CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27 - Debugger: Execution tracing
28Bugfixes:
29 - LR35902: Fix core never exiting with certain event patterns
30 - GB Timer: Improve DIV reset behavior
31 - GBA Memory: Improve initial skipped BIOS state
32 - GBA BIOS: Implement BitUnPack
33 - ARM7: Fix MLA/*MULL/*MLAL timing
34 - GBA: Fix multiboot ROM loading
35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
36 - LR35902: Fix pc overflowing current region off-by-one
37 - GB MBC: Fix ROM bank overflows getting set to bank 0
38 - Qt: Fix timing issues on high refresh rate monitors
39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
40 - Util: Fix overflow when loading invalid UPS patches
41 - Tools: Fix recurring multiple times over the same library
42 - GBA I/O: Handle audio registers specially when deserializing
43 - Util: Fix highest-fd socket not being returned by SocketAccept
44 - Qt: Fix linking after some windows have been closed
45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
46 - Windows: Fix VDir.rewind
47 - SDL: Fix game crash check
48 - SDL: Fix race condition with audio thread when starting
49 - GB: Fix flickering when screen is strobed quickly
50 - FFmpeg: Fix overflow and general issues with audio encoding
51 - Qt: Fix crash when changing audio settings after a game is closed
52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
56 - Core: Fix crash with rewind if savestates shrink
57 - Test: Fix crash when loading invalid file
58 - GBA Hardware: Fix crash if a savestate lies about game hardware
59 - Test: Fix crash when fuzzing fails to load a file
60 - GBA: Fix multiboot loading resulting in too small WRAM
61 - Test: Don't rely on core for frames elapsed
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
67 - GB: Fix STAT blocking
68 - GB MBC: Fix swapping carts not detect new MBC
69 - GB Timer: Fix DIV batching if TAC changes
70 - GB Video: Reset renderer when loading state
71 - GBA BIOS: Fix INT_MIN/-1 crash
72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
73 - OpenGL: Fix some shaders causing offset graphics
74 - Qt: Fix game unpausing after frame advancing and refocusing
75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
76 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
77 - Core: Fix directory sets crashing on close if base isn't properly detached
78Misc:
79 - SDL: Remove scancode key input
80 - GBA Video: Clean up unused timers
81 - Test: Add a basic test suite
82 - GBA Video: Allow multiple handles into the same tile cache
83 - VFS: Call msync when syncing mapped data
84 - GBA Video, GB Video: Colors are now fully scaled
85 - VFS: Allow truncating memory chunk VFiles
86 - Debugger: Modularize CLI debugger
87 - Core: Clean up some thread state checks
88 - Debugger: Make building with debugging aspects optional
89 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
90 - GBA Memory: Support reading/writing POSTFLG
91 - Util: Add size counting to Table
92 - Qt: Move last directory setting from qt.ini to config.ini
93 - 3DS, PSP2, Wii: Last directory loaded is saved
94 - GB Audio: Simplify envelope code
95 - GB Audio: Improve initial envelope samples
96 - Debugger: Add functions for read- or write-only watchpoints
97 - GBA DMA: Refactor DMA out of memory.c
98 - GBA DMA: Move DMAs to using absolute timing
99 - All: Add C++ header guards
100 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
101 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
102 - Qt: Improved HiDPI support
103 - Qt: Expose configuration directory
104 - Feature: Move game database from flatfile to SQLite3
105 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
106 - VFS: Fix some minor VFile issues with FILEs
107 - Core: Add generic checksum function
108 - Feature: Support ImageMagick 7
109 - All: Move time.h include to common.h
110 - CMake: Add ability to just print version string
111 - Qt: Merge "Save" and "OK" buttons in shader options
112 - SDL: Automatically map controllers when plugged in
113 - Qt: Automatically load controller profile when plugged in
114 - OpenGL: Add xBR-lv2 shader
115 - GBA, GB: ROM is now unloaded if a patch is applied
116 - Util: Add 8-bit PNG write support
117 - Qt: Rename "Resample video" option to "Bilinear filtering"
118 - GBA Video: Optimize when BLD* registers are written frequently
119 - Core: Cores can now have multiple sets of callbacks
120 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
121 - Qt: Remove audio thread
122 - Qt: Remove audio buffer sizing in AudioProcessorQt
123 - Qt: Re-enable QtMultimedia on Windows
124 - FFmpeg: Return false if a file fails to open
125 - FFmpeg: Force MP4 files to YUV420P
126 - Qt: Make "Mute" able to be bound to a key
127 - Core: Restore sleep callback
128 - Qt: Add .gb/.gbc files to the extension list in Info.plist
129 - Feature: Make -l option explicit
130 - Core: Ability to enumerate and modify video and audio channels
