CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11Bugfixes:
12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
13 - GB Serialize: Fix audio state loading
14 - GB Video: Fix dot clock timing being slightly wrong
15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
16 - ARM: Fix MSR when T bit is set
17 - GB Serialize: Fix game title check
18 - GB: Revamp IRQ handling based on new information
19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
20 - GBA Video: Force align 256-color tiles
21 - GBA DMA: ROM reads are forced to increment
22 - GB Video: Fix loading states while in mode 3
23 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
24 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
25 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
26Misc:
27 - GBA Timer: Use global cycles for timers
28 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
29 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
30 - Qt: Redo GameController into multiple classes
31 - Test: Restructure test suite into multiple executables
32 - Python: Integrate tests from cinema test suite
33 - Util: Don't build crc32 if the function already exists
34 - GBA: Implement display start DMAs
35 - Qt: Prevent window from being created off-screen
36
370.6.1: (2017-10-01)
38Bugfixes:
39 - GB, GBA: Fix crashes when attempting to identify null VFiles
40 - GB, GBA: Fix sync to video with frameskip
41 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
42 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
43 - GB Core: Fix palette loading when loading a foreign config
44 - GB MBC: Pocket Cam memory should be accessible without enabling
45 - GB MBC: Fix SRAM sizes 4 and 5
46 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
47 - GB MBC: Fix RTC loading when file size is off
48 - GB Memory: Initialize peripheral pointers
49 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
50 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
51 - GB Memory: Actually load latch time from savestate
52 - GB Serialize: Fix deserializing video STAT
53 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
54 - GB Video: Fix potential hang when ending mode 0
55 - GB Video: Fix read mode when enabling LCD
56 - GBA: Reset active region as needed when loading a ROM
57 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
58 - GBA BIOS: Use core's VRAM variable instead of renderer's
59 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
60 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
61 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
62 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
63 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
64 - Python: Fix importing .gb or .gba before .core
65 - Qt: Fix command line debugger closing second game
66 - Qt: Fix LOG argument order
67 - Qt: Fix timezone issues with time overrides
68 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
69 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
70Misc:
71 - CMake: Fix CPack dependencies for libpng 1.6
72 - GBA: Detect hardware for Pokémon FireRed ROM hacks
73 - GBA Cheats: Improve detection of raw cheats
74 - Qt: Don't rebuild library view if style hasn't changed
75 - Qt: Allow overrides to be saved before a game is loaded
76 - Qt: Hide mouse immediately when loading
77 - SDL: Fix 2.0.5 build on macOS under some circumstances
78 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
79
800.6.0: (2017-07-16)
81Features:
82 - Library view
83 - Sprite viewer
84 - Debugging console
85 - Improved memory viewer
86 - Memory search
87 - Command line ability to override configuration values
88 - Add option to allow preloading the entire ROM before running
89 - Add option for whether rewinding restores save games
90 - Savestates now contain any RTC override data
91 - Add option to lock video to integer scaling
92 - LR35902: Watchpoints
93 - LR35902/GB-Z80 disassembler
94 - GB: Tile viewer
95 - GB: Video/audio channel enabling/disabling
96 - GB: Symbol table support
97 - GB MBC: Add MBC1 multicart support
98 - GBA: Support printing debug strings from inside a game
99 - GBA: Better cheat type autodetection
100 - Implement keypad interrupts
101 - Configuration of gamepad hats
102 - Video log recording for testing and bug reporting
103 - Debugger: Segment/bank support
104 - Debugger: Execution tracing
105 - Qt: German translation (by Lothar Serra Mari)
106 - Qt: Spanish translation (by Kevin López)
107 - Qt: Italian translation (by theheroGAC)
108Bugfixes:
109 - ARM7: Fix MLA/*MULL/*MLAL timing
110 - Core: Fix crash with rewind if savestates shrink
111 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
112 - Core: Fix directory sets crashing on close if base isn't properly detached
113 - FFmpeg: Fix overflow and general issues with audio encoding
114 - GB: Fix flickering when screen is strobed quickly
115 - GB: Fix STAT blocking
116 - GB MBC: Fix ROM bank overflows getting set to bank 0
117 - GB MBC: Fix swapping carts not detect new MBC
118 - GB Timer: Improve DIV reset behavior
119 - GB Timer: Fix DIV batching if TAC changes
120 - GB Video: Reset renderer when loading state
121 - GBA: Fix multiboot ROM loading
122 - GBA: Fix multiboot loading resulting in too small WRAM
123 - GBA BIOS: Implement BitUnPack
124 - GBA BIOS: Fix ArcTan sign in HLE BIOS
125 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
126 - GBA BIOS: Fix INT_MIN/-1 crash
127 - GBA Hardware: Fix crash if a savestate lies about game hardware
128 - GBA I/O: Handle audio registers specially when deserializing
129 - GBA Memory: Improve initial skipped BIOS state
130 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
131 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
