#ifndef SDL_AUDIO_H #define SDL_AUDIO_H #include struct GBASDLAudio { SDL_AudioSpec desiredSpec; SDL_AudioSpec obtainedSpec; float drift; float ratio; struct GBAAudio* audio; }; int GBASDLInitAudio(struct GBASDLAudio* context); void GBASDLDeinitAudio(struct GBASDLAudio* context); #endif