131 - Debugger: Make attaching a backend idempotent
132 - VFS: Optimize expanding in-memory files
133 - VFS: Add VFileFIFO for operating on circle buffers
134 - Core: Move rewind diffing to its own thread
135 - Util: Tune patch-fast extent sizes
136 - Qt: Relax hard dependency on OpenGL
137 - GB Video: Improved video timings
138 - Core: List memory segments in the core
139 - Core: Move savestate creation time to extdata
140 - Debugger: Add mDebuggerRunFrame convenience function
141 - GBA Memory: Remove unused prefetch cruft
142 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
143 - Core: Config values can now be hexadecimal
144 - GB: Reset with initial state of DIV register
145 - GB MBC: New MBC7 implementation
146 - Qt: Better highlight active key in control binding
147 - Core: Improved threading interrupted detection
148
1490.5.2: (2016-12-31)
150Bugfixes:
151 - All: Fix fullscreen config option being ignored
152 - ARM7: PSR mode bits should not get sign extended
153 - GB: Fix audio not being deinitialized
154 - GB: Fix crash when masking savedata
155 - GB: Properly initialize sramRealVf variable
156 - GB Audio: Fix serialization of channel 3 and NR52 properties
157 - GB Audio: Reset envelope timer when reseting sound channel
158 - GB MBC: Fix SRAM dangling pointer with RTC games
159 - GB MBC: Fix initializing MBC when no ROM is loaded
160 - GB Memory: Fix patching ROM bank 0
161 - GB Memory: Fix starting HDMAs during mode 0
162 - GB Memory: Fix HDMA5 value after DMA completes
163 - GB Video: Initialize LCDC in renderer
164 - GB Video: Hblank IRQs should mask LYC=LY IRQs
165 - GBA: Fix IRQs firing after already being cleared
166 - GBA: Only unhalt CPU if appropriate bit is set in IE
167 - GBA: Add savegame override for Crash Bandicoot 2
168 - GBA BIOS: Fix MidiKey2Freq BIOS reads
169 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
170 - GBA Cheats: Fix GameShark ROM patches
171 - GBA I/O: Mask off WAITCNT bits that cannot be written
172 - GBA Memory: Fix misaligned BIOS reads
173 - GBA Memory: Fix VCOUNT being writable
174 - GBA Video: Fix out of bounds sprite transforms
175 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
176 - Libretro: Fix disabling BIOS
177 - Libretro: Fix Game Boy savestates and audio
178 - Qt: Fix changing resolution of software renderer
179 - Qt: Fix setting overrides
180 - Qt: Fix cut off tiles and alignment issues in tile viewer
181 - Qt: Only reset window dimensions when first shown
182 - Qt: Fix Qt Multimedia audio driver on big endian
183 - Qt: Fix Apply button for key and controller configurations
184 - VFS: Fix resizing memory chunks when not needed
185 - Windows: Fix Unicode directory handling
186Misc:
187 - GB, GBA: Prevent loading null ROMs
188 - GB Audio: Initialize wave RAM to GBC values
189 - GB Memory: Reset ROM bank when loading a ROM
190 - PSP2: Improved controller rumble
191
1920.5.1: (2016-10-05)
193Bugfixes:
194 - Core: Fix importing save games as read-only
195 - FFmpeg: Fix encoding AAC
196 - GB: Fix invalid STOP behavior on Game Boy Color
197 - GB: Initialize audio properly
198 - GB: Properly clear KEY1 bit 0 when switching speeds
199 - GB: Properly unload save files when unloading a ROM
200 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
201 - GB MBC: Fix MBC7 when size is incorrectly specified
202 - GB MBC: Fix RTC access when no save file is loaded
203 - GB SIO: Don't auto-clock external shift clock
204 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
205 - GB Video: Fix video frames getting missed when LCDC is off
206 - GB Video: Clear screen when LCDC is off
207 - GBA Cheats: Fix holding onto pointers that may get invalidated
208 - GBA Cheats: Fix key-activated CodeBreaker cheats
209 - GBA Cheats: Fix uninitialized memory getting freed when saving
210 - GBA Hardware: Improve Game Boy Player rumble behavior
211 - GBA Memory: Fix several unused I/O register read values
212 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
213 - LR35902: Fix events running with the wrong cycle active
214 - Qt: Fix "close" button on Overrides view
215 - Qt: Fix saving overrides
216 - Qt: Fix directory set unloading when replacing the ROM
217 - Qt: Fix patch loading
218 - Qt: Fix crash when saving an override if a game isn't loaded
219 - Qt: Fix showing default display driver as OpenGL (force 1.x)
220 - SDL: Attach rumble in SDL frontend
221 - Util: Fix PNG identification on files too small to be a PNG
222Misc:
223 - All: Only update version info if needed
224 - All: Split out install locations for Libretro and OpenEmu
225 - FFmpeg: Encoding cleanup
226 - GB: Reset active region when reloading ROM
227 - GB Memory: Initialize RAM pattern for GBC
228 - GB Video: Improved video timings
229 - Qt: Manage window sizes slightly better
230 - Qt: Remember scale option independent of core dimensions
231
2320.5.0: (2016-09-19)
233Features:
234 - Game Boy support