132 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
133 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
134 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
135 - LR35902: Fix core never exiting with certain event patterns
136 - LR35902: Fix pc overflowing current region off-by-one
137 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
138 - OpenGL: Fix some shaders causing offset graphics
139 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
140 - Qt: Fix window icon being stretched
141 - Qt: Fix data directory path
142 - Qt: Fix timing issues on high refresh rate monitors
143 - Qt: Fix linking after some windows have been closed
144 - Qt: Fix crash when changing audio settings after a game is closed
145 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
146 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
147 - Qt: Fix game unpausing after frame advancing and refocusing
148 - SDL: Fix game crash check
149 - SDL: Fix race condition with audio thread when starting
150 - SDL: Fix showing version number
151 - Test: Fix crash when loading invalid file
152 - Test: Fix crash when fuzzing fails to load a file
153 - Test: Don't rely on core for frames elapsed
154 - Test: Fix crash when loading invalid file
155 - Test: Fix crash when fuzzing fails to load a file
156 - Tools: Fix recurring multiple times over the same library
157 - Util: Fix overflow when loading invalid UPS patches
158 - Util: Fix highest-fd socket not being returned by SocketAccept
159 - Windows: Fix VDir.rewind
160Misc:
161 - All: Add C++ header guards
162 - All: Move time.h include to common.h
163 - 3DS, PSP2, Wii: Last directory loaded is saved
164 - CMake: Add ability to just print version string
165 - Core: New, faster event timing subsystem
166 - Core: Clean up some thread state checks
167 - Core: Add generic checksum function
168 - Core: Cores can now have multiple sets of callbacks
169 - Core: Restore sleep callback
170 - Core: Move rewind diffing to its own thread
171 - Core: Ability to enumerate and modify video and audio channels
172 - Core: List memory segments in the core
173 - Core: Move savestate creation time to extdata
174 - Core: Config values can now be hexadecimal
175 - Core: Improved threading interrupted detection
176 - Debugger: Modularize CLI debugger
177 - Debugger: Make building with debugging aspects optional
178 - Debugger: Add functions for read- or write-only watchpoints
179 - Debugger: Make attaching a backend idempotent
180 - Debugger: Add mDebuggerRunFrame convenience function
181 - Feature: Move game database from flatfile to SQLite3
182 - Feature: Support ImageMagick 7
183 - Feature: Make -l option explicit
184 - FFmpeg: Return false if a file fails to open
185 - FFmpeg: Force MP4 files to YUV420P
186 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
187 - GB: Reset with initial state of DIV register
188 - GB MBC: New MBC7 implementation
189 - GB Audio: Simplify envelope code
190 - GB Audio: Improve initial envelope samples
191 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
192 - GB Video: Improved video timings
193 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
194 - GBA, GB: ROM is now unloaded if a patch is applied
195 - GBA DMA: Refactor DMA out of memory.c
196 - GBA DMA: Move DMAs to using absolute timing
197 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
198 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
199 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
200 - GBA Memory: Support reading/writing POSTFLG
201 - GBA Memory: Remove unused prefetch cruft
202 - GBA Timer: Improve accuracy of timers
203 - GBA Video: Clean up unused timers
204 - GBA Video: Allow multiple handles into the same tile cache
205 - GBA Video, GB Video: Colors are now fully scaled
206 - GBA Video: Optimize when BLD* registers are written frequently
207 - OpenGL: Add xBR-lv2 shader
208 - Qt: Move last directory setting from qt.ini to config.ini
209 - Qt: Improved HiDPI support
210 - Qt: Expose configuration directory
211 - Qt: Merge "Save" and "OK" buttons in shader options
212 - Qt: Automatically load controller profile when plugged in
213 - Qt: Rename "Resample video" option to "Bilinear filtering"
214 - Qt: Remove audio thread
215 - Qt: Remove audio buffer sizing in AudioProcessorQt
216 - Qt: Re-enable QtMultimedia on Windows
217 - Qt: Make "Mute" able to be bound to a key
218 - Qt: Add .gb/.gbc files to the extension list in Info.plist
219 - Qt: Relax hard dependency on OpenGL
220 - Qt: Better highlight active key in control binding
221 - SDL: Remove scancode key input
222 - SDL: Automatically map controllers when plugged in
223 - Test: Add a basic test suite
224 - Util: Add size counting to Table
225 - Util: Add 8-bit PNG write support
226 - Util: Tune patch-fast extent sizes
227 - VFS: Call msync when syncing mapped data
228 - VFS: Allow truncating memory chunk VFiles
229 - VFS: Fix some minor VFile issues with FILEs
230 - VFS: Optimize expanding in-memory files
231 - VFS: Add VFileFIFO for operating on circle buffers
232Changes from beta 1:
233Features:
234 - Qt: Italian translation (by theheroGAC)
235 - Qt: Updated German translation
236Bugfixes:
237 - GB Audio: Fix incorrect channel 4 iteration
238 - GB Audio: Fix zombie mode bit masking
239 - GB Serialize: Fix timer serialization
240 - GB Video: Fix LYC regression
241 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
242 - GBA Timer: Fix count-up timing overflowing timer 3
243 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
244 - Qt: Fix memory search close button (fixes mgba.io/i/769)
245 - Qt: Fix window icon being stretched
246 - Qt: Fix initial window size (fixes mgba.io/i/766)
247 - Qt: Fix data directory path
248 - Qt: Fix controls not saving on non-SDL builds
