CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11Bugfixes:
12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
13 - GB Serialize: Fix audio state loading
14 - GB Video: Fix dot clock timing being slightly wrong
15 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
16 - ARM: Fix MSR when T bit is set
17 - GB Serialize: Fix game title check
18 - GB: Revamp IRQ handling based on new information
19 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
20 - GBA Video: Force align 256-color tiles
21 - GBA DMA: ROM reads are forced to increment
22Misc:
23 - GBA Timer: Use global cycles for timers
24 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
25 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
26 - Qt: Redo GameController into multiple classes
27 - Test: Restructure test suite into multiple executables
28 - Python: Integrate tests from cinema test suite
29 - Util: Don't build crc32 if the function already exists
30 - GBA: Implement display start DMAs
31 - Qt: Prevent window from being created off-screen
32
330.6.1: (2017-10-01)
34Bugfixes:
35 - GB, GBA: Fix crashes when attempting to identify null VFiles
36 - GB, GBA: Fix sync to video with frameskip
37 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
38 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
39 - GB Core: Fix palette loading when loading a foreign config
40 - GB MBC: Pocket Cam memory should be accessible without enabling
41 - GB MBC: Fix SRAM sizes 4 and 5
42 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
43 - GB MBC: Fix RTC loading when file size is off
44 - GB Memory: Initialize peripheral pointers
45 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
46 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
47 - GB Memory: Actually load latch time from savestate
48 - GB Serialize: Fix deserializing video STAT
49 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
50 - GB Video: Fix potential hang when ending mode 0
51 - GB Video: Fix read mode when enabling LCD
52 - GBA: Reset active region as needed when loading a ROM
53 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
54 - GBA BIOS: Use core's VRAM variable instead of renderer's
55 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
56 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
57 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
58 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
59 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
60 - Python: Fix importing .gb or .gba before .core
61 - Qt: Fix command line debugger closing second game
62 - Qt: Fix LOG argument order
63 - Qt: Fix timezone issues with time overrides
64 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
65 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
66Misc:
67 - CMake: Fix CPack dependencies for libpng 1.6
68 - GBA: Detect hardware for Pokémon FireRed ROM hacks
69 - GBA Cheats: Improve detection of raw cheats
70 - Qt: Don't rebuild library view if style hasn't changed
71 - Qt: Allow overrides to be saved before a game is loaded
72 - Qt: Hide mouse immediately when loading
73 - SDL: Fix 2.0.5 build on macOS under some circumstances
74 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
75
760.6.0: (2017-07-16)
77Features:
78 - Library view
79 - Sprite viewer
80 - Debugging console
81 - Improved memory viewer
82 - Memory search
83 - Command line ability to override configuration values
84 - Add option to allow preloading the entire ROM before running
85 - Add option for whether rewinding restores save games
86 - Savestates now contain any RTC override data
87 - Add option to lock video to integer scaling
88 - LR35902: Watchpoints
89 - LR35902/GB-Z80 disassembler
90 - GB: Tile viewer
91 - GB: Video/audio channel enabling/disabling
92 - GB: Symbol table support
93 - GB MBC: Add MBC1 multicart support
94 - GBA: Support printing debug strings from inside a game
95 - GBA: Better cheat type autodetection
96 - Implement keypad interrupts
97 - Configuration of gamepad hats
98 - Video log recording for testing and bug reporting
99 - Debugger: Segment/bank support
100 - Debugger: Execution tracing
101 - Qt: German translation (by Lothar Serra Mari)
102 - Qt: Spanish translation (by Kevin López)
103 - Qt: Italian translation (by theheroGAC)
104Bugfixes:
105 - ARM7: Fix MLA/*MULL/*MLAL timing
106 - Core: Fix crash with rewind if savestates shrink
107 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
108 - Core: Fix directory sets crashing on close if base isn't properly detached
109 - FFmpeg: Fix overflow and general issues with audio encoding
110 - GB: Fix flickering when screen is strobed quickly
111 - GB: Fix STAT blocking
112 - GB MBC: Fix ROM bank overflows getting set to bank 0
113 - GB MBC: Fix swapping carts not detect new MBC
114 - GB Timer: Improve DIV reset behavior
115 - GB Timer: Fix DIV batching if TAC changes
116 - GB Video: Reset renderer when loading state
117 - GBA: Fix multiboot ROM loading
118 - GBA: Fix multiboot loading resulting in too small WRAM
119 - GBA BIOS: Implement BitUnPack
120 - GBA BIOS: Fix ArcTan sign in HLE BIOS
121 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
122 - GBA BIOS: Fix INT_MIN/-1 crash
123 - GBA Hardware: Fix crash if a savestate lies about game hardware
124 - GBA I/O: Handle audio registers specially when deserializing
125 - GBA Memory: Improve initial skipped BIOS state
126 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
127 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
128 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
129 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
130 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
131 - LR35902: Fix core never exiting with certain event patterns