235 - Support for encrypted CodeBreaker GBA cheats
236 - Emulation of Vast Fame protected GBA carts (taizou)
237 - Tile viewer
238 - Threaded rendering mode
239 - Libretro: Memory map and achievement support (leiradel)
240 - GUI: Add UI control remapping
241 - GUI: Add fast-forward
242 - Wii: 240p support
243 - 3DS: Adjustable screen darkening
244 - Ability to temporarily load a savegame
245 - Load specific files out of archives
246 - Automatic BIOS detection
247Bugfixes:
248 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
249 - Debugger: Fix GDB breakpoints
250 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
251 - GBA: Fix filehandle leak with savegames
252 - GBA: Timer 0 cannot be count up
253 - GBA: Count up timers should not count themselves
254 - GBA Memory: Fix mirror on non-overdumped Classic NES games
255 - GBA Memory: Fix ldm {pc}
256 - GBA Savedata: Fix savedata sync timer
257 - GBA Savedata: Only unmap savedata if present
258 - GBA Serialize: Savestates now properly store prefetch
259 - GBA Video: WIN0/1 take priority over OBJWIN
260 - GBA Video: Fix out-of-order OBJWIN
261 - PSP2: Fix GPU crash while exiting
262 - PSP2: Fix VSync
263 - PSP2: Fix accelerometer range
264 - PSP2: Actually load screen mode setting
265 - PSP2: Fix gyroscope direction
266 - PSP2: Delete threads after they return
267 - PSP2: Fix mapping/unmapping from not at 0
268 - Qt: Fix bug in software renderer scaling
269 - Qt: Fix hanging key press after disabling autofire
270 - Qt: Fix being unable to pause manually when using auto-pausing
271 - SDL: Fix axes being mapped wrong
272 - Util: Fix realloc semantics in utf16to8
273 - Util: Fix inserting too many items into a hash table
274 - VFS: Fix uninitialized varaible reading from 7z
275 - VFS: Fix reading multiple files from a 7z archive
276 - Wii: Fix framelimiting after a slowdown
277 - Wii: Fix garbage flash at startup
278Misc:
279 - 3DS: Use blip_add_delta_fast for a small speed improvement
280 - 3DS: Allow UTF-16 filenames
281 - 3DS: Port to using citro3D
282 - 3DS: Use system font for menus
283 - 3DS: Attempt to use Core 2 for threads
284 - 3DS: Adjustable filering
285 - 3DS: 3D banner
286 - All: Add QUIET parameter to silence CMake
287 - All: Faster memory read/write
288 - ARM7: Support forcing Thumb mode via MSR
289 - ARM7: Flush prefetch cache when loading CPSR via MSR
290 - ARM7: Clean up instruction decoding for future expandability
291 - Debugger: Support register and memory writes via GDB stub
292 - Debugger: Add software breakpoint support to gdb
293 - FFmpeg: Full support for libavcodec 56+
294 - GBA: Better debug logging if event processing breaks
295 - GBA Audio: Force audio DMAs to not increment destination
296 - GBA BIOS: Use custom ArcTan, not relying on OS
297 - GBA Hardware: Clean up dead code in GBP
298 - GBA Memory: Optimize stalling behavior
299 - GBA Memory: Optimize Load-/StoreMultiple
300 - GBA Savedata: Add realistic timing for EEPROM
301 - GBA Serialize: Savestates now store if CPU was halted
302 - GBA Video: Remove old slow path fallback
303 - GBA Video: Optimize sprite drawing
304 - GBA Video: Optimize mode 0 rendering
305 - GBA Video: Optimize compositing cases slightly
306 - GUI: Screenshot dimensions are now passed through
307 - GUI: Add back logging
308 - GUI: Only reload config if manually saved
309 - GUI: Increase scrolling speed
310 - OpenGL: Log shader compilation failure
311 - OpenGL: Add texSize uniform
312 - Qt: Make -g flag work in Qt build
313 - Qt: Simplify OpenGL context creation
314 - Qt: Thread startup improvements
315 - Qt: Make audio channel/video layer options shortcut mappable
316 - Qt: Remove some C99isms from C++ code
317 - Qt: Remove default autofire mappings
318 - Qt: Make reseting when pasued frame-accurate
319 - Qt: Rearchitect game closing codepath
320 - PSP2: Use system font for menus
321 - PSP2: Add rumble for PS TV
322 - PSP2: Add fit-to-height screen mode
323 - PSP2: Sync files per descriptor
324 - PSP2: Allow UTF-8 filenames
325 - PSP2: Screenshots are now saved into the Photo Gallery
326 - PSP2: Stop underclocking when menuing
327 - SDL: Increase default audio buffer size to 1024 samples
328 - SDL: More responsive rumble
329 - Util: Add Vector GetConstPointer
330 - Util: Add rtrim
331 - Util: Add endswith
332 - VFS: Improve zip file detection
333 - Wii: Add pixelated resample filter
334 - Windows: Add native VDir support
335 - Util: Add PRIz macro for libc versions that don't support %z
336
3370.4.1: (2016-07-11)
338Bugfixes:
339 - All: Fix several file handle leaks
340 - All: Fix instruction tables getting zeroed when linking sometimes
341 - ARM7: Fix flags on SBC/RSC
342 - ARM7: Fix setting spsr privilege bits when spsr is empty
343 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
344 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
345 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
