src/platform/qt/GBAApp.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GBAApp.h"
7
8#include "AudioProcessor.h"
9#include "GameController.h"
10
11#include <QFileOpenEvent>
12
13extern "C" {
14#include "platform/commandline.h"
15#include "util/socket.h"
16}
17
18using namespace QGBA;
19
20GBAApp::GBAApp(int& argc, char* argv[])
21 : QApplication(argc, argv)
22 , m_window(&m_configController)
23{
24#ifdef BUILD_SDL
25 SDL_Init(SDL_INIT_NOPARACHUTE);
26#endif
27
28 SocketSubsystemInit();
29
30 QApplication::setApplicationName(PROJECT_NAME);
31 QApplication::setApplicationVersion(PROJECT_VERSION);
32
33#ifndef Q_OS_MAC
34 m_window.show();
35#endif
36
37 GBAArguments args;
38 if (m_configController.parseArguments(&args, argc, argv)) {
39 m_window.argumentsPassed(&args);
40 } else {
41 m_window.loadConfig();
42 }
43 freeArguments(&args);
44
45 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController.getQtOption("audioDriver").toInt()));
46 m_window.controller()->reloadAudioDriver();
47
48#ifdef Q_OS_MAC
49 m_window.show();
50#endif
51}
52
53bool GBAApp::event(QEvent* event) {
54 if (event->type() == QEvent::FileOpen) {
55 m_window.controller()->loadGame(static_cast<QFileOpenEvent*>(event)->file());
56 return true;
57 }
58 return QApplication::event(event);
59}