132 - LR35902: Fix pc overflowing current region off-by-one
133 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
134 - OpenGL: Fix some shaders causing offset graphics
135 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
136 - Qt: Fix window icon being stretched
137 - Qt: Fix data directory path
138 - Qt: Fix timing issues on high refresh rate monitors
139 - Qt: Fix linking after some windows have been closed
140 - Qt: Fix crash when changing audio settings after a game is closed
141 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
142 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
143 - Qt: Fix game unpausing after frame advancing and refocusing
144 - SDL: Fix game crash check
145 - SDL: Fix race condition with audio thread when starting
146 - SDL: Fix showing version number
147 - Test: Fix crash when loading invalid file
148 - Test: Fix crash when fuzzing fails to load a file
149 - Test: Don't rely on core for frames elapsed
150 - Test: Fix crash when loading invalid file
151 - Test: Fix crash when fuzzing fails to load a file
152 - Tools: Fix recurring multiple times over the same library
153 - Util: Fix overflow when loading invalid UPS patches
154 - Util: Fix highest-fd socket not being returned by SocketAccept
155 - Windows: Fix VDir.rewind
156Misc:
157 - All: Add C++ header guards
158 - All: Move time.h include to common.h
159 - 3DS, PSP2, Wii: Last directory loaded is saved
160 - CMake: Add ability to just print version string
161 - Core: New, faster event timing subsystem
162 - Core: Clean up some thread state checks
163 - Core: Add generic checksum function
164 - Core: Cores can now have multiple sets of callbacks
165 - Core: Restore sleep callback
166 - Core: Move rewind diffing to its own thread
167 - Core: Ability to enumerate and modify video and audio channels
168 - Core: List memory segments in the core
169 - Core: Move savestate creation time to extdata
170 - Core: Config values can now be hexadecimal
171 - Core: Improved threading interrupted detection
172 - Debugger: Modularize CLI debugger
173 - Debugger: Make building with debugging aspects optional
174 - Debugger: Add functions for read- or write-only watchpoints
175 - Debugger: Make attaching a backend idempotent
176 - Debugger: Add mDebuggerRunFrame convenience function
177 - Feature: Move game database from flatfile to SQLite3
178 - Feature: Support ImageMagick 7
179 - Feature: Make -l option explicit
180 - FFmpeg: Return false if a file fails to open
181 - FFmpeg: Force MP4 files to YUV420P
182 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
183 - GB: Reset with initial state of DIV register
184 - GB MBC: New MBC7 implementation
185 - GB Audio: Simplify envelope code
186 - GB Audio: Improve initial envelope samples
187 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
188 - GB Video: Improved video timings
189 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
190 - GBA, GB: ROM is now unloaded if a patch is applied
191 - GBA DMA: Refactor DMA out of memory.c
192 - GBA DMA: Move DMAs to using absolute timing
193 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
194 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
195 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
196 - GBA Memory: Support reading/writing POSTFLG
197 - GBA Memory: Remove unused prefetch cruft
198 - GBA Timer: Improve accuracy of timers
199 - GBA Video: Clean up unused timers
200 - GBA Video: Allow multiple handles into the same tile cache
201 - GBA Video, GB Video: Colors are now fully scaled
202 - GBA Video: Optimize when BLD* registers are written frequently
203 - OpenGL: Add xBR-lv2 shader
204 - Qt: Move last directory setting from qt.ini to config.ini
205 - Qt: Improved HiDPI support
206 - Qt: Expose configuration directory
207 - Qt: Merge "Save" and "OK" buttons in shader options
208 - Qt: Automatically load controller profile when plugged in
209 - Qt: Rename "Resample video" option to "Bilinear filtering"
210 - Qt: Remove audio thread
211 - Qt: Remove audio buffer sizing in AudioProcessorQt
212 - Qt: Re-enable QtMultimedia on Windows
213 - Qt: Make "Mute" able to be bound to a key
214 - Qt: Add .gb/.gbc files to the extension list in Info.plist
215 - Qt: Relax hard dependency on OpenGL
216 - Qt: Better highlight active key in control binding
217 - SDL: Remove scancode key input
218 - SDL: Automatically map controllers when plugged in
219 - Test: Add a basic test suite
220 - Util: Add size counting to Table
221 - Util: Add 8-bit PNG write support
222 - Util: Tune patch-fast extent sizes
223 - VFS: Call msync when syncing mapped data
224 - VFS: Allow truncating memory chunk VFiles
225 - VFS: Fix some minor VFile issues with FILEs
226 - VFS: Optimize expanding in-memory files
227 - VFS: Add VFileFIFO for operating on circle buffers
228Changes from beta 1:
229Features:
230 - Qt: Italian translation (by theheroGAC)
231 - Qt: Updated German translation
232Bugfixes:
233 - GB Audio: Fix incorrect channel 4 iteration
234 - GB Audio: Fix zombie mode bit masking
235 - GB Serialize: Fix timer serialization
236 - GB Video: Fix LYC regression
237 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
238 - GBA Timer: Fix count-up timing overflowing timer 3
239 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
240 - Qt: Fix memory search close button (fixes mgba.io/i/769)
241 - Qt: Fix window icon being stretched
242 - Qt: Fix initial window size (fixes mgba.io/i/766)
243 - Qt: Fix data directory path
244 - Qt: Fix controls not saving on non-SDL builds
245 - Qt: Fix translation initialization (fixes mgba.io/i/776)
246 - Qt: Fix patch loading while a game is running
247 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