346 - GBA Memory: Fix executing code from OBJ region of VRAM
347 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
348 - GBA Serialize: Fix loading savegames from savestates
349 - OpenGL: Correct boolean vector strcmp strings for uniforms
350 - Qt: Fix sending gameStopped twice
351 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
352 - Qt: Fix initial state of key mapping
353 - Qt: Initialize m_useBios
354 - SDL: Fix joystick initialization on BSD
355 - SDL: Fix potential joystick crash in games with rumble
356 - SDL: Fix SDL 1.2 build
357 - SDL: Fix sporadic crash when deinitializing audio
358 - Shaders: Fix AGS-001 shader with some bad drivers
359 - Util: Use closesocket on Windows
360 - Util: Fix socket bind addresses
361 - VFS: Fix reading 7z archives without rewinding first
362 - VFS: VFileFromFD should not open directories
363 - Wii: Fix tilting direction
364 - Util: Fix realloc semantics in utf16to8
365Misc:
366 - All: Allow use of external minizip library
367 - Debugger: CLI debugger now exits when end-of-stream is reached
368 - FFmpeg: Update dependencies on Ubuntu
369 - GBA: Slightly optimize GBAProcessEvents
370 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
371 - GBA Video: Null renderer should return proper register values
372 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
373 - Qt: Add preset for DualShock 4
374 - Qt: Update 360 input profile on OS X to reflect newer drivers
375 - Qt: Remove use of NaN
376 - Qt: Canonicalize file paths when loading games
377 - Qt: Add refresh button to controller editing
378 - SDL: Remove default gamepad mappings
379 - Util: Fix intermittent build failure on OS X
380 - VFS: VFile.sync now updates modified time
381
3820.4.0: (2016-02-02)
383Features:
384 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
385 - I/O viewer
386 - Booting of multiboot images
387 - Customization of GIF recording
388 - Libretro: Cheat code support
389 - Support for GLSL shaders
390 - ROM information view
391 - Support for VBA-style cheat codes
392 - Savestates now store creation timestamps
393 - Key autofire
394 - Libretro: Allow blocking opposing directional input
395 - OpenEmu core for OS X
396 - Libretro: Settings for using BIOS and skipping intro
397 - Libretro: Customizable idle loop removal
398 - Implemented cycle counting for sprite rendering
399 - Cleaner, unified settings window
400 - Added a setting for pausing when the emulator is not in focus
401 - Customizable paths for save games, save states, screenshots and patches
402 - Controller hotplugging
403 - Ability to store save games and active cheats within savestates
404Bugfixes:
405 - ARM7: Fix sign of unaligned LDRSH
406 - ARM7: Fix decoding of some ARM ALU instructions with shifters
407 - Debugger: Fix watchpoints in gdb
408 - GBA: Fix warnings when creating and loading savestates
409 - GBA: Fix Iridion II savetype
410 - GBA BIOS: Fix misaligned CpuSet
411 - GBA Cheats: Fix cheats setting the Action Replay version
412 - GBA Hardware: Fix GPIO on big endian
413 - GBA Memory: Fix DMA register writing behavior
414 - GBA Memory: Fix DMAs triggering two cycles early
415 - Libretro: Fix aspect ratio
416 - Qt: Fix some potential crashes with the gamepad mapping
417 - Qt: Fix keys being mapped incorrectly when loading configuration file
418 - Util: Fix PowerPC PNG read/write pixel order
419 - Util: Fix excessive memory allocation when decoding a PNG
420 - VFS: Fix VFileReadline and remove _vfdReadline
421Misc:
422 - All: Improved PowerPC support
423 - All: Fix some undefined behavior warnings
424 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
425 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
426 - GBA: Implement bad I/O register loading
427 - GBA: Allow jumping to OAM and palette RAM
428 - GBA BIOS: Finish implementing RegisterRamReset
429 - GBA Config: Add "override" layer for better one-time configuration
430 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
431 - GBA Memory: Use a dynamically sized mask for ROM memory
432 - GBA Memory: Implement several unimplemented memory access types
433 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
434 - GBA RR: Starting from savestate now embeds the savegame
435 - GBA RR: Add preliminary SRAM support for VBM loading
436 - GBA RR: Add support for resets in movies
437 - GBA Video: Remove lastHblank, as it is implied
438 - Libretro: Use anonymous memory mappers for large blocks of memory
439 - Libretro: Add install target for libretro core
440 - Qt: Window size command line options are now supported
441 - Qt: Increase usability of key mapper
442 - Qt: Add 'Apply' button to settings window
443 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
444 - Qt: Allow use of modifier keys as input
445 - Qt: Optimize log viewer
446 - Qt: Added button for breaking into the GDB debugger
447 - Qt: Add box for showing duration of rewind
448 - SDL: Support fullscreen in SDL 1.2
