include/mgba/internal/gba/matrix.h (view raw)
1/* Copyright (c) 2013-2018 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GBA_MATRIX_H
7#define GBA_MATRIX_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#define GBA_MATRIX_MAPPINGS_MAX 16
14
15struct GBAMatrix {
16 uint32_t cmd;
17 uint32_t paddr;
18 uint32_t vaddr;
19 uint32_t size;
20
21 uint32_t mappings[GBA_MATRIX_MAPPINGS_MAX];
22};
23
24struct GBA;
25void GBAMatrixReset(struct GBA*);
26void GBAMatrixWrite(struct GBA*, uint32_t address, uint32_t value);
27void GBAMatrixWrite16(struct GBA*, uint32_t address, uint16_t value);
28
29struct GBASerializedState;
30void GBAMatrixSerialize(const struct GBA* memory, struct GBASerializedState* state);
31void GBAMatrixDeserialize(struct GBA* memory, const struct GBASerializedState* state);
32
33CXX_GUARD_END
34
35#endif