CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8Bugfixes:
9 - Util: Fix PowerPC PNG read/write pixel order
10 - Qt: Use safer isLoaded check in GameController
11 - GBA: Fix idle skip state being retained between games
12 - Qt: Fix a race condition in PainterGL that could lead to a crash
13 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
14 - GBA Video: Fix _mix for 15-bit color
15 - VFS: Fix VFileReadline and remove _vfdReadline
16 - Qt: Fix font size in memory viewer
17 - GBA Memory: Fix DMA register writing behavior
18 - Qt: Fix a crash in the memory viewer
19 - GBA BIOS: Fix misaligned CpuSet
20 - Libretro: Fix problems with rumble not turning off
21 - ARM7: Fix sign of unaligned LDRSH
22 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
23 - GBA Memory: Fix DMA behavior for SRAM accesses
24 - GBA Memory: Fix Store8 to OBJ VRAM
25 - GBA Memory: Fix alignment of LDM/STM on SRAM
26 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
27 - GBA Memory: Fix unaligned out-of-bounds ROM loads
28 - GBA: Fix warnings when creating and loading savestates
29 - Qt: Add additional checks in CheatModel to prevent crashes
30 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
31 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
32 - GBA BIOS: Fix Sqrt sign
33 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
34 - Qt: Fix race condition with setting sample rate
35 - GBA Memory: Fix timing of DMAs
36 - GBA Memory: Fix DMAs triggering two cycles early
37 - ARM7: Fix STRT/STRBT
38 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
39 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
40Misc:
41 - Qt: Window size command line options are now supported
42 - Qt: Increase usability of key mapper
43 - GBA Memory: Use a dynamically sized mask for ROM memory
44 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
45 - SDL: Support fullscreen in SDL 1.2
46 - Libretro: Use anonymous memory mappers for large blocks of memory
47 - Qt: Add 'Apply' button to settings window
48 - GBA Video: Remove lastHblank, as it is implied
49 - GBA Config: Add "override" layer for better one-time configuration
50 - SDL: Allow GBASDLAudio to be used without a thread context
51 - All: Improved PowerPC support
52 - All: Fix some undefined behavior warnings
53 - GBA Audio: Implement missing flags on SOUNDCNT_X register
54 - Util: Use VFile for configuration
55 - GBA Memory: Implement several unimplemented memory access types
56 - GBA: Implement bad I/O register loading
57 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
58 - Util: Add MutexTryLock
59
600.3.1: (2015-10-24)
61Bugfixes:
62 - ARM7: Fix instruction decoding of Thumb shifts
63 - GBA: Deinit savegame when unloading a ROM
64 - GBA: Fix BIOS check on big endian
65 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
66 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
67 - GBA Audio: Fix audio channels being silenced at the wrong time
68 - GBA Memory: Fix bad BIOS Load16 on big endian
69 - GBA Memory: Fix bad Load8 on big endian
70 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
71 - GBA Video: Fix edge case with sprite blend modes and semitransparency
72 - GBA Video: Fix objwin and blending interaction on sprites
73 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
74 - Libretro: Fix a memory leak with the render buffer
75 - Qt: Windows no longer spawn in the top left on first launch
76 - Qt: Fix install path of XDG desktop file with DESTDIR
77 - Qt: Fix drag and drop on Windows
78 - Qt: Reenable double buffering, as disabling it broke some Windows configs
79 - VFS: Fix return values of VFileFILE.read and .write
80Misc:
81 - All: Reset next event to cycles instead of zero to interrupt
82 - All: Add --version flag
83 - ARM7: Force disable LTO on two files to work around a GCC bug
84 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
85 - GBA: Better memory handling with PNG savestates
86 - GBA: Additional savestate sanity checks
87 - GBA: Check for cycle count being too high
88 - GBA Audio: Allow GBAAVStream to have no video callback
89 - GBA BIOS: Implement RegisterRamReset for SIO registers
90 - Qt: Remove useless help icons in dialogs
91 - Qt: Prevent savestate window from opening while in multiplayer
92 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
93 - Qt: Dropping multiplayer windows works more cleanly now
94
950.3.0: (2015-08-16)
96Features:
97 - Ability to hide individual background layers, or OBJs
98 - Ability to mute individual audio channels
99 - Palette viewer and exporter
100 - Volume control
101 - More shortcuts are editable (e.g. quick save/load)
102 - Rewind now shows the frame after rewinding
103 - Import/Export of GameShark/Action Replay snapshots
104 - Add "Step backwards" item for single increment rewind
105 - Deadzone estimation for game controllers
106 - Analog inputs can be used for shortcuts
107 - Menu items for specific solar sensor brightness levels
108 - Remappable controls for tilt and gyroscope sensors
109 - Status messages for actions taken while a game is running (e.g. save/load state)
110 - Memory inspector
