all repos — mgba @ 65d74a2e3465cda20832621c217f56744fd6d6d9

mGBA Game Boy Advance Emulator

src/platform/qt/LogView.cpp (view raw)

  1#include "LogView.h"
  2
  3#include <QTextBlock>
  4#include <QTextCursor>
  5
  6using namespace QGBA;
  7
  8LogView::LogView(QWidget* parent)
  9	: QWidget(parent)
 10{
 11	m_ui.setupUi(this);
 12	connect(m_ui.levelDebug, SIGNAL(toggled(bool)), this, SLOT(setLevelDebug(bool)));
 13	connect(m_ui.levelStub, SIGNAL(toggled(bool)), this, SLOT(setLevelStub(bool)));
 14	connect(m_ui.levelInfo, SIGNAL(toggled(bool)), this, SLOT(setLevelInfo(bool)));
 15	connect(m_ui.levelWarn, SIGNAL(toggled(bool)), this, SLOT(setLevelWarn(bool)));
 16	connect(m_ui.levelError, SIGNAL(toggled(bool)), this, SLOT(setLevelError(bool)));
 17	connect(m_ui.levelFatal, SIGNAL(toggled(bool)), this, SLOT(setLevelFatal(bool)));
 18	connect(m_ui.levelGameError, SIGNAL(toggled(bool)), this, SLOT(setLevelGameError(bool)));
 19	connect(m_ui.levelSWI, SIGNAL(toggled(bool)), this, SLOT(setLevelSWI(bool)));
 20	connect(m_ui.clear, SIGNAL(clicked()), this, SLOT(clear()));
 21	connect(m_ui.maxLines, SIGNAL(valueChanged(int)), this, SLOT(setMaxLines(int)));
 22	m_logLevel = 0;
 23	m_lines = 0;
 24	m_ui.maxLines->setValue(DEFAULT_LINE_LIMIT);
 25}
 26
 27void LogView::postLog(int level, const QString& log) {
 28	if (!(level & m_logLevel)) {
 29		return;
 30	}
 31	m_ui.view->appendPlainText(QString("%1:\t%2").arg(toString(level)).arg(log));
 32	++m_lines;
 33	if (m_lines > m_lineLimit) {
 34		clearLine();
 35	}
 36}
 37
 38void LogView::clear() {
 39	m_ui.view->clear();
 40	m_lines = 0;
 41}
 42
 43void LogView::setLevels(int levels) {
 44	m_logLevel = levels;
 45
 46	m_ui.levelDebug->setCheckState(levels & GBA_LOG_DEBUG ? Qt::Checked : Qt::Unchecked);
 47	m_ui.levelStub->setCheckState(levels & GBA_LOG_STUB ? Qt::Checked : Qt::Unchecked);
 48	m_ui.levelInfo->setCheckState(levels & GBA_LOG_INFO ? Qt::Checked : Qt::Unchecked);
 49	m_ui.levelWarn->setCheckState(levels & GBA_LOG_WARN ? Qt::Checked : Qt::Unchecked);
 50	m_ui.levelError->setCheckState(levels & GBA_LOG_ERROR ? Qt::Checked : Qt::Unchecked);
 51	m_ui.levelFatal->setCheckState(levels & GBA_LOG_FATAL ? Qt::Checked : Qt::Unchecked);
 52	m_ui.levelGameError->setCheckState(levels & GBA_LOG_GAME_ERROR ? Qt::Checked : Qt::Unchecked);
 53	m_ui.levelSWI->setCheckState(levels & GBA_LOG_SWI ? Qt::Checked : Qt::Unchecked);
 54
 55	emit levelsSet(levels);
 56}
 57
 58void LogView::setLevelDebug(bool set) {
 59	if (set) {
 60		setLevel(GBA_LOG_DEBUG);
 61	} else {
 62		clearLevel(GBA_LOG_DEBUG);
 63	}
 64}
 65
 66void LogView::setLevelStub(bool set) {
 67	if (set) {
 68		setLevel(GBA_LOG_STUB);
 69	} else {
 70		clearLevel(GBA_LOG_STUB);
 71	}
 72}
 73
 74void LogView::setLevelInfo(bool set) {
 75	if (set) {
 76		setLevel(GBA_LOG_INFO);
 77	} else {
 78		clearLevel(GBA_LOG_INFO);
 79	}
 80}
 81
 82void LogView::setLevelWarn(bool set) {
 83	if (set) {
 84		setLevel(GBA_LOG_WARN);
 85	} else {
 86		clearLevel(GBA_LOG_WARN);
 87	}
 88}
 89
 90void LogView::setLevelError(bool set) {
 91	if (set) {
 92		setLevel(GBA_LOG_ERROR);
 93	} else {
 94		clearLevel(GBA_LOG_ERROR);
 95	}
 96}
 97
 98void LogView::setLevelFatal(bool set) {
 99	if (set) {
100		setLevel(GBA_LOG_FATAL);
101	} else {
102		clearLevel(GBA_LOG_FATAL);
103	}
104}
105
106void LogView::setLevelGameError(bool set) {
107	if (set) {
108		setLevel(GBA_LOG_GAME_ERROR);
109	} else {
110		clearLevel(GBA_LOG_GAME_ERROR);
111	}
112}
113
114void LogView::setLevelSWI(bool set) {
115	if (set) {
116		setLevel(GBA_LOG_SWI);
117	} else {
118		clearLevel(GBA_LOG_SWI);
119	}
120}
121
122void LogView::setMaxLines(int limit) {
123	m_lineLimit = limit;
124	while (m_lines > m_lineLimit) {
125		clearLine();
126	}
127}
128
129QString LogView::toString(int level) {
130	switch (level) {
131	case GBA_LOG_DEBUG:
132		return tr("DEBUG");
133	case GBA_LOG_STUB:
134		return tr("STUB");
135	case GBA_LOG_INFO:
136		return tr("INFO");
137	case GBA_LOG_WARN:
138		return tr("WARN");
139	case GBA_LOG_ERROR:
140		return tr("ERROR");
141	case GBA_LOG_FATAL:
142		return tr("FATAL");
143	case GBA_LOG_GAME_ERROR:
144		return tr("GAME ERROR");
145	case GBA_LOG_SWI:
146		return tr("SWI");
147	}
148	return QString();
149}
150
151void LogView::setLevel(int level) {
152	m_logLevel |= level;
153	emit levelsEnabled(level);
154}
155
156void LogView::clearLevel(int level) {
157	m_logLevel &= ~level;
158	emit levelsDisabled(level);
159}
160
161void LogView::clearLine() {
162	QTextCursor cursor(m_ui.view->document());
163	cursor.setPosition(0);
164	cursor.select(QTextCursor::BlockUnderCursor);
165	cursor.removeSelectedText();
166	cursor.deleteChar();
167	--m_lines;
168}