449 - SDL: Allow GBASDLAudio to be used without a thread context
450 - Util: Use VFile for configuration
451 - Util: Add MutexTryLock
452
4530.3.2: (2015-12-16)
454Bugfixes:
455 - ARM7: Fix STRT/STRBT
456 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
457 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
458 - Libretro: Fix problems with rumble not turning off
459 - GBA: Fix idle skip state being retained between games
460 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
461 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
462 - GBA BIOS: Fix Sqrt sign
463 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
464 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
465 - GBA Memory: Fix DMA behavior for SRAM accesses
466 - GBA Memory: Fix Store8 to OBJ VRAM
467 - GBA Memory: Fix alignment of LDM/STM on SRAM
468 - GBA Memory: Fix unaligned out-of-bounds ROM loads
469 - GBA Memory: Fix timing of DMAs
470 - GBA Video: Fix _mix for 15-bit color
471 - GBA Video: Fix OAM and palette initialization
472 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
473 - Qt: Use safer isLoaded check in GameController
474 - Qt: Fix a race condition in PainterGL that could lead to a crash
475 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
476 - Qt: Fix font size in memory viewer
477 - Qt: Fix a crash in the memory viewer
478 - Qt: Add additional checks in CheatModel to prevent crashes
479 - Qt: Fix race condition with setting sample rate
480 - Qt: Fix crash when closing multiplayer windows
481 - Qt: Fix resetting while paused
482Misc:
483 - GBA Audio: Implement missing flags on SOUNDCNT_X register
484 - Qt: Add mute option to menu
485
4860.3.1: (2015-10-24)
487Bugfixes:
488 - ARM7: Fix instruction decoding of Thumb shifts
489 - GBA: Deinit savegame when unloading a ROM
490 - GBA: Fix BIOS check on big endian
491 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
492 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
493 - GBA Audio: Fix audio channels being silenced at the wrong time
494 - GBA Memory: Fix bad BIOS Load16 on big endian
495 - GBA Memory: Fix bad Load8 on big endian
496 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
497 - GBA Video: Fix edge case with sprite blend modes and semitransparency
498 - GBA Video: Fix objwin and blending interaction on sprites
499 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
500 - Libretro: Fix a memory leak with the render buffer
501 - Qt: Windows no longer spawn in the top left on first launch
502 - Qt: Fix install path of XDG desktop file with DESTDIR
503 - Qt: Fix drag and drop on Windows
504 - Qt: Reenable double buffering, as disabling it broke some Windows configs
505 - VFS: Fix return values of VFileFILE.read and .write
506Misc:
507 - All: Reset next event to cycles instead of zero to interrupt
508 - All: Add --version flag
509 - ARM7: Force disable LTO on two files to work around a GCC bug
510 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
511 - GBA: Better memory handling with PNG savestates
512 - GBA: Additional savestate sanity checks
513 - GBA: Check for cycle count being too high
514 - GBA Audio: Allow GBAAVStream to have no video callback
515 - GBA BIOS: Implement RegisterRamReset for SIO registers
516 - Qt: Remove useless help icons in dialogs
517 - Qt: Prevent savestate window from opening while in multiplayer
518 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
519 - Qt: Dropping multiplayer windows works more cleanly now
520
5210.3.0: (2015-08-16)
522Features:
523 - Ability to hide individual background layers, or OBJs
524 - Ability to mute individual audio channels
525 - Palette viewer and exporter
526 - Volume control
527 - More shortcuts are editable (e.g. quick save/load)
528 - Rewind now shows the frame after rewinding
529 - Import/Export of GameShark/Action Replay snapshots
530 - Add "Step backwards" item for single increment rewind
531 - Deadzone estimation for game controllers
532 - Analog inputs can be used for shortcuts
533 - Menu items for specific solar sensor brightness levels
534 - Remappable controls for tilt and gyroscope sensors
535 - Status messages for actions taken while a game is running (e.g. save/load state)
536 - Memory inspector
537 - Screensaver can now be suspended while a game is running
538 - Load/save the most recent savestate slot
539 - Support varible speed (PWM) rumble
540 - Ability to cap fast forward speed
541 - Finer control over FPS target
542 - Holdable shortcut for rewinding one frame at a time
543 - Ability to boot directly into the BIOS
544 - Preliminary support for yanking out the game pak while a game is running
545 - Thumb-drive mode by putting a file called portable.ini in the same folder
546 - Configurable display driver, between software and OpenGL
547 - Undo-able savestate loading and saving
548 - Controller profiles now store shortcut settings
549 - Default controller profiles for several common controllers