111 - Screensaver can now be suspended while a game is running
112 - Load/save the most recent savestate slot
113 - Support varible speed (PWM) rumble
114 - Ability to cap fast forward speed
115 - Finer control over FPS target
116 - Holdable shortcut for rewinding one frame at a time
117 - Ability to boot directly into the BIOS
118 - Preliminary support for yanking out the game pak while a game is running
119 - Thumb-drive mode by putting a file called portable.ini in the same folder
120 - Configurable display driver, between software and OpenGL
121 - Undo-able savestate loading and saving
122 - Controller profiles now store shortcut settings
123 - Default controller profiles for several common controllers
124 - Libretro now supports BIOS, rumble and solar sensor
125 - Implement BIOS call Stop, for sleep mode
126 - Automatically load patches, if found
127 - Improved video synchronization
128 - Configurable audio output sample rate
129Bugfixes:
130 - ARM7: Fix SWI and IRQ timings
131 - ARM7: Fix Thumb MUL timing
132 - ARM7: Fix timing of multiplies to use N cycles
133 - ARM7: ARMHotplugDetach should call deinit
134 - Debugger: Fix use-after-free in breakpoint clearing code
135 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
136 - GBA: Cap audio FIFO read size during deserialization
137 - GBA: Check for corrupted savestates when loading
138 - GBA: Check for improperly sized savestates when loading
139 - GBA: Check for savestates made from differently sized ROMs
140 - GBA: Fix calls to endian-independent loadstores
141 - GBA: Fix timing of reading from timer registers
142 - GBA: Ensure cycles never go negative
143 - GBA Audio: Force audio FIFOs to 32-bit
144 - GBA Audio: Fix audio pitch changing when adjusting buffer size
145 - GBA Audio: Fix sample order in audio channel 3
146 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
147 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
148 - GBA Memory: Improve Thumb open bus behavior
149 - GBA Memory: Fix potential DMA issue when loading a savestate
150 - GBA Memory: Fix load/store multiple video memory waitstates
151 - GBA SIO: Fix reseting when there are SIO devices attached
152 - GBA Video: Blended sprites should never have other effects applied
153 - GBA Video: Fix out-of-bounds tiles in mosaic
154 - GBA Video: Fix windows not affecting sprites
155 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
156 - GBA Video: Fix timing on first scanline
157 - Qt: Better cleanup when a game crashes
158 - Qt: Fix open ROM dialog filtering for archive formats
159 - Qt: Cap the maximum number of multiplayer windows
160 - Qt: Fix maximum year in sensor override
161 - Qt: Fix window being too tall after exiting fullscreen
162 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
163 - Qt: Fix analog buttons not getting unmapped
164 - Qt: Fix passing command line options
165 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
166 - SDL: Fix SDL build when OpenGL is missing
167 - Util: Allow loading IPS patches that grow the ROM
168 - VFS: Fix resource leaks if some allocations fail
169 - VFS: Fix line-reading to return proper values
170 - Video: Fix an issue with very long filenames
171 - Util: Fix formatting of floats
172Misc:
173 - All: Add --help flag for command line programs
174 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
175 - All: Enable static linking for Windows
176 - All: Enable static linking for OS X
177 - All: Threads are now named
178 - All: Proper handling of Unicode file paths
179 - ARM7: Add emulation for Undefined CPU mode
180 - ARM7: Reduce the size of the Thumb instruction table
181 - GBA: Add status log level
182 - GBA: GBARewind now returns how many states it has rewound
183 - GBA: SIO logging layer
184 - GBA BIOS: Stub out SoundBias
185 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
186 - GBA: Don't include GBACLIDebugger struct unless needed
187 - GBA: Savedata is now synced shortly after data finishes being written
188 - GBA: Process multiple timer events at once, if necessary
189 - GBA Audio: Implement audio reset for channels A/B
190 - GBA Audio: Process multiple audio events at once, if necessary
191 - GBA Hardware: Backport generic RTC source into core
192 - GBA Input: Allow axes and buttons to be mapped to the same key
193 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
194 - GBA SIO: Add a dummy driver for Normal mode
195 - GBA Thread: Add functionality for running callbacks on the GBA thread
196 - GBA Thread: Split GBASync into a separate file
197 - GBA Video: Refactor software renderer into separate files
198 - GBA Video: Slightly optimize mode 0 mosaic rendering
199 - Debugger: Free watchpoints in addition to breakpoints
200 - Qt: Handle saving input settings better
201 - Qt: Move GL frame drawing back onto its own thread
202 - Qt: Fast forward (held) option moved from Other to Emulation menu
203 - Qt: Show version info in window title
204 - Qt: Migrate multiplayer window handling into GBAApp
205 - Qt: Unified file opening and saving with last location
206 - Qt: Fix windows being resizable when they shouldn't have been
207 - Qt: Only hide cursor in full screen