249 - Qt: Fix translation initialization (fixes mgba.io/i/776)
250 - Qt: Fix patch loading while a game is running
251 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
252 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
253 - Qt: Fix GL-less build
254 - Qt: Fix Software renderer not handling alpha bits properly
255 - Qt: Fix screen background improperly stretching
256 - SDL: Fix cheats not loading
257Misc:
258 - GB Serialize: Add MBC state serialization
259 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
260 - GBA Timer: Improve accuracy of timers
261 - PSP2: Update toolchain to use vita.cmake
262 - Qt: Add language selector
263 - Qt: Minor test fixes
264 - Qt: Move shader settings into main settings window
265 - Qt: Dismiss game crashing/failing dialogs when a new game loads
266 - Qt: Properly ship Qt translations
267 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
268
2690.6 beta 1: (2017-06-29)
270 - Initial beta for 0.6
271
2720.5.2: (2016-12-31)
273Bugfixes:
274 - All: Fix fullscreen config option being ignored
275 - ARM7: PSR mode bits should not get sign extended
276 - GB: Fix audio not being deinitialized
277 - GB: Fix crash when masking savedata
278 - GB: Properly initialize sramRealVf variable
279 - GB Audio: Fix serialization of channel 3 and NR52 properties
280 - GB Audio: Reset envelope timer when reseting sound channel
281 - GB MBC: Fix SRAM dangling pointer with RTC games
282 - GB MBC: Fix initializing MBC when no ROM is loaded
283 - GB Memory: Fix patching ROM bank 0
284 - GB Memory: Fix starting HDMAs during mode 0
285 - GB Memory: Fix HDMA5 value after DMA completes
286 - GB Video: Initialize LCDC in renderer
287 - GB Video: Hblank IRQs should mask LYC=LY IRQs
288 - GBA: Fix IRQs firing after already being cleared
289 - GBA: Only unhalt CPU if appropriate bit is set in IE
290 - GBA: Add savegame override for Crash Bandicoot 2
291 - GBA BIOS: Fix MidiKey2Freq BIOS reads
292 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
293 - GBA Cheats: Fix GameShark ROM patches
294 - GBA I/O: Mask off WAITCNT bits that cannot be written
295 - GBA Memory: Fix misaligned BIOS reads
296 - GBA Memory: Fix VCOUNT being writable
297 - GBA Video: Fix out of bounds sprite transforms
298 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
299 - Libretro: Fix disabling BIOS
300 - Libretro: Fix Game Boy savestates and audio
301 - Qt: Fix changing resolution of software renderer
302 - Qt: Fix setting overrides
303 - Qt: Fix cut off tiles and alignment issues in tile viewer
304 - Qt: Only reset window dimensions when first shown
305 - Qt: Fix Qt Multimedia audio driver on big endian
306 - Qt: Fix Apply button for key and controller configurations
307 - VFS: Fix resizing memory chunks when not needed
308 - Windows: Fix Unicode directory handling
309Misc:
310 - GB, GBA: Prevent loading null ROMs
311 - GB Audio: Initialize wave RAM to GBC values
312 - GB Memory: Reset ROM bank when loading a ROM
313 - PSP2: Improved controller rumble
314
3150.5.1: (2016-10-05)
316Bugfixes:
317 - Core: Fix importing save games as read-only
318 - FFmpeg: Fix encoding AAC
319 - GB: Fix invalid STOP behavior on Game Boy Color
320 - GB: Initialize audio properly
321 - GB: Properly clear KEY1 bit 0 when switching speeds
322 - GB: Properly unload save files when unloading a ROM
323 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
324 - GB MBC: Fix MBC7 when size is incorrectly specified
325 - GB MBC: Fix RTC access when no save file is loaded
326 - GB SIO: Don't auto-clock external shift clock
327 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
328 - GB Video: Fix video frames getting missed when LCDC is off
329 - GB Video: Clear screen when LCDC is off
330 - GBA Cheats: Fix holding onto pointers that may get invalidated
331 - GBA Cheats: Fix key-activated CodeBreaker cheats
332 - GBA Cheats: Fix uninitialized memory getting freed when saving
333 - GBA Hardware: Improve Game Boy Player rumble behavior
334 - GBA Memory: Fix several unused I/O register read values
335 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
336 - LR35902: Fix events running with the wrong cycle active
337 - Qt: Fix "close" button on Overrides view
338 - Qt: Fix saving overrides
339 - Qt: Fix directory set unloading when replacing the ROM
340 - Qt: Fix patch loading
341 - Qt: Fix crash when saving an override if a game isn't loaded
342 - Qt: Fix showing default display driver as OpenGL (force 1.x)
343 - SDL: Attach rumble in SDL frontend
344 - Util: Fix PNG identification on files too small to be a PNG
345Misc:
346 - All: Only update version info if needed
347 - All: Split out install locations for Libretro and OpenEmu
348 - FFmpeg: Encoding cleanup
349 - GB: Reset active region when reloading ROM
350 - GB Memory: Initialize RAM pattern for GBC
351 - GB Video: Improved video timings
352 - Qt: Manage window sizes slightly better
353 - Qt: Remember scale option independent of core dimensions
354
3550.5.0: (2016-09-19)
356Features:
357 - Game Boy support
358 - Support for encrypted CodeBreaker GBA cheats
359 - Emulation of Vast Fame protected GBA carts (taizou)
360 - Tile viewer
361 - Threaded rendering mode
362 - Libretro: Memory map and achievement support (leiradel)
363 - GUI: Add UI control remapping
364 - GUI: Add fast-forward
365 - Wii: 240p support
366 - 3DS: Adjustable screen darkening
367 - Ability to temporarily load a savegame
368 - Load specific files out of archives
369 - Automatic BIOS detection
370Bugfixes:
371 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
372 - Debugger: Fix GDB breakpoints
373 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
374 - GBA: Fix filehandle leak with savegames
375 - GBA: Timer 0 cannot be count up