550 - Libretro now supports BIOS, rumble and solar sensor
551 - Implement BIOS call Stop, for sleep mode
552 - Automatically load patches, if found
553 - Improved video synchronization
554 - Configurable audio output sample rate
555Bugfixes:
556 - ARM7: Fix SWI and IRQ timings
557 - ARM7: Fix Thumb MUL timing
558 - ARM7: Fix timing of multiplies to use N cycles
559 - ARM7: ARMHotplugDetach should call deinit
560 - Debugger: Fix use-after-free in breakpoint clearing code
561 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
562 - GBA: Cap audio FIFO read size during deserialization
563 - GBA: Check for corrupted savestates when loading
564 - GBA: Check for improperly sized savestates when loading
565 - GBA: Check for savestates made from differently sized ROMs
566 - GBA: Fix calls to endian-independent loadstores
567 - GBA: Fix timing of reading from timer registers
568 - GBA: Ensure cycles never go negative
569 - GBA Audio: Force audio FIFOs to 32-bit
570 - GBA Audio: Fix audio pitch changing when adjusting buffer size
571 - GBA Audio: Fix sample order in audio channel 3
572 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
573 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
574 - GBA Memory: Improve Thumb open bus behavior
575 - GBA Memory: Fix potential DMA issue when loading a savestate
576 - GBA Memory: Fix load/store multiple video memory waitstates
577 - GBA SIO: Fix reseting when there are SIO devices attached
578 - GBA Video: Blended sprites should never have other effects applied
579 - GBA Video: Fix out-of-bounds tiles in mosaic
580 - GBA Video: Fix windows not affecting sprites
581 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
582 - GBA Video: Fix timing on first scanline
583 - Qt: Better cleanup when a game crashes
584 - Qt: Fix open ROM dialog filtering for archive formats
585 - Qt: Cap the maximum number of multiplayer windows
586 - Qt: Fix maximum year in sensor override
587 - Qt: Fix window being too tall after exiting fullscreen
588 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
589 - Qt: Fix analog buttons not getting unmapped
590 - Qt: Fix passing command line options
591 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
592 - SDL: Fix SDL build when OpenGL is missing
593 - Util: Allow loading IPS patches that grow the ROM
594 - VFS: Fix resource leaks if some allocations fail
595 - VFS: Fix line-reading to return proper values
596 - Video: Fix an issue with very long filenames
597 - Util: Fix formatting of floats
598Misc:
599 - All: Add --help flag for command line programs
600 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
601 - All: Enable static linking for Windows
602 - All: Enable static linking for OS X
603 - All: Threads are now named
604 - All: Proper handling of Unicode file paths
605 - ARM7: Add emulation for Undefined CPU mode
606 - ARM7: Reduce the size of the Thumb instruction table
607 - GBA: Add status log level
608 - GBA: GBARewind now returns how many states it has rewound
609 - GBA: SIO logging layer
610 - GBA BIOS: Stub out SoundBias
611 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
612 - GBA: Don't include GBACLIDebugger struct unless needed
613 - GBA: Savedata is now synced shortly after data finishes being written
614 - GBA: Process multiple timer events at once, if necessary
615 - GBA Audio: Implement audio reset for channels A/B
616 - GBA Audio: Process multiple audio events at once, if necessary
617 - GBA Hardware: Backport generic RTC source into core
618 - GBA Input: Allow axes and buttons to be mapped to the same key
619 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
620 - GBA SIO: Add a dummy driver for Normal mode
621 - GBA Thread: Add functionality for running callbacks on the GBA thread
622 - GBA Thread: Split GBASync into a separate file
623 - GBA Video: Refactor software renderer into separate files
624 - GBA Video: Slightly optimize mode 0 mosaic rendering
625 - Debugger: Free watchpoints in addition to breakpoints
626 - Qt: Handle saving input settings better
627 - Qt: Move GL frame drawing back onto its own thread
628 - Qt: Fast forward (held) option moved from Other to Emulation menu
629 - Qt: Show version info in window title
630 - Qt: Migrate multiplayer window handling into GBAApp
631 - Qt: Unified file opening and saving with last location
632 - Qt: Fix windows being resizable when they shouldn't have been
633 - Qt: Only hide cursor in full screen
634 - Qt: Replace pause-after-frame mutex with an atomic
635 - Qt: Add application icon and XDG desktop files
636 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
637 - Qt: Don't save window size when entering fullscreen
638 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
639 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
640 - Qt: Increase usability of key mapper
641 - Qt: Show checkmark for window sizes
642 - Qt: Set window path to loaded ROM