248 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
249 - Qt: Fix GL-less build
250 - Qt: Fix Software renderer not handling alpha bits properly
251 - Qt: Fix screen background improperly stretching
252 - SDL: Fix cheats not loading
253Misc:
254 - GB Serialize: Add MBC state serialization
255 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
256 - GBA Timer: Improve accuracy of timers
257 - PSP2: Update toolchain to use vita.cmake
258 - Qt: Add language selector
259 - Qt: Minor test fixes
260 - Qt: Move shader settings into main settings window
261 - Qt: Dismiss game crashing/failing dialogs when a new game loads
262 - Qt: Properly ship Qt translations
263 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
264
2650.6 beta 1: (2017-06-29)
266 - Initial beta for 0.6
267
2680.5.2: (2016-12-31)
269Bugfixes:
270 - All: Fix fullscreen config option being ignored
271 - ARM7: PSR mode bits should not get sign extended
272 - GB: Fix audio not being deinitialized
273 - GB: Fix crash when masking savedata
274 - GB: Properly initialize sramRealVf variable
275 - GB Audio: Fix serialization of channel 3 and NR52 properties
276 - GB Audio: Reset envelope timer when reseting sound channel
277 - GB MBC: Fix SRAM dangling pointer with RTC games
278 - GB MBC: Fix initializing MBC when no ROM is loaded
279 - GB Memory: Fix patching ROM bank 0
280 - GB Memory: Fix starting HDMAs during mode 0
281 - GB Memory: Fix HDMA5 value after DMA completes
282 - GB Video: Initialize LCDC in renderer
283 - GB Video: Hblank IRQs should mask LYC=LY IRQs
284 - GBA: Fix IRQs firing after already being cleared
285 - GBA: Only unhalt CPU if appropriate bit is set in IE
286 - GBA: Add savegame override for Crash Bandicoot 2
287 - GBA BIOS: Fix MidiKey2Freq BIOS reads
288 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
289 - GBA Cheats: Fix GameShark ROM patches
290 - GBA I/O: Mask off WAITCNT bits that cannot be written
291 - GBA Memory: Fix misaligned BIOS reads
292 - GBA Memory: Fix VCOUNT being writable
293 - GBA Video: Fix out of bounds sprite transforms
294 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
295 - Libretro: Fix disabling BIOS
296 - Libretro: Fix Game Boy savestates and audio
297 - Qt: Fix changing resolution of software renderer
298 - Qt: Fix setting overrides
299 - Qt: Fix cut off tiles and alignment issues in tile viewer
300 - Qt: Only reset window dimensions when first shown
301 - Qt: Fix Qt Multimedia audio driver on big endian
302 - Qt: Fix Apply button for key and controller configurations
303 - VFS: Fix resizing memory chunks when not needed
304 - Windows: Fix Unicode directory handling
305Misc:
306 - GB, GBA: Prevent loading null ROMs
307 - GB Audio: Initialize wave RAM to GBC values
308 - GB Memory: Reset ROM bank when loading a ROM
309 - PSP2: Improved controller rumble
310
3110.5.1: (2016-10-05)
312Bugfixes:
313 - Core: Fix importing save games as read-only
314 - FFmpeg: Fix encoding AAC
315 - GB: Fix invalid STOP behavior on Game Boy Color
316 - GB: Initialize audio properly
317 - GB: Properly clear KEY1 bit 0 when switching speeds
318 - GB: Properly unload save files when unloading a ROM
319 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
320 - GB MBC: Fix MBC7 when size is incorrectly specified
321 - GB MBC: Fix RTC access when no save file is loaded
322 - GB SIO: Don't auto-clock external shift clock
323 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
324 - GB Video: Fix video frames getting missed when LCDC is off
325 - GB Video: Clear screen when LCDC is off
326 - GBA Cheats: Fix holding onto pointers that may get invalidated
327 - GBA Cheats: Fix key-activated CodeBreaker cheats
328 - GBA Cheats: Fix uninitialized memory getting freed when saving
329 - GBA Hardware: Improve Game Boy Player rumble behavior
330 - GBA Memory: Fix several unused I/O register read values
331 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
332 - LR35902: Fix events running with the wrong cycle active
333 - Qt: Fix "close" button on Overrides view
334 - Qt: Fix saving overrides
335 - Qt: Fix directory set unloading when replacing the ROM
336 - Qt: Fix patch loading
337 - Qt: Fix crash when saving an override if a game isn't loaded
338 - Qt: Fix showing default display driver as OpenGL (force 1.x)
339 - SDL: Attach rumble in SDL frontend
340 - Util: Fix PNG identification on files too small to be a PNG
341Misc:
342 - All: Only update version info if needed
343 - All: Split out install locations for Libretro and OpenEmu
344 - FFmpeg: Encoding cleanup
345 - GB: Reset active region when reloading ROM
346 - GB Memory: Initialize RAM pattern for GBC
347 - GB Video: Improved video timings
348 - Qt: Manage window sizes slightly better
349 - Qt: Remember scale option independent of core dimensions
350
3510.5.0: (2016-09-19)
352Features:
353 - Game Boy support
354 - Support for encrypted CodeBreaker GBA cheats
355 - Emulation of Vast Fame protected GBA carts (taizou)
356 - Tile viewer
357 - Threaded rendering mode
358 - Libretro: Memory map and achievement support (leiradel)
359 - GUI: Add UI control remapping
360 - GUI: Add fast-forward
361 - Wii: 240p support
362 - 3DS: Adjustable screen darkening
363 - Ability to temporarily load a savegame
364 - Load specific files out of archives
365 - Automatic BIOS detection
366Bugfixes:
367 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
368 - Debugger: Fix GDB breakpoints
369 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
370 - GBA: Fix filehandle leak with savegames
371 - GBA: Timer 0 cannot be count up
372 - GBA: Count up timers should not count themselves
373 - GBA Memory: Fix mirror on non-overdumped Classic NES games
374 - GBA Memory: Fix ldm {pc}