376 - GBA: Count up timers should not count themselves
377 - GBA Memory: Fix mirror on non-overdumped Classic NES games
378 - GBA Memory: Fix ldm {pc}
379 - GBA Savedata: Fix savedata sync timer
380 - GBA Savedata: Only unmap savedata if present
381 - GBA Serialize: Savestates now properly store prefetch
382 - GBA Video: WIN0/1 take priority over OBJWIN
383 - GBA Video: Fix out-of-order OBJWIN
384 - PSP2: Fix GPU crash while exiting
385 - PSP2: Fix VSync
386 - PSP2: Fix accelerometer range
387 - PSP2: Actually load screen mode setting
388 - PSP2: Fix gyroscope direction
389 - PSP2: Delete threads after they return
390 - PSP2: Fix mapping/unmapping from not at 0
391 - Qt: Fix bug in software renderer scaling
392 - Qt: Fix hanging key press after disabling autofire
393 - Qt: Fix being unable to pause manually when using auto-pausing
394 - SDL: Fix axes being mapped wrong
395 - Util: Fix realloc semantics in utf16to8
396 - Util: Fix inserting too many items into a hash table
397 - VFS: Fix uninitialized varaible reading from 7z
398 - VFS: Fix reading multiple files from a 7z archive
399 - Wii: Fix framelimiting after a slowdown
400 - Wii: Fix garbage flash at startup
401Misc:
402 - 3DS: Use blip_add_delta_fast for a small speed improvement
403 - 3DS: Allow UTF-16 filenames
404 - 3DS: Port to using citro3D
405 - 3DS: Use system font for menus
406 - 3DS: Attempt to use Core 2 for threads
407 - 3DS: Adjustable filering
408 - 3DS: 3D banner
409 - All: Add QUIET parameter to silence CMake
410 - All: Faster memory read/write
411 - ARM7: Support forcing Thumb mode via MSR
412 - ARM7: Flush prefetch cache when loading CPSR via MSR
413 - ARM7: Clean up instruction decoding for future expandability
414 - Debugger: Support register and memory writes via GDB stub
415 - Debugger: Add software breakpoint support to gdb
416 - FFmpeg: Full support for libavcodec 56+
417 - GBA: Better debug logging if event processing breaks
418 - GBA Audio: Force audio DMAs to not increment destination
419 - GBA BIOS: Use custom ArcTan, not relying on OS
420 - GBA Hardware: Clean up dead code in GBP
421 - GBA Memory: Optimize stalling behavior
422 - GBA Memory: Optimize Load-/StoreMultiple
423 - GBA Savedata: Add realistic timing for EEPROM
424 - GBA Serialize: Savestates now store if CPU was halted
425 - GBA Video: Remove old slow path fallback
426 - GBA Video: Optimize sprite drawing
427 - GBA Video: Optimize mode 0 rendering
428 - GBA Video: Optimize compositing cases slightly
429 - GUI: Screenshot dimensions are now passed through
430 - GUI: Add back logging
431 - GUI: Only reload config if manually saved
432 - GUI: Increase scrolling speed
433 - OpenGL: Log shader compilation failure
434 - OpenGL: Add texSize uniform
435 - Qt: Make -g flag work in Qt build
436 - Qt: Simplify OpenGL context creation
437 - Qt: Thread startup improvements
438 - Qt: Make audio channel/video layer options shortcut mappable
439 - Qt: Remove some C99isms from C++ code
440 - Qt: Remove default autofire mappings
441 - Qt: Make reseting when pasued frame-accurate
442 - Qt: Rearchitect game closing codepath
443 - PSP2: Use system font for menus
444 - PSP2: Add rumble for PS TV
445 - PSP2: Add fit-to-height screen mode
446 - PSP2: Sync files per descriptor
447 - PSP2: Allow UTF-8 filenames
448 - PSP2: Screenshots are now saved into the Photo Gallery
449 - PSP2: Stop underclocking when menuing
450 - SDL: Increase default audio buffer size to 1024 samples
451 - SDL: More responsive rumble
452 - Util: Add Vector GetConstPointer
453 - Util: Add rtrim
454 - Util: Add endswith
455 - VFS: Improve zip file detection
456 - Wii: Add pixelated resample filter
457 - Windows: Add native VDir support
458 - Util: Add PRIz macro for libc versions that don't support %z
459
4600.4.1: (2016-07-11)
461Bugfixes:
462 - All: Fix several file handle leaks
463 - All: Fix instruction tables getting zeroed when linking sometimes
464 - ARM7: Fix flags on SBC/RSC
465 - ARM7: Fix setting spsr privilege bits when spsr is empty
466 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
467 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
468 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
469 - GBA Memory: Fix executing code from OBJ region of VRAM
470 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
471 - GBA Serialize: Fix loading savegames from savestates
472 - OpenGL: Correct boolean vector strcmp strings for uniforms
473 - Qt: Fix sending gameStopped twice
474 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
475 - Qt: Fix initial state of key mapping
476 - Qt: Initialize m_useBios
477 - SDL: Fix joystick initialization on BSD
478 - SDL: Fix potential joystick crash in games with rumble
479 - SDL: Fix SDL 1.2 build
480 - SDL: Fix sporadic crash when deinitializing audio
481 - Shaders: Fix AGS-001 shader with some bad drivers
482 - Util: Use closesocket on Windows
483 - Util: Fix socket bind addresses
484 - VFS: Fix reading 7z archives without rewinding first
485 - VFS: VFileFromFD should not open directories
486 - Wii: Fix tilting direction
487 - Util: Fix realloc semantics in utf16to8
488Misc:
489 - All: Allow use of external minizip library
490 - Debugger: CLI debugger now exits when end-of-stream is reached
491 - FFmpeg: Update dependencies on Ubuntu
492 - GBA: Slightly optimize GBAProcessEvents
493 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
494 - GBA Video: Null renderer should return proper register values
495 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
496 - Qt: Add preset for DualShock 4
497 - Qt: Update 360 input profile on OS X to reflect newer drivers
498 - Qt: Remove use of NaN
499 - Qt: Canonicalize file paths when loading games
500 - Qt: Add refresh button to controller editing
