been moved to ARM7 core
964 - GBA Memory: Fix cycle counting for 32-bit load/stores
965 - GBA RR: Fix fallthrough error when reading tags from a movie
966 - GBA Thread: Fix possible hang when loading an archive
967 - GBA Thread: Fix possible deadlock in video sync
968 - Perf: Fix crash when the GBA thread fails to start
969 - Qt: Fix crash starting a GDB stub if a game isn't loaded
970 - Qt: Fix crash when adjusting settings after closing a game
971 - Qt: Fix crash when starting GDB stub after closing a game
972 - Qt: Fix patch loading while a game is running
973 - Qt: Fix crash when loading a game after stopping GDB server
974 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
975 - Qt: Fix crash when attempting to pause if a game is not running
976 - SDL: Properly clean up if a game doesn't launch
977 - Util: Fix sockets on Windows
978Misc:
979 - All: Enable link-time optimization
980 - Debugger: Watchpoints now work on STM/LDM instructions
981 - Debugger: Clean up GDB stub network interfacing
982 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
983 - Debugger: Merge Thumb BL instructions when disassembling
984 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
985 - Debugger: Watchpoints now report address watched (fixes #68)
986 - Debugger: Add support for soft breakpoints
987 - Debugger: Make I/O register names be addresses instead of values
988 - Debugger: Rename read/write commands
989 - GBA: Improve accuracy of event timing
990 - GBA: Add API for getting Configuration structs for overrides and input
991 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
992 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
993 - GBA: Move A/V stream interface into core
994 - GBA: Savestates now take into account savedata state machines (fixes #109)
995 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
996 - GBA Memory: Simplify memory API and use fixed bus width
997 - GBA Thread: Make GBASyncWaitFrameStart time out
998 - GBA Video: Start video at the last scanline instead of the first
999 - Qt: Optimize logo drawing
1000 - Qt: Move frame upload back onto main thread
1001 - Qt: Remember window position
1002 - Qt: Double-clicking on the window toggles full screen
1003 - Util: Use proper locale for reading and writing float values
1004
10050.1.1: (2015-01-24)
1006Bugfixes:
1007 - ARM7: Fix LDM writeback to a register already written
1008 - GBA: Fix timers 2 and 3 updating incorrectly
1009 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1010 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1011 - GBA Audio: Properly initialize audio FIFO channels
1012 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1013 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1014 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1015 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1016 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1017 - GBA BIOS: Fix HuffUnComp boundary conditions
1018 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1019 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1020 - GBA Memory: Filter out top nybble of DMA addresses
1021 - GBA Memory: Properly bounds-check VRAM accesses
1022 - GBA Memory: Fix initial DMA state
1023 - GBA Thread: Allow halted games to exit cleanly
1024 - GBA Video: Fix blend issues with obscured middle layers
1025 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1026 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1027 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1028 - GBA Video: Fix sprite boundary conditions with mosaic
1029 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1030 - Qt: Fix issue with set frame sizes being the wrong height
1031 - Qt: Fix emulator crashing when full screen if a game is not running
1032 - Qt: Fix window focus issues
1033 - Qt: Properly set default video recording settings
1034 - Qt: Fix a race condition when a game crashes immediately
1035 - Qt: Fix some cases where key mapping can break if focus is adjusted
1036 - Qt: Fix crash if a game pauses before any frames are shown
1037 - Debugger: Negative PC-relative loads now properly subtract the offset
1038 - Debugger: Align PC-relative loads in Thumb
1039 - Debugger: Fix watchpoints triggering too late
1040 - Debugger: Fix binary print putting spaces between digits
1041 - Video: Ensure FFmpeg encoder has audio frames
1042 - Video: Fix uncompressed PCM audio recording
1043 - Video: Fix FFmpeg crashing when the file extension is wrong
1044 - Util: Fix SOCKET_FAILED macro
1045Misc:
1046 - GBA: Exit cleanly on FATAL if the port supports it
1047 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1048 - Qt: Disable sync to video by default
1049 - Qt: Handle a game crash without crashing
1050 - Qt: Set default log level to FATAL, ERROR and WARN
1051 - Qt: Clarify some phrasing in the menus
1052 - Qt: Clear active buttons when focus is lost
1053
10540.1.0: (2014-12-13)
1055 - Initial release