375 - GBA Savedata: Fix savedata sync timer
376 - GBA Savedata: Only unmap savedata if present
377 - GBA Serialize: Savestates now properly store prefetch
378 - GBA Video: WIN0/1 take priority over OBJWIN
379 - GBA Video: Fix out-of-order OBJWIN
380 - PSP2: Fix GPU crash while exiting
381 - PSP2: Fix VSync
382 - PSP2: Fix accelerometer range
383 - PSP2: Actually load screen mode setting
384 - PSP2: Fix gyroscope direction
385 - PSP2: Delete threads after they return
386 - PSP2: Fix mapping/unmapping from not at 0
387 - Qt: Fix bug in software renderer scaling
388 - Qt: Fix hanging key press after disabling autofire
389 - Qt: Fix being unable to pause manually when using auto-pausing
390 - SDL: Fix axes being mapped wrong
391 - Util: Fix realloc semantics in utf16to8
392 - Util: Fix inserting too many items into a hash table
393 - VFS: Fix uninitialized varaible reading from 7z
394 - VFS: Fix reading multiple files from a 7z archive
395 - Wii: Fix framelimiting after a slowdown
396 - Wii: Fix garbage flash at startup
397Misc:
398 - 3DS: Use blip_add_delta_fast for a small speed improvement
399 - 3DS: Allow UTF-16 filenames
400 - 3DS: Port to using citro3D
401 - 3DS: Use system font for menus
402 - 3DS: Attempt to use Core 2 for threads
403 - 3DS: Adjustable filering
404 - 3DS: 3D banner
405 - All: Add QUIET parameter to silence CMake
406 - All: Faster memory read/write
407 - ARM7: Support forcing Thumb mode via MSR
408 - ARM7: Flush prefetch cache when loading CPSR via MSR
409 - ARM7: Clean up instruction decoding for future expandability
410 - Debugger: Support register and memory writes via GDB stub
411 - Debugger: Add software breakpoint support to gdb
412 - FFmpeg: Full support for libavcodec 56+
413 - GBA: Better debug logging if event processing breaks
414 - GBA Audio: Force audio DMAs to not increment destination
415 - GBA BIOS: Use custom ArcTan, not relying on OS
416 - GBA Hardware: Clean up dead code in GBP
417 - GBA Memory: Optimize stalling behavior
418 - GBA Memory: Optimize Load-/StoreMultiple
419 - GBA Savedata: Add realistic timing for EEPROM
420 - GBA Serialize: Savestates now store if CPU was halted
421 - GBA Video: Remove old slow path fallback
422 - GBA Video: Optimize sprite drawing
423 - GBA Video: Optimize mode 0 rendering
424 - GBA Video: Optimize compositing cases slightly
425 - GUI: Screenshot dimensions are now passed through
426 - GUI: Add back logging
427 - GUI: Only reload config if manually saved
428 - GUI: Increase scrolling speed
429 - OpenGL: Log shader compilation failure
430 - OpenGL: Add texSize uniform
431 - Qt: Make -g flag work in Qt build
432 - Qt: Simplify OpenGL context creation
433 - Qt: Thread startup improvements
434 - Qt: Make audio channel/video layer options shortcut mappable
435 - Qt: Remove some C99isms from C++ code
436 - Qt: Remove default autofire mappings
437 - Qt: Make reseting when pasued frame-accurate
438 - Qt: Rearchitect game closing codepath
439 - PSP2: Use system font for menus
440 - PSP2: Add rumble for PS TV
441 - PSP2: Add fit-to-height screen mode
442 - PSP2: Sync files per descriptor
443 - PSP2: Allow UTF-8 filenames
444 - PSP2: Screenshots are now saved into the Photo Gallery
445 - PSP2: Stop underclocking when menuing
446 - SDL: Increase default audio buffer size to 1024 samples
447 - SDL: More responsive rumble
448 - Util: Add Vector GetConstPointer
449 - Util: Add rtrim
450 - Util: Add endswith
451 - VFS: Improve zip file detection
452 - Wii: Add pixelated resample filter
453 - Windows: Add native VDir support
454 - Util: Add PRIz macro for libc versions that don't support %z
455
4560.4.1: (2016-07-11)
457Bugfixes:
458 - All: Fix several file handle leaks
459 - All: Fix instruction tables getting zeroed when linking sometimes
460 - ARM7: Fix flags on SBC/RSC
461 - ARM7: Fix setting spsr privilege bits when spsr is empty
462 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
463 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
464 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
465 - GBA Memory: Fix executing code from OBJ region of VRAM
466 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
467 - GBA Serialize: Fix loading savegames from savestates
468 - OpenGL: Correct boolean vector strcmp strings for uniforms
469 - Qt: Fix sending gameStopped twice
470 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
471 - Qt: Fix initial state of key mapping
472 - Qt: Initialize m_useBios
473 - SDL: Fix joystick initialization on BSD
474 - SDL: Fix potential joystick crash in games with rumble
475 - SDL: Fix SDL 1.2 build
476 - SDL: Fix sporadic crash when deinitializing audio
477 - Shaders: Fix AGS-001 shader with some bad drivers
478 - Util: Use closesocket on Windows
479 - Util: Fix socket bind addresses
480 - VFS: Fix reading 7z archives without rewinding first
481 - VFS: VFileFromFD should not open directories
482 - Wii: Fix tilting direction
483 - Util: Fix realloc semantics in utf16to8
484Misc:
485 - All: Allow use of external minizip library
486 - Debugger: CLI debugger now exits when end-of-stream is reached
487 - FFmpeg: Update dependencies on Ubuntu
488 - GBA: Slightly optimize GBAProcessEvents
489 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
490 - GBA Video: Null renderer should return proper register values
491 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
492 - Qt: Add preset for DualShock 4
493 - Qt: Update 360 input profile on OS X to reflect newer drivers
494 - Qt: Remove use of NaN
495 - Qt: Canonicalize file paths when loading games
496 - Qt: Add refresh button to controller editing
497 - SDL: Remove default gamepad mappings
498 - Util: Fix intermittent build failure on OS X
499 - VFS: VFile.sync now updates modified time
