all repos — mgba @ 6589eade24599de62c5c2e6ca5dc97560e4bc958

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24Bugfixes:
 25 - ARM7: Fix SWI and IRQ timings
 26 - GBA Audio: Force audio FIFOs to 32-bit
 27 - GBA Memory: Improve Thumb open bus behavior
 28 - VFS: Fix resource leaks if some allocations fail
 29 - Video: Fix an issue with very long filenames
 30 - GBA Video: Blended sprites should never have other effects applied
 31 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 32 - Qt: Better cleanup when a game crashes
 33 - Qt: Fix open ROM dialog filtering for archive formats
 34 - ARM7: Fix Thumb MUL timing
 35 - Qt: Cap the maximum number of multiplayer windows
 36 - Qt: Fix maximum year in sensor override
 37 - GBA: Cap audio FIFO read size during deserialization
 38 - GBA: Check for corrupted savestates when loading
 39 - GBA: Check for improperly sized savestates when loading
 40 - GBA: Check for savestates made from differently sized ROMs
 41 - GBA Video: Fix out-of-bounds tiles in mosaic
 42 - GBA Memory: Fix potential DMA issue when loading a savestate
 43 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 44 - SDL: Fix SDL build when OpenGL is missing
 45 - ARM7: Fix timing of multiplies to use N cycles
 46 - GBA: Fix calls to endian-independent loadstores
 47 - GBA Video: Fix windows not affecting sprites
 48Misc:
 49 - Qt: Handle saving input settings better
 50 - Debugger: Free watchpoints in addition to breakpoints
 51 - Qt: Move GL frame drawing back onto its own thread
 52 - GBA: Add status log level
 53 - GBA Thread: Add functionality for running callbacks on the GBA thread
 54 - Qt: Fast forward (held) option moved from Other to Emulation menu
 55 - All: Add --help flag for command line programs
 56 - Qt: Show version info in window title
 57 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 58 - GBA SIO: Add a dummy driver for Normal mode
 59 - GBA: GBARewind now returns how many states it has rewound
 60 - All: Enable static linking for Windows
 61 - All: Enable static linking for OS X
 62 - Qt: Migrate multiplayer window handling into GBAApp
 63 - Qt: Unified file opening and saving with last location
 64 - Qt: Fix windows being resizable when they shouldn't have been
 65 - Qt: Only hide cursor in full screen
 66 - Perf: Ability to load savestates immediately on launch
 67 - Qt: Replace pause-after-frame mutex with an atomic
 68 - Util: Allow disabling the threading code entirely
 69 - GBA: SIO logging layer
 70 - Qt: Add application icon and XDG desktop files
 71 - GBA Thread: Split GBASync into a separate file
 72 - SDL: Properly check for initialization
 73 - SDL: Clean up initialization functions
 74 - All: Threads are now named
 75 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 76 - Qt: Don't save window size when entering fullscreen
 77 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 78
 790.2.1: (2015-05-13)
 80Bugfixes:
 81 - All: Fix sanitize-deb script not cleaning up after itself
 82 - All: Fix dependencies for libavcodec on Debian-derived platforms
 83 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 84 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 85 - ARM7: Fix ARM multiply instructions when PC is a destination register
 86 - Debugger: Fix use-after-free in breakpoint clearing code
 87 - Debugger: Fix boundary conditions in tab completion
 88 - GBA: Fix timers not updating timing when writing to only the reload register
 89 - GBA: Fix rewind boundary conditions
 90 - GBA: Add initial I/O register settings for background matrix registers
 91 - GBA: Fix hang when loading a savestate if sync to video is enabled
 92 - GBA: Handle out-of-bounds I/O access
 93 - GBA: Fix bounds-checking on EEPROM access
 94 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 95 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 96 - GBA Memory: Allow SRAM to be 64kB
 97 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 98 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 99 - GBA Video: Fix second frame mode 5
100 - Perf: Fix race condition if a game crashes immediately on start
101 - Qt: Fix Display object leak when closing a window
102 - Qt: Fix .deb dependencies
103 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
104 - Qt: Fix window not regaining focus after exiting savestate window
105 - Qt: Fix regression where video would not record if the game had already started
106 - Qt: Fix potential crash if a gamepad causes focus to change
107 - Qt: Fix controller axis querying
108 - Qt: Fix multiplayer windows opening as the wrong size
109 - Qt: Fix controllers sometimes not loading the right profile
110 - SDL: Fix boundary conditions for joystick adjustments
111 - SDL: Allocate properly sized input maps
112 - SDL: Fix potential build issues when Qt and SDL2 are in use
113 - Util: Fix resource leak in UTF-8 handling code
114 - Util: Fix a null-pointer issue when attempting to delete a key
115 - VFS: Fix resource leaks if some allocations fail
116 - Video: Fix an issue with very long filenames
117Misc:
118 - GBA Memory: Soft-crash if jumping past the end of a ROM
119 - Qt: Show multiplayer numbers in window title
120 - Qt: Solar sensor can have shortcuts set
121
1220.2.0: (2015-04-03)
123Features:
124 - Support for gamepad axes, e.g. analog sticks or triggers
125 - Add scale presets for up to 6x
126 - Settings window
127 - Bilinear resampling option
128 - Add option to skip BIOS start screen
129 - List of recently opened games
130 - Support for games using the Solar Sensor
131 - Better audio resampling via blip-buf
132 - Game Pak overrides dialog for setting savetype and sensor values
133 - Support for games using the tilt sensor
134 - Remappable shortcuts for keyboard and gamepad
135 - Rewinding of emulation
136 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
137 - Support IPv6
138 - Save directory of last loaded file
139 - Support BPS patches
140 - Automatically detect and optimize out idle loops
141 - Configurable game overrides
142 - Support loading 7-Zip files
143 - Drag and drop game loading
144 - Cheat code support
145 - Runtime configurable audio driver
146 - Libretro core for use with RetroArch and other front-ends
