#ifndef GBA_IO_H #define GBA_IO_H #include "common.h" #include "gba.h" enum GBAIORegisters { // Video REG_DISPCNT = 0x000, REG_GREENSWP = 0x002, REG_DISPSTAT = 0x004, REG_VCOUNT = 0x006, REG_BG0CNT = 0x008, REG_BG1CNT = 0x00A, REG_BG2CNT = 0x00C, REG_BG3CNT = 0x00E, REG_BG0HOFS = 0x010, REG_BG0VOFS = 0x012, REG_BG1HOFS = 0x014, REG_BG1VOFS = 0x016, REG_BG2HOFS = 0x018, REG_BG2VOFS = 0x01A, REG_BG3HOFS = 0x01C, REG_BG3VOFS = 0x01E, REG_BG2PA = 0x020, REG_BG2PB = 0x022, REG_BG2PC = 0x024, REG_BG2PD = 0x026, REG_BG2X_LO = 0x028, REG_BG2X_HI = 0x02A, REG_BG2Y_LO = 0x02C, REG_BG2Y_HI = 0x02E, REG_BG3PA = 0x030, REG_BG3PB = 0x032, REG_BG3PC = 0x034, REG_BG3PD = 0x036, REG_BG3X_LO = 0x038, REG_BG3X_HI = 0x03A, REG_BG3Y_LO = 0x03C, REG_BG3Y_HI = 0x03E, REG_WIN0H = 0x040, REG_WIN1H = 0x042, REG_WIN0V = 0x044, REG_WIN1V = 0x046, REG_WININ = 0x048, REG_WINOUT = 0x04A, REG_MOSAIC = 0x04C, REG_BLDCNT = 0x050, REG_BLDALPHA = 0x052, REG_BLDY = 0x054, // Sound REG_SOUND1CNT_LO = 0x060, REG_SOUND1CNT_HI = 0x062, REG_SOUND1CNT_X = 0x064, REG_SOUND2CNT_LO = 0x068, REG_SOUND2CNT_HI = 0x06C, REG_SOUND3CNT_LO = 0x070, REG_SOUND3CNT_HI = 0x072, REG_SOUND3CNT_X = 0x074, REG_SOUND4CNT_LO = 0x078, REG_SOUND4CNT_HI = 0x07C, REG_SOUNDCNT_LO = 0x080, REG_SOUNDCNT_HI = 0x082, REG_SOUNDCNT_X = 0x084, REG_SOUNDBIAS = 0x088, REG_WAVE_RAM0_LO = 0x090, REG_WAVE_RAM0_HI = 0x092, REG_WAVE_RAM1_LO = 0x094, REG_WAVE_RAM1_HI = 0x096, REG_WAVE_RAM2_LO = 0x098, REG_WAVE_RAM2_HI = 0x09A, REG_WAVE_RAM3_LO = 0x09C, REG_WAVE_RAM3_HI = 0x09E, REG_FIFO_A_LO = 0x0A0, REG_FIFO_A_HI = 0x0A2, REG_FIFO_B_LO = 0x0A4, REG_FIFO_B_HI = 0x0A6, // DMA REG_DMA0SAD_LO = 0x0B0, REG_DMA0SAD_HI = 0x0B2, REG_DMA0DAD_LO = 0x0B4, REG_DMA0DAD_HI = 0x0B6, REG_DMA0CNT_LO = 0x0B8, REG_DMA0CNT_HI = 0x0BA, REG_DMA1SAD_LO = 0x0BC, REG_DMA1SAD_HI = 0x0BE, REG_DMA1DAD_LO = 0x0C0, REG_DMA1DAD_HI = 0x0C2, REG_DMA1CNT_LO = 0x0C4, REG_DMA1CNT_HI = 0x0C6, REG_DMA2SAD_LO = 0x0C8, REG_DMA2SAD_HI = 0x0CA, REG_DMA2DAD_LO = 0x0CC, REG_DMA2DAD_HI = 0x0CE, REG_DMA2CNT_LO = 0x0D0, REG_DMA2CNT_HI = 0x0D2, REG_DMA3SAD_LO = 0x0D4, REG_DMA3SAD_HI = 0x0D6, REG_DMA3DAD_LO = 0x0D8, REG_DMA3DAD_HI = 0x0DA, REG_DMA3CNT_LO = 0x0DC, REG_DMA3CNT_HI = 0x0DE, // Timers REG_TM0CNT_LO = 0x100, REG_TM0CNT_HI = 0x102, REG_TM1CNT_LO = 0x104, REG_TM1CNT_HI = 0x106, REG_TM2CNT_LO = 0x108, REG_TM2CNT_HI = 0x10A, REG_TM3CNT_LO = 0x10C, REG_TM3CNT_HI = 0x10E, // SIO (note: some of these are repeated) REG_SIODATA32_LO = 0x120, REG_SIOMULTI0 = 0x120, REG_SIODATA32_HI = 0x122, REG_SIOMULTI1 = 0x122, REG_SIOMULTI2 = 0x124, REG_SIOMULTI3 = 0x126, REG_SIOCNT = 0x128, REG_SIOMLT_SEND = 0x12A, REG_SIODATA8 = 0x12A, REG_RCNT = 0x134, REG_JOYCNT = 0x140, REG_JOY_RECV = 0x150, REG_JOY_TRANS = 0x154, REG_JOYSTAT = 0x158, // Keypad REG_KEYINPUT = 0x130, REG_KEYCNT = 0x132, // Interrupts, etc REG_IE = 0x200, REG_IF = 0x202, REG_WAITCNT = 0x204, REG_IME = 0x208, REG_MAX = 0x20A, REG_POSTFLG = 0x300, REG_HALTCNT = 0x301 }; void GBAIOInit(struct GBA* gba); void GBAIOWrite(struct GBA* gba, uint32_t address, uint16_t value); void GBAIOWrite8(struct GBA* gba, uint32_t address, uint8_t value); void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value); uint16_t GBAIORead(struct GBA* gba, uint32_t address); struct GBASerializedState; void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state); void GBAIODeserialize(struct GBA* gba, struct GBASerializedState* state); #endif