500
5010.4.0: (2016-02-02)
502Features:
503 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
504 - I/O viewer
505 - Booting of multiboot images
506 - Customization of GIF recording
507 - Libretro: Cheat code support
508 - Support for GLSL shaders
509 - ROM information view
510 - Support for VBA-style cheat codes
511 - Savestates now store creation timestamps
512 - Key autofire
513 - Libretro: Allow blocking opposing directional input
514 - OpenEmu core for OS X
515 - Libretro: Settings for using BIOS and skipping intro
516 - Libretro: Customizable idle loop removal
517 - Implemented cycle counting for sprite rendering
518 - Cleaner, unified settings window
519 - Added a setting for pausing when the emulator is not in focus
520 - Customizable paths for save games, save states, screenshots and patches
521 - Controller hotplugging
522 - Ability to store save games and active cheats within savestates
523Bugfixes:
524 - ARM7: Fix sign of unaligned LDRSH
525 - ARM7: Fix decoding of some ARM ALU instructions with shifters
526 - Debugger: Fix watchpoints in gdb
527 - GBA: Fix warnings when creating and loading savestates
528 - GBA: Fix Iridion II savetype
529 - GBA BIOS: Fix misaligned CpuSet
530 - GBA Cheats: Fix cheats setting the Action Replay version
531 - GBA Hardware: Fix GPIO on big endian
532 - GBA Memory: Fix DMA register writing behavior
533 - GBA Memory: Fix DMAs triggering two cycles early
534 - Libretro: Fix aspect ratio
535 - Qt: Fix some potential crashes with the gamepad mapping
536 - Qt: Fix keys being mapped incorrectly when loading configuration file
537 - Util: Fix PowerPC PNG read/write pixel order
538 - Util: Fix excessive memory allocation when decoding a PNG
539 - VFS: Fix VFileReadline and remove _vfdReadline
540Misc:
541 - All: Improved PowerPC support
542 - All: Fix some undefined behavior warnings
543 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
544 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
545 - GBA: Implement bad I/O register loading
546 - GBA: Allow jumping to OAM and palette RAM
547 - GBA BIOS: Finish implementing RegisterRamReset
548 - GBA Config: Add "override" layer for better one-time configuration
549 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
550 - GBA Memory: Use a dynamically sized mask for ROM memory
551 - GBA Memory: Implement several unimplemented memory access types
552 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
553 - GBA RR: Starting from savestate now embeds the savegame
554 - GBA RR: Add preliminary SRAM support for VBM loading
555 - GBA RR: Add support for resets in movies
556 - GBA Video: Remove lastHblank, as it is implied
557 - Libretro: Use anonymous memory mappers for large blocks of memory
558 - Libretro: Add install target for libretro core
559 - Qt: Window size command line options are now supported
560 - Qt: Increase usability of key mapper
561 - Qt: Add 'Apply' button to settings window
562 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
563 - Qt: Allow use of modifier keys as input
564 - Qt: Optimize log viewer
565 - Qt: Added button for breaking into the GDB debugger
566 - Qt: Add box for showing duration of rewind
567 - SDL: Support fullscreen in SDL 1.2
568 - SDL: Allow GBASDLAudio to be used without a thread context
569 - Util: Use VFile for configuration
570 - Util: Add MutexTryLock
571
5720.3.2: (2015-12-16)
573Bugfixes:
574 - ARM7: Fix STRT/STRBT
575 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
576 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
577 - Libretro: Fix problems with rumble not turning off
578 - GBA: Fix idle skip state being retained between games
579 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
580 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
581 - GBA BIOS: Fix Sqrt sign
582 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
583 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
584 - GBA Memory: Fix DMA behavior for SRAM accesses
585 - GBA Memory: Fix Store8 to OBJ VRAM
586 - GBA Memory: Fix alignment of LDM/STM on SRAM
587 - GBA Memory: Fix unaligned out-of-bounds ROM loads
588 - GBA Memory: Fix timing of DMAs
589 - GBA Video: Fix _mix for 15-bit color
590 - GBA Video: Fix OAM and palette initialization
591 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
592 - Qt: Use safer isLoaded check in GameController
593 - Qt: Fix a race condition in PainterGL that could lead to a crash
594 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
595 - Qt: Fix font size in memory viewer
596 - Qt: Fix a crash in the memory viewer
597 - Qt: Add additional checks in CheatModel to prevent crashes
598 - Qt: Fix race condition with setting sample rate
599 - Qt: Fix crash when closing multiplayer windows
600 - Qt: Fix resetting while paused
601Misc:
602 - GBA Audio: Implement missing flags on SOUNDCNT_X register
603 - Qt: Add mute option to menu
604
6050.3.1: (2015-10-24)
606Bugfixes:
607 - ARM7: Fix instruction decoding of Thumb shifts
608 - GBA: Deinit savegame when unloading a ROM
609 - GBA: Fix BIOS check on big endian
610 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
611 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
612 - GBA Audio: Fix audio channels being silenced at the wrong time
613 - GBA Memory: Fix bad BIOS Load16 on big endian
614 - GBA Memory: Fix bad Load8 on big endian
615 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
616 - GBA Video: Fix edge case with sprite blend modes and semitransparency
617 - GBA Video: Fix objwin and blending interaction on sprites
618 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
619 - Libretro: Fix a memory leak with the render buffer
620 - Qt: Windows no longer spawn in the top left on first launch