147 - Controller profiles for setting different bindings for different controllers
148 - Ability to lock aspect ratio
149 - Local link cable support
150 - Ability to switch which game controller is in use per instance
151 - Ability to prevent opposing directional input
152 - Warning dialog if an unimplemented BIOS feature is called
153 - Debugger: Add CLI "frame", frame advance command
154 - Debugger: Add CLI functions for writing to memory
155 - Debugger: Add CLI functions for examining memory regions
156 - Debugger: Add CLI function for writing a register
157Bugfixes:
158 - ARM7: Extend prefetch by one stage
159 - ARM7: Fix cycle counting for loads
160 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
161 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
162 - GBA: Initialize gba.sync to null
163 - GBA: Fix timer initialization
164 - GBA Audio: Support 16-bit writes to FIFO audio
165 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
166 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
167 - GBA BIOS: Fix BIOS prefetch after reset
168 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
169 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
170 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
171 - GBA Memory: Fix I cycles that had been moved to ARM7 core
172 - GBA Memory: Fix cycle counting for 32-bit load/stores
173 - GBA RR: Fix fallthrough error when reading tags from a movie
174 - GBA Thread: Fix possible hang when loading an archive
175 - GBA Thread: Fix possible deadlock in video sync
176 - Perf: Fix crash when the GBA thread fails to start
177 - Qt: Fix crash starting a GDB stub if a game isn't loaded
178 - Qt: Fix crash when adjusting settings after closing a game
179 - Qt: Fix crash when starting GDB stub after closing a game
180 - Qt: Fix patch loading while a game is running
181 - Qt: Fix crash when loading a game after stopping GDB server
182 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
183 - Qt: Fix crash when attempting to pause if a game is not running
184 - SDL: Properly clean up if a game doesn't launch
185 - Util: Fix sockets on Windows
186Misc:
187 - All: Enable link-time optimization
188 - Debugger: Watchpoints now work on STM/LDM instructions
189 - Debugger: Clean up GDB stub network interfacing
190 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
191 - Debugger: Merge Thumb BL instructions when disassembling
192 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
193 - Debugger: Watchpoints now report address watched (fixes #68)
194 - Debugger: Add support for soft breakpoints
195 - Debugger: Make I/O register names be addresses instead of values
196 - Debugger: Rename read/write commands
197 - GBA: Improve accuracy of event timing
198 - GBA: Add API for getting Configuration structs for overrides and input
199 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
200 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
201 - GBA: Move A/V stream interface into core
202 - GBA: Savestates now take into account savedata state machines (fixes #109)
203 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
204 - GBA Memory: Simplify memory API and use fixed bus width
205 - GBA Thread: Make GBASyncWaitFrameStart time out
206 - GBA Video: Start video at the last scanline instead of the first
207 - Qt: Optimize logo drawing
208 - Qt: Move frame upload back onto main thread
209 - Qt: Remember window position
210 - Qt: Double-clicking on the window toggles full screen
211 - Util: Use proper locale for reading and writing float values
212
2130.1.1: (2015-01-24)
214Bugfixes:
215 - ARM7: Fix LDM writeback to a register already written
216 - GBA: Fix timers 2 and 3 updating incorrectly
217 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
218 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
219 - GBA Audio: Properly initialize audio FIFO channels
220 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
221 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
222 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
223 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
224 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
225 - GBA BIOS: Fix HuffUnComp boundary conditions
226 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
227 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
228 - GBA Memory: Filter out top nybble of DMA addresses
229 - GBA Memory: Properly bounds-check VRAM accesses
230 - GBA Memory: Fix initial DMA state
231 - GBA Thread: Allow halted games to exit cleanly
232 - GBA Video: Fix blend issues with obscured middle layers
233 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
234 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
235 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
236 - GBA Video: Fix sprite boundary conditions with mosaic
237 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
238 - Qt: Fix issue with set frame sizes being the wrong height
239 - Qt: Fix emulator crashing when full screen if a game is not running
240 - Qt: Fix window focus issues
241 - Qt: Properly set default video recording settings
242 - Qt: Fix a race condition when a game crashes immediately
243 - Qt: Fix some cases where key mapping can break if focus is adjusted
244 - Qt: Fix crash if a game pauses before any frames are shown
245 - Debugger: Negative PC-relative loads now properly subtract the offset
246 - Debugger: Align PC-relative loads in Thumb
247 - Debugger: Fix watchpoints triggering too late
248 - Debugger: Fix binary print putting spaces between digits
249 - Video: Ensure FFmpeg encoder has audio frames
250 - Video: Fix uncompressed PCM audio recording
251 - Video: Fix FFmpeg crashing when the file extension is wrong
252 - Util: Fix SOCKET_FAILED macro
253Misc:
254 - GBA: Exit cleanly on FATAL if the port supports it
255 - GBA Memory: Implement 16- and 32-bit loads from SRAM
256 - Qt: Disable sync to video by default
257 - Qt: Handle a game crash without crashing
258 - Qt: Set default log level to FATAL, ERROR and WARN
259 - Qt: Clarify some phrasing in the menus
260 - Qt: Clear active buttons when focus is lost
261
2620.1.0: (2014-12-13)
263 - Initial release