501 - SDL: Remove default gamepad mappings
502 - Util: Fix intermittent build failure on OS X
503 - VFS: VFile.sync now updates modified time
504
5050.4.0: (2016-02-02)
506Features:
507 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
508 - I/O viewer
509 - Booting of multiboot images
510 - Customization of GIF recording
511 - Libretro: Cheat code support
512 - Support for GLSL shaders
513 - ROM information view
514 - Support for VBA-style cheat codes
515 - Savestates now store creation timestamps
516 - Key autofire
517 - Libretro: Allow blocking opposing directional input
518 - OpenEmu core for OS X
519 - Libretro: Settings for using BIOS and skipping intro
520 - Libretro: Customizable idle loop removal
521 - Implemented cycle counting for sprite rendering
522 - Cleaner, unified settings window
523 - Added a setting for pausing when the emulator is not in focus
524 - Customizable paths for save games, save states, screenshots and patches
525 - Controller hotplugging
526 - Ability to store save games and active cheats within savestates
527Bugfixes:
528 - ARM7: Fix sign of unaligned LDRSH
529 - ARM7: Fix decoding of some ARM ALU instructions with shifters
530 - Debugger: Fix watchpoints in gdb
531 - GBA: Fix warnings when creating and loading savestates
532 - GBA: Fix Iridion II savetype
533 - GBA BIOS: Fix misaligned CpuSet
534 - GBA Cheats: Fix cheats setting the Action Replay version
535 - GBA Hardware: Fix GPIO on big endian
536 - GBA Memory: Fix DMA register writing behavior
537 - GBA Memory: Fix DMAs triggering two cycles early
538 - Libretro: Fix aspect ratio
539 - Qt: Fix some potential crashes with the gamepad mapping
540 - Qt: Fix keys being mapped incorrectly when loading configuration file
541 - Util: Fix PowerPC PNG read/write pixel order
542 - Util: Fix excessive memory allocation when decoding a PNG
543 - VFS: Fix VFileReadline and remove _vfdReadline
544Misc:
545 - All: Improved PowerPC support
546 - All: Fix some undefined behavior warnings
547 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
548 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
549 - GBA: Implement bad I/O register loading
550 - GBA: Allow jumping to OAM and palette RAM
551 - GBA BIOS: Finish implementing RegisterRamReset
552 - GBA Config: Add "override" layer for better one-time configuration
553 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
554 - GBA Memory: Use a dynamically sized mask for ROM memory
555 - GBA Memory: Implement several unimplemented memory access types
556 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
557 - GBA RR: Starting from savestate now embeds the savegame
558 - GBA RR: Add preliminary SRAM support for VBM loading
559 - GBA RR: Add support for resets in movies
560 - GBA Video: Remove lastHblank, as it is implied
561 - Libretro: Use anonymous memory mappers for large blocks of memory
562 - Libretro: Add install target for libretro core
563 - Qt: Window size command line options are now supported
564 - Qt: Increase usability of key mapper
565 - Qt: Add 'Apply' button to settings window
566 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
567 - Qt: Allow use of modifier keys as input
568 - Qt: Optimize log viewer
569 - Qt: Added button for breaking into the GDB debugger
570 - Qt: Add box for showing duration of rewind
571 - SDL: Support fullscreen in SDL 1.2
572 - SDL: Allow GBASDLAudio to be used without a thread context
573 - Util: Use VFile for configuration
574 - Util: Add MutexTryLock
575
5760.3.2: (2015-12-16)
577Bugfixes:
578 - ARM7: Fix STRT/STRBT
579 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
580 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
581 - Libretro: Fix problems with rumble not turning off
582 - GBA: Fix idle skip state being retained between games
583 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
584 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
585 - GBA BIOS: Fix Sqrt sign
586 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
587 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
588 - GBA Memory: Fix DMA behavior for SRAM accesses
589 - GBA Memory: Fix Store8 to OBJ VRAM
590 - GBA Memory: Fix alignment of LDM/STM on SRAM
591 - GBA Memory: Fix unaligned out-of-bounds ROM loads
592 - GBA Memory: Fix timing of DMAs
593 - GBA Video: Fix _mix for 15-bit color
594 - GBA Video: Fix OAM and palette initialization
595 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
596 - Qt: Use safer isLoaded check in GameController
597 - Qt: Fix a race condition in PainterGL that could lead to a crash
598 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
599 - Qt: Fix font size in memory viewer
600 - Qt: Fix a crash in the memory viewer
601 - Qt: Add additional checks in CheatModel to prevent crashes
602 - Qt: Fix race condition with setting sample rate
603 - Qt: Fix crash when closing multiplayer windows
604 - Qt: Fix resetting while paused
605Misc:
606 - GBA Audio: Implement missing flags on SOUNDCNT_X register
607 - Qt: Add mute option to menu
608
6090.3.1: (2015-10-24)
610Bugfixes:
611 - ARM7: Fix instruction decoding of Thumb shifts
612 - GBA: Deinit savegame when unloading a ROM
613 - GBA: Fix BIOS check on big endian
614 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
615 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
616 - GBA Audio: Fix audio channels being silenced at the wrong time
617 - GBA Memory: Fix bad BIOS Load16 on big endian
618 - GBA Memory: Fix bad Load8 on big endian
619 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
620 - GBA Video: Fix edge case with sprite blend modes and semitransparency
621 - GBA Video: Fix objwin and blending interaction on sprites
622 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