621 - Qt: Fix install path of XDG desktop file with DESTDIR
622 - Qt: Fix drag and drop on Windows
623 - Qt: Reenable double buffering, as disabling it broke some Windows configs
624 - VFS: Fix return values of VFileFILE.read and .write
625Misc:
626 - All: Reset next event to cycles instead of zero to interrupt
627 - All: Add --version flag
628 - ARM7: Force disable LTO on two files to work around a GCC bug
629 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
630 - GBA: Better memory handling with PNG savestates
631 - GBA: Additional savestate sanity checks
632 - GBA: Check for cycle count being too high
633 - GBA Audio: Allow GBAAVStream to have no video callback
634 - GBA BIOS: Implement RegisterRamReset for SIO registers
635 - Qt: Remove useless help icons in dialogs
636 - Qt: Prevent savestate window from opening while in multiplayer
637 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
638 - Qt: Dropping multiplayer windows works more cleanly now
639
6400.3.0: (2015-08-16)
641Features:
642 - Ability to hide individual background layers, or OBJs
643 - Ability to mute individual audio channels
644 - Palette viewer and exporter
645 - Volume control
646 - More shortcuts are editable (e.g. quick save/load)
647 - Rewind now shows the frame after rewinding
648 - Import/Export of GameShark/Action Replay snapshots
649 - Add "Step backwards" item for single increment rewind
650 - Deadzone estimation for game controllers
651 - Analog inputs can be used for shortcuts
652 - Menu items for specific solar sensor brightness levels
653 - Remappable controls for tilt and gyroscope sensors
654 - Status messages for actions taken while a game is running (e.g. save/load state)
655 - Memory inspector
656 - Screensaver can now be suspended while a game is running
657 - Load/save the most recent savestate slot
658 - Support varible speed (PWM) rumble
659 - Ability to cap fast forward speed
660 - Finer control over FPS target
661 - Holdable shortcut for rewinding one frame at a time
662 - Ability to boot directly into the BIOS
663 - Preliminary support for yanking out the game pak while a game is running
664 - Thumb-drive mode by putting a file called portable.ini in the same folder
665 - Configurable display driver, between software and OpenGL
666 - Undo-able savestate loading and saving
667 - Controller profiles now store shortcut settings
668 - Default controller profiles for several common controllers
669 - Libretro now supports BIOS, rumble and solar sensor
670 - Implement BIOS call Stop, for sleep mode
671 - Automatically load patches, if found
672 - Improved video synchronization
673 - Configurable audio output sample rate
674Bugfixes:
675 - ARM7: Fix SWI and IRQ timings
676 - ARM7: Fix Thumb MUL timing
677 - ARM7: Fix timing of multiplies to use N cycles
678 - ARM7: ARMHotplugDetach should call deinit
679 - Debugger: Fix use-after-free in breakpoint clearing code
680 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
681 - GBA: Cap audio FIFO read size during deserialization
682 - GBA: Check for corrupted savestates when loading
683 - GBA: Check for improperly sized savestates when loading
684 - GBA: Check for savestates made from differently sized ROMs
685 - GBA: Fix calls to endian-independent loadstores
686 - GBA: Fix timing of reading from timer registers
687 - GBA: Ensure cycles never go negative
688 - GBA Audio: Force audio FIFOs to 32-bit
689 - GBA Audio: Fix audio pitch changing when adjusting buffer size
690 - GBA Audio: Fix sample order in audio channel 3
691 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
692 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
693 - GBA Memory: Improve Thumb open bus behavior
694 - GBA Memory: Fix potential DMA issue when loading a savestate
695 - GBA Memory: Fix load/store multiple video memory waitstates
696 - GBA SIO: Fix reseting when there are SIO devices attached
697 - GBA Video: Blended sprites should never have other effects applied
698 - GBA Video: Fix out-of-bounds tiles in mosaic
699 - GBA Video: Fix windows not affecting sprites
700 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
701 - GBA Video: Fix timing on first scanline
702 - Qt: Better cleanup when a game crashes
703 - Qt: Fix open ROM dialog filtering for archive formats
704 - Qt: Cap the maximum number of multiplayer windows
705 - Qt: Fix maximum year in sensor override
706 - Qt: Fix window being too tall after exiting fullscreen
707 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
708 - Qt: Fix analog buttons not getting unmapped
709 - Qt: Fix passing command line options
710 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
711 - SDL: Fix SDL build when OpenGL is missing
712 - Util: Allow loading IPS patches that grow the ROM
713 - VFS: Fix resource leaks if some allocations fail
714 - VFS: Fix line-reading to return proper values
715 - Video: Fix an issue with very long filenames
716 - Util: Fix formatting of floats
717Misc:
718 - All: Add --help flag for command line programs
719 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
720 - All: Enable static linking for Windows
721 - All: Enable static linking for OS X
722 - All: Threads are now named
723 - All: Proper handling of Unicode file paths
724 - ARM7: Add emulation for Undefined CPU mode
725 - ARM7: Reduce the size of the Thumb instruction table
726 - GBA: Add status log level
727 - GBA: GBARewind now returns how many states it has rewound
728 - GBA: SIO logging layer
729 - GBA BIOS: Stub out SoundBias
730 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
731 - GBA: Don't include GBACLIDebugger struct unless needed
732 - GBA: Savedata is now synced shortly after data finishes being written