208 - Qt: Replace pause-after-frame mutex with an atomic
209 - Qt: Add application icon and XDG desktop files
210 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
211 - Qt: Don't save window size when entering fullscreen
212 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
213 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
214 - Qt: Increase usability of key mapper
215 - Qt: Show checkmark for window sizes
216 - Qt: Set window path to loaded ROM
217 - Perf: Ability to load savestates immediately on launch
218 - SDL: Properly check for initialization
219 - SDL: Clean up initialization functions
220 - SDL: Clean up GL context
221 - Util: Allow disabling the threading code entirely
222 - VFS: Add sync method to force syncing with backing
223
2240.2.1: (2015-05-13)
225Bugfixes:
226 - All: Fix sanitize-deb script not cleaning up after itself
227 - All: Fix dependencies for libavcodec on Debian-derived platforms
228 - ARM7: Handle writeback for PC in addressing modes 2 and 3
229 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
230 - ARM7: Fix ARM multiply instructions when PC is a destination register
231 - Debugger: Fix use-after-free in breakpoint clearing code
232 - Debugger: Fix boundary conditions in tab completion
233 - GBA: Fix timers not updating timing when writing to only the reload register
234 - GBA: Fix rewind boundary conditions
235 - GBA: Add initial I/O register settings for background matrix registers
236 - GBA: Fix hang when loading a savestate if sync to video is enabled
237 - GBA: Handle out-of-bounds I/O access
238 - GBA: Fix bounds-checking on EEPROM access
239 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
240 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
241 - GBA Memory: Allow SRAM to be 64kB
242 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
243 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
244 - GBA Video: Fix second frame mode 5
245 - Perf: Fix race condition if a game crashes immediately on start
246 - Qt: Fix Display object leak when closing a window
247 - Qt: Fix .deb dependencies
248 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
249 - Qt: Fix window not regaining focus after exiting savestate window
250 - Qt: Fix regression where video would not record if the game had already started
251 - Qt: Fix potential crash if a gamepad causes focus to change
252 - Qt: Fix controller axis querying
253 - Qt: Fix multiplayer windows opening as the wrong size
254 - Qt: Fix controllers sometimes not loading the right profile
255 - SDL: Fix boundary conditions for joystick adjustments
256 - SDL: Allocate properly sized input maps
257 - SDL: Fix potential build issues when Qt and SDL2 are in use
258 - Util: Fix resource leak in UTF-8 handling code
259 - Util: Fix a null-pointer issue when attempting to delete a key
260 - VFS: Fix resource leaks if some allocations fail
261 - Video: Fix an issue with very long filenames
262Misc:
263 - GBA Memory: Soft-crash if jumping past the end of a ROM
264 - Qt: Show multiplayer numbers in window title
265 - Qt: Solar sensor can have shortcuts set
266
2670.2.0: (2015-04-03)
268Features:
269 - Support for gamepad axes, e.g. analog sticks or triggers
270 - Add scale presets for up to 6x
271 - Settings window
272 - Bilinear resampling option
273 - Add option to skip BIOS start screen
274 - List of recently opened games
275 - Support for games using the Solar Sensor
276 - Better audio resampling via blip-buf
277 - Game Pak overrides dialog for setting savetype and sensor values
278 - Support for games using the tilt sensor
279 - Remappable shortcuts for keyboard and gamepad
280 - Rewinding of emulation
281 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
282 - Support IPv6
283 - Save directory of last loaded file
284 - Support BPS patches
285 - Automatically detect and optimize out idle loops
286 - Configurable game overrides
287 - Support loading 7-Zip files
288 - Drag and drop game loading
289 - Cheat code support
290 - Runtime configurable audio driver
291 - Libretro core for use with RetroArch and other front-ends
292 - Controller profiles for setting different bindings for different controllers
293 - Ability to lock aspect ratio
294 - Local link cable support
295 - Ability to switch which game controller is in use per instance
296 - Ability to prevent opposing directional input
297 - Warning dialog if an unimplemented BIOS feature is called
298 - Debugger: Add CLI "frame", frame advance command
299 - Debugger: Add CLI functions for writing to memory
300 - Debugger: Add CLI functions for examining memory regions
301 - Debugger: Add CLI function for writing a register
302Bugfixes:
303 - ARM7: Extend prefetch by one stage
304 - ARM7: Fix cycle counting for loads
305 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
306 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
307 - GBA: Initialize gba.sync to null
308 - GBA: Fix timer initialization
309 - GBA Audio: Support 16-bit writes to FIFO audio
310 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
311 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
312 - GBA BIOS: Fix BIOS prefetch after reset