623 - Libretro: Fix a memory leak with the render buffer
624 - Qt: Windows no longer spawn in the top left on first launch
625 - Qt: Fix install path of XDG desktop file with DESTDIR
626 - Qt: Fix drag and drop on Windows
627 - Qt: Reenable double buffering, as disabling it broke some Windows configs
628 - VFS: Fix return values of VFileFILE.read and .write
629Misc:
630 - All: Reset next event to cycles instead of zero to interrupt
631 - All: Add --version flag
632 - ARM7: Force disable LTO on two files to work around a GCC bug
633 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
634 - GBA: Better memory handling with PNG savestates
635 - GBA: Additional savestate sanity checks
636 - GBA: Check for cycle count being too high
637 - GBA Audio: Allow GBAAVStream to have no video callback
638 - GBA BIOS: Implement RegisterRamReset for SIO registers
639 - Qt: Remove useless help icons in dialogs
640 - Qt: Prevent savestate window from opening while in multiplayer
641 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
642 - Qt: Dropping multiplayer windows works more cleanly now
643
6440.3.0: (2015-08-16)
645Features:
646 - Ability to hide individual background layers, or OBJs
647 - Ability to mute individual audio channels
648 - Palette viewer and exporter
649 - Volume control
650 - More shortcuts are editable (e.g. quick save/load)
651 - Rewind now shows the frame after rewinding
652 - Import/Export of GameShark/Action Replay snapshots
653 - Add "Step backwards" item for single increment rewind
654 - Deadzone estimation for game controllers
655 - Analog inputs can be used for shortcuts
656 - Menu items for specific solar sensor brightness levels
657 - Remappable controls for tilt and gyroscope sensors
658 - Status messages for actions taken while a game is running (e.g. save/load state)
659 - Memory inspector
660 - Screensaver can now be suspended while a game is running
661 - Load/save the most recent savestate slot
662 - Support varible speed (PWM) rumble
663 - Ability to cap fast forward speed
664 - Finer control over FPS target
665 - Holdable shortcut for rewinding one frame at a time
666 - Ability to boot directly into the BIOS
667 - Preliminary support for yanking out the game pak while a game is running
668 - Thumb-drive mode by putting a file called portable.ini in the same folder
669 - Configurable display driver, between software and OpenGL
670 - Undo-able savestate loading and saving
671 - Controller profiles now store shortcut settings
672 - Default controller profiles for several common controllers
673 - Libretro now supports BIOS, rumble and solar sensor
674 - Implement BIOS call Stop, for sleep mode
675 - Automatically load patches, if found
676 - Improved video synchronization
677 - Configurable audio output sample rate
678Bugfixes:
679 - ARM7: Fix SWI and IRQ timings
680 - ARM7: Fix Thumb MUL timing
681 - ARM7: Fix timing of multiplies to use N cycles
682 - ARM7: ARMHotplugDetach should call deinit
683 - Debugger: Fix use-after-free in breakpoint clearing code
684 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
685 - GBA: Cap audio FIFO read size during deserialization
686 - GBA: Check for corrupted savestates when loading
687 - GBA: Check for improperly sized savestates when loading
688 - GBA: Check for savestates made from differently sized ROMs
689 - GBA: Fix calls to endian-independent loadstores
690 - GBA: Fix timing of reading from timer registers
691 - GBA: Ensure cycles never go negative
692 - GBA Audio: Force audio FIFOs to 32-bit
693 - GBA Audio: Fix audio pitch changing when adjusting buffer size
694 - GBA Audio: Fix sample order in audio channel 3
695 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
696 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
697 - GBA Memory: Improve Thumb open bus behavior
698 - GBA Memory: Fix potential DMA issue when loading a savestate
699 - GBA Memory: Fix load/store multiple video memory waitstates
700 - GBA SIO: Fix reseting when there are SIO devices attached
701 - GBA Video: Blended sprites should never have other effects applied
702 - GBA Video: Fix out-of-bounds tiles in mosaic
703 - GBA Video: Fix windows not affecting sprites
704 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
705 - GBA Video: Fix timing on first scanline
706 - Qt: Better cleanup when a game crashes
707 - Qt: Fix open ROM dialog filtering for archive formats
708 - Qt: Cap the maximum number of multiplayer windows
709 - Qt: Fix maximum year in sensor override
710 - Qt: Fix window being too tall after exiting fullscreen
711 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
712 - Qt: Fix analog buttons not getting unmapped
713 - Qt: Fix passing command line options
714 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
715 - SDL: Fix SDL build when OpenGL is missing
716 - Util: Allow loading IPS patches that grow the ROM
717 - VFS: Fix resource leaks if some allocations fail
718 - VFS: Fix line-reading to return proper values
719 - Video: Fix an issue with very long filenames
720 - Util: Fix formatting of floats
721Misc:
722 - All: Add --help flag for command line programs
723 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
724 - All: Enable static linking for Windows
725 - All: Enable static linking for OS X
726 - All: Threads are now named
727 - All: Proper handling of Unicode file paths
728 - ARM7: Add emulation for Undefined CPU mode
729 - ARM7: Reduce the size of the Thumb instruction table
730 - GBA: Add status log level
731 - GBA: GBARewind now returns how many states it has rewound
732 - GBA: SIO logging layer
733 - GBA BIOS: Stub out SoundBias
734 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
735 - GBA: Don't include GBACLIDebugger struct unless needed