643 - Perf: Ability to load savestates immediately on launch
644 - SDL: Properly check for initialization
645 - SDL: Clean up initialization functions
646 - SDL: Clean up GL context
647 - Util: Allow disabling the threading code entirely
648 - VFS: Add sync method to force syncing with backing
649
6500.2.1: (2015-05-13)
651Bugfixes:
652 - All: Fix sanitize-deb script not cleaning up after itself
653 - All: Fix dependencies for libavcodec on Debian-derived platforms
654 - ARM7: Handle writeback for PC in addressing modes 2 and 3
655 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
656 - ARM7: Fix ARM multiply instructions when PC is a destination register
657 - Debugger: Fix use-after-free in breakpoint clearing code
658 - Debugger: Fix boundary conditions in tab completion
659 - GBA: Fix timers not updating timing when writing to only the reload register
660 - GBA: Fix rewind boundary conditions
661 - GBA: Add initial I/O register settings for background matrix registers
662 - GBA: Fix hang when loading a savestate if sync to video is enabled
663 - GBA: Handle out-of-bounds I/O access
664 - GBA: Fix bounds-checking on EEPROM access
665 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
666 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
667 - GBA Memory: Allow SRAM to be 64kB
668 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
669 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
670 - GBA Video: Fix second frame mode 5
671 - Perf: Fix race condition if a game crashes immediately on start
672 - Qt: Fix Display object leak when closing a window
673 - Qt: Fix .deb dependencies
674 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
675 - Qt: Fix window not regaining focus after exiting savestate window
676 - Qt: Fix regression where video would not record if the game had already started
677 - Qt: Fix potential crash if a gamepad causes focus to change
678 - Qt: Fix controller axis querying
679 - Qt: Fix multiplayer windows opening as the wrong size
680 - Qt: Fix controllers sometimes not loading the right profile
681 - SDL: Fix boundary conditions for joystick adjustments
682 - SDL: Allocate properly sized input maps
683 - SDL: Fix potential build issues when Qt and SDL2 are in use
684 - Util: Fix resource leak in UTF-8 handling code
685 - Util: Fix a null-pointer issue when attempting to delete a key
686 - VFS: Fix resource leaks if some allocations fail
687 - Video: Fix an issue with very long filenames
688Misc:
689 - GBA Memory: Soft-crash if jumping past the end of a ROM
690 - Qt: Show multiplayer numbers in window title
691 - Qt: Solar sensor can have shortcuts set
692
6930.2.0: (2015-04-03)
694Features:
695 - Support for gamepad axes, e.g. analog sticks or triggers
696 - Add scale presets for up to 6x
697 - Settings window
698 - Bilinear resampling option
699 - Add option to skip BIOS start screen
700 - List of recently opened games
701 - Support for games using the Solar Sensor
702 - Better audio resampling via blip-buf
703 - Game Pak overrides dialog for setting savetype and sensor values
704 - Support for games using the tilt sensor
705 - Remappable shortcuts for keyboard and gamepad
706 - Rewinding of emulation
707 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
708 - Support IPv6
709 - Save directory of last loaded file
710 - Support BPS patches
711 - Automatically detect and optimize out idle loops
712 - Configurable game overrides
713 - Support loading 7-Zip files
714 - Drag and drop game loading
715 - Cheat code support
716 - Runtime configurable audio driver
717 - Libretro core for use with RetroArch and other front-ends
718 - Controller profiles for setting different bindings for different controllers
719 - Ability to lock aspect ratio
720 - Local link cable support
721 - Ability to switch which game controller is in use per instance
722 - Ability to prevent opposing directional input
723 - Warning dialog if an unimplemented BIOS feature is called
724 - Debugger: Add CLI "frame", frame advance command
725 - Debugger: Add CLI functions for writing to memory
726 - Debugger: Add CLI functions for examining memory regions
727 - Debugger: Add CLI function for writing a register
728Bugfixes:
729 - ARM7: Extend prefetch by one stage
730 - ARM7: Fix cycle counting for loads
731 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
732 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
733 - GBA: Initialize gba.sync to null
734 - GBA: Fix timer initialization
735 - GBA Audio: Support 16-bit writes to FIFO audio
736 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
737 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
738 - GBA BIOS: Fix BIOS prefetch after reset
739 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
740 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
741 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
