res/shaders/ags001.shader/manifest.ini (view raw)
1[shader]
2name=AGS-001
3author=endrift
4description=A pristine recreation of the illuminated Game Boy Advance SP
5passes=2
6
7[pass.0]
8fragmentShader=ags001.fs
9blend=1
10width=-4
11height=-4
12
13[pass.1]
14fragmentShader=ags001-light.fs
15width=-4
16height=-4
17
18[pass.1.uniform.lightBrightness]
19type=float
20default=1
21readableName=Light brightness
22
23[pass.1.uniform.reflectionBrightness]
24type=float
25default=0.07
26readableName=Reflection brightness
27
28[pass.1.uniform.reflectionDistance]
29type=float2
30default[0]=0
31default[1]=0.025
32readableName=Reflection distance