733 - GBA: Process multiple timer events at once, if necessary
734 - GBA Audio: Implement audio reset for channels A/B
735 - GBA Audio: Process multiple audio events at once, if necessary
736 - GBA Hardware: Backport generic RTC source into core
737 - GBA Input: Allow axes and buttons to be mapped to the same key
738 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
739 - GBA SIO: Add a dummy driver for Normal mode
740 - GBA Thread: Add functionality for running callbacks on the GBA thread
741 - GBA Thread: Split GBASync into a separate file
742 - GBA Video: Refactor software renderer into separate files
743 - GBA Video: Slightly optimize mode 0 mosaic rendering
744 - Debugger: Free watchpoints in addition to breakpoints
745 - Qt: Handle saving input settings better
746 - Qt: Move GL frame drawing back onto its own thread
747 - Qt: Fast forward (held) option moved from Other to Emulation menu
748 - Qt: Show version info in window title
749 - Qt: Migrate multiplayer window handling into GBAApp
750 - Qt: Unified file opening and saving with last location
751 - Qt: Fix windows being resizable when they shouldn't have been
752 - Qt: Only hide cursor in full screen
753 - Qt: Replace pause-after-frame mutex with an atomic
754 - Qt: Add application icon and XDG desktop files
755 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
756 - Qt: Don't save window size when entering fullscreen
757 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
758 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
759 - Qt: Increase usability of key mapper
760 - Qt: Show checkmark for window sizes
761 - Qt: Set window path to loaded ROM
762 - Perf: Ability to load savestates immediately on launch
763 - SDL: Properly check for initialization
764 - SDL: Clean up initialization functions
765 - SDL: Clean up GL context
766 - Util: Allow disabling the threading code entirely
767 - VFS: Add sync method to force syncing with backing
768
7690.2.1: (2015-05-13)
770Bugfixes:
771 - All: Fix sanitize-deb script not cleaning up after itself
772 - All: Fix dependencies for libavcodec on Debian-derived platforms
773 - ARM7: Handle writeback for PC in addressing modes 2 and 3
774 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
775 - ARM7: Fix ARM multiply instructions when PC is a destination register
776 - Debugger: Fix use-after-free in breakpoint clearing code
777 - Debugger: Fix boundary conditions in tab completion
778 - GBA: Fix timers not updating timing when writing to only the reload register
779 - GBA: Fix rewind boundary conditions
780 - GBA: Add initial I/O register settings for background matrix registers
781 - GBA: Fix hang when loading a savestate if sync to video is enabled
782 - GBA: Handle out-of-bounds I/O access
783 - GBA: Fix bounds-checking on EEPROM access
784 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
785 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
786 - GBA Memory: Allow SRAM to be 64kB
787 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
788 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
789 - GBA Video: Fix second frame mode 5
790 - Perf: Fix race condition if a game crashes immediately on start
791 - Qt: Fix Display object leak when closing a window
792 - Qt: Fix .deb dependencies
793 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
794 - Qt: Fix window not regaining focus after exiting savestate window
795 - Qt: Fix regression where video would not record if the game had already started
796 - Qt: Fix potential crash if a gamepad causes focus to change
797 - Qt: Fix controller axis querying
798 - Qt: Fix multiplayer windows opening as the wrong size
799 - Qt: Fix controllers sometimes not loading the right profile
800 - SDL: Fix boundary conditions for joystick adjustments
801 - SDL: Allocate properly sized input maps
802 - SDL: Fix potential build issues when Qt and SDL2 are in use
803 - Util: Fix resource leak in UTF-8 handling code
804 - Util: Fix a null-pointer issue when attempting to delete a key
805 - VFS: Fix resource leaks if some allocations fail
806 - Video: Fix an issue with very long filenames
807Misc:
808 - GBA Memory: Soft-crash if jumping past the end of a ROM
809 - Qt: Show multiplayer numbers in window title
810 - Qt: Solar sensor can have shortcuts set
811
8120.2.0: (2015-04-03)
813Features:
814 - Support for gamepad axes, e.g. analog sticks or triggers
815 - Add scale presets for up to 6x
816 - Settings window
817 - Bilinear resampling option
818 - Add option to skip BIOS start screen
819 - List of recently opened games
820 - Support for games using the Solar Sensor
821 - Better audio resampling via blip-buf
822 - Game Pak overrides dialog for setting savetype and sensor values
823 - Support for games using the tilt sensor
824 - Remappable shortcuts for keyboard and gamepad
825 - Rewinding of emulation
826 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
827 - Support IPv6
828 - Save directory of last loaded file
829 - Support BPS patches
830 - Automatically detect and optimize out idle loops
831 - Configurable game overrides
832 - Support loading 7-Zip files
833 - Drag and drop game loading
834 - Cheat code support
835 - Runtime configurable audio driver
836 - Libretro core for use with RetroArch and other front-ends
837 - Controller profiles for setting different bindings for different controllers
838 - Ability to lock aspect ratio
839 - Local link cable support
840 - Ability to switch which game controller is in use per instance
841 - Ability to prevent opposing directional input
842 - Warning dialog if an unimplemented BIOS feature is called
843 - Debugger: Add CLI "frame", frame advance command
844 - Debugger: Add CLI functions for writing to memory