742 - GBA Memory: Fix I cycles that had been moved to ARM7 core
743 - GBA Memory: Fix cycle counting for 32-bit load/stores
744 - GBA RR: Fix fallthrough error when reading tags from a movie
745 - GBA Thread: Fix possible hang when loading an archive
746 - GBA Thread: Fix possible deadlock in video sync
747 - Perf: Fix crash when the GBA thread fails to start
748 - Qt: Fix crash starting a GDB stub if a game isn't loaded
749 - Qt: Fix crash when adjusting settings after closing a game
750 - Qt: Fix crash when starting GDB stub after closing a game
751 - Qt: Fix patch loading while a game is running
752 - Qt: Fix crash when loading a game after stopping GDB server
753 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
754 - Qt: Fix crash when attempting to pause if a game is not running
755 - SDL: Properly clean up if a game doesn't launch
756 - Util: Fix sockets on Windows
757Misc:
758 - All: Enable link-time optimization
759 - Debugger: Watchpoints now work on STM/LDM instructions
760 - Debugger: Clean up GDB stub network interfacing
761 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
762 - Debugger: Merge Thumb BL instructions when disassembling
763 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
764 - Debugger: Watchpoints now report address watched (fixes #68)
765 - Debugger: Add support for soft breakpoints
766 - Debugger: Make I/O register names be addresses instead of values
767 - Debugger: Rename read/write commands
768 - GBA: Improve accuracy of event timing
769 - GBA: Add API for getting Configuration structs for overrides and input
770 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
771 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
772 - GBA: Move A/V stream interface into core
773 - GBA: Savestates now take into account savedata state machines (fixes #109)
774 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
775 - GBA Memory: Simplify memory API and use fixed bus width
776 - GBA Thread: Make GBASyncWaitFrameStart time out
777 - GBA Video: Start video at the last scanline instead of the first
778 - Qt: Optimize logo drawing
779 - Qt: Move frame upload back onto main thread
780 - Qt: Remember window position
781 - Qt: Double-clicking on the window toggles full screen
782 - Util: Use proper locale for reading and writing float values
783
7840.1.1: (2015-01-24)
785Bugfixes:
786 - ARM7: Fix LDM writeback to a register already written
787 - GBA: Fix timers 2 and 3 updating incorrectly
788 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
789 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
790 - GBA Audio: Properly initialize audio FIFO channels
791 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
792 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
793 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
794 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
795 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
796 - GBA BIOS: Fix HuffUnComp boundary conditions
797 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
798 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
799 - GBA Memory: Filter out top nybble of DMA addresses
800 - GBA Memory: Properly bounds-check VRAM accesses
801 - GBA Memory: Fix initial DMA state
802 - GBA Thread: Allow halted games to exit cleanly
803 - GBA Video: Fix blend issues with obscured middle layers
804 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
805 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
806 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
807 - GBA Video: Fix sprite boundary conditions with mosaic
808 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
809 - Qt: Fix issue with set frame sizes being the wrong height
810 - Qt: Fix emulator crashing when full screen if a game is not running
811 - Qt: Fix window focus issues
812 - Qt: Properly set default video recording settings
813 - Qt: Fix a race condition when a game crashes immediately
814 - Qt: Fix some cases where key mapping can break if focus is adjusted
815 - Qt: Fix crash if a game pauses before any frames are shown
816 - Debugger: Negative PC-relative loads now properly subtract the offset
817 - Debugger: Align PC-relative loads in Thumb
818 - Debugger: Fix watchpoints triggering too late
819 - Debugger: Fix binary print putting spaces between digits
820 - Video: Ensure FFmpeg encoder has audio frames
821 - Video: Fix uncompressed PCM audio recording
822 - Video: Fix FFmpeg crashing when the file extension is wrong
823 - Util: Fix SOCKET_FAILED macro
824Misc:
825 - GBA: Exit cleanly on FATAL if the port supports it
826 - GBA Memory: Implement 16- and 32-bit loads from SRAM
827 - Qt: Disable sync to video by default
828 - Qt: Handle a game crash without crashing
829 - Qt: Set default log level to FATAL, ERROR and WARN
830 - Qt: Clarify some phrasing in the menus
831 - Qt: Clear active buttons when focus is lost
832
8330.1.0: (2014-12-13)
834 - Initial release