736 - GBA: Savedata is now synced shortly after data finishes being written
737 - GBA: Process multiple timer events at once, if necessary
738 - GBA Audio: Implement audio reset for channels A/B
739 - GBA Audio: Process multiple audio events at once, if necessary
740 - GBA Hardware: Backport generic RTC source into core
741 - GBA Input: Allow axes and buttons to be mapped to the same key
742 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
743 - GBA SIO: Add a dummy driver for Normal mode
744 - GBA Thread: Add functionality for running callbacks on the GBA thread
745 - GBA Thread: Split GBASync into a separate file
746 - GBA Video: Refactor software renderer into separate files
747 - GBA Video: Slightly optimize mode 0 mosaic rendering
748 - Debugger: Free watchpoints in addition to breakpoints
749 - Qt: Handle saving input settings better
750 - Qt: Move GL frame drawing back onto its own thread
751 - Qt: Fast forward (held) option moved from Other to Emulation menu
752 - Qt: Show version info in window title
753 - Qt: Migrate multiplayer window handling into GBAApp
754 - Qt: Unified file opening and saving with last location
755 - Qt: Fix windows being resizable when they shouldn't have been
756 - Qt: Only hide cursor in full screen
757 - Qt: Replace pause-after-frame mutex with an atomic
758 - Qt: Add application icon and XDG desktop files
759 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
760 - Qt: Don't save window size when entering fullscreen
761 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
762 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
763 - Qt: Increase usability of key mapper
764 - Qt: Show checkmark for window sizes
765 - Qt: Set window path to loaded ROM
766 - Perf: Ability to load savestates immediately on launch
767 - SDL: Properly check for initialization
768 - SDL: Clean up initialization functions
769 - SDL: Clean up GL context
770 - Util: Allow disabling the threading code entirely
771 - VFS: Add sync method to force syncing with backing
772
7730.2.1: (2015-05-13)
774Bugfixes:
775 - All: Fix sanitize-deb script not cleaning up after itself
776 - All: Fix dependencies for libavcodec on Debian-derived platforms
777 - ARM7: Handle writeback for PC in addressing modes 2 and 3
778 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
779 - ARM7: Fix ARM multiply instructions when PC is a destination register
780 - Debugger: Fix use-after-free in breakpoint clearing code
781 - Debugger: Fix boundary conditions in tab completion
782 - GBA: Fix timers not updating timing when writing to only the reload register
783 - GBA: Fix rewind boundary conditions
784 - GBA: Add initial I/O register settings for background matrix registers
785 - GBA: Fix hang when loading a savestate if sync to video is enabled
786 - GBA: Handle out-of-bounds I/O access
787 - GBA: Fix bounds-checking on EEPROM access
788 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
789 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
790 - GBA Memory: Allow SRAM to be 64kB
791 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
792 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
793 - GBA Video: Fix second frame mode 5
794 - Perf: Fix race condition if a game crashes immediately on start
795 - Qt: Fix Display object leak when closing a window
796 - Qt: Fix .deb dependencies
797 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
798 - Qt: Fix window not regaining focus after exiting savestate window
799 - Qt: Fix regression where video would not record if the game had already started
800 - Qt: Fix potential crash if a gamepad causes focus to change
801 - Qt: Fix controller axis querying
802 - Qt: Fix multiplayer windows opening as the wrong size
803 - Qt: Fix controllers sometimes not loading the right profile
804 - SDL: Fix boundary conditions for joystick adjustments
805 - SDL: Allocate properly sized input maps
806 - SDL: Fix potential build issues when Qt and SDL2 are in use
807 - Util: Fix resource leak in UTF-8 handling code
808 - Util: Fix a null-pointer issue when attempting to delete a key
809 - VFS: Fix resource leaks if some allocations fail
810 - Video: Fix an issue with very long filenames
811Misc:
812 - GBA Memory: Soft-crash if jumping past the end of a ROM
813 - Qt: Show multiplayer numbers in window title
814 - Qt: Solar sensor can have shortcuts set
815
8160.2.0: (2015-04-03)
817Features:
818 - Support for gamepad axes, e.g. analog sticks or triggers
819 - Add scale presets for up to 6x
820 - Settings window
821 - Bilinear resampling option
822 - Add option to skip BIOS start screen
823 - List of recently opened games
824 - Support for games using the Solar Sensor
825 - Better audio resampling via blip-buf
826 - Game Pak overrides dialog for setting savetype and sensor values
827 - Support for games using the tilt sensor
828 - Remappable shortcuts for keyboard and gamepad
829 - Rewinding of emulation
830 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
831 - Support IPv6
832 - Save directory of last loaded file
833 - Support BPS patches
834 - Automatically detect and optimize out idle loops
835 - Configurable game overrides
836 - Support loading 7-Zip files
837 - Drag and drop game loading
838 - Cheat code support
839 - Runtime configurable audio driver
840 - Libretro core for use with RetroArch and other front-ends
841 - Controller profiles for setting different bindings for different controllers
842 - Ability to lock aspect ratio
843 - Local link cable support
844 - Ability to switch which game controller is in use per instance
845 - Ability to prevent opposing directional input
846 - Warning dialog if an unimplemented BIOS feature is called
847 - Debugger: Add CLI "frame", frame advance command
848 - Debugger: Add CLI functions for writing to memory