313 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
314 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
315 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
316 - GBA Memory: Fix I cycles that had been moved to ARM7 core
317 - GBA Memory: Fix cycle counting for 32-bit load/stores
318 - GBA RR: Fix fallthrough error when reading tags from a movie
319 - GBA Thread: Fix possible hang when loading an archive
320 - GBA Thread: Fix possible deadlock in video sync
321 - Perf: Fix crash when the GBA thread fails to start
322 - Qt: Fix crash starting a GDB stub if a game isn't loaded
323 - Qt: Fix crash when adjusting settings after closing a game
324 - Qt: Fix crash when starting GDB stub after closing a game
325 - Qt: Fix patch loading while a game is running
326 - Qt: Fix crash when loading a game after stopping GDB server
327 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
328 - Qt: Fix crash when attempting to pause if a game is not running
329 - SDL: Properly clean up if a game doesn't launch
330 - Util: Fix sockets on Windows
331Misc:
332 - All: Enable link-time optimization
333 - Debugger: Watchpoints now work on STM/LDM instructions
334 - Debugger: Clean up GDB stub network interfacing
335 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
336 - Debugger: Merge Thumb BL instructions when disassembling
337 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
338 - Debugger: Watchpoints now report address watched (fixes #68)
339 - Debugger: Add support for soft breakpoints
340 - Debugger: Make I/O register names be addresses instead of values
341 - Debugger: Rename read/write commands
342 - GBA: Improve accuracy of event timing
343 - GBA: Add API for getting Configuration structs for overrides and input
344 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
345 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
346 - GBA: Move A/V stream interface into core
347 - GBA: Savestates now take into account savedata state machines (fixes #109)
348 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
349 - GBA Memory: Simplify memory API and use fixed bus width
350 - GBA Thread: Make GBASyncWaitFrameStart time out
351 - GBA Video: Start video at the last scanline instead of the first
352 - Qt: Optimize logo drawing
353 - Qt: Move frame upload back onto main thread
354 - Qt: Remember window position
355 - Qt: Double-clicking on the window toggles full screen
356 - Util: Use proper locale for reading and writing float values
357
3580.1.1: (2015-01-24)
359Bugfixes:
360 - ARM7: Fix LDM writeback to a register already written
361 - GBA: Fix timers 2 and 3 updating incorrectly
362 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
363 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
364 - GBA Audio: Properly initialize audio FIFO channels
365 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
366 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
367 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
368 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
369 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
370 - GBA BIOS: Fix HuffUnComp boundary conditions
371 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
372 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
373 - GBA Memory: Filter out top nybble of DMA addresses
374 - GBA Memory: Properly bounds-check VRAM accesses
375 - GBA Memory: Fix initial DMA state
376 - GBA Thread: Allow halted games to exit cleanly
377 - GBA Video: Fix blend issues with obscured middle layers
378 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
379 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
380 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
381 - GBA Video: Fix sprite boundary conditions with mosaic
382 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
383 - Qt: Fix issue with set frame sizes being the wrong height
384 - Qt: Fix emulator crashing when full screen if a game is not running
385 - Qt: Fix window focus issues
386 - Qt: Properly set default video recording settings
387 - Qt: Fix a race condition when a game crashes immediately
388 - Qt: Fix some cases where key mapping can break if focus is adjusted
389 - Qt: Fix crash if a game pauses before any frames are shown
390 - Debugger: Negative PC-relative loads now properly subtract the offset
391 - Debugger: Align PC-relative loads in Thumb
392 - Debugger: Fix watchpoints triggering too late
393 - Debugger: Fix binary print putting spaces between digits
394 - Video: Ensure FFmpeg encoder has audio frames
395 - Video: Fix uncompressed PCM audio recording
396 - Video: Fix FFmpeg crashing when the file extension is wrong
397 - Util: Fix SOCKET_FAILED macro
398Misc:
399 - GBA: Exit cleanly on FATAL if the port supports it
400 - GBA Memory: Implement 16- and 32-bit loads from SRAM
401 - Qt: Disable sync to video by default
402 - Qt: Handle a game crash without crashing
403 - Qt: Set default log level to FATAL, ERROR and WARN
404 - Qt: Clarify some phrasing in the menus
405 - Qt: Clear active buttons when focus is lost
406
4070.1.0: (2014-12-13)
408 - Initial release