845 - Debugger: Add CLI functions for examining memory regions
846 - Debugger: Add CLI function for writing a register
847Bugfixes:
848 - ARM7: Extend prefetch by one stage
849 - ARM7: Fix cycle counting for loads
850 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
851 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
852 - GBA: Initialize gba.sync to null
853 - GBA: Fix timer initialization
854 - GBA Audio: Support 16-bit writes to FIFO audio
855 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
856 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
857 - GBA BIOS: Fix BIOS prefetch after reset
858 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
859 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
860 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
861 - GBA Memory: Fix I cycles that had been moved to ARM7 core
862 - GBA Memory: Fix cycle counting for 32-bit load/stores
863 - GBA RR: Fix fallthrough error when reading tags from a movie
864 - GBA Thread: Fix possible hang when loading an archive
865 - GBA Thread: Fix possible deadlock in video sync
866 - Perf: Fix crash when the GBA thread fails to start
867 - Qt: Fix crash starting a GDB stub if a game isn't loaded
868 - Qt: Fix crash when adjusting settings after closing a game
869 - Qt: Fix crash when starting GDB stub after closing a game
870 - Qt: Fix patch loading while a game is running
871 - Qt: Fix crash when loading a game after stopping GDB server
872 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
873 - Qt: Fix crash when attempting to pause if a game is not running
874 - SDL: Properly clean up if a game doesn't launch
875 - Util: Fix sockets on Windows
876Misc:
877 - All: Enable link-time optimization
878 - Debugger: Watchpoints now work on STM/LDM instructions
879 - Debugger: Clean up GDB stub network interfacing
880 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
881 - Debugger: Merge Thumb BL instructions when disassembling
882 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
883 - Debugger: Watchpoints now report address watched (fixes #68)
884 - Debugger: Add support for soft breakpoints
885 - Debugger: Make I/O register names be addresses instead of values
886 - Debugger: Rename read/write commands
887 - GBA: Improve accuracy of event timing
888 - GBA: Add API for getting Configuration structs for overrides and input
889 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
890 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
891 - GBA: Move A/V stream interface into core
892 - GBA: Savestates now take into account savedata state machines (fixes #109)
893 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
894 - GBA Memory: Simplify memory API and use fixed bus width
895 - GBA Thread: Make GBASyncWaitFrameStart time out
896 - GBA Video: Start video at the last scanline instead of the first
897 - Qt: Optimize logo drawing
898 - Qt: Move frame upload back onto main thread
899 - Qt: Remember window position
900 - Qt: Double-clicking on the window toggles full screen
901 - Util: Use proper locale for reading and writing float values
902
9030.1.1: (2015-01-24)
904Bugfixes:
905 - ARM7: Fix LDM writeback to a register already written
906 - GBA: Fix timers 2 and 3 updating incorrectly
907 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
908 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
909 - GBA Audio: Properly initialize audio FIFO channels
910 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
911 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
912 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
913 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
914 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
915 - GBA BIOS: Fix HuffUnComp boundary conditions
916 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
917 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
918 - GBA Memory: Filter out top nybble of DMA addresses
919 - GBA Memory: Properly bounds-check VRAM accesses
920 - GBA Memory: Fix initial DMA state
921 - GBA Thread: Allow halted games to exit cleanly
922 - GBA Video: Fix blend issues with obscured middle layers
923 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
924 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
925 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
926 - GBA Video: Fix sprite boundary conditions with mosaic
927 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
928 - Qt: Fix issue with set frame sizes being the wrong height
929 - Qt: Fix emulator crashing when full screen if a game is not running
930 - Qt: Fix window focus issues
931 - Qt: Properly set default video recording settings
932 - Qt: Fix a race condition when a game crashes immediately
933 - Qt: Fix some cases where key mapping can break if focus is adjusted
934 - Qt: Fix crash if a game pauses before any frames are shown
935 - Debugger: Negative PC-relative loads now properly subtract the offset
936 - Debugger: Align PC-relative loads in Thumb
937 - Debugger: Fix watchpoints triggering too late
938 - Debugger: Fix binary print putting spaces between digits
939 - Video: Ensure FFmpeg encoder has audio frames
940 - Video: Fix uncompressed PCM audio recording
941 - Video: Fix FFmpeg crashing when the file extension is wrong
942 - Util: Fix SOCKET_FAILED macro
943Misc:
944 - GBA: Exit cleanly on FATAL if the port supports it
945 - GBA Memory: Implement 16- and 32-bit loads from SRAM
946 - Qt: Disable sync to video by default
947 - Qt: Handle a game crash without crashing
948 - Qt: Set default log level to FATAL, ERROR and WARN
949 - Qt: Clarify some phrasing in the menus
950 - Qt: Clear active buttons when focus is lost
951
9520.1.0: (2014-12-13)
953 - Initial release