849 - Debugger: Add CLI functions for examining memory regions
850 - Debugger: Add CLI function for writing a register
851Bugfixes:
852 - ARM7: Extend prefetch by one stage
853 - ARM7: Fix cycle counting for loads
854 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
855 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
856 - GBA: Initialize gba.sync to null
857 - GBA: Fix timer initialization
858 - GBA Audio: Support 16-bit writes to FIFO audio
859 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
860 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
861 - GBA BIOS: Fix BIOS prefetch after reset
862 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
863 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
864 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
865 - GBA Memory: Fix I cycles that had been moved to ARM7 core
866 - GBA Memory: Fix cycle counting for 32-bit load/stores
867 - GBA RR: Fix fallthrough error when reading tags from a movie
868 - GBA Thread: Fix possible hang when loading an archive
869 - GBA Thread: Fix possible deadlock in video sync
870 - Perf: Fix crash when the GBA thread fails to start
871 - Qt: Fix crash starting a GDB stub if a game isn't loaded
872 - Qt: Fix crash when adjusting settings after closing a game
873 - Qt: Fix crash when starting GDB stub after closing a game
874 - Qt: Fix patch loading while a game is running
875 - Qt: Fix crash when loading a game after stopping GDB server
876 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
877 - Qt: Fix crash when attempting to pause if a game is not running
878 - SDL: Properly clean up if a game doesn't launch
879 - Util: Fix sockets on Windows
880Misc:
881 - All: Enable link-time optimization
882 - Debugger: Watchpoints now work on STM/LDM instructions
883 - Debugger: Clean up GDB stub network interfacing
884 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
885 - Debugger: Merge Thumb BL instructions when disassembling
886 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
887 - Debugger: Watchpoints now report address watched (fixes #68)
888 - Debugger: Add support for soft breakpoints
889 - Debugger: Make I/O register names be addresses instead of values
890 - Debugger: Rename read/write commands
891 - GBA: Improve accuracy of event timing
892 - GBA: Add API for getting Configuration structs for overrides and input
893 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
894 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
895 - GBA: Move A/V stream interface into core
896 - GBA: Savestates now take into account savedata state machines (fixes #109)
897 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
898 - GBA Memory: Simplify memory API and use fixed bus width
899 - GBA Thread: Make GBASyncWaitFrameStart time out
900 - GBA Video: Start video at the last scanline instead of the first
901 - Qt: Optimize logo drawing
902 - Qt: Move frame upload back onto main thread
903 - Qt: Remember window position
904 - Qt: Double-clicking on the window toggles full screen
905 - Util: Use proper locale for reading and writing float values
906
9070.1.1: (2015-01-24)
908Bugfixes:
909 - ARM7: Fix LDM writeback to a register already written
910 - GBA: Fix timers 2 and 3 updating incorrectly
911 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
912 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
913 - GBA Audio: Properly initialize audio FIFO channels
914 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
915 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
916 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
917 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
918 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
919 - GBA BIOS: Fix HuffUnComp boundary conditions
920 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
921 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
922 - GBA Memory: Filter out top nybble of DMA addresses
923 - GBA Memory: Properly bounds-check VRAM accesses
924 - GBA Memory: Fix initial DMA state
925 - GBA Thread: Allow halted games to exit cleanly
926 - GBA Video: Fix blend issues with obscured middle layers
927 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
928 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
929 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
930 - GBA Video: Fix sprite boundary conditions with mosaic
931 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
932 - Qt: Fix issue with set frame sizes being the wrong height
933 - Qt: Fix emulator crashing when full screen if a game is not running
934 - Qt: Fix window focus issues
935 - Qt: Properly set default video recording settings
936 - Qt: Fix a race condition when a game crashes immediately
937 - Qt: Fix some cases where key mapping can break if focus is adjusted
938 - Qt: Fix crash if a game pauses before any frames are shown
939 - Debugger: Negative PC-relative loads now properly subtract the offset
940 - Debugger: Align PC-relative loads in Thumb
941 - Debugger: Fix watchpoints triggering too late
942 - Debugger: Fix binary print putting spaces between digits
943 - Video: Ensure FFmpeg encoder has audio frames
944 - Video: Fix uncompressed PCM audio recording
945 - Video: Fix FFmpeg crashing when the file extension is wrong
946 - Util: Fix SOCKET_FAILED macro
947Misc:
948 - GBA: Exit cleanly on FATAL if the port supports it
949 - GBA Memory: Implement 16- and 32-bit loads from SRAM
950 - Qt: Disable sync to video by default
951 - Qt: Handle a game crash without crashing
952 - Qt: Set default log level to FATAL, ERROR and WARN
953 - Qt: Clarify some phrasing in the menus
954 - Qt: Clear active buttons when focus is lost
955
9560.1.0: (2014-12-